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Tide and Tithe - 5e Adventure Book

This adventure involves a mermaid princess who has been kidnapped. The party must search for clues to determine where she has been taken and by whom. A kraken threatens to emerge from its underwater prison unless the terms of an ancient pact are upheld. The party assists Duke Marius in investigating the kidnapping and mysterious events unfolding beneath the sea.

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100% found this document useful (2 votes)
2K views12 pages

Tide and Tithe - 5e Adventure Book

This adventure involves a mermaid princess who has been kidnapped. The party must search for clues to determine where she has been taken and by whom. A kraken threatens to emerge from its underwater prison unless the terms of an ancient pact are upheld. The party assists Duke Marius in investigating the kidnapping and mysterious events unfolding beneath the sea.

Uploaded by

talanjones2000
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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AWAITING COVER

Adventure Overview P5LTFGC ODGKP


Many centuries ago, an evil archmage named
›GFK T VK T is an adventure designed for four Lord Gravon developed a fixation with the
characters of 5th level, and can be played as a powerful beings of the sea. Using his vast
one-shot or easily integrated into an ongoing magical knowledge, he began constructing a
campaign. ritual that would transform him from a man
A mermaid princess has been kidnapped! into a kraken - the mightiest of all aquatic
The party must search for clues to determine creatures.
where she’s been taken and by whom. A once- With the preparations nearly done, Gravon
quelled kraken threatens to return, unless abandoned his seaside manor and chose a new
the party can solve the mystery of a witch, an lair where he would debut his new form - the
ancient pact, and emergence of vampyric coral! underwater ruins of the Ebony Temple, a place
steeped in dark magic from ages past.
Adventure Background
KVGTNH TC
CNOMPFVGRTH With the prospect of Gravon's transformation
The ancient merfolk kingdom of Aquelia has endangering so many lives, the Aquelians
stood for thousands of years. It is now ruled sought a solution. This led to an unlikely alli-
by a royal family: King Therus, Queen Talia, ance with their once-sworn enemies: the sea
and their lone heir - Princess Nerida. They witches of the Moonless Night coven.
have always maintained an open and peaceful With a common enemy in sight, the witches
relationship with coastal cities of the surface. and the Aquelian rulership banded together. A
Their rule is just and fair - in keeping with the party consisting of the then-Queen Avanta, her
kingdom's timeless legacy. best merfolk soldiers, and a few of the Moon-
less Night sisters raced to the Ebony Temple.
They found that Gravon had already began the

DWPIGKCB
presents:

S V P O GW T F
GCTKFPV
For more information on this adventure, the Greenwold, and
the rest of the Dungeon in a Box campaign, check out our site:

CR T KI VtrtsDWPIGKCBL
Writer: Jameson McD aniel. Editors: Chad Skiles & D a vid Crennen. Lead
D e signer: D a vid Crennen. Cover art by Marko F iedler.

Dungeon In A Box is not affiliated, endorsed, or sponsored by Wiz-


ards of the Coast® or Hasbro®. Dungeons & Dragons®, and D&D®
are registered trademarks of Wizards of the Coast®.

