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Overlords Manual Web PDF

This document provides an overview of the game Enchanters and describes the contents included in the base game and expansion packs. It also outlines the basic game setup instructions. The base game includes cards, tokens, and components to play with 6 kingdoms. The expansions add 4 additional kingdoms, new cards for the wound and overlord decks, and components for playing with overlords. The setup instructions describe choosing kingdom decks, constructing the adventure deck, placing starting components, and selecting a village card to begin play.
Copyright
© © All Rights Reserved
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Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
557 views12 pages

Overlords Manual Web PDF

This document provides an overview of the game Enchanters and describes the contents included in the base game and expansion packs. It also outlines the basic game setup instructions. The base game includes cards, tokens, and components to play with 6 kingdoms. The expansions add 4 additional kingdoms, new cards for the wound and overlord decks, and components for playing with overlords. The setup instructions describe choosing kingdom decks, constructing the adventure deck, placing starting components, and selecting a village card to begin play.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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4 additional decks

104 normal sized cards (63x88mm)


4 Kingdom decks
Angels
Barbarians
Faeries
Troglodites

Wound Deck Expansion

26 normal sized cards (63x88mm)

Overlords Expansion Contents

156 normal sized cards (63x88mm)


6 Kingdom decks
Daemons
Game Overview Darkelves
Golems
You are the Enchanters - mighty heroes who defend Mages
helpless villages with their magic and wits. During the Undead
game, each of you will be crafting a powerful Magical
Slimes
Artifact to defeat hordes of attacking Monsters.
The aim of the game is to collect as many Glory Points ( )
as possible. You must equip yourself with Items ( ) 35 oversized cards (90x130mm)
and Enchantments ( ) from the Journey Track in
order to fight the Monsters ( ) and the even deadlier 17 Overlord cards
Dragons ( ). Monsters ( ) and Dragons ( ) are
10 Village cards
your main source of Glory Points ( ).
4 doublesided help cards
4 Power Trackers
Base Game Contents
126 tokens
156 normal sized cards (63x88mm)
12 Rewards Tokens
6 Kingdom Decks
12 Overlord Reinforcement Tokens
Bandits
37 Wound Markers (25 with “1”, 12 with “5”)
Cultists
57 Crystal Markers (30 with “1”, 15 with “3” and 12
Dracons with “10”)
Gnolls 8 Power Markers (4 attack and 4 defense, 2 for each player)
Goblins
Unicorns
Other
21 oversized cards (90x130mm) Paper Game Mat
17 deck separators
21 Village cards Rulebook
1
4 Search the bottom of the Adventure deck for total of
Game Setup 6/9/12(for 2/3/4 players) Item ( ) and Enchantment
( ) Cards and add them to the top of Adventure
1 Each player takes 5 Crystals ( ). Deck. Return any Monster ( ) and Dragons ( )
2 Each Player takes a “Fist” and “of Enchanting” card. you put aside back to bottom of the deck. This way
3 Each player chooses one Kingdom Deck, then shuffle you’ll have a chance to equip yourselves before
them together to create the Adventure Deck. monsters come.

5 Place 6 cards from the top of the Adventure Deck on


In a two player game, each player chooses 2
the Journey Track.
decks. From the 4 selected decks, take only the
cards marked with a “2” on the back, and shuffle 6 Randomly choose one of the Village Cards ( ).
them together to form the Adventure Deck. If you want to include the Overlord in the game go
to the Section: “Overlords”.
7 Pick the first player. You are ready to play.
If this is your first game of Enchanters consider
taking Decks from amongst: Cultists, Goblins,
Unicorns and Bandits.

6 Village Card

1 1

Holy Grove Harp Helmet

After using heal 1 1 3


Multiaction Take 3
-1 Doesn’t sound so good because it… Ram into your enemies with a helmet that… It w
2 Heal 2 , other players heal 1
for every 2
1
Nature rocks. 1

2
1

Fist of Enchanting

You don’t need an item when you have a fist that ... ...can’t wait to be properly enchanted.

