Overlords Manual Web PDF
Overlords Manual Web PDF
6 Village Card
1 1
2
1
Fist of Enchanting
You don’t need an item when you have a fist that ... ...can’t wait to be properly enchanted.
2
Your Magical Artifact 1
are placed in one pile on the left and Enchantments ( ) ones of the same type so
in another on the right.
Drill
Whip
All visible symbols, actions and abilities are always active.
1
visible.
1
You don’t need an item when you have a fist that ...
Do not change order of the cards unless game asks you to.
1 3 3
2 1 1 2 1
Upper part
inactive after The same
rules apply
Covered card
covering Flail of a Dragon Gnoll
to monsters
After defeating
Warhammer
, take 2
Just spin it round and round, and it…
Discard this card 3
of Glory
and 3 against
…belongs to a dragon. Let’s hope he doesn’t want it back. Serpent Fly
Bad gnoll! Really bad!
and dragon
Lower part Discard3this card 3
cards.
4 for each
1
always active All enemies look like nails when you have a hammer that... …makes you the most popular enchanter in school. Like a dragonfly, but scaly and venomous.
1 for every 3 3
2 1 1
1 1
2 1 1 2
2
1
Fist of Enchanting
You don’t need an item when you have a fist that ... ...can’t wait to be properly enchanted.
3
Flow of The Game Actions in General
The game is played in turns. Each turn a player takes Most actions in the game can be described in the
one Major Action: following manner:
Journey - the player takes a card from the Journey “Cost Effect”
Track, paying Crystals ( ). This is the main way Only after the Cost is paid, does the Effect take
to obtain Item ( ) and Enchantment ( ) Cards place. The cost must be fully paid, while the effect
and fight Monsters ( ) and Dragons ( ). has to be implemented as much as possible.
Rest ( ) - the player uses one of the available ( ) The actions a player may take are the ones described
options from the Village Card ( ) or one of her own on the Village ( ) Card, Overlord Card ( ) and
cards. Resting allows you to collect Crystals ( ) and the topmost cards of the player’s own Item ( ),
heal Wounds ( ). After each Rest ( ) action the Enchantment ( ), Monsters ( )/Dragons ( )
first card on the Journey Track is discarded at the end Card piles.
of the turn. Each action may only be played only once per turn,
After each Major Action cards in the Journey Track are unless it’s described as “Multiaction”. The action’s
slid down toward the Village Card ( ), then a new effect stays in play till the end of the player’s turn.
card is drawn from the Adventure Deck and added to
the last space. There should always be 6 cards on the Example (Scimitar): “ 3 ” John pays
Journey Track, if possible. 1 Crystal ( ) and receives a +3 bonus to his
Additionally, the player may use any available Minor attack ( ) this turn.
Actions.
4
Major Action: Journey Combat
Taking a Journey allows a player to either upgrade Combat is resolved in two phases:
his or her Magical Artifact or get Monster trophies
1 The player attacks the Monster ( ).
that grant Glory Points.
To succeed the player must have at least as many
Pick a card on the Journey Track and pay the cost Attack Points ( ) as the Monster ( ) has
indicated below to the common supply. Health Points ( ).
1 1 1 2 1 5 8
2 The Monster ( ) ALWAYS attacks the player.
The player is given a number of Wound ( )
of a Dragon of Gold of Alchemy Serpent Fly Gold Dragon Buckler
markers equal to the Monster’s Strength ( )
Discard this card 3 and 3 against
…belongs to a dragon. Let’s hope he doesn’t want it back. …has a heart of gold.
When your turn begins take 1
…is breaking bad.
Discard this card 3
Like a dragonfly, but scaly and venomous.
Lose all , take 3
other players lose 3
,
4
3
2 1
Defeated Monster
2 3
( ) Pile.
sters of
her eve
rywher
e.
