Francesco Rizzo (Order #38778196)
Francesco Rizzo (Order #38778196)
              Sword saints are warriors who walk the path already taken          The Tools of the Swordsman
              by another, looking to achieve such legendary skill that they,
              too, will be remembered by history. The true Sword Saints of       The Sword Saint relies on special techniques that involve
              the past were figures who achieved a level of skill beyond         converting mental acuity and focus into short feats of
              mastery in their craft. Though modern practitioners call           superhuman ability. They utilize their own spiritual energy -
              themselves Sword Saints, this is only to draw a parallel           chakra - while performing this technique, enabling them to do
              between themselves and these heroes. In practice, they             everything from summoning elemental energy to conjuring
              would usually only call themselves warriors, fighters,             up tools and poisons. These techniques are called focus
              samurai, or otherwise. It is unbecoming for them to address        techniques, and each ancient Sword Saint passed down
              themselves as Sword Saints unless they are arrogant, but           theirs in their stories and teachings. Techniques outside
              this does not always stop them. ‘Phantom saint’ is a term          these exist as esoteric techniques, mastered by individual
              they commonly use, describing their emulation of an ancient        practitioners and stored on scrolls, in temples, etc. Esoteric
              swordmaster’s lifestyle, combat skills, and practices until they   techniques are difficult to find and often incomplete
              come truly into their own.                                         compared to the mastered techniques passed down by Sword
                                                                                 Saints.
                                                                                 Warriors by a Creed
               The Sword Saint
                                                                                 The Sword Saints seek power for a reason, and not
                                                          Focus Max Per          necessarily one based on good intentions. They want to
               Level Bonus Features                       Points Turn            create the perfect version of themselves and turn into a
                 1st      +2 Focus Channeling                3         2         symbol for people to fear, respect, vilify, or honor. Even those
                2nd       +2 Dragon Surge                    4         3
                                                                                 that wouldn't admit this know it must be the result of their
                                                                                 final goal since a Sword Saint must, by definition, be the
                 3rd      +2 Path of Devotion,               5         3         paramount warrior of their generation. Most of them
                             Devotion Feature                                    structure themselves as they see fit, setting rules and
                 4th      +2 Ability Score                   6         4         principles they will always follow: some never kill the
                             Improvement                                         innocent, some never draw their weapon first, some protect
                 5th      +3 Extra Attack                    7         4
                                                                                 the weak. These tendencies help to give form to their
                                                                                 personal sense of duty, but more importantly can be noted
                 6th      +3 Devotion Feature                8         5         and used when others tell their story.
                 7th      +3 -                               9         5            Despite their need for historic validation, there is one
                                                                                 unifying principle that is always true: the stories told of them
                 8th      +3 Ability Score
                             Improvement
                                                            10         6         must be inspired, not fabricated. A Sword Saint will not
                                                                                 embellish or brag of their accomplishments. Any significant
                 9th      +4 Spiritual Armor                11         6         deeds they do must be recorded honestly and passed down
                10th      +4 Soul of Luxus                  12         7         by those inspired to do so.
                11th      +4 Devotion Feature               13         7
                                                                                 Creating a Sword Saint
                12th      +4 Ability Score                  14         8
                             Improvement                                         When making a Sword Saint you should consider which
                                                                                 weapon types you plan to focus on. The various paths of
                13th      +5 Extra Attack                   15         8         devotion focus on different weapon sets, with the fighting
                14th      +5 Saint Weapon Bond,             16         9         styles indicating which is which. Your character can live a
                             Devotion Feature                                    variety of lives depending on what their focus might be: some
                15th      +5 -                              17         9
                                                                                 want to be remembered, some look for strength to protect a
                                                                                 community or person, and some have a bloodline legacy to
                16th      +5 Ability Score                  18        10         live up to. You should consider why your character so deeply
                             Improvement                                         dedicates themselves to improving their skills and, if they
                17th      +6 Devotion Feature               19        10         ever achieve the prowess they seek, what they plan to do with
                18th      +6 Moment of Tranquility          20        11
                                                                                 it.
                                                                                     Perhaps they have a master they serve or served; a mentor
                19th      +6 Ability Score                  21        11         may have charged them with aspiring to greatness or
                             Improvement                                         carrying on a legacy. The inciting incident for their goals
                20th      +6 Unlock Potential               22        12         could have been a personal introspective one, or just being
                                                                                 inspired by a great warrior they saw or heard about.
Francesco Rizzo (Order #38778196)
              Quick Build                                                       Sword Saint Focus Techniques
              You can quickly make a Sword Saint by following these             As a Sword Saint, you automatically know the following
              suggestions: your highest ability score should be Strength or     focus techniques:
              Dexterity depending on the type of weapon you plan to use         Adept Moment
              when you take a path of devotion; your Wisdom determines          When you make a skill check with a skill you have proficiency
              your save DCs, so it should be your next highest; after this,     in, you may spend 1 focus point as a bonus action to roll 1d4
              you should focus on Constitution. Finally, take the Inheritor     and add it to the result.
              background with the inherited gift being something that
              helps you learn your path.                                        Cunning Vertical
                                                                                On your turn, you may spend 1 focus point to take the
              Class Features                                                    Disengage action as a bonus action.
              As a Sword Saint you have the following features.                 Falcon Wing Deflection
                                                                                You may spend 2 focus points as a reaction to a melee
              Hit Points                                                        weapon attack being made against you to gain a bonus to
              Hit Dice: 1d10 per Sword Saint level                              your Armor Class equal to your proficiency bonus, which
                                                                                applies before resolving the triggering attack. This bonus
              Hit Points At 1st Level: 10 + your Constitution modifier.         lasts until the start of your next turn. You must be wielding a
              Hit Points At Higher Levels: 1d10 (or 6) + your Constitution      weapon you have proficiency with to use this reaction. If you
              modifier per Sword Saint level after 1st.                         are restrained or knocked prone you lose the bonus from this
                                                                                effect.
              Proficiencies                                                     Falter Fleeting
              Armor: Light armor, medium armor, shields                         On your turn, you can spend 1 focus point as a bonus action
              Weapons: Simple weapons, martial weapons                          to move an additional number of feet equal to your
                                                                                proficiency bonus multiplied by five.
