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1028159-Level 20

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82 views2 pages

1028159-Level 20

Uploaded by

Echo
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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21.12.

2018 The Homebrewery - NaturalCrit

Alternate Level 20 Features

M
any of the level 20 features are kind of
boring. Here are some alternatives for Ranger
most classes. Fighter and Ranger have
alternate features for different Horizon Walker
subclasses. When you reach 20th level, your ability to walk the planes is
perfected. You can cast the Gate spell once without material
components or expanding a spell slot. You regain the ability
to do so when you finish a long rest.
Bard
When you reach 20th level, you use the heroic deeds of your Beast Master
allies to inspire them. Whenever an ally within 60 feet scores When you reach 20th level, you and your beast’s bond is
a critical hit, you gain one use of Bardic Inspiration. You can stronger than death. If your beast dies, you can perform a 1-
have more uses than your maximum says. hour ceremony with its corps. After that, the beast returns to
life. If you die, your beast will take your body to a nearby
Fighter druid or spirit of nature. They then bring you back to life
using the Reincarnate spell. Additionally, whenever you or
Arcane Archer your beast receive magical healing, the other receives the
When you reach 20th level, your magic influences every shot same amount.
you take. When you use an Arcane Shot option, you can
choose to ignore the level 18 improvement. If you do so, the Gloom Stalker
shot does not expand a use of the Arcane Shot. When you reach 20th level, you become one with the
darkness. If you are in an area of dim light, you can cast
Battlemaster Invisibility without expanding a spell slot. If you are in an
When you reach 20th level, your combat abilities are area of darkness, you can cast Greater Invisibility without
unmatched. Whenever you score a critical hit, you regain all expanding a spell slot. You have 3 uses of this feature and
of your superiority dice. regain all when you finish a short or long rest.

Samurai Monster Slayer


When you reach 20th level, your fighting spirit allows you to When you reach 20th level, nothing can stop you from slaying
face even the biggest crowds of foes. Whenever you reduce a your prey. As a bonus action you can teleport yourself to an
creature to 0 hit points, you can use hit dice to regain hit unoccupied space next to the target of your Slayer’s Prey,
points as if taking a short rest. Whenever you score a critical even if it is on another plane of existence.
hit, you regain one hit die.
Sorcerer
Eldritch Knight When you reach 20th level, the magic that flows within your
When you reach 20th level, you learn how to store your magic body feeds on your environment, becoming stronger with
in your weapon. Whenever you cast a spell that targets a every spell cast around you. Whenever another creature
single creature, you can store it in your weapon. The next within 30 feet of you spends a spell slot to cast a spell, you
time you hit with an attack using this weapon, the creature is regain 1 sorcery point.
suspected to this spell. If this spell requires an attack roll, you
automatically succeed. If it requires a saving throw, the
creature has disadvantage. Warlock
When you reach 20th level you can ask your Patron for a
Monk temporary boost in power. As a bonus action, your Patron
grants you near-unlimited power for 1 Minute. You can cast
When you reach 20th level, your mental discipline can allow your Warlock spells at 5th level without expanding spell slots
you to cheat death. When you die, you can make a DC 20 or at 6th level by expanding a pact magic spell slot. This
Wisdom Saving Throw. On a success, your body appears to effect ends early if you use your action for anything but
die but your mind lives on. You are unconscious until your casting spells or if you are incapacitated. After this effect
body is restored by magical healing that restores at least one ends, you suffer 1 level of exhaustion and can't use this
hit point. feature again for 7 days.

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21.12.2018 The Homebrewery - NaturalCrit

Wizard
When you reach 20th level, you complete mastery of a single
spell. Choose a spell of 1st level or higher. Whenever you cast
this spell, treat it as if you cast it 1 level higher.

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