C++ Part III
C++ Part III
return 0;
}
When the above code is compiled and executed, it produces the following result:
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C++
24. INHERITANCE
When creating a class, instead of writing completely new data members and
member functions, the programmer can designate that the new class should
inherit the members of an existing class. This existing class is called
the base class, and the new class is referred to as the derived class.
A class can be derived from more than one classes, which means it can inherit
data and functions from multiple base classes. To define a derived class, we use
a class derivation list to specify the base class(es). A class derivation list names
one or more base classes and has the form:
Consider a base class Shape and its derived class Rectangle as follows:
#include <iostream>
// Base class
class Shape
{
public:
void setWidth(int w)
{
width = w;
}
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void setHeight(int h)
{
height = h;
}
protected:
int width;
int height;
};
// Derived class
class Rectangle: public Shape
{
public:
int getArea()
{
return (width * height);
}
};
int main(void)
{
Rectangle Rect;
Rect.setWidth(5);
Rect.setHeight(7);
return 0;
}
When the above code is compiled and executed, it produces the following result:
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C++
Total area: 35
A derived class can access all the non-private members of its base class. Thus
base-class members that should not be accessible to the member functions of
derived classes should be declared private in the base class.
We can summarize the different access types according to - who can access
them, in the following way:
A derived class inherits all base class methods with the following exceptions:
Type of Inheritance
When deriving a class from a base class, the base class may be inherited
through public, protected or private inheritance. The type of inheritance is
specified by the access-specifier as explained above.
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Multiple Inheritance
A C++ class can inherit members from more than one class and here is the
extended syntax:
Where access is one of public, protected, or private and would be given for
every base class and they will be separated by comma as shown above. Let us
try the following example:
#include <iostream>
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public:
int getCost(int area)
{
return area * 70;
}
};
// Derived class
class Rectangle: public Shape, public PaintCost
{
public:
int getArea()
{
return (width * height);
}
};
int main(void)
{
Rectangle Rect;
int area;
Rect.setWidth(5);
Rect.setHeight(7);
area = Rect.getArea();
return 0;
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When the above code is compiled and executed, it produces the following result:
Total area: 35
Total paint cost: $2450
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When you call an overloaded function or operator, the compiler determines the
most appropriate definition to use, by comparing the argument types you have
used to call the function or operator with the parameter types specified in the
definitions. The process of selecting the most appropriate overloaded function or
operator is called overload resolution.
You can have multiple definitions for the same function name in the same scope.
The definition of the function must differ from each other by the types and/or
the number of arguments in the argument list. You cannot overload function
declarations that differ only by return type.
Following is the example where same function print() is being used to print
different data types:
#include <iostream>
using namespace std;
class printData
{
public:
void print(int i) {
cout << "Printing int: " << i << endl;
}
void print(double f) {
cout << "Printing float: " << f << endl;
}
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void print(char* c) {
cout << "Printing character: " << c << endl;
}
};
int main(void)
{
printData pd;
return 0;
}
When the above code is compiled and executed, it produces the following result:
Printing int: 5
Printing float: 500.263
Printing character: Hello C++
You can redefine or overload most of the built-in operators available in C++.
Thus, a programmer can use operators with user-defined types as well.
Overloaded operators are functions with special names the keyword operator
followed by the symbol for the operator being defined. Like any other function,
an overloaded operator has a return type and a parameter list.
Declares the addition operator that can be used to add two Box objects and
returns final Box object. Most overloaded operators may be defined as ordinary
non-member functions or as class member functions. In case we define above
function as non-member function of a class then we would have to pass two
arguments for each operand as follows:
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Following is the example to show the concept of operator over loading using a
member function. Here an object is passed as an argument whose properties will
be accessed using this object, the object which will call this operator can be
accessed using this operator as explained below:
#include <iostream>
using namespace std;
class Box
{
public:
double getVolume(void)
{
return length * breadth * height;
}
void setLength( double len )
{
length = len;
}
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// box 1 specification
Box1.setLength(6.0);
Box1.setBreadth(7.0);
Box1.setHeight(5.0);
// box 2 specification
Box2.setLength(12.0);
Box2.setBreadth(13.0);
Box2.setHeight(10.0);
// volume of box 1
volume = Box1.getVolume();
cout << "Volume of Box1 : " << volume <<endl;
// volume of box 2
volume = Box2.getVolume();
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// volume of box 3
volume = Box3.getVolume();
cout << "Volume of Box3 : " << volume <<endl;
return 0;
}
When the above code is compiled and executed, it produces the following result:
Overloadable/Non-overloadable Operators
+ - * / % ^
& | ~ ! , =
+= -= /= %= ^= &=
|= *= <<= >>= [] ()
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:: .* . ?:
The unary operators operate on a single operand and following are the examples
of Unary operators:
The unary operators operate on the object for which they were called and
normally, this operator appears on the left side of the object, as in !obj, -obj,
and ++obj but sometime they can be used as postfix as well like obj++ or obj--.
Following example explain how minus (-) operator can be overloaded for prefix
as well as postfix usage.
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#include <iostream>
using namespace std;
class Distance
{
private:
int feet; // 0 to infinite
int inches; // 0 to 12
public:
// required constructors
Distance(){
feet = 0;
inches = 0;
}
Distance(int f, int i){
feet = f;
inches = i;
}
// method to display distance
void displayDistance()
{
cout << "F: " << feet << " I:" << inches <<endl;
}
// overloaded minus (-) operator
Distance operator- ()
{
feet = -feet;
inches = -inches;
return Distance(feet, inches);
}
};
int main()
{
Distance D1(11, 10), D2(-5, 11);
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return 0;
}
When the above code is compiled and executed, it produces the following result:
F: -11 I:-10
F: 5 I:-11
Hope above example makes your concept clear and you can apply similar
concept to overload Logical Not Operators (!).
The increment (++) and decrement (--) operators are two important unary
operators available in C++.
Following example explain how increment (++) operator can be overloaded for
prefix as well as postfix usage. Similar way, you can overload operator (--).
#include <iostream>
using namespace std;
class Time
{
private:
int hours; // 0 to 23
int minutes; // 0 to 59
public:
// required constructors
Time(){
hours = 0;
minutes = 0;
}
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}
};
int main()
{
Time T1(11, 59), T2(10,40);
++T1; // increment T1
T1.displayTime(); // display T1
++T1; // increment T1 again
T1.displayTime(); // display T1
T2++; // increment T2
T2.displayTime(); // display T2
T2++; // increment T2 again
T2.displayTime(); // display T2
return 0;
}
When the above code is compiled and executed, it produces the following result:
H: 12 M:0
H: 12 M:1
H: 10 M:41
H: 10 M:42
The unary operators take two arguments and following are the examples of
Binary operators. You use binary operators very frequently like addition (+)
operator, subtraction (-) operator and division (/) operator.