              Saving Throws: Dexterity, Wisdom                                  Overwhelming Advance
              Skills: Choose three skills from Acrobatics, Athletics,           When you miss a creature with a weapon attack you can
              Deception, History, Insight, Intimidation, Medicine,              spend 2 focus points to roll a d20 and must use the result in
              Perception, Survival                                              place of the d20 of your attack roll, possibly changing the
                                                                                outcome of the attack.
              Tools: None
              Equipment                                                         Dragon Surge
              You start with the following equipment, in addition to the        2nd level Sword Saint feature
              equipment granted by your background:                                 You can expend 2 focus points on your turn to take an
                                                                                additional action and possible bonus action (if you still have
                 (a) chain shirt or (b) studded leather, a longbow, 20 arrows   it). This feature cannot be used twice on the same turn or
                 (a) a martial weapon and a shield or (b) two martial           during the same turn when you use another feature that
                 weapons                                                        allows you to take another action (such as a fighter's action
                 (a) a light crossbow and 20 bolts or (b) 4 javelins            surge).
                 (a) a scholar's pack or (b) an explorer's pack                     When you use your dragon surge you gain an additional 15
                                                                                feet of movement that can only be taken on that turn.
              Focus Channeling                                                      Each time you use dragon surge, the number of focus
              1st level Sword Saint feature                                     points it costs increases by 1 until you spend at least 1
                 You have a number of focus points equal to 2 + your level      minute without making an attack roll, causing another
              as a Sword Saint. Focus can be spent on various abilities you     creature to take damage, or taking damage from a hostile
              gain as a Sword Saint, automatically gaining the abilities        creature.
              listed under Sword Saint focus techniques. You can only use
              a number of focus points each round equal to half your total      Path of Devotion
              focus point maximum + 1. You start counting for the purposes      3rd level Sword Saint feature
              of this limit at the start of your turn each round.                 You choose a path of devotion. You pledge yourself to a
                 The save DC for focus techniques = 8 + your proficiency        style of combat and lifestyle from the paths of devotion listed,
              bonus + your Wisdom modifier.                                     and gain the 3rd-level features listed.
                 You regain your focus points whenever you complete a long
              rest.
Francesco Rizzo (Order #38778196)
              Ability Score Improvement                                             You gain a +1 bonus on attack and damage rolls made with
                                                                                your saint weapon as long as you are attuned to it. This
              4th/8th/12th/16th/19th level Sword Saint feature                  weapon and its attacks are considered magical while in your
                When you reach 4th level, and again at 8th, 12th, 16th, and     hands. When attuned to a saint weapon, you no longer have a
              19th level, you can take one feat you meet the conditions for,    limit to the number of focus points you can choose to spend
              increase one ability score of your choice by 2, or increase two   each turn. If the focus techniques used beyond your normal
              ability scores of your choice by 1. As normal, you can't          limit involve an attack roll, the saint weapon must be used for
              increase an ability score above 20 using this feature.            the weapon attack.
                                                                                    If you lose this weapon you always know which direction
              Extra Attack                                                      it's in and the condition of the weapon.
              5th level Sword Saint feature
                 You can attack twice, instead of once, when you take the       Moment of Tranquility
              Attack action on your turn. The number of attacks increases       18th level Sword Saint feature
              to three when you reach 13th level in this class.                   If you end an encounter with 2 or fewer focus points, you
                                                                                immediately regain enough to have 3. Points regained this
              Spiritual Armor                                                   way cannot be used for your dragon surge feature.
              9th level Sword Saint feature
                You can transform your resolve and tenacity into energy         Unlock Potential
              that protects you from harm. As a bonus action, you may           20th level Sword Saint feature
              expend focus points to gain temporary hit points equal to            You learn any three focus techniques that you do not
              your Wisdom modifier plus your proficiency bonus per focus        already know. Whenever you complete a long rest you can
              point expended. These temporary hit points vanish when you        meditate and adapt to other means of combat, switching out
              complete a short rest.                                            one of the techniques you learned through this feature for
                The total number of points you can expend as part of this       one that you don't currently know.
              feature is limited to the amount you normally are limited to
              using in one turn, even if you have another feature that allows
              you to ignore that limit (such as your saint weapon bond).
                Once you have used this feature you cannot use it again
              until you complete a long rest.
              Soul of Luxus
              10th level Sword Saint feature
                When you complete a short rest you regain all of your
              expended focus points.
              Saint Weapon Bond
              14th level Sword Saint feature
                 You may attune yourself to a specific weapon of your choice
              and allow your spirit to connect to it. To do so you must
              perform a ritual over the course of a short rest, requiring
              incense and other materials unique to your traditions that are
              collectively worth 500 gold pieces.
                 Mixing these materials with a drop of your own blood, you
              imbue the weapon with a connection to your spirit that marks
              it as yours. Its hue may change, and the weapon may gain
              new aesthetic characteristics in response to your spirit. This
              weapon is now considered to be your saint weapon. Creating
              a new saint weapon breaks your connection with the first.
                 You must be attuned to this saint weapon as if it were a
              magical item. If it is a weapon that requires ammunition, it
              can now create unremarkable ammunition magically when
              used (if it must reload, creating new ammunition takes the
              same action you would take to reload it). If it is a thrown
              weapon, you can use a bonus action to recall it if it is within
              100 feet of you, causing it to fly into your hands.
