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Sega Genesis Collection (USA)

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0% found this document useful (0 votes)
101 views16 pages

Sega Genesis Collection (USA)

Uploaded by

Victor Velasco
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 16

LIMITED WARRANTY

SEGA of America, Inc. warrants to the original consumer purchaser that the game
TABLE OF CONTENTS
disc or cartridge shall be free from defects in material and workmanship for a period
of 90-days from the original date of purchase. If a defect covered by this limited
warranty occurs during this 90-day warranty period, the defective game disc or
cartridge will be replaced free of charge. This limited warranty does not apply if the
defects have been caused by negligence, accident, unreasonable use, modification,
tampering, or any other causes not related to defective materials or manufacturing
workmanship. This limited warranty does not apply to used software or to software
acquired through private transactions between individuals or purchased from online
auction sites. Please retain the original, or a photocopy, of your dated sales receipt to
establish the date of purchase for in-warranty replacement. For replacement, return
the product, with its original packaging and receipt, to the retailer from which the
software was originally purchased. In the event that you cannot obtain a replacement
from the retailer, please contact Sega to obtain support.

NetBSD
The communications function of this product includes software developed by the
NetBSD Foundation, Inc. and its contributors. For a complete list of contributors please
see http://www.scei.co.jp/psp-license/pspnet.txt

Getting Started..........................2
Starting Up................................... 3
Game CONTROLS..........................5

Recording surface Options Menu............................... 7


Ejecting the disc
EXTRAS MENU................................ 8
Museum........................................... 9
Storing the disc
SELECT MENU................................ 10
GAMES.............................................. 16
“PlayStation”, “PS” Family logo, and “PSP” are registered trademarks and “UMD” is trademark of
Sony Computer Entertainment Inc. “Memory Stick Duo” and “Memory Stick PRO Duo” are
trademarks of Sony Corporation. CREDITS.......................................... 26
WARRANTY................................... 29


ULUS 10192
GETTING STARTED STARTING UP
GETTING STARTED
GETTING STARTED STARTING UP UP
STARTING
Right side view
Right side view PSP® (PlayStation ®
Portable)
PSP® (PlayStation ® system system
Portable) configuration
configuration

L button L button LCD screenLCD screen R button R button


DirectionalDirectional
buttons buttons
buttons buttons
buttons buttons
POWER/HOLD switch switch
POWER/HOLD

Front view
Front view
MEMORY MEMORY
Disc cover DC OUT connectors STICK POWER POWER
Disc cover DC OUT connectors STICK indicator indicator
DUO™ DUO™
access access
indicator indicator
Volume HOLD HOLD
WLAN Volume indicator indicator
WLAN
access access
indicator indicator
Right speaker
Right speaker
IR port IR port USB USB OPEN latch
OPEN latch Analog stick START button
connectorconnector Analog stick START button
Strap holder
Strap holder SELECT button
SELECT button
Left speaker
Left speaker Sound button
Sound button
Set up your
SetPSP
®
(PlayStation
up your
®
Portable)®Portable)
PSP® (PlayStation system according to the to the HOME button
system according HOME button Display button
Display button
instructions in the manual
instructions in thesupplied
manual with the system.
supplied with theTurn the Turn the
system.
system on. The power
system on. The indicator lights up in
power indicator green
lights up and the home
in green and the home
menu is displayed. Press thePress
menu® is displayed. OPENthe latch to open
OPEN latchthe disc cover.
to open the disc cover.
Sega Genesis Collection® disc with the label facing
Sega Genesis Collection disc with the label facing away away from the from the
system, slide untilslide
system, fullyuntil
inserted
fully and closeand
inserted theclose
disc cover.
the discFrom the From the
cover.
PSP® system’s home menu,
PSP® system’s home select
menu, theselect
Gamethe icon and icon
Game then and
the UMD
then the UMD
icon. A thumbnail for the software
icon. A thumbnail is displayed.
for the software Select theSelect
is displayed. thumbnail
the thumbnail
and pressandthepress
k button
the k of button
the PSP ®
to start
of the PSP®the to software. Follow theFollow the
start the software.
on-screenon-screen
instructions and referand
instructions to this manual
refer to thisfor information
manual on
for information on
using theusing
software.
the software.
NOTICE: Do not eject
NOTICE: a UMD™
Do not eject awhile
UMD™ it iswhile
playing.
it is playing.

