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Weapons

The document provides a comprehensive list of weapons categorized into melee and firearms, detailing their specifications such as accuracy, damage value, armor penetration, firing modes, recoil compensation, ammunition, availability, and cost. Each weapon is organized by type and sorted by price, offering a clear overview of options available for different combat scenarios. This resource serves as a reference for players or enthusiasts looking to understand weapon choices in a gaming context.

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0% found this document useful (0 votes)
11 views5 pages

Weapons

The document provides a comprehensive list of weapons categorized into melee and firearms, detailing their specifications such as accuracy, damage value, armor penetration, firing modes, recoil compensation, ammunition, availability, and cost. Each weapon is organized by type and sorted by price, offering a clear overview of options available for different combat scenarios. This resource serves as a reference for players or enthusiasts looking to understand weapon choices in a gaming context.

Uploaded by

ctlewis76
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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The list below compiles information from the core rulebook and major supplements, organized

by weapon category.

The stats provided are:

● Acc (Accuracy): The number of dice you can roll in addition to your skill and attribute.
● DV (Damage Value): The base damage of the weapon. (P) is Physical, (S) is Stun.
● AP (Armor Penetration): The amount of armor ignored by the attack.
● Mode: Firing modes available (SS: Single Shot, SA: Semi-Automatic, BF: Burst Fire, FA:
Full Auto).
● RC (Recoil Compensation): The amount of recoil compensated for by the weapon's
design.
● Ammo: Magazine capacity and type.
● Avail: Availability code. (R) is Restricted, (F) is Forbidden.
● Cost: The price in Nuyen (¥).

Melee Weapons
Sorted by price (lowest to highest).

Clubs

● Club: Acc 4, DV (STR+3)P, AP —, Avail —, Cost 30¥


● Sap: Acc 5, DV (STR+2)P, AP —, Avail 2, Cost 30¥
● Extendable Baton: Acc 5, DV (STR+2)P, AP —, Avail 4, Cost 100¥
● Staff: Acc 6, DV (STR+3)P, AP —, Avail 3, Cost 100¥
● Stun Baton: Acc 4, DV 9S(e), AP -5, Avail 6R, Cost 750¥
● Nemesis Arms Maul Stun Staff: Acc 6, DV 9S(e), AP -5, Avail 8R, Cost 1,000¥ (Run &
Gun)