Francesco Rizzo (Order #38778196)
                                                                                 Focus Mastery
              Paths of Devotion                                                  3rd level Blue Metal feature
              The Sword Saint walks a path of devotion. They study the             Whenever you score a critical hit you regain focus points
              teachings of a famous Sword Saint who defined a generation,        equal to your proficiency bonus.
              trying to emulate their style and skills while putting their own
              twist on them. The paths teach various lifestyles, mentalities,    Focus Techniques
              and practices that support the skills of those individuals.        3rd level Blue Metal feature
                 A Sword Saint will usually gravitate to the teachings that        You learn any three focus techniques.
              best suit their outlook on life. The methods by which they
              learn their path can be from scrolls, books, stories passed        Central Aura
              down, a teacher, or other sources of information. To some          6th level Blue Metal feature
              rare Sword Saints, these skills come to them in visions or            Choose one of the following energy types: cold, fire,
              through meditation.                                                lightning, or poison. You learn to attune your internal energy
                                                                                 to that element and bend it into a protective shroud. Any time
              Way of Blue Metal                                                  you would take damage of that type, you may spend 2 focus
                                                                                 points as a reaction to negate the damage and gain
              The Way of Blue Metal is an ancient tradition forged by an         temporary hit points equal to the damage instead, then gain
              elven swordsman who sought out inner peace. Among all of           resistance to that type of damage for as long as you have
              the ways of devotion, it is the most attuned to the chakra that    those temporary hit points.
              is employed when focusing on the superhuman feats Sword               You may, as an action, spend 2 focus points to imbue a
              Saints are capable of.                                             weapon you're wielding with the same element you selected
                 The swordsmen who follow the Way of Blue Metal are              for your central aura. For 10 minutes your weapon attacks
              capable of learning the various skills of many different paths,    deal extra damage of that damage type equal to half your
              incorporating them into their own style of swordsmanship. In       Sword Saint level (rounded down).
              critical moments in battle, they find peace that can restore
              their focus and let them keep fighting.                            Extra Focus
                 Defined by versatility, one of the key features of these        11th level Blue Metal feature
              swordsmen is traced back to legends that it was taught to its        You learn additional 3 focus techniques. Your focus point
              original practitioner by a series of dragons who each              maximum increases by an amount equal to your Wisdom
              contributed their knowledge to its form. That practitioner         modifier.
              learned to harness the elements, drawing out the power of
              their own chakra and forcing it to manifest as elemental           Purity of Form
              energy representing their soul's nature.                           14th level Blue Metal feature
              Blue Metal Features                                                   As long as you are wielding your Sword Saint weapon, all
                Level Features
                                                                                 of your focus techniques cost 1 fewer points (minimum 1).
                  3rd     Focus Mastery, Focus Techniques                        Roaring Dragon Surge
                  6th     Central Aura                                           17th level Blue Metal feature
                                                                                    You can use an advanced version of the dragon surge
                 11th Extra Focus                                                technique. Your regular use of dragon surge no longer causes
                 14th Purity of Form                                             it to cost extra focus points on subsequent uses.
                 17th Roaring Dragon Surge
                                                                                    Whenever you use your dragon surge, you can spend an
                                                                                 additional focus point to use a roaring dragon surge, gaining
                                                                                 advantage on weapon attacks you make with your saint
                                                                                 weapon until the start of your next turn. Those attacks deal
                                                                                 an additional 1d10 damage of your weapon's type on a
                                                                                 successful hit.
                                                                                    The amount of extra movement you gain from your dragon
                                                                                 surge is increased to 30 feet when using a roaring dragon
                                                                                 surge.
Francesco Rizzo (Order #38778196)
              Way of the Ghost                                                   Phantom Smoke
                                                                                 6th level Ghost feature You can use your bonus action to
              The Way of the Ghost is a style of combat taken from a             detonate a ki-infused smoke bomb centered on yourself.
              legendary assassin who liberated their homeland from an            Ghostly white smoke from the bomb fills a 20-foot-radius
              invading army. Though they had fewer numbers, the                  sphere and acts identically to the fog cloud spell (requiring no
              swordsman relied on tactics unbecoming one who valued              concentration).
              honor, but successfully drove off their enemies. They use             While within this cloud you have blindsight that extends to
              stealth, assassination, poison, and fear to strike down their      its edges, and you are considered invisible to other creatures
              foes.                                                              inside it.
                Their name was lost but stories of their war live on,               You can use this feature twice per long rest.
              inspiring talented swordsmen to turn to the path of stealth
              and necessity to achieve their goals. One who takes on the         Vanquisher's Toxin
              Way of the Ghost forsakes their name when they fight,              11th level Ghost feature
              becoming a symbol like their progenitor.                              You can expend a focus point as a bonus action to coat a
              Way of the Ghost Features
                                                                                 light weapon with a hallucinatory toxin that remains in effect
                                                                                 for 1 minute.
                 Level Features                                                     The next time you deal damage to a creature. it is infected
                  3rd      Stealth Slayer, Focus Techniques                      by the toxin for 1 minute. While infected they see multiple
                  6th      Phantom Smoke
                                                                                 ghostly images of creatures they try to focus on. They must
                                                                                 roll a d20 when they make an attack roll against any creature,
                 11th Vanquisher's Toxin                                         missing automatically on a result of 11 or higher.
                 14th Mortal Blood Coil                                             At the end of each of the creature's turns it makes a
                                                                                 Constitution saving throw against your focus technique DC,
                 17th Phantom Replacement                                        ending its effects on a success. If the creature ends the effect
                                                                                 this way it becomes immune to the same toxin for 24 hours.
              Stealth Slayer                                                        This feature has no effect on undead, constructs, or
              3rd level Ghost feature                                            creatures that don't rely on sight.
                 You do not suffer disadvantage on Dexterity (Stealth)
              checks from wearing medium armor.                                  Mortal Blood Coil
                 Whenever you hit a surprised creature in combat, you            14th level Ghost feature
              automatically score a critical hit, and when you do so you roll       Whenever you kill a creature with your attuned saint
              the weapon's damage die an additional two times and add it         weapon you roll 1d20. On a result of 16 or higher, you rip a
              to the result.                                                     great deal of blood from your target, which swirls around
                                                                                 your weapon as a bloody aura. You gain 1d4+1 temporary
              Focus Techniques                                                   focus points that disappear at the end of your next turn.