2
Your Magical Artifact 1

Subsequent cards are


Each player will craft one Magical Artifact. Items ( ) placed on top of previous
1

are placed in one pile on the left and Enchantments ( ) ones of the same type so
in another on the right.
Drill

that the lower part (under Bury


this
This is
card
not a
Ta ke 3

the horizontal line) of the


drill tha
t...

Whip
All visible symbols, actions and abilities are always active.
1

previous card is always 1 Add 2


Fist
for every 5

All hidden symbols, actions and abilities are inactive.


No need to explain having a whip that...

visible.
1
You don’t need an item when you have a fist that ...

Do not change order of the cards unless game asks you to.

1 3 3

2 1 1 2 1
Upper part
inactive after The same
rules apply

Covered card
covering Flail of a Dragon Gnoll
to monsters
After defeating
Warhammer
, take 2
Just spin it round and round, and it…
Discard this card 3
of Glory
and 3 against
…belongs to a dragon. Let’s hope he doesn’t want it back. Serpent Fly
Bad gnoll! Really bad!
and dragon
Lower part Discard3this card 3
cards.
4 for each
1
always active All enemies look like nails when you have a hammer that... …makes you the most popular enchanter in school. Like a dragonfly, but scaly and venomous.

1 for every 3 3
2 1 1

5 Journey Track 3 Adventure Deck

1 1

Chain mail of Fire of Leeches of a Wolf

2 for each After defeating , heal 1 Take 6


weighs a ton, jingles and scratches but… …burns in a fiery ring of fire. …drinks the blood of your enemies. Tasty. …grows fur on full moon nights.

2 1 1 2

2
1

Fist of Enchanting

You don’t need an item when you have a fist that ... ...can’t wait to be properly enchanted.

3
Flow of The Game Actions in General

The game is played in turns. Each turn a player takes Most actions in the game can be described in the
one Major Action: following manner:
Journey - the player takes a card from the Journey “Cost Effect”
Track, paying Crystals ( ). This is the main way Only after the Cost is paid, does the Effect take
to obtain Item ( ) and Enchantment ( ) Cards place. The cost must be fully paid, while the effect
and fight Monsters ( ) and Dragons ( ). has to be implemented as much as possible.
Rest ( ) - the player uses one of the available ( ) The actions a player may take are the ones described
options from the Village Card ( ) or one of her own on the Village ( ) Card, Overlord Card ( ) and
cards. Resting allows you to collect Crystals ( ) and the topmost cards of the player’s own Item ( ),
heal Wounds ( ). After each Rest ( ) action the Enchantment ( ), Monsters ( )/Dragons ( )
first card on the Journey Track is discarded at the end Card piles.
of the turn. Each action may only be played only once per turn,
After each Major Action cards in the Journey Track are unless it’s described as “Multiaction”. The action’s
slid down toward the Village Card ( ), then a new effect stays in play till the end of the player’s turn.
card is drawn from the Adventure Deck and added to
the last space. There should always be 6 cards on the Example (Scimitar): “ 3 ” John pays
Journey Track, if possible. 1 Crystal ( ) and receives a +3 bonus to his
Additionally, the player may use any available Minor attack ( ) this turn.
Actions.

Multiaction can be used as many times as


players want. Double Action can be used twice.
Example (Normaltown):
“Multiaction: 2 ” Martha may pay 2, 4,
6 or more Crystals ( ) to receive an extra +1,
+2, +3 or more Attack Points ( ) this turn.
Martha pays 6 Crystals ( ) to get 3 Attack
Points ( ), so that she wins a fight with a
Dragon Turtle.

Major Action: Rest ( )


Rest actions are always marked by a symbol
preceding its cost.
The icon should be read as: Use your Major Action
as a Rest Action. Then at the end of your turn
discard the card on the Journey Track nearest to
the Village ( ) Card and refill as usual.
Rest actions are on every Village Card, but can be also
found on some Item ( ) or Enchantment ( ) Cards.
Taking a Rest is a standard way of gaining Crystals ( )
and healing Wounds ( ).

