Tide and Tithe - 5e Adventure Book
Tide and Tithe - 5e Adventure Book
                                                                                DWPIGKCB
                                                                                           presents:
                            S V P O GW T F
                                             GCTKFPV
                    For more information on this adventure, the Greenwold, and
                   the rest of the Dungeon in a Box campaign, check out our site:
                                                       CR T KI VtrtsDWPIGKCBL
                  Writer: Jameson McD aniel. Editors: Chad Skiles & D a vid Crennen. Lead
                            D e signer: D a vid Crennen. Cover art by Marko F iedler.
2
lengthy ritual inside. With little time at their
disposal, Queen Avanta made a brave and des-           Reading the Entries
perate decision: to sacrifice herself in order to      This adventure references the three
trap Gravon inside the temple. She supplied her        primary 5e sourcebooks–monster entries
royal blood as a powerful ritual component that        are found in the MM, spells and rules for
the sea witches could use to form a circle of          players are in the BHP  and game rules &
binding runes around the Ebony Temple.                 treasure are found in the GMD .
    The witches' ritual was completed just a           • Monsters are listed in bold.
heartbeat after Gravon's transformation ritual         • sl epS           are listed in italics.
took hold. The commotion outside the temple
                                                       • srabediS            like this, provide optional rules
caused Gravon to err in some of his final incan-
                                                                    and supplemental adventure information.
tations, thus transforming him into a twisted
version of the great beast - not as large or
powerful, but imbued with strange powers. The
kraken was born - and imprisoned a moment           However, the King and Queen were both inad-
later - inside the Ebony Temple. For a time.        vertently slain during the botched kidnapping
                                                    attempt, so she has instead abducted Nerida,
   V CGRTVHK                                        the young princess. This betrays the terms she
The ritual was not permanent. To keep the           agreed to with Captain Onyx, the Silver Sword’s
kraken imprisoned, a royal blood sacrifice          leader - who had developed a secret love affair
would need to be made at the Ebony Temple           with Nerida. With the princess captive, Exisa
again, once every century. The Aquelian King        races to the Ebony Temple to pay the tithe, and
agreed to pass down the unfortunate respon-         ensure that the wrath of the kraken is kept at
sibility to "pay the tithe" to each subsequent      bay for another century.
generation. And so they did. Outside of the
royal family and the sea witches, practically no       VHMPN
one knows the truth of their ancient pact - and     Use the following plot hooks to compel the
the great evil it keeps at bay.                     player characters to participate in the adven-
    This adventure takes place many centuries       ture. Each player can have their own hook, or
later, in the wake of the tithe coming due. How-    multiple characters can share the same one.
ever, King Therus is not one who puts much              Descendant of Aquelia. Your character
stock in old legends, and has elected not to pay    learns that they are a distant relative of the
the tithe. Exisa is a descendant of the Moonless    royal bloodline. By successfully completing this
Night coven. She has realized something is          quest, they will be given additional reward: a
amiss, and worries (correctly) that the ritual      set of mariner’s breastplate (DMG, pg. 181).
is weakening, since she has seen the emergence          Sunken Treasure. Your character knows
of vampyric coral plaguing the seas for the first   that Duke Marius wants an adventuring party
time in ages. She intends to make sure that the     to explore the ocean depths. Rumors suggest
tithe is paid - even if by force. She does not      that treasure hordes lost to the sea have been
relish in this, but feels that it must be done to   collected by pirates who live underwater. Per-
spare the rest of aquatic civilization from the     haps you are just the one to take those items
destruction a freed kraken is sure to inflict.      out of the scoundrels’ hands.
                                                        Wronged by the Coven. Your character has
          G›L FBN                                   been wronged by Moonless Night sea coven.
Exisa enlisted the help of The Silver Sword, a      This adventuring opportunity also provides the
band of sharkfolk pirates, to help her abduct       chance to seek out the sea witches and dole out
a member of the Aquelian family. Initially, she     justice. You suspect they may even play a part
aimed to present King Therus as the offering.       in whatever trouble is brewing down below.