2
lengthy ritual inside. With little time at their
disposal, Queen Avanta made a brave and des- Reading the Entries
perate decision: to sacrifice herself in order to This adventure references the three
trap Gravon inside the temple. She supplied her primary 5e sourcebooks–monster entries
royal blood as a powerful ritual component that are found in the MM, spells and rules for
the sea witches could use to form a circle of players are in the BHP and game rules &
binding runes around the Ebony Temple. treasure are found in the GMD .
The witches' ritual was completed just a • Monsters are listed in bold.
heartbeat after Gravon's transformation ritual • sl epS are listed in italics.
took hold. The commotion outside the temple
• srabediS like this, provide optional rules
caused Gravon to err in some of his final incan-
and supplemental adventure information.
tations, thus transforming him into a twisted
version of the great beast - not as large or
powerful, but imbued with strange powers. The
kraken was born - and imprisoned a moment However, the King and Queen were both inad-
later - inside the Ebony Temple. For a time. vertently slain during the botched kidnapping
attempt, so she has instead abducted Nerida,
V CGRTVHK the young princess. This betrays the terms she
The ritual was not permanent. To keep the agreed to with Captain Onyx, the Silver Sword’s
kraken imprisoned, a royal blood sacrifice leader - who had developed a secret love affair
would need to be made at the Ebony Temple with Nerida. With the princess captive, Exisa
again, once every century. The Aquelian King races to the Ebony Temple to pay the tithe, and
agreed to pass down the unfortunate respon- ensure that the wrath of the kraken is kept at
sibility to "pay the tithe" to each subsequent bay for another century.
generation. And so they did. Outside of the
royal family and the sea witches, practically no VHMPN
one knows the truth of their ancient pact - and Use the following plot hooks to compel the
the great evil it keeps at bay. player characters to participate in the adven-
This adventure takes place many centuries ture. Each player can have their own hook, or
later, in the wake of the tithe coming due. How- multiple characters can share the same one.
ever, King Therus is not one who puts much Descendant of Aquelia. Your character
stock in old legends, and has elected not to pay learns that they are a distant relative of the
the tithe. Exisa is a descendant of the Moonless royal bloodline. By successfully completing this
Night coven. She has realized something is quest, they will be given additional reward: a
amiss, and worries (correctly) that the ritual set of mariner’s breastplate (DMG, pg. 181).
is weakening, since she has seen the emergence Sunken Treasure. Your character knows
of vampyric coral plaguing the seas for the first that Duke Marius wants an adventuring party
time in ages. She intends to make sure that the to explore the ocean depths. Rumors suggest
tithe is paid - even if by force. She does not that treasure hordes lost to the sea have been
relish in this, but feels that it must be done to collected by pirates who live underwater. Per-
spare the rest of aquatic civilization from the haps you are just the one to take those items
destruction a freed kraken is sure to inflict. out of the scoundrels’ hands.
Wronged by the Coven. Your character has
G›L FBN been wronged by Moonless Night sea coven.
Exisa enlisted the help of The Silver Sword, a This adventuring opportunity also provides the
band of sharkfolk pirates, to help her abduct chance to seek out the sea witches and dole out
a member of the Aquelian family. Initially, she justice. You suspect they may even play a part
aimed to present King Therus as the offering. in whatever trouble is brewing down below.

3
VGDRIP Potion of the Amphibian
Wondrous item, uncommon (valued at
The party has been summoned to meet Duke 1,000 GP)
Marius (NG human noble) at the docks for a After being consumed, you grow small
quest opportunity. Read the following aloud: gills and fins. You are granted the
A nobleman in teal garments awaits you at ability to breathe and speak normally
the end of the pier, as a strong current crashes underwater for eight hours and can see
against the wooden beams. Worry is clear in as though you were on the surface.
his crystal-blue eyes, which contrast his dark,
sun-worn skin. "Thank you for coming," he says,
running a hand through his windswept salt- amphibian (see sidebar), and provides one for
and-pepper hair. "I fear our merfolk allies are each party member. Use the Skinny Minis and
in trouble..." battlemaps included in your box to stage the
following encounters. Each section begins with
Marius explains that he needs the party read-aloud text.
to investigate the underwater Aquelian Keep.
The royal family normally maintains corre- Coral Conundrum
spondence with their surface allies, but they
have gone eerily quiet for days now. He explains
that some believe that the royal family is cursed You descend deeper into the vast ocean. The
since they have lost many heirs over the last water is increasingly blue and dark the father
several centuries. While he does not subscribe you swim. Once the surface is far behind, you
to that theory, he admits that their silence is see the distant lumination of a large, luminscent
worrying, and that he needs protection in case bubble that surrounds the royal keep. Miles in
there is any danger below. the distance, you see small blips of glowing
He agrees to pay each party member 500 domed settlement under the kingdom’s rule. No
gp to accompany him as they investigate the signs of life stir around the keep.
matter. He consumes a potion a potion of the
The party can continue toward the Keep's
throne room. A character with a Passive per-
ception of 14 or higher notes that there are a
Vampyric Coral few dark clusters of coral (seelaroC ciypma V
In his kraken form, Lord Gravon has spent
sidebar) encasing lifeless fish along their path
his solitude contemplating revenge and
toward the Keep. If a character succeeds A DC
experimenting with dark magic. Long ago,
15 Intelligence (Arcana) check, or uses detect
he created vampyric coral by infecting
magic spell, they discern that necromancy is
and animating the natural environment
the nature of the magic, and that this coral
around him. Normally bound to the Ebony
seems to be leeching life away from the living
Temple, some clusters have emerged since
entities it envelopes. There is a 50% chance
the tithe has not been paid yet, weakening
that a character investigating the coral is tar-
the bonding ritual (see ale of tTh iÆ
e
geted by athgilb la roc ’s possession ability (see
pgs. 2-3).
pg. 10) after resolving the check.
The vampyric coral can possess other
Once the party swims close enough, they
living beings by symbiotically merging
find that the entrance to the throne was forced
with them (see stat block, pg. 10). A remove
open and can proceed inside.
curse spell can cure a thrall of the condi-
tion.

