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Hts Base Rules 001

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0% found this document useful (0 votes)
40 views2 pages

Hts Base Rules 001

Uploaded by

j.revelocabrera1
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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HOW TO PLAY

TM
Players take turns by going clockwise around the table. You get three action points to spend on your
turn, and you can use them to perform the actions below in any order. You can perform the same
action more than once on your turn if you still have enough action points to do so.
The following actions cost one action point:
Š DRAW a card from the main deck.
Š Play a Hero, Item, or Magic card from your hand. If you play a Hero card, you may roll to use its
effect immediately.
INTRODUCTION Š Roll two dice to use the effect of a Hero card in your Party. Note that you cannot roll to use the
same Hero card’s effect more than once per turn, even if you roll unsuccessfully the first time.

Welcome to Here to Slay! The following action costs two action points:
In this game, you’ll assemble a full Party of Heroes to slay dangerous Monsters while working Š ATTACK a Monster card.
to avoid the sabotage of your friends enemies. You’ll also equip items to your Heroes, harness
powerful magic, and use roll modifiers to tip the odds in your favor. The following action costs three action points:

The first player to SLAY three Monsters, or assemble a full Party with six different classes, wins Š DISCARD every card in your hand (if you have any) and DRAW five new cards.
the game!
If a card’s effect tells you to perform an action immediately, that means you do not have to spend
A typical game of Here to Slay takes approximately 30-60 minutes to complete. an additional action point in order to take that action.
Your turn ends when either you have no action points left or you choose not to take any
additional actions. Unused action points do not roll over into your next turn.
WHAT’S IN THE BOX
Inside this box, you’ll find the following components: THE CLASS SYMBOLS
Each Hero and Party Leader card has a class. In this game, you’ll find six classes, and each class
is represented by a colored symbol. A gray symbol is used on Monster cards to denote a Hero
card of any class.

1 main deck (115 6 oversized Party 15 oversized 6 rules reference 2 six-sided dice
standard-sized cards) Leader cards Monster cards cards

Fighter Guardian Ranger Thief Wizard Bard Any Hero


HOW TO START Some Monster cards require you to have a Hero or Party Leader card of a certain class in your Party
in order to ATTACK them. You can also win the game by assembling a full Party that includes six
Start by separating the different types of cards in the box, then have each player choose a Party
different classes.
Leader character to represent them throughout the game. Place your Party Leader card in your
Party, which is the play area in front of you. You may roll to determine who gets to choose their Party
Leader card first (or just make it a lawless free-for-all, because that’s always fun).
THE TYPES OF CARDS
Each player may also take a rules reference card. Place any remaining Party Leader cards and rules
reference cards back in the box; they will not be used for the remainder of the game.
The main deck is made up of all the standard-sized cards with light-colored backs.
Next, shuffle the standard-sized cards together, then deal five cards to each player. Place the This deck contains five different types of cards: Hero, Item, Magic, Modifier, and
remaining stack of cards face down in the center of the table to form the main deck. Leave space next Challenge cards.
to the main deck for a discard pile, which is where you will place cards that are sacrificed, destroyed,
and discarded throughout the game. HERO CARDS: Your Heroes are brave adventurers, and each Hero card has a class and an
effect. Each Hero card’s effect has a roll requirement. In order to use a Hero card’s effect,
Shuffle the Monster cards and flip the top three Monster cards face up in the center of the table. Place you must roll two dice and score equal to or higher than that effect’s roll requirement.
the remaining Monster cards face down to form the Monster deck.
When you play a Hero card from your hand into your Party, you may immediately roll two
PLAYER 3 dice to use its effect. Once that Hero card is in your Party, you may use an action point to
attempt to use its effect once per turn. If you unsuccessfully roll, you do not get the action
point back.

There is no limit to the number of Hero cards you can have in your Party.

ITEM CARDS: Item cards are enchanted weapons and objects that can be equipped to
your Hero cards. Most Item cards bestow positive benefits, such as bonuses to rolls or
protections for the equipped Hero card; however, some Item cards, called Cursed Item
DISCARD cards, provide negative effects and can be equipped to enemy Hero cards to give them
PLAYER 4
PLAYER 2

PILE disadvantages.
MAIN DECK
When you play an Item card, you must immediately equip it to a Hero card. To equip an
MONSTER CARDS MONSTER DECK Item card, slide that Item card underneath a Hero card with the card text of the Item card
still showing.
HERO Item cards can only be equipped to Hero cards (and not to Party Leader cards). Only one
CARDS
Item card can be equipped to a Hero card at a time, and you cannot replace one Item card
with another. If a Hero card with an equipped Item card is destroyed, stolen, or returned
PARTY LEADER SLAYED to your hand, that Item card is also destroyed, stolen, or returned to your hand along with
CARD MONSTER CARDS the Hero card.

PLAYER 1 MAGIC CARDS: Magic cards are powerful spells with a one-time effect. If you play a Magic
card, move it to the discard pile immediately after using its effect.

