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Changelog Alpha

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0% found this document useful (0 votes)
17 views96 pages

Changelog Alpha

Uploaded by

Willian Princy
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 96

## 1.7.

0 - 2024-05-07

[desktop/vr]
FIXED
- The Saddle should no longer be able to pass through solid objects, such as
falling through the floor when dropped.
- Fixed interactable object outlines not appearing correctly after changing scenes.
- Better error handling for trying to load language files with invalid syntax.

[desktop]
FIXED
- The trigger area for equipping items on your partner in VR will no longer appear
in desktop mode if equipment items happen to pass through it.

## 1.7.0-beta - 2024-05-03

[desktop/vr]
FIXED
- Fixed some scenarios where the partner would leave a sex position like the
feral/anthro Servicing pose when they shouldn't, if Active AI mode was on.

[vr]
FIXED
- Fixed an issue with the Saddle riding resulting in a black screen.

## 1.6.5 - 2024-04-30

Handful of bugfixes and minor features to wrap up v1.6.x.

[desktop/vr]
ADDED
- The belly bulge feature has had some issues fixed and is available again.
- Anthro partners now have a heartbeat sound, for consistency with ferals.
- Added a "-launchdesktop" command-line option to force the game to launch in
desktop mode regardless of saved profile settings, similar to the "-launchvr"
option.
- Added .bat files to the exe directory for easily launching the game in Desktop or
VR mode.

CHANGED
- Adjusted the speed / flow rate of the simple fluids to better match the simulated
mode.
- Active AI partners will no longer change their head and hand actions in the
tabletop Kneeling pose, to prevent some issues with their actions getting out of
sync with user selections. This will be properly implemented in the future.
- Tweaked the ball physics on some anthro species so they don't hang quite so low.

FIXED
- Fixed some collision issues between the feral partner's head and static geometry.
- Fixed some issues related to the force-reload button for species in the Character
Menu, such as newly-created skins not appearing in the dropdown list after
reloading the species.

[vr]
FIXED
- Sections of scrollable UI areas that are outside of the visible menu no longer
cause the UI pointer to activate when aiming at them.
- Fixed some text overlap issues with the VR tutorial in some languages.

[importer]
ADDED
- Added tooltips and help wording to some fields.

REMOVED
- The "CharacterColliderIgnoreStatics" layer is no longer used and will be removed
in the future. If you are using this on any colliders on your characters, change
them to use the regular CharacterColliders layer since this layer now ignores
collisions with static geometry as well.

## 1.6.4 - 2024-04-20

Additional anthro partner support, VR tutorial guide, and other minor features.

[desktop/vr]
ADDED
- Added a new kneeling pose to the anthro/anthro sitting interaction at the dining
room table, with some oral and hand actions.

CHANGED
- The anthro/anthro sitting interaction is now available on the beds in the house
as well.
- A few character model and bone-weight tweaks to fix some issues, and changed the
Fox and Kobold eye style to match the other anthro characters.
- Tweaked some Simple-mode fluid settings for better appearance.

FIXED
- Fixed some minor animation issues in a few poses.
- Fixed some errors that could pop up when loading custom skins.

KNOWN ISSUES
- Characters' fingers can sometimes not respond to inputs or curl when they are
supposed to - changing that character's species should fix the problem.

[vr]
ADDED
- Added a brief VR-mode tutorial guide for new users, accessible through the pause
menu.
- Restored the "Rotate Play Area" action while in an interaction.

CHANGED
- Adjusted some collider settings on characters' holes for better feel /
responsiveness when fingering or using dildos.
- The mirror object is now rectangular instead of having rounded corners, for a
better view in it while lying down.

FIXED
- Fixed some scenarios that were allowing you to drop your anthro partner through
the floor, and fixed some issues with the partner not getting reset to the correct
position if they did happen to fall through.
- Fixed a bug where your partner would get bored and exit a pose/interaction in
some scenarios, even if you were near them such as in the servicing pose.
- Fixed some animation issues with the player that could happen after exiting the
belly riding interactions.

[importer]
CHANGED
- Updated the example scenes for feral and anthro to be more complete with feature
examples. You may want to delete the old Example scenes from your project before
updating to this version to clean up the old files.

## 1.6.3 - 2024-03-16

VR anthro partner interactivity features, and a bunch of quality-of-life


improvements and bugfixes.

