Table: Minor Chaos Manifestation
Die
Result
Roll
Witchery: Within 30 feet (6 squares) of you, milk curdles, wine goes sour, and food spoils.
01-10
During the next 1d4 hours, gain 1 corruption point for every fortune point spent.
Rupture: Your nose and eyes begin to bleed and continue until you lose 5HP, or have some of
11-20
your hit points restored by magic. You take 1 point of bleed damage per round.
Breath of Chaos: A cold unnatural wind blows through the area. You are thrown back 2
21-30
squares and land in a prone position- DC 120 Acrobatics or take 2d4 bludgeoning damage.
Horripilation: Your hair stands on end for 1D10 rounds. Unholy vision: Fleeting visions of
31-40
profane and unholy acts harass you, receive a blinded condition for 1d4 rounds.
41-50 Wyrdlight: You glow with an eerie light for 1D10 rounds.
Unnatural Aura: Animals within 80 feet (16 squares) of you get spooked, and unless controlled
51-60
with a successful Animal handling check (DC 120), flee the scene.
Haunted: Ghostly voices fill the air for the duration of your spell. Everyone within 30 feet (6
61-70
squares) must make a successful Will saving throw or be shaken for 1D10 rounds.
Æthyric Shock: The magical energy coursing through you damages your mind and body. You
71-80 take 1D8 points of damage, and must make a successful Will saving throw (spell CN) or
receive 1 corruption point.
Mental Block: You channel too much magical energy. AWARENESS, INTELLIGENCE and
81-90
CHARISMA take a -20 penalty for 1d4 minutes.
Soulwax: Your ears clog instantly with a thick wax, almost deafening you, all verbal (CHA)
91-95
skill are rolled at -50%. 10 AP is needed to clear the wax. 5% per AP removed.
96-00 Unlucky: Roll on Table: Major Chaos Manifestation instead.
Table: Major Chaos Manifestation
Die
Result
Roll
01-10 Witch Eyes: Your pupils turn bright red. They revert to their original colour at dawn the following day.
11-20 Silenced: You lose your voice for 1D10 rounds.
21-30 Overload: You are overwhelmed by magical energy and stunned for 1d4 rounds.
31-40 Craven Familiar: A Daemon Imp appears from the Æthyr and attacks you the next round.
Chaos Foreseen: You get a glimpse of the Realm of Chaos and gain 1 corruption point. Any time after this
41-50
event, you can spend 1,000 exp and gain the Dark Lore (Chaos) talent.
51-60 Æthyric Attack: Magical energy burns through you, causing you to lose 1D10 hit points.
Enfeeblement: Chaos energy wracks your body, causing intestinal rebellion. You soil yourself
61-70
uncontrollably and immediately gain 1 fatigued condition that cannot be magically removed.
Mindnumb: You channel too much magical energy. AWARENESS, INTELLIGENCE and CHARISMA
71-80
take a -30 penalty for 1d4 hours.
Daemonic Possession: You are possessed by a Daemonic entity for 1d4 minutes. During that time, the GM
81-90 controls all your actions and when you take control of your body again, you'll have no memory of what you
just did.
91-95 Perverse Delight: During the next 1d4 days, gain 1 corruption point for every fortune point spent.
96-00 Trick of Fate: Roll on Table: Catastrophic Chaos Manifestation instead.
Table: Catastrophic Chaos Manifestation
Die
Result
Roll
Wild Magic: You lose control of the magic as you cast your spell. Everyone within 30 feet (6 squares),
01-10
including you, loses 1D12 hit points.
The Withering Tongue: Chaos energy wracks your body, debilitating tongue. You are unable to utter the
11-20
words needed to shape the winds of magic for 1d4*10 minutes.
21-30 Tzeentch's Lash: Magic power overwhelms you, knocking you out for 1D10 minutes.
31-40 Æthyric Assault: The Winds of Magic lash out at you. You suffer a 2D12 points of damage.
Heretical Vision: A Daemon Prince show you a vision of Chaos. You gain 1D10 corruption points.
41-50
Any time after this event you can spend 1,000 exp and gain the Dark Lore (Chaos) talent.
Mindeaten: Your ability to use magic is burned out of you. Your CHA and INT are reduced to 0. For each
51-60
full 24 hours that pass, they increase by 10 until they return to full strength.
Uninvited Company: You are attacked by a number of lesser Daemons equal to your CHA/10 modifier.
61-70
They appear from the Æthyr within 30 feet (6 squares) of you.
Daemonic Contract: You suffer 1D12 points of damage as a two inch Chaos rune burns its way onto a
random part of your body. Should you ever collect 8 of these, they will spell out a contract that signs your
71-80
soul away to a Ruinous Power (DM's discretion). Removal of the branded skin will make no difference to
the contract.
Called to the Void: You are sucked into the Realm of Chaos and forever lost. Unless you have a Fate
81-90
Point to spend, it's time to roll up a new character.
91-00 Dark Inspiration: The DM can choose any result from this chart or make up a comparable catastrophic effect.