                                                                                                                 3
VGDRIP                                                       Potion of the Amphibian
                                                             Wondrous item, uncommon (valued at
      The party has been summoned to meet Duke               1,000 GP)
      Marius (NG human noble) at the docks for a             After being consumed, you grow small
      quest opportunity. Read the following aloud:           gills and fins. You are granted the
          A nobleman in teal garments awaits you at          ability to breathe and speak normally
      the end of the pier, as a strong current crashes       underwater for eight hours and can see
      against the wooden beams. Worry is clear in            as though you were on the surface.
      his crystal-blue eyes, which contrast his dark,
      sun-worn skin. "Thank you for coming," he says,
      running a hand through his windswept salt-          amphibian (see sidebar), and provides one for
      and-pepper hair. "I fear our merfolk allies are     each party member. Use the Skinny Minis and
      in trouble..."                                      battlemaps included in your box to stage the
                                                          following encounters. Each section begins with
          Marius explains that he needs the party         read-aloud text.
      to investigate the underwater Aquelian Keep.
      The royal family normally maintains corre-                   Coral Conundrum
      spondence with their surface allies, but they
      have gone eerily quiet for days now. He explains
      that some believe that the royal family is cursed       You descend deeper into the vast ocean. The
      since they have lost many heirs over the last       water is increasingly blue and dark the father
      several centuries. While he does not subscribe      you swim. Once the surface is far behind, you
      to that theory, he admits that their silence is     see the distant lumination of a large, luminscent
      worrying, and that he needs protection in case      bubble that surrounds the royal keep. Miles in
      there is any danger below.                          the distance, you see small blips of glowing
          He agrees to pay each party member 500          domed settlement under the kingdom’s rule. No
      gp to accompany him as they investigate the         signs of life stir around the keep.
      matter. He consumes a potion a potion of the
                                                              The party can continue toward the Keep's
                                                          throne room. A character with a Passive per-
                                                          ception of 14 or higher notes that there are a
         Vampyric Coral                                   few dark clusters of coral (seelaroC ciypma V
         In his kraken form, Lord Gravon has spent
                                                          sidebar) encasing lifeless fish along their path
         his solitude contemplating revenge and
                                                          toward the Keep. If a character succeeds A DC
         experimenting with dark magic. Long ago,
                                                          15 Intelligence (Arcana) check, or uses detect
         he created vampyric coral by infecting
                                                          magic spell, they discern that necromancy is
         and animating the natural environment
                                                          the nature of the magic, and that this coral
         around him. Normally bound to the Ebony
                                                          seems to be leeching life away from the living
         Temple, some clusters have emerged since
                                                          entities it envelopes. There is a 50% chance
         the tithe has not been paid yet, weakening
                                                          that a character investigating the coral is tar-
         the bonding ritual (see ale of tTh iÆ
                                             e
                                                          geted by athgilb la roc ’s possession ability (see
         pgs. 2-3).
                                                          pg. 10) after resolving the check.
             The vampyric coral can possess other
                                                              Once the party swims close enough, they
         living beings by symbiotically merging
                                                          find that the entrance to the throne was forced
         with them (see stat block, pg. 10). A remove
                                                          open and can proceed inside.
         curse spell can cure a thrall of the condi-
         tion.
      4
       PGHMFKWOIT B
     You advance down a long, domed tunnel.                                                  Underwater Combat
 There are a few slain mermaid guards, with                                                  This entire adventure takes place under-
 slashes across their chests lining the path.                                                water. Refer to the rules for underwater
 Occasionally, dark clusters of coral cling to                                               combat in the PHB, pg. 198.
 the translucent domed ceiling above you. The
 tunnel connects to a throne room, which looked
 completely ransacked. Inside, you find a lurching                              VWTG C OFR
 sharkfolk surrounded by clusters of coral.                                                   Fallen King & Queen. The party discovers
                                                                                          the bodies of a fallen merfolk man and woman
                     Exisa has already completed the abduction                            near the throne chairs. There are clear signs of
                     of Princess Nerida and made way toward the                           a struggle. Marius mournfully identifies them
                     Ebony Temple to pay the tithe.                                       as King Therus and Queen Talia.
