steve 20
Level 20
           General           History    The dungeon was created by a demonic cult as a stronghold. It was
                                        eventually conquered by invaders, and has lain empty for many centuries
                                        until recently.
                                Size    Huge (73 x 73)
                               Walls    Superior Masonry (DC 20 to climb)
                               Floor    Smooth Stone
                        Temperature     Very Hot (DC 10 Constitution save each hour or gain one level of
                                        exhaustion)
                        Illumination    Average (shadowy in corridors, magical light in most rooms)
  Corridor Features                a    Numerous pillars line the corridor
                                   c    A 15-foot wide chasm cuts across the corridor
                                   e    A sour odor fills the corridor
                                    i   A large demonic idol with ruby eyes sits in an alcove here
                                  m     A 5-foot wide chasm cuts across the corridor
                                   n    The walls here have been engraved with incoherent labyrinths
                                    r   A fountain of water sits in an alcove here
                                   s    Withered corpses are nailed to the corridor walls
                                   u    Skeletons hang from chains and manacles against the walls
                                   v    An iron chandelier hangs from the ceiling here
                                   w    Poison Gas Trap: DC 10 to find, DC 10 to disable; affects all targets within
                                        a 10 ft. square area, DC 13 save or take 18d10 poison damage
                                   x    A narrow shaft falls into the corridor from above
                                   z    A tile labyrinth covers the floor
Wandering Monsters                 1    Mind Flayer (cr 7, mm 222) and 15 x Troglodyte (cr 1/4, mm 290); easy,
                                        3650 xp, actively patrolling their territory
                                   2    15 x Yuan-ti Malison (cr 3, mm 309); hard, 10500 xp, lost and desperate
                                   3    Beholder (cr 13, mm 28) and 4 x Drow Elite Warrior (cr 5, mm 128); hard,
                                        17200 xp, tracking the party
                                   4    Star Spawn Hulk (cr 10, motm 227, mtf 234) and 15 x Star Spawn Grue (cr
                                        1/4, motm 227, mtf 234); medium, 6650 xp, hunting for food
                                   5    Drider (cr 6, mm 120) and 11 x Giant Spider (cr 1, mm 328); easy, 4500 xp,
                                        gathered around an evil shrine
                                   6    Yuan-ti Anathema (cr 12, motm 272, vgm 202) and 3 x Yuan-ti Malison (cr
                                        3, mm 309); easy, 10500 xp, consumed by disease and madness
          Room #1         North Entry   Archway
                                        → Leads to room #11, inhabited by Yuan-ti Mind Whisperer and 14 x
                                        Yuan-ti Pureblood
                          West Entry    Archway
                         South Entry    Archway
                      Room Features     Several headless statues are scattered throughout the room, and someone
                                        has scrawled "When song becomes silence, the Keeper of Lamps shall be
                                        slain by the Arrow of Savagery" on the north wall
                            Monster     15 x Yuan-ti Pureblood (cr 1, mm 310); easy, 3000 xp
                                        Treasure: 24 cp; 12 gp; 16 cp; 13 cp; 12 gp; 10 gp; 12 sp; 16 sp; 14 cp; 18
                                        gp; 16 gp; 8 gp; 17 cp; 15 sp; 10 sp
Room #2       West Entry    Archway
               East Entry   Archway
             South Entry    Archway
          Room Features     A tile labyrinth covers the floor, and a sundered shield lies in the south side
                            of the room
                Monster     6 x Star Spawn Mangler (cr 5, motm 229, mtf 236) and 10 x Star Spawn
                            Grue (cr 1/4, motm 227, mtf 234); easy, 11300 xp
                            Treasure: 1600 cp, 30 ep; 190 gp; 1800 cp, 40 ep; 40 gp, 15 pp; 50 ep, 100
                            gp; 180 gp; 8 gp; 9 ep; 9 cp; 16 gp; 15 sp; 20 sp; 14 gp; 7 gp; 14 sp; 18 sp
Room #3     East Entry #1   Archway
            East Entry #2   Archway
                            → Leads to room #15, inhabited by Balhannoth and 9 x Gibbering Mouther
          Room Features     The floor is covered with scorch marks, and several pieces of broken glass
                            are scattered throughout the room
Room #4    South Entry #1   Archway
           South Entry #2   Archway
                Monster     Star Spawn Larva Mage (cr 16, motm 228, mtf 235) and 4 x Star Spawn
                            Grue (cr 1/4, motm 227, mtf 234); easy, 15200 xp
                            Treasure: 600 gp, 50 pp; 15 cp; 11 gp; 17 cp; 20 cp
Room #5        East Entry   Archway
             South Entry    Archway
          Room Features     Someone has scrawled "Explosive runes" in draconic script on the west
                            wall, and moaning can be heard in the north-west corner of the room
Room #6    South Entry #1   Archway
           South Entry #2   Archway
                Monster     6 x Star Spawn Mangler (cr 5, motm 229, mtf 236) and 10 x Star Spawn