              3rd level Ghost feature                                               While you have these points, when you hit any creature
                You learn the following focus techniques:                        with your saint weapon for the first time that turn that,
              Heel Cut
                                                                                 creature must make a Wisdom saving throw against your
                                                                                 focus technique DC. On a failure they become frightened of
              When you hit a creature that is large or smaller with a melee      you for 1 minute. The creature may repeat the save at the end
              weapon attack, you may spend 1 focus point to force them to        of each of their turns, ending the effect on a success.
              make a Strength saving throw. On a failure the creature is            If a creature succeeds either save to end this effect, they
              knocked prone.                                                     are immune it again for 24 hours.
              Scorpion Mark                                                         This feature has no effect against a creature that is undead,
              When you hit a creature with a melee weapon attack, you            a construct, or has no blood.
              may spend 2 focus points to mark them as your primary              Phantom Replacement
              target, analyzing their movements and gaining a supernatural       17th level Ghost feature
              awareness of their intentions. For up to 1 hour you cannot be        Whenever a creature misses you with a weapon attack, you
              surprised by the creature, they cannot gain advantage on any       may spend 3 focus points as a reaction to have your body peel
              attack against you, and you have advantage on all Wisdom           away into a ghostlike mist while you become invisible until
              (Perception) or Wisdom (Survival) checks you make to track         the end of your next turn. As part of the reaction you can
              or follow them. If you hit them with a weapon attack during        move up to half your movement speed immediately.
              this time you deal an additional 1d8 damage. You must                While you are invisible by this or any other effect, your
              concentrate on this effect as if it were a spell.                  saint weapon deals an additional 2d8 psychic damage, as
              Severance                                                          long as the creature you attack cannot see you.
              When you hit a creature with a melee weapon attack, you
              may spend 2 focus points to force them to roll a Constitution
              saving throw. On a failure, the target is dealt a wound that
              causes them to suffer disadvantage on all of their attack rolls
              for the rest of the encounter. At the end of each of their turns
              they repeat the saving throw, ending the effect on a success.
Francesco Rizzo (Order #38778196)
              Way of Musashi                                                    Point Zero
                                                                                6th level Musashi feature
              A notorious figure in the history of Sword Saints, Musashi           You learn how to defend against critical situations with
              was a rambunctious and disloyal swordsman who bounced             expert proficiency. When a creature scores a critical hit
              from master to master. He was an innately skilled individual,     against you, you can use your reaction to make it a normal hit
              however, developing a style of two-weapon swordplay that          instead. As part of the same reaction, you can make two
              remains unmatched. His belief was that no action should ever      weapon attacks against a creature within reach (one with
              be wasted, and so should be in service to making an attack,       your primary weapon and one with your off-hand weapon).
              even when defending.                                                 Creatures that gain bonuses from surrounding you (such
                 Those who follow in their footsteps learn defensive            as sneak attack, flanking, or pack tactics) cannot gain those
              techniques that give them durability and staying power in         benefits or use those features against you. If those features
              combat. They seek creative ways to defeat their opponents         have other triggers, such as needing advantage for sneak
              rather than overpowering them directly. Musashi's brilliance      attack, they still work as normal under those conditions.
              has not been replicated, but their approach and style have
              been co-opted into techniques that allow others to exploit        Way of Five Souls
              opponents by quickly pin-pointing weaknesses in their             11th level Musashi feature
              defenses and overwhelming them simultaneously.                      You gain proficiency in all saving throws.
                 To follow this path is to hold a blade in each hand,
              unrelentingly seeking out joy and purpose to a fault. They live   The Undeniable Path
              fully and pursue what they feel is right for them. Musashi        14th level Musashi feature
              discovered a certain pure truth through this way of living and       You can bond to a second weapon as your saint weapon,
              became unbeatable. Others reaching the same place is not          gaining all the same benefits as the first. You can attune to
              outside the realm of possibility.                                 both as if they were a single magic item, gaining access to all
                                                                                of the features you would normally gain from attuning to both
              Way of Musashi Features                                           individually while only counting as one item.
               Level Features
                3rd Fighting Style: Two-Weapon Fighting, Focus                  Heartless Dragon Sweep
                    Techniques                                                  17th level Musashi feature
                6th Point Zero                                                    As an action you can spend 6 focus points and make a
                                                                                sweeping strike against all creatures within 10 feet of you.
               11th Way of Five Souls                                           You make an individual weapon attack with one of your saint
               14th The Undeniable Path                                         weapons against each one, resolving the attacks as you
               17th Heartless Dragon Sweep
                                                                                normally would.
                                                                                  Every creature you hit must make a Constitution saving
                                                                                throw against you focus technique DC. Any creature that fails
              Fighting Style: Two-Weapon Fighting                               takes an additional 2d12 damage of your weapon's damage
              3rd level Musashi feature                                         type and is stunned until the end of your next turn.
                 When you engage in two-weapon fighting, you can add your         You cannot use this technique and dragon surge in the
              ability modifier to the damage of the second attack.              same turn.
                 If another feature gives you the option of taking another
              fighting style option you cannot take the two-weapon fighting
              option again.
              Focus Techniques
              3rd level Musashi feature
                You learn the following focus techniques:
              Exemplary Deflection
              As a reaction to a weapon attack you can see hitting you, you
              may spend 1 focus point to reduce the damage from the
              attack to half.
              Reposition
              When a creature makes a melee attack against you and
              misses, you may spend 2 focus points to move immediately
              up to 20 feet without provoking opportunity attacks.
              Scatter Petals
              After you take an attack on your turn and use your bonus
              action to make an additional attack with an off-hand weapon,
              you may expend 1 focus point each time you make another
              weapon attack with your primary weapon to take an
              additional off-hand attack.
