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Jason Stone

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Mandeep Bakshi
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0% found this document useful (0 votes)
127 views2 pages

Jason Stone

Uploaded by

Mandeep Bakshi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Experience Design

Accomplished in UX design leadership, Jason boasts over 15 years of rich experience in human-centered
UX Design Leader
design spanning Product, Service, and Industrial Design domains. Pro cient in guiding product teams
through the design journey, Jason crafts comprehensive end-to-end experiences that go beyond mere
product interfaces.

JASON His toolkit is diverse, encompassing digital tools like Figma, Sketch, InVision, Miro, Jira, Con uence, Adobe
STONE CS, and G-Suite, alongside traditional tools like pen, paper, and post-its, seamlessly blending in-person and
remote collaboration. Known for his creative, innovative, and forward-thinking leadership, Jason thrives in
collaborative environments, driving teams towards excellence.
415-505-1752
With exceptional communication, problem-solving, and time management skills, coupled with a keen
San Francisco Bay Area, California
business acumen, Jason fosters positive relationships across diverse backgrounds and organizational levels.
USA 94080
As an articulate communicator, he is dedicated to delivering impactful design solutions.
j-stone1@outlook.com
http://
jstone.carbonmadecom Experience
(If PW “showme”)
Lead UX Designer, Service Platforms, Natera (cfDNA testing lab) San Carlo, CA, 3/22-
Led the initiative to modernize internal systems, focusing on improving the user experience for CX users.
Skills • Collaborated closely with users to integrate multiple technologies, aligning capabilities, and providing a
uni ed platform for internal support users.
• Human-Centered Design Expert • Conducted primary research to gather insights, inform strategy, and develop personas.
• Design Thinking • Produced ows, wireframes, and detailed UI designs for development, leveraging design systems.
• Design Leadership • Managed contract partners located in Serbia to ensure project success.
• Discovery Research
• User Research Director of Design, Web App EHR, Ontada, McKesson (EHR Medical) San Francisco, 3/20-2/22
• Design Workshop Leader Leading UX initiatives across strategy, product, and web design for an Oncology practice platform within a
• Persona Development Fortune 10 company. Responsibilities include:
• User Goal De nition • Spearheading a focused team to conceptualize and deliver a forward-thinking vision for the EHR
• Problem Statement De nition application, engaging with C-Suite executives and diverse stakeholder groups.
• Research Synthesis
• Guiding design e orts on critical functional capabilities within the iKnowMed application.
• User Stories
• Collaborating closely with the Head of UX to de ne components, user goals, and work ows.
• Journey Map
• Conducting and synthesizing primary research with physicians and oncology clinicians to inform design
• Service Blueprints
decisions.
• Project / Feature Prioritization
• Certi ed OKR Coach, developing measurable UX goals aligned with business objectives.
• Information Architecture
• Key Screen Sketching
• Wireframing Sr. UX Architect / Service Designer, Proteus Digital Health (Med-Tech) Redwood City, CA 1/19-1/20
• High Fidelity Prototyping Playing a pivotal role in strategy, product, and service delivery teams within a mature med-tech startup.
• Branding and Design Systems Key achievements include:.
• Usability Testing • Solving UX architecture challenges for high-priority projects, such as the connection model.
• Design Management • Enhancing service design models through onsite workshops and collaboration with partners like Desert
• Qualitative Research / Ethnography Oasis Health Care.
• Leading service design e orts and aligning end-to-end experiences with commercialization strategies.
• Advocating for human-centered design methodologies within the digital product development cycle,
integrating with SAFe framework.
• E ectively communicating UX and service design strategies to stakeholders across all levels.

Sr. UX Architect, Albertsons Companies (e-commerce, CX) Pleasanton, CA 3/18-10/18


Providing UX/UI design leadership for e-commerce initiatives within the E-Comm team. Notable
contributions include:
• Leading omnichannel UX integration e orts, including e-receipts across retail banners.
• Developing an omnichannel approach to e-commerce by unifying brands and artifacts.
• Conducting A/B testing and usability testing of prototypes for transactional e-commerce applications.
• Creating UX frameworks for transformative redesigns of primary e-commerce platforms.
• Facilitating design thinking workshops to establish human-centered design frameworks, journey maps,
and personas.

Director of Design, FutureBrand (brand strategy, and design) Redwood City, CA 2017-2018
• Provide leadership of design teams on cross-functional experience design across digital, physical
and brand.
• Create and facilitates product design solutions for a variety of clients from venture-funded start-ups
to Fortune 10 companies.
• Responsible for creative vision and overall quality of work on projects.
• Led internal design group and co-creation sessions following a human-centered design process.
• Create BD proposals and pitches for projects to potential clients.
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Experience Design
UX Design Leader Director of Design, Speck Design (research, design and engineering rm) San Francisco CA, 2014-2017
• Led project and experience design for Ford urban mobility project.
• Created new work ow, UX and led creative effort for MediBeacon Kidney function monitor.
• Directed cross-functional design teams on projects, ethnographers, visual designers, UX, and engineers.
JASON • Participated in the gathering and synthesis of qualitative user research through ethnographic data and
rsthand interviews.
STONE • Managed creative output, team dynamics and resource pool for design projects.

415-505-1752 Project Lead, Speck Design Palo Alto, CA, 2011-2014


• Directed cross-functional design teams on projects: ethnographers, visual designers, UX, and engineers.
San Francisco Bay Area, California • Lead agship projects for Google’s Project Tango, Microsoft Minecraft wearable device.
USA 94080 • Created a new agship design project for Adept (Omron) Lynx, patents awarded.
• Responsible for setting the tempo and leading teams on successful engagements with our clients.
Awards and Media • Integrated UX and ID and engineering disciplines utilizing a human-centered design framework.

IDEA: 2 Awards Red Dot Award:


Product Design 3 Awards Design Manager, Kensington (consumer electronics, computing and smartphone accessories)
iF Awards (International Forum • Developed a winning B2B design strategy for the input product category.
Design, Germany) 4 Awards • Successfully placed designed products within Apple retail channel.
Innovations Awards / CES 18 • Created a successful design language for a line of high-density power products.
Awards • Led design of UX for input devices, incorporating a human-centered design approach.

Design SFO Airport exhibit


July - December 2007
United Terminal Exhibit on Bay Area
Patents and IP
Industrial Design, 2 kiosks
USA Issued Patents: US 7558898, USD 722281, USD 717208, USD 722631,USD 722632,
Engadget Lead story on July 10,
USD664921, USD736117
2014 “Two years to Tango: the
race to nish Google's 3D-
mapping tablet.”

Education

Academy of Art University,


San Francisco, California
U S A — BFA I n d u s t r i a l
Design.

Seattle Paci c University,


Liberal Arts, Transfer to
AAU.

General Assembly, UX certi cate


program 10-week course.

WorkBoard, Certi ed OKR Coach


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