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New Outfits - Walkers

This document describes various weapons and vehicles that can be mounted or equipped on vehicles and walkers. It provides details on over 20 different ranged and melee weapons that have attributes like damage levels, ranges, and ammunition capacities. It also lists over 15 different types of walkers, which are humanoid robots, and specifies their attributes like size, speed, armor, and weapon carrying capacity.

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0% found this document useful (0 votes)
25 views3 pages

New Outfits - Walkers

This document describes various weapons and vehicles that can be mounted or equipped on vehicles and walkers. It provides details on over 20 different ranged and melee weapons that have attributes like damage levels, ranges, and ammunition capacities. It also lists over 15 different types of walkers, which are humanoid robots, and specifies their attributes like size, speed, armor, and weapon carrying capacity.

Uploaded by

erasedata232
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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/// Vehicular Weapons

//// Weapons mainly used by loading them onto vehicles. Unless otherwise stated,
vehicle weapons use the <Ranged> skill.

(Triumph) Burst Pillar [Buy: 28/7] [Hide: -/-4] [Attack: I+13] [Parry: -] [Range:
Short~Long] [Hack: 18] [Slot: Vehicle]
- A compact missile launcher with a sophisticated electronic sight. It can
accurately target a foe even during furious fighting.

(Iwasaki) Ibuki [Buy: 19/8] [Hide: -/-3] [Attack: I+8] [Parry: -] [Range:
Short~Medium] [Hack: 15] [Slot: Vehicle]
- A flamethrower. This weapon's attacks are [Target: Area].

(Triumph) Cyclone [Buy: 25/10] [Hide: -/-3] [Attack: P+13] [Parry: -] [Range:
Medium~Long] [Hack: 17] [Slot: Vehicle]
- A massive gatling gun made to be mounted on tanks. Due to its limited range of
motion, it cannot attack effectively at short range. FA3, and does not become {Out
of Ammo} when used to make Full-Auto Attacks.

(Iwasaki) Ryouhou [Buy: 29/12] [Hide: -/-4] [Attack: I+15] [Parry: -] [Range:
Medium] [Hack: 19] [Slot: Vehicle]
- An anti-materiel rocket launcher. This weapon can be used only 3 times per Act.

Skipped 3 ranged weapons that cost from 30-500 EXP.

(Iwasaki) Shakushi [Buy: 18/5] [Hide: -/-3] [Attack: I+7] [Parry: -] [Range: Close]
[Hack: 15] [Slot: Walker]
- A replacement manipulator for Walkers that can superheat enemies it grabs. This
weapon uses the <Melee> skill.

(Iwasaki) Kouga [Buy: 17/5] [Hide: -/-3] [Attack: S+6] [Parry: 1] [Range: Close]
[Hack: -] [Slot: Walker]
- A Walker-sized knife. Although useful to have at hand, it is not particularly
effective on the battlefield. This weapon uses the <Melee> skill.

(Chihaya) Metal Zapper [Buy: 20/7] [Hide: -/-3] [Attack: S+9] [Parry: 2] [Range:
Close] [Hack: 16] [Slot: Walker]
- A huge sword just the right size to be held in a Walker hand. It has no special
abilities, but is sturdy and reliable. This weapon uses the <Melee> skill.

(Iwasaki) Gantetsukon [Buy: 21/9] [Hide: -/-3] [Attack: I+11] [Parry: 3] [Range:
Close] [Hack: 15] [Slot: Walker]
- A giant hammer that relies on the power of the Walker wielding it to smash its
point of impact. This weapon uses the <Melee> skill.

(Triumph) Gigantower [Buy: 25/10] [Hide: -/-3] [Attack: I+5] [Parry: 6] [Range:
Close] [Hack: 18] [Slot: Walker]
- A Walker-sized shield. This weapon uses the <Melee> skill.

(Triumph) Testarossa [Buy: 30/15] [Hide: -/-3] [Attack: S+10] [Parry: 0] [Range:
Close] [Hack: 16] [Slot: Walker]
- A large pilebunker that lets you drive a stake into your enemy. By using a Minor
Action, the Attack Mod of this weapon changes to P+13. This weapon uses the <Melee>
skill.

(Chihaya) Exclude [Buy: 19/6] [Hide: -/-2] [Attack: P+9] [Parry: -] [Range:
Short~Medium] [Hack: 15] [Slot: Walker]
- A rifle designed to be equipped by Walkers. Excellently balanced, it is used by
most of the world's militaries. Full-Auto Capable, FA3.
(Chihaya) Long Buster [Buy: 20/7] [Hide: -/-4] [Attack: P+9] [Parry: -] [Range:
Short~Long] [Hack: 20] [Slot: Walker]
- A rifle made to hit targets at a long distance, and equipped with upgraded anti-
hacking measures.

(Triumph) Assailant [Buy: 32/15] [Hide: -/-4] [Attack: P+11] [Parry: -] [Range:
Short~Long] [Hack: 19] [Slot: Walker]
- A Walker rifle with high attack power. Due to its steep cost, it does not often
appear on the market. Full Auto Capable, FA3.

(Triumph) Roll Blast [Buy: 29/10] [Hide: -/-4] [Attack: I+15] [Parry: -] [Range:
Close] [Hack: 13] [Slot: Walker]
- A weapon consisting of a wire that embeds itself in the target and electrifies
them. Although it is deadly, it can only be used once. This Weapon can only be used
to attack 1 time per Act.

