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Miscast Table

The document describes tables listing various minor, major, and catastrophic effects that can result from a chaos manifestation. Minor effects include food spoiling or a cold wind blowing. Major effects involve more serious consequences like losing one's voice or being stunned. Catastrophic effects could result in damage to one's abilities, summoning daemons, or even being pulled into the Realm of Chaos.

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Boris Vragotuk
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0% found this document useful (0 votes)
1K views2 pages

Miscast Table

The document describes tables listing various minor, major, and catastrophic effects that can result from a chaos manifestation. Minor effects include food spoiling or a cold wind blowing. Major effects involve more serious consequences like losing one's voice or being stunned. Catastrophic effects could result in damage to one's abilities, summoning daemons, or even being pulled into the Realm of Chaos.

Uploaded by

Boris Vragotuk
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Table: Minor Chaos Manifestation

Die
Result
Roll
Witchery: Within 30 feet (6 squares) of you, milk curdles, wine goes sour, and food spoils.
01-10
During the next 1d4 hours, gain 1 corruption point for every fortune point spent.
Rupture: Your nose and eyes begin to bleed and continue until you lose 5HP, or have some of
11-20
your hit points restored by magic. You take 1 point of bleed damage per round.
Breath of Chaos: A cold unnatural wind blows through the area. You are thrown back 2
21-30
squares and land in a prone position- DC 120 Acrobatics or take 2d4 bludgeoning damage.
Horripilation: Your hair stands on end for 1D10 rounds. Unholy vision: Fleeting visions of
31-40
profane and unholy acts harass you, receive a blinded condition for 1d4 rounds.
41-50 Wyrdlight: You glow with an eerie light for 1D10 rounds.
Unnatural Aura: Animals within 80 feet (16 squares) of you get spooked, and unless controlled
51-60
with a successful Animal handling check (DC 120), flee the scene.
Haunted: Ghostly voices fill the air for the duration of your spell. Everyone within 30 feet (6
61-70
squares) must make a successful Will saving throw or be shaken for 1D10 rounds.
Æthyric Shock: The magical energy coursing through you damages your mind and body. You
71-80 take 1D8 points of damage, and must make a successful Will saving throw (spell CN) or
receive 1 corruption point.
Mental Block: You channel too much magical energy. AWARENESS, INTELLIGENCE and
81-90
CHARISMA take a -20 penalty for 1d4 minutes.
Soulwax: Your ears clog instantly with a thick wax, almost deafening you, all verbal (CHA)
91-95
skill are rolled at -50%. 10 AP is needed to clear the wax. 5% per AP removed.
96-00 Unlucky: Roll on Table: Major Chaos Manifestation instead.

Table: Major Chaos Manifestation


Die
Result
Roll
01-10 Witch Eyes: Your pupils turn bright red. They revert to their original colour at dawn the following day.
11-20 Silenced: You lose your voice for 1D10 rounds.
21-30 Overload: You are overwhelmed by magical energy and stunned for 1d4 rounds.
31-40 Craven Familiar: A Daemon Imp appears from the Æthyr and attacks you the next round.
Chaos Foreseen: You get a glimpse of the Realm of Chaos and gain 1 corruption point. Any time after this
41-50
event, you can spend 1,000 exp and gain the Dark Lore (Chaos) talent.
51-60 Æthyric Attack: Magical energy burns through you, causing you to lose 1D10 hit points.
Enfeeblement: Chaos energy wracks your body, causing intestinal rebellion. You soil yourself
61-70
uncontrollably and immediately gain 1 fatigued condition that cannot be magically removed.
Mindnumb: You channel too much magical energy. AWARENESS, INTELLIGENCE and CHARISMA
71-80
take a -30 penalty for 1d4 hours.
Daemonic Possession: You are possessed by a Daemonic entity for 1d4 minutes. During that time, the GM
81-90 controls all your actions and when you take control of your body again, you'll have no memory of what you
just did.
91-95 Perverse Delight: During the next 1d4 days, gain 1 corruption point for every fortune point spent.
96-00 Trick of Fate: Roll on Table: Catastrophic Chaos Manifestation instead.

Table: Catastrophic Chaos Manifestation


Die
Result
Roll
Wild Magic: You lose control of the magic as you cast your spell. Everyone within 30 feet (6 squares),
01-10
including you, loses 1D12 hit points.
The Withering Tongue: Chaos energy wracks your body, debilitating tongue. You are unable to utter the
11-20
words needed to shape the winds of magic for 1d4*10 minutes.
21-30 Tzeentch's Lash: Magic power overwhelms you, knocking you out for 1D10 minutes.
31-40 Æthyric Assault: The Winds of Magic lash out at you. You suffer a 2D12 points of damage.
Heretical Vision: A Daemon Prince show you a vision of Chaos. You gain 1D10 corruption points.
41-50
Any time after this event you can spend 1,000 exp and gain the Dark Lore (Chaos) talent.
Mindeaten: Your ability to use magic is burned out of you. Your CHA and INT are reduced to 0. For each
51-60
full 24 hours that pass, they increase by 10 until they return to full strength.
Uninvited Company: You are attacked by a number of lesser Daemons equal to your CHA/10 modifier.
61-70
They appear from the Æthyr within 30 feet (6 squares) of you.
Daemonic Contract: You suffer 1D12 points of damage as a two inch Chaos rune burns its way onto a
random part of your body. Should you ever collect 8 of these, they will spell out a contract that signs your
71-80
soul away to a Ruinous Power (DM's discretion). Removal of the branded skin will make no difference to
the contract.
Called to the Void: You are sucked into the Realm of Chaos and forever lost. Unless you have a Fate
81-90
Point to spend, it's time to roll up a new character.
91-00 Dark Inspiration: The DM can choose any result from this chart or make up a comparable catastrophic effect.

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