[desktop/vr]
ADDED
- Restored support for using the belly rig while in the indoor scenes instead of
only being available outdoors. Also, when in indoor scenes your partner will now
stand still and buck their hips, instead of trying to walk to the normal route
that's outdoors and getting stuck in the corner.
- Added icons for some sex positions that just had generic star icons, to make it a
little easier to identify them in the radial menus.
- The Big Cat Male model now has cosmetic options for toggling the large sabre
teeth.
- Added a "Copy to Clipboard" button to the debug console for easier bug reporting.

CHANGED
- Reworked some backend handling for the IK animation setup on characters, to fix
issues like feral characters' spines and necks being twisted if changing their
species in a lying-down pose, characters' wrist twist giving inconsistent results,
and error/warning spam in the logs about quaternion rotations. These changes also
resulted in the default open pose of anthro characters' hands being a little
different than before, but should give more consistent finger poses across
character models.
- Adjusted the leg length scaling for anthro characters, which should give better
results with digitigrade characters to not have such bent legs all the time.
- Replaced the "Simple" fluid particle system with a third-party asset (ThiccWater)
for some nicer results. You may need to adjust the color and opacity of fluids in
the Character Menu to look correct with the new setup.
- Another one of the crates in the stable is now interactable, for the
anthro/anthro "Bend Over" pose like the kitchen counter.
- Tweaked some color tone / post-processing settings for a nicer look.
- Adjusted the breast size range of the Big Cat Female to be more consistent with
the other female models.
- Tweaked the breast physics settings on characters to help limit the amount of
clipping into the chest.
- If your partner is walking to an interaction and the character menu is opened
they will stop moving, in order to prevent an interaction from starting that may no
longer be valid if their body is changed before they reach the interaction.
- Updated the Legacy models to have explicit "None" options for genital types where
applicable instead of needing to deselect the current type, for consistency with
the Standard models.
- The validation check for the names of custom skins is now more permissive than
just alphanumeric, and will accept Cyrillic and other characters when creating a
new skin.

FIXED
- A number of tweaks to most anthro character models to polish up some blendshapes,
bone weights, and minor texture issues. If you had made custom skins for any anthro
characters, edit them and click Save Changes to update with the fixed versions of
the texture layers. You may also need to adjust the colors on "flesh" layers on all
models, and on all layers on the Wolf models, since some opacity issues on those
texture layers were fixed so colors may look different.
- Your partner's walking animation speed now changes based on their body
orientation, to prevent foot-sliding with anthro partners.
- Fixed a bug where the partner AI could enter poses alone but then would never get
"bored" and decide to exit the pose to do something else.
- Fixed an issue with partner AI not recognizing certain interactable objects
(living room floor, grotto stalagmite) and so never suggesting interactions with
them.
- Fixed some issues where changing between poses within an interaction could cause
the partner to be misaligned or not move to the correct spot.
- Fixed some animation issues in the belly-riding poses and the anthro/anthro "bend
over" pose.
- Fixed some eye target handling that could cause characters to be a bit crosseyed
in some scenarios.
- Fixed a bug where some of the "freeform" interaction options would not be
available when first launching the game.
- Fixed a bug where some interactable objects would not be highlighted in interact
mode in some scenarios.
- Fixed a bug where changing between species with breasts was not applying the
default breast size properly.
- Fixed errors that could pop up in some poses when using an imported character
that had a sheath but was not using Customizable mode for its Configurable Parts.
- Fixed some physics issues with the Gryphon's cock clipping through the sheath
when unsheathing.
- Fixed a bug with the Gryphon not applying material settings to the tail fur tuft.
- Set up missing arousal surfaces on the Kobold's breasts and Gryphon's teats.
- The player character now has the correct default cosmetic options assigned when
creating a new save file instead of having none.

[desktop]
CHANGED
- You can no longer start an interaction while jumping or falling, to prevent
animation errors.
- Most interactable objects now have specific trigger zones to start their
interaction when walking up to them, rather than being able to start it from any
point near the object.
- Interacting with an object that has multiple interactions available (showing a
radial menu) and then walking away will now close the radial menu automatically.
- Radial menus now only close after a short right-click (or the esc key), to allow
the camera to still be rotated with a right-click and drag while the menu is
active.

FIXED
- Fixed the player's head alignment in the "throat swabbing" pose to prevent some
clipping issues with the partner's cock.
- Fixed some issues with interactable object highlighting/selecting being finicky
when walking up to some interactable objects that had multiple colliders,
especially doors.
- Fixed some scenarios where the tooltip text for interacting with an object would
still be on screen after starting or ending an interaction.