                         A sharkfolk    (MM, pg. 263) pirate who                              Chests: There are 550 sp, 148 gp, and 6 pp
                     stayed behind to loot the throne after the                           worth of scattered coins and art objects. Duke
                     botched kidnapping of the King has been in-                          Marius admonishes anyone he notices looting the
                     fected by vampyric coral. As a thrall it has the                     chests for thinking about treasure in light of the
                     following changes to its stats: its type becomes                     current situation.
                     undead, it adds +2 to its AC, and can substitute                         Throne Chairs: A DC 10 Wisdom (Percep-
                     one of its multiattack actions with the s thgiw                      tion) check locates a small, gray-purple seashell
                     Life Drain ability (MM, pg. 300). It lingers in                      under one of the chairs. It is enchanted with
                     the center of the throne room alongside of two                       the ability to case the remove curse spell 1/day,
sthgilb aroc irypmav                                     (see pg. 10).                    without the need for any material components
                         The infected sharkfolk and blights attack                        The shell was dropped inadvertently by Exisa
                     the party immediately and fight to the death.                        during the abduction. The check also discerns
                     Duke Marius takes cover and avoids combat.                           that a faint sound - like a voice - can be heard
                         After the combat is resolved, the party can                      from within and that strands of long, white hair
                     explore the throne (see esatur omFR               ), and             clings to it. A DC 13 Wisdom (Investigation or
                     consult with Marius. He explains that the shark-                     Nature) check identifies the hair as witch’s hair.
                     folk looks like a member of the Silver Sword                         If a creature listens inside the shell, they find
                     pirate gang, as identified by a silver necklace on                   that a wizened, female voice recites a poem
                     his person. Marius has never seen anything like                      over and over, singing it like a sea shanty. It
                     the animated coral blights before, and admits                        reads:
                     that it is unusual to see such a display among                           “A great evil fell to the ocean floor,
                     the pirates since they are not known for being                           It would not die, and rose to power once
                     magic-users. He suggests the party investigate                           more.
                     what the Silver Sword are up to by confronting                           The cursed seas bred cursed luck,
                     them at their base - a sunken ship called the                            And so, as fate willed, a bargain was struck.
                     Grey Maiden. He gives them clear directions to                           The tide grows grim after ten decades pass,
                     the hideout.                                                             Coral creeps, until the tithe is paid at last.
                         He notes that the Princess Nerida is miss-                           Only royal blood can quench the great maw,
                     ing, and assumes (incorrectly) that the Silver                           Dare to defy it, and he’ll devour us all.”
                     Sword may have abducted her for ransom, or
                     some other motive. He implores them to make                              Weapon rack: There are four tridents
                     haste and rescue the Princess if it is not too late.                 (PHB, pg. 149) in this area. A DC 13 Intelli-
                     He will stay behind and tend to the bodies of                        gence (Investigation) check near here locates
                     the fallen King and Queen.                                           a necklace with a locket attached. The chain
                                                                                          is broken, from a struggle. The circular locket
                                                                                          opens to reveal the inscription “Onyx & Nerida.”
