Bloodlinebook True Brujah
Bloodlinebook True Brujah
           Compiled by Nomad
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Index
Haven
Clan Weakness
                                                Quote
The emotions of the True Brujah atrophy
during their nights of contemplation and        We must take control of our Sibling's
study; they become cold and passionless as      Childer, as we control ourselves, and bring
time wears on and they grow ever away           them back into the fold.
from mortal life. While these Kindred
understand good
and evil on a philosophical level, they
rarely feel any pangs of morality
                                                Stereotypes
themselves. Conscience and Conviction
rolls for True Brujah are always made at a      Brujah: These lost Childer need to be
difficulty two higher (maximum 10) than         brought into line, not by wholesale
circumstances would otherwise dictate.          destruction, but by pruning the bad from
Also, Humanity and Path ratings are             the good. Our program has not failed; it
difficult to maintain in the absence of         has suceeded beyond our wildest dreams. It
emotion – True Brujah must pay double           is simply the fact that it is now out of
experience point costs to increase or regain    control.
their Conscience, Conviction, Humanity
and Path scores.                                Ventrue, Malkavian, Toreador : They
                                                destroyed Carthage. We will have only the
                                                minimum interaction with these clans, and
                                                we will play our cards very close to our
Organisation
                                                chests when dealing with them. If their
                                                Elders suspected the truth...
The True Brujah part of the Brujah clan is
so small in comparison to the other clans
                                                Tremere: This clan is fun. No other clan
that at this stage they are still relatively
                                                presents such an opportunity to play with
closely knit. They rarely have formal
                                                their minds. Our elemental abilities
meetings, but instead the clan is organised
                                                confuse them, and their manipulations
around an Archive, with one Elder and his
                                                disgust us. Simply take care that none of
childer in a city.
                                                them gain your blood.
These True Brujah often masquerade as
                                                Nosferatu: Watch them. If they learn the
Intellectualist Brujah, so as to allow
                                                truth they may sell it to others. A pity, as
themselves to move easily within the
                                                they have learned much.
Kindred world.
                                                Gangrel: They have helped us in days
While the True Brujah value their solitude,
                                                gone past, and it is said that they helped
they also hold intellectual discourse in high
                                                some of us escape Carthage and then the
regard. Twice per century, these Kindred
                                                Inquisition. Respect them.
gather at a location decided by their
Camarilla: A perfect opportunity to watch
our opponents move. Forget not that this
                                              The View From
runs both ways.                               Without
Sabbat: A waste. Deluded Kindred,
believing themselves free from their Sire's
Sires. This group is one of the areas to be
pruned.                                       The Camarilla: Sounds like a rumor made
                                              up by some elder to keep hisrowdy childer
Setite: Trust them not. They are our          in line. I don't buy it.
cousins, but they are lost to the darkness
within themselves.                            – Stevie "The Butcher" Reno, Sheriff of
                                              Houston
• Time Sense
                                                 •••• Cowalker
The vampire gains an automatic and
                                                 By spending a willpower point, the
perfect sense of time, and can sense any
                                                 vampire may remove herself from the flow
sort of time disturbances, such as uses of
                                                 of time, move around in any fashion she
Temporis, the Time sphere, the
                                                 sees fit, and step back into the flow of
Pandemonium arcanos, etc.
                                                 time. She may not affect objects that she
                                                 did not remove from the time s tream with
                                                 her (is is assumed that her clothing, and all
                                                 items on her immediate person, leave the
•• Ramble On
                                                 time stream with her).
Roll: Man. + Empathy, difficulty
Willpower
The vampire may put a victim into an
                                                 ••••• Frozen Object
endless loop, in which the victim will
repeat whatever she was doing at the tim e
                                                 Roll: Dex. + Occult, difficulty 6
the vampire used this power. If the victim
                                                 The vampire may temporarily remove an
is put into an obviously dangerous
                                                 inanimate object (that is not touching an
situation, she may roll Perception +
                                                 animate being) from the time stream. If the
Alertness, difficulty 6, to escape this state.