[vr]
ADDED
- You can now pick up anthro partners by grabbing their hips with both hands, and
carry them around. Note that this is only allowed when they're standing idle and
not interacting with other objects. If your partner is significantly smaller than
you, you can pick them up with one hand. While carrying an anthro partner, you can
place them into valid pose triggers to have them transition automatically into that
pose.
- You can now push anthro partners' heads slightly, and they now close their eyes
in reaction to your hands being near them, similar to feral characters.
- Added a slight haptic rumble on valid pose triggers when your hand enters the
trigger zone.

CHANGED
- Reworked much of the handling for the "Re-Center" action when in a pose, to fix
some alignment issues particularly when playing in Standing mode. Additionally, the
play area is now auto-rotated for horizontal poses when playing in Standing mode
(similar to how Seated mode works) if you are standing upright when you use the Re-
Center action. If you are lying down or otherwise have your headset at a mostly
horizontal angle, re-centering will now put your character's head in the
appropriate place for the current pose rather than always positioning it vertically
above your character's hips. There is a new indicator on the left wrist UI when in
a pose and using Standing mode which shows whether your headset is currently
considered in an upright or horizontal orientation.
- Adjusted the player's collision capsule so you can get closer to objects before
colliding with them.
- When using the Teleport locomotion mode and in a pose, your movement is now
clamped to an area around the pose rather than being able to move freely, for
consistency with Walking locomotion mode.
- Walking, jumping, and teleporting will no longer have an effect if the hand used
to trigger them is being aimed at a scrollable UI element.
- Changed/fixed some collider settings with the player's hands, since some
colliders attached to the character model were still active which would give your
hands too much "force" when touching objects. This should prevent some physics
issues when touching movable objects like cocks, breasts, toys, etc.
- Changed SteamVR input bindings for Vive controllers to resolve issues with
touchpad actions being triggered on touch instead of click, or having too little
deadzone settings.
- Collisions between the player's head and partner's head are now ignored, to
prevent physics freakouts when getting in close.

FIXED
- Fixed some issues related to launching the game in VR mode through the play-mode
prompt screen rather than having that prompt disabled or using the `-forcevr`
argument, including getting errors or stuck on a black screen when entering a pose.
- Fixed issues related to launching the game in VR mode for the first time,
including the title screen getting stuck on the desktop display, falling out of the
world after finishing the initial calibration, and the menu tablet not appearing
after finishing calibration.
- Fixed a handful of bugs related to looking straight up or down with your headset,
like animation issues with your body or incorrect behaviour when re-centering in a
pose.
- Fixed the saddle riding interaction not working, and belly riding sometimes
putting the player in an incorrect orientation.
- Fixed a bug where the screen fading to black during pose transitions could get
stuck and not fade back in, in some scenarios.
- Fixed an issue where the player's hips could end up misaligned with the headset
after exiting penetration.
- Fixed issues with the wrist UI sometimes not tracking the hands properly and
getting stuck in the floor.
- Fixed a bug with the player's interaction actions becoming unavailable after
fast-travelling.
- The "Witness Majesty" interactable on the Clifftops is now properly set up with a
pose trigger.
- Fixed the pose trigger for sleeping in the bed which was not activating properly.
- Prevented some scenarios where activating a pose trigger was having an effect
when it shouldn't, such as the pose trigger not actually being available for any
poses, or when the UI pointer was active and aiming at a UI element.
- Adjusted grab points for cock grabbing to prevent problems with the hand getting
twisted at an odd angle.
- Fixed some animation issues with feral partners when grabbing their jaw to open
it while they were in certain poses.
- Fixed animation issues with the feral partner's head in the Oral Play pose in
some scenarios.
- Fixed an error popup when exiting the "sitting down" interaction with a character
that didn't have a cock.
- Fixed scrollable areas in the menu tablet sometimes still responding to scroll
inputs after the UI pointer exited them.
- Fixed a bug where some buttons and toggles that were non-interactable could still
be clicked and have an effect, such as the Character Menu elements when changing or
reloading species.

REMOVED
- The "Rotate Play Area" action has been removed since the new re-centering
functionality makes it obsolete.