                            Grue (cr 1/4, motm 227, mtf 234); easy, 11300 xp
                            Treasure: 130 gp; 190 sp, 80 gp; 90 gp; 1100 cp, 40 ep; 1700 cp, 20 ep;
                            1500 cp, 50 ep; 13 sp; 14 ep; 10 sp; 7 ep; 11 cp; 14 gp; 9 gp; 18 cp; 16 sp;
                            17 gp
Room #7       North Entry   Archway
             South Entry    Archway
                Monster     7 x Yuan-ti Abomination (cr 7, mm 308); hard, 20300 xp
                            Treasure: 270 sp, 100 gp; 120 gp; 2100 cp, 60 ep; 90 gp; 80 gp, 9 pp; 1900
                            cp, 30 ep; 180 sp, 100 gp
Room #8       North Entry   Archway
              West Entry    Archway
                Monster     Mind Flayer Lich (cr 22, vgm 172) and 5 x Grimlock (cr 1/4, mm 175); hard,
                            41250 xp
                            Treasure: 2000 gp, 300 pp; 17 sp; 16 cp; 10 ep; 9 cp; 15 sp
Room #9        North Entry   Archway
              South Entry    Archway
           Room Features     A scratching sound can be faintly heard near the north wall, and a pile of
                             shattered weapons lies in the west side of the room
                 Monster     Ulitharid (cr 9, motm 249, vgm 175) and 5 x Mind Flayer (cr 7, mm 222);
                             hard, 19500 xp
                             Treasure: 110 gp; 270 sp, 70 gp; 100 ep, 40 gp; 50 ep, 90 gp; 1700 cp, 60
                             ep; 160 gp
Room #10      South Entry    Archway
           Room Features     The floor is covered in perfect hexagonal tiles, and a pile of blood-soaked
                             clothing lies in the north side of the room
Room #11       East Entry    Archway
                             → Leads to room #13, inhabited by Fomorian and 8 x Troll
              South Entry    Archway
                             → Leads to room #1, inhabited by 15 x Yuan-ti Pureblood
           Room Features     Several headless statues are scattered throughout the room, and several
                             pieces of trash are scattered throughout the room
                 Monster     Yuan-ti Mind Whisperer (cr 4, motm 274, vgm 204) and 14 x Yuan-ti
                             Pureblood (cr 1, mm 310); easy, 3900 xp
                             Treasure: 13 gp; 8 gp; 10 sp; 19 sp; 11 sp; 18 cp; 11 sp; 14 gp; 4 ep; 15 sp;
                             16 cp; 10 gp; 10 gp; 24 cp; 12 gp
Room #12       West Entry    Archway
               East Entry    Archway
           Room Features     Someone has scrawled "Merey died here, the best among us" on the north
                             wall, and a sulphurous odor fills the room
Room #13       North Entry   Archway
               West Entry    Archway
                             → Leads to room #11, inhabited by Yuan-ti Mind Whisperer and 14 x
                             Yuan-ti Pureblood
              South Entry    Archway
                 Monster     Fomorian (cr 8, mm 136) and 8 x Troll (cr 5, mm 291); hard, 18300 xp
                             Treasure: 250 sp, 70 gp; 700 cp, 40 ep; 2000 cp, 30 ep; 60 ep, 90 gp; 140
                             ep, 110 gp; 190 sp, 80 gp; 150 gp; 260 sp, 110 gp; 30 ep, 100 gp
Room #14       North Entry   Archway
               West Entry    Archway
             East Entry #1   Archway
             East Entry #2   Archway
           Room Features     A large kiln and coal bin sit in the north-east corner of the room, and a
                             sundered club lies in the west side of the room
Room #15           West Entry    Archway
                                 → Leads to room #3
                   East Entry    Archway
                  South Entry    Archway
                     Monster     Balhannoth (cr 11, motm 55, mtf 118) and 9 x Gibbering Mouther (cr 2, mm
                                 157); medium, 11250 xp
                                 Treasure: 35000 gp, 33000 pp, agate (1000 gp), diamond (1000 gp), 2 x
                                 jacinth (1000 gp), black opal (1000 gp), 3 x emerald (1000 gp), fire opal
                                 (1000 gp), 2 x opal (1000 gp), 3 x star ruby (1000 gp), yellow sapphire
                                 (1000 gp), Rod of Resurrection (legendary, dmg 197)
                        Trap     Rune of Confusion: DC 20 to find, DC 15 to disable; affects all targets within
                                 10 ft., DC 11 save or become confused (phb 224) for 1d4 rounds
            Hidden Treasure      Hidden (DC 15 to find) Trapped and Unlocked Good Wooden Chest (15 hp)
                                 Fire Spray: DC 15 to find, DC 15 to disable; affects all targets within a 20 ft.
                                 cone, DC 12 save or take 18d10 fire damage
                                 50000 gp, 37000 pp, 2 x agate (1000 gp), blue sapphire (1000 gp), emerald
                                 (1000 gp), fire opal (1000 gp), 3 x opal (1000 gp), star sapphire (1000 gp),
                                 +1 Armor (half plate) (rare, dmg 152), +3 Armor (leather) (legendary, dmg
                                 152), Robe of the Archmagi (legendary, dmg 194), Defender (shortsword)
                                 (legendary, dmg 164)
Room #16           West Entry    Archway
                  South Entry    Archway
                     Monster     15 x Yuan-ti Pureblood (cr 1, mm 310); easy, 3000 xp
                                 Treasure: 12 gp; 12 sp; 18 sp; 13 cp; 5 sp; 5 gp; 17 cp; 12 cp; 9 gp; 18 sp;
                                 19 cp; 10 gp; 18 sp; 17 cp; 12 ep
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