Discard this card 13 for ev
er
Triggered Abilities
Some cards have passive effects which trigger Example: Susan decides to fight a Manticore
upon certain events. For example: “after using 2( ) 5 ( ). She has 3 Attack Points ( )
( ),” “after taking ( )” or “when your turn and 1 Defense Point ( ). Susan decides to use
begins.” These effects are not considered to be a Multiaction available in the Village ( ) of
an action and are mandatory. Normaltown twice - she pays 4 Crystals ( )
to get +2 Attack Points ( ). Susan now has a
total of 5 Attack Points ( ), which matches
the Health ( ) of the Manticore. Then dying
Monster ( ) deals her 1 Wound ( ) and
after this she adds it to her Monster ( ) Pile.
5
End of The Game Overlords
The game ends when all cards from both the Adventure
Deck and the Journey Track have been taken or Setup
discarded. Every player sums all Glory Points ( )
from his or her cards: Monsters ( ), Dragons ( ), Randomly choose one of the Overlord Cards ( ).
Items ( ) and Enchantments( ). Each player must Place 1 Reward Token for each player on the
then add or subtract Glory Points ( ) according to the Overlord Card.
rules below:
Minus 1 Glory Point ( ) for each Wound ( ). If this is your first game of Enchanters consider
skipping this point altogether and playing
Additional Glory Points ( ) as described on the
without the Overlord Card. Overlords were
Village ( ) Card .
designed with advanced players in mind and
might turn out to be confusing for new players.
Endgame Ties
In case of a tie a player with more Crystals win. 5 5
If players are tied for crystals, a player with less
wounds win. If players are tied for wounds, a 1 : Take 1 from another player
: +1 +1 ,
Invading Cards
Variant: Super-Fast invasion
The card discarded as a part of the Rest ( ) action
For an extremely short game, use only cards with is considered to be an Invading Card. Check the
“2” on their backs from each Kingdom Deck. Put the Overlord card to see if he or she reacts to its type.
rest of the cards in the box (outside the game), not If it does, resolve the proper invasion.
on the discarded cards pile. During step 4 of setup
only put 2 cards per player (Items and Echantments)
instead of 3. Example: After using a Rest ( ) Action Jack
discards a Gnoll ( ). He checks the Overlord
Card - Cho’mun, the Ogre General. His rule for
Variant: Dragons in the depths an invading Monster ( ) state: “ : Overlord
attacks current player.” Cho’Mun atacks Jack
To make sure that Dragons won’t come up too early, with Strength 4. Fortunately Jack has 3 points of
before you’re ready for them, change the standard Defense so he only takes 1 point of damage.
setup as described below:
1 Remove Dragon Cards ( ) from the chosen
Kingdom Decks. New Major Action: Challenge ( )
2 Take half of the Adventure Deck.
Challenge actions are always marked by a ( )
3 Shuffle the Dragon Cards ( ) into it and put it
symbol preceding its cost. Challenge actions are
on bottom of the deck.
found on every Overlord Card.
The icon should be read as: Use your Major
Action as a CHALLENGE action and discard the
top card of Adventure Deck or the last card on
journey track, if the Adventure deck is empty.
Upon paying the cost of the action, player immediately
starts a fight against the Overlord. The combat follows
the same rules as combat with a Monster ( ) or a
Dragon ( ). If player is victorious he receives one
Reward Token ( ) from Overord Card.
6
Challenging the Overlord is a action, and Wound Deck
not action, and thus does not trigger any
“After using ...” abilities or invasions. Whenever a player has 10 or
more Wound markers, he or
she must discard markers that
The effects of a Reward Token ( ) are always
sum up to 10 Wounds and
described on the bottom of an Overlord Card. Each
draw a Wound Card. Wound Magic
Addic
Reward Token is virtually a card containing the exact ti on
and an ability that can be used during the game. The with greater than 5
Enchantment ( ) Cards.
effects of multiple Reward Tokens ( ) stack.