Blades

● Knife: Acc 5, DV (STR+1)P, AP -1, Avail —, Cost 10¥


● Ceramic/Plasteel Knife: Acc 5, DV (STR+2)P, AP -1, Avail 4, Cost 75¥ (Hard Targets)
● Lapel Dagger: Acc 4, DV (STR+1)P, AP -1, Avail 5, Cost 100¥ (Chrome Flesh)
● Survival Knife: Acc 5, DV (STR+2)P, AP -1, Avail —, Cost 100¥
● Forearm Snap-Blades: Acc 4, DV (STR+2)P, AP -2, Avail 7R, Cost 200¥
● Victorinox Collapsible Hatchet: Acc 5, DV (STR+2)P, AP -1, Avail 4, Cost 250¥ (Hard
Targets)
● Combat Knife: Acc 6, DV (STR+2)P, AP -3, Avail 4, Cost 300¥
● Cougar Fine Shortblade: Acc 7, DV (STR+2)P, AP -1, Avail 5R, Cost 350¥ (Run &
Gun)
● Mortimer of London "Belgrave" Sword Cane: Acc 5, DV (STR+3)P, AP -2, Avail 8,
Cost 450¥ (Chrome Flesh)
● Sword: Acc 6, DV (STR+3)P, AP -2, Avail 5R, Cost 500¥
● Horizon-Flynn Rapier: Acc 7, DV (STR+2)P, AP -3, Avail 9R, Cost 500¥ (Run & Gun)
● Cougar Fine Longblade: Acc 7, DV (STR+3)P, AP -1, Avail 7R, Cost 600¥ (Run &
Gun)
● Sapphire Knife: Acc 5, DV (STR+2)P, AP -3, Avail 6R, Cost 900¥ (Hard Targets)
● Ares "One" Monosword: Acc 5, DV (STR+3)P, AP -3, Avail 8R, Cost 900¥ (Run &
Gun)
● Katana: Acc 7, DV (STR+3)P, AP -3, Avail 9R, Cost 1,000¥
● Vibro Knife: Acc 5, DV (STR+2)P, AP -2, Avail 6R, Cost 1,000¥ (Stolen Souls)
● Pole Arm: Acc 5, DV (STR+3)P, AP -2, Avail 6R, Cost 1,000¥
● Cougar Collapsible Spear: Acc 5, DV (STR+3)P, AP -2, Avail 14R, Cost 1,250¥ (Hard
Targets)
● Victorinox Memory Dagger: Acc 5, DV (STR+1)P, AP -2, Avail 14R, Cost 1,250¥ (Run
& Gun)
● Victorinox Memory Sword: Acc 5, DV (STR+2)P, AP -2, Avail 14R, Cost 1,500¥ (Run
& Gun)
● Vibro Sword: Acc 6, DV (STR+4)P, AP -2, Avail 8F, Cost 2,000¥ (Stolen Souls)
● Combat Axe: Acc 4, DV (STR+5)P, AP -4, Avail 12R, Cost 4,000¥
● Highland Forge Claymore: Acc 5, DV (STR+5)P, AP -5, Avail 14R, Cost 4,500¥ (Run &
Gun)

Exotic Melee Weapons

● Garrote: Acc 5, DV (STR+4)S, AP -6, Avail —, Cost 50¥ (Run & Gun)
● Bullwhip: Acc 6, DV (STR+1)P, AP +3, Avail 6, Cost 100¥ (Run & Gun)
● Collapsible Scythe: Acc 5, DV (STR+2)P, AP -2, Avail 16R, Cost 2,350¥ (Hard
Targets)
● Ares "Queen of Hearts" Monofilament Garrote: Acc 5, DV (STR+6)P, AP -8, Avail
18F, Cost 2,000¥ (Run & Gun)
● Ash Arms Combat Chainsaw: Acc 5, DV 8P, AP -4, Avail 6R, Cost 2,000¥ (Run &
Gun)
● Ash Arms Monofilament Chainsaw: Acc 5, DV 12P, AP -8, Avail 8R, Cost 7,500¥
(Run & Gun)
● Monofilament Whip: Acc 5(7), DV 12P, AP -8, Avail 12R, Cost 10,000¥

Firearms
Sorted by price (lowest to highest).

Tasers

● Yamaha Pulsar: Acc 4, DV 4S(e), AP -5, Mode SS, RC —, Ammo 4(m), Avail 1, Cost
180¥
● Defiance EX Shocker: Acc 4, DV 6S(e), AP -5, Mode SS, RC —, Ammo 4(m), Avail 1,
Cost 250¥

Hold-Out Pistols

● Streetline Special: Acc 4, DV 4P, AP —, Mode SA, RC —, Ammo 6(c), Avail 1R, Cost
120¥
● Walther Palm Pistol: Acc 4, DV 4P, AP —, Mode SS/BF, RC —, Ammo 2(b), Avail 1R,
Cost 180¥
● Fichetti Tiffani Needler: Acc 4, DV 5P(f), AP +3, Mode SA, RC —, Ammo 4(c), Avail
2R, Cost 1,000¥
Light Pistols

