0% found this document useful (0 votes)
404 views6 pages

Soloplay Scenrios Compilation

You must rescue your paratroopers cut off by a German counterattack before they are overrun. As the American player, you deploy your tanks and paratroopers on the battlefield. The Germans hold objectives with infantry supported by anti-tank guns and tanks in reserve. You must break through the German line to secure victory and continue your advance.

Uploaded by

tsar1701
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
404 views6 pages

Soloplay Scenrios Compilation

You must rescue your paratroopers cut off by a German counterattack before they are overrun. As the American player, you deploy your tanks and paratroopers on the battlefield. The Germans hold objectives with infantry supported by anti-tank guns and tanks in reserve. You must break through the German line to secure victory and continue your advance.

Uploaded by

tsar1701
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 6

Your paratroopers have been cut off by a German This scenario uses the Hit the Beach: The

This scenario uses the Hit the Beach: The Complete WWII
counterattack. You must rescue them before they Starter Set and the terrain from the Fury: WWII Tank
are overrun. Combat box. If you don’t have the Fury set, use small
household items for terrain instead or download and print
In this scenario, you are the American player. When it is the
out the terrain sheet from the Flames Of War website. You
German turn, you will play them as well, using the German
can also use the tanks in the Fury set to alter the balance of
Tactics section below as a guide.
the scenario to make it harder for a greater challenge or easier
if you want to.

GERMAN TROOPS

Your Tanks
Panzergrenadier
Deploy Here Company HQ Unit
(with Panzerfaust) Leader
American Tanks Arrive Here

Panzergrenadier Platoon 1
(with Panzerfaust)
Unit MG42
Leader Teams

Panzergrenadier Platoon 2
(with Panzerfaust)
Unit MG42
Leader Teams

7.5cm
Tank-Hunter
Platoon

OBJECTIVE

Your Paratroopers You must hold the Church, the


Deploy Here Ruins, and all three other buildings
to win. See page 102 for the rules for
Holding Objectives.

SETUP 3. Roll a die at the start of each German turn. On a roll


of 5+, the Panzer IV tanks arrive and move to a point
1. Set up the terrain on a 3’x3’ (75cm x 75cm) area and
where they can shoot your tanks.
place the German troops in Foxholes as shown on the
map. The German Panzer IV tanks are in reserve. 4. After that, the Panzer IV tanks will stay halted and
shoot if they are Concealed by the buildings and can
2. Deploy your Parachute Rifle Platoon in Foxholes in
shoot your tanks. Otherwise, they will use a Blitz Move
the town to the lower left and your Sherman Tank
order to get Concealed and gain a Line of Sight. Then
Company in the upper right corner.
they will shoot at your tanks (remember they will have
3. You have the first turn. a +1 penalty if they failed their Blitz Move).
5. If your tanks assault the infantry, the 7.5cm guns will
GERMAN TACTICS
shoot in defensive fire if they can and the infantry will
1. Panzergrenadier Platoon 1 and the Tank-Hunter use their Panzerfaust in defensive fire and counterattack
Platoon will hold their positions around the farm to hold their positions.
building and ruin. The infantry will shoot at your
paratroopers and will counterattack if attacked. The ADJUSTING DIFFICULTY
7.5cm guns will shoot at your tanks and move to get
Add Panzerschrecks to the German Panzergrenadier Platoons
shots if all of the tanks move out of their line of sight.
to make the game more difficult. If you have the Fury set, add
2. Panzergrenadier Platoon 2 will stay where it is, shooting the StuG to the Panzer IV platoon to increase the difficulty
at your paratroopers until they start a German turn further. Add the Tiger as a second tank platoon using the
Pinned Down. Then they will fire on the move then same tactics for even more difficulty. Add the extra Sherman
assault to clear the buildings. They will repeat this until tanks to your tank platoons to make it easier for you.
they are wiped out or succeed in taking the church.
You’ve defeated the German counterattack. Time to This scenario uses the Hit the Beach: The Complete WWII
take the battle to them. Break their line to open the Starter Set and the terrain from the Fury: WWII Tank
way to Paris and the Rhine. Combat box. If you don’t have the Fury set, use small
household items for terrain instead or download and print
In this scenario, you are the American player. When it is the
out the terrain sheet from the Flames Of War website. You
German turn, you will play them as well, using the German
can also use the tanks in the Fury set to alter the balance of
Tactics section below as a guide.
the scenario to make it harder for a greater challenge or easier
if you want to.