A Wound Card is still considered to be 10 Wounds
(-10 Glory Points ( ) at the end of the game), but
Example: Mary challenges Sathi, the High
also imposes some extra restrictions on a player and
Priestess. She needs to take a wound to initiate
compensates for that with a few Glory Points ( ).
the fight. She defeats the Overlord and takes the
Reward Token: “3 ( ), when your turn begins, When a player heals he or she always needs to discard
take 1 ( )“. Next turn she defeats Sathi, the High Wound markers first. Only if there are no more Wound
Priestess again and now holds two of her Reward markers left and a player heals, he or she may discard a
Tokens. Each turn she receives 2 Crystals ( ) and Wound Card and take 10 Wound markers, then heal the
when the game ends she gets 6 Glory points ( ). appropriate amount.
Defeating Overlord:
When an Overlord runs out of Reward Tokens ( )
he or she is defeated. The rules for invasions no
longer apply and players can no longer challenge
him or her. They still can use the abilities of
collected Reward Tokens ( ).
Overlord Variants
Variant: Reinforcement
After each fight with an Overlord, put a random
reinforcement token on the Overlord. When
playing a 2-player game, add an additional
reinforcement token.
7
New keywords and icons FAQ
in Overlords expansion
1 When a rule on a card refers to cards (or tokens)
Bury: without specifying a player, it always refers to cards
Burying means placing a card on the bottom of the (or tokens) of the player to whom the card belongs -
appropriate stack. When game asks you to “bury top unless the text on the card specifically states differently.
”, take top card on the item stack and put it on the
Example: Richard has a Necklace on top of his Items
bottom of the stack. A card cannot be buried if it is the
Pile ( ), so during his turn he may remove one of
only card in the stack.
his Monster ( ) Cards to get 7 Crystals ( ).
Unbury: 2 If the text on a card doesn’t refer to a particular card
Unburying means placing a card on the top of an (e.g. Top Item), the owner of the targeted cards may
appropriate stack. choose, which card will be affected.
Swap: Example: John took Bolas from the Journey Track
Cards that are swapped change their respective places. and chose Ann to discard one of her Monsters ( ).
If the swap is not possible (if there is no card on one or Ann has three Monsters ( ): a Gnoll on the bottom
both respective slots) just skip it. Swapped cards don’t of her pile, a Unicorn in the middle and a Manticore
activate their abilities and do not trigger “After on top, so she chooses to discard the Unicorn, as it’s
taking” abilities. worth the least amount of Glory Points ( ).
Steal Card: 3 A ll visible symbols, actions and abilities are always
New effects in game allow players to steal cards from active - this means that the artifacts are getting
other players. Stolen cards don’t activate their abilities stronger and stronger throughout the game.
and do not trigger “After taking” abilities.
4 A ll hidden symbols, actions and abilities are
Graveyard: inactive - a card loses all its properties once it is
All cards discarded during the game are considered covered up - apart from the ones beneath the bottom
a graveyard. Players may look through the graveyard horizontal line.
at any time, but should not change the order of the 5 The same Combat rules apply to fights against
cards. If more than one card is placed in the graveyard
Dragons ( ), but keep in mind that some effects
simultaneously current player decides which one goes
may only apply to Monsters ( ), not to Dragons
on top.
( ), and vice versa.
Journey for the top card from the graveyard: 6 A Broken Sword ( ) icon means negative Attack
Some cards allow players to journey to the graveyard to Points ( ), and a Broken Shield ( ) icon means
retrieve the top discarded card. Cards obtained through negative Defense Points ( ). Players Attack ( )
this journey are considered the same way as the cards and Defense Points ( ) can never go below zero.
obtained from the Journey Track and so all abilities
as well as “After taking” abilities apply. Players need 7 If you are not sure how some more complicated
to fight monsters and dragons they encounter on the cards are interacting one with another, check big
journeys to the graveyard. table of timing near the end of the instruction.
Undead Icon ( ):
Icon does not grant any special effect by itself. Just treat
it as a card type depiction. Other cards have interaction
with this icon (for example: “Ghouls” and “of Death” give
Glory Points for each Undead Icon)
Slime Icon ( ):
Icon does not grant any special effect by itself. Just treat
it as a card type depiction. Other cards have interaction
with this icon (for example: most Slimes have their
power increased based on how many icons a player has).