#include <iostream>
using namespace std;
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class Box
{
double length; // Length of a box
double breadth; // Breadth of a box
double height; // Height of a box
public:
double getVolume(void)
{
return length * breadth * height;
}
void setLength( double len )
{
length = len;
}
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}
};
// Main function for the program
int main( )
{
Box Box1; // Declare Box1 of type Box
Box Box2; // Declare Box2 of type Box
Box Box3; // Declare Box3 of type Box
double volume = 0.0; // Store the volume of a box here
// box 1 specification
Box1.setLength(6.0);
Box1.setBreadth(7.0);
Box1.setHeight(5.0);
// box 2 specification
Box2.setLength(12.0);
Box2.setBreadth(13.0);
Box2.setHeight(10.0);
// volume of box 1
volume = Box1.getVolume();
cout << "Volume of Box1 : " << volume <<endl;
// volume of box 2
volume = Box2.getVolume();
cout << "Volume of Box2 : " << volume <<endl;
// volume of box 3
volume = Box3.getVolume();
cout << "Volume of Box3 : " << volume <<endl;
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return 0;
}
When the above code is compiled and executed, it produces the following result:
There are various relational operators supported by C++ language like (<, >,
<=, >=, ==, etc.) which can be used to compare C++ built-in data types.
You can overload any of these operators, which can be used to compare the
objects of a class.
Following example explains how a < operator can be overloaded and similar way
you can overload other relational operators.
#include <iostream>
using namespace std;
class Distance
{
private:
int feet; // 0 to infinite
int inches; // 0 to 12
public:
// required constructors
Distance(){
feet = 0;
inches = 0;
}
Distance(int f, int i){
feet = f;
inches = i;
}
// method to display distance
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void displayDistance()
{
cout << "F: " << feet << " I:" << inches <<endl;
}
// overloaded minus (-) operator
Distance operator- ()
{
feet = -feet;
inches = -inches;
return Distance(feet, inches);
}
// overloaded < operator
bool operator <(const Distance& d)
{
if(feet < d.feet)
{
return true;
}
if(feet == d.feet && inches < d.inches)
{
return true;
}
return false;
}
};
int main()
{
Distance D1(11, 10), D2(5, 11);
if( D1 < D2 )
{
cout << "D1 is less than D2 " << endl;
}
else
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{
cout << "D2 is less than D1 " << endl;
}
return 0;
}
When the above code is compiled and executed, it produces the following result:
D2 is less than D1
C++ is able to input and output the built-in data types using the stream
extraction operator >> and the stream insertion operator <<. The stream
insertion and stream extraction operators also can be overloaded to perform
input and output for user-defined types like an object.
Following example explains how extraction operator >> and insertion operator
<<.
#include <iostream>
using namespace std;
class Distance
{
private:
int feet; // 0 to infinite
int inches; // 0 to 12
public:
// required constructors
Distance(){
feet = 0;
inches = 0;
}
Distance(int f, int i){
feet = f;
inches = i;
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}
friend ostream &operator<<( ostream &output,
const Distance &D )
{
output << "F : " << D.feet << " I : " << D.inches;
return output;
}
return 0;
}
When the above code is compiled and executed, it produces the following result:
$./a.out
Enter the value of object :
70
10
First Distance : F : 11 I : 10
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C++
Second Distance :F : 5 I : 11
Third Distance :F : 70 I : 10
The increment (++) and decrement (--) operators are two important unary
operators available in C++.
Following example explain how increment (++) operator can be overloaded for
prefix as well as postfix usage. Similar way, you can overload operator (--).
#include <iostream>
using namespace std;
class Time
{
private:
int hours; // 0 to 23
int minutes; // 0 to 59
public:
// required constructors
Time(){
hours = 0;
minutes = 0;
}
Time(int h, int m){
hours = h;
minutes = m;
}
// method to display time
void displayTime()
{
cout << "H: " << hours << " M:" << minutes <<endl;
}
// overloaded prefix ++ operator
Time operator++ ()
{
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++T1; // increment T1
T1.displayTime(); // display T1
++T1; // increment T1 again
T1.displayTime(); // display T1
T2++; // increment T2
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T2.displayTime(); // display T2
T2++; // increment T2 again
T2.displayTime(); // display T2
return 0;
}
When the above code is compiled and executed, it produces the following result:
H: 12 M:0
H: 12 M:1
H: 10 M:41
H: 10 M:42
You can overload the assignment operator (=) just as you can other operators
and it can be used to create an object just like the copy constructor.
#include <iostream>
using namespace std;
class Distance
{
private:
int feet; // 0 to infinite
int inches; // 0 to 12
public:
// required constructors
Distance(){
feet = 0;
inches = 0;
}
Distance(int f, int i){
feet = f;
inches = i;
}
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};
int main()
{
Distance D1(11, 10), D2(5, 11);
return 0;
}
When the above code is compiled and executed, it produces the following result:
The function call operator () can be overloaded for objects of class type. When
you overload ( ), you are not creating a new way to call a function. Rather, you
are creating an operator function that can be passed an arbitrary number of
parameters.
#include <iostream>
using namespace std;
class Distance
{
private:
int feet; // 0 to infinite
int inches; // 0 to 12
public:
// required constructors
Distance(){
feet = 0;
inches = 0;
}
Distance(int f, int i){
feet = f;
inches = i;
}
// overload function call
Distance operator()(int a, int b, int c)
{
Distance D;
// just put random calculation
D.feet = a + c + 10;
D.inches = b + c + 100 ;
return D;
}
// method to display distance
void displayDistance()
{
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cout << "F: " << feet << " I:" << inches << endl;
}
};
int main()
{
Distance D1(11, 10), D2;
return 0;
}
When the above code is compiled and executed, it produces the following result:
#include <iostream>
using namespace std;
const int SIZE = 10;
class safearay
{
private:
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int arr[SIZE];
public:
safearay()
{
register int i;
for(i = 0; i < SIZE; i++)
{
arr[i] = i;
}
}
int &operator[](int i)
{
if( i > SIZE )
{
cout << "Index out of bounds" <<endl;
// return first element.
return arr[0];
}
return arr[i];
}
};
int main()
{
safearay A;
return 0;
}
When the above code is compiled and executed, it produces the following result:
Value of A[2] : 2
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Value of A[5] : 5
Index out of bounds
Value of A[12] : 0
The class member access operator (->) can be overloaded but it is bit trickier. It
is defined to give a class type a "pointer-like" behavior. The operator -> must be
a member function. If used, its return type must be a pointer or an object of a
class to which you can apply.
class Ptr{
//...
X * operator->();
};
Objects of class Ptr can be used to access members of class X in a very similar
manner to the way pointers are used. For example:
void f(Ptr p )
{
p->m = 10 ; // (p.operator->())->m = 10
}
#include <iostream>
#include <vector>
using namespace std;
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static int i, j;
public:
void f() const { cout << i++ << endl; }
void g() const { cout << j++ << endl; }
};
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int main() {
const int sz = 10;
Obj o[sz];
ObjContainer oc;
for(int i = 0; i < sz; i++)
{
oc.add(&o[i]);
}
SmartPointer sp(oc); // Create an iterator
do {
sp->f(); // smart pointer call
sp->g();
} while(sp++);
return 0;
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When the above code is compiled and executed, it produces the following result:
10
12
11
13
12
14
13
15
14
16
15
17
16
18
17
19
18
20
19
21
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26. POLYMORPHISM
C++ polymorphism means that a call to a member function will cause a different
function to be executed depending on the type of object that invokes the
function.
