Psionicist
Psionicist
Credits
    Lead Designer: Scott Bean
Website: dragonrockgames.com
Twitter: @dragonrockgames
Facebook: https://www.facebook.com/DragonRockGames
    Illustrations: Some artwork © 2015 Dean Spencer, used with permission. All rights reserved., Dungeon
    Masters Guild creator resources stock art: Adventurers, Allies & Enemies Art, Allies & Enemies Art 2, page
    background by Figu Design
with Brian Blume, Rob Kuntz, James Ward, and Don Kaye
    Based on the original Psionicst class published in the 1st edition Dungeons Masters Guide for Advanced
    Dungeons & Dragons: Appendix M: Psionics
    Legal
    DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica
    and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the
    USA and other countries.
    This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission
    under the Community Content Agreement for Dungeon Masters Guild.
    All other original material in this work is copyright 2023 by [your legal name or company name] and published under the
    Community Content Agreement for Dungeon Masters Guild.
    Disclaimer:
    The designer of this book is not responsible for any mind-blowing experiences you may have while using the psionic powers
    described within. Please consult your local mind flayer before attempting to harness the power of the mind. The author of this
    book is not liable for any psychic damage, mental breakdowns, or sudden outbursts of telekinetic rage that may occur while
    using these powers. Remember to always use your psychic powers responsibly, and never use them to cheat at dice games or
    influence your crush to like you back. Use at your own risk!
2
Contents
Introduction............................................................4
Psionicist.................................................................6
    Creating a Psionicist.............................................6
    The Psionicist Class Table...............................6
    Class Features........................................................7
    Psionic Power Point Cost Table.........................8
    Psionic Power Points by Level Table..................8
Psionic Disciplines......................................11
   Clairsentience Discipline....................................11
Psionic Feats...............................................13
Psionic Powers.............................................15
Power Descriptions...................................22
                                                                               3
    Introduction
    Welcome to the world of psionics, where the power
    of the mind is as deadly as any sword and as versatile
    as any spell. The psionicist class is a true master of
    mental manipulation and communication, capable of
    bending the thoughts of others to their will, extracting
    information from the minds of their enemies, and
    unleashing devastating psychic attacks that can leave
    even the strongest foes reeling.
       Drawing inspiration from the first edition of D&D,
    the psionicist has been carefully crafted to fit seam-
    lessly into the fifth edition ruleset, while maintaining
    the unique flavor of psionics that made it so popular
    in the early days of the game. With a focus on mental
    defense, communication, and assault, the psionicist
    is a versatile and exciting class that offers a wealth
    of options for creative players.
       As a psionicist, you will learn to master a wide
    range of psionic powers, from communicating with
    creatures regardless of language or intelligence, to
    reading the surface thoughts of your enemies to gain
    an advantage in combat. With the ability to form
    deep connections with others and weave intricate
    networks of influence and power, the psionicist is a
    formidable presence both on and off the battlefield.
       But mastering the power of the mind is not without
    its challenges. As a psionicist, you must learn to protect
    your own mind from mental intrusion, even as you
    seek to penetrate the thoughts of others. You must
    also be prepared to face the consequences of wielding
    such power, as your actions may have far-reaching
    consequences for those around you.
       If you are ready to delve into the world of psionics,
    the psionicist class offers a unique and rewarding
    experience that is sure to keep you engaged and en-
    tertained for hours on end. So sharpen your mind and
    hone your skills, for the power of the mind awaits!
4
Psionicist
Hands and mind focused on the unseen energies that
surround him, a human’s eyes glow with an inner
power as he channels psionic power to mend the
wounds of his allies.
   With a silent mental command, a gnome sends a
telekinetic wave through the battlefield, toppling
enemies and clearing the way for her comrades.
   A half-elf, her mind a bastion of mental fortitude,
projects a powerful psychic aura that disorients and
weakens her monstrous foes.
   Psionicists harness the unexplored potential of
the mind, giving rise to remarkable abilities that
reshape their environment. Their primary objective
is to unlock the full capacity of their cognitive skills.
Imbued with psionic energy, a psionicist stands apart
from conventional scholars.
Psionic Mastery
Psionic power, as the term suggests, is rooted in the
mind’s remarkable capabilities, originating within an
individual and generating astonishing effects. Those
who harness this unique force, known as psionicists,        The Psionicist’s Journey
act as conduits, transforming mental energy into
                                                            Not every student of the mind or practitioner of mental
awe-inspiring abilities. The potential to wield psionic
                                                            disciplines is a psionicist. Some seek to master their
power is not a universal trait; it’s exclusive to those
                                                            minds for personal growth, inner peace, or enlight-
gifted with an innate mental talent and a steadfast
                                                            enment, not to wield psionic power. In some cultures,
dedication to unlocking their true potential.
                                                            mental training is a path to political influence or
  In contrast to conventional magic, psionic powers still
                                                            military leadership, involving no psychic abilities at
require preparation, but through a different approach.
                                                            all. True psionicists are rare among those who pursue
Psionicists must ready their powers using meditation
                                                            mental mastery.
and mental discipline, focusing their minds rather
                                                               When a psionicist takes up an adventurous life, it
than relying on study or memorization. This process
                                                            is often to explore the limits of their mental abilities,
allows them to achieve an in-depth understanding
                                                            uncover hidden knowledge, or protect the innocent.
of their own minds, which is essential for effectively
                                                            Pursuing these goals may involve braving the wilds,
manifesting their psionic powers.
                                                            confronting supernatural threats, or seeking artifacts
  Psionicists possess a versatile set of features and
                                                            of ancient psionic power. Many psionicists are also
powers, providing healing and support to their allies
                                                            driven to protect those who cannot defend themselves
while confounding and incapacitating their enemies.
                                                            from the predations of the cruel and wicked.
Using their psionic prowess, they can instill awe and
                                                               Most adventuring psionicists maintain some
fear, erect psychic barriers, or even alter the very
                                                            connection to established institutions and schools
fabric of reality. When confronting adversaries who
                                                            dedicated to the study of the mind. A mentor might
are susceptible to psionic attacks, psionicists utilize
                                                            request their psionicist pupil’s aid, or a prominent
their mental acuity to control the battlefield and
                                                            leader of a mental discipline might call upon their
safeguard their allies.
                                                            followers to serve a greater cause.