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Trap: After taking this card from the 1
Journey Track, the player must give of Rage: upon activation, the player
Trap
this card to another player. The card is of Rage
receives an Attack Point for every two
Give to another player
Tough luck. You fell into a trap that… placed on top of the receiving player’s 2 for every 2
…drives you BERSERK!!! Monsters he has.
1
Item ( ) Card pile. 1
1
Bolas: After taking this card from 1 6
Ogre: double damage means that
the Journey Track, choose a player player receives twice the number of
Bolas
(yourself included). That player must Ogre
Wounds.
discard one Monster ( ) Card of her Example: Jack has 3 Defense and decides
Deals double damage
Target player discards
Ogres have layers. Of repressed anger.
Catch it alive with bolas that…
Card pile. The discarded card doesn’t receive 3 Wounds, but since he’s fighting
have to be the top card of the pile. an Ogre, he is dealt 6 Wounds instead.
5 2 10 4
Manticore: After winning a fight with 4 5
Giant: When a player fights this
this Monster ( ), two things happen: Monster ( ), during the “Monster’s
Manticore Bronze Dragon
1 The player discards one of her Giant
Attack” phase of the combat, resolve
it for each player, one-by-one. Other
Discard , Discard 2 ,
1 for every 3
or
destination. If it is an item or an
enchantment, take it (activate ( )
Could you maybe link the fire? It gets dark.
2 for each
1
value.
A holy dragon of good. He still eats people though.
9
4 6 5 3 1
Angel: The healing is applied after Ghoul/Of Death: Remove from the
the combat is resolved and so current game means you must put the card in
Angel
Take 9
,
Brainellum, the
tokens.
Glory points at the end of the game.
2
Conscious Slime
4 5
2 2
3 ,3
,
Theria, the
Dragonhead Hydra
attack” phase is not resolved.
Hide Armor/Eye/of Acid: Upon
Hide Armor Eye
2 2
taking these cards immediately put
them at the bottom of an appropriate
Credits
3 3
stacks.
of Acid
1 1
mandatory.
Your typical living dead.
(Customer Support)
1
1
numerous tests.
Bash your enemies with a shield that...
1
must pick another player. If there is no
valid target for the ability just ignore Jacek: to Beata Smugaj, creator of Lisie Sprawy, who
the ability. If the the ability was a cost tested the game with me and donated a new village. I’m
(i.e. “Another player heals 1 Wound) lucky that she is my love. Also, I’d like to thank Piotr
the cost is considered to not have Chmielewski for helping on numerous occasions, as
been paid. For abilities affecting “all well as Michał Oracz and Marcin Świerkot for all their
players” or “other players” activated advisory help.
by other players, ignore the effect that
relates just to you. Note that the shield
also blocks abilities that might be
beneficial for you.
10
Timing table
If at any point in the game two effects were to happen during the same step of the table above, the current player
decides which one gets performed first.
11
The Help Page
Shortened setup:
1 Each player takes 5 crystals ( ).
2 Each player takes Fist of Enchanting.
3 Shuffle the Kingdom decks (one per player or 4
halved decks for 2 players) together.
4 Find 6/9/12 (for 2/3/4 players) Item (
) and
Enchantment ( ) Cards on the bottom of Adventure
deck and put on the top.
5 Place 6 cards from the top of the Adventure Deck
onto the Journey Track.
6 Choose a Village Card ( ).
7 Pick the first player.
Combat:
The player attacks the Monster ( ). The player must
have Attack Points ( ) equal to or greater than the
Monster’s Health Points ( ).
A Monster ( ) ALWAYS attacks a player. The player
gets a number of Wound Markers ( ) equal to the
difference between the Monster’s Strength ( ) and the
Player’s Attack
player’s Defense ( ).
Player’s Defence
Final score:
Glory Points ( ) from the Cards collected by the Monster’s Strength
player. Monster’s Health Points
- 1 Glory Point ( ) for each Wound ( ).
Wound
Additional Glory Points ( ) as described
on the Village Card ( ). Crystals
The Cost — Effect action
Icon rundown Immediate Effect
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