MemoryMemory
Stick Duo™
Stick Duo™
Warning! Keep Memory
Warning! KeepStick Duo media
Memory out media
Stick Duo of reach
outofofsmall
reachchildren,
of smallas the
children, as the
media could be swallowed
media by accident.
could be swallowed by accident.
To save game settings
To save gameand progress,
settings insert a Memory
and progress, insert a Stick
MemoryDuoStick
into Duo into
the memory
thestick slot stick
memory of your
slotPSP. You can
of your PSP.load saved
You can game
load data
saved game data
from the same memory
from the samestick or any
memory Memory
stick or any Stick
MemoryDuoStick
containing
Duo containing
previouslypreviously
saved games.
saved games.

 
STARTING UP CONTROLS

Saving ScoreS AND SETTINGS MENU CONTROLS


Your scores and settings are automatically saved after changing
Note: Use these controls to navigate Sega Genesis Collection’s
settings and options, in-between games and when you return to
menu and options screens.
the Game Select Screen as long as Auto Save is enabled. You
Control Action
can also choose to manually save your scores and progress by Navigate menu/Highlight menu item Analog stick or directional buttons C / V
pressing SELECT anytime during the game and selecting Save Select highlighted menu item s button
Game Data. You are allowed three save slots total. From the Adjust / Cycle menu item Analog stick or directional buttons Z / X
Options Menu, you can manually save game settings by selecting Previous screen/Return to Main Menu a button
Save Settings.
GAME SELECT OPTIONS
Auto Save Control Action
As you progress, a message will appear on screen indicating Highlight game Analog stick or directional buttons C / V
Join WLAN game R button
your scores and settings are being saved. While this message is
on screen, DO NOT remove the memory stick or Memory Stick
Duo™ or turn off your console. Note: Each game’s controls differ depending on the game and
will be displayed while your game is loading. You can view and
Note: You can turn the Auto Save function ON/OFF on the change a game’s controls by pressing SELECT anytime during
Options Menu. the game and selecting Control Setup. For more information on
setting a game’s controls, see Control Setup, pg. 10.
Loading SaveD GAME SETTINGS
Your saved game settings will automatically be loaded when you Control Action
Options a button
first boot up the Sega Genesis Collection. You can also choose to
Extras f button
manually load saved data at the Game Select Screen by selecting Museum d button
Options and then choosing Load Settings. Play s button

Wireless (WLAN) Features


Software titles that support Wi-Fi functionality allow you to com-
municate with other PSP® systems, download data and compete
against other players via connection to a wireless local area
network (WLAN). You can adjust the network settings to allow
connection to a wireless local area network (WLAN). There are
two WLAN modes, Ad Hoc and Infrastructure Mode.
Note: Sega Genesis Collection supports Ad Hoc Mode. Please
see the Multiplayer section of this manual for further details.

Ad Hoc Mode
Ad Hoc Mode is a wireless feature that allows two or more
PSP ® systems to communicate directly with each other.

 
GAME SELECT SCREEN OPTIONS MENU

SELECTING A GAME Access the


Options Menu
Press the by Pressing
START button the a button
at the Title from the Game
Screen to open Select Screen.
the Game Here, you can
Select Screen. manually save
From this menu and load set-
you will be able tings and toggle
to scroll through ON/OFF Auto Save. Use the analog stick or directional buttons
the entire game C and V to highlight an option and press the s button to select
collection, select a game to play, view the Museum for each game, your choice. Once selected, use the directional buttons Z and X
adjust the game’s options, and check out bonus games you can to make the adjustment and press the s button to accept. Press-
unlock and play. Use the analog stick or directional buttons C and ing the a button will return you to the previous menu. Options
V to cycle through the list of games. settings will be saved automatically upon returning to the Game
On the right side of the Game Select Screen you will find infor- Select Screen as long as the Auto Save function is enabled. If
mation regarding the number of players for each game and its not, manually save your settings by selecting Save Settings in the
release year along with the following Game Select options: Options Menu.