                                                 object is moving rapidly, she must also
Otherwise, this power lasts for the
                                                 make a Wits + Alertness roll to affect it.
following time periods:
                                                 Objects stopped in this way lose no energy.
1 suc. one turn.
                                                 The vampire may allow an object to
2 suc. one minute.
                                                 reenter time at will; otherwise, an object
3 suc. ten minutes.
                                                 will reenter the time stream of its own
4 suc. one hour.
                                                 accord after the following time periods:
5 suc. one day.
                                                 1 suc. one turn.
                                                 2 suc. one minute.
••• Zombie’s Curse
                                                 3 suc. ten minutes.
                                                 4 suc. one hour.
Roll: Cha. + Intimidation, difficulty
                                                 5 suc. one day.
Willpower
The vampire may put a victim into a state
where she perceives the world as moving
twice as fast, and she is moving at half -
speed. In combat, most of the victim’s
Melee and Brawl attack rolls are increased
in difficulty by two, and do half their
normal damage. This power lasts for the
following time periods:
1 suc. one turn.
2 suc. one minute.
3 suc. ten minutes.
                                                 ••••• •• Domain of Evernight
She may see the location that she wishes to     By concentrating upon a large sample of
create the earth, and it must rest upon         earth or stone, the Cainite evoking this
something solid, (i.e. its not possible to      power may summon an elemental spirit to
create rocks in mid-air). It is however         the sample in order to animate it. This
possible to create the stone around an          spirit takes upon a vaguely humanoid form,
object, or even a person. It is not possible    and may not be friendly to the invoker. The
to create stone other than granite, or          elemental may be commanded by the
similarly natural stones. Gemstones cannot      Kindred to perform simple tasks, such as
be created.                                     lifting and carrying objects.
System: The Vampire using this ability          System: Invoking this ability is quite
must spend one blood point to invoke this       trying to the Kindred attempting it. In
power. In addition to this, she must decide     addition to spending a bloodpoint, she
ahead of rolling for successes how much         must also spend a Willpower point to
earth she wishes to create. If not enough       summon the spirit.
successes are gained, then nothing happens
at all. Excess successes also have no extra     Each time the Kindred gives a command to
effect. Roll Intelligence + Earth against       the elemental, he must roll his willpower at
difficulty 6.                                   a difficulty of 7. Only one success is
                                                needed for the command to be obeyed.
       Successes Effect                         Problems occur when the roll is failed or
                   Approximately a large        botched.
       1
                   bucketload.
                                                If he merely fails the roll, then he must
                   Approximately one cubic
       2                                        immediately make another roll to regain
                   metre
                                                control (willpower, difficulty 8, three
       3           2 cubic metres               successes needed). If this is failed then the
       4           5 cubic metres               spirit breaks free of the Kindred's control.
       5           10 cubic metres
                                                If the command-willpower roll is botched,
       6           50 cubic metres
                                                then the Kindred suffers an immediate loss
                                                of 1 permanent willpower (as is usual for
                                                willpower rolls), and the spirit immediately
                                                breaks free.
•••• Earthmeld
                                                What happens when an elemental spirit
This ability is effectively identical to the    breaks free is up to the ST. It may simply
third level of the Protean Discipline. It       leave the physical form it was ordered into
takes, as for those with Protean, one blood     and depart, it may attack the Kindred, it
point to sink into the earth, and one to rise   may wander off in its physical form. (Earth
up and out. In addition, once achieving this    Elemental: Str 6, Dex 2, Sta 6)
level of the discipline, the Vampire may
affect not only natural stone and earth, bu t
may affect other solid matter, such as
glass, steel and asphalt. Exactly what can
••••• • Stoneform                               Way of Air
The Kindred invoking this power
                                                (No prerequisites)
immediately transforms herself into a
natural piece of stone. The exact shape of
the transformed Kindred is a matter of
choice when she uses the ability --
                                                • Descent of the Feather
however she is limited to a maximum
increase in size of 20%.