                                                                                                                        5
    Creating a Psionicist                                      practitioners of your mental discipline regard you:
                                                               as a prodigy or a renegade? What are your ultimate
    As you create a psionicist, the most important question    goals? Does your mentor have a specific mission in
    to consider is the source of your character’s psionic      mind for you? Or are you striving to unlock the full
    abilities and what kind of mental powers you wish to       potential of your mind, pushing the boundaries of
    focus on. Your character’s mental talents might stem       what is possible with psionic magic?
    from a mystical bloodline, a unique gift, or years of
    rigorous training in a secluded monastery.                 QUICK BUILD
      Once you’ve determined the origin of your powers,        You can make a psionicist quickly by following these
    consider your psionicist’s relationship to the institu-    suggestions. First, Intelligence should be your highest
    tion or tradition that helped shape their abilities. Did   ability score, followed by Constitution or Dexterity.
    you willingly seek out this path, or were you thrust       Second, choose the sage background.
    into it by fate or circumstance? How do the other
    The Psionicist
        Level      Proficiency Features                                                                   Cantrips
                     Bonus                                                                                 Known
         1st            +2        Psionics, Psionic Discipline Specialization                                 3
        2nd             +2        Psionic Surge, Psionic Discipline Feature                                   3
         3rd            +2        -                                                                           3
         4th            +2        Ability Score Improvement                                                   4
         5th            +3        Mental Barrier                                                              4
         6th            +3        Psionic Surge (2/rest), Psionic Discipline Feature                          4
         7th            +3        -                                                                           4
         8th            +3        Ability Score Improvement, Psionic Discipline Feature                       4
         9th            +4        -                                                                           4
        10th            +4        Intellect Fortress (20-ft radius)                                           5
        11th            +4        -                                                                           5
        12th            +4        Ability Score Improvement                                                   5
        13th            +5        -                                                                           5
        14th            +5        Intellect Fortress (25-ft radius)                                           5
        15th            +5        -                                                                           5
        16th            +5        Ability Score Improvement                                                   5
        17th            +6        Intellect Fortress (30-ft radius), Psionic Discipline Feature               5
        18th            +6        Psionic Surge (3/rest)                                                      5
        19th            +6        Ability Score Improvement                                                   5
        20th            +6        Tower of Iron Will                                                          5
6
Class Features                                                power you can use at each level. You cannot use a
                                                              power of a higher level than displayed, even if you
                                                              have enough power points to meet the cost.
As a psionicist, you gain the following class features.         Using powers of 6th level and higher can be par-
                                                              ticularly draining. You can only spend power points
Hit Points                                                    each day to use one power of each level from 6th or
                                                              above, and only if the power’s level is within your
Hit Dice: 1d8 per Psionicist level
                                                              maximum. You cannot spend power points to use a
Hit points at 1st level: 8 + your Constitution modifier       power of the same level again until you complete a
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution   long rest.
 modifier per psionicist level after 1st                        You regain all expended power points after finishing
                                                              a long rest.
Proficiencies
Armor: Light armor and shields
                                                              Psionic Cantrips
                                                              As a psionicist, your training begins with the knowl-
Weapons: Simple weapons and scimitars
                                                              edge of three psionic cantrips. One of these cantrips
Tools: None                                                   must be chosen from the list associated with your
Saving Throws: Intelligence, Wisdom                           chosen discipline specialization, while the other
                                                              two can be chosen from the list of psionic cantrips
Skills: Choose two from History, Insight, Investigation,
                                                              of any discipline. As you advance in the psionicist
 Medicine, Persuasion, and Religion
                                                              class, you learn additional psionic cantrips of your
                                                              choice, as shown in the “Cantrips Known” column
Equipment                                                     of the psionicist table.
You start with the following equipment, in addition             At the DM’s discretion, a psionicist may replace
to the equipment granted by your background:                  a known cantrip with a new cantrip from the list of
     Leather armor                                           psionicist cantrips upon gaining a level. However,
     (a) a scimitar, or (b) one simple weapon of             they must always maintain at least one known cantrip
      your choice                                             from their discipline specialization.
                                                                                                                        7
8
Psionic Power Cost
          Psionic Power Level                          Psionic Power Point Cost
                  1st                                             2
                  2nd                                             3
                  3rd                                             5
                  4th                                             6
                  5th                                             7
                  6th                                             9
                  7th                                            10
                  8th                                             11
                  9th                                             13
                                                                                        9
     Psionic Power Ability                                      Psionic Surge
     Intelligence is your key ability for activating your       At 2nd level, you gain the capacity to channel your
     psionic powers. The potency of your powers stems           psionic energies to fuel supernatural effects. You
     from your in-depth study and specialization in psionic     begin with three such effects: Mind Thrust, Thought
     disciplines. You rely on your Intelligence whenever        Shield, and one determined by your chosen discipline
     a psionic power refers to your psionic power ability.      specialization. When you use your Psionic Surge,
     Furthermore, you use your Intelligence modifier when       you choose which effect to generate. You must then
     setting the saving throw DC for a psionic power you        finish a short or long rest to use your Psionic Surge
     activate and when making an attack roll with one.          again. Some Psionic Surge effects necessitate saving
     Psionic power save DC = 8 + your proficiency bonus         throws. When you use such an effect from this class,
                  + your Intelligence modifier                  the DC equals your psionic power save DC.
                                                                   Starting at 6th level, you can use your Psionic Surge
     Psionic power attack modifier = your proficiency
                                                                twice between rests, and from 18th level, you can use
              bonus + your Intelligence modifier
                                                                it three times between rests. When you finish a short
                                                                or long rest, you regain expended uses.
     Psionic Focus
     You can employ a focus crystal as a psionic focus when     Psionic Surge: Mind Thrust
     activating psionic powers. The focus crystal enables you
                                                                Beginning at 2nd level, you can harness your Psionic
     to activate psionic powers without needing physical
                                                                Surge to wield the formidable power of your mind.
     components that don’t have a listed cost. However,
                                                                When the psionicist deals psychic damage to a crea-
     you still need to produce material components that
                                                                ture, they can use Psionic Surge to inflict extra psychic
     have a specified cost for psionic powers that require
                                                                damage to that creature. The extra damage equals 5
     them.
                                                                + twice the psionicist’s level.
10
Intellect Fortress                                            Clairsentience Discipline
Beginning at 10th level, you can employ your focus crys-      The clairsentience discipline delves into the boundless
tal to enhance your Mental Barrier feature, extending         potential of the mind to perceive the unseen, tran-
its protective influence to allies within 20 feet of you.     scending the limits of ordinary senses. Psionicists who
For the duration, these allies also gain advantage on         specialize in clairsentience, often known as Clairvoyant
Intelligence, Wisdom, and Charisma saving throws.             Seers, gain intimate knowledge of their surroundings,
   The radius of Intellect Fortress increases to 25 feet at   able to glean information from the past, present, and
14th level and 30 feet at 17th level.                         even the future. For some practitioners, clairsentience
                                                              is a responsibility, offering insight into the nature of the
Tower of Iron Will                                            world and helping others with their newfound knowl-
                                                              edge. Others may see it as a means to gain power, using
At 20th level, you can now harness your Thought Shield        their heightened perception to manipulate events and
feature as either an action or reaction to generate a         people to their advantage.