4
PGHMFKWOIT B
You advance down a long, domed tunnel. Underwater Combat
There are a few slain mermaid guards, with This entire adventure takes place under-
slashes across their chests lining the path. water. Refer to the rules for underwater
Occasionally, dark clusters of coral cling to combat in the PHB, pg. 198.
the translucent domed ceiling above you. The
tunnel connects to a throne room, which looked
completely ransacked. Inside, you find a lurching VWTG C OFR
sharkfolk surrounded by clusters of coral. Fallen King & Queen. The party discovers
the bodies of a fallen merfolk man and woman
Exisa has already completed the abduction near the throne chairs. There are clear signs of
of Princess Nerida and made way toward the a struggle. Marius mournfully identifies them
Ebony Temple to pay the tithe. as King Therus and Queen Talia.
A sharkfolk (MM, pg. 263) pirate who Chests: There are 550 sp, 148 gp, and 6 pp
stayed behind to loot the throne after the worth of scattered coins and art objects. Duke
botched kidnapping of the King has been in- Marius admonishes anyone he notices looting the
fected by vampyric coral. As a thrall it has the chests for thinking about treasure in light of the
following changes to its stats: its type becomes current situation.
undead, it adds +2 to its AC, and can substitute Throne Chairs: A DC 10 Wisdom (Percep-
one of its multiattack actions with the s thgiw tion) check locates a small, gray-purple seashell
Life Drain ability (MM, pg. 300). It lingers in under one of the chairs. It is enchanted with
the center of the throne room alongside of two the ability to case the remove curse spell 1/day,
sthgilb aroc irypmav (see pg. 10). without the need for any material components
The infected sharkfolk and blights attack The shell was dropped inadvertently by Exisa
the party immediately and fight to the death. during the abduction. The check also discerns
Duke Marius takes cover and avoids combat. that a faint sound - like a voice - can be heard
After the combat is resolved, the party can from within and that strands of long, white hair
explore the throne (see esatur omFR ), and clings to it. A DC 13 Wisdom (Investigation or
consult with Marius. He explains that the shark- Nature) check identifies the hair as witch’s hair.
folk looks like a member of the Silver Sword If a creature listens inside the shell, they find
pirate gang, as identified by a silver necklace on that a wizened, female voice recites a poem
his person. Marius has never seen anything like over and over, singing it like a sea shanty. It
the animated coral blights before, and admits reads:
that it is unusual to see such a display among “A great evil fell to the ocean floor,
the pirates since they are not known for being It would not die, and rose to power once
magic-users. He suggests the party investigate more.
what the Silver Sword are up to by confronting The cursed seas bred cursed luck,
them at their base - a sunken ship called the And so, as fate willed, a bargain was struck.
Grey Maiden. He gives them clear directions to The tide grows grim after ten decades pass,
the hideout. Coral creeps, until the tithe is paid at last.
He notes that the Princess Nerida is miss- Only royal blood can quench the great maw,
ing, and assumes (incorrectly) that the Silver Dare to defy it, and he’ll devour us all.”
Sword may have abducted her for ransom, or
some other motive. He implores them to make Weapon rack: There are four tridents
haste and rescue the Princess if it is not too late. (PHB, pg. 149) in this area. A DC 13 Intelli-
He will stay behind and tend to the bodies of gence (Investigation) check near here locates
the fallen King and Queen. a necklace with a locket attached. The chain
is broken, from a struggle. The circular locket
opens to reveal the inscription “Onyx & Nerida.”