Example (Normaltown): “ 3 ” Jack uses


his Major Action to Rest ( ) and get 3 Crystals.
Then, because he can’t do anything else, he
finishes his turn, discards the card nearest to the
Village ( ) Card, moves the remaining 5 cards
on the Journey Track toward the Village ( )
Card, draws a new card and places it after the
last card on the Journey Track.

4
Major Action: Journey Combat
Taking a Journey allows a player to either upgrade Combat is resolved in two phases:
his or her Magical Artifact or get Monster trophies
1 The player attacks the Monster ( ).
that grant Glory Points.
To succeed the player must have at least as many
Pick a card on the Journey Track and pay the cost Attack Points ( ) as the Monster ( ) has
indicated below to the common supply. Health Points ( ).
1 1 1 2 1 5 8
2 The Monster ( ) ALWAYS attacks the player.
The player is given a number of Wound ( )
of a Dragon of Gold of Alchemy Serpent Fly Gold Dragon Buckler
markers equal to the Monster’s Strength ( )
Discard this card 3 and 3 against
…belongs to a dragon. Let’s hope he doesn’t want it back. …has a heart of gold.
When your turn begins take 1
…is breaking bad.
Discard this card 3
Like a dragonfly, but scaly and venomous.
Lose all , take 3
other players lose 3
,

Not all that glitters is… a DRAGON!!!


Multiaction: 1

At best it will save your elbow, but it…


minus the player’s Defense ( ).
4 for each 1 for every 5 3 9 1
1 1 1

4
3
2 1

Defeated Monster
2 3

If a player has chosen an Item ( ) or an


( ) is put on top of Quee
n of T

Enchantment ( ) card, the player places the card


hieve
s

his or her Monster


Disca
rd this
card
She mu fro Steal

on the top of the respective pile.


m a ta
st be po
Serpent Fly pular
. There rget 3
are po

( ) Pile.
sters of
her eve
rywher
e.
Discard this card 13 for ev
er

If a player decides to fight a Monster ( ) or a


Bandit y5
I heard they live on planes… like elemental planes.

Take 3 , other players lose 1

Dragon ( ), he or she must be able to defeat it


3
1
The concept of ownership? How much is it worth?

- have at least as many Attack Points ( ) as the 1

Monster ( ) has Health Points ( ). Rules of a


fight are described in the section “Combat”. Sometimes, it may be necessary to buy
additional Attack Points ( ) in the Village
Immediate Effect ( ) or activate Minor Actions on one’s own
Some cards have an Immediate Effect ( ) cards to win a Combat with a Monster ( ).
symbol, meaning the described effect must be
implemented right after the chosen card is taken.
However, the card is not considered to be a part There is no limit to the number of Wounds ( )
of the player’s Magical Artifact until after the players may receive, but at the end of the game,
effect is completed. each Wounds ( ) becomes a negative Glory
Point ( ).

Triggered Abilities
Some cards have passive effects which trigger Example: Susan decides to fight a Manticore
upon certain events. For example: “after using 2( ) 5 ( ). She has 3 Attack Points ( )
( ),” “after taking ( )” or “when your turn and 1 Defense Point ( ). Susan decides to use
begins.” These effects are not considered to be a Multiaction available in the Village ( ) of
an action and are mandatory. Normaltown twice - she pays 4 Crystals ( )
to get +2 Attack Points ( ). Susan now has a
total of 5 Attack Points ( ), which matches
the Health ( ) of the Manticore. Then dying
Monster ( ) deals her 1 Wound ( ) and
after this she adds it to her Monster ( ) Pile.

5
End of The Game Overlords
The game ends when all cards from both the Adventure
Deck and the Journey Track have been taken or Setup
discarded. Every player sums all Glory Points ( )
from his or her cards: Monsters ( ), Dragons ( ), Randomly choose one of the Overlord Cards ( ).
Items ( ) and Enchantments( ). Each player must Place 1 Reward Token for each player on the
then add or subtract Glory Points ( ) according to the Overlord Card.
rules below:
Minus 1 Glory Point ( ) for each Wound ( ). If this is your first game of Enchanters consider
skipping this point altogether and playing
Additional Glory Points ( ) as described on the
without the Overlord Card. Overlords were
Village ( ) Card .
designed with advanced players in mind and
might turn out to be confusing for new players.
Endgame Ties
In case of a tie a player with more Crystals win. 5 5
If players are tied for crystals, a player with less
wounds win. If players are tied for wounds, a 1 : Take 1 from another player

player with more cards (of all types) wins.