protective field spanning a 30-foot radius around you            The practitioners of this discipline are often as-
for 1 minute. During this time, each ally within the          sociated with wisdom and intuition, as the ability to
area acquires resistance to psychic damage.                   perceive beyond the mundane world allows them to
  After using this feature, you must finish a long            access a deeper understanding of reality. Throughout
rest before you can use it again.                             history and across various cultures, notable clairsen-
                                                              tients have included legendary seers, oracles, and
Psionic Disciplines                                           prophets who have shaped the course of events with
                                                              their foresight. Figures from classical mythology,
                                                              such as the Oracle of Delphi and the Norse seeress
As a psionicist, your innate mental abilities stem from
                                                              known as a völva, exemplify the power and influence
a deep connection to the vast potential of the mind,
                                                              of clairsentient specialists, showcasing the essence
allowing you to access and manifest various aspects
                                                              of the clairsentience discipline.
of psychic power, called psionic disciplines. Each
discipline represents a focused area of expertise in          Clairsentience Discipline Powers
which your mental energies are channeled, granting
you unique powers and abilities.                                 Psionicist       Powers
  Your choice of discipline might correspond to your               Level
character’s background, personal experiences, or a                   1st          comprehend languages, identify
particular interest in one aspect of psychic phenom-
                                                                     3rd          all-round vision, see invisibility
ena. For example, a psionicist who has spent years
studying ancient texts and unraveling the secrets of                 5th          clairvoyance, danger sense
the universe may gravitate towards the clairsentience                7th          aura sight, divination
discipline, while another who has faced physical ad-
versity and honed their body and mind might choose                   9th          psionic communion, scrying
the psychometabolism discipline.
  Each discipline’s description provides examples of
                                                              Mind’s Eye Insight
archetypal psionicists who specialize in that discipline,     When you choose this psionic discipline at 1st level,
drawing from various settings and cultures, both real         you gain proficiency in the Perception and Insight
and fictional. Psionic disciplines transcend tradition-       skills. If you are already proficient in either skill,
al boundaries and encompass the full spectrum of              you can double your proficiency bonus for that skill.
mental power, allowing you to explore the untapped
potential of the mind in your own unique way.
                                                                                                                             11
     Psionic Surge: Piercing Gaze                              Discerning Mind
     Starting at 2nd level, you can use your Psionic Surge     Starting at 8th level, whenever you make an ability
     to pierce the veil of deception and gain truesight for    check that lets you add your proficiency in Perception
     a short period. As an action, you can expend one use      or Insight, you can treat a d20 roll of 9 or lower as a 10.
     of your Psionic Surge to gain truesight to a range of
     30 feet for 1 minute.                                     Omniscient Sight
       Once you use your Psionic surge in this way, you        At 17th level, your clairsentient abilities reach their
     can’t use Piercing Gaze again until you finish a          peak. As an action, you can focus your mind’s eye to
     short or long rest.                                       perceive the world around you without relying on your
                                                               physical senses. For 1 hour, you gain blindsight with
     Unveil the Hidden                                         a range of 60 feet and can see through solid objects
     At 6th level, your ability to perceive hidden and con-    within this range as if they were transparent, but only
     cealed objects or creatures is heightened. You have       up to a thickness of 5 feet for wood, 3 feet for stone,
     advantage on Wisdom (Perception) and Intelligence         or 6 inches for metal. A thin sheet of lead blocks your
     (Investigation) checks made to find hidden or invisible   vision.
     creatures, secret doors, and traps.                         Once you use this feature, you must finish a long
                                                               rest before using it again.
12
Psionic Feats                                               Prescient Strike
                                                            Prerequisite: Clairsentience discipline
A psionic feat represents a unique area of expertise or
a special talent that grants your character incredible      You have honed your clairsentience abilities to predict
mental capabilities, going beyond what your class           your enemy’s movements, granting you increased
provides. Psionic feats tap into your character’s           accuracy in combat. You gain the following benefit:
innate psychic potential, allowing them to perform            When you make an attack roll, you can use a bonus
extraordinary feats of mental prowess.                      action to gain advantage on the roll. You can use this
  At specific levels, your class awards you the Ability     feature a number of times equal to your Intelligence
Score Improvement feature. Using the optional feats         modifier (minimum of once), regaining all expended
rule, you can choose to forgo taking that feature and       uses after a long rest.
select a psionic feat of your choice instead. Each
psionic feat can be taken only once, unless the feat’s      Psychic Evasion
description states otherwise.
  To take a psionic feat, you must meet any pre-            Prerequisite: Clairsentience discipline
requisite specified in its description. It is important     Your heightened awareness of impending danger
to note that when a prerequisite lists a discipline,        enables you to react swiftly, evading harm with
psionicists must specialize in that discipline to use       uncanny precision. You gain the following benefit:
the corresponding psionic feat. If you ever lose a feat’s     When you are subjected to an effect that allows
prerequisite, you can’t benefit from that psionic feat      you to make a Dexterity saving throw to take only
until you regain the prerequisite.                          half damage, your psychic foresight grants you the
  Below is a list of psionic feats that will enable your    ability to avoid more damage. If you succeed on the
character to harness the power of their mind and            saving throw, you take no damage, and if you fail,
achieve extraordinary abilities.                            you take only half the damage.
                                                                                                                       13
     Vigilant Sentinel
     Prerequisite: Clairsentience discipline
     Your keen intuition and heightened awareness allow
     you to anticipate threats and react quickly, even when
     facing unseen opponents. You gain the following
     benefits:
         You have advantage on initiative rolls.
         Unseen attackers within 5 feet of you don’t gain
          advantage on their attack rolls against you.
         As a bonus action, you can expend 2 psionic
          power points to gain a premonition of danger
          for 1 minute, granting you a +2 bonus to your
          armor class for the duration. Once you use this
          ability, you must finish a short or long rest
          before you can use it again.
14
Psionic Powers                                                  For instance, if a character is a 3rd-level psionicist
                                                             with a 14 Intelligence, they can prepare a total of 5
                                                             psionic powers of 1st or 2nd level. In addition, they will
In the vast tapestry of the multiverse, psionic pow-         have 14 psionic power points to activate the prepared
ers represent a unique and extraordinary form of             powers. Activating a power does not remove it from
energy manipulation. These powers stem from the              the psionicist’s list of prepared powers.
innate psychic potential within sentient beings, tran-          Except for psionic cantrips, which are known
scending the boundaries of conventional arcane and           instead of prepared, a psionicist can modify their
divine magic. Through mental discipline and intense          list of prepared psionic powers after completing a
focus, psionic practitioners, known as psionicists,          long rest. Preparing a new list of powers necessitates
unlock and harness their inner psychic abilities to          time spent in focused meditation: at least 1 minute
produce incredible feats that defy the limitations of        per power level for each psionic power included in
the physical world.                                          the list. This process allows the psionicist to attune
                                                             their mind to the desired powers, ensuring they are
What is a Psionic Power?                                     ready for use when needed.