Consider the following example where a base class has been derived by other
two classes:
#include <iostream>
using namespace std;
class Shape {
protected:
int width, height;
public:
Shape( int a=0, int b=0)
{
width = a;
height = b;
}
int area()
{
cout << "Parent class area :" <<endl;
return 0;
}
};
class Rectangle: public Shape{
public:
Rectangle( int a=0, int b=0):Shape(a, b) { }
int area ()
{
cout << "Rectangle class area :" <<endl;
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return 0;
}
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C++
When the above code is compiled and executed, it produces the following result:
The reason for the incorrect output is that the call of the function area() is being
set once by the compiler as the version defined in the base class. This is
called static resolution of the function call, or static linkage - the function call
is fixed before the program is executed. This is also sometimes called early
binding because the area() function is set during the compilation of the
program.
But now, let's make a slight modification in our program and precede the
declaration of area() in the Shape class with the keyword virtual so that it looks
like this:
class Shape {
protected:
int width, height;
public:
Shape( int a=0, int b=0)
{
width = a;
height = b;
}
virtual int area()
{
cout << "Parent class area :" <<endl;
return 0;
}
};
After this slight modification, when the previous example code is compiled and
executed, it produces the following result:
This time, the compiler looks at the contents of the pointer instead of its type.
Hence, since addresses of objects of tri and rec classes are stored in *shape the
respective area() function is called.
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As you can see, each of the child classes has a separate implementation for the
function area(). This is how polymorphism is generally used. You have different
classes with a function of the same name, and even the same parameters, but
with different implementations.
Virtual Function
What we do want is the selection of the function to be called at any given point
in the program to be based on the kind of object for which it is called. This sort
of operation is referred to as dynamic linkage, or late binding.
It is possible that you want to include a virtual function in a base class so that it
may be redefined in a derived class to suit the objects of that class, but that
there is no meaningful definition you could give for the function in the base
class.
We can change the virtual function area() in the base class to the following:
class Shape {
protected:
int width, height;
public:
Shape( int a=0, int b=0)
{
width = a;
height = b;
}
// pure virtual function
virtual int area() = 0;
};
The = 0 tells the compiler that the function has no body and above virtual
function will be called pure virtual function.
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C++
Let's take one real life example of a TV, which you can turn on and off, change
the channel, adjust the volume, and add external components such as speakers,
VCRs, and DVD players, BUT you do not know its internal details, that is, you do
not know how it receives signals over the air or through a cable, how it
translates them, and finally displays them on the screen.
Thus, we can say a television clearly separates its internal implementation from
its external interface and you can play with its interfaces like the power button,
channel changer, and volume control without having zero knowledge of its
internals.
For example, your program can make a call to the sort() function without
knowing what algorithm the function actually uses to sort the given values. In
fact, the underlying implementation of the sorting functionality could change
between releases of the library, and as long as the interface stays the same,
your function call will still work.
In C++, we use classes to define our own abstract data types (ADT). You can
use the cout object of class ostream to stream data to standard output like
this:
#include <iostream>
using namespace std;
int main( )
{
cout << "Hello C++" <<endl;
return 0;
}
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Here, you don't need to understand how cout displays the text on the user's
screen. You need to only know the public interface and the underlying
implementation of ‘cout’ is free to change.
In C++, we use access labels to define the abstract interface to the class. A
class may contain zero or more access labels:
Members defined with a public label are accessible to all parts of the
program. The data-abstraction view of a type is defined by its public
members.
Members defined with a private label are not accessible to code that uses
the class. The private sections hide the implementation from code that
uses the type.
There are no restrictions on how often an access label may appear. Each access
label specifies the access level of the succeeding member definitions. The
specified access level remains in effect until the next access label is encountered
or the closing right brace of the class body is seen.
By defining data members only in the private section of the class, the class
author is free to make changes in the data. If the implementation changes, only
the class code needs to be examined to see what affect the change may have. If
data is public, then any function that directly access the data members of the
old representation might be broken.
Any C++ program where you implement a class with public and private
members is an example of data abstraction. Consider the following example:
#include <iostream>
using namespace std;
class Adder{
public:
// constructor
Adder(int i = 0)
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{
total = i;
}
// interface to outside world
void addNum(int number)
{
total += number;
}
// interface to outside world
int getTotal()
{
return total;
};
private:
// hidden data from outside world
int total;
};
int main( )
{
Adder a;
a.addNum(10);
a.addNum(20);
a.addNum(30);
When the above code is compiled and executed, it produces the following result:
Total 60
Above class adds numbers together, and returns the sum. The public members -
addNum and getTotal are the interfaces to the outside world and a user needs
to know them to use the class. The private member total is something that the
user doesn't need to know about, but is needed for the class to operate properly.
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Designing Strategy
In this case whatever programs are using these interfaces, they would not be
impacted and would just need a recompilation with the latest implementation.
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C++
All C++ programs are composed of the following two fundamental elements:
Program data: The data is the information of the program which gets
affected by the program functions.
C++ supports the properties of encapsulation and data hiding through the
creation of user-defined types, called classes. We already have studied that a
class can contain private, protected and public members. By default, all items
defined in a class are private. For example:
class Box
{
public:
double getVolume(void)
{
return length * breadth * height;
}
private:
double length; // Length of a box
double breadth; // Breadth of a box
double height; // Height of a box
};
The variables length, breadth, and height are private. This means that they can
be accessed only by other members of the Box class, and not by any other part
of your program. This is one way encapsulation is achieved.
To make parts of a class public (i.e., accessible to other parts of your program),
you must declare them after the public keyword. All variables or functions
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C++
defined after the public specifier are accessible by all other functions in your
program.
Making one class a friend of another, exposes the implementation details and
reduces encapsulation. The ideal is to keep as many of the details of each class
hidden from all other classes as possible.
Any C++ program where you implement a class with public and private
members is an example of data encapsulation and data abstraction. Consider the
following example:
#include <iostream>
using namespace std;
class Adder{
public:
// constructor
Adder(int i = 0)
{
total = i;
}
// interface to outside world
void addNum(int number)
{
total += number;
}
// interface to outside world
int getTotal()
{
return total;
};
private:
// hidden data from outside world
int total;
};
int main( )
{
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Adder a;
a.addNum(10);
a.addNum(20);
a.addNum(30);
When the above code is compiled and executed, it produces the following result:
Total 60
Above class adds numbers together, and returns the sum. The public members -
addNum and getTotal are the interfaces to the outside world and a user needs
to know them to use the class. The private member total is something that is
hidden from the outside world, but is needed for the class to operate properly.
Designing Strategy
This is applied most frequently to data members, but it applies equally to all
members, including virtual functions.
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29. INTERFACES
The C++ interfaces are implemented using abstract classes and these abstract
classes should not be confused with data abstraction which is a concept of
keeping implementation details separate from associated data.
class Box
{
public:
// pure virtual function
virtual double getVolume() = 0;
private:
double length; // Length of a box
double breadth; // Breadth of a box
double height; // Height of a box
};
Classes that can be used to instantiate objects are called concrete classes.