GERMAN TROOPS
Your Force
Deploys Here Panzergrenadier
Company HQ Unit
(with Panzerfaust) Leader
Panzergrenadier Platoon 1
(with Panzerfaust)
Unit MG42
Leader Teams

Panzergrenadier Platoon 2
(with Panzerfaust)
Unit MG42
Leader Teams

7.5cm
Tank-Hunter
Platoon

OBJECTIVE

You must hold the Church, the


Ruins, and all three other buildings
German Tanks Arrive Here
to win. See page 102 for the rules for
Holding Objectives.

SETUP 3. If your tanks assault the infantry, the 7.5cm guns will
shoot in defensive fire if they can and the infantry will
1. Set up the terrain on a 3’x3’ (75cm x 75cm) area
use their Panzerfaust in defensive fire and counterattack
and place the German Panzergrenadier Company in
to hold their positions.
Foxholes as shown on the map. The German 7.5cm
Tank-Hunter Platoon is in ambush and the German 4. Roll a die at the start of each German turn. On a roll
Panzer IV tanks are in reserve. of 5+, the Panzer IV tanks arrive and move to a point
where they can shoot your tanks.
2. Deploy your Sherman Tank Company and Parachute
Rifle Platoon at the top of the map. 5. After that, the Panzer IV tanks will stay halted and
shoot if they are Concealed by the buildings and can
3. You have the first turn.
shoot your tanks. Otherwise, they will use a Blitz Move
order to get Concealed and gain a Line of Sight. Then
GERMAN TACTICS
they will shoot at your tanks (remember they will have
1. The Tank-Hunter Platoon will deploy at the start of a +1 penalty if they failed their Blitz Move).
the first German turn. Place the two guns in any two
adjacent positions from those shown on the map so that ADJUSTING DIFFICULTY
both guns can see the most of your tanks. The 7.5cm
Add Panzerschrecks to the German Panzergrenadier Platoons
guns will shoot at your tanks and move to get shots if
to make the game more difficult. If you have the Fury set,
all of the tanks move out of their line of sight.
place the StuG in ambush alongside the 7.5cm guns to
2. The Panzergrenadier Company will hold their increase the difficulty further. Add the Tiger as a second tank
positions in the town. The infantry will shoot at your platoon using the same tactics for even more difficulty. Add
paratroopers and will counterattack if attacked. the extra Sherman tanks to your tank platoons to make it
easier for you. Add the M10 as a separate platoon for extra
firepower.
You’ve broken the German line. Chase them hard This scenario uses the Hit the Beach: The Complete WWII
and don’t stop. You must punch through the village Starter Set and the terrain from the Fury: WWII Tank
quickly. Don’t give the enemy time to recover. Combat box. If you don’t have the Fury set, use small
household items for terrain instead or download and print
In this scenario, you are the American player. When it is the
out the terrain sheet from the Flames Of War website. You
German turn, you will play them as well, using the German
can also use the tanks in the Fury set to alter the balance of
Tactics section below as a guide.
the scenario to make it harder for a greater challenge or easier
if you want to.

A C
German Group Deploys Here German Group Deploys Here

Your Force
Deploys Here

B
German Group Deploys Here

GERMAN TACTICS
OBJECTIVE
• Group 1. The Panzergrenadier Company HQ and a
You must hold the Church at the right end of Panzergrenadier Platoon, both with Panzerfaust and
the table to win. See page 102 for the rules for with one Panzerschreck. This group will deploy to hold
Holding Objectives. the buildings and limit your ability to bypass them. They
will remain in place and shoot at any Sherman close
enough with their Panzerfausts and Panzerschreck and
SETUP
your paratroopers with their other weapons. If no targets
1. Set up the terrain on a 6’x2’ (182cm x 60cm) area. are in range, they move towards the Church. If assaulted,
There are no German troops deployed at the start the will counterattack to hold their position.
of the game. • Group 2. A Panzergrenadier Platoon with Panzerfaust
2. Deploy your Sherman Tank Company and Parachute and the 7.5cm Tank-Hunter Platoon. This group will
Rifle Platoon on the left of the map. use the same tactics as Group 1. The 7.5cm guns will
3. You may not move into a grey area on the map until shoot the Shermans if they can.
after the German troops have been deployed there. • Group 3. The Panzer IV Tank Platoon. This group
4. You have the first turn. will stay halted and shoot if they are Concealed by the
buildings and can shoot your tanks. Otherwise, they
GERMAN FORCES will use a Blitz Move order to get Concealed and gain
a Line of Sight. Then they will shoot at your tanks
The Germans have three groups that will be deployed at A,
(remember they will have a +1 penalty if they failed their
B, and C on the map. You do not know which force will be
Blitz Move).
where at the start of the game. All infantry and guns will be
in Foxholes.
ADJUSTING DIFFICULTY
Roll a die at the start of the first German turn. On a roll of
1 or 2, Group 1 deploys at A. On a roll of 3 or 4, Group If you have the Fury set, add the StuG to Group 1 to increase
2 deploys at A. On a roll of 5 or 6, Group 3 deploys at A. the difficulty further. Add the Tiger to Group 3 for even more
difficulty. These use the same tactics as the Panzer IV Platoon.
Roll another die at the start of the second German turn. On a Add the extra Sherman tanks to your tank platoons to make it
roll of 1 to 3, the lower numbered remaining group deploys at easier for you.
B. On a roll of 4 to 6, the higher numbered remaining group
deploys at B.
At the start of the third German turn, the last German group
deploys at C.
You have managed to isolate a platoon of American This scenario uses the Hit the Beach: The Complete WWII
paratroopers. Destroy them before the American Starter Set and the terrain from the Fury: WWII Tank
tanks can rescue them. Combat box. If you don’t have the Fury set, use small
household items for terrain instead or download and print
In this scenario, you are the German player. When it is
out the terrain sheet from the Flames Of War website. You
the American turn, you will play them as well, using the
can also use the tanks in the Fury set to alter the balance of
American Tactics section below as a guide.
the scenario to make it harder for a greater challenge or easier
if you want to.