5
The necklace was a gift from the Silver Sword’s The party may make a DC 13 group Dex-
Captain (see pg. 7) to Nerida, which she wore terity (Stealth) check (group checks, PHB pg.
a love memento. 175) to sneak into each section of the sunken
Clamshell: Opening the shell requires a DC ship. On a failure, the lookout spots them and
14 Strength (Athletics) check. On a success, it cries out, alerting the entire ship to the party’s
reveals a small pearl inside. It functions as a presence.
pearl of power (DMG, pg. 184). If they remain unseen and explore the Crew
Commons (CC), they overhear useful gossip:
I CFNMKGPHTD • The pirates wonder why the others haven't
As you crest a ridge, a single ship - split into returned from the kidnapping by now.
three parts of wreckage - comes into view. The • Some express doubt over Captain Onyx's (who
Grey Maiden’s once-vibrant colors now faded they mention by name) agreement to do a
with time. A buzz of activity swarms around job for "the sea witch". Witches are not to be
it. Sharkfolk swim through the semi-exposed trusted.
planks, sorting through salvaged loot. Others sit • One pirate says that he saw a clusters of coral
at a table inside, conversing. One lingers lazily spring to life and attack a shark. The others
as a lookout toward the bow. laugh off his claim as a tall tale.

The Silver Sword gathered at the hideout - If they remain unseen and explore the Trea-
including Captain Onyx - are unaware of how sure Hold (TH), they find the following:
the kidnapping unfolded at the Aquelian Keep, • Coral-encrusted chest. DC 12 Dexterity
or why the pirates dispatched to accompany (Thieves' Tools) check to unlock. Contents:
Exisa have yet to return. However, not enough 2,000 cp (20 gp) and 500 sp (50 gp).
time has passed for them to be significantly • Engraved chest. DC 14 Dexterity (Thieves’
worried or suspicious. Tools) to unlock. Contents:100 ep (50gp) and a
The three main parts to the Grey Maiden folding boat (DMG, pg. 170).
are the Crew Commons (CC), the Captain • Warded Chest. This chest is unlocked but is
Quarters (CQ), and the Treasure Hold (TH). magically-trapped with a ward. When opened,
The crew commons house two klof rahs and tiny yellow runes etched into the inner walls
one sharkfol priest . Captain Onyx (a glow, and alert Captain Onyx of the breach via
a magic ring on his person. Inside the chest is a
Medium-sizednorab klof rahs with only two
trident of fish command (DMG, pg. 209).
arms) can be found by himself in his quarters.
One s h a r k f o l k guards keep watch near the
Treasure Hold.
If the pirates become aware of the party,
they quickly surround them with their weap- Roleplaying Captain Onyx
ons drawn. The party can attempt to talk their Personality Traitsª I am always
way out of a combat (seesnoita ogeN , pg. 7) calm, no matter the situation.
They will fight to death if the party becomes Idealª I will become the greatest
hostile. thief that ever lived.
If the party defeats four or more sharkfolk, Bondª I'm loyal to my crew, sure.
the remaining pirates surrender. Refer to the But if they try to come between me and
Negotians section (pg. 7). my prized jewel - the Princes Nerida -
If the party is defeated, they are taken they can take a trip to the Hell planes
captive by Captive Onyx. Their only hope is for all I care!
to strike a deal with the Silver Sword to be ªwalF I fear nothing - save a witch's
released (see Defeat pg. 7). curse.