Option Effect SAVE SETTINGS


Choose this to join an Ad Hoc multiplayer game being hosted Select Save Settings to manually save your game settings and
R button = Join Game by a nearby opponent. unlocked content. You don’t need to manually save your settings
Note: For more information, see Join Game below.
and scores unless the Auto Save function has been turned OFF.
a button = Options Choose this to open the Options Menu.

f button = Extras
Choose this to open the Extras Menus and see what bonus LOAD SETTINGS
games you can unlock and play.
Select Load to manually load your game settings as well as your
d button = Museum Choose this to access the Museum of the highlighted game.
s button = Play Choose this to load the highlighted game.
unlocked content.
Note: Choosing this option before saving will cause any unsaved
PLAY scores and settings to be lost.
Press the s button when you’re ready to play the game high-
lighted in the Game Select Screen. Once the game has loaded, AUTO SAVE
press the START or s button again to begin playing. Toggle Auto Save ON/OFF. Auto Save occurs when you exit the
Options Menu, when you have unlocked bonus content, or when
Join Game you achieve a high score after a game is over.
Press the R button at the Game Select Screen to open the Join
Game Menu and join an Ad Hoc multiplayer game being hosted
by a nearby opponent. By default, anyone running the Sega
Genesis Collection will be hosting a multiplayer game if they have
not disabled Wi-Fi via the WLAN switch.
Note: For detailed information, see Multiplayer, page 12.

 
EXTRAS MENU MUSEUM

Access the Extras Menu by pressing f from the Game Select Each game in the Sega Genesis Collection has its own Museum,
Screen. Sega Genesis Collection has five classic games as which includes a history of the game, tips for playing, and artwork
well as numerous developers interviews and trailers that can be from the game. To enter the Museum of a game, highlight the
unlocked and played in the Extras Menu. Use the analog stick game in the Game Select Screen and press the d button. While
or directional buttons C and V to cycle through the list of games in the Museum, press L or R to cycle between the History, Tips,
and press the s button to select your choice. Press f to view the and Art sections. Press d to return to the Game Select Screen.
credits for Sega Genesis Collection. Pressing the a button will
return you to the Game Select Menu. Option Effect

UNLOCK CONDITIONS Read the history and little known facts about each game. Use the analog
History
stick or directional buttons C and V to scroll through the text.
The unlock conditions for each bonus can be revealed by simply
highlighting the game title, developer interview, or trailer on the View each game’s artwork and early concept sketches. Use the analog stick
EXTRAS menu. or directional buttons to highlight a piece of artwork and press the s button
to view it. Once in view mode, you can use the analog stick to zoom in and
Box Art out and the directional buttons to move the art around. Press the s button
to toggle the Help Bar on and off. Pressing the L or R buttons will allow you
to cycle through each piece of art, and the a button will return you back to
the previous page.

Learn handy tips and strategies that will help you master each game. Use
Tips
the analog stick or directional buttons Z and X to cycle through them.

 
Select Menu SELECT MENU

While playing a VIDEO SETUP


game, press the Video Setup allows you to adjust your game’s viewing area on
SELECT button your television. Use the analog stick or directional buttons Z
at anytime to and X to select from one of three screen modes (ORIGINAL,
enter the Select STRETCH, FIT). Press the s button to accept and return to the
Menu. Here Select Menu or the a button to cancel. The f button will reset
you can edit the the screen to the default position
button layout,
change video SAVE GAME DATA
size, save and Select SAVE to manually save your game settings, which includes
load game data, and exit the current game. Use the analog stick button configuration, unlocked bonuses and high scores. You
or directional buttons to cycle through the options and press s to don’t need to manually save your settings and scores unless the
select the option. Press a to exit back to the game. Auto Save function has been turned OFF.

RESUME GAME LOAD GAME DATA


Exit the Select Menu and return to gameplay. Select Load to manually load your game settings, which includes
button configuration, unlocked bonuses and high scores.
JOIN GAME
This option will take you to the Join Game Menu and allow you to Note: Choosing this option before saving will cause any unsaved
join an Ad Hoc multiplayer game hosted by a nearby opponent. scores and settings to be lost.