                                                This first ability to manipulate the Way of
                                                Air manifests itself to give the vampire
The Vampire may take on the appearance
                                                using it the ability to slow a fall by force of
of a natural boulder, or of a statue, or even
                                                will. He can prevent himself from suffering
of a stone wall (albeit a small one) and
                                                damage from all but the highest of falls.
once assuming this shape the Kindred is
immune to fire and sunlight, as well as
                                                System: The Kindred must roll his
being staked. She is however immobile
                                                willpower, at a difficulty of 6. Each
unless she transforms to flesh and is
                                                success he achieves on this roll negates one
vulnerable to being smashed as would be a
                                                health level of damage. (Slows his fall so
normal stone object. A Kindred in this
                                                as to effect this.)
state may sense her surroundings using any
sensory abilities she may have, including
Earth Sense and Auspex.
•••• Become the Breath                          Each time the Kindred gives a command to
                                                the elemental, she must roll her willpower
This ability is extremely similar to that of    at a difficulty of 7. Only one success is
the Protean ability of Earthmeld, except        needed for the command to be obeyed.
that it allows the user to meld with the very   Problems occur when the roll is failed or
air itself. The Kindred is not visible, and     botched.
cannot be damaged or sensed in any way.
Neither may she take any action herself.        If she merely fails the roll, then she must
She may sense very dimly anything which         immediately make another roll to regain
occurs in her area. System: The use of this     control (willpower, difficulty 8, three
discipline is extremely difficult; even to      successes needed). If this is failed then the
those who have progressed this far in the       spirit breaks free of the Kindred's control.
If the command-willpower roll is botched,      ••• Gifts of Aeolus
then the Kindred suffers an immediate loss
of 1 permanent willpower (as is usual for      This ability allows the Kindred to call forth
willpower rolls), and the spirit immediately   a mist, fog, rainstorm or any other type of
breaks free.                                   weather that is mostly moisture based.
                                               Thus the rain-storm called cannot cause
What happens when an elemental spirit          lightningstrikes, unless the area would
breaks free is up to the ST. It may simply     naturally have them.
leave the physical form it was ordered into
and depart, it may attack the Kindred, it      This weather has little affect except to
may wander off in its physical form. (Air      conceal the Kindred. However, if a fog is
Elemental: Str 5, Dex 5, Sta 3)                called, it has the additional effect that any
                                               being tracking the Kindred or sensing
                                               them, loses 2 additional dice to roll.
Way of Water
                                               •••• Gift of the Nymph
(Must have at least 1 other way)
                                               This ability is rare, even among the True
                                               Brujah. It allows the Kindred who invokes
                                               it, on spending one blood point, to cause
• Sense of the Dolphin
                                               up to 100 litres of water to behave in any
                                               manner he decrees. Thus, the water may be
The Cainite can emit a high pitched noise
                                               made to flow up hill, to solidify into ice, to
signal, and use his ability to sense the
                                               boil, to behave similarily to the effects of
return of that signal to judge distance, and
                                               the deepers from 'Abyss'. However, on
other spatial relationships.
                                               changing state from liquid to solid or gas,
                                               the Kindred loses control of the water, thus
The distances can be judged exactly by the
                                               he cannot simply boil 100 litres of water
Kindred and will work in dark ness, or if
                                               and parbroil another Kindred. The Kindred
the Vampire is blind. There is a range of
                                               must be in contact with the water he
20 feet when this power is used in air, but
                                               wishes to affect, although the degree of
this is increased 100-fold when the he is
                                               contact is not important, and at least one
underwater. One disadvantage to this
                                               drop of his blood must mix with the water
power is that those who may be able to
                                               in question.
sense these sounds, like individuals with
Auspex, or Garou, will be able to 'home in'
                                               This power may be used to allow Kindred
on the vampire, after a length of time
                                               to walk across water, or to allow others to
(depends on distance), if the Kindred keeps
                                               walk across the water, by altering the
using this power.