Francesco Rizzo (Order #38778196)
              Way of Rust                                                        Fearful Surge
                                                                                 Whenever you use your dragon surge, you may spend an
              Not known for one particular individual, the Way of Rust is a      additional focus point to emanate an aura of fear as well. All
              heretical school of combat that begins with conjuring up or        creatures within 20 feet of you who can see or hear you must
              hunting down a rust spirit, trapping it within a weapon, and       attempt a Wisdom saving throw. On a failure they are
              plunging it into one's body. This binds the spirit, a yokai that   frightened of you for 1 minute. Creatures frightened this way
              feasts off metal, into the body and creates a symbiotic            reattempt the Wisdom save at the end of their turn, ending
              relationship that turns both into a living weapon.                 the effect on a success. If a creature succeeds on either
                 This rust spirit inhabits the blood and muscles of its host,    saving throw they become immune to your fearful surge for
              hungering constantly for metal. It acts to preserve itself and     24 hours.
              its host as best it can, but neither the wielder nor the spirit
              can force the other into action. It hungers not only for metal,    Cellular Rust
              but for the iron in the blood of other creatures.                  6th level Rust feature
                 The longer a creature lives bound to this spirit, the more         Affected by the rust within it, your body becomes partially
              mechanical and jaded they become until their sense of self         metallic and develops rust patches. You gain resistance to
              seems to almost evaporate entirely.                                necrotic and poison damage, have advantage on saving
              Way of Rust Features                                               throws against being poisoned, and you add your proficiency
                Level Features
                                                                                 bonus to any Strength-based ability or skill check you make.
                                                                                 If you have proficiency in any Strength-based skill check you
                 3rd     Eroding Attribute, Focus Techniques                     instead double your proficiency bonus for that check (unless
                 6th Cellular Rust                                               you already were).
                11th Body of Steel                                               Body of Steel
                14th Overedge Erosion                                            11th level Rust feature
                17th Withering Despolitation
                                                                                   The rust spirit within you allows you to conjure up
                                                                                 weapons made of rusty metal with a blood-like tinge. At will,
                                                                                 you can create these magic weapons in your hands, which
              Eroding Attribute                                                  shatter after being used to make an attack. If they leave your
              3rd level Rust feature                                             possession they immediately crumble to dust or break apart.
                 Your melee weapons drink deep of the blood of fallen              You can summon up any type of melee weapon you are
              enemies. Whenever you reduce a hostile creature to 0 hit           proficient with as long as they have a metal component, and
              points on your turn with a weapon attack, you can                  these versions have the same damage die and properties as a
              immediately make another attack with the same weapon               regular version of that weapon, with the following exceptions:
              against another creature within reach.
                 That attack and all other attacks you make with that               These magic weapons have a +1 bonus to attack and
              weapon until the start of your next turn gain a +1 bonus to           damage rolls. You cannot create weapons that emulate
              their attack and damage rolls. You can gain this bonus to             magical effects.
              attack and damage rolls a number of times per round up to             When you deal damage with these weapons, you roll one
              your proficiency bonus, which is also the number of times             more of the weapon's damage die again and add that
              you can make additional attacks this way.                             much necrotic damage to the result.
                                                                                    If a creature casts a spell or uses a feature that damages
              Focus Techniques                                                      or affects weapons (such as heat metal), you can destroy
              3rd level Rust feature                                                the rust weapon (no action required) before the effect
                You learn the following focus techniques:                           occurs.
                                                                                    If you create a weapon with the thrown property and use it
              Detoxify                                                              to make a ranged weapon attack, the weapon can only be
              You use your control over your ki to clear your mind and body.        thrown up to its normal range, and if thrown up to its long
              On your turn you may spend 1 focus point to immediately end           range it will crumble to dust before reaching the target.
              an effect causing you to be paralyzed, charmed, poisoned,
              frightened, or stunned.
              Exemplary Deflection
              As a reaction to a weapon attack you can see hitting you, you
              may spend 1 focus point to reduce the damage from the
              attack to half.
Francesco Rizzo (Order #38778196)
              Overedge Erosion
              14th level Rust feature
                 The rust within your body has become a parasite that
              hungers for more metal to feast upon. You gain the ability to
              perform one of the following two actions whenever you make
              a weapon attack:
              Eroded Power Strike. Once per turn, when making an
              attack with a non-magical weapon made of metal, you can
              allow the rust within you to devour part or all of it in
              exchange for a burst of strength. You roll 1d6 and add it to
              the result. After the attack resolves that weapon is rusted, and
              suffers a permanent -1 penalty to attack rolls. Once a weapon
              has suffered this penalty an amount of times equal to half the
              maximum result of its highest damage die, it is destroyed.
                 Alternatively, you can choose to destroy it entirely on the
              first use, in which case the bonus to the attack roll is 1d10. If
              the weapon used for this feature is made of adamantine you
              have advantage on the attack roll.
                 If you use this feature with a piece of non-magical
              ammunition the bonus is only 1d4, and the ammunition is
              destroyed after the first use. You cannot use a weapon
              created using your body of steel feature for this effect.
              Steel Devourer. If you are attacking a creature that is
              wielding a non-magical weapon or armor and deal damage
              with the attack, you can have the rust attempt to consume
              their equipment. Choose one non-magical piece of armor or a
              weapon they possess that is made of metal, but not
              adamantine. Your target must make a Dexterity saving throw
              against your focus technique DC to avoid the effect.
                 If they fail, any armor class bonus the item grants is
              reduced by 1, and damage rolls with it suffer a -1 penalty. If
              the equipment's armor class bonus is reduced to 0 or the
              weapon's damage penalty equals half or more of the weapon's
              damage die (for example, 4 or higher for a weapon that deals
              1d6) the equipment is destroyed.
              Withering Despoliation
              17th level Rust feature
                Your skills sharpen and your weapons leave a rust-like
              residue upon all things they strike. This rust enters into their
              skin and blood, rotting it away instantly as it tries to consume
              the wounded As a bonus action on a turn when you made at
              least at least one creature with a weapon attack, you may
              spend 2 focus points to aggravate rust particles left behind by
              your attack.
                All creatures that you hit during your turn must make a
              Constitution saving throw against your focus technique DC.
              On a failed save they each take 1d10 necrotic damage for
              each time you hit them. A creature that fails is also poisoned
              by the rust until the end of your next turn.