KNOWN ISSUES
- The backdrop collider for scrollable UI elements is still active for sections of
the scrollable area that are not visible in the menu tablet, which can cause the UI
pointer and its effects to still be active when aiming it above or below the
tablet.

[importer]
ADDED
- Added a validation check for trying to export a character that has multiple
penetrables with the same penetrable type.

CHANGED
- Backend changes for handling Materials, Patterns, and Skins to make things more
robust when making changes to patterns. This change should be seamless for any
existing characters that are using the Customizable materials mode, just click the
new "Migrate" button in the CharacterImporter component to update your characters.
Any characters that use Customizable materials must be migrated and re-exported in
order to work in the game for v1.6.3+.
- Anthro characters can now assign the "Close Left Eye" and "Close Right Eye"
expressions like Feral characters.
- The Manual workflow mode for characters has been deprecated and will be removed
in the near future. All characters should be using the Automatic workflow.

## 1.6.2-hotfix - 2024-02-14

[desktop/vr]
FIXED
- Fixed a bug where anthro partners could get warped to a nearby location when
exiting the sitting interaction.
- Fixed some animation issues for the partner when fast-travelling during an
interaction in some scenarios.
- Anthro partners will no longer lean at an angle when walking on a slope.
- Fixed an issue where cancelling an interaction the player had entered but the
partner had not yet joined would cause one of the poses to become unavailable.

[vr]
FIXED
- Fixed black screen and errors when trying to use the standalone poses (Lie Down,
On All Fours) in VR mode.
- Fixed errors when trying to use some pose triggers like sitting on the crate.
- Fixed an error if the partner tried to sit on the crate or other similar
interactable objects.
- Fixed a bug where the partner could enter poses that normally require the player
to be present even if the player wasn't there, causing animation problems or being
unable to give commands to the partner.

## 1.6.2 - 2024-02-12

VR quality-of-life updates, and basic anthro partner support.

[desktop/vr]
ADDED
- Added proper support for anthro partner interactions, with a couple available
positions and more coming in the future.
- Added an anthro/anthro position "Bend Over", available in the farmhouse kitchen.
- Added an anthro/anthro Missionary position on the farmhouse dining room table.
- Restored the ghostly pose-preview character models when selecting poses. They now
also highlight the position your character will take when entering the pose when
relevant.
- Added a new option in Preferences for toggling whether the pose previews will
appear when selecting poses.
- Added cosmetic options for toggling the body fur and pubic fur on relevant anthro
species.
- Added localization support for Turkish.

CHANGED
- A number of internal changes to the interaction system to get anthro partner
handling working properly. Hopefully didn't break anything with feral partners.
- The player's mouth should no longer open automatically if any grabbable object or
a tail is near it, only cocks and dildos.
- Anthro characters will now look around at nearby points of interest. This
includes the player character, if playing in the third-person view in desktop mode.
- Changed the interaction prompt to a generic "Interact..." in situations where
multiple interactions are available, rather than using the wording from one of the
interactions.

FIXED
- Invalid or unavailable interactions based on characters' current body parts
should no longer appear in the radial menu when selecting interactable objects with
the pointer.
- Fixed some animation issues in both the partner-on-top riding and the player-on-
top missionary poses that were causing the partner's back to be arched oddly.
- Fixed an edge-case bug for loading custom characters that use the Customizable
materials mode.
- Fixed some scenarios where the partner AI could get stuck and fail to pick a new
activity to do.
- Tweaked some settings for the partner's navigation to help prevent their feet
from clipping through the ground.
- Fixed a bug where selecting the same species for the player and partner would
cause any skin changes on one to also be changed on the other.
- Fixed an animation bug when changing between the Facefuck and Doggystyle poses
without leaving the interaction.

[desktop]
FIXED
- Fixed an error popup when changing between save files.
- Fixed a bug where the first-person camera could stop allowing you to look around
freely in some scenarios, after exiting an interaction that restricted its range.

[vr]
ADDED
- You can now grab the hands and feet of anthro partners to reposition them.
Support for grabbing the hips/torso for carrying your partner around (and other
anthro interactivity features) will be coming up in the next build.