CONTROL SETUP RESET GAME


Select Control Setup to view the unique controls of each game Selecting this option will reset the High Scores for the selected
and customize the button layout for the game. For two-player game back to its default High Score table. The game will also
games, each player will have to individually access the Controller restart from its title screen.
Setup option in order to change their controls. Once you are fin-
EXIT GAME
ished configuring the Controller Setup, highlight DONE and press Select this option to quit out of the game and return to the Game
s to save changes and exit back to the Select Menu. You can Select Screen.
also select Cancel to exit back without saving changes, or restore
the default button configuration by selecting DEFAULT.

Option Effect
To reassign a button to a new function, use the analog stick or directional
buttons to highlight the desired function, then press the button you wish
Mapping to assign to the function. The button’s icon will now appear next to its new
Controls function along with any buttons previously assigned to the same function.
Certain buttons can also be unassigned to give them no function at all.
However, you cannot alter the analog stick or directional button controls.

Certain games will have a Rapid Fire option. You can toggle this option
ON/OFF by highlighting it at the bottom of Control Setup and pressing the
s button. Enabling the Rapid Fire option will allow you to shoot much faster
Rapid Fire
in games where there is a fire button. The Rapid Fire button will only affect
the shooting or firing function of the game and will be mapped to whichever
button it’s been assigned.

10 11
MULTIPLAYER MULTIPLAYER

The following games offer cooperative multiplayer over the


network:
• Altered Beast
• Bonanza Brothers
• Gain Ground
• Golden Axe
• Golden Axe II
• Golden Axe III
The following games
offer 2-player versus
mode:
Play cooperatively or by alternating turns wirelessly with a • Columns
friend using the PSP® system’s Ad Hoc Mode. To join a game in
• Sonic the Hedgehog 2
progress, press the R button at the Game Select Screen to open
the Join Game Menu and join an Ad Hoc multiplayer game being • Virtua Fighter 2
hosted by a nearby opponent. By default, anyone running the
The following unlockable
Sega Genesis Collection will be hosting a multiplayer game if they
games can be played with alter-
have not disabled Wi-Fi via the WLAN switch.
nating turns over the network,
Note: If the WLAN switch has been disabled, the JOIN GAME or they can be played
option will be grayed out and will not be selectable. 2-player with a shared
PSP® system:
At the Join Game Menu, the Hosts List on the left side of the
screen displays all hosts it detects across the Ad Hoc network, • Astro Blaster
along with pertinent information about each host (the name of the
• Congo Bongo
game they are playing, the number of players in that game, and
amount of time the host has been playing during that game or the • Eliminator
host’s current level.
• Space Fury
Option Effect • Super Zaxxon
Navigate Host List/Highlight menu item analog stick or directional buttons C / V
Join game/Update list s button
Note: Cooperative games
Return to Main Menu L or a button can be joined at any time for
network play. Alternating
Network games can also
be joined at any time,
however accepting a join
request will reset the current
game and start a new game in alternating mode.

12 13
MULTIPLAYER

GAMES
Accepting a Join Game Request
For A Cooperative Game
When selecting a game
from the Join Game list,
the player who is hosting
a game session will re-
ceive a message on their
screen allowing them to
accept the network con-
nection. Their game will
pause while this message
is displayed and they will have the choice to ACCEPT, REJECT or
IGNORE your request. Use the analog stick or directional buttons
to highlight your choice. Press the s button to accept your choice.
Press the a button to automatically REJECT the request.
Note: When choosing IGNORE, you will refuse the network con-
nection from the second player. Doing so bans the second player
from making further join requests. This ban is lifted when the
player exits the current game to the Game Select Menu or turns
off the PSP® system.