Francesco Rizzo (Order #38778196)
              Way of Tadakatsu                                                     Thunder Joust
                                                                                   When you move 10 or more feet toward a creature in a
              The Way of Tadakatsu takes lessons from a powerful,                  straight line, you can spend 1 focus point to gain advantage
              bombastic military general who never received a single               on the next weapon attack you make against them this turn. If
              wound during his career. A Sword Saint who threw himself             you hit with this attack, and the target is no more than one
              into battle after battle in a long, perilous war in service to his   size category larger than you, the target must make a
              lord; he is a paragon of endurance and might. Those who              Strength saving throw. On a failure the creature is knocked
              follow in his path study stories about his legendary spear,          prone.
              which he would raise high into the air while charging forward
              on his trusted mount.                                                Rally and Conquer
                 His teachings grant skills necessary to support allies, fight     6th level Tadakatsu feature
              against large groups of soldiers, wield large powerful                 Whenever you hit a creature with a melee weapon attack,
              weapons with ease, and survive killing blows. By the time a          you knock them off-center somewhat, stealing their attention
              warrior masters this path, they can reduce their opponent's          you using aggressive tactics. As long as that creature stays
              defenses and shrug off weapon strikes as long as they know           within your attack range with that weapon, your allies can roll
              they're coming. These warriors will more than likely find            1d4 and add it to the result of any attack rolls they make
              themselves seeking glory and adoration, enjoying the roar of         against them until the start of your next turn.
              a crowd and the thrill of combat.                                      Your allies do not benefit from this effect if you are
              Way of Tadakatsu Features
                                                                                   incapacitated or blinded.
               Level Features
                                                                                   Enduring Bulwark
                3rd Fighting Style: Great Weapon Fighting, Focus                   11th level Tadakatsu feature
                    Techniques                                                       When you would be reduced to 0 hit points by damage, you
                6th Rally and Conquor                                              can spend 1 or more focus points to drop to 1 hit point
                                                                                   instead. You gain temporary hit points equal to 1d6 per focus
               11th Enduring Bulwark                                               point you spend.
               14th Rising Dragonfly                                                 You can use this feature once per short or long rest.
               17th Unslayable
                                                                                   Rising Dragonfly
                                                                                   14th level Tadakatsu feature
              Fighting Style: Great Weapon Fighting                                   For a single attack each turn, you can treat your saint
              3rd level Tadakatsu feature                                          weapon as if it has the thrown (range 50/150 feet)
                 When you roll a 1 or 2 on a damage die for an attack made         property.When you make this attack, you cause the weapon to
              with a melee weapon, you can re-roll the die and must use the        transform magically into a spear-like form, though it keeps its
              new result. The weapon must have the two-handed or                   properties, damage dice, damage types, and magical effects.
              versatile property and be wielded two-handed for you to gain            Whenever this attack hits it deals an extra 1d12 damage,
              this benefit.                                                        then quickly snaps back to you to transform into its regular
                 If another feature gives you the option of taking another         form. You can make additonal attacks this way each turn if
              fighting option you cannot take the great weapon fighting            you spend 1 focus point each time you do.
              option again.                                                           The creature this weapon hits is struck by a cutting wave of
              Focus Techniques
                                                                                   energy that weakens them momentarily, forcing them to
              3rd level Tadakatsu feature                                          make a Constitution saving throw against your focus
                You learn the following focus techniques:                          technique DC. If the creature fails, its armor class is reduced
                                                                                   by 1d4 + 1 until the start of your next turn. During this period
              Blasting Spear                                                       it cannot be reduced further this way.
              When you make a melee attack with a weapon that deals                Unslayable
              piercing damage, you may spend 2 focus points to forgo the           17th level Tadakatsu feature
              attack roll. Instead, all creatures in a 30-foot-long, 5-foot-wide      You become almost untouchable, shrugging off blows with
              line originating from you make a Dexterity saving throw,             vigor and strength. As long as you aren't incapacitated,
              taking the weapon's damage on a failed save or half as much          whenever you take bludgeoning, piercing, or slashing damage
              on a successful one.                                                 you take 10 fewer points. This reduction does not stack with
              Majestic                                                             other effects granting a similar reduction.
              On your turn, you may spend 2 focus points as a bonus action            You gain proficiency in Constitution saving throws.
              to have all attacks made against you be made with
              disadvantage until the start of your next turn.
Francesco Rizzo (Order #38778196)
                                    Way of Tomoe
                                    This path of devotion follows after a legendary swordsman
                                    who refined their skills as a bowman to a point past
                                    perfection. Their prevailing myth is of challenging a god of
                                    lightning and succeeding in impressing them, and was thus
                                    granted the power of the storm. Those who follow their path
                                    learn to manifest this lightning and train their eyes to a point
                                    past perfection. At a range these swordsmen are unmatched.
                                       Stories of the legendary swordsman Tomoe speak of them
                                    as a tragic figure who always conquered the battlefield, but
                                    lost out on love and fulfillment in return. In exchange for the
                                    power of lightning, those who take on this path solemnly
                                    accept that they accept Tomoe's karma onto themselves as
                                    well.
                                    Way of Tomoe Features
                                     Level Features
                                      3rd Fighting Style: Archery, Focus Techniques
                                      6th Thunder Lotus, Eyes of the Saint
                                     11th Raikou Bombardment
                                     14th Lightning Blossom Stance
                                     17th Arrows of the End
                                    Fighting Style: Archery
                                    3rd level Tomoe level
                                       You gain a +2 bonus to attack rolls you make with ranged
                                    weapons.
                                       If another feature gives you the option of taking another
                                    fighting option you cannot take the archery option again.
                                       You ignore the loading quality of weapons with which you
                                    are proficient, and drawing a weapon with the thrown
                                    property is a free action as long as you immediately throw
                                    that weapon as part of an attack.
                                    Focus Techniques
                                    3rd level Tomoe feature
                                      You learn the following focus techniques:
                                    Majestic
                                    On your turn, you may spend 2 focus points as a bonus action
                                    to have all attacks made against you be made with
                                    disadvantage until the start of your next turn.
                                    Rise Up, Soar Far
                                    You can spend 1 focus point to be able to make high jumps
                                    and long jumps on that turn without having to move
                                    beforehand. You gain an additional 10 feet of movement that
                                    can only be used for these jumps.
                                    Wind Chain
                                    When you make a melee weapon attack, you may spend 1
                                    focus point to extend the range of the attack to 30 feet. All
                                    weapon attacks with the same weapon may benefit from this
                                    effect until the end of your turn. These attacks are treated as
                                    melee attacks.
