21.12.
2018                                                             The Homebrewery - NaturalCrit
      Alternate Level 20 Features
      M
                              any of the level 20 features are kind of
                              boring. Here are some alternatives for            Ranger
                              most classes. Fighter and Ranger have
                              alternate features for different                  Horizon Walker
                              subclasses.                                       When you reach 20th level, your ability to walk the planes is
                                                                                perfected. You can cast the Gate spell once without material
                                                                                components or expanding a spell slot. You regain the ability
                                                                                to do so when you finish a long rest.
      Bard
      When you reach 20th level, you use the heroic deeds of your               Beast Master
      allies to inspire them. Whenever an ally within 60 feet scores            When you reach 20th level, you and your beast’s bond is
      a critical hit, you gain one use of Bardic Inspiration. You can           stronger than death. If your beast dies, you can perform a 1-
      have more uses than your maximum says.                                    hour ceremony with its corps. After that, the beast returns to
                                                                                life. If you die, your beast will take your body to a nearby
      Fighter                                                                   druid or spirit of nature. They then bring you back to life
                                                                                using the Reincarnate spell. Additionally, whenever you or
      Arcane Archer                                                             your beast receive magical healing, the other receives the
      When you reach 20th level, your magic influences every shot               same amount.
      you take. When you use an Arcane Shot option, you can
      choose to ignore the level 18 improvement. If you do so, the              Gloom Stalker
      shot does not expand a use of the Arcane Shot.                            When you reach 20th level, you become one with the
                                                                                darkness. If you are in an area of dim light, you can cast
      Battlemaster                                                              Invisibility without expanding a spell slot. If you are in an
      When you reach 20th level, your combat abilities are                      area of darkness, you can cast Greater Invisibility without
      unmatched. Whenever you score a critical hit, you regain all              expanding a spell slot. You have 3 uses of this feature and
      of your superiority dice.                                                 regain all when you finish a short or long rest.
      Samurai                                                                   Monster Slayer
      When you reach 20th level, your fighting spirit allows you to             When you reach 20th level, nothing can stop you from slaying
      face even the biggest crowds of foes. Whenever you reduce a               your prey. As a bonus action you can teleport yourself to an
      creature to 0 hit points, you can use hit dice to regain hit              unoccupied space next to the target of your Slayer’s Prey,
      points as if taking a short rest. Whenever you score a critical           even if it is on another plane of existence.
      hit, you regain one hit die.
                                                                                Sorcerer
      Eldritch Knight                                                           When you reach 20th level, the magic that flows within your
      When you reach 20th level, you learn how to store your magic              body feeds on your environment, becoming stronger with
      in your weapon. Whenever you cast a spell that targets a                  every spell cast around you. Whenever another creature
      single creature, you can store it in your weapon. The next                within 30 feet of you spends a spell slot to cast a spell, you
      time you hit with an attack using this weapon, the creature is            regain 1 sorcery point.
      suspected to this spell. If this spell requires an attack roll, you
      automatically succeed. If it requires a saving throw, the
      creature has disadvantage.                                                Warlock
                                                                                When you reach 20th level you can ask your Patron for a
      Monk                                                                      temporary boost in power. As a bonus action, your Patron
                                                                                grants you near-unlimited power for 1 Minute. You can cast
      When you reach 20th level, your mental discipline can allow               your Warlock spells at 5th level without expanding spell slots
      you to cheat death. When you die, you can make a DC 20                    or at 6th level by expanding a pact magic spell slot. This
      Wisdom Saving Throw. On a success, your body appears to                   effect ends early if you use your action for anything but
      die but your mind lives on. You are unconscious until your                casting spells or if you are incapacitated. After this effect
      body is restored by magical healing that restores at least one            ends, you suffer 1 level of exhaustion and can't use this
      hit point.                                                                feature again for 7 days.
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21.12.2018                                                          The Homebrewery - NaturalCrit
      Wizard
      When you reach 20th level, you complete mastery of a single
      spell. Choose a spell of 1st level or higher. Whenever you cast
      this spell, treat it as if you cast it 1 level higher.
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