CHANGED
- Reworked handling for pose trigger zones (again). The recent changes to "dynamic"
triggers that you could enter and exit freely didn't really pan out, so this has
been somewhat reverted to the previous setup. Now, when your hand is in a pose
trigger zone such as sitting on the crate, a pose guide of your character will
appear, and if you press the trigger on that controller to "grab" it, the pose you
want to enter can be selected. To exit the pose, open the radial menu for your
player (A/X) and select "End Interaction" as before.
- Reworked handling for aligning the player's cock with a partner's hole when hip
tracking is not active. You can now align your cock to your partner's holes in any
pose rather than only in specific ones. Additionally, the alignment no longer
happens automatically whenever you are near - instead a pink target will appear on
the nearest penetrable when you're close enough to target it. When this marker is
visible, you can either grab (and release) your cock, or select the "Hip Thrust"
action on one of your hands, to start the penetration. Starting penetration will
also activate the Hip Thrust action for that hand.
- Adjusted some settings for the grab points on characters' cocks for better
results and less glitchiness.

FIXED
- Fixed a bug where the partner would sometimes clip their head into their body in
the player-on-top Riding pose if you walked away instead.

KNOWN ISSUES
- If starting the game with your headset near the edge of your play area, you may
get some error spam relating to IK constraints, and some animation issues with your
character's limbs. Try re-launching the game while standing near the center.

[importer]
ADDED
- Added some new Touch Targets for anthro characters (waist, shoulders, hips).
Click the "Generate Touch Targets" to add the new ones to your character, and
adjust their positions as needed.

CHANGED
- The Touch Targets module was changed to have all targets in a single list rather
than splitting into "self" and "partner". For any existing characters, just open
the Touch Targets module and click "Generate Touch Targets" again and it will find
any targets that you had already set up in your character.

## 1.6.1 - 2023-11-22
Quality-of-life updates and fixes, and prep work for anthro partner support.

[desktop/vr]
ADDED
- Added a "Body Orientation" dropdown for the partner in the character menu, to
change between anthro and feral. This is not a full implementation of anthro
partners yet, just for testing some systems to get things ready, so interactions
have not been set up and some features may not function properly with an anthro
partner.
- Added support for assigning the Mouth and Male Slit as body parts for Vibrator
devices.
- Added a new Facefuck position to the player's "On All Fours" interaction.

CHANGED
- Backend changes to several components for supporting different body orientations
on the partner. Hopefully didn't break anything.
- Partners will now properly select specific poses to do when their AI is
suggesting an interaction with an object (when applicable), instead of just going
to the interaction and standing there.
- Adjusted the curvature of feral characters' neck IK to prevent some awkward
bending in some poses.
- Tweaked a few expressions/features on most characters for some nicer results.
- The Body Part selection for vibrators has been reworked. Instead of a dropdown to
select a body part, there are now sets of toggles to assign a vibrator to any
combination of body parts. Additionally, you can now assign vibrators to react to
your partner's body parts being stimulated as well as your own. If you had
previously configured any vibrator devices, you'll need to re-open its
configuration window in the Vibrators panel and reselect the desired body parts on
the new setup.

FIXED
- Tweaked a handful of animations for sex positions with awkward angles /
movements.
- Fixed some animation issues with the player in the Belly Riding positions.
- Fixed a minor issue when belly-riding and receiving with a male slit, where the
partner's cock would not be correctly hidden and could clip through the player's
belly.
- Fixed an issue where the partner could become rotated at an odd angle in some
scenarios when doing interactions on a slope.
- Fixed a bug where disabling a character's cock in the Character Menu during an
orgasm would result in fluids continuing to spill from nowhere.
- Fixed some occasional physics issues with the Legacy characters' cocks.
- Fixed alignment/clipping issues with cocks and holes that could occur during
penetration, particularly in VR mode.
- Fixed an error popup when doing mouth stuff in some scenarios.

REMOVED
- Belly bulge functionality has been temporarily disabled due to issues with how it
works for many characters. Will be restored in the near future with a replacement
asset.

KNOWN ISSUES
- Setting both player and partner to the same species will cause their skins to
always appear the same.

[desktop]
FIXED
- Fixed a softlock in scenarios where interaction triggers are overlapping, which
was making it possible to interact with two at the same time and break the
available actions.
- Fixed an error that could occur when standing near a grabbable item and turning
the camera away from it.
- Fixed an edge-case UI bug where the Options panel would not be closed after
opening it from the main menu and hitting the escape key.