: All players take 2

When he gazes into the abyss,


the abyss looks the other way.

Variant: Fast invasion 2 ,2 Fight the Overlord

: +1 +1 ,

If you prefer a shorter game, remove 5 cards from 3 Give 1 of your


to another player
Lord Vragan,
the Blackest Knight
the Adventure Deck for every player that wants to
participate. Those cards have to be put in the box
1 invasion, 2 challenge, 3 reward
(outside the game), not on the discarded cards pile.

Invading Cards
Variant: Super-Fast invasion
The card discarded as a part of the Rest ( ) action
For an extremely short game, use only cards with is considered to be an Invading Card. Check the
“2” on their backs from each Kingdom Deck. Put the Overlord card to see if he or she reacts to its type.
rest of the cards in the box (outside the game), not If it does, resolve the proper invasion.
on the discarded cards pile. During step 4 of setup
only put 2 cards per player (Items and Echantments)
instead of 3. Example: After using a Rest ( ) Action Jack
discards a Gnoll ( ). He checks the Overlord
Card - Cho’mun, the Ogre General. His rule for
Variant: Dragons in the depths an invading Monster ( ) state: “ : Overlord
attacks current player.” Cho’Mun atacks Jack
To make sure that Dragons won’t come up too early, with Strength 4. Fortunately Jack has 3 points of
before you’re ready for them, change the standard Defense so he only takes 1 point of damage.
setup as described below:
1 Remove Dragon Cards ( ) from the chosen
Kingdom Decks. New Major Action: Challenge ( )
2 Take half of the Adventure Deck.
Challenge actions are always marked by a ( )
3 Shuffle the Dragon Cards ( ) into it and put it
symbol preceding its cost. Challenge actions are
on bottom of the deck.
found on every Overlord Card.
The icon should be read as: Use your Major
Action as a CHALLENGE action and discard the
top card of Adventure Deck or the last card on
journey track, if the Adventure deck is empty.
Upon paying the cost of the action, player immediately
starts a fight against the Overlord. The combat follows
the same rules as combat with a Monster ( ) or a
Dragon ( ). If player is victorious he receives one
Reward Token ( ) from Overord Card.

6
Challenging the Overlord is a action, and Wound Deck
not action, and thus does not trigger any
“After using ...” abilities or invasions. Whenever a player has 10 or
more Wound markers, he or
she must discard markers that
The effects of a Reward Token ( ) are always
sum up to 10 Wounds and
described on the bottom of an Overlord Card. Each
draw a Wound Card. Wound Magic
Addic
Reward Token is virtually a card containing the exact ti on

cards are kept in a separate Just on


Phobiasmore spell.
2

text in that section of the Overlord Card. Most of


e
I can
stop an

stack and are kept in the


ytime
After I want.
2 taking
an

them give Glory Points ( ) at the end of the game


, lose
I’m generally scared of anything that can kill me. You?
2

same manner as Item ( ) or You cannot fight

and an ability that can be used during the game. The with greater than 5

Enchantment ( ) Cards.
effects of multiple Reward Tokens ( ) stack.
A Wound Card is still considered to be 10 Wounds
(-10 Glory Points ( ) at the end of the game), but
Example: Mary challenges Sathi, the High
also imposes some extra restrictions on a player and
Priestess. She needs to take a wound to initiate
compensates for that with a few Glory Points ( ).
the fight. She defeats the Overlord and takes the
Reward Token: “3 ( ), when your turn begins, When a player heals he or she always needs to discard
take 1 ( )“. Next turn she defeats Sathi, the High Wound markers first. Only if there are no more Wound
Priestess again and now holds two of her Reward markers left and a player heals, he or she may discard a
Tokens. Each turn she receives 2 Crystals ( ) and Wound Card and take 10 Wound markers, then heal the
when the game ends she gets 6 Glory points ( ). appropriate amount.