Pausing the Game / Changing


settings during Network Play
If you pause the game during network play (or access the Start
Game Menu), all connected players’ games are paused and
darkened and a message will appear in the upper-right corner of
each connected players' screen notifying the other player that you
are changing settings.
Note: If the other player has paused the game during network
play, you can also access your Pause Menu by pressing the
START button.
Loss of Connection /
Dropping Networked Players
If a network player is dropped from a game – either by choice
or due to network failure – the game in progress on all
PSP® systems will be paused and you can choose to continue
playing the existing game without the disconnected player or
reset to the Title Screen.
Note: In an alternating game, choosing CONTINUE switches the
game to the two-player alternating mode, where both players’ ac-
tions are controlled by the same PSP® system.

14
GAMES GAMES

Below is the basic information and default control configuration for COLUMNS
each of Sega Genesis Collection’s 28 games. (Year: 1990)
Game Type: Puzzle
ALEX KIDD IN THE ENCHANTED CASTLE
Number of Players: 1 (2 vs)
(Year: 1989)
Default Controls: Rotate: s
Game Type: Action/Platform Drop: Unassigned
Number of Players: 1 (Can be assigned
Default Controls: Jump: s by player)
Punch: f or a Information: Test your hand at the ancient Phoenician game of
Information: Help Alex Kidd travel Columns. Multi-colored gems drop from the top of the screen into
across Paperock Planet to save his a pit and it is up to you to arrange the order of the jewels as they
father from the six-armed Ashra. fall into lines of three or more. Carefully plan combos and shatter
Along the way you will have to show some fancy finger work as multiple gems all at once for a higher score.
you challenge foes to a game of Rock, Paper, Scissors.

ALTERED BEAST COMIX ZONE


(Year: 1989) (Year: 1995)

Game Type: Action/Platform Game Type: Action/Platform


Number of Players: 1 (2 co-op) Number of Players: 1
Default Controls: Punch: f Default Controls: Action: f
Kick: a Jump: s
Jump: s Custom: a
Information: When Zeus, the leg- Item 1: d / Item 2: L / Item 3: R
endary Greek God, brings you back to life, you set forth on a mis- Information: With his blond ponytail and tiny shades, comic book
sion to rescue his daughter Athena from the underworld. Along the artist Sketch Turner is as hip as they come. But all the hipness in
way, collect the Spirit Balls dropped by enemies to increase your the world won’t help him when his own creations turn against him.
strength and transform you into a variety of mythical creatures Mortus, the main villain in Sketch’s comic book comes to life after
with powerful attacks. a bizarre thunderstorm, blasting the artist into his own comic book
where he must fight off an army of mutant warriors.

BONANZA BROS.
(Year: 1991) DECAP ATTACK starring Chuck D. Head
(Year: 1991)
Game Type: Action/Platform
Number of Players: 1 (2 co-op) Game Type: Action/Platform
Default Controls: Shoot: a or f Number of Players: 1
Jump: s Default Controls: Window: d
Information: Help the infamous Punch: a or f
Bonanza Bros. thieves, Robo and Jump: s
Mobo, infiltrate a number of different locations ranging from banks Information: The evil Max D. Cap
to mansions to casinos. Along the way, they’ll test each building’s has risen from the underworld with
defenses while collecting evidence. his army in hopes of conquering the
world. It is up to you, Chuck D. Head, the zombified mummy, to
stop Max D. Cap and his plan for world domination.

16 17
GAMES GAMES

ECCO THE DOLPHIN FLICKY


(Year: 1993) (Year: 1991)
Game Type: Action/Adventure Game Type: Action/Platform
Number of Players: 1 Number of Players: 1
Default Controls: Sonar: a Default Controls: Jump/Shoot: s
Dash: f Information: Flicky the blue bird’s
Accelerate: s babies are in danger! Help poor
Information: Help Ecco the dolphin Flicky travel each stage and collect
find his missing friends by exploring her yellow offspring while avoiding
his vast ocean world. Use Ecco’s unique sonar ability to talk to the mischievous cat, Tiger and the iguana, Iggy. Toss items at the
other sea creatures while exploring the ocean depths. enemy and lead the young birds to safety.

