Warlock 10 itzpaper
CLASS & LEVEL PLAYER NAME
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Deep Gnome Hermit - Baldur’s Gate (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
-1 Constitution +2 12 43 --
+2 +1 Intelligence
CLASS
• +6 Wisdom INITIATIVE HIT POINTS
15
• +5 Charisma
Total 10d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage on INT Against Magic
Advantage on WIS Against Magic
+2 Advantage on CHA Against
Magic
DEFENSES HIT DICE DEATH SAVES
15 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+4
-1 +2
+1
Animal Handling WIS
Arcana INT
Simple Weapons
=== TOOLS ===
8 +2 Athletics STR Herbalism Kit
ABILITY SAVE DC
P +5 Deception CHA
=== LANGUAGES ===
+1 History INT Common, Gnomish, Kraul, Undercommon
INTELLIGENCE
+2 Insight WIS
25 ft. (Walking)
+1 P +5 Intimidation CHA
+1 Investigation INT
13 P +6 Medicine WIS SPEED
+1 Nature INT PROFICIENCIES & LANGUAGES
WISDOM +2 Perception WIS
+1 Performance CHA === ACTIONS === roll but before the effects occur.
+2 P +5 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, Fiendish Resilience
Help, Hide, Ready, Search, Use an Object, You can choose one damage type to gain
P +5 Religion INT
15 Opportunity Attack, Grapple, Shove, Improvise, resistance to when you finish a short or long rest.
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object Damage from magical weapons or silver weapons
ignores this resistance.
+2 Stealth DEX === SPECIAL ===
CHARISMA Dark One’s Blessing
+2 Survival WIS
When you reduce a hostile creature to 0 HP, you
+1 gain 11 temp HP.
Dark One’s Own Luck • 1 / Short Rest
Once per short rest, when you make an ability
12 check or a saving throw, you can use this feature to
add a d10 to your roll. You can do so after seeing the
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
12 PASSIVE WISDOM (PERCEPTION)
Unarmed Strike +6 3 Bludgeoning
12 PASSIVE WISDOM (INSIGHT)
11 PASSIVE INTELLIGENCE (INVESTIGATION)
Darkvision 120 ft.
SENSES WEAPON ATTACKS & CANTRIPS
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Warlock 10 itzpaper
CLASS & LEVEL PLAYER NAME
vcdxz
Deep Gnome Hermit - Baldur’s Gate (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== WARLOCK FEATURES ===
| Repelling Blast • PHB === DEEP GNOME RACIAL TRAITS ===
* Hit Points • PHB 106 When you hit a creature with eldritch blast, you can
push the creature up to 10 feet away from you in a * Gnome Cunning • BR 37
* Proficiencies • PHB 107 straight line. You have advantage on all Intelligence, Wisdom, and
Charisma saving throws against magic.
* Otherworldly Patron • PHB 107 | Trickster's Escape • XGtE 57
You have struck a bargain with an otherworldly being. Once per long rest, you can cast freedom of * Superior Darkvision • EE
movement on yourself without expending a spell slot. Your darkvision has a radius of 120 feet.
| The Fiend
* Pact Boon • PHB 107 * Stone Camouflage • EE
* Pact Magic • PHB 107 Your otherworldly patron bestows a gift upon you for You have advantage on Dexterity (Stealth) checks to
You can cast known warlock spells using CHA as your your loyal service. hide in rocky terrain.
spellcasting modifier (Spell DC 13, Spell Attack +5).
You can use an arcane focus as a spellcasting focus. | Pact of the Blade • PHB
As an action, you can create a pact weapon in your
* Expanded Spell List • PHB 109 hand (you choose the form, you're proficient with it,
Additional spells are added to the warlock spell list for and it counts as magical). You can also transform a
you. magic weapon into your pact weapon by performing a
special ritual.
* Dark One’s Blessing • PHB 109
When you reduce a hostile creature to 0 HP, you gain | Create Pact Weapon: 1 Action
11 temp HP.
* Ability Score Improvement • PHB 108
| Special
* Dark One’s Own Luck • PHB 109
* Eldritch Invocations • PHB 107 Once per short rest, when you make an ability check
You learn fragments of forbidden knowledge that or a saving throw, you can use this feature to add a
imbue you with an abiding magical ability. d10 to your roll. You can do so after seeing the roll but
before the effects occur.
| Ascendant Step • PHB 110
You can cast levitate on yourself at will, without | 1 / Short Rest • Special
expending a spell slot or material components.
* Fiendish Resilience • PHB 109
| Beguiling Influence • PHB 110 You can choose one damage type to gain resistance
You gain proficiency in the Deception and Persuasion to when you finish a short or long rest. Damage from
skills. magical weapons or silver weapons ignores this
resistance.
| Bewitching Whispers • PHB 110
Once per long rest, you can cast compulsion using a | Special
warlock spell slot.
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0
SP 0
EP 0
GP 0
PP 0
WEIGHT CARRIED
0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
225 lb.
PUSH/DRAG/LIFT
450 lb.
EQUIPMENT
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Small
GENDER AGE SIZE HEIGHT WEIGHT
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CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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CHA 13 +5
Warlock
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Create Bonfire <C> Warlock DEX 13 1A 60 ft./5 ft. Cube V,S Concentration, up to 1 minute EE 152 D: 1m, 5 ft. Cube, V/S
O Thunderclap Warlock CON 13 1A 5 ft. S Instantaneous EE 168 S
O Prestidigitation Warlock -- 1A 10 ft. V,S 1 hour PHB 267 D: 1h, V/S
O Minor Illusion Warlock -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M
=== 1st LEVEL ===
O Charm Person Warlock WIS 13 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S
O Protection from Evil and Good <C> Warlock -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M
=== 2nd LEVEL ===
O Earthbind <C> Warlock STR 13 1A 300 ft. V Concentration, up to 1 minute EE 154 D: 1m, V
O Spider Climb <C> Warlock -- 1A Touch V,S,M Concentration, up to 1 hour PHB 277 D: 1h, V/S/M
O Darkness <C> Warlock -- 1A 60 ft./15 ft. Sphere V,M Concentration, up to 10 minutes PHB 230 D: 10m, 15 ft. Sphere, V/M
O Blindness/Deafness Warlock CON 13 1A 30 ft. V 1 minute PHB 219 D: 1m, V
O Levitate <C> Eldritch Invocations CON 13 1A 60 ft. V,S,M Concentration, up to 10 minutes PHB 255 D: 10m, V/S/M
=== 3rd LEVEL ===
O Remove Curse Warlock -- 1A Touch V,S Instantaneous PHB 271 V/S
O Gaseous Form <C> Warlock -- 1A Touch V,S,M Concentration, up to 1 hour PHB 244 D: 1h, V/S/M
=== 4th LEVEL ===
O Banishment <C> Warlock CHA 13 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 217 D: 1m, V/S/M
O Hallucinatory Terrain Warlock -- 10m 300 ft./150 ft. Cube V,S,M 24 hours PHB 249 D: 24h, 150 ft. Cube, V/S/M
O Compulsion <C> Eldritch Invocations WIS 13 1A 30 ft. V,S Concentration, up to 1 minute PHB 224 1/LR, D: 1m, V/S
O Freedom of Movement Eldritch Invocations -- 1A Touch V,S,M 1 hour PHB 244 1/LR, D: 1h, V/S/M
SPELLS
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