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T-DEF Bug Hunt

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Simón Natale
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0% found this document useful (0 votes)
81 views2 pages

T-DEF Bug Hunt

Uploaded by

Simón Natale
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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t-def

Colonial Marines
Choose or roll 1D6 (remember to take a full squad!)

1
Sergeant
Names: Apone
Marksmanship: +0 Tactics: +1 Willpower: +1
Gear: Shotgun (CQB, ammo 1)
Body armor (armor 1)
r
2
Civilian Specialist
Names: Ripley
Marksmanship: +1 Tactics: +1 Willpower: +1
A n ot h e
B u g
H u n t
Gear: Rifle (ammo 2)
Jumpsuit (armor 0)

3
Corporal
Names: Hicks
Marksmanship: +1 Tactics: +1 Willpower: +0
Gear: Rifle (ammo 2)
Body armor (armor 1)

4
Smartgunner
To play Another Bug Hunt, you will When there is a problem in one of the colonies, the job goes
Names: Vasquez, Drake need the base game T-DEF. to the COLONIAL MARINES! Highly trained, highly aggressive
Marksmanship: +2 Tactics: +0 Willpower: +0
and more than a little cocky, these devil-dogs are prepared
Gear: Machine gun (burst, ammo 3) T-DEF is available at: to take on any enemy.
Body armor (armor 1) https://lari-assmuth.itch.io/t-def
They just need to know one thing:

5
Where they are.
Rifleman My other games can be found at:
Names: Hudson, Frost https://lari-assmuth.itch.io/
Another Bug Hunt is a single-shot module for use with
Marksmanship: +1 Tactics: +0 Willpower: +1
@LariAssmuth the game T-DEF. You can play it solo or with friends, but
Gear: Rifle (ammo 2)
I recommend you take a squad of at least 4–6 marines to
Body armor (armor 1)
stand a chance against the alien infestation.

6
Android
Names: Bishop, Ash
Marksmanship: +0 Tactics: +1 Willpower: +0
Gear: Pistol (fast, ammo 0)
Special: you cannot take suppression
The Colony
LZ: Landing Pad. An elevated pad for atmos­
pheric landing craft
3:
4:
Habitation Module. Pop. 158 colonists
Medbay and Operations Center.
a li e ns
1: Inner Perimeter. Inside the wind wall 5: Corporate Offices When you enter a new location, roll 1D6
2: Corridors. The corridors connecting the 6: Atmosphere Processing Plant. Sitting on 1-2 no aliens
modules are full of dark nooks and corners top of a large fusion reactor 3 Facehuggers (1D3)
4-5 Xenomorph Drones (1D6)
6 Xenomorph Queen (1)

Facehugger
These creatures are driven to do one thing only – impreg-
nate its prey with Xenomorph eggs.
Wounds: 1
Grappler: when a facehugger would deal a wound, instead
take 3 suppression. If a Trooper takes a wound from a
Facehugger’s suppression, they die.

Xenomorph Drone
The fearsome warriors of the alien species exist only to
protect the hive, to destroy its enemies and to secure new
host creatures for the Facehuggers.
Wounds: 1
Claws and mandibles: when troopers defend against Xe-
nomorphs and take a wound, they take two wounds instead
of one.

Xenomorph Queen
The terrible matriarch of the alien hive.
Wounds: 4
Razor-sharp tail: when troopers defend against Xenomorphs
and take a wound, they take two wounds instead of one.
The Queen: there is one and only one Queen in the colony.
If you have encountered one, treat a result of a Queen
encounter as drones. If you have not encountered a Queen
yet and you enter the last location of the map, it contains
the Queen.

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