ECCO: THE TIDES OF TIME GAIN GROUND


(Year: 1994) (Year: 1991)
Game Type: Action/Platform Game Type: Action
Number of Players: 1 Number of Players: 1 (2 co-op)
Default Controls: Sonar: a Default Controls: Primary Shot: s
Dash: f Alt. Shot: f
Accelerate: s Information: Maneuver your charac-
Information: Return to the ocean ters across a dangerous battlefield swarming with enemies. You’ll
as Ecco in this sequel to the original classic. This time, help Ecco start with three characters but there are 20 playable characters in
defeat the Vortex Queen on Earth and save the planet from de- the game — each with their own special weapons and speeds. Try
struction. Along with Ecco’s classic sonar and dash abilities, Ecco to get as many safely across each stage as possible.
can now transform into different animals while exploring certain
3D segments in the game. GOLDEN AXE
(Year: 1989)
ECCO JR. Game Type: Action
(Year: 1995) Number of Players: 1 (2 co-op)
Game Type: Action/Adventure Default Controls: Magic: d
Number of Players: 1 Attack: a or f
Default Controls: Sonar: a Jump: s
Dash: f Information: Take control of one of three mighty heroes: a
Accelerate: s powerful fighter, a female amazon, or a mighty dwarf in this clas-
Information: Go back to Ecco’s sic action game. To defeat the evil Death Adder, fight through his
youth and explore the ocean with his hordes using your weapon and magic attacks or ride the
two friends Tara the Orca whale and Kitnee the baby dolphin in fearsome, fire-breathing beasts to your advantage.
this prequel to the original classic. Help Ecco and his friends on
their quest to find the legendary whale, Big Blue.

18 19
GAMES GAMES

GOLDEN AXE II PHANTASY STAR II


(Year: 1991) (Year: 1989)
Game Type: Action Game Type: Role-Playing
Number of Players: 1 (2 co-op) Number of Players: 1
Default Controls: Magic: d Default Controls: Speak: f
Attack: a or f Cancel: a
Jump: s Confirm: s
Information: Play once again as one Information: Help Rolf and his friends uncover the cause of the
of the three brave heroes in order to chaos on planet Mota in this classic RPG. Defeat vicious animals
defeat the evil Dark Guild, an ancient lord of darkness who has that have appeared to threaten the planet and find out what’s
escaped from his prison to bring chaos to the world. wrong with Mother Brain, the controlling entity on Mota.

GOLDEN AXE III PHANTASY STAR III: GENERATIONs of doom


(Year: 1993) (Year: 1990)
Game Type: Action Game Type: Role-Playing
Number of Players: 1 (2 co-op) Number of Players: 1
Default Controls: Magic: d Default Controls: Speak: f
Attack: a or f Cancel: a
Jump: s Confirm: s
Information: The Prince of Darkness arises to conquer the world Information: You are Rhys, prince
and once again the three heroes must defeat this new evil. This of the Orakian kingdom of Landen.
time, you can play as two new warriors — a man-panther who When your love, Maia, is stolen by a winged dragon, you must set
has mastered the magic of fog and a hulking barbarian who can out on a quest across multiple planets spanning three generations
manipulate stone. to save her.

KID CHAMELEON PHANTASY STAR IV: The End of the millenium


(Year: 1992) (Year: 1994)
Game Type: Action/Platform Game Type: Role-Playing
Number of Players: 1 Number of Players: 1
(2 turn-based) Default Controls: Camp: f
Default Controls: Speed: f Cancel: a
Jump: s Confirm: s
Special: a Information: Once again it is up
Information: When a highly advanced, virtual reality game called to you to save the world in the final
Wild Side begins to trap kids inside the game, you must play as Genesis Phantasy Star adventure. This time, journey to the world
Kid Chameleon to save the day. Collect helmets along the way to of Parma in the Algo Solar System and fight off an ancient evil that
make Kid more powerful and transform him into new forms. prepares to destroy life on the planet again.