Now you’re ready to play Here to Slay! Whoever picked their Party Leader card last gets to go first.
MODIFIER CARDS: Modifier cards can be used to tip the odds in your favor. You can play For example, a Monster card might state the following:
a Modifier card instantly from your hand when any player (including you) rolls the dice,
5- SACRIFICE a Hero card
to modify the roll by the amount stated on the Modifier card. If you play a Modifier card,
move it to the discard pile immediately after using its effect. Playing a Modifier card does 8+ SLAY this Monster card
not cost any action points.
In this example, if you roll an 8 or higher (including Modifier cards), you successfully SLAY the Monster
Some Modifier cards give you two options (ex. +1 or -3). When playing a Modifier card with card. If you roll a 5 or lower (including Modifier cards), you must instead SACRIFICE a Hero card, and
two options, simply declare the option you wish to use on the current roll. the Monster card remains unscathed. If you roll a 6 or 7 (including Modifier cards), nothing happens.
Regardless of the outcome, you do not get your action points back after attacking a Monster card.
When deciding whether or not to modify another player’s roll, you may wait until that
player chooses their targets (if applicable) before deciding whether or not to use your Each time you SLAY a Monster card, your Party gains a new skill (listed at the bottom of the Monster
Modifier card. card) for the rest of the game. Add the slain Monster card to your Party next to your Party Leader
card. Monster card skills work just like Party Leader card skills, and Monster cards in your Party
Each player may play any number of Modifier cards on the same roll. Once all players have
cannot be stolen, destroyed, attacked, or returned to your hand.
finished playing their Modifier cards, combine the total change from all the Modifier cards
and adjust the roll total accordingly. Each time you SLAY a Monster card, turn another Monster card from the Monster deck face up in the
center of the table.
CHALLENGE CARDS: Challenge cards can be used to try to stop another player in their
tracks. When another player attempts to play a Hero, Item, or Magic card from their hand,
you may CHALLENGE that player’s card by playing a Challenge card during their turn.
Playing a Challenge card does not cost any action points.
IMPORTANT TERMS
Here is a list of defined terms you will see in the game.
When you CHALLENGE another player’s card, each of you must roll two dice. If your roll is
SET-UP TERMS:
equal to or higher than the other player’s roll, you successfully prevent that player from
playing their Hero, Item, or Magic card. That player must immediately move the card they Party: The area in front of you in which you play Hero cards and Item cards.
attempted to play to the discard pile (and that player does not get back an action point). If
Main deck: The stack of standard-sized cards with light-colored backs from which players DRAW
that player’s roll is higher, they may proceed with playing their card as planned.
during the game.
Each card can only be challenged once; if another player has already challenged the card Discard pile: The face-up stack of cards that have been sacrificed, destroyed, and discarded
being played, you may not CHALLENGE that card a second time. throughout the game.
Monster deck: The stack of oversized cards with navy blue backs from which a new Monster card
gets flipped face up each time a player SLAYS a Monster card.
THE PARTY LEADERS
GAMEPLAY TERMS:

Party Leader cards are oversized cards with light-colored backs. Each DRAW: Take the top card from the main deck and add it to your hand.
Party Leader card has a class as well as a skill that gives you a unique DISCARD: Move a card from your hand to the discard pile.
advantage throughout the game.
DESTROY: Move a card from another player’s Party to the discard pile.
Party Leader cards are not considered Hero cards. Unlike Hero card
effects, which can only be used once per turn, your Party Leader card’s SACRIFICE: Move a card from your own Party to the discard pile.
skill can be used each time its conditions are met. STEAL: Move a card from another player’s Party to your own Party.
For example, a Party Leader card might state the following: CHALLENGE: Attempt to stop another player from playing a Hero, Item, or Magic card. You and that
player must both roll the dice. If your roll is equal to or higher than the other player’s roll, the card
Each time you play a Magic card, DRAW a card.
being challenged is moved to the discard pile. If that player’s roll is higher, they can proceed with
This skill can be used every time you play a Magic card, even if you playing their Hero, Item, or Magic card.
play multiple Magic cards in the same turn. If you don’t use the skill at ATTACK: Roll to SLAY a Monster card.
the time the condition is met, however, you cannot go back later and SLAY: Add a Monster card that you successfully attacked to your Party.
do it, so don’t forget!

Your Party Leader card remains in your Party for the duration of the game and cannot be HOW TO WIN
sacrificed, destroyed, stolen, or returned to your hand.

NOTE: You may not use The Shadow Claw as your Party Leader card in 2-player games. There are two ways to win the game:

Š Option 1: SLAY three Monster cards.


Š Option 2: End your turn with a full Party, meaning that your Party (including your Party Leader
THE MONSTERS card) represents six different classes.

Congratulations, you can officially brag that you are the best adventurer and monster slayer in
Monster cards are oversized cards with navy blue backs. On your turn, the entire world! But don’t get too smug, because your champion status resets the next time you
you can ATTACK any Monster card that is face up in the center of the shuffle the deck.
table for a cost of two action points.

In order to ATTACK a Monster card, you must first meet the Party
requirements listed on that Monster card. Some Monster cards require
you to have a certain number of Hero cards in your Party, while others
may require you to have a certain class represented in your Party in
order to ATTACK that Monster card.

For example, if a Monster card requires you to have at least three Hero
cards of any class in your Party in order to ATTACK it, you will see
on that Monster card. Note that your Party Leader card
is not considered a Hero card and does not count towards this Party If you’re looking for a new challenge or want to bring your own character into the game, you
requirement. can use our online Party Leader Customizer tool to create your own character! You can use
our artwork (or upload your own) to create a Party Leader that is fully playable in the game!

If a Party requirement to ATTACK a Monster card is , you must have a Wizard in your Party
(either a Hero card or the Wizard Party Leader card) in addition to a Hero card of any class. Note that
a single Wizard Hero card can fulfill either the or requirement, but it cannot fulfill both.
Visit unstablegames.com/heretoslay for more details. There, you’ll also find further rule
Each Monster card has a roll requirement. If you roll two dice and score equal to or higher than the
clarifications, additional game play modes, more games and accessories, and other
Monster card’s roll requirement, you SLAY that Monster card. But be warned: Each Monster card has exciting content!
a roll range in which they’ll fight back, and if you roll within that range, you’ll have to pay the price.

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