Defeating Overlord:
When an Overlord runs out of Reward Tokens ( )
he or she is defeated. The rules for invasions no
longer apply and players can no longer challenge
him or her. They still can use the abilities of
collected Reward Tokens ( ).

Overlord Variants

Variant: Hard Mode


Overlord starts with 4 reinforcement tokens - two
for and two for .

Variant: Death Mode


If an Overlord still has any reward tokens at the end
of the game, all players lose the game.

Variant: Reinforcement
After each fight with an Overlord, put a random
reinforcement token on the Overlord. When
playing a 2-player game, add an additional
reinforcement token.

7
New keywords and icons FAQ
in Overlords expansion
1 When a rule on a card refers to cards (or tokens)
Bury: without specifying a player, it always refers to cards
Burying means placing a card on the bottom of the (or tokens) of the player to whom the card belongs -
appropriate stack. When game asks you to “bury top unless the text on the card specifically states differently.
”, take top card on the item stack and put it on the
Example: Richard has a Necklace on top of his Items
bottom of the stack. A card cannot be buried if it is the
Pile ( ), so during his turn he may remove one of
only card in the stack.
his Monster ( ) Cards to get 7 Crystals ( ).
Unbury: 2 If the text on a card doesn’t refer to a particular card
Unburying means placing a card on the top of an (e.g. Top Item), the owner of the targeted cards may
appropriate stack. choose, which card will be affected.
Swap: Example: John took Bolas from the Journey Track
Cards that are swapped change their respective places. and chose Ann to discard one of her Monsters ( ).
If the swap is not possible (if there is no card on one or Ann has three Monsters ( ): a Gnoll on the bottom
both respective slots) just skip it. Swapped cards don’t of her pile, a Unicorn in the middle and a Manticore
activate their abilities and do not trigger “After on top, so she chooses to discard the Unicorn, as it’s
taking” abilities. worth the least amount of Glory Points ( ).
Steal Card: 3 A ll visible symbols, actions and abilities are always
New effects in game allow players to steal cards from active - this means that the artifacts are getting
other players. Stolen cards don’t activate their abilities stronger and stronger throughout the game.
and do not trigger “After taking” abilities.
4 A ll hidden symbols, actions and abilities are
Graveyard: inactive - a card loses all its properties once it is
All cards discarded during the game are considered covered up - apart from the ones beneath the bottom
a graveyard. Players may look through the graveyard horizontal line.
at any time, but should not change the order of the 5 The same Combat rules apply to fights against
cards. If more than one card is placed in the graveyard
Dragons ( ), but keep in mind that some effects
simultaneously current player decides which one goes
may only apply to Monsters ( ), not to Dragons
on top.
( ), and vice versa.
Journey for the top card from the graveyard: 6 A Broken Sword ( ) icon means negative Attack
Some cards allow players to journey to the graveyard to Points ( ), and a Broken Shield ( ) icon means
retrieve the top discarded card. Cards obtained through negative Defense Points ( ). Players Attack ( )
this journey are considered the same way as the cards and Defense Points ( ) can never go below zero.
obtained from the Journey Track and so all abilities
as well as “After taking” abilities apply. Players need 7 If you are not sure how some more complicated
to fight monsters and dragons they encounter on the cards are interacting one with another, check big
journeys to the graveyard. table of timing near the end of the instruction.

Undead Icon ( ):
Icon does not grant any special effect by itself. Just treat
it as a card type depiction. Other cards have interaction
with this icon (for example: “Ghouls” and “of Death” give
Glory Points for each Undead Icon)

Slime Icon ( ):
Icon does not grant any special effect by itself. Just treat
it as a card type depiction. Other cards have interaction
with this icon (for example: most Slimes have their
power increased based on how many icons a player has).