A psionic power is a manifestation of mental energy             At the DM’s discretion, a psionicist may replace
that allows the psionicist to create various effects         a known cantrip with a new cantrip from the list of
and influence the world around them. These powers            psionicist cantrips upon gaining a level. However,
are not spells, but they are still a form of magic that      they must always maintain at least one known cantrip
arises from the psionicist’s mind. Psionic powers            from their discipline specialization.
are organized into six disciplines: Clairsentience,
Metapsionics, Psychokinesis, Psychometabolism,               Psionic Power Points
Psychoportation, and Telepathy.
                                                             The Psionic Power Points by Level table illustrates
                                                             the pool of psionic power points accessible to you
Power Level                                                  at each level. To activate a psionic power, you must
Every psionic power has a level from 0 to 9, similar         spend the required number of power points for that
to spells. A power’s level is a general indicator of its     specific power level. The table also displays the
potency, with less formidable powers like body healing       highest level of power you can activate at each level.
at 1st level and the incredibly potent bend reality at 9th   You are unable to activate a power of a higher level
level. Psionic cantrips—simple but powerful powers           than indicated, even if you possess sufficient power
that psionicists can manifest almost effortlessly—are        points to cover the cost.
level 0 and can be activated without expending power           Activating powers of 6th level and higher can be
points. The higher a power’s level, the higher level a       especially exhausting. Each day, you can only expend
psionicist must be to use that power.                        power points to activate one power of each level from
  Power level and character level don’t correspond           6th or higher, provided the power’s level is within your
directly. Typically, a character has to be at least 17th     maximum. You are unable to expend power points
level, not 9th level, to activate a 9th-level power.         to activate a power of the same level again until you
                                                             complete a long rest.
Preparing Psionic Powers                                       After finishing a long rest, you regain all expended
                                                             power points. This system ensures that higher-level
To tap into psionic powers, a psionicist prepares a          powers are used judiciously, preserving the balance
selection of available powers, choosing from the             and challenge of the game while maintaining the
psionicist power list. When selecting powers to pre-         unique abilities of the psionicist.
pare, the psionicist can choose a number of powers
equal to their psionic ability modifier + their psionicist
level (with a minimum of one power). The prepared
powers must be of a level equal to or lower than the
psionicist’s maximum psionic power level.
                                                                                                                          15
     Activating Powers at Higher Levels                        Longer Activation Times
     When a power states that it can be activated at a         Certain powers require more time to activate: minutes
     higher level, the psionicist can spend more power         or even hours. When you activate a power with an
     points than required for the power’s usual level—the      activation time longer than a single action or reaction,
     power assumes the higher level for that activation if     you must spend your action each turn activating the
     the psionicist can activate powers of that level. For     power and maintain your concentration while doing
     instance, if a psionicist can activate powers of 2nd      so. If your concentration is broken, the power fails,
     level, they can activate the 1st-level bolt power using   but you don’t expend power points. If you want to
     3 power points instead of 2, activating it at the 2nd     attempt activating the power again, you must start
     level and dealing an extra 1d6 force damage.              over.
       Some powers, such as bolt and body healing, have
     more potent effects when activated at a higher level,     Range
     as detailed in a power’s description. To activate a       The target of a power must be within the power’s
     power at a higher level, the psionicist expends addi-     range. For a power like bolt, the target is a creature.
     tional power points and must be capable of activating     For a power like energy burst, the target is the point
     powers of that level.                                     in space where the energy erupts.
                                                                 Most powers have ranges expressed in feet. Some
     Activating a Psionic Power                                powers can target only a creature (including you) that
                                                               you touch. Other powers, such as the magnify power,
     When a psionicist activates any psionic power, the
                                                               affect only you. These powers have a range of self.
     same fundamental rules apply, regardless of the
                                                                 Powers that create cones or lines of effect that orig-
     power’s effects.
                                                               inate from you also have a range of self, indicating
       Each power description begins with a block of infor-
                                                               that the origin point of the power’s effect must be you.
     mation, including the power’s name, level, discipline,
                                                                 Once a power is activated, its effects aren’t limited
     activation time, range, components, and duration.
                                                               by its range, unless the power’s description says
     The rest of a power entry describes the power’s effect.
                                                               otherwise.
     Activation Time                                           Activating Powers in Armor
     Most powers require a single action to activate, but
                                                               The rules for activating powers in armor are the same
     some powers require a bonus action, a reaction, or
                                                               as those for casting spells. The psionicist must be
     even more time to activate.
                                                               proficient with the donned armor or shield to activate
                                                               a psionic power.
     Bonus Action
     A power activated with a bonus action is exceptionally
     swift. You must use a bonus action on your turn to
     activate the power, provided that you haven’t already
     taken a bonus action this turn. You can’t activate
     another power during the same turn, except for a
     cantrip with an activation time of 1 action.
     Reactions
     Some powers can be activated as reactions. These
     powers take only a fraction of a second to execute
     and are activated in response to a specific event. If
     a power can be activated as a reaction, the power
     description tells you precisely when you can do so.
16
Psionic Power Components                                         Taking damage. Whenever you take damage
                                                                  while you are concentrating on a power, you
Much like spellcasting, psionic powers may require                must make a Constitution saving throw to
components to help channel the mental energies                    maintain your concentration. The DC equals
needed to activate the desired effect. These compo-               10 or half the damage you take, whichever
nents can be verbal (V), somatic (S), or material (M).            number is higher. If you take damage from
    Verbal. Speaking, chanting, or mentally pro-                 multiple sources, such as an arrow and a drag-
     jecting specific words or phrases.                           on’s breath, you make a separate saving throw
                                                                  for each source of damage.
    Somatic. Utilizing precise movements or
     gestures.                                                   Being incapacitated or killed. You lose concen-
                                                                  tration on a power if you are incapacitated or
    Material. Incorporating specific physical                    if you die.
     objects or substances as a focus for the power.
                                                            The DM might also decide that certain environmental
A focus crystal can be used to substitute for material      phenomena, such as a wave crashing over you while
components that don’t have a cost, while material           you’re on a storm-tossed ship, require you to succeed
components with a cost are still required. The psionicist   on a DC 10 Constitution saving throw to maintain
cannot activate a power without verbal and somatic          concentration on a power.
components if they are required.