                                               surfacetensions on the top of the liquid.
•• Bonds of Poseidon
                                               ••••• Summon Water Elemental
As the second level Neptune's Might
                                               By concentrating upon a pool or river, the
power.
                                               Cainite evoking this power may summon
                                               an elemental spirit to the sample in order to
                                               animate it. This spirit takes upon a vaguely
                                               humanoid form, and may not be friendly to
the invoker. The elemental may be
commanded by the Kindred to perform
                                                Way of F ire
simple tasks, such as splashing or carrying
                                                (Must have at least 2 other ways)
objects. System: Invoking this ability is
quite trying to the Kindred attempting it. In
                                                Any use of the way of fire first requires a
addition to spending a bloodpoint, she
                                                Frenzy roll.
must also spend a Willpower point to
summon the spirit. Each time the Kindred
gives a command to the elemental, she
must roll her willpower at a difficulty of 7.
Only one success is needed for the              • Fire Sense
command to be obeyed. Problems occur
when the roll is failed or botched. If she      The user of this power understands fire, its
merely fails the roll, then she must            motivations and needs.
immediately make another roll to regain
control (willpower, difficulty 8, three         System: The Kindred using this power
successes needed). If this is failed then the   must overcome his natural fear of fire and
spirit breaks free of the Kindred's control.    look into the flames and make a Willpower
                                                roll. A failed roll costs one WP, on a
If the command-willpower roll is botched,       successful roll the user knows how the fire
then the Kindred suffers an immediate loss      will spread or grow, what it is feeding on
of 1 permanent willpower (as is usual for       and how to slow it down, stop it or make it
willpower rolls), and the spirit immediately    grow.
breaks free.
                                                •• Maniupulate Fire
What happens when an elemental spirit
breaks free is up to the ST. It may simply      The user of this power can now speak to
leave the physical form it was ordered into     the flames and befriend them, bringing
and depart, it may attack the Kindred, it       them to roaring power or quieting them to
may wander off in its physical form.            mere subservience.
(Water Elemental: Str 5, Dex 3, Sta 5)
                                                System: The Kindred using this power
                                                must spend one Blood Point and make a
                                                Charisma + Occult roll (Dif=7) each
••••• • Break the Bonds of Brotherhood          success changes the intensity of the fire by
                                                one step on the following chart:
This ability allows the Vampire to cause        Match
blood to turn to water, with a willpower        Lantern
roll (difficulty of 7). The number of           Torch
                                                Fireplace
successes achieved is the number of blood
points changed. A botch means that if the       Bonfire
                                                Small Room
target was a vampire, the target's blood
pool is actually increased by one, as the       Large Room
blood is thickened, rather than thinned.        Building
                                                Fireball/Conflagration
••• Create Fire                                must also spend a Willpower point to
                                               summon the spirit.
The Cainite using this power can bring
flames from nothing.                           Each time the Kindred gives a command to
                                               the elemental, she must roll her willpower
System: The Kindred must make a                at a difficulty of 7. Only one success is
Willpower roll (Dif=6) and expend one          needed for the command to be obeyed.
blood point. The size of the fire produced     Problems occur when the roll is failed or
depends on the number of Willpower             botched.
successes, as per the "Lure Of Flames"
Thaumaturgical Path.                           If she merely fails the roll, then she must
                                               immediately make another roll to regain
                                               control (willpower, difficulty 8, three
                                               successes needed). If this is failed then the
•••• Multitude of forms                        spirit breaks free of the Kindred's control.
Fire and heat distort visible light and        If the command-willpower roll is botched,
through this power a Cainite produces one      then the Kindred suffers an immediate loss
or more "Mirror Images" out of light           of 1 permanent willpower (as is usual for
refraction.                                    willpower rolls), and the spirit immediately
                                               breaks free.
