SECONDARY
OBJECTIVES
When you are instructed to select secondary objectives,
you can select from any presented here, in addition to
                                                                  NOMERCY,NORESPITE
any secondary objective listed on the mission you are
playing, and any listed in your army's Codex.                     NOPRISONERS
                                                                  End Game Objective
You can score no more than 15 victory points from each
secondary objective you select during the mission (any            Exterminate the enemy. Show them no mercy.
excess victory points awarded are discounted).
                                                                  If you select this objective, keep a tally of kill points. Each
Each secondary objective listed has a category (e.g. Purge        time an enemy model is destroyed, unless that model is a
the Enemy). When you select secondary objectives, you             VEHICLE,MONSTER or CHARACTER,add a number of marks
cannot choose more than one from each category.                   to this tally equal to the Wounds characteristic of the
                                                                  destroyed model. A model can, if it is resurrected for any
BATTLEFIELD
         SUPREMACY                                                reason (i.e. it was destroyed and subsequently returned to
                                                                  the battlefield), potentially have marks added to this tally
                                                                  several times (assuming it is resurrected and subsequently
ENGAGE
     ONALLFRONTS                                                  destroyed several times over). At the end of the battle,
Progressive Objective                                             divide your kill points tally by 10 and round down - the
                                                                  result is the number of victory points you score.
No part of the battlefieldcan be left unchallenged.
                                                                  GRINDTHEMDOWN
Score 2 victory points at the end of your turn if you have        Progressive Objective
one or more units from your army wholly within three
different table quarters, and those units are all more            Some battles can only be won through bloody attrition.
than 6" from the centre of the battlefield. Score 3 victory
points instead if you have one or more units from your            Score 3 victory points at the end of the battle round if
army wholly within each table quarter, and those units            more enemy units than friendly units were destroyed this
are all more than 6" from the centre of the battlefield.          battle round.
'3EHINDENEMYLINES                                                 TOTHELAST
Progressive Objective                                             End Game Objective
Despatcha spearheadto break through the enemy's                   While our mightiest warriorsstand, we will prevail.
defencesand cut off their routes of escape.
                                                                  If you select this objective, then before the bahle, after
Score 2 victory points at the end of your turn if one unit        you have selected deployment zones, identify which
from your army (excluding AIRCRAFT units) is wholly               three units from your army (excluding those with the
within your opponent's deployment zone. Score 4 victory           Fortifications Battlefield Role) have the highest points
points at the end of your turn instead if two or more units       value, and make a note of them on your army roster (if
from your army (excluding AIRCRAFT units) are wholly              two or more are tied, you choose between them). If your
within your opponent's deployment zone.                           army has three or fewer units, you instead identify all
                                                                  the units in your army. A unit's points value includes
STRANGLEHOLD                                                      the points of all weapons, other wargear and upgrades it
Progressive Objective                                             is has. You score 5 victory points for each of these units
                                                                  that are on the battlefield at the end of the battle. If a unit
Maintain a strangleholdon your Joe by dominating key              splits into several smaller units during a battle, all of those
strategiclocationsin the area.                                    separate units (excluding DRONE units) must be on the ,
                                                                  battlefield at the end of the battle to score 5 victory points;
Score 3 victory points at the end of your turn if you             if some of those separate units (excluding DRONE units)
control 3 or more objective markers and you also control          are on the battlefield at the end of the battle, but not all of
more objective marker than your opponent controls.                them are, you score 3 victory points instead of 5.
                                                              8
                                                                       RETRIEVEOCTARIUS
                                                                                      DATA
                                                                       End Game Objective
  RAISETHEBANNERS
                HIGH                                                   Severalservo-skullscontainingvital data concerningthe
 Progressive and End Game Objective                                    Octarius war zone have been scatteredand lost within this
                                                                       region.Locate and retrievetheseat all cost.
 · Claim the battlefieldand displayyour colourshigh so that
   the enemy is in nd doubt as to their defeat.                        If you select this objective, keep a tally of Retrieved Data
                                                                       points; add 1 to that tally each time a unit from your
 If you select this objective, then units in your army can             army successfully completes the following action during
 perform. the following action:                                        the battle:
   Raise Banners (Action): One or more INFANTRY units                  Retrieve Data (Action): One INFANTRY unit (excluding
   from your army can start to perform this action at the              CHARACTER units) from your army can start to perform
   end of your Movement phase. Each unit from your army                this action at the end of your Movement phase if it is
   that starts to perform this action must be in range of a            wholly within a table quarter that has not had a servo-
   different objective marker that does not have one of your           skull retrieved by your army (see below) and it is more
   banners raised upon it (see below). A unit cannot start             then 6" away from any other table quarter. This action
   this action while there are any enemy units (excluding              is completed at the end of your turn provided the unit
   AIRCRAFT) in range of the same objective marker. The                attempting it is still within the same table quarter. If this
   action is completed at the end of your turn. If this action         action is successfully completed, the table quarter is said
   is successfully completed, that obfective marker is said to         to have had a servo-skull retrieved by your army.
   have one of your army's banners raised on it (the banner is
 , 'removed' if your opponent controls the objective marker            At the end of the battle, score 4 victory points if your
   at the ·start of any phase).                                        Retrieved Data tally is 2, score 8 victory points if your
                                                                       tally is 3, or score 12 victory points if your tally is 4.