                                                                                                                          17
     Areas of Effect                                               For example, if two psionicists activate danger sense
                                                                 on the same target, that character gains the power’s
     A power’s description specifies its area of effect, which   benefit only once; he or she doesn’t get a +4 bonus
     typically has one of five different shapes: cone, cube,     to AC against trap attacks.
     cylinder, line, or sphere. Every area of effect has a
     point of origin, a location from which the power’s          Psionic Disciplines
     energy erupts. The rules for each shape specify how
     you position its point of origin. Typically, a point of     Psionic powers are organized into six distinct disci-
     origin is a point in space, but some powers have an         plines, which represent the various aspects of psychic
     area whose origin is a creature or an object.               energy manipulation. These disciplines serve as a
                                                                 framework for understanding and categorizing the
       A power’s effect expands in straight lines from the
                                                                 diverse range of psionic powers available to psionicists:
     point of origin. If no unblocked straight line extends
     from the point of origin to a location within the area        Clairsentience. This discipline allows psionicists to
     of effect, that location isn’t included in the power’s      gain information through extrasensory perception,
     area. To block one of these imaginary lines, an ob-         including perceiving distant events, detecting hidden
     struction must provide total cover, as explained in         objects, and sensing the emotions of others.
     chapter 9 of the Player’s Handbook.                           Metapsionics. Practitioners of this discipline focus
       The specific rules for each area of effect shape is       on enhancing and manipulating psionic powers
     covered in Chapter 10 of the Player’s Hanbook.              themselves, allowing them to amplify, extend, or
                                                                 alter the effects of other powers.
     Saving Throws                                                 Psychokinesis. This discipline involves the manipula-
                                                                 tion of matter and energy, granting the psionicist the
     Many powers specify that a target can make a saving         ability to move and reshape objects, create barriers,
     throw to avoid some or all of a power’s effects. The        and wield destructive forces.
     power specifies the ability that the target uses for          Psychometabolism. Psionicists who specialize in
     the save and what happens on a success or failure.          this discipline can alter their own body and physical
       The DC to resist one of your powers equals 8 + your       abilities, enhancing their strength, resilience, and
     psionic ability modifier + your proficiency bonus +         agility or healing injuries and altering their appearance.
     any special modifiers.                                        Psychoportation. This discipline enables practitioners
                                                                 to manipulate space and time, allowing them to travel
     Attack Rolls                                                vast distances, cross planes of existence, and even
     Some powers require the psionicist to make an attack        manipulate the flow of time.
     roll to determine whether the power effect hits the           Telepathy. Telepathic powers focus on the ability to
     intended target. Your attack bonus with a power             communicate and manipulate thoughts, emotions,
     attack equals your psionic ability modifier + your          and memories, including mind reading, mental
     proficiency bonus.                                          suggestion, and psychic empathy.
       Most powers that require attack rolls involve ranged
     attacks. Remember that you have disadvantage on a
     ranged attack roll if you are within 5 feet of a hostile
     creature that can see you and that isn’t incapacitated.
18
19
     Psionic Power List
     In this section, we explore the realm of psionic powers     Magnify Gravity          Kinetic Jaunt
     found throughout the Dungeons & Dragons worlds,
     listed by level. Following that, you’ll find descriptions   Matter Agitation         Knock
     of these powers, arranged alphabetically by power
     name.
                                                                 Mind Thrust              Levitate
20
Energy Adaptation        Correspond                  Scrying                  Sequester
     All-Round Vision
     2nd-level clairsentience
     Activation Time: 1 action
     Range: Self
     Components: V, S
     Duration: Concentration, up to 10 minutes
     Upon activating this psionic power, you gain the
     extraordinary ability to perceive the world around you
     with 360-degree vision. This enhanced perception
     allows you to be aware of everything happening in
     your surroundings simultaneously, making it difficult
     for opponents to catch you off guard.
       As a result of this heightened awareness, enemies
     can no longer gain advantage on their attack rolls
     against you through flanking, pack tactics, or the as-
     sassinate ability. Moreover, rogues find it impossible
     to execute sneak attacks, and the extra damage from
     the martial advantage feature is negated.
       In addition to these defensive benefits, you also
     gain advantage on Wisdom (Perception) checks.
     However, this power comes with a vulnerability: you
     have disadvantage on saving throws against gaze
     attacks, as your constant vigilance makes it difficult
     to avert your eyes in time.
     Anchored Navigation
     1st-level clairsentience
     Activation Time: 1 action
     Range: Self
     Components: M (a focus crystal)
     Duration: 4 hours
     With a focused mind, you activate this power and
     establish a psychic connection to a fixed point at your
     current location. As long as you remain on the same
     plane of existence, you can effortlessly navigate back
     to the anchor point for the duration.
       You may only have one anchored navigation point
     active at a time. If you activate this power again,
     the previous effect ends.
22
Aura Sight                                                     Heal up to twelve creatures you can see, restoring
                                                                all their hit points and ending all effects like
4th-level clairsentience                                        those in the greater restoration spell.
Activation Time: 1 action                                      Give up to eight creatures you can see resistance
Range: Self (60-ft radius)                                      to a type of damage you choose for 8 hours.
Components: M (a focus crystal)                                Make up to eight creatures you can see immune
Duration: Concentration, up to 1 hour                           to one psionic power, spell, or magical effect
                                                                for 8 hours.
You can detect the auras of living creatures, which
appear as colorful rings of light surrounding all living       Undo a recent event by forcing a reroll of any
things. These rings are not usually visible to the naked        roll made within the last round (including your
eye. However, while this power is active, you can use           last turn). Reality changes to match the new
your action to view the aura of a creature you can see          result. You can make the reroll with advantage
within range. You can identify two aspects about that           or disadvantage and choose whether to use the
creature’s aura: the intensity related to the creature’s        reroll or the original roll.
power (CR or level), and its alignment based on the        You might want to do something not listed above.
color of the aura as follows:                              Tell the DM your idea as clearly as possible. The DM
    Lawful good - Sky blue                                decides what happens, and the bigger the change, the
                                                           more likely something goes wrong. The power might
    Neutral good - Green                                  fail, the effect might be only partially achieved, or
    Chaotic good - Vibrant yellow                         there might be unexpected consequences based on
    Lawful neutral – Indigo                               how you described your idea.
                                                              Using this power for anything other than copying
    Neutral – Gray
                                                           another psionic power or spell is stressful. After that
    Chaotic neutral – Teal                                stress, each time you use a power or cast a spell until
    Lawful evil - Dark red                                you finish a long rest, you take 1d8 necrotic damage
                                                           per level of that power or spell. This damage can’t be
    Neutral evil - Purple
                                                           reduced or prevented. Also, your Strength drops to 5,
    Chaotic evil – Black                                  if it isn’t already 5 or lower, for 2d4 days. Resting and
                                                           doing light activity for a day reduces your recovery
Bend Reality                                               time by 2 days. Finally, there’s a 25% chance you
9th-level clairsentience                                   can’t use Bend Reality again if you suffer this stress.
Activation Time: 1 action
Range: Varies
Components: V, S, M (a focus crystal)
Duration: Varies
Bend Reality is a powerful psionic power that lets you
change reality to fit your wishes.