American Tanks
Arrive Here

Your Tanks Parachute Rifle Platoon


Deploy Here
Unit Leader

Bazooka
Your Infantry
Deploy Here Rifle MG Teams

Mortar
Your 7.5cm Guns
Deploy with your Infantry

You must hold the Church, the


Ruins, and all three other buildings
to win. See page 102 for the rules for
Your Infantry
Deploy Here

Bazooka
Holding Objectives.

Mortar

SETUP 3. Roll a die at the start of each American turn. On a roll


of 5+, the entire Sherman Tank Company arrives from
1. Set up the terrain on a 3’x3’ (75cm x 75cm) area and
the top right corner and moves where they can shoot
place the American Parachute Rifle Platoon in Foxholes
your tanks.
as shown on the map. The American Sherman Tank
Company is in reserve. 4. Each turn after that, the Sherman tanks will move
towards the paratroopers until they can take up
2. Deploy the your Panzergrenadier Platoons in the central
Concealed positions in the town. The tanks will
farm and the lower right corner, and your Panzer IV
attempt to stay more than 8”/20cm from your infantry,
Tank Platoon in the upper left corner.
but will assault through them if that is the only way
3. You have the first turn. to reach the town. If they can, the Sherman (76mm)
tanks will shoot at your tanks on the move, while
AMERICAN TACTICS the Sherman (75mm) tanks will shoot at your 7.5cm
1. The Parachute Rifle Platoon will hold their positions guns. Otherwise, they will shoot at the best target
around in the town. It will stay where it is, shooting at they can see.
your infantry. If any of your infantry start an American
turn Pinned Down and close enough to assault, the ADJUSTING DIFFICULTY
paratroopers will fire on the move and assault, then Add an extra Bazooka and two M1919 LMG teams to the
return to their starting positions. Parachute Rifle Platoon to make the game more difficult. If
2. If your tanks assault the paratroopers, they will use their you have the Fury set, add the extra Sherman tanks to the
Bazooka in defensive fire, supported by any tanks in the Sherman tank platoons to increase the difficulty. Add the
area, and counterattack to hold their positions. StuG to the Panzer IV platoon to make the game easier. Add
the Tiger as a second tank platoon for a much easier game.
The Americans have successfully established a bridge- This scenario uses the Hit the Beach: The Complete WWII
head and are now trying to break out. You must stop Starter Set and the terrain from the Fury: WWII Tank
them from doing so with an immediate counterattack Combat box. If you don’t have the Fury set, use small
on their vulnerable flanks before they are ready. household items for terrain instead or download and print
out the terrain sheet from the Flames Of War website. You
In this scenario, you are the German player. When it is can also use the tanks in the Fury set to alter the balance of
the American turn, you will play them as well, using the the scenario to make it harder for a greater challenge or easier
American Tactics section below as a guide. if you want to.