================================================================================
Walkers
- Walkers are humanoid robots that are controlled using a TRON-like interface. In
recent years, smaller size models have become a frequent sight on the city streets.
When making an attack with a Walker, you can use either <Operate> or <Melee>.
================================================================================

(Triumph) Guarder [Buy: 10/3] [Hide: -/-2] [Attack: I+4] [SF: 1] [Armor (S/P/I):
2/2/4] [Control: -1] [Seating: 1] [Capacity: 2] [Hack: 14] [Slot: Operator]
- A 5-meter-tall police walker. Though its speed and carrying capacity are very
modest, its cheap parts and easy maintainence make it a mainstay of corporate and
private security.

(Chihaya) Fine Trainer [Buy: 22/7] [Hide: -/-2] [Attack: I+4] [SF: 1] [Armor
(S/P/I): 4/3/5] [Control: -2] [Seating: 2] [Capacity: 2] [Hack: 16] [Slot:
Operator]
- A 10-meter-tall practice walker. Due to its safety, it is typically used to train
novice pilots.

(Charmer) Artis [Buy: 18/8] [Hide: -/-2] [Attack: I+6] [SF: 1] [Armor (S/P/I):
3/3/6] [Control: -1] [Seating: 1] [Capacity: 2] [Hack: 17] [Slot: Operator]
- A Walker made for the stage, with sophisticated light and sound systems built in.
Not designed for battle in any sense.

(Triumph) Turret Wolf [Buy: 29/10] [Hide: -/-3] [Attack: I+5] [SF: 2] [Armor
(S/P/I): 3/3/4] [Control: -1] [Seating: 1] [Capacity: 3] [Hack: 18] [Slot:
Operator]
- The most common Walker used for patrolling city streets worldwide. It is 4 meters
in size and equipped with rollers for high-speed movement. Due to the fetal
position its pilots must assume for maximum protection, it's nicknamed the "Iron
Coffin" by its pilots.

(Chihaya) Oryol [Buy: 31/14] [Hide: -/-3] [Attack: I+4] [SF: 2(3)] [Armor (S/P/I):
5/5/7] [Control: -1] [Seating: 2] [Capacity: 4] [Hack: 19] [Slot: Operator]
- A transformable walker sold by Chihaya. By using a Minor Action, the SF can be
changed to the second number listed.

(Triumph) Tataricus [Buy: 30/15] [Hide: -/-3] [Attack: P+4] [SF: 2] [Armor (S/P/I):
6/7/8] [Control: -1] [Seating: 3] [Capacity: 5] [Hack: 20] [Slot: Operator]
- One of Triumph's latest Walkers, which strikes an excellent balance between
speed, defense and carrying capacity. It has two large arms for use in combat, and
has been rapidly adopted by the North American militaries.
(Chihaya) Trance Leg [Buy: -/15] [Hide: -/-4] [Attack: I+5] [SF: 1] [Armor (S/P/I):
8/8/10] [Control: -2] [Seating: 21] [Capacity: 4] [Hack: 18] [Slot: Operator]
- A multi-legged walker with the ability to trample anything. Typically used to
carry large amounts of people.

(Wako) Line Runner [Buy: 32/16] [Hide: -/-3] [Attack: I+4] [SF: 2] [Armor (S/P/I):
3/2/4] [Control: -1] [Seating: 1] [Capacity: 5] [Hack: 18] [Slot: Operator]
- A racing walker sold by Wako. It has an aerodynamic form that minimizes drag.
Most people heavily customize theirs and it's not uncommon to see one being worked
on in a mechanic's workshop.

(Triumph) Poseidon [Buy: -/17] [Hide: -/-3] [Attack: S+5] [SF: 1(2)] [Armor
(S/P/I): 5/5/6] [Control: -1] [Seating: 1] [Capacity: 4] [Hack: 17] [Slot:
Operator]
- An amphibious Walker with a distinctive rounded shape. It uses talons to fight
and is effective in combat even on land. When underwater, the SF changes to the
second number listed.

(Triumph) Pluton [Buy: 33/18] [Hide: -/-3] [Attack: I+8] [SF: 1] [Armor (S/P/I):
9/7/11] [Control: -2] [Seating: 1] [Capacity: 6] [Hack: 18] [Slot: Operator]
- A heavy walker made for combat on the open battlefield. Due to its thick armor,
its movements are rather slow. The Operator takes -3 to their CS.

(Chihaya) Blast Bringer [Buy: 34/18] [Hide: -/-4] [Attack: I+8] [SF: 1] [Armor
(S/P/I): 7/6/11] [Control: -2] [Seating: 2] [Capacity: 4] [Hack: 16] [Slot:
Operator]
- A heavily armored walker made to wield cannons. If it equips the Vector IV, that
weapon does not consume any Capacity.

(Chihaya) Crusher [Buy: 36/18] [Hide: -/-4] [Attack: S+8] [SF: 2] [Armor (S/P/I):
4/5/5] [Control: -2] [Seating: 2] [Capacity: 4] [Hack: 18] [Slot: Operator]
- A walker designed for close-quarters combat. Its multitude of highly dexterous
alloy manipulators can wield any mounted weapon with ease.

(Iwasaki) Steel Giraffe [Buy: 35/20] [Hide: -/-3] [Attack: S+5] [SF: 2] [Armor
(S/P/I): 6/8/9] [Control: -1] [Seating: 2] [Capacity: 5] [Hack: 17] [Slot:
Operator]
- An odd walker that looks like a four-legged beast with stripes. Its unusual
design lends it extra stability. The Operator gains a +1 bonus to the <Result> of
Melee Checks.

Skipped 4 walkers that cost from 30-250 XP.

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