  The basic use of this power is to copy any other
psionic power or spell of 7th level or lower. You don’t
need to meet any requirements for that power or
spell, including expensive components. The power
or spell simply takes effect.
Or you can choose one of these effects:
    Create an object worth up to 18,000 gp, as long
     as it’s not a magic or psionic item. The object
     can’t be larger than 240 feet in any dimension
     and appears on the ground in an open space
     you can see.
                                                                                                                       23
     Borrowed Knowledge                                          Comprehend Languages
     2nd-level clairsentience                                    1st-level clairsentience
     Activation Time: 1 action                                   Activation Time: 1 action
     Range: Self                                                 Range: Self
     Components: V, S, M (a focus crystal)                       Components: V, S, M (a focus crystal)
     Duration: 1 hour                                            Duration: 1 hour
     Drawing upon the latent psychic energies that per-          This power grants the psionicist the ability to deci-
     meate the environment, you tap into a reservoir of          pher the literal meaning of any spoken language
     collective knowledge, granting yourself expertise in        they hear while the effect lasts. Additionally, the
     an unfamiliar domain. Select a skill or tool in which       psionicist can comprehend any written language they
     you don’t already have proficiency. For the duration        see, provided they touch the surface upon which the
     of this power, you gain proficiency in the chosen skill     words are inscribed. Reading one page of text takes
     or tool, temporarily expanding your knowledge. If           approximately one minute.
     you activate this power again before the duration             However, this power cannot decode secret messages
     expires, the previous effect ends.                          embedded within a text or a glyph, such as an arcane
                                                                 sigil, that is not part of a written language.
     Clairvoyance
     3rd-level clairsentience                                    Contingency
     Activation Time: 10 minutes                                 6th-level clairsentience
     Range: 1 mile                                               Activation Time: 10 minutes
     Components: V, S, M (a focus crystal)                       Range: Self
     Duration: Concentration, up to 10 minutes                   Components: V, S, M (a focus crystal, and a statuette of
                                                                  yourself carved from ivory and decorated with gems
     This power grants you the ability to generate an
                                                                  worth at least 1,500 gp)
     invisible sensor at a nearby location. This sensor can
     be placed at a spot you’re familiar with or at a new        Duration: 10 days
     location such as behind a door, around a corner, or in      When activating this power, you choose another
     a grove of trees. Once you create the sensor, it remains    power of 5th level or lower that you can activate, has
     stationary and can’t be affected by any means.              a casting time of 1 action, and can target you. This
        Upon activation, you must choose between using           chosen power is known as the “contingent power.”
     your sight or hearing to perceive the area surrounding      When you activate contingency, you also activate
     the sensor. This allows you to sense what’s happen-         the contingent power, using power points for both.
     ing near the sensor, as if you were physically present      However, the contingent power won’t come into effect
     at its location. You can alternate between sight and        immediately. It will only activate when a specific
     hearing as an action.                                       circumstance occurs, which you describe when you
        It’s essential to note that certain creatures with       activate the two powers. For example, you could cast
     heightened senses, like see invisibility or truesight,      water breathing as your contingent power and specify
     can detect the sensor. If they do, they will see a faint,   that it activates when you are submerged in water.
     ill-defined orb about the size of a fist.                     Once you have set the contingency, the contingent
                                                                 power will take effect immediately after the cir-
                                                                 cumstance is met for the first time, whether or not
                                                                 you want it to, and then the contingency ends. The
                                                                 contingent power will only affect you, even if it can
                                                                 typically target others.
24
Danger Sense                                                By using your action, you can visualize a faint aura
                                                          surrounding any visible creatures or objects that
3rd-level Clairsentience                                  possess psionic power and discern their associated
Activation Time: 1 action                                 discipline, if any. Detect psionics can penetrate most
Range: Self                                               barriers, but is blocked by:
By sharpening your intuition and tapping into your            A thin sheet of lead
clairsentient abilities, you heighten your awareness          3 feet of wood or dirt
of potential threats. As long as you are not blind or     Detect psionics enables you to identify psionic threats
deaf, your enhanced senses help you evade danger          or allies, providing valuable information and insight
more effectively.                                         to better navigate situations where psionic energies
  While under the effects of this power, you gain         are at play.
advantage on Dexterity saving throws against visible
threats, such as traps or spells. Additionally, you       Divination
receive a +2 bonus to your armor class when faced
                                                          4th-level clairsentience
with attacks from traps.
  Danger Sense allows you to navigate perilous situ-      Activation Time: 1 action
ations with greater ease, relying on your heightened      Range: Self
instincts to anticipate and avoid hazards that others
                                                          Components: V, S, M (a focus crystal, and a gem worth
might miss.
                                                           at least 25 gp, which the power consumes)
                                                                                                                    25
     Far Hearing                                                  For the next 8 hours, the target is virtually impossi-
                                                                ble to catch off guard. They cannot be surprised, and
     Clairsentience cantrip                                     they gain advantage on attack rolls, ability checks,
     Activation Time: 1 bonus action                            and saving throws. Additionally, attacks made against
     Range: 60 feet                                             the target by other creatures are hindered, resulting
                                                                in those attackers having disadvantage.
     Components: S
                                                                  Activating this power again before the duration
     Duration: Concentration, up to 1 round                     expires will cause the current effect to end immedi-
     Choose a location that you can see within range.           ately, as your focus shifts to the new target.
     You attune your mind to the sounds of that location,
     granting yourself the ability to hear as if you were       Hypercognition
     there. For the duration of the power, you can hear         8th-level clairsentience
     any sounds as if you were standing at that location.
                                                                Activation Time: 1 action
     Find the Path                                              Range: Self
     6th-level Clairsentience                                   Components: M (a focus crystal)
     Activation Time: 1 minute                                  Duration: Instantaneous
     Range: Self                                                You make lightning-fast deductions based on only
                                                                the slightest clue, pattern, or scrap of memory resi-
     Components: V, S, M (a focus crystal or an object from
                                                                dent in your mind. You can gain obscure knowledge
      the location you wish to find)
                                                                or insights about a person, place, object, or situation,
     Duration: Concentration, up to 1 day                       seemingly from very little information. However, your
     With this power, you gain an innate understanding          knowledge is in fact the result of a rigorously logical
     of the quickest and most direct physical route to a        process that you force your mind to undertake, digging
     specific location you’re familiar with, as long as it’s    up and correlating every possible piece of knowledge
     on the same plane of existence. If the destination is      bearing on the topic (possibly even extracting echoes
     on another plane, constantly moving, or not specific       of knowledge from the Astral Plane).
     enough (e.g., “a green dragon’s lair”), the power fails.     The nature of the information you gain is subject
       As long as you and your destination are on the same      to the DM’s discretion but might include obscure
     plane, you intuitively know the distance and direction     details, hidden lore, forgotten history, or even the
     to it. When faced with multiple path options during        solution to a puzzle or dilemma that your conscious
     your journey, you instinctively recognize the short-       mind is unable to arrive at.
     est and most direct route toward your destination,
     though this may not necessarily be the safest route.