AMERICAN TROOPS
Parachute Rifle Platoon
Your Troops
Deploy Here Unit Rifle MG
Leader Teams

Bazooka Mortar

Sherman Tank
Company HQ
Sherman (75mm)
Tank Platoon

Sherman (76mm)
Bazooka
Tank Platoon

OBJECTIVE

Your Troops You must hold the Church, the


Deploy Here Ruins, and all three other buildings
to win. See page 102 for the rules for
Holding Objectives.
Mortar

SETUP paratroopers will fire on the move and assault, then


return to their starting positions.
1. Set up the terrain on a 3’x3’ (75cm x 75cm) area and
place the American Sherman (76mm) Tank Platoon 2. If your tanks assault the paratroopers, they will use their
in the farm at the top of the map, and the rest of the Bazooka in defensive fire, supported by any tanks in the
Sherman Tank Company and the Parachute Rifle area, and counterattack to hold their positions.
Platoon in Foxholes around the town as shown 3. Any Sherman tanks that have Remounted (see page 61 of
on the map. the rules) will remain in place and shoot if they can see
2. You have surprised the Americans, so their Sherman your tanks or 7.5cm guns. If not, they will move to
tanks are Bailed Out and the Parachute Rifle Platoon is another Concealed position where they can, shooting as
Pinned Down. they go. If your tanks and guns have been destroyed, they
will move until just over 8”/20cm from your infantry
3. Deploy the your Panzergrenadier Company, 7.5cm
and machine-gun them.
Tank-Hunter Platoon, and Panzer IV Tank Platoon
split between the upper left corner and lower right
corner as you wish. ADJUSTING DIFFICULTY
4. You have the first turn. Add an extra Bazooka and two M1919 LMG teams to the
Parachute Rifle Platoon to make the game more difficult.
AMERICAN TACTICS If you have the Fury set, add the extra Sherman tanks to
the Sherman tank platoons to increase the difficulty. Add a
1. The Parachute Rifle Platoon will hold their positions Panzerschreck to each of your Panzergrenadier Platoons to
around in the town. It will stay where it is, shooting at make the game easier. Add the StuG to the Panzer IV platoon
your infantry. If any of your infantry start an American to make the game even easier. Add the Tiger as a second tank
turn Pinned Down and close enough to assault, the platoon for a much easier game.
The Americans have broken through. You must This scenario uses the Hit the Beach: The Complete WWII
delay their advance so that you can form a new line Starter Set and the terrain from the Fury: WWII Tank
of defence. Combat box. If you don’t have the Fury set, use small
household items for terrain instead or download and print
In this scenario, you are the German player. When it is
out the terrain sheet from the Flames Of War website. You
the American turn, you will play them as well, using the
can also use the tanks in the Fury set to alter the balance of
American Tactics section below as a guide.
the scenario to make it harder for a greater challenge or easier
if you want to.

Your Group A Your Group C


Deploys Here Deploys Here

Your Group B
Deploys Here

5. At the start of your second and third turns, pick one of


AMERICAN TROOPS your remaining groups and deploy it in one of the areas
that you have not yet used.
Parachute Rifle Unit Rifle MG
Platoon Leader Teams
AMERICAN TACTICS
Bazooka Mortar 1. The Sherman Tank Company HQ and the Sherman
Tank Platoons will drive towards the right edge of the
table at Tactical Speed, shooting on the move. If close
Sherman Tank enough, they will move off the table (but still counting
Company HQ as still on the table for Last Stand tests).
Sherman (75mm) 2. The Parachute Rifle Platoon will move towards the right
Tank Platoon edge of the table at Dash Speed unless that would take
them within 8”/20cm of any of your troops, in which
Sherman (76mm)
Tank Platoon case they will move at Tactical Speed, shooting on the
move. If they start their turn within 12”/30cm of any
your troops that are between them and the right table
OBJECTIVE edge, they will either:
• If your troops are either Pinned Down or have at least
You must Destroy at least three American Platoons one tank Bailed Out, they will fire on the move then
before they exit the table to the right to win the game. assault to push you out of their path.
• Otherwise, they will halt and shoot at the troops
SETUP blocking their path (the Bazooka will shoot at your tanks
if it can), or if possible move around them to continue
1. Set up the terrain on a 6’x2’ (182cm x 60cm) area and
advancing.
place the American Sherman Tank Company along
the road and the Parachute Rifle Platoon as shown
on the map.
ADJUSTING DIFFICULTY
2. Divide your force into three groups, each having one or Add an extra Bazooka and two M1919 LMG teams to the
two platoons. Parachute Rifle Platoon to make the game more difficult.
If you have the Fury set, add the extra Sherman tanks to
3. Pick one of your groups and deploy it in one of the
the Sherman tank platoons and add the M10 as a separate
grey areas (A, B, or C) at least 4”/10cm from all
platoon. The M10 will stay with the paratroopers. Add the
American teams.
StuG to the Panzer IV platoon to make the game easier. Add
4. You have the first turn. the Tiger as a second tank platoon for a much easier game.

You might also like