Consider the following example where parent class provides an interface to the
base class to implement a function called getArea():
#include <iostream>
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// Base class
class Shape
{
public:
// pure virtual function providing interface framework.
virtual int getArea() = 0;
void setWidth(int w)
{
width = w;
}
void setHeight(int h)
{
height = h;
}
protected:
int width;
int height;
};
// Derived classes
class Rectangle: public Shape
{
public:
int getArea()
{
return (width * height);
}
};
class Triangle: public Shape
{
public:
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int getArea()
{
return (width * height)/2;
}
};
int main(void)
{
Rectangle Rect;
Triangle Tri;
Rect.setWidth(5);
Rect.setHeight(7);
// Print the area of the object.
cout << "Total Rectangle area: " << Rect.getArea() << endl;
Tri.setWidth(5);
Tri.setHeight(7);
// Print the area of the object.
cout << "Total Triangle area: " << Tri.getArea() << endl;
return 0;
}
When the above code is compiled and executed, it produces the following result:
You can see how an abstract class defined an interface in terms of getArea() and
two other classes implemented same function but with different algorithm to
calculate the area specific to the shape.
Designing Strategy
The capabilities (i.e., the public functions) offered by the external applications
are provided as pure virtual functions in the abstract base class. The
implementations of these pure virtual functions are provided in the derived
classes that correspond to the specific types of the application.
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C++
This tutorial will teach you how to read and write from a file. This requires
another standard C++ library called fstream, which defines three new data
types:
ofstream This data type represents the output file stream and is
used to create files and to write information to files.
ifstream This data type represents the input file stream and is
used to read information from files.
To perform file processing in C++, header files <iostream> and <fstream> must
be included in your C++ source file.
Opening a File
A file must be opened before you can read from it or write to it. Either
ofstream or fstream object may be used to open a file for writing. And ifstream
object is used to open a file for reading purpose only.
Here, the first argument specifies the name and location of the file to be opened
and the second argument of the open() member function defines the mode in
which the file should be opened.
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C++
ios::ate Open a file for output and move the read/write control
to the end of the file.
You can combine two or more of these values by ORing them together. For
example if you want to open a file in write mode and want to truncate it in case
that already exists, following will be the syntax:
ofstream outfile;
outfile.open("file.dat", ios::out | ios::trunc );
Similar way, you can open a file for reading and writing purpose as follows:
fstream afile;
afile.open("file.dat", ios::out | ios::in );
Closing a File
void close();
Writing to a File
While doing C++ programming, you write information to a file from your
program using the stream insertion operator (<<) just as you use that operator
to output information to the screen. The only difference is that you use
an ofstream or fstream object instead of the cout object.
You read information from a file into your program using the stream extraction
operator (>>) just as you use that operator to input information from the
keyboard. The only difference is that you use an ifstream or fstream object
instead of the cin object.
Following is the C++ program which opens a file in reading and writing mode.
After writing information entered by the user to a file named afile.dat, the
program reads information from the file and outputs it onto the screen:
#include <fstream>
#include <iostream>
using namespace std;
int main ()
{
char data[100];
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C++
// again read the data from the file and display it.
infile >> data;
cout << data << endl;
return 0;
}
When the above code is compiled and executed, it produces the following
sample input and output:
$./a.out
Writing to the file
Enter your name: Zara
Enter your age: 9
Reading from the file
Zara
9
Above examples make use of additional functions from cin object, like getline()
function to read the line from outside, and ignore() function to ignore the extra
characters left by previous read statement.
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C++
Both istream and ostream provide member functions for repositioning the file-
position pointer. These member functions are seekg ("seek get") for istream
and seekp ("seek put") for ostream.
The argument to seekg and seekp normally is a long integer. A second argument
can be specified to indicate the seek direction. The seek direction can
be ios::beg (the default) for positioning relative to the beginning of a
stream, ios::cur for positioning relative to the current position in a stream
or ios::end for positioning relative to the end of a stream.
The file-position pointer is an integer value that specifies the location in the file
as a number of bytes from the file's starting location. Some examples of
positioning the "get" file-position pointer are:
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C++
try: A try block identifies a block of code for which particular exceptions
will be activated. It is followed by one or more catch blocks.
try
{
// protected code
}catch( ExceptionName e1 )
{
// catch block
}catch( ExceptionName e2 )
{
// catch block
}catch( ExceptionName eN )
{
// catch block
}
You can list down multiple catch statements to catch different type of exceptions
in case your try block raises more than one exception in different situations.
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C++
Throwing Exceptions
Exceptions can be thrown anywhere within a code block using throw statement.
The operand of the throw statement determines a type for the exception and can
be any expression and the type of the result of the expression determines the
type of exception thrown.
Catching Exceptions
The catch block following the try block catches any exception. You can specify
what type of exception you want to catch and this is determined by the
exception declaration that appears in parentheses following the keyword catch.
try
{
// protected code
}catch( ExceptionName e )
{
// code to handle ExceptionName exception
}
try
{
// protected code
}catch(...)
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{
// code to handle any exception
}
#include <iostream>
using namespace std;
int main ()
{
int x = 50;
int y = 0;
double z = 0;
try {
z = division(x, y);
cout << z << endl;
}catch (const char* msg) {
cerr << msg << endl;
}
return 0;
}
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C++
Because we are raising an exception of type const char*, so while catching this
exception, we have to use const char* in catch block. If we compile and run
above code, this would produce the following result:
Exception Description
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C++
You can define your own exceptions by inheriting and overriding exception class
functionality. Following is the example, which shows how you can use
std::exception class to implement your own exception in standard way:
#include <iostream>
#include <exception>
using namespace std;
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C++
int main()
{
try
{
throw MyException();
}
catch(MyException& e)
{
std::cout << "MyException caught" << std::endl;
std::cout << e.what() << std::endl;
}
catch(std::exception& e)
{
//Other errors
}
}
MyException caught
C++ Exception
Here, what() is a public method provided by exception class and it has been
overridden by all the child exception classes. This returns the cause of an
exception.
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C++
The stack: All variables declared inside the function will take up memory
from the stack.
The heap: This is unused memory of the program and can be used to
allocate the memory dynamically when program runs.
Many times, you are not aware in advance how much memory you will need to
store particular information in a defined variable and the size of required
memory can be determined at run time.
You can allocate memory at run time within the heap for the variable of a given
type using a special operator in C++ which returns the address of the space
allocated. This operator is called new operator.
If you are not in need of dynamically allocated memory anymore, you can use
delete operator, which de-allocates memory previously allocated by new
operator.
new data-type;
Here, data-type could be any built-in data type including an array or any user
defined data types include class or structure. Let us start with built-in data
types. For example we can define a pointer to type double and then request that
the memory be allocated at execution time. We can do this using the new
operator with the following statements:
The memory may not have been allocated successfully, if the free store had
been used up. So it is good practice to check if new operator is returning NULL
pointer and take appropriate action as below:
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C++
At any point, when you feel a variable that has been dynamically allocated is not
anymore required, you can free up the memory that it occupies in the free store
with the delete operator as follows:
Let us put above concepts and form the following example to show how new and
delete work:
#include <iostream>
using namespace std;
int main ()
{
double* pvalue = NULL; // Pointer initialized with null
pvalue = new double; // Request memory for the variable
return 0;
}
If we compile and run above code, this would produce the following result:
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C++
Consider you want to allocate memory for an array of characters, i.e., string of
20 characters. Using the same syntax what we have used above we can allocate
memory dynamically as shown below.