[vr]
CHANGED
- Restored some interaction handling from the previous interaction system for
Seated poses. Now the play area will automatically be rotated to a horizontal
orientation when entering horizontal poses like lying on your back.
- When in an interaction that uses a seated pose for your character, the Rotate
Play Area action now pivots the play area around the player's hips rather than the
head. This is mainly useful for playing in Standing mode but wanting to remain
physically upright, since Seated mode will automatically do this rotation for the
pose as needed.
- Adjusted the handling for the "dynamic" interaction poses like sitting on the
crate, so they only re-evaluate whether you're in the trigger when you move your
character using the left stick, rather than whenever you physically move, to
prevent accidentally leaving/re-entering the trigger zone when you're getting into
position.
- The "Re-Center" and "Rotate Play Area" actions now fadeout the screen if the
"Fade On Transitions" option is enabled, for consistency with the snap-turn or
teleport actions.
- Adjusted how the VR hand colliders are set up, so they now use any actual
colliders that were defined for a character in the importer rather than a generic
one. This should improve the feel of collisions with hands/fingers and reduce
clipping issues in some scenarios.
- Fast-travelling (or transitioning between scenes) will now place your body
directly at the spawn point rather than placing the center of your play area there.
- Setting your height now ignores any current kneeling or play area rotation
settings so it can accurately calibrate to your physical height instead of your
character's current orientation.
- Adjusted some settings on the automatic foot movement when standing still for
some nicer results.

FIXED
- Using the "Re-Center" action while the play area is rotated now works correctly.
- Fixed some odd leg animation issues that could occur in some interaction poses.
- The height threshold for triggering the automatic kneeling animation now works at
the correct height when playing in Seated mode.
- Updated the asset used for hands and object grabbing, which seems to have fixed
some physics issues when taking items out of an inventory slot or unequipping them
from your partner.
- Fixed a bug where the menu tablet could spawn in the ground when first launching
the game in some scenarios.
- Added a missing controller binding for smooth turning on Vive controllers.
- Fixed a bug with the partner's head physics still being active during the
sleeping in a bed interaction, causing some collision issues.
- Fixed a bug where the player's height scale in Standing mode could be set to a
negative value in some scenarios, causing the view to be inverted among other
issues.
- Fixed a few minor error messages that could appear on game launch.

[importer]
CHANGED
- The Neck fields for feral characters are now using the same setup as the Spine,
where a weight for each bone of the IK chain can be specified, instead of just the
list of Transforms. Any feral characters that had previously been set up will need
to be updated and re-exported to be compatible with v1.6.1+.

REMOVED
- The deprecated CharacterImporter prefab has been removed. If your project was
still using this prefab, be sure to right-click any instances of it in your scenes
and "Unpack Prefab" before upgrading to this version of the importer.
- The "Cock Scale Root" and "Cock Base Is Kinematic" flags have been removed as
they are no longer used.
- The "Kinematic When Sheathed" flag for cocks has been removed. If you want your
character's cock joints to be kinematic when sheathed, you can handle this by
keying the values within the "Cock Unsheath" expression animation.

## 1.6.0 - 2023-10-27

[desktop/vr]
FIXED
- Fixed a couple animation issues with the partner's pose in the partner-on-top
missionary position.

[desktop]
FIXED
- Fixed a bug where you couldn't interact with the partner's rear if they were
already bent over.
- Fixed a bug where it was possible to start an interaction that should no longer
be available due to the partner's pose changing.

## 1.6.0-beta - 2023-10-23

[desktop/vr]
FIXED
- Fixed some physics issues with characters' tails.
- Fixed some lighting issues in the outdoor areas, especially inside the grotto
cave.

[vr]
CHANGED
- Restored support for the "sitting height" handling for seated positions like the
crate and saddle riding. Now when using the "Re-center" action in these poses, your
height will be offset so that your character is at the appropriate position for an
upright seated orientation.
- Increased the size of the inventory grids so they're easier to work with.

FIXED
- Fixed an animation issue in the player-on-top Riding position that was causing
some odd hip movement.
- Fixed a bug that was preventing the "Re-Center" player action from showing in
some scenarios, when using a pose trigger.
- Fixed some character features like hair not being visible in the VR calibration
room's mirror.

## 1.5.5 - 2023-10-18

Handful of bugfixes and minor features to wrap up v1.5.x.


[desktop/vr]
ADDED
- Added male-slit receiving support to the Belly Riding position, currently
supported by the Kobold model.

CHANGED
- Further adjustments to lighting and exposure settings.
- Improvements to shadow quality, especially at near distances.
- Tweaked some colors and material settings on some vegetation to look a bit nicer.
- Adjusted some UI settings for buttons to help prevent long text from clipping
outside of them in some situations / languages.