     Foresight
     9th-level clairsentience
     Activation Time: 1 minute
     Range: Touch
     Components: V, S, M (a focus crystal)
     Duration: 8 hours
     By imbuing a willing creature with a fragment of your
     heightened psychic perception, you grant them the
     extraordinary ability to foresee the near future and
     react accordingly. As you touch the target, you forge
     a connection that allows them to experience flashes
     of insight that guide their actions for the power’s
     duration.
26
Identify                                                  Object Reading
1st-level clairsentience                                  2nd-level clairsentience
Activation Time: 1 minute                                 Activation Time: 1 minute
Range: Touch                                              Range: Touch
Components: V, S, M (a focus crystal and a pearl worth    Components: V, S, M (a focus crystal)
 at least 100 gp)                                         Duration: Concentration, up to 10 minutes
Duration: Instantaneous                                   By invoking this power, you delve into the hidden
By maintaining contact with a chosen object during        history of an inanimate object, tapping into the psy-
this power’s activation, you delve into its essence,      chic imprints left behind by its previous owners. As
unraveling the hidden knowledge within. If the object     you concentrate, you uncover a wealth of details that
is imbued with psionic or magical properties, you’ll      unfurl like a tapestry of the object’s past.
discover its features, how to utilize them, if attune-
ment is necessary, and its charge count, if applicable.   Time              Information
You also learn about any psionic powers or spells         1 minute          Race of the last owner, like a whis-
influencing the item and their nature, allowing you                         per from the past.
to better understand its capabilities and limitations.
                                                          2 minutes         Gender of the last owner, a subtle
If the item was crafted by a psionic power or spell,
                                                                            echo of their essence.
you discern which one was responsible, unveiling
the secrets of its creation.                              3 minutes         Age of the last owner, the imprint
   Alternatively, if you touch a creature while acti-                       of time’s passage.
vating the power, you gain knowledge of any psionic       4 minutes         Alignment of the last owner, a
powers or spells presently affecting it, if any. This                       reflection of their moral compass.
insight provides valuable information on the tar-
                                                          5 minutes         The story of how the last owner
get’s current state, revealing hidden influences and
                                                                            acquired and lost the object.
potential vulnerabilities.
                                                          Full duration A vivid chronicle of all the object’s
Know Direction and Location                                             owners and their histories.
1st-level clairsentience                             With unwavering accuracy, the power discloses the
Activation Time: 1 action                            identities of the item’s most recent and original
Range: Self                                          owners, providing you maintain your concentration
                                                     long enough. When focusing for the entire duration,
Components: V, S, M (a focus crystal)
                                                     there is a 90% chance of successfully unveiling all
Duration: Instantaneous                              prior owners. However, a small 10% chance remains
With this power, you can get a general sense of your that one former owner’s identity may slip through
location. It’s helpful for characters who find them- the cracks, shrouded in mystery.
selves in unfamiliar places after teleporting, using a      This power distinguishes between casual users and
gate, or traveling between planes of existence. The       true owners, considering those who wield the object
power gives you a feeling or intuition about where        as a weapon as genuine owners. An object without any
you are, typically no more specific than a summary        previous owners remains silent, yielding no informa-
based on a well-known local or regional landmark.         tion. Repeated use of this power on the same object
Additionally, this power lets you know which direc-       weaves the same intricate tapestry of information as
tion you’re facing.                                       the initial casting, providing a consistent narrative
                                                          of the object’s history.
                                                                                                                   27
     Precognition                                                    At Higher Levels. When you activate this power using
                                                                   power points of 3rd-level or higher, the psychic damage
     1st-level clairsentience                                      increases by 1d10 for each power level above 2nd.
     Activation Time: 1 action
     Range: Self                                                   Psionic Communion
     Components: V, S, M (a focus crystal)                         5th-level clairsentience
     Duration: 1 hour                                              Activation Time: 1 minute
     By activating this power, you open your mind to               Range: Self
     perceive fleeting glimpses of potential future events.        Components: V, S, M (a focus crystal)
     The insights you receive are fragmentary and only
                                                                   Duration: 1 minute
     become coherent when the foreseen events begin
     to unfold. In that crucial moment, you can act with           You tap into the collective consciousness, a vast net-
     swiftness and precision, guided by the information            work of shared knowledge and wisdom, to ask up to
     you’ve previously obtained.                                   three questions that can be answered with a yes or
                                                                   no. You must ask your questions before the power’s
       When you activate this power, you gain a single
                                                                   duration ends. You receive a correct answer for each
     “precognitive edge.” You can have only one type of
                                                                   question.
     precognitive edge active at a time. This edge must be
     utilized before the duration expires, after which your           The collective consciousness isn’t necessarily om-
     foresight fades, and the edge is lost.                        niscient, so you might receive “unclear” as an answer
                                                                   if a question pertains to information that lies beyond
       Upon activating this power, select one of the following
                                                                   its knowledge. In a case where a one-word answer
     precognitive edges: advantage on an initiative roll,
                                                                   could be misleading or contrary to the interests of
     attack roll, or ability check. You can use the chosen
                                                                   the collective, the DM might offer a short phrase as
     precognitive edge once before the duration expires,
                                                                   an answer instead.
     and once it’s used, the power ends. The power grants
     you a heightened sense of readiness, enabling you to
     act with remarkable accuracy and responsiveness               Remote View Trap
     when it matters most.                                         6th-level clairsentience
                                                                   Activation Time: 1 action
     Recall Agony                                                  Range: Touch
     2nd-level clairsentience
                                                                   Components: V, S, M (diamond dust worth at least 75
     Activation Time: 1 action                                      gp, which the power consumes)
     Range: 120 feet                                               Duration: 12 hours
     Components: V, S                                              Upon activating this power, the creature you touch
     Duration: Instantaneous                                       becomes immune to divination magic, psionic remote
                                                                   viewing, and detection through magical scrying sen-
     With a mere thought, you pierce the veil of time,
                                                                   sors. Moreover, you establish a trap to ensnare those
     targeting a creature you can see within range and
                                                                   who attempt to remotely view or scry on the target
     exposing it to the pain of wounds it has suffered in
                                                                   using divination magic or psionic abilities.
     the past or will endure in the future. The target must
     attempt a Wisdom saving throw. On a failed save, the            Throughout the power’s duration, any creature
     target endures 3d10 psychic damage as it experiences          attempting to employ divination magic or a psionic
     the agony of its past or future injuries. Additionally, the   power to remotely view or scry on the warded creature
     intense pain clouds its focus, imposing disadvantage          must make an Intelligence saving throw. If success-
     on its next ability check, attack roll, or saving throw       ful, the scrying attempt merely fails. However, if
     it makes before the end of its next turn. If the target       the creature fails the save, not only does the scrying
     succeeds on its saving throw, it takes only half the          attempt fail, but the intruding creature also suffers
     damage and is spared from the debilitating effects            8d6 psychic damage as a consequence of the trap.
     of the pain. Recall agony demonstrates your mastery             Remote view trap serves as a powerful deterrent
     over the temporal realm, using it to inflict torment          against invasive surveillance, providing a secure
     and hinder your foes.