20 21
GAMES GAMES

RISTAR SONIC THE HEDGEHOG


(Year: 1995) (Year: 1991)
Game Type: Action/Platform Game Type: Adventure/Platform
Number of Players: 1 Number of Players: 1
Default Controls: Jump: s Default Controls: Jump: s
Grab: a or f Information: This is the game that
Information: An evil space pirate, launched the career of Sonic, the
Greedy, has corrupted the kings of furry blue hedgehog with attitude.
Valdi System’s seven planets and enslaved the people who live Lead Sonic through six different
there. The plea for a hero is answered by Ristar who uses his zones full of ramps, loops, and bottomless pits in a quest to stop
amazing extendable arms and courage to save Valdi from Greedy. the evil Dr. Ivo “Eggman” Robotnik from destroying the world.

SHADOW DANCER: the secret of shinobi SONIC THE HEDGEHOG 2


(Year: 1990) (Year: 1992)
Game Type: Action/Platform Game Type: Adventure/Platform
Number of Players: 1 Number of Players: 1 (2 vs.)
Default Controls: Ninjitsu: d Default Controls: Jump: s
Attack: a or f Spin Dash: V +
Jump: s Tap s to rev up,
Information: You are Joe Musashi, release V to
the original Shinobi, who must dash.
avenge the death of your former student at the hands of the Union Information: Dr. Robotnik is back and you can bet Sonic is not
Lizard street gang. You will fight your way through the streets of far behind. This time Sonic has a pint-sized sidekick named Tails
New York armed with an arsenal of shurikens, swords, Ninjutsu and a new Spin Dash ability to aid him on his adventure though 11
magic, and Yamato – your student’s faithful dog. new stages.

SHINOBI III: Return of the Ninja Master SUPER THUNDER BLADE


(Year: 1993) (Year: 1988)
Game Type: Action/Platform Game Type: Action/Flight
Number of Players: 1 Number of Players: 1
Default Controls: Ninjitsu: d Default Controls: Shoot: s
Attack: a or f Information: Fly the world’s most
Jump: s heavily armed helicopter across en-
Information: You are Joe Musashi, emy skies and decimate their forces
ninja master, who must return once with your superior fire power.
more to defeat your old foe, Neo Zeed. This time Zeed is under
the leadership of the mysterious Shadow Master.

22 23
GAMES GAMES

SWORD OF VERMILION VIRTUA FIGHTER 2


(Year: 1990) (Year: 1996)
Game Type: Role-Playing Game Type: Fighting
Number of Players: 1 Number of Players: 1 (2 vs.)
Default Controls: Magic: f Default Controls: Defense: L or R
Cancel: a Punch: s
Confirm: s Kick: a or d
Information: When the kingdom of Information: Control one of the
Excalabria is invaded, King Erik has no choice but to send his eight most elite fighters in the world
infant son, and future heir to the throne, into hiding. You will take in this smash hit arcade fighting
control of the now grown-up prince who learns of his heritage and game. Either fight your way to the top alone or challenge your
must now fulfill his destiny and avenge his father’s death. friends in 2P mode.

VECTORMAN
(Year: 1995)
Game Type: Action/Platform
Number of Players: 1
Default Controls: Shoot: a or f
Jump: s
Information: In the year 2049,
mankind is forced to abandon an
over-polluted Earth to seek out other
planets for colonization. Play as the transforming VectorMan in
order to free Earth from Warhead — a mechanized Orbot who
has taken control of the other Orbots and declared himself ruler
of Earth.

VECTORMAN 2
(Year: 1996)
Game Type: Action/Platform
Number of Players: 1
Default Controls: Shoot: a or f
Jump: s
Information: You will take control
of VectorMan once again. This
time battling a mysterious species of mutant insects bent on
destroying Earth.