To remove the array that we have just created the statement would look like
this:
int ROW = 2;
int COL = 3;
double **pvalue = new double* [ROW]; // Allocate memory for rows
Objects are no different from simple data types. For example, consider the
following code where we are going to use an array of objects to clarify the
concept:
#include <iostream>
using namespace std;
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class Box
{
public:
Box() {
cout << "Constructor called!" <<endl;
}
~Box() {
cout << "Destructor called!" <<endl;
}
};
int main( )
{
Box* myBoxArray = new Box[4];
return 0;
}
If you were to allocate an array of four Box objects, the Simple constructor
would be called four times and similarly while deleting these objects, destructor
will also be called same number of times.
If we compile and run above code, this would produce the following result:
Constructor called!
Constructor called!
Constructor called!
Constructor called!
Destructor called!
Destructor called!
Destructor called!
Destructor called!
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C++
33. NAMESPACES
Consider a situation, when we have two persons with the same name, Zara, in
the same class. Whenever we need to differentiate them definitely we would
have to use some additional information along with their name, like either the
area, if they live in different area or their mother’s or father’s name, etc.
Same situation can arise in your C++ applications. For example, you might be
writing some code that has a function called xyz() and there is another library
available which is also having same function xyz(). Now the compiler has no way
of knowing which version of xyz() function you are referring to within your code.
Defining a Namespace
namespace namespace_name {
// code declarations
}
Let us see how namespace scope the entities including variable and functions:
#include <iostream>
using namespace std;
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C++
return 0;
}
If we compile and run above code, this would produce the following result:
Inside first_space
Inside second_space
#include <iostream>
using namespace std;
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C++
}
// second name space
namespace second_space{
void func(){
cout << "Inside second_space" << endl;
}
}
using namespace first_space;
int main ()
{
return 0;
}
If we compile and run above code, this would produce the following result:
Inside first_space
The ‘using’ directive can also be used to refer to a particular item within a
namespace. For example, if the only part of the std namespace that you intend
to use is cout, you can refer to it as follows:
using std::cout;
Subsequent code can refer to cout without prepending the namespace, but other
items in the std namespace will still need to be explicit as follows:
#include <iostream>
using std::cout;
int main ()
{
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C++
return 0;
}
If we compile and run above code, this would produce the following result:
Names introduced in a using directive obey normal scope rules. The name is
visible from the point of the using directive to the end of the scope in which the
directive is found. Entities with the same name defined in an outer scope are
hidden.
Discontiguous Namespaces
So, if one part of the namespace requires a name defined in another file, that
name must still be declared. Writing a following namespace definition either
defines a new namespace or adds new elements to an existing one:
namespace namespace_name {
// code declarations
}
Nested Namespaces
Namespaces can be nested where you can define one namespace inside another
namespace as follows:
namespace namespace_name1 {
// code declarations
namespace namespace_name2 {
// code declarations
}
}
In the above statements if you are using namespace_name1, then it will make
elements of namespace_name2 available in the scope as follows:
#include <iostream>
using namespace std;
return 0;
}
If we compile and run above code, this would produce the following result:
Inside second_space
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C++
34. TEMPLATES
There is a single definition of each container, such as vector, but we can define
many different kinds of vectors for example, vector <int> or vector <string>.
You can use templates to define functions as well as classes, let us see how
they work:
Function Template
Here, type is a placeholder name for a data type used by the function. This
name can be used within the function definition.
The following is the example of a function template that returns the maximum of
two values:
#include <iostream>
#include <string>
int i = 39;
int j = 20;
cout << "Max(i, j): " << Max(i, j) << endl;
double f1 = 13.5;
double f2 = 20.7;
cout << "Max(f1, f2): " << Max(f1, f2) << endl;
string s1 = "Hello";
string s2 = "World";
cout << "Max(s1, s2): " << Max(s1, s2) << endl;
return 0;
}
If we compile and run above code, this would produce the following result:
Max(i, j): 39
Max(f1, f2): 20.7
Max(s1, s2): World
Class Template
Just as we can define function templates, we can also define class templates.
The general form of a generic class declaration is shown here:
Here, type is the placeholder type name, which will be specified when a class is
instantiated. You can define more than one generic data type by using a comma-
separated list.
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C++
#include <iostream>
#include <vector>
#include <cstdlib>
#include <string>
#include <stdexcept>
public:
void push(T const&); // push element
void pop(); // pop element
T top() const; // return top element
bool empty() const{ // return true if empty.
return elems.empty();
}
};
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C++
}
// remove last element
elems.pop_back();
}
int main()
{
try {
Stack<int> intStack; // stack of ints
Stack<string> stringStack; // stack of strings
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C++
}
}
If we compile and run above code, this would produce the following result:
7
hello
Exception: Stack<>::pop(): empty stack
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C++
35. PREPROCESSOR
The preprocessors are the directives, which give instructions to the compiler to
preprocess the information before actual compilation starts.
All preprocessor directives begin with #, and only white-space characters may
appear before a preprocessor directive on a line. Preprocessor directives are not
C++ statements, so they do not end in a semicolon (;).
You already have seen a #include directive in all the examples. This macro is
used to include a header file into the source file.
When this line appears in a file, all subsequent occurrences of macro in that file
will be replaced by replacement-text before the program is compiled. For
example:
#include <iostream>
using namespace std;
#define PI 3.14159
int main ()
{
return 0;
}
Now, let us do the preprocessing of this code to see the result assuming we have
the source code file. So let us compile it with -E option and redirect the result to
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C++
test.p. Now, if you check test.p, it will have lots of information and at the
bottom, you will find the value replaced as follows:
...
int main ()
{
return 0;
}
Function-Like Macros
You can use #define to define a macro which will take argument as follows:
#include <iostream>
using namespace std;
int main ()
{
int i, j;
i = 100;
j = 30;
cout <<"The minimum is " << MIN(i, j) << endl;
return 0;
}
If we compile and run above code, this would produce the following result:
The minimum is 30
Conditional Compilation
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C++
There are several directives, which can be used to compile selective portions of
your program's source code. This process is called conditional compilation.
The conditional preprocessor construct is much like the ‘if’ selection structure.
Consider the following preprocessor code:
#ifndef NULL
#define NULL 0
#endif
You can compile a program for debugging purpose. You can also turn on or off
the debugging using a single macro as follows:
#ifdef DEBUG
cerr <<"Variable x = " << x << endl;
#endif
This causes the cerr statement to be compiled in the program if the symbolic
constant DEBUG has been defined before directive #ifdef DEBUG. You can use
#if 0 statement to comment out a portion of the program as follows:
#if 0
code prevented from compiling
#endif
#include <iostream>
using namespace std;
#define DEBUG
int main ()
{
int i, j;
i = 100;
j = 30;
#ifdef DEBUG
cerr <<"Trace: Inside main function" << endl;
#endif
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#if 0
/* This is commented part */
cout << MKSTR(HELLO C++) << endl;
#endif
#ifdef DEBUG
cerr <<"Trace: Coming out of main function" << endl;
#endif
return 0;
}
If we compile and run above code, this would produce the following result:
The # and ## preprocessor operators are available in C++ and ANSI/ISO C. The
# operator causes a replacement-text token to be converted to a string
surrounded by quotes.