6
If they remain unseen and explore the Defeat
Captain’s Quarters (CQ), they find Onyx sitting If the party is captured by Captain Onyx, they
atop a lop-sided wooden chair in front of a are put into manacles. He questions the party
desk stacked with various coins. If he is sur- intensely, demanding to know what their moti-
prised, he will introduce himself by name - his vations are. He threatens to let them drown and
name being a valuable clue to deciphering the become “shark food” if they do not cooperate.
meaning of the locket memento (see pg. 5). Revealing the truth of Nerida's abduction
He stays calm, and is willing to give the party is their only surefire way to force Onyx to free
what information they want in exchange for not them (see elationv NrdR ).
attacking him outnumbered. However, if they
lower their guard sufficiently, he will cry out in elationv NrdR
alarm, alerting the rest of the ship to the party’s At any point during their interaction with the
presence, initiating combat. Captain, if the party mentions the missing mer-
maid princess Nerida, Onyx scoffs and insists
snoita ogeN that they must be mistaken - or playing a game
If the party forced the pirates to surrender, they with him.
do not hesitate to talk. They explain that they However, if the party presents the prin-
are not directly responsible for the kidnapping cess's locket (see pg. 5), or succeeds on a DC 15
of Nerida, nor the presence of the vampyric Charisma (Intimidation or Persuasion) check,
coral. Some of their mates were assigned to he is convinced that what they say is true. In the
help a sea witch named Exisa carry out a kid- event of this, Onyx’s demeanor changes. Read
napping. They insist that the witch is the true the following aloud:
threat. Should the party want to seek her out, The Captain lets out a sigh that causes a
they share that she went off in the direction of stream of bubbles to spurt away from his gills.
the cursed Ebony Temple, but do not know why. “I should have known. Never trust a witch,”
If the party converses with the Silver Sword he says. “She told me that it was the father
without initiating combat, they are willing she’d take - and now I know why she lied. It’s a
to reveal valuable information - at a cost, of long story, but let’s just say I never would have
course. agreed to help her if she told me the truth."
Captain Onyx is summoned over by name
by one of his mates. Onyx will accept one of If the party reveals this information without
the following in exchange for directions to the being imprisoned, Onyx will share the location
Ebony Temple’s location, but tries to push for of the Ebony Temple in exchange for nothing.
the top-most, higher-valued options first. Clev- If the party reveals this information while
er roleplaying and/or a DC 15 Charisma (Per- imprisoned, they are released, but Captain
suasion or Intimidation) check will convince Onyx keeps an item (or items) from the par-
him to settle for something lower on the list. ty’s belongings equivalent to what he would
• A rare magic item worth at least 1,000 gp demand during a negotiation.
• An uncommon magic item worth at least 500 gp In either case, Captain Onyx pleads with the
party to save Nerida. Although he - like most
• 300 gp in coin, jewelry, art objects - or some
pirates - are fearful of witches, the GM may
combination.
allow Onyx to join the party as an ally in their
If the party succeeds in negotiating, he will effort to rescue Nerida, so long as he was not
point the party to the Ebony Temple, where he seriously injured before (reduced to half his
knows Exisa took the “captured King.” If the maximum hit points or fewer). If he is present
party corrects him, mentioning that the prin- when the party confronts Exisa, he is frightened
cess Nerida was abducted, refer to the Nerida of her for the duration of the encounter.
elationv R section.

7
be paid to keep the “ancient evil from being
DGRVCTM unleashed.” Refer to the ediT eht fo elaT , pg. 2.
Exisa says that it is the only way, aside from
After the party has made haste toward the defeating the kraken and ending the tithe once
Ebony Temple, read the following aloud: and for all. She considers this a foolish prop-
The temple sits lopsided into the ocean’s osition, convinced that the kraken cannot be
sandy floor, dimly illuminated by the cyan pulse of defeated.
faint glowing algae. It is eerily devoid of natural The party must make a decisive choice: to
sea life - likely due to the ominous presence you sacrifice Nerida (N) to pay the tithe, or to end
all feel as you draw nearer. Peering through the the tithe once and for all!
entrance, you see signs of figures moving inside If the party attacks Exisa, she lets Nerida
the Temple. (an unconscious and restrainedk l o f r e m ) fall to
When the party enters the Temple, read the the temple floor as she defends herself - using
following aloud: the stats of agah aes . At the start of the second
The darkened chamber is lined with round, the kraken tentacles spawn. Exisa flees,
crumbling pillars that reach from the sand to leaving the party to deal with the threat.
the stone ceiling above. Clusters of animate
coral cling to them, eroding the stone. There is KVGPIT C P
a deep pit further ahead, but before you advance If the party allows Exisa to sacrifice Princess
toward it, a rumbling fills the ruins. Between you Nerida into the pit, it momentarily glows with
and the pit, Exisa the sea witch hovers in the red light, as a foul voice echoes from the pit
water, her white hair aflow. She carries a lithe saying in Abyssal: "You've paid this time. But
mermaid girl over her shoulder. The princess, hear me well: one day, this pact will be broken,
who is bound by rope made of seaweed, her and I will rule the sea." The light fades and Exisa
finned tail sagging lifelessly. "I beg you - stop! solemnly recites the poem found on pg. 5, be-
You do not understand what is at stake here. This fore exiting the chamber. The tithe is paid, and
must be done, or many more will suffer," Exisa for another century, the kraken will slumber.
says, interrupted by another quake. "We are out
of time!" I CFNKVGHDEPIT
If the party decides to face the kraken, Exisa
If the party allows her the opportunity, flees, leaving Nerida behind, cursing the party
Exisa (E) will hastily explain what has trans- for dooming them all. Read the following aloud:
pired up until now, and why the tithe must An insidious, disembodied voice booms
from the pit: “You dare defy the oath? At last!”
Suddenly, large tentacles burst upward from
underground. They are murky black and encased
Saving the Princess in the animate coral you’ve seen before!
Princess Nerida can be freed from her
rope with a DC 8 Dexterity (Sleight of ªserutaeF mo R
Hand) check. She can be brought back to Pit: The kraken’s massive maw opens here,
consciousness with a DC 16 Wisdom (Med- ready to receive sacrifices. If a creature enters
icine) check, or by receiving 10 hit points into the pit, they must succeed on a DC 10
worth of healing from potions, spells, etc. Dexterity saving throw or fall into the maw, be
Once awoken, she is still weakened and consumed, and perish.
afraid. She can use her swim speed to flee Pillars (P): See the Wondr us Ad On
and find safety. The entire party receives section for more detail. In place of using the
inspiration if Nerida is saved. Skinny Mini pillars, you may substitute them