                                                                                                                                          5
The necklace was a gift from the Silver Sword’s                   The party may make a DC 13 group Dex-
Captain (see pg. 7) to Nerida, which she wore                 terity (Stealth) check (group checks, PHB pg.
a love memento.                                               175) to sneak into each section of the sunken
    Clamshell: Opening the shell requires a DC                ship. On a failure, the lookout spots them and
14 Strength (Athletics) check. On a success, it               cries out, alerting the entire ship to the party’s
reveals a small pearl inside. It functions as a               presence.
pearl of power (DMG, pg. 184).                                    If they remain unseen and explore the Crew
                                                              Commons (CC), they overhear useful gossip:
    I CFNMKGPHTD                                               • The pirates wonder why the others haven't
     As you crest a ridge, a single ship - split into            returned from the kidnapping by now.
three parts of wreckage - comes into view. The                 • Some express doubt over Captain Onyx's (who
Grey Maiden’s once-vibrant colors now faded                      they mention by name) agreement to do a
with time. A buzz of activity swarms around                      job for "the sea witch". Witches are not to be
it. Sharkfolk swim through the semi-exposed                      trusted.
planks, sorting through salvaged loot. Others sit              • One pirate says that he saw a clusters of coral
at a table inside, conversing. One lingers lazily                spring to life and attack a shark. The others
as a lookout toward the bow.                                     laugh off his claim as a tall tale.
              The Silver Sword gathered at the hideout -         If they remain unseen and explore the Trea-
including Captain Onyx - are unaware of how                   sure Hold (TH), they find the following:
the kidnapping unfolded at the Aquelian Keep,                  • Coral-encrusted chest. DC 12 Dexterity
or why the pirates dispatched to accompany                       (Thieves' Tools) check to unlock. Contents:
Exisa have yet to return. However, not enough                    2,000 cp (20 gp) and 500 sp (50 gp).
time has passed for them to be significantly                   • Engraved chest. DC 14 Dexterity (Thieves’
worried or suspicious.                                           Tools) to unlock. Contents:100 ep (50gp) and a
              The three main parts to the Grey Maiden            folding boat (DMG, pg. 170).
are the Crew Commons (CC), the Captain                         • Warded Chest. This chest is unlocked but is
Quarters (CQ), and the Treasure Hold (TH).                       magically-trapped with a ward. When opened,
The crew commons house two klof rahs                   and       tiny yellow runes etched into the inner walls
one sharkfol priest                     . Captain Onyx (a        glow, and alert Captain Onyx of the breach via
                                                                 a magic ring on his person. Inside the chest is a
Medium-sizednorab klof rahs                 with only two
                                                                 trident of fish command (DMG, pg. 209).
arms) can be found by himself in his quarters.
One s h a r k f o l k       guards keep watch near the
Treasure Hold.
              If the pirates become aware of the party,
they quickly surround them with their weap-                      Roleplaying Captain Onyx
ons drawn. The party can attempt to talk their                             Personality Traitsª                   I am always
way out of a combat (seesnoita ogeN                , pg. 7)      calm, no matter the situation.
They will fight to death if the party becomes                             Idealª                I will become the greatest
hostile.                                                         thief that ever lived.
              If the party defeats four or more sharkfolk,                Bondª                 I'm loyal to my crew, sure.
the remaining pirates surrender. Refer to the                    But if they try to come between me and
Negotians                 section (pg. 7).                       my prized jewel - the Princes Nerida -
              If the party is defeated, they are taken           they can take a trip to the Hell planes
          captive by Captive Onyx. Their only hope is            for all I care!
          to strike a deal with the Silver Sword to be               ªwalF                     I fear nothing - save a witch's
          released (see Defeat pg. 7).                           curse.