24 25
CREDITS CREDITS

SEGA OF AMERICA SEGA OF EUROPE


CEO Tester(s) CEO Senior Brand Manager
Naoya Tsurumi Lee Frohman Naoya Tsurumi Mark Fisher
Teresa Guest
President Sam Carion President/COO Assistant Brand Manager
Simon Jeffery George Rabinovich Mike Hayes Hiromi Ando
Peter Koenig
VP of Product Development Hugh Do Development Director International Brand Manager
Dave Cobb Justin Honeggar Gary Dunn Ben Chalmers-Stevens
Marvin Hom
VP of Sales Ramon Thomas Creative Director Creative Services
Sue Hughes-Taigen Aaron Reif Matt Woodley Tom Bingle
Rick Imperial Alison Warfield
Senior Producer Ben Seto Director of European Morgan Gibbons
Jon Sell Don Patterson Marketing Akane Hiraoka
Ryan Jones Gary Knight Arnoud Tempelaere
Associate Producer(s) Dennis Constantino
Ethan Einhorn Head of Development - Testers
Stephen Frost Special Thanks Localization Barnaby Gillett
Bridget Oates Kuniyo Matsumoto Christopher Allwood
VP of Marketing Mina Provonsha William Diviney
Scott Steinberg Jez Sherlock Assistant Producer Kerry Hance
Ed Bushell Imonena Unude
Director of Marketing Thomas Morgan
Rick Naylor Head of Brand Marketing Arjun Pandey
Helen Camilleri David Moore
Product Marketing Manager
Sarah Berridge European PR
Lynn Daniel
Public Relations Manager Kerry Martyn
Denny Chiu

Creative Services Manager


Jen Groeling

Production Specialist
Heather Lucchetti

Graphic Designer
Marco Garcia

26 27
LIMITED WARRANTY
SEGA of America, Inc. warrants to the original consumer purchaser that the game
CREDITS disc or cartridge shall be free from defects in material and workmanship for a period
of 90-days from the original date of purchase. If a defect covered by this limited
warranty occurs during this 90-day warranty period, the defective game disc or
cartridge will be replaced free of charge. This limited warranty does not apply if the
defects have been caused by negligence, accident, unreasonable use, modification,
Digital Eclipse Software, Inc. tampering, or any other causes not related to defective materials or manufacturing
Lead Programmer Studio Head workmanship. This limited warranty does not apply to used software or to software
Daniel Filner Mike Mika acquired through private transactions between individuals or purchased from online
auction sites. Please retain the original, or a photocopy, of your dated sales receipt to
establish the date of purchase for in-warranty replacement. For replacement, return
Producer Special Thanks the product, with its original packaging and receipt, to the retailer from which the
Michael J. Boccieri Foundation 9 Entertainment software was originally purchased. In the event that you cannot obtain a replacement
BBE Vancouver Studio from the retailer, please contact Sega to obtain support.
Associate Producers BBE Emeryville IT
Eric Eberhardt Farracy Richmond, 3D41 NetBSD
W. Thomas Grové Maria “Doombunny” Daquipa The communications function of this product includes software developed by the
Karen Murphy NetBSD Foundation, Inc. and its contributors. For a complete list of contributors please
Localization Producer Sarah Reynolds see http://www.scei.co.jp/psp-license/pspnet.txt
Yukiko Miyajima Grové “phear lotek”
Anne V. Tofte
User Interface Artists April, Jamie, Yanna
Edward Chin The Miyajima Family
Chad Pfarr All our Moms & Dads
Justin Richmond
MANUAL COPY
Sound & Music Design Off Base Productions
Yannis Brown
MANUAL DESIGN
Classic Arcade Emulation Option-Shift Design
Vernon Brooks
Recording surface

YM2612 Emulation Ejecting the disc


Steve Snake

Z80 Emulation
George Phillips
Storing the disc
Peter Phillips
Jeff Vavasour

Lead Producer
“PlayStation”, “PS” Family logo, and “PSP” are registered trademarks and “UMD” is trademark of
David Sirlin
Sony Computer Entertainment Inc. “Memory Stick Duo” and “Memory Stick PRO Duo” are
trademarks of Sony Corporation.
Senior Producer
Steven Kovensky

Technical Director
David R. Sullivan
SEGA of America, Inc.
650 Townsend Street, Suite 650, San Francisco, CA 94103
© SEGA, SEGA is registered in the U.S. Patent and Trademark Office. SEGA, the SEGA logo and Sega Genesis
Collection are either registered trademarks or trademarks of SEGA Corporation. All other trademarks are owned by
28 their respective owners. All rights reserved. Developed by Digital Eclipse Software Inc., a Division of Foundation
9 Entertainment.

ULUS 10192

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