#include <iostream>
using namespace std;
#define MKSTR( x ) #x
int main ()
{
cout << MKSTR(HELLO C++) << endl;
return 0;
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C++
If we compile and run above code, this would produce the following result:
HELLO C++
Let us see how it worked. It is simple to understand that the C++ preprocessor
turns the line:
#define CONCAT( x, y ) x ## y
When CONCAT appears in the program, its arguments are concatenated and
used to replace the macro. For example, CONCAT(HELLO, C++) is replaced by
"HELLO C++" in the program as follows.
#include <iostream>
using namespace std;
#define concat(a, b) a ## b
int main()
{
int xy = 100;
If we compile and run above code, this would produce the following result:
100
Let us see how it worked. It is simple to understand that the C++ preprocessor
transforms:
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Macro Description
#include <iostream>
using namespace std;
int main ()
{
cout << "Value of __LINE__ : " << __LINE__ << endl;
cout << "Value of __FILE__ : " << __FILE__ << endl;
cout << "Value of __DATE__ : " << __DATE__ << endl;
cout << "Value of __TIME__ : " << __TIME__ << endl;
return 0;
}
If we compile and run above code, this would produce the following result:
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C++
Value of __LINE__ : 6
Value of __FILE__ : test.cpp
Value of __DATE__ : Feb 28 2011
Value of __TIME__ : 18:52:48
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C++
Signals are the interrupts delivered to a process by the operating system which
can terminate a program prematurely. You can generate interrupts by pressing
Ctrl+C on a UNIX, LINUX, Mac OS X or Windows system.
There are signals which cannot be caught by the program but there is a
following list of signals which you can catch in your program and can take
appropriate actions based on the signal. These signals are defined in C++
header file <csignal>.
Signal Description
Let us write a simple C++ program where we will catch SIGINT signal using
signal() function. Whatever signal you want to catch in your program, you must
register that signal using signal function and associate it with a signal handler.
Examine the following example:
#include <iostream>
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C++
#include <csignal>
exit(signum);
int main ()
{
// register signal SIGINT and signal handler
signal(SIGINT, signalHandler);
while(1){
cout << "Going to sleep...." << endl;
sleep(1);
}
return 0;
}
When the above code is compiled and executed, it produces the following result:
Going to sleep....
Going to sleep....
Going to sleep....
Now, press Ctrl+C to interrupt the program and you will see that your program
will catch the signal and would come out by printing something as follows:
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C++
Going to sleep....
Going to sleep....
Going to sleep....
Interrupt signal (2) received.
You can generate signals by function raise(), which takes an integer signal
number as an argument and has the following syntax.
Here, sig is the signal number to send any of the signals: SIGINT, SIGABRT,
SIGFPE, SIGILL, SIGSEGV, SIGTERM, SIGHUP. Following is the example where
we raise a signal internally using raise() function as follows:
#include <iostream>
#include <csignal>
exit(signum);
int main ()
{
int i = 0;
// register signal SIGINT and signal handler
signal(SIGINT, signalHandler);
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while(++i){
cout << "Going to sleep...." << endl;
if( i == 3 ){
raise( SIGINT);
}
sleep(1);
}
return 0;
}
When the above code is compiled and executed, it produces the following result
and would come out automatically:
Going to sleep....
Going to sleep....
Going to sleep....
Interrupt signal (2) received.
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C++
37. MULTITHREADING
A multithreaded program contains two or more parts that can run concurrently.
Each part of such a program is called a thread, and each thread defines a
separate path of execution.
C++ does not contain any built-in support for multithreaded applications.
Instead, it relies entirely upon the operating system to provide this feature.
This tutorial assumes that you are working on Linux OS and we are going to
write multi-threaded C++ program using POSIX. POSIX Threads, or Pthreads
provides API which are available on many Unix-like POSIX systems such as
FreeBSD, NetBSD, GNU/Linux, Mac OS X and Solaris.
Creating Threads
#include <pthread.h>
pthread_create (thread, attr, start_routine, arg)
Parameter Description
start_routine The C++ routine that the thread will execute once it is
created.
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C++
Terminating Threads
#include <pthread.h>
pthread_exit (status)
If main() finishes before the threads it has created, and exits with
pthread_exit(), the other threads will continue to execute. Otherwise, they will
be automatically terminated when main() finishes.
Example:
This simple example code creates 5 threads with the pthread_create() routine.
Each thread prints a "Hello World!" message, and then terminates with a call to
pthread_exit().
#include <iostream>
#include <cstdlib>
#include <pthread.h>
#define NUM_THREADS 5
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C++
pthread_exit(NULL);
}
int main ()
{
pthread_t threads[NUM_THREADS];
int rc;
int i;
for( i=0; i < NUM_THREADS; i++ ){
cout << "main() : creating thread, " << i << endl;
rc = pthread_create(&threads[i], NULL,
PrintHello, (void *)i);
if (rc){
cout << "Error:unable to create thread," << rc << endl;
exit(-1);
}
}
pthread_exit(NULL);
}
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C++
This example shows how to pass multiple arguments via a structure. You can
pass any data type in a thread callback because it points to void as explained in
the following example:
#include <iostream>
#include <cstdlib>
#include <pthread.h>
#define NUM_THREADS 5
struct thread_data{
int thread_id;
char *message;
};
pthread_exit(NULL);
}
int main ()
{
pthread_t threads[NUM_THREADS];
struct thread_data td[NUM_THREADS];
int rc;
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C++
int i;
When the above code is compiled and executed, it produces the following result:
There are following two routines which we can use to join or detach threads:
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C++
The pthread_join() subroutine blocks the calling thread until the specified
‘threadid’ thread terminates. When a thread is created, one of its attributes
defines whether it is joinable or detached. Only threads that are created as
joinable can be joined. If a thread is created as detached, it can never be joined.
This example demonstrates how to wait for thread completions by using the
Pthread join routine.
#include <iostream>
#include <cstdlib>
#include <pthread.h>
#include <unistd.h>
#define NUM_THREADS 5
tid = (long)t;
sleep(1);
cout << "Sleeping in thread " << endl;
cout << "Thread with id : " << tid << " ...exiting " << endl;
pthread_exit(NULL);
}
int main ()
{
int rc;
int i;
pthread_t threads[NUM_THREADS];
pthread_attr_t attr;
void *status;
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C++
When the above code is compiled and executed, it produces the following result:
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C++
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C++
What is CGI?
The Common Gateway Interface, or CGI, is a set of standards that define how
information is exchanged between the web server and a custom script.
The CGI specs are currently maintained by the NCSA and NCSA defines CGI is as
follows:
Web Browsing
To understand the concept of CGI, let's see what happens when we click a
hyperlink to browse a particular web page or URL.
Your browser contacts the HTTP web server and demand for the URL i.e.
filename.
Web Server will parse the URL and will look for the filename. If it finds the
requested file then web server sends that file back to the browser
otherwise sends an error message indicating that you have requested a
wrong file.
Web browser takes response from web server and displays either the
received file or error message based on the received response.