FIXED
- Fixed the day/night cycle not being activated before the play mode select prompt
menu was shown, causing incorrect lighting on the title screen.
- Fixed a bug where simulated fluids could stop emitting for a while, if the
particle limit is high and the current number of particles hits that limit.
- Fixed some inaccurate collision surfaces on the cliffside rocks.
- Fixed some texture errors on the Big Cat Female skins. If you had previously made
a skin that used the Tiger pattern, edit it and then Save Changes to apply the
fixes.
- Fixed an issue where some expression animations would get reset on characters
when changing genital types, including breast/cock/ball scale sizes.
- Fixed the partner's animation in the throat-swabbing idle pose so they don't
twist their head around to look down at you.
- Mysterious puddles of piss will no longer appear outside the stable's main doors
when launching the game.
- Fixed a bug with the partner's freeform interactions that could cause them to
over-rotate when aligning with the ground and end up clipping through it.
- Fixed some clipping issues with the Kobold's cock when using the Slit sheath
type.
- Adjusted Kobold's ass penetrable properties a bit to fix some alignment issues.
- Tweaked some Kobold geometry and bone weights to fix some deformation issues.
- Fixed some clipping issues with the male Fox's sheath.
- Fixed material settings on a handful of surfaces around the Farmhouse that were
oddly shiny.
- Updated the font texture atlas for some missing Chinese characters.

[desktop]
FIXED
- Fixed a camera bug if opening the character menu during the transition out of an
interactable animation.

[vr]
CHANGED
- The backpack has been removed, and replaced with an "Inventory" action button in
the player action radial to show the inventory grid in front of you, similar to the
partner's "Trade" action. You can still add items to your inventory by reaching
over your shoulder while holding them and releasing the item.
- Increased the size of the trigger zone for adding items to your inventory over
your shoulder, to make it a bit easier to activate.

FIXED
- Fixed an error popup when adding the bucket to a character's inventory in VR
mode.
## 1.5.4 - 2023-10-05

Kobold anthro model and a handful of bugfixes.

[desktop/vr]
ADDED
- Added a new Kobold anthro model, with plenty of customization options.

CHANGED
- Adjusted exposure, lighting, and post-processing settings in all areas for some
nicer results.
- Updated the Gryphon's teats to use physical colliders instead of dynamic bones,
for better feedback to touch.

FIXED
- Fixed joint settings for the Standard anthro characters' breasts to help keep
them from clipping into the chest.
- Adjusted some handling for the anthro hip/spine on characters using the Automatic
avatar workflow, to improve spine-scrunching issues that could pop up.
- Fixed an edge case with interactions where summoning the partner to a pose when
they're already in a different pose could cause their navigation/animation state to
break.
- Fixed a bug where some animations could fail to play or actions/buttons could
fail to appear in some situations after climaxing and pulling out.
- Fixed some physics issues with Gryphon's cock that could cause clipping with the
sheath.
- Adjusted a few animations to fix some clipping issues.

[desktop]
FIXED
- Fixed an edge-case bug with the Headpats position that could happen when quickly
changing the Head action.
- Fixed an animation issue during "cum-through" in the Doggystyle pinned position.

[vr]
ADDED
- Restored support for belly riding in VR mode.

FIXED
- Fixed some incorrect behaviour with UI scrollbars that could cause issues when
dragging/scrolling.
- Fixed the player's position not being reset properly after dismounting from the
saddle.
- Fixed a bug where the player's expression animation states (including
cock/ball/breast scale, etc) could get reset during some interactions.

[importer]
ADDED
- Added support for an "Orgasm Pulse" expression, which will play periodically
during orgasms.

## 1.5.3 - 2023-08-19

New big cat anthro models and a performance-friendly fluid option.

[desktop/vr]
ADDED
- Added male and female Big Cat as anthro species options.
- Added a "Simple" fluid particle mode as an alternative to the previous Simulated
mode. This mode uses plain sprite particles instead of the more realistic
simulated/blended fluid, and has a significantly lower performance impact. It is
recommended that you turn down the opacity on the characters' fluid colors for
better results. Also note that the Saliva Strings are still using the simulated
system regardless of other fluid settings.
- Added a "Texture Quality" setting in the Video options, to allow for lower
RAM/VRAM usage.