6
                  If they remain unseen and explore the                            Defeat
              Captain’s Quarters (CQ), they find Onyx sitting                      If the party is captured by Captain Onyx, they
              atop a lop-sided wooden chair in front of a                          are put into manacles. He questions the party
              desk stacked with various coins. If he is sur-                       intensely, demanding to know what their moti-
              prised, he will introduce himself by name - his                      vations are. He threatens to let them drown and
              name being a valuable clue to deciphering the                        become “shark food” if they do not cooperate.
              meaning of the locket memento (see pg. 5).                                Revealing the truth of Nerida's abduction
              He stays calm, and is willing to give the party                      is their only surefire way to force Onyx to free
              what information they want in exchange for not                       them (see elationv NrdR          ).
              attacking him outnumbered. However, if they
              lower their guard sufficiently, he will cry out in      elationv NrdR
              alarm, alerting the rest of the ship to the party’s                  At any point during their interaction with the
              presence, initiating combat.                                         Captain, if the party mentions the missing mer-
                                                                                   maid princess Nerida, Onyx scoffs and insists
snoita ogeN                                                                        that they must be mistaken - or playing a game
              If the party forced the pirates to surrender, they                   with him.
              do not hesitate to talk. They explain that they                          However, if the party presents the prin-
              are not directly responsible for the kidnapping                      cess's locket (see pg. 5), or succeeds on a DC 15
              of Nerida, nor the presence of the vampyric                          Charisma (Intimidation or Persuasion) check,
              coral. Some of their mates were assigned to                          he is convinced that what they say is true. In the
              help a sea witch named Exisa carry out a kid-                        event of this, Onyx’s demeanor changes. Read
              napping. They insist that the witch is the true                      the following aloud:
              threat. Should the party want to seek her out,                           The Captain lets out a sigh that causes a
              they share that she went off in the direction of                     stream of bubbles to spurt away from his gills.
              the cursed Ebony Temple, but do not know why.                        “I should have known. Never trust a witch,”
                   If the party converses with the Silver Sword                    he says. “She told me that it was the father
              without initiating combat, they are willing                          she’d take - and now I know why she lied. It’s a
              to reveal valuable information - at a cost, of                       long story, but let’s just say I never would have
              course.                                                              agreed to help her if she told me the truth."
                   Captain Onyx is summoned over by name
              by one of his mates. Onyx will accept one of                             If the party reveals this information without
              the following in exchange for directions to the                      being imprisoned, Onyx will share the location
              Ebony Temple’s location, but tries to push for                       of the Ebony Temple in exchange for nothing.
              the top-most, higher-valued options first. Clev-                         If the party reveals this information while
              er roleplaying and/or a DC 15 Charisma (Per-                         imprisoned, they are released, but Captain
              suasion or Intimidation) check will convince                         Onyx keeps an item (or items) from the par-
              him to settle for something lower on the list.                       ty’s belongings equivalent to what he would
               • A rare magic item worth at least 1,000 gp                         demand during a negotiation.
               • An uncommon magic item worth at least 500 gp                          In either case, Captain Onyx pleads with the
                                                                                   party to save Nerida. Although he - like most
               • 300 gp in coin, jewelry, art objects - or some
                                                                                   pirates - are fearful of witches, the GM may
                 combination.
                                                                                   allow Onyx to join the party as an ally in their
                      If the party succeeds in negotiating, he will                effort to rescue Nerida, so long as he was not
                   point the party to the Ebony Temple, where he                   seriously injured before (reduced to half his
                   knows Exisa took the “captured King.” If the                    maximum hit points or fewer). If he is present
                   party corrects him, mentioning that the prin-                   when the party confronts Exisa, he is frightened
                   cess Nerida was abducted, refer to the Nerida                   of her for the duration of the encounter.
        elationv R             section.
                                                                                                                                   7
                                                                          be paid to keep the “ancient evil from being
DGRVCTM                                                                   unleashed.” Refer to the ediT eht fo elaT     , pg. 2.