However, it is possible to set up the HTTP server in such a way that whenever a
file in a certain directory is requested, that file is not sent back; instead it is
executed as a program, and produced output from the program is sent back to
your browser to display.
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C++
Before you proceed with CGI Programming, make sure that your Web Server
supports CGI and it is configured to handle CGI Programs. All the CGI Programs
to be executed by the HTTP server are kept in a pre-configured directory. This
directory is called CGI directory and by convention it is named as /var/www/cgi-
bin. By convention CGI files will have extension as .cgi, though they are C++
executable.
<Directory "/var/www/cgi-bin">
AllowOverride None
Options ExecCGI
Order allow,deny
Allow from all
</Directory>
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C++
<Directory "/var/www/cgi-bin">
Options All
</Directory>
Here, I assume that you have Web Server up and running successfully and you
are able to run any other CGI program like Perl or Shell etc.
#include <iostream>
using namespace std;
int main ()
{
return 0;
}
Compile above code and name the executable as cplusplus.cgi. This file is being
kept in /var/www/cgi-bin directory and it has following content. Before running
your CGI program make sure you have change mode of file using chmod 755
cplusplus.cgi UNIX command to make file executable. Now if you
click cplusplus.cgi then this produces the following output:
The above C++ program is a simple program which is writing its output on
STDOUT file i.e. screen. There is one important and extra feature available which
is first line printing Content-type:text/html\r\n\r\n. This line is sent back to
the browser and specify the content type to be displayed on the browser screen.
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C++
Now you must have understood the basic concept of CGI and you can write
many complicated CGI programs using Python. A C++ CGI program can interact
with any other external system, such as RDBMS, to exchange information.
HTTP Header
For Example
Content-type: text/html\r\n\r\n
There are few other important HTTP headers, which you will use frequently in
your CGI Programming.
Header Description
Expires: Date The date the information becomes invalid. This should
be used by the browser to decide when a page needs
to be refreshed. A valid date string should be in the
format 01 Jan 1998 12:00:00 GMT.
Location: URL The URL that should be returned instead of the URL
requested. You can use this field to redirect a request
to any file.
All the CGI program will have access to the following environment variables.
These variables play an important role while writing any CGI program.
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C++
CONTENT_TYPE The data type of the content, used when the client is
sending attached content to the server. For example
file upload etc.
HTTP_COOKIE Returns the set cookies in the form of key & value
pair.
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C++
Here is small CGI program to list out all the CGI variables.
#include <iostream>
#include <stdlib.h>
using namespace std;
int main ()
{
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C++
if ( value != 0 ){
cout << value;
}else{
cout << "Environment variable does not exist.";
}
cout << "</td></tr>\n";
}
cout << "</table><\n";
cout << "</body>\n";
cout << "</html>\n";
return 0;
}
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SERVER_ADMIN webmaster@tutorialspoint.com
SERVER_NAME www.tutorialspoint.com
SERVER_PORT 80
SERVER_PROTOCOL HTTP/1.1
SERVER_SIGNATURE
SERVER_SOFTWARE Apache
<
For real examples, you would need to do many operations by your CGI program.
There is a CGI library written for C++ program which you can download from
ftp://ftp.gnu.org/gnu/cgicc/ and follow the steps to install the library:
You can check related documentation available at ‘C++ CGI Lib Documentation’.
You must have come across many situations when you need to pass some
information from your browser to web server and ultimately to your CGI
Program. Most frequently browser uses two methods to pass this information to
web server. These methods are GET Method and POST Method.
The GET method sends the encoded user information appended to the page
request. The page and the encoded information are separated by the ‘?’
character as follows:
http://www.test.com/cgi-bin/cpp.cgi?key1=value1&key2=value2
The GET method is the default method to pass information from browser to web
server and it produces a long string that appears in your browser's Location:box.
Never use the GET method if you have password or other sensitive information
to pass to the server. The GET method has size limitation and you can pass up
to 1024 characters in a request string.
You can pass information by simply concatenating key and value pairs along
with any URL or you can use HTML <FORM> tags to pass information using GET
method.
Here is a simple URL which will pass two values to hello_get.py program using
GET method.
/cgi-bin/cpp_get.cgi?first_name=ZARA&last_name=ALI
#include <iostream>
#include <vector>
#include <string>
#include <stdio.h>
#include <stdlib.h>
#include <cgicc/CgiDefs.h>
#include <cgicc/Cgicc.h>
#include <cgicc/HTTPHTMLHeader.h>
#include <cgicc/HTMLClasses.h>
int main ()
{
Cgicc formData;
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form_iterator fi = formData.getElement("first_name");
if( !fi->isEmpty() && fi != (*formData).end()) {
cout << "First name: " << **fi << endl;
}else{
cout << "No text entered for first name" << endl;
}
cout << "<br/>\n";
fi = formData.getElement("last_name");
if( !fi->isEmpty() &&fi != (*formData).end()) {
cout << "Last name: " << **fi << endl;
}else{
cout << "No text entered for last name" << endl;
}
cout << "<br/>\n";
return 0;
}
Generate cpp_get.cgi and put it in your CGI directory and try to access using
following link:
/cgi-bin/cpp_get.cgi?first_name=ZARA&last_name=ALI
Here is a simple example which passes two values using HTML FORM and submit
button. We are going to use same CGI script cpp_get.cgi to handle this input.
Here is the actual output of the above form. You enter First and Last Name and
then click submit button to see the result.
First Name:
Submit
Last Name:
The same cpp_get.cgi program will handle POST method as well. Let us take
same example as above, which passes two values using HTML FORM and submit
button but this time with POST method as follows:
Here is the actual output of the above form. You enter First and Last Name and
then click submit button to see the result.
First Name:
Submit
Last Name:
Checkboxes are used when more than one option is required to be selected.
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<form action="/cgi-bin/cpp_checkbox.cgi"
method="POST"
target="_blank">
<input type="checkbox" name="maths" value="on" /> Maths
<input type="checkbox" name="physics" value="on" /> Physics
<input type="submit" value="Select Subject" />
</form>
Select Subject
Maths Physics
#include <iostream>
#include <vector>
#include <string>
#include <stdio.h>
#include <stdlib.h>
#include <cgicc/CgiDefs.h>
#include <cgicc/Cgicc.h>
#include <cgicc/HTTPHTMLHeader.h>
#include <cgicc/HTMLClasses.h>
int main ()
{
Cgicc formData;
bool maths_flag, physics_flag;
maths_flag = formData.queryCheckbox("maths");
if( maths_flag ) {
cout << "Maths Flag: ON " << endl;
}else{
cout << "Maths Flag: OFF " << endl;
}
cout << "<br/>\n";
physics_flag = formData.queryCheckbox("physics");
if( physics_flag ) {
cout << "Physics Flag: ON " << endl;
}else{
cout << "Physics Flag: OFF " << endl;
}
cout << "<br/>\n";
cout << "</body>\n";
cout << "</html>\n";
return 0;
}
Radio Buttons are used when only one option is required to be selected.