8
Trap: After taking this card from the 1

Journey Track, the player must give of Rage: upon activation, the player
Trap
this card to another player. The card is of Rage
receives an Attack Point for every two
Give to another player

Tough luck. You fell into a trap that… placed on top of the receiving player’s 2 for every 2
…drives you BERSERK!!! Monsters he has.
1
Item ( ) Card pile. 1

1
Bolas: After taking this card from 1 6
Ogre: double damage means that
the Journey Track, choose a player player receives twice the number of
Bolas
(yourself included). That player must Ogre
Wounds.
discard one Monster ( ) Card of her Example: Jack has 3 Defense and decides
Deals double damage
Target player discards
Ogres have layers. Of repressed anger.
Catch it alive with bolas that…

choice from her own Monster ( )


5

to take on an Ogre. Normally he would


1

Card pile. The discarded card doesn’t receive 3 Wounds, but since he’s fighting
have to be the top card of the pile. an Ogre, he is dealt 6 Wounds instead.

5 2 10 4
Manticore: After winning a fight with 4 5
Giant: When a player fights this
this Monster ( ), two things happen: Monster ( ), during the “Monster’s
Manticore Bronze Dragon
1 The player discards one of her Giant
Attack” phase of the combat, resolve
it for each player, one-by-one. Other
Discard , Discard 2 ,

own Monsters ( ) from her


target player discards other players discard Attacks all players
Could eat a horse. Or maybe already did. You’ll need bigger bait.
Bite the calf! That’ll show him!

players may NOT use any actions or


5 11
1 for each

Monster ( ) Pile, before adding


the Manticore to the pile. If effects during this attack (e.g. activate
the Manticore is his or her first a Helmet). The number of Wounds
Monster ( ), she doesn’t have to ( ) dealt may differ between players.
discard anything. The “Player’s attack” phase goes by the
standard rules.
2 The player chooses one of the other
players; the target player must 6 6
Pink Dragon: After winning a fight
discard any one of her Monster (
with this Dragon ( ) count the total
) Cards.
Pink Dragon
number of Wounds ( ) you have.
Bronze Dragon: Same as the
Take 1 for each you have
It may be a separate species... or a skin condition. Then take the same number of Wound
Markers ( ) from the general supply
9

Manticore rules above. Remember, the


Dragon ( ) is not a Monster ( ). and add it to the Wounds ( ) you
already have.
3 6
Roc: After defeating this Monster ( ),
but before adding it to your Monster Chapel of Soulfire: Journey to
( ) Pile, choose a player. That player graveyard means that you can treat a
top discarded card as a proper journey
Roc

must give you a Monster ( ) of her


Target player must give you
Goblins call it “The Chicken of Death”.
Chapel of Soulfire

1 for every 3

choice from her own Monster ( ) Pile.


Multiaction
2 , discard
Take 3
Heal 1
Journey to graveyard for each
1

or
destination. If it is an item or an
enchantment, take it (activate ( )
Could you maybe link the fire? It gets dark.

Put that Monster ( ) on top of your


Monsters Pile ( ), then put the Roc on abilities). If it is a Monster or a Dragon,
top of it. you must first fight it (the same as if you
had taken it from the Journey Track).
1
Axe: After taking this card, but before Note: the card removed from the
adding it to your Items Pile ( ), Journey Track as part of a Rest action,
Axe
every other player is dealt 1 Wound is placed on the discard pile after the
Deal 1 to other players
for every 2
Chop wood or limbs with an axe that...
( ) for every 2 Attack Points ( ) action is resolved.
1
you have. The Axe’s 1 Attack Point
( ) does not count towards this total Nasty Scar: Nasty scar prevents
as it is not yet considered a part of you from using any minor action
your Items Pile ( ). Nasty Scar
on Village Card. This includes the
Consider raising your Attack Points,
2
His face looks like the map of Dwarfburg. multiaction that allows you to up your
attack. You can still use rest ( )
You cannot use non- abilities on

before taking an Axe.


action on Village Card.
of Fire: upon activation, the player
receives an Attack Point for every
8 4
White Dragon: After getting White
Defense Point he or she has. His or Dragon you or any other player will
no longer be able to heal your wounds.
of Fire

2 for each

her Defense Points remain at the same White Dragon

They can still be transferred with


…helps with cooking in the wild.