8
by stacking a number of six-sided dice on top of
one another, or some other replacement. Wondrous Add-Ons
Ceiling: The ceiling inside the ruins is 20-ft. PilarsDetucb If you purchased
tall. A creature hugging the ceiling is not out of the add-on for your box, assemble the
reach of a kraken tentacle attack. destructible pillars and place them in the
Floor: The floor is a combination of crum- area marked near the four corners of the
bled stone and sand. sunken temple. The party may destroy
the pillars in order to pin down one of the
Fourselcatne kar (see pg. 11) attack kraken’s tentacles, disabling it from attack-
the party. Each tentacle will attempt to grapple ing them.
a target and feed it to the maw using its ten- The pillars have AC 14, 20 hit points, re-
tacle action. When a creature is dropped into sistance to slashing and piercing damage,
the maw's space, it risks being sucked into immunity to poison and psychic damage,
the kraken's body. The creature is restrained and vulnerable to force and thunder dam-
(escape DC 15). If it does not escape on its next age. If a pillar is destroyed while it is within
turn, it is devoured and perishes. 10 ft. of a kraken tentacle, it crumbles onto
The tentacles can move anywhere within the tentacle, pinning it in-place.
the sunken temple battlemap using their A tentacle pinned by a crumbled pillar
burrow speed - which is accomplished by the cannot make attacks, and all attack rolls
kraken further extending its coiling reach. They against the tentacle gain advantage. On
will never exit the temple. its turn, the tentacle can spend its action
to attempt to free itself, but does with dis-
snoitcA riaL advantage, rolling a DC 20 Strength ability
On initiative count 20 (losing initiative ties), check. On a success, it is freed, on a failure
the kraken takes a lair action to cause one of it remains pinned. Alternatively, a charac-
the following effects: ter may also take the dodge action within 5
• sdH duolC knI ya . The kraken expels an ink ft. of a pillar. If a tentacle attacks them and
cloud in a 30-foot radius. The cloud spreads misses, the tentacle automatically damages
around corners, and that area is heavily obscured the pillar instead. If a tentacle destroys a
to creatures other than the kraken. Each creature pillar in this way, it becomes pinned.
other than the kraken that ends its turn there
K r a k e n M aw As an unforgettable
must succeed on a DC 16 Constitution saving
throw, taking 8 (2d10) poison damage on a failed visual enhancement, assemble the kraken
save, or half as much damage on a successful maw and place it over the space where
one. A strong current disperses the cloud, which the maw is printed on the Ebony Temple
otherwise disappears at the end of the kraken's battlemap. A player character's miniature
next turn. can be placed inside if it is at risk of being
• udH thgilB aroC nwapISy . Alaro cirypmav devoured!
thgilb spawns near the center of the chamber.