                                                                              Exisa says that it is the only way, aside from
       After the party has made haste toward the                          defeating the kraken and ending the tithe once
       Ebony Temple, read the following aloud:                            and for all. She considers this a foolish prop-
            The temple sits lopsided into the ocean’s                     osition, convinced that the kraken cannot be
       sandy floor, dimly illuminated by the cyan pulse of                defeated.
       faint glowing algae. It is eerily devoid of natural                    The party must make a decisive choice: to
       sea life - likely due to the ominous presence you                  sacrifice Nerida (N) to pay the tithe, or to end
       all feel as you draw nearer. Peering through the                   the tithe once and for all!
       entrance, you see signs of figures moving inside                       If the party attacks Exisa, she lets Nerida
       the Temple.                                                        (an unconscious and restrainedk l o f r e m  ) fall to
            When the party enters the Temple, read the                    the temple floor as she defends herself - using
       following aloud:                                                   the stats of agah aes  . At the start of the second
            The darkened chamber is lined with                            round, the kraken tentacles spawn. Exisa flees,
       crumbling pillars that reach from the sand to                      leaving the party to deal with the threat.
       the stone ceiling above. Clusters of animate
       coral cling to them, eroding the stone. There is                       KVGPIT C P
       a deep pit further ahead, but before you advance                   If the party allows Exisa to sacrifice Princess
       toward it, a rumbling fills the ruins. Between you                 Nerida into the pit, it momentarily glows with
       and the pit, Exisa the sea witch hovers in the                     red light, as a foul voice echoes from the pit
       water, her white hair aflow. She carries a lithe                   saying in Abyssal: "You've paid this time. But
       mermaid girl over her shoulder. The princess,                      hear me well: one day, this pact will be broken,
       who is bound by rope made of seaweed, her                          and I will rule the sea." The light fades and Exisa
       finned tail sagging lifelessly. "I beg you - stop!                 solemnly recites the poem found on pg. 5, be-
       You do not understand what is at stake here. This                  fore exiting the chamber. The tithe is paid, and
       must be done, or many more will suffer," Exisa                     for another century, the kraken will slumber.
       says, interrupted by another quake. "We are out
       of time!"                                                                I CFNKVGHDEPIT
                                                                          If the party decides to face the kraken, Exisa
          If the party allows her the opportunity,                        flees, leaving Nerida behind, cursing the party
       Exisa (E) will hastily explain what has trans-                     for dooming them all. Read the following aloud:
       pired up until now, and why the tithe must                              An insidious, disembodied voice booms
                                                                          from the pit: “You dare defy the oath? At last!”
                                                                          Suddenly, large tentacles burst upward from
                                                                          underground. They are murky black and encased
          Saving the Princess                                             in the animate coral you’ve seen before!
          Princess Nerida can be freed from her
          rope with a DC 8 Dexterity (Sleight of             ªserutaeF mo R
          Hand) check. She can be brought back to                             Pit: The kraken’s massive maw opens here,
          consciousness with a DC 16 Wisdom (Med-                         ready to receive sacrifices. If a creature enters
          icine) check, or by receiving 10 hit points                     into the pit, they must succeed on a DC 10
          worth of healing from potions, spells, etc.                     Dexterity saving throw or fall into the maw, be
          Once awoken, she is still weakened and                          consumed, and perish.
          afraid. She can use her swim speed to flee                          Pillars (P): See the Wondr us Ad On
          and find safety. The entire party receives                      section for more detail. In place of using the
          inspiration if Nerida is saved.                                 Skinny Mini pillars, you may substitute them
       8
               by stacking a number of six-sided dice on top of
               one another, or some other replacement.                                  Wondrous Add-Ons
                    Ceiling: The ceiling inside the ruins is 20-ft.                          PilarsDetucb                        If you purchased
               tall. A creature hugging the ceiling is not out of                       the add-on for your box, assemble the
               reach of a kraken tentacle attack.                                       destructible pillars and place them in the
                    Floor: The floor is a combination of crum-                          area marked near the four corners of the
               bled stone and sand.                                                     sunken temple. The party may destroy
                                                                                        the pillars in order to pin down one of the
                   Fourselcatne kar          (see pg. 11) attack                        kraken’s tentacles, disabling it from attack-
               the party. Each tentacle will attempt to grapple                         ing them.