Francesco Rizzo (Order #38778196)
              Thunder Lotus                                                        As a bonus action on your turn, you can designate a
              6th level Tomoe feature                                            creature within your ranged weapon's range to protect from
                 Whenever you hit with an attack using a weapon you are          harm as long as you're proficient with it. Once per turn before
              proficient with, you may spend 2 focus points to charge the        the start of your next turn, if any creature attacks your
              attack with lightning and unleash it. You may also choose to       protected target you may make one ranged attack against that
              spend extra focus points equal to or less than half your           creature which resolves before theirs. If you hit, you deal
              proficiency bonus (rounded up).                                    weapon damage as normal and the creature has
                 The target must make a Dexterity saving throw against           disadvantage on any more attacks they make until the start of
              your focus technique DC. If they fail, they take 2d8 lightning     their next turn.
              damage (plus 1d8 lightning damage for each extra focus
              point you spent). If the creature is wearing metal armor they
              have disadvantage on the Dexterity saving throw.
                 If the weapon used is your saint weapon, this effect deals
              an additional 1d12 lightning damage.
              Eyes of the Saint
              6th level Tomoe feature
                 When you make a ranged attack you do not suffer
              disadvantage from creatures being within 5 feet of you or
              from firing at the weapon's long range.
                 You score a critical hit with a ranged weapons attack on a
              d20 roll of 19 or 20, and when you score a critical hit you roll
              one of the weapon's damage dice and add it to the damage
              roll.
              Raikou Bombardment
              11th level Tomoe feature
                 As an action on your turn, you can spend 3 focus points to
              arm a ranged weapon you’re holding with spiritual lightning
              for 1 minute, firing bolts from it instead of ammunition.
              When you do so, the weapon’s damage is lightning instead of
              its normal damage type.
                 While your weapon is armed with this lightning, you may
              use your action to choose a space within the normal range of
              the weapon. All creatures in a 15-foot-radius sphere centered
              on the space must make a Dexterity saving throw against
              your focus technique DC. Any creature that fails takes
              lightning damage equal to 1d10 + the weapon's damage dice,
              or half as much on a successful one. You may do this action
              as part of the action of arming the weapon.
                 Any creature that fails their saving throw by 5 points or
              more is stunned until the end of their next turn.
              Lightning Blossom Stance
              14th level Tomoe feature
                 You are resistant to lightning damage.
                 When you hit a given creature with a weapon attack for the
              first time since the start of your most recent turn, that attack
              deals extra lightning damage equal to 1d8 + half your Sword
              Saint level.
              Arrows of the End
              17th level Tomoe feature
                Whenever score a critical hit with ranged weapon attacks
              on a d20 result of 18, 19, or 20, and when you score a critical
              hit, you roll three more of the weapon's damage dice and add
              them to the result.
Francesco Rizzo (Order #38778196)
              Way of Yamato                                                      Improved Critical
              The wielder of the legendary katana, Yamato was a                  6th level Yamato feature
              swordsman obsessed with power and status. They honed                 Your weapon attacks score a critical hit on a roll of 19 or
              their fighting style so that their opponents would be cut down     20.
              by a flurry of strikes before they could realize they had even     Mirage Dash
              been struck. Those who follow the teachings left behind by         6th level Yamato feature
              this swordsman are devoted to becoming killing machines,              When you take the Dash action and move at least 10 feet,
              focused on delivering instant killing blows and striking with      you can quickly strike a creature you pass, making a single
              every movement they make.                                          melee weapon attack against any creature who exits your
              Way of Yamato Features                                             attack range for the first time on that turn. If a creature you
               Level Features
                                                                                 hit with this weapon attack attempts to hit you with an
                                                                                 opportunity attack on the same turn, they have disadvantage
                 3rd Fighting Style: Dueling, Focus Techniques                   on the attack. If you move by any other means (such as
                 6th Improved Critical, Mirage Dash                              climbing, teleporting, swimming, etc) or take an action of any
                11th Angelus Vortex
                                                                                 kind, you must move 10 feet again before making further use
                                                                                 of this feature.
                14th Judgement Cut
                17th One Thousand Cuts                                           Angelus Vortex
                                                                                 11th level Yamato feature
              Fighting Style: Dueling
                                                                                    When you score a critical hit with your saint weapon or a
              3rd level Yamato feature                                           one-handed weapon, you quickly unleash a flurry of small
                 When you are wielding a melee weapon in one hand and            slashes, assaulting every opening you can see in the blink of
              no other weapons, you gain a +2 bonus to damage rolls with         an eye. Your target suffers from these wounds for 1 minute,
              that weapon.                                                       during which time they take slashing damage at the start of
                 If another feature gives you the option of taking another       each of their turns equal to one of the damage dice of the
              fighting option you cannot take the dueling option again.          weapon you hit them with.
                                                                                    At the end of each of the creature's turns, they make a
              Focus Techniques
                                                                                 Constitution saving throw against your focus technique DC,
              3rd level Yamato feature                                           ending the effect on a success. The effect also ends if the
                You learn the following focus techniques:                        creature receives magical healing, but the amount they regain
                                                                                 is halved.
              Blue Crescent
              When you make a melee weapon attack with a weapon that             Judgement Cut
              deals slashing damage, you may spend 2 focus points to             14th level Yamato feature
              instead attack all creatures within range with the same               The first time on your turn you hit any given creature with a
              weapon.                                                            weapon attack using your saint weapon, you can teleport in a
                You roll a separate attack and damage roll for each              hasty ghost-like manner to any unoccupied space within 15
              creature within range. Effects that trigger on attack rolls such   feet of them. This movement does not count against your
              as smites, sneak attack, etc must be applied to each attack        movement speed on this turn.
              made this way seperately.                                             Each time you use this feature, then hit a new creature as
                                                                                 part of that Attack action, your saint weapon deals an extra
              Iaijutsu                                                           one of its weapon die on the attack’s damage result. Only
              If you are surprised on your turn, you may spend 2 focus           attacks that are part of the same Attack action benefit from
              points to no longer be surprised and take your turn normally.      this extra damage.