 Score l_yictory point at the end of each of your Command
 phases,"and 1 victory point at the end of the battle, for             DEPLOY
                                                                            TELEPORTHOMERS
 each objective marker on the battlefield that has one of              Progressive and End Game Objective
 your banner~ raised upon it.
                                                                       An alliedfleet approachesready to launch a full-scale
  INVESTIGATE
            SIGNAL                                                     invasion of this planet. Ifyour vanguardforces deploy a
 •Progressive Objective                                                series of teleport homers and landing beaconsdeep within
                                                                       enemy territory in preparationfor the fleet's arrival, we·
  A mysterioussignalhas been receivedby ourfleet in the                will be able to launch a deadly surprise assault.
  Octarius war zone, and its sourcehas been identifiedas
  originatingsomewherein the vicinity of this battlefield.You          If you select this objective, then units from your army can
·.must secure,searchand locateit without delay.                        perform the following action:
 Score 3 victory points each time a unit from your army                Deploy Teleport Homer (Action): One INFANTRY or
 successfully completes the following action:                          BIKER unit from your army can start to perform this
                                                                       action at the end of your Movement phase if it is wholly
. Inve_stigateSignal (Action): One INFANTRY unit                       within 12" of your opponent's deployment zone. The
  (excluding CHARACTER units) from your army can start to              action is completed at the end of your next Command
  perform this action at the end of your Movement phase                phase provided the unit attempting it is still wholly•
  if it is wholly within 6" of the centre of the battlefield and       within 12" of your opponent's deployment zone.
  no enemy units (excluding AIRCRAFT units) are wholly
  within 6" of the centre of the battlefield. This action is           Each time a unit from your army successfully completes
  completed at the end of your turn provided the unit                  this action, you score 2 victory points (you score 4
• attempting it is still wholly within 6" of the centre of the         victory points instead if the unit completed the action
  battlefield and no enemy units (excluding AIRCRAFT units)            while wholly within your opponent's deployment zone).
  are wholly within 6" of the centre of the battlefield.
                                                                   9
                                                              WARPRITUAL
PURGETHEENEMY                                                 End Game Objective
ASSASSINATION                                                  Completion of a complex ritual will allow your psykers to
End Game Objective                                            fully harness the power of the warp.
The enemy looks to their champions for courage. Identify      If you select this objective, keep a tally of Ritual points;
and eliminate them with extreme prejudice.                    add 1 to that tally each time a unit from your army
                                                              successfully completes the following psychic action
Score 3 victory points at the end of the battle for each      during the battle:
enemy CHARACTER model that is destroyed. If the
enemy WARLORO was destroyed during the battle, gain 1         Warp Ritual (Psychic Action - Warp Charge 3): One
additional victory point.                                     PsYKER CHARACTER unit from your army can attempt to
                                                              perform this psychic action in your Psychic phase if it is
TITANHUNTER                                                   within 6" of the centre of the battlefield.
End Game Objective
                                                              At the end of the battle, score 3 victory points if your
The foe has committed its largest weapons of war to this      Ritual tally is 1, score 7 victory points if your tally is 2, or
battlefield. The larger the foe, the greater the glory.       score 12 victory points if your tally is 3 or more.
Score 4 victory points at the end of the battle if one        PIERCETHEVEIL
enemy TITANIC model is destroyed, 9 victory points if two     End Game Objective
enemy TITANIC models are destroyed, or 15 victory points
if three or more enemy TITANIC models are destroyed.          Your psykers must attempt to use their warp-gifted sight to
                                                              scry that which cannot be seen by conventional methods.
BRINGIT DOWN
End Game Objective                                            Score 8 victory points at the end of the battle if one or
                                                              more units from your army successfully completed the
The opposing army contains numerous heavily armoured          following psychic action 2 or more times during the
units. Take any opportunity to bring them down.               battle, or 15 victory points at the end of the battle if one
                                                              or more units from your army successfully completed the
Score 1 victory point at the end of the battle for each       following psychic action 4 times during the battle (note
~nemy MONSTER or VEHICLE model with a Wounds                  that you can only score this objective once):
characteristic of 10 or less that is destroyed, 2 victory
points for each enemy MONSTER or VEHICLE model                Pierce the Veil (Psychic Action - Warp Charge 4): One
with a Wounds characteristic of between 11-19 that is         PSYKER CHARACTER unit from your army can attempt to
destroyed, and 3 victory points for each enemy MONSTER        perform this psychic action during your Psychic phase
or VEHICLE model with a Wounds characteristic of20 or         if it is within 6" of your opponent's battlefield edge and
more that is destroyed.                                       more than 6" from any enemy models.
                                                              PSYCHICINTERROGATION
WARPCRAFT                                                     Progressive Objective
ABHORTHEWITCH                                                 Your psykers must use their mental powers to delve into the
End Game-Objective                                            minds of the enemy leaders and discover their battle plans.
The presence of enemy psykers in this theatre of war can no   Score 3 victory points each time you successfully
longer be tolerated - hunt them down.                         complete the following psychic action:
You cannot select this secondary objective if your army       Psychic Interrogation (Psychic Action - Warp
includes any PSYKER units. Score 3 victory points at the      Charge 4): One PSYKER CHARACTER unit from your army
end of the battle for each enemy PSYKER CHARACTER unit        can ·attempt to perform this psychic action in your
that is destroyed, and 2 victory points for every other       Psychic phase if it is within 24" of any visible enemy
enemy PSYKER unit that is destroyed.                          CHARACTER models.