System: The Kindred spends one turn
immobile and makes a Manipulation +            What happens when an elemental spirit
Subterfuge roll (Dif=8) and each success       breaks free is up to the ST. It may simply
creates a partial image out of the wavering    leave the physical form it was ordered into
heat that suddenly surrounds the Cainite.      and depart, it may attack the Kindred, it
Attacks against the user of the discipline     may wander off in its physical form. (Fire
are at +1 difficulty for every alternate       Elemental: Str 3, Dex 6, Sta 5)
image. These alternate images dissapear
one per turn until they are all gone, or the
Cainite restarts the power.
                                               Way of Shadows
                                               (Elementalist must have at least 2 other
••••• Summon Fire Elemental
                                               ways)
By concentrating upon a bonfire or
                                               The shadow becomes an extension of the
fireplace, the Cainite evoking this power
                                               Kindred's self, able to perform duties at
may summon an elemental spirit to the
                                               extended distances away f rom the Kindred
sample in order to animate it. This spirit
                                               as if it was the Kindred. The shadow has
takes upon a vaguely humanoid form, and
                                               no existence in itself. It is guided by the
may not be friendly to the invoker.
                                               thoughts of the Kindred, requiring his
                                               concentration. If the Kindred's
The elemental may be commanded by the
                                               concentration is broken then the effect is
Kindred to perform simple tasks, such as
                                               broken and the shadow becomes one with
igniting flammable objects.
                                               the Kindred instantly. The shadow is not
                                               trapped away from the Kindred, it just
System: Invoking this ability is quite
                                               ceases to exit away from the Kindred.
trying to the Kindred attempting it. In
                                               Even in full darkness a shadow exists and
addition to spending a bloodpoint, she
                                               can be called upon at all times. A Kindred
                                               with Auspex can test to perceive the
presence of a shadow with a test of             Spill coffee from a coffee cup across a
Perception + Alertness. 1 success perceives     page or part a curtain to see in side a room.
a presence close by but not the location or
form. 2 successes perceives the location of     System: Dexterity + Alertness Difficulty 5
a presence but not the form. 3 successes
perceives the location and form of the
presence.
                                                ••• Shadow Force
If one ability is invoked while another is
being used (such as, Shadow Touch is used       The Kindred's shadow can push with great
while using Shadow Eyes) but the second         force against an object be it a door or a
test is a normal failure then that indicates    person.
that the force was insufficient to cause the
desired effect while a botch will require a     System: Strength + Brawl Difficulty 7
concentration roll ( Self-Control -
Difficulty 7 ) for the shadow to continue its
existence.
                                                •••• Shadow Cloak
Gray wondered where the hell the                No character may take the Arcane
Nosferatu who had stolen her sire's amulet      background if she has any Status, Clan
could be. She knew it was a Sewer Rat –         Prestige or Fame, or vice versa. Likewise,
she'd seen him long enough to know that         Arcane does not have any effect for
he was ugly as sin                              Kindred of the Eighth
– but she couldn't describe him to anyone       Generation or lower – elders are simply too
in any detail. Even the Kindred who knew        unnatural to slip so easily from the minds
the Nosferatu "can't put a name to the          of others.
face."
Maybe it was time to give up.                   Note: This Background is as often a
                                                detriment as it is a blessing, and it
Certain Kindred are inherently                  sometimes conflicts with other
unknowable, and those around them often         Backgrounds.
fail to notice them, let alone their undead     An Arcane Kindred with Resources may
states. Some vampires have the ability to       well have to hunt down his stock dividends
remain anonymous. This strange ability          while an Arcane Mentor may prove more
generally manifests as a strange nepenthe,      trouble to find than she's worth.
