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German Hold The Line Scenario 2

Flames of War Scenario for Hit the Beach

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0% found this document useful (0 votes)
48 views1 page

German Hold The Line Scenario 2

Flames of War Scenario for Hit the Beach

Uploaded by

maniutek.vv
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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GERMAN SCENARIO TWO • HOLD THE LINE

The Americans have successfully established a bridge- This scenario uses the Hit the Beach: The Complete WWII
head and are now trying to break out. You must stop Starter Set and the terrain from the Fury: WWII Tank
them from doing so with an immediate counterattack Combat box. If you don’t have the Fury set, use small
on their vulnerable flanks before they are ready. household items for terrain instead or download and print
out the terrain sheet from the Flames Of War website. You
In this scenario, you are the German player. When it is can also use the tanks in the Fury set to alter the balance of
the American turn, you will play them as well, using the the scenario to make it harder for a greater challenge or easier
American Tactics section below as a guide. if you want to.

AMERICAN TROOPS
Parachute Rifle Platoon
Your Troops
Deploy Here Unit Rifle MG
Leader Teams

Bazooka Mortar

Sherman Tank
Company HQ
Sherman (75mm)
Tank Platoon

Sherman (76mm)
Bazooka
Tank Platoon

OBJECTIVE

Your Troops You must hold the Church, the


Deploy Here Ruins, and all three other buildings
to win. See page 102 for the rules for
Holding Objectives.
Mortar

SETUP paratroopers will fire on the move and assault, then


return to their starting positions.
1. Set up the terrain on a 3’x3’ (75cm x 75cm) area and
place the American Sherman (76mm) Tank Platoon 2. If your tanks assault the paratroopers, they will use their
in the farm at the top of the map, and the rest of the Bazooka in defensive fire, supported by any tanks in the
Sherman Tank Company and the Parachute Rifle area, and counter­attack to hold their positions.
Platoon in Foxholes around the town as shown 3. Any Sherman tanks that have Remounted (see page 61 of
on the map. the rules) will remain in place and shoot if they can see
2. You have surprised the Americans, so their Sherman your tanks or 7.5cm guns. If not, they will move to
tanks are Bailed Out and the Parachute Rifle Platoon is another Concealed position where they can, shooting as
Pinned Down. they go. If your tanks and guns have been destroyed, they
will move until just over 8”/20cm from your infantry
3. Deploy the your Panzergrenadier Company, 7.5cm
and machine-gun them.
Tank-Hunter Platoon, and Panzer IV Tank Platoon
split between the upper left corner and lower right
corner as you wish. ADJUSTING DIFFICULTY
4. You have the first turn. Add an extra Bazooka and two M1919 LMG teams to the
Parachute Rifle Platoon to make the game more difficult.
AMERICAN TACTICS If you have the Fury set, add the extra Sherman tanks to
the Sherman tank platoons to increase the difficulty. Add a
1. The Parachute Rifle Platoon will hold their positions Panzerschreck to each of your Panzergrenadier Platoons to
around in the town. It will stay where it is, shooting at make the game easier. Add the StuG to the Panzer IV platoon
your infantry. If any of your infantry start an American to make the game even easier. Add the Tiger as a second tank
turn Pinned Down and close enough to assault, the platoon for a much easier game.

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