Once all of the kraken tentacles have been the Ebony Temple crumbling. As the last of its
defeated, or all of the pillars have been de- stones fall, you hear the monstrous curses from
stroyed - read the following aloud: within - followed by kraken being crushed with
A painful screech rings out from the pit. finality under the weight of its destroyed lair. The
One of the tentacles writhes, lashing out at once-animate coral clusters turn lifeless as they,
the temple wall, causing a massive quake. You too, are buried under the rubble - its magical
feel the temple beginning to collapse in on source now severed. At long last: the great evil
itself! You race out of the opening with only a is vanquished.
second to spare. You look back in time to see

9
Aftermath Exisa remains a recluse for some time, but
may reappear to the party one day to express
If the party allows the tithe to be paid, the her regret for nearly sacrificing the mermaid
Aquelian kingdom never recovers from its loss. princess - and her admiration to the party for
If the party succeeded in defeating the krak- accomplishing the unthinkable.
en, they have ended the ancient tithe for good,
and the entire ocean civilization can rejoice in
this. Princess Nerida thank the party for their
heroism, and Duke Marius rewards them as
promised.

COR VTECK NBIV


Medium undead plant , typically neutral evil

rmoClasªA 13 (Natural Armor) is destroyed only if it starts its


turn with 0 hit points and doesn’t
ointsªHP 36 (8d8)
regenerate.
Spedª 30 ft., swim 15 ft.
AEVK P
RT S DEX NO C
16 (+3) 10 (+0) 10 (+0) Multiattack. The coral blight makes two
branch attacks.
INT WIS CHA Branch. Melee Weapon Attack: +5 to hit,
1 (-5) 10 (+0) 1 (-5) one target. Hit: 5 (1d6 + 3) slashing
damage.
Possession (1/day). A creature within
onditImuesªC Blinded, 10 ft. of the coral blight must succeed
Deafened on DC 13 Constitution saving throw
Sensª Blindsight 60 ft. (blind or become grappled (escape DC 13),
beyond this radius), Passive as the coral begins to slowly cover its
Perception 10 target. The coral blight occupies the
same space as the grappled creature,
anguesªL understands Common and attack rolls against a coral blight
and Druidic but doesn’t speak suffer disadvantage so long as it
halengªC 2 (450 XP) is grappling a target in this way. A
grappled creature subtracts 1d4 from
Regeneration. The coral blight regains their maximum hit points at the start
5 hit points at the start of its turn. of each turn. If the creature is reduced
If the coral blight takes bludgeoning to 0 hit points or fewer from this effect,
or thunder damage, this trait doesn’t they become a thrall, losing all control
function at the start of the coral over their mind and body, serving the
blight’s next turn. The coral blight will of Lord Gravon.

Higher or Lower Level?


If this adventure is being played by a party of player characters of higher or lower
experience level, refer to the difficulty adjustment guide available at our website.

sr
K T C M G P T EC V N G
Medium monstrosity, chaotic evil

rmoClasªA 14 (Natural Armor) Languesª —


ointsªHP 40(4d12 + 12) ªChaleng 4 (1,100 XP)
Spedª Burrow 20 ft.
Amphibious. The kraken tentacles do not
RT S DEX NO C need to breathe air.
20 (+5) 11 (+0) 16 (+3)
AEVK P
INT ISW HAC
12 (+1) 10 (+0) 15 (+2) Tentacle. Melee Weapon Attack: +9 to hit,
reach 15 ft., one target. Hit: 14 (3d6 +
5) bludgeoning damage, and the target
sªwovingThrSa STR +9, DEX +4, must succeed on a DC 15 Strength
CON +7 saving throw or be grappled (escape
esªitancDmgR DC 15). Until this grapple ends, the
Bludgeoning, Piercing, and target is restrained. At the start of the
restrained creature’s turn, the tentacle
Slashing from Nonmagical
can move the grappled target 10 ft.
Attacks; fire, cold
closer to the kraken’s maw (but cannot
onditImuesªC Blinded, Burrow). The tentacle can use its action
Deafened, Frightened, Paralyzed to release a grappled creature into the
Sensª Blindsight 80 ft. kraken maw.

Sunken Ship Map Ebony Temple Map

SE P P

E G
P

V
P P

ss
Tide and Prepare to take your table
Tithe into this wondrous one-shot!

eontaidprcvlsE

• Your party is tasked with exploring an underwater kingdom in


peril. They will need to unravel the mystery of an ancient and
secret pact, fight or negotiate their way through the ocean depths,
and make choices that will affect the fate of all underwater
civilizations for centuries to come!
• This Wondrous One-shot is intended to be played as a stand-alone
adventure, compatible with 5e.
• Use the underwater throne room, sunken pirate ship hideout, and
cursed Ebony Temple battlemaps to run the adventure presented
in this one-shot!

Visit our site for more information!


F W P I G P K PC D E O

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