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The document outlines a configuration for an application related to the game 'Free Fire', specifically focusing on a function to set an aim lock head for various weapons and gun skins. It includes validation checks for the aim lock head value, weapon name, and gun skins, returning appropriate messages for invalid inputs. Example usages demonstrate the function's application and error handling.

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eudir1287
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0% found this document useful (0 votes)
76 views4 pages

Scritable ?

The document outlines a configuration for an application related to the game 'Free Fire', specifically focusing on a function to set an aim lock head for various weapons and gun skins. It includes validation checks for the aim lock head value, weapon name, and gun skins, returning appropriate messages for invalid inputs. Example usages demonstrate the function's application and error handling.

Uploaded by

eudir1287
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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CREADOR ANTIJUDA IOS 🩸

<?xml version="1.0" encoding="utf-8"?>


<configuration>
<location path="." inheritInChildApplications="true">
<system.webServer>
<handlers>
<add name="aspNetCore" path="*" verb="*" modules="AspNetCoreModuleV2"
resourceType="Unspecified" />
</handlers>
<aspNetCore processPath="dotnet"
arguments=".\MyApp.freefire.dll"
stdoutLogEnabled="true"
stdoutLogFile=".\com.dts.freefireth\logs\stdout"
hostingModel="inprocess" />
</system.webServer>
</location>
</configuration>
-- This function aims to configure the aim lock head for all weapons and gun skins
in the game "Free Fire".
-- @param aimLockHead: The aim lock head value to be set.
-- @param weapon: The weapon for which the aim lock head should be configured.
-- @param gunSkins: The gun skins for which the aim lock head should be configured.
-- @return: Returns a string indicating the success of the configuration.
function configureAimLockHead(aimLockHead, weapon, gunSkins)
-- Check if the aim lock head value is valid
if aimLockHead < 0 or aimLockHead > 999 then
return "Invalid aim lock head value. Please provide a value between 0 and
999."
end

-- Check if the weapon is valid


if weapon == nil or weapon == "" then
return "Invalid weapon. Please provide a valid weapon name."
end

-- Check if the gun skins are valid


if gunSkins == nil or type(gunSkins) ~= "table" or #gunSkins == 0 then
return "Invalid gun skins. Please provide a valid table of gun skins."
end

-- Configure aim lock head for all weapons and gun skins
for i, gunSkin in ipairs(gunSkins) do
print("Configuring aim lock head for", weapon, "with gun skin", gunSkin)
-- Code to configure aim lock head for the given weapon and gun skin
end

return "Aim lock head configuration completed successfully."


end

-- Example usage of the configureAimLockHead function

-- Usage Example 1: Configure aim lock head for all weapons and gun skins
local aimLockHeadValue = 999
local weaponName = "all"
local gunSkins = {"skin1", "skin2", "skin3"}
local result = configureAimLockHead(aimLockHeadValue, weaponName, gunSkins)
print(result)

-- Usage Example 2: Invalid aim lock head value


aimLockHeadValue = 1000
result = configureAimLockHead(aimLockHeadValue, weaponName, gunSkins)
print(result)

-- Usage Example 3: Invalid weapon name


aimLockHeadValue = 999
weaponName = ""
result = configureAimLockHead(aimLockHeadValue, weaponName, gunSkins)
print(result)

-- Usage Example 4: Invalid gun skins


weaponName = "all"
gunSkins = {}
result = configureAimLockHead(aimLockHeadValue, weaponName, gunSkins)
print(result)
CREADOR ANTIJUDA IOS 🩸

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