28
shield against prying eyes and turning the tables on        power. In this case, the sensor appears at the chosen
those who dare to intrude.                                  location and remains stationary.
  At Higher Levels. When you activate this power using
power points of 7th-level or higher, the damage in-         See Invisibility
creases by 1d6 for each power level above 6th.              2nd-level clairsentience
                                                            Activation Time: 1 action
Scrying
                                                            Range: Self
5th-level clairsentience
                                                            Components: V, S, M (a focus crystal)
Activation Time: 10 minutes
                                                            Duration: 1 hour
Range: Self
                                                            By focusing your psionic power through the focus
Components: V, S, M (a focus crystal, and an aditional
                                                            crystal, your vision transcends the ordinary, unveiling
 focus worth at least 1,000 gp, such as a crystal ball or
                                                            the hidden world of invisibility. For the duration, you
 a silver mirror)
                                                            are able to perceive invisible creatures and objects as
Duration: Concentration, up to 10 minutes                   though they were plainly visible. In addition, your
You can perceive a specific creature of your choice         sight pierces the ethereal veil, allowing you to glimpse
that is on the same plane of existence as you. The          the mysterious Ethereal Plane. Ethereal creatures and
target must make a Wisdom saving throw, which               objects appear as semi-transparent, ghostly figures
is influenced by how well you know the target and           within your sight.
the type of physical connection you have to it. If the
target is aware that you’re activating this power, it       Sensitivity to Psychic Impressions
can willingly fail the saving throw if it wants to be       2nd-level clairsentience
observed.
                                                            Activation Time: 1 action
Knowledge                                Save Modifier Range: Self (60-ft radius)
Secondhand (you have heard of the              +5           Components: V, S
target)                                                     Duration: Concentration, up to 1 hour
Firsthand (you have met the target)             0      You attune your mind to the psychic impressions
 Familiar (you know the target well)          -5       left by powerful emotions in a given location.
                                                       Rooms, streets, tunnels, and other discrete loca-
                                                       tions accumulate these impressions, offering you
 Connection                              Save Modifier a glimpse into the location’s past.
 Likeness or picture                          -2         You can sense the most recent significant event
                                                       at a location and work backward in time, sensing
 Possession or garment                        -4
                                                       one distinct event for every 10 minutes you main-
 Body part, lock of hair, bit of nail,        -10      tain concentration, if any such events exist to be
 or the like                                           sensed. The types of events most likely to leave
                                                       psychic impressions are those that elicited strong
If the target succeeds on the saving throw, it is emotions, such as battles and betrayals, marriages
unaffected, and you cannot use this power against and murders, births and great pain, or any other
it for 24 hours. If the target fails the saving throw, event where one emotion dominates. Everyday
an invisible sensor is created within 10 feet of the occurrences leave no residue for you to detect.
target. You can see and hear through the sensor          The vision of the event is dreamlike and shadowy.
as if you were present. The sensor moves with the You do not gain special knowledge of those in-
target, staying within 10 feet of it throughout the volved in the vision, though you might be able to
duration. Creatures that can see invisible objects read large banners or other writing if they are in
perceive the sensor as a glowing orb roughly the your language.
size of your fist.                                       Your sensitivity extends into the past a maximum
   Instead of targeting a creature, you can choose a   number   of years equal to 100 times your Intelligence
location you have seen before as the target of this modifier.
                                                                                                                       29
       At Higher Levels. When you activate this power using
     power points of 3rd-level or higher, the maximum
     number of years increases by 100 for each power
     level above 2nd.
     Spirit Sense
     1st-level clairsentience
     Activation Time: 1 minute
     Range: Self (30-ft radius sphere)
     Components: V, S, M (a focus crystal)
     Duration: Instantaneous
     Upon activating this power, you become aware of
     the presence of banshees, ghosts, haunts, shadows,
     wraiths, or other noncorporeal undead within 30
     feet of you, as well as their locations. Additionally,
     you can detect whether a place or object within this
     range has been magically consecrated or desecrated.
       This power can penetrate most barriers but is ob-
     structed by 1 foot of stone, 1 inch of common metal,
     a thin sheet of lead, or 3 feet of wood or dirt.
     True Seeing
     6th-level clairsentience
     Activation Time: 1 action
     Range: Touch
     Components: V, S, M (a focus crystal, and an ointment
      for the eyes that costs 25 gp, which is made from
      mushroom powder, saffron, and fat, and is consumed
      by this power)
     Duration: 1 hour
     By activating this psionic power, you grant the willing
     creature you touch the extraordinary ability to perceive
     reality unobscured. As the power takes effect, their
     vision transcends ordinary sight, allowing them to
     see through illusions and deception. For the duration
     of this power, the creature is endowed with truesight,
     the ability to unveil hidden secret doors concealed
     by magical means, and the capacity to observe the
     Ethereal Plane. This enhanced perception spans up
     to a range of 120 feet.
30
Appendix A: Discipline Power Lists
The following powers are listed alphabetically by
discipline and level for your convenience.
                                                    4th Level
Clairsentience                                      Aura Sight
Spirit Sense
                                                    7th Level
2nd Level                                           Sequester
All-Round Vision
                                                    8th Level
Darkvision
                                                    Hypercognition
Object Reading
Recall Agony                                        9th Level
See Invisibility                                    Bend Reality
3rd Level
Clairvoyance
Danger Sense
                                                                            31
     Appendix B: Multiclassing a Psionicist
     When multiclassing with the psionicist class, use the
     following guidelines.
     Prerequisite: you must have an Intelligence of at
     least 13.
     Proficiencies: You gain proficiency in light armor,
     shields, and simple weapons
     When multiclassing into the psionicist class, follow
     the guidelines outlined in Chapter 6: Customization
     Options in the Player’s Handbook. Psionicists combine
     all their class levels to determine their total spell-
     caster level. To determine the number of spell slots
     available, refer to the multiclass spellcaster table,
     which takes into account the combined spellcaster
     levels from other classes.
       While casting spells using classes other than psioni-
     cist, simply utilize the spell slots from the multiclass
     spellcaster table for your total level, following the rules
     for each class and level. As usual, if you are granted
     a spell slot of a higher level than you could normally
     cast, you can only use the slot to upcast a spell of a
     level you could normally cast.
       However, when activating a psionic power, convert
     the spell slots into psionic power points using the
     following conversion rates:
32