Here is example HTML code for a form with two radio button:
<form action="/cgi-bin/cpp_radiobutton.cgi"
method="post"
target="_blank">
<input type="radio" name="subject" value="maths"
checked="checked"/> Maths
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C++
Select Subject
Maths Physics
#include <iostream>
#include <vector>
#include <string>
#include <stdio.h>
#include <stdlib.h>
#include <cgicc/CgiDefs.h>
#include <cgicc/Cgicc.h>
#include <cgicc/HTTPHTMLHeader.h>
#include <cgicc/HTMLClasses.h>
int main ()
{
Cgicc formData;
form_iterator fi = formData.getElement("subject");
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C++
return 0;
}
TEXTAREA element is used when multiline text has to be passed to the CGI
Program.
<form action="/cgi-bin/cpp_textarea.cgi"
method="post"
target="_blank">
<textarea name="textcontent" cols="40" rows="4">
Type your text here...
</textarea>
<input type="submit" value="Submit" />
</form>
Submit
#include <iostream>
#include <vector>
#include <string>
#include <stdio.h>
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C++
#include <stdlib.h>
#include <cgicc/CgiDefs.h>
#include <cgicc/Cgicc.h>
#include <cgicc/HTTPHTMLHeader.h>
#include <cgicc/HTMLClasses.h>
int main ()
{
Cgicc formData;
form_iterator fi = formData.getElement("textcontent");
if( !fi->isEmpty() && fi != (*formData).end()) {
cout << "Text Content: " << **fi << endl;
}else{
cout << "No text entered" << endl;
}
return 0;
}
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C++
Dropdown Box is used when we have many options available but only one or two
will be selected.
Here is example HTML code for a form with one dropdown box:
<form action="/cgi-bin/cpp_dropdown.cgi"
method="post" target="_blank">
<select name="dropdown">
<option value="Maths" selected>Maths</option>
<option value="Physics">Physics</option>
</select>
<input type="submit" value="Submit"/>
</form>
Maths Submit
#include <iostream>
#include <vector>
#include <string>
#include <stdio.h>
#include <stdlib.h>
#include <cgicc/CgiDefs.h>
#include <cgicc/Cgicc.h>
#include <cgicc/HTTPHTMLHeader.h>
#include <cgicc/HTMLClasses.h>
int main ()
{
Cgicc formData;
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C++
form_iterator fi = formData.getElement("dropdown");
if( !fi->isEmpty() && fi != (*formData).end()) {
cout << "Value Selected: " << **fi << endl;
}
return 0;
}
How It Works
Your server sends some data to the visitor's browser in the form of a cookie. The
browser may accept the cookie. If it does, it is stored as a plain text record on
the visitor's hard drive. Now, when the visitor arrives at another page on your
site, the cookie is available for retrieval. Once retrieved, your server
knows/remembers what was stored.
Expires: This showsthe date the cookie will expire. If this is blank, the
cookie will expire when the visitor quits the browser.
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C++
Path: This is the path to the directory or web page that sets the cookie.
This may be blank if you want to retrieve the cookie from any directory or
page.
Secure: If this field contains the word "secure" then the cookie may only
be retrieved with a secure server. If this field is blank, no such restriction
exists.
Name=Value: Cookies are set and retrieved in the form of key and value
pairs.
Setting up Cookies
It is very easy to send cookies to browser. These cookies will be sent along with
HTTP Header before the Content-type filed. Assuming you want to set UserID
and Password as cookies. So cookies setting will be done as follows:
#include <iostream>
using namespace std;
int main ()
{
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C++
return 0;
}
From this example, you must have understood how to set cookies. We use Set-
Cookie HTTP header to set cookies.
Here, it is optional to set cookies attributes like Expires, Domain, and Path. It is
notable that cookies are set before sending magic line "Content-
type:text/html\r\n\r\n.
Compile above program to produce setcookies.cgi, and try to set cookies using
following link. It will set four cookies at your computer:
/cgi-bin/setcookies.cgi
Retrieving Cookies
It is easy to retrieve all the set cookies. Cookies are stored in CGI environment
variable HTTP_COOKIE and they will have following form.
key1=value1;key2=value2;key3=value3....
#include <iostream>
#include <vector>
#include <string>
#include <stdio.h>
#include <stdlib.h>
#include <cgicc/CgiDefs.h>
#include <cgicc/Cgicc.h>
#include <cgicc/HTTPHTMLHeader.h>
#include <cgicc/HTMLClasses.h>
int main ()
{
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C++
Cgicc cgi;
const_cookie_iterator cci;
return 0;
}
Now, compile above program to produce getcookies.cgi, and try to get a list of
all the cookies available at your computer:
/cgi-bin/getcookies.cgi
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C++
This will produce a list of all the four cookies set in previous section and all other
cookies set in your computer:
UserID XYZ
Password XYZ123
Domain www.tutorialspoint.com
Path /perl
To upload a file the HTML form must have the enctype attribute set
to multipart/form-data. The input tag with the file type will create a "Browse"
button.
<html>
<body>
<form enctype="multipart/form-data"
action="/cgi-bin/cpp_uploadfile.cgi"
method="post">
<p>File: <input type="file" name="userfile" /></p>
<p><input type="submit" value="Upload" /></p>
</form>
</body>
</html>
File:
Upload
Note: Above example has been disabled intentionally to stop people uploading
files on our server. But you can try above code with your server.
#include <iostream>
#include <vector>
#include <string>
#include <stdio.h>
#include <stdlib.h>
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C++
#include <cgicc/CgiDefs.h>
#include <cgicc/Cgicc.h>
#include <cgicc/HTTPHTMLHeader.h>
#include <cgicc/HTMLClasses.h>
int main ()
{
Cgicc cgi;
return 0;
}
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C++
The above example is for writing content at cout stream but you can open your
file stream and save the content of uploaded file in a file at desired location.
Hope you have enjoyed this tutorial. If yes, please send us your feedback.
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C++
Hope you have already understood the concept of C++ Template which we have
discussed earlier. The C++ STL (Standard Template Library) is a powerful set of
C++ template classes to provide general-purpose classes and functions with
templates that implement many popular and commonly used algorithms and
data structures like vectors, lists, queues, and stacks.
At the core of the C++ Standard Template Library are following three well-
structured components:
Component Description
We will discuss about all the three C++ STL components in next chapter while
discussing C++ Standard Library. For now, keep in mind that all the three
components have a rich set of pre-defined functions which help us in doing
complicated tasks in very easy fashion.
Let us take the following program that demonstrates the vector container (a
C++ Standard Template) which is similar to an array with an exception that it
automatically handles its own storage requirements in case it grows:
#include <iostream>
#include <vector>
using namespace std;
int main()
{
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C++
return 0;
}
When the above code is compiled and executed, it produces the following result:
vector size = 0
extended vector size = 5
value of vec [0] = 0
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C++
Here are following points to be noted related to various functions we used in the
above example:
The push_back( ) member function inserts value at the end of the vector,
expanding its size as needed.
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C++
Standard C++ Library incorporates all the Standard C libraries also, with small
additions and changes to support type safety.
I/O,
Mathematical,
Dynamic allocation,
Miscellaneous,
Wide-character functions
Standard C++ Object Oriented Library defines an extensive set of classes that
provide support for a number of common activities, including I/O, strings, and
numeric processing. This library includes the following:
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310