               a target and feed it to the maw using its ten-                                             The pillars have AC 14, 20 hit points, re-
               tacle action. When a creature is dropped into                            sistance to slashing and piercing damage,
               the maw's space, it risks being sucked into                              immunity to poison and psychic damage,
               the kraken's body. The creature is restrained                            and vulnerable to force and thunder dam-
               (escape DC 15). If it does not escape on its next                        age. If a pillar is destroyed while it is within
               turn, it is devoured and perishes.                                       10 ft. of a kraken tentacle, it crumbles onto
                   The tentacles can move anywhere within                               the tentacle, pinning it in-place.
               the sunken temple battlemap using their                                                    A tentacle pinned by a crumbled pillar
               burrow speed - which is accomplished by the                              cannot make attacks, and all attack rolls
               kraken further extending its coiling reach. They                         against the tentacle gain advantage. On
               will never exit the temple.                                              its turn, the tentacle can spend its action
                                                                                        to attempt to free itself, but does with dis-
snoitcA riaL                                                                            advantage, rolling a DC 20 Strength ability
               On initiative count 20 (losing initiative ties),                         check. On a success, it is freed, on a failure
               the kraken takes a lair action to cause one of                           it remains pinned. Alternatively, a charac-
               the following effects:                                                   ter may also take the dodge action within 5
                • sdH duolC knI ya                  . The kraken expels an ink          ft. of a pillar. If a tentacle attacks them and
                               cloud in a 30-foot radius. The cloud spreads             misses, the tentacle automatically damages
                               around corners, and that area is heavily obscured        the pillar instead. If a tentacle destroys a
                               to creatures other than the kraken. Each creature        pillar in this way, it becomes pinned.
                               other than the kraken that ends its turn there
                                                                                                          K r a k e n M aw As an unforgettable
                               must succeed on a DC 16 Constitution saving
                               throw, taking 8 (2d10) poison damage on a failed         visual enhancement, assemble the kraken
                               save, or half as much damage on a successful             maw and place it over the space where
                               one. A strong current disperses the cloud, which         the maw is printed on the Ebony Temple
                               otherwise disappears at the end of the kraken's          battlemap. A player character's miniature
                               next turn.                                               can be placed inside if it is at risk of being
                • udH thgilB aroC nwapISy                        . Alaro cirypmav       devoured!
                                  thgilb    spawns near the center of the chamber.
                   Once all of the kraken tentacles have been                        the Ebony Temple crumbling. As the last of its
               defeated, or all of the pillars have been de-                         stones fall, you hear the monstrous curses from
               stroyed - read the following aloud:                                   within - followed by kraken being crushed with
                   A painful screech rings out from the pit.                         finality under the weight of its destroyed lair. The
               One of the tentacles writhes, lashing out at                          once-animate coral clusters turn lifeless as they,
               the temple wall, causing a massive quake. You                         too, are buried under the rubble - its magical
               feel the temple beginning to collapse in on                           source now severed. At long last: the great evil
               itself! You race out of the opening with only a                       is vanquished.
               second to spare. You look back in time to see
                                                                                                                                                  9
                                          Aftermath                  Exisa remains a recluse for some time, but
                                                                  may reappear to the party one day to express
If the party allows the tithe to be paid, the                     her regret for nearly sacrificing the mermaid
Aquelian kingdom never recovers from its loss.                    princess - and her admiration to the party for
    If the party succeeded in defeating the krak-                 accomplishing the unthinkable.
en, they have ended the ancient tithe for good,
and the entire ocean civilization can rejoice in
this. Princess Nerida thank the party for their
heroism, and Duke Marius rewards them as
promised.
sr
 K T C M G P T EC V N G
Medium monstrosity, chaotic evil
SE P P
                                        E                                                    G
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                                          Tide and      Prepare to take your table
                                            Tithe       into this wondrous one-shot!
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