1
value.
A holy dragon of good. He still eats people though.

abilities that state “give X of your


Your cannot
11 be healed

Wounds to other players”.

9
4 6 5 3 1

Angel: The healing is applied after Ghoul/Of Death: Remove from the
the combat is resolved and so current game means you must put the card in
Angel

Player with the most heals 4


player can get wounded and become Ghoul

Remove from the game Journey


to the graveyard, don’t end your turn
of Death

Remove from the game Journey


to the graveyard, don’t end your turn
the box. That card can no longer enter
the “player with most Wounds”. play during this game.
Yes, earthling, the wings are real. Enjoys the undead: socially and culinarily. ...is made from human bones.

5 1 for each 1 for each


1

Book: The Book should be treated as The Overlord has +1


for each
and +1
you have
5 4

Brainellum: The easier way to


an exact copy of the Enchantment -
: The Overlord attacks current player

understand the scoring on Brainellum


: All players take 2 ,
Add 1 per player on the Overlord

copies all the symbols, abilities and


Shh... He’s practicing hivemindfullness.

Book ,2 Fight the Overlord


is: 2/8/18/32/50 for 1/2/3/4/5 Reward
This is the exact copy of your top
It’s a good book, don’t you know? It...
Glory Points. In addition it grants 2 :

Discard this token


2 for each

Take 9
,
Brainellum, the
tokens.
Glory points at the end of the game.
2
Conscious Slime

4 5

Cho’mun/Hydra: When an Overlord


1 4
: The Overlord attacks current player

Sorceress: If there is no Enchantment


: The Overlord attacks all players

He’s the smartest ogre around and has the muscle


attacks all players resolve it for each
on the Journey Track just ignore the
mass to prove it.

player, one-by-one. Other players may


,2 Fight the Overlord
Sorceress

Swap top with an


from the journey track
Curiosity is the first step to killing the cat. ability. : +1 , 4
Cho’mun,
the Ogre General
NOT use any actions or effects during
3

The Overlord has +2


for each
and +2
you have
4 4
this attack (e.g. activate a Helmet). The
number of Wounds ( ) dealt may
: The Overlord attacks current player

: The overlord attacks all players,


add 1 to the Overlord

2 2

differ between players. The “Player’s


No need to rush. Plenty of heads for everyone.

,2 Fight the Overlord

Discard this token


4 for each

3 ,3
,
Theria, the
Dragonhead Hydra
attack” phase is not resolved.
Hide Armor/Eye/of Acid: Upon
Hide Armor Eye

Bury this card Bury this card


Better hide it, because it... Just close your eyes and it...

2 2
taking these cards immediately put
them at the bottom of an appropriate
Credits
3 3

stacks.
of Acid

Designer: Rafał Cywicki


Bury this card
...melts stuff. People, too.

1 1

Game Developer: Jacek Gołębiowski, Krzysztof Rudek


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Subterranean Dragon: Each player Art Direction: Bartosz Repetowski
in clockwise order can chose to bury
or unbury any of their Items or spells. Illustrations: Bartosz Repetowski, Mariusz Gandzel,
Tomasz Mroziński (Villages), Mateusz Michalski
Subterranean Dragon

Those can be top, bottom or any other


Other players may bury
or unbury any of their or

(Overlords), Daria Zersen (Overlords Villages), Pawel


It lives near the center of the planet. A bit to the south.

card. Only one such manipulation is


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allowed per player. Fotek (Dark Elves deck)


Layout: Marta Fleter (Base game) and Paweł Niziołek
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Skeleton: If there is no card in (Overlords), Krzysztof Bernacki (reprint)


Graveyard just ignore this ability. Proofreading: Rachael Mortimer, Joshua Ross
Skeleton
Otherwise remember that the swap is
Others: Piotr Purgal (Logistics), Magda Stępień
Swap a card on the journey track with
the top card of the graveyard

mandatory.
Your typical living dead.