● Ares Light Fire 70: Acc 5, DV 4P, AP —, Mode SA, RC —, Ammo 16(c), Avail 1R, Cost
200¥
● Beretta 201T: Acc 5, DV 4P, AP —, Mode SA/BF, RC 1, Ammo 21(c), Avail 2R, Cost
210¥
● Taurus Omni-6: Acc 5, DV 4P/4S(e), AP —/ -5, Mode SA/SS, RC 1, Ammo 6(cy), Avail
1R, Cost 300¥
● Colt America L36: Acc 5, DV 4P, AP —, Mode SA, RC —, Ammo 11(c), Avail 1R, Cost
320¥
● Fichetti Security 600: Acc 5, DV 4P, AP —, Mode SA, RC —, Ammo 30(c), Avail 2R,
Cost 350¥
● Ares Light Fire 75: Acc 5, DV 4P, AP —, Mode SA, RC —, Ammo 16(c), Avail 2X, Cost
1,250¥

Heavy Pistols

● Remington Roomsweeper: Acc 4, DV 4P, AP -1, Mode SA, RC —, Ammo 8(m), Avail
2R, Cost 250¥
● Ares Viper Slivergun: Acc 5, DV 6P(f), AP +3, Mode SA/BF, RC —, Ammo 30(c), Avail
3X, Cost 380¥
● Ruger Super Warhawk: Acc 5, DV 6P, AP -1, Mode SS, RC —, Ammo 6(cy), Avail 1R,
Cost 400¥
● Colt Government 2066: Acc 4, DV 5P, AP -1, Mode SA, RC —, Ammo 14(c), Avail 2R,
Cost 425¥
● Browning Ultra-Power: Acc 4, DV 5P, AP -1, Mode SA, RC —, Ammo 10(c), Avail 1R,
Cost 640¥
● Ares Predator V: Acc 5, DV 5P, AP -1, Mode SA, RC —, Ammo 15(c), Avail 2R, Cost
725¥

Machine Pistols

● Ceska Black Scorpion: Acc 5, DV 4P, AP —, Mode SA/BF, RC 1, Ammo 35(c), Avail
2R, Cost 270¥
● Steyr TMP: Acc 5, DV 4P, AP —, Mode SA/BF/FA, RC —, Ammo 30(c), Avail 3R, Cost
350¥
● Ares Crusader II: Acc 5, DV 4P, AP —, Mode SA/BF, RC 2, Ammo 40(c), Avail 3R,
Cost 830¥

Submachine Guns

● Uzi IV: Acc 4, DV 4P, AP —, Mode BF, RC 1, Ammo 24(c), Avail 1R, Cost 450¥
● Colt Cobra TZ-120: Acc 4, DV 4P, AP —, Mode SA/BF/FA, RC 2, Ammo 32(c), Avail
2R, Cost 660¥
● HK-227: Acc 4, DV 4P, AP —, Mode SA/BF/FA, RC 1, Ammo 28(c), Avail 3R, Cost 730¥
● Ingram Smartgun X: Acc 5, DV 5P, AP —, Mode BF/FA, RC 2, Ammo 32(c), Avail 2R,
Cost 800¥
● SCK Model 100: Acc 5, DV 5P, AP —, Mode SA/BF, RC 1, Ammo 30(c), Avail 2R, Cost
875¥
● FN P93 Praetor: Acc 5, DV 5P, AP —, Mode SA/BF/FA, RC 1, Ammo 50(c), Avail 4X,
Cost 900¥
Assault Rifles

● AK-97: Acc 5, DV 6P, AP -1, Mode SA/BF/FA, RC —, Ammo 38(c), Avail 1R, Cost 950¥
● Colt M23: Acc 5, DV 6P, AP -1, Mode SA/BF/FA, RC —, Ammo 30(c), Avail 3F, Cost
1,200¥
● HK-416: Acc 5, DV 6P, AP -1, Mode SA/BF/FA, RC 2, Ammo 30(c), Avail 4R, Cost
2,000¥
● FN HAR: Acc 6, DV 7P, AP -2, Mode SA/BF/FA, RC 1, Ammo 30(c), Avail 8F, Cost
2,200¥
● Ares Alpha: Acc 5, DV 7P, AP -1, Mode SA/BF/FA, RC 2, Ammo 42(c), Avail 4X, Cost
2,650¥

