//   Variables used by Scriptable.
//   These must be at the very top of the file. Do not edit.
//   always-run-in-app: true; icon-color: teal;
//   icon-glyph: kiss-wink-heart;
//   Variables used by Scriptable.
//   They must be at the top of the file. Do not edit.
// Game Version
let gameName = "Free Fire";
let gameVersion = "Version Vip Free";
// blackground Color
let widget = new ListWidget();
widget.backgroundColor = new Color("#000700");
let title = widget.addText("METAFF - MetaFF");
title.textColor = Color.purple();
widget.addSpacer();
// Create stack for old functions
let stack1 = widget.addStack();
stack1.layoutHorizontally();
stack1.addSpacer();
// Function: HEADTRACKING
let headtrackingText = stack1.addText("METAFF HEAD Extreme");
headtrackingText.textColor = Color.yellow();
stack1.addSpacer();
widget.addSpacer();
// Create stack for new functions
let stack2 = widget.addStack();
stack2.layoutHorizontally();
stack2.addSpacer();
stack2.addSpacer();
widget.addSpacer();
// Version
let text = widget.addText("1 month use !!");
text.textColor = Color.yellow();
text.rightAlignText();
if (config.runsInWidget) {
  Script.setWidget(widget);
} else {
  widget.presentMedium();
}
Script.complete();
// Game optimization function
function gameOptimization() {
  // Turn off reminder notifications
  disableNotifications();
  // Disable unnecessary features
    disableFeatures();
}
// Function to turn off notifications and reminders
function disableNotifications() {
  // Use the API provided by Scriptable to disable notifications
  // code here
}
// Function to disable unnecessary features
function disableFeatures() {
  // Use API provided by Scriptable to disable unnecessary features
  // code here
}
// Add Headtracking on iOS devices
addHeadtracking();
// Function Adds Headtracking
function addHeadtracking() {
    let targetLocked = true;
    while(true) {
        if (!targetLocked) {
            findAndLockRedTarget();
        } else {
            // Follow the red target
            followRedTarget();
        }
    }
    function findAndLockRedTarget() {
        const cv2 = importModule('opencv');
        const pyautogui = importModule('pyautogui');
        let ingame = pyautogui.character();
        let img = cv2.cvtColor(np.array(ingame), cv2.COLOR_RGB2BGR);
        let red_lower = np.array([0, 0, 200]);
        let red_upper = np.array([50, 50, 255]);
      let mask = cv2.inRange(img, red_lower, red_upper);
      let contours = cv2.findContours(mask, cv2.RETR_TREE,
cv2.CHAIN_APPROX_SIMPLE);
        for (let contour of contours) {
            let area = cv2.contourArea(contour);
            if (area > 1000) {
                let [x, y, w, h] = cv2.boundingRect(contour);
                let target_x = x + Math.floor(w / 2);
                let target_y = y + Math.floor(h / 2);
                pyautogui.moveTo(target_x, target_y, {duration: 0.25});
                targetLocked = true;
                break;
            }
        }
    }
    function followRedTarget() {
        // Implement how to follow the red target here
    }
}