(Customer Support)
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1

Rafał’s special thanks: to my wife, Beata, for her


Shield: Other players that use or
invaluable help in everything. To Krzysztof and
activate abilities that affect “another
Katarzyna Cywicki, as well as Anna and Maciek
player”, “target player”, “player on your
Shield

Nowakowski, for their support and aid during


side” can’t pick you as a target and
You can’t be the target of card abilities
during other player’s turns

numerous tests.
Bash your enemies with a shield that...

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must pick another player. If there is no
valid target for the ability just ignore Jacek: to Beata Smugaj, creator of Lisie Sprawy, who
the ability. If the the ability was a cost tested the game with me and donated a new village. I’m
(i.e. “Another player heals 1 Wound) lucky that she is my love. Also, I’d like to thank Piotr
the cost is considered to not have Chmielewski for helping on numerous occasions, as
been paid. For abilities affecting “all well as Michał Oracz and Marcin Świerkot for all their
players” or “other players” activated advisory help.
by other players, ignore the effect that
relates just to you. Note that the shield
also blocks abilities that might be
beneficial for you.

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Timing table

Beginning of the turn


1 “When your turn begins” abilities.
2 Minor action window
3 Pick a major action

Journey Rest Challenge (Overlord)

1 Pick a card 1 Pick one 1 Pay any extra cost


2 Pay crystals 2 Pay any extra cost 2 Minor action window
3 Perform the effect 3 Combat
( ) or ( ) ?:
4 “After using ” abilities Overlord Attacks Player
1 Minor action window
5 Discard first card Player Attacks Overlord
2 Resolve ( ) on Journey track 4 Take Reward Token
3 “After taking” triggers
6 Check for invasions 5 Resolve ( )
4 Add to the stack
6 Discard top card from the
( ) or ( )? Adventure Deck
1 Minor action window
2 Combat
Player Attacks Monster
Monster Attacks Player
3 Resolve ( )
4 “After taking” triggers
5 Add to the stack

End of the turn


4 Minor action window
5 Slide cards
6 Refill Journey Track

If at any point in the game two effects were to happen during the same step of the table above, the current player
decides which one gets performed first.

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The Help Page
Shortened setup:
1 Each player takes 5 crystals ( ).
2 Each player takes Fist of Enchanting.
3 Shuffle the Kingdom decks (one per player or 4
halved decks for 2 players) together.
4 Find 6/9/12 (for 2/3/4 players) Item (
) and
Enchantment ( ) Cards on the bottom of Adventure
deck and put on the top.
5 Place 6 cards from the top of the Adventure Deck
onto the Journey Track.
6 Choose a Village Card ( ).
7 Pick the first player.

During his or her turn, a player may:


Journey: Take a card from the Journey Track, paying
the cost in crystals ( ).
OR
Rest ( ): Use one of the available ( ) actions. The
first card on the Journey Track is discarded at the end
of the turn.
ADDITIONALLY
Use any Minor Actions (Cost Effect) from the
Village Card ( ) or her own topmost cards, each once.

Combat:
The player attacks the Monster ( ). The player must
have Attack Points ( ) equal to or greater than the
Monster’s Health Points ( ).
A Monster ( ) ALWAYS attacks a player. The player
gets a number of Wound Markers ( ) equal to the
difference between the Monster’s Strength ( ) and the
Player’s Attack
player’s Defense ( ).
Player’s Defence
Final score:
Glory Points ( ) from the Cards collected by the Monster’s Strength
player. Monster’s Health Points
- 1 Glory Point ( ) for each Wound ( ).
Wound
Additional Glory Points ( ) as described
on the Village Card ( ). Crystals
The Cost ­— Effect action
Icon rundown Immediate Effect

Monster Card Glory Points

Dragon Card Reward Token

Item Card Rest Action

Enchantment Card Challenge Action

Village Card Undead Card

Overlord Card Slime Card

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