Sniper Rifles

● Ruger 10/22: Acc 7, DV 5P, AP -1, Mode SS, RC —, Ammo 10(c), Avail 1R, Cost 350¥
● Remington 750: Acc 7, DV 7P, AP -2, Mode SS, RC 1, Ammo 5(m), Avail 4R, Cost
1,800¥
● Steyr Scout: Acc 8, DV 8P, AP -2, Mode SS, RC 1, Ammo 10(m), Avail 6R, Cost 2,100¥
● Barrett Model 122: Acc 8, DV 9P, AP -3, Mode SS, RC 2, Ammo 14(c), Avail 8F, Cost
4,000¥

Shotguns

● Defiance T-250: Acc 4, DV 7P, AP -1, Mode SS, RC —, Ammo 5(m), Avail 1, Cost 450¥
● Mossberg AM-CMDT: Acc 4, DV 8P, AP -1, Mode SS, RC 1, Ammo 10(c), Avail 4R,
Cost 700¥
● Remington 990: Acc 4, DV 8P, AP -1, Mode SA, RC —, Ammo 8(c), Avail 4R, Cost
800¥
● Franchi SPAS-24: Acc 4, DV 9P, AP -1, Mode SA/BF, RC 2, Ammo 24(c), Avail 6F,
Cost 2,000¥
● Auto-Assault 16: Acc 5, DV 9P, AP -1, Mode SA/BF/FA, RC 2, Ammo 32(c), Avail 8F,
Cost 4,000¥

Launchers & Cannons


Sorted by price (lowest to highest).

● Grenade Launcher (Underbarrel): Acc 3, DV Grenade, AP Grenade, Mode SS, RC —,


Ammo 1(m), Avail 6F, Cost 1,000¥
● Grenade Launcher (Standalone): Acc 3, DV Grenade, AP Grenade, Mode SS, RC —,
Ammo 1(m), Avail 8F, Cost 2,500¥
● Aztechnology Striker: Acc 3, DV Grenade, AP Grenade, Mode SA, RC —, Ammo
6(cy), Avail 12F, Cost 3,000¥
● Onotari Arms Ballista MML: Acc 5, DV Rocket/Missile, AP Rocket/Missile, Mode SS,
RC —, Ammo 1(m), Avail 18F, Cost 7,000¥
● Ares Thunderstruck Gauss Rifle: Acc 6, DV 12P, AP -6, Mode SS, RC —, Ammo
10(m), Avail 18F, Cost 15,000¥ (Run & Gun)
● Ogre Hammer SWS: Acc 5, DV 15P, AP -6, Mode SS, RC —, Ammo 4(m), Avail 20F,
Cost 25,000¥ (Run & Gun)
Bows & Crossbows
Sorted by price (lowest to highest).

● Light Crossbow: Acc 7, DV 5P, AP -1, Avail 2, Cost 300¥


● Medium Crossbow: Acc 6, DV 7P, AP -2, Avail 4R, Cost 500¥
● Heavy Crossbow: Acc 5, DV 10P, AP -3, Avail 6R, Cost 800¥
● Compound Bow: Acc 6, DV (STR+2)P, AP -1, Avail 4R, Cost 400¥
● Long Bow: Acc 7, DV (STR+1)P, AP -1, Avail 3, Cost 200¥

Exotic Ranged Weapons


Sorted by price (lowest to highest).

● Blowgun: Acc 5, DV 2S(t), AP —, Avail 1, Cost 20¥


● Grapple Gun: Acc 4, DV —, AP —, Avail 4R, Cost 500¥ (Run & Gun)
● SA Retiarius Net Gun: Acc 6, DV 0, AP —, Avail 7R, Cost 1,000¥ (Run & Gun)
● Ares Screech Sonic Rifle: Acc 6, DV 10S, AP -10, Avail 10F, Cost 2,500¥
● Aztechnology-Dassault Halcon de sangre: Acc 6, DV 10P, AP -1, Avail 16F, Cost
5,000¥ (Run & Gun)

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