whereby the person trying to remember the
Kindred experiences only a strange              •       Easily overlooked
nostalgia, absent of any detail. A vampire      ••      Hard to follow
with a high Arcane Trait may attempt to         •••     It takes a detective to shadow you
vanish from view, or she may simply seem        ••••    Maybe he passed through here a
too ordinary to notice.                                 couple years ago
This is not similar to Obfuscate, per se, and   •••••   Never heard of the guy
it certainly does not help in combative (or
Age
                                                •       Annuated: 200 years or less active,
Ivreh sighed even though he didn't need to              +30 freebie points, -1 Humanity
– he had come to appreciate the irony of
the act. When one spends more than three        ••      Elder: 200 to 350 years active, +55
centuries as a member of the undead                     freebie points, -2 Humanity
Kindred, one
takes one's levity where one can find it. He    •••     Hoary: 350 to 500 years active, +75
wandered over to the chessboard, his                    freebie points, -3 Humanity
thoughts turning to Gabrielle and their
ongoing game, and moved his pawn – who          ••••    Venerable: 500 to 750 years
represented a certain importer from Taipei              active,+90 freebie points, -4
– to take her bishop – the leader of a                  Humanity
Luddite cult in Trinidad. Indeed, Ivreh had
learned much more than patience since his       •••••   Ancient: Active for more than
Embrace.                                                750years (!), +100 freebie points, -5
                                                        Humanity
You have survived as a vampire for far
longer than many Kindred – enough to be
considered an elder according to the fickle,    Military Force
deadly others of your kind. This
Background is not necessarily a simple          The commandant suppressed a shudder
reflection of your age; it reflects the         while the cowled –man? – before him
number of years you have functioned away        whispered concise, uncompromising
from the slumber                                orders. He was to pull his forces back as
of torpor. If you have fallen into torpor,      the guerrillas
you may actually be older than even this        pressed the attack, redirecting the troops
Trait indicates.…                               to a forgotten graveyard. From there, a
                                                second unit would move in from the flanks,
Every dot of Age gives a character a            catching the guerrillas in enfilade. During
certain amount of extra freebie points to       the firefight,
reflect her greater acumen, but this wisdom     a certain cenotaph was to be toppled and
comes at the expense of Humanity. Note          destroyed, along with anything that lay
that the progression                            beneath it. Precisely why, it was
is not linear – truly ancient vampires learn    apparently not the commandant's privilege
with much more difficulty than younger          to know.…
ones, as stasis grips them in their
unchanging state.                               You have accumulated some s way over a
Note: This Background is included as a          group of fighting soldiers. Whether as the
Storyteller's option for elder chronicles,      leader of a populous gang or the dignitary
and is not mandatory for Storyteller            of an entire nation, an armed force obeys
characters of advanced age. By all means,       your
create your elders                              command. Although the nights of the
to suit the story; this system is included to   vampiric warlord are long past, many
make sure players' elders start out with a      elders cultivate some degree of military
common frame of reference, should you           might, though they do so now with
allow them.                                     discretion and subtlety, to avoid the ire of
Although this Trait may theoretically rise      others of their kind.
above 5 (for unimaginably old characters),
Storytellers should give serious thought to     Military Force might not necessarily mean
their game before allowing it.                  that the vampire has armed legions at her
beck and call. Far more likely,especially in
the modern nights, the vampire may             •       Surly mob: 15 poorly organized and
suggest "police actions" or may influence              untrained thugs.
brushfire conflicts in certain nations. A
vampire may, under extreme duress, be          ••      Militia: 25 functionally trained
able to                                                "security guards"
enforce martial law, but such behavior
attracts attention, and her influence would    •••     SWAT team: 40 capable fighters
no doubt wane significantly afterward.
                                               ••••    Veteran troop: 75 combat seasoned
This Trait is most suitable for elders, and            Soldiers
Storytellers should feel free to extrapolate
this Background past the sixth dot for         •••••   Elite company: 100 battle hardened
vampires who have influence over truly                 troops 6+Specialweapons, greater
frightening martial                                    quantitiesand perhaps even national
power.                                                 armed forces.