              Wind Chain                                                         One Thousand Cuts
              When you make a melee weapon attack, you may spend 1               17th level Yamato feature
              focus point to extend the range of the attack to 30 feet. All        When you make a weapon attack with a one-handed melee
              weapon attacks with the same weapon may benefit from this          weapon or your saint weapon on your turn, you can
              effect until the end of your turn. These attacks are treated as    momentarily enter an accelerated state of mind and body. You
              melee attacks.                                                     may expend 6 focus points to make an attack that strikes
                                                                                 many times simultaneously. If your attack hits, you can roll
                                                                                 your weapon damage against the target creature as if you had
                                                                                 hit them a number of times equal to your Dexterity modifier.
                                                                                   This damage is dealt as if it were all one weapon attack for
                                                                                 the purposes of reactions, damage reduction, damage
                                                                                 thresholds, etc. If you score a critical hit with this attack it
                                                                                 does not add extra damage die, but instead the attack deals
                                                                                 maximum damage.
Francesco Rizzo (Order #38778196)
              Focus Techniques
              Blasting Spear                                                      Reposition
              When you make a melee attack with a weapon that deals               When a creature makes a melee attack against you and
              piercing damage, you may spend 2 focus points to forgo the          misses, you may spend 2 focus points to move immediately
              attack roll. Instead all creatures in a 30-foot-long, 5-foot-wide   up to 20 feet without provoking opportunity attacks. (Paths:
              line originating from you make a Dexterity saving throw,            Musashi)
              taking the weapon's damage on a failed save or half as much         Rise Up, Soar Far
              on a successful one. (Path: Tadakatsu)                              You can spend 1 focus point to be able to make high jumps
              Blue Crescent                                                       and long jumps on that turn without having to move
              When you make a melee weapon attack with a weapon that              beforehand. You gain an additional 10 feet of movement that
              deals slashing damage, you may spend 2 focus points to              can only be used for these jumps (Path: Tomoe)
              instead attack all creatures within range with the same             Scatter Petals
              weapon.                                                             After you take an attack on your turn and use your bonus
                You roll a separate attack and damage roll for each               action to make an additional attack with an off-hand weapon,
              creature within range. Effects that trigger on attack rolls such    you may expend 1 focus point each time you make another
              as smites, sneak attack, etc must be applieed to each attack        weapon attack with your primary weapon to take an
              made this way seperately. (Path: Yamato)                            additional off-hand attack. (Path: Musashi)
              Detoxify
                                                                                  Scorpion Mark
              You use your control over your ki to clear your mind and body.      When you hit a creature with a melee weapon attack, you
              On your turn, you may spend 1 focus point to immediately            may spend 2 focus points to mark them as your primary
              end an effect causing you to be paralyzed, charmed, poisoned,       target, analyzing their movements and gaining a supernatural
              frightened, or stunned. (Path: Rust)                                awareness of their intentions. For up to 1 hour you cannot be
              Exemplary Deflection                                                surprised by the creature, they cannot gain advantage on any
              As a reaction to a weapon attack you can see hitting you, you       attack against you, and you have advantage on all Wisdom
              may spend 1 focus point to reduce the damage from the               (Perception) or Wisdom (Survival) checks you make to track
              attack to half. (Paths: Musashi, Rust)                              or follow them. If you hit them with a weapon attack during
                                                                                  this time you deal an additional 1d8 damage. You must
              Fearful Surge                                                       concentrate on this effect as if it were a spell. (Paths: Ghost)
              Whenever you use your dragon surge, you may spend an                Severance
              additional focus point to emanate an aura of fear as well. All
              creatures within 20 feet of you who can see or hear you must        When you hit a creature with a melee weapon attack, you
              attempt a Wisdom saving throw. On a failure they are                may spend 2 focus points to force them to roll a Constitution
              frightened of you for 1 minute. Creatures frightened this way       saving throw. On a failure, the target is dealt a wound that
              reattempt the Wisdom save at the end of their turn, ending          causes them to suffer disadvantage on all of their attack rolls
              the effect on a success. If a creature succeeds on either           for the rest of the encounter. At the end of each of their turns
              saving throw they become immune to your fearful surge for           they repeat the saving throw, ending the effect on a success.
              24 hours. (Path: Rust)                                              (Paths: Ghost, Muramasa)
              Heel Cut                                                            Thunder Joust
              When you hit a creature that is large or smaller with a melee       When you move 10 or more feet toward a creature in a
              weapon attack, you may spend 1 focus point to force them to         straight line you can spend 1 focus point to gain advantage on
              make a Strength saving throw. On a failure the creature is          the attack roll. If you hit, and the target is no more than one
              knocked prone. (Paths: Ghost)                                       size category larger than you, the target must make a
                                                                                  Strength saving throw. On a failure the creature is knocked
              Iaijutsu                                                            prone. (Path: Tadakatsu)
              If you are surprised on your turn, you may spend 2 focus            Wind Chain
              points to no longer be surprised and take your turn normally.
              (Path: Yamato)                                                      When you make a melee weapon attack, you may spend 1
                                                                                  focus point to extend the range of the attack to 30 feet. All
              Majestic                                                            weapon attacks with the same weapon may benefit from this
              On your turn, you may spend 2 focus points as a bonus action        effect until the end of your turn. These attacks are treated as
              to have all attacks made against you be made with                   melee attacks. (Paths: Tomoe, Yamato)
              disadvantage until the start of your next turn. (Path:
              Tadakatsu, Tomoe)
Francesco Rizzo (Order #38778196)
              Multiclassing
              Multiclassing Requirements
              To multiclass into the Sword Saint, you must have at least 15
              in Dexterity or Wisdom, and at least 13 in the other.
              Multiclassing Proficiences
              When you multiclass into it you gain proficiency with light
              armor, medium armor, shields, simple weapons, and martial
              weapons.
Francesco Rizzo (Order #38778196)
Francesco Rizzo (Order #38778196)
Francesco Rizzo (Order #38778196)