CHANGED
- Adjusted breast physics on anthro models to use physics colliders instead of
simple dynamic bones, so they should react to touch a bit nicer.
- Changed the Gryphon's cock and pussy type options to have an explicit "None"
option rather than needing to deselect the current selection to remove it.

[desktop]
FIXED
- The tongue and teeth of the Fox and Wolf models are no longer visible when
"Visible Muzzle" is disabled and the first-person FOV is set to a high value.

[vr]
FIXED
- Fixed a bug where launching the game for the first time in VR mode after
adjusting your character's scale in desktop mode would cause the player to be stuck
floating under the map.
- Fixed some incorrect behaviour when calibrating the player's height while
crouched.
- Fixed some physics issues with the player's hands/fingers when touching the
partner's head in some poses.

[importer]
CHANGED
- The Cock module now shows the flags for "Has Knot" and "Has Flare" in the
scenario where a character is using customizable Configurable Parts but does not
have Cock Types defined there.
- The "Is Digitigrade" flag in the Basic Info section has been replaced with a Leg
Orientation dropdown, and now shows for all characters, in order to better support
additional leg orientations for different body types in the future. If your
character was previously set as Digitigrade, you should set this new field to
AnthroDigitigrade and re-export your character.

## 1.5.2 - 2023-07-16

An assortment of minor features and fixes to polish things up a bit.

[desktop/vr]
ADDED
- Added a "Lock Arousal" toggle action for both characters, which will lock in that
character's current arousal level and prevent it from raising or lowering. This can
be used to keep characters sheathed if desired, or prolong a climax indefinitely.
- Added a Video option for controlling Exposure, to adjust the overall brightness
of the game.

CHANGED
- The "Follow Me" command is now a toggle that indicates whether your partner is
currently following you, and can be toggled off to have them stop following rather
than needing to tell them to walk somewhere else.
- The "Prevent Orgasms" action is now a simple toggle, rather than a button that
changed its wording, for consistency with other toggle actions.
- Belly riding is no longer available when in indoor scenes, since they don't have
patrol routes like the outdoor Valley area.

FIXED
- Fixed some animation issues for the player when entering a "freeform" interaction
(lying down, on all fours) with a non-default character scale.
- Fixed a handful of fast-travel issues related to interactions and available
commands.
- Fixed an issue where riding your partner with the saddle and dismounting them in
a place they normally couldn't reach (such as the cliff rocks) would throw an error
because the agent navigation couldn't find a nearby walkable surface. They will now
be warped to the nearest walkable surface when the player dismounts from the
saddle.
- Fixed issues with the interactable object outlines showing up during the title
screen, or not showing after changing between scenes.
- Prevented an error if the user launched the game with the `launchvr` option but
doesn't have SteamVR installed. This will now lead to the play-mode select screen
instead.
- Tweaked some settings with the partner's look-at rig to prevent them from
twisting their neck around to look directly up at something.
- Fixed some scenarios where your partner could be moving around but their walking
animation would not be playing.
- Fixed an issue where the partner AI could sometimes start an interaction that
they weren't actually able to interact with, causing them to stand in place until
you told them to end the interaction.

[desktop]
CHANGED
- The options that are available when interacting with your partner's body (Trade,
Saddle Riding, Belly Riding) are now also available when in Interact mode, by
pointing the cursor at your partner's body.

FIXED
- Fixed some issues when in first-person mode that could cause the view to be
oriented incorrectly, and for animations to not play properly in some scenarios.
- Fixed the third-person camera not responding to scroll wheel zoom during some
interactions.
- Fixed some issues with the third-person camera after using the character menu or
changing camera modes during interactions in some scenarios.
- Fixed a missing animation when sleeping in the bed where your partner should lift
their leg to give you space when you enter/exit the pose.
- Fixed some scenarios where an interactable object's outline or interact wording
could get stuck on after moving away from them.
- Fixed an issue with the legacy anthro characters causing the cock to be stuck in
place during some penetration poses.

REMOVED
- The "Sun Shafts" visual effect was removed as it was not compatible with the
latest version of Unity.

[vr]
ADDED
- Restored VR support for saddle riding. Rather than the previous method of
starting it by holding your hand over your partner's back, you now start it by
using the interact pointer (open the right-hand command radial menu with B/Y) and
aim it at your partner's torso, then select the activity from the radial.
CHANGED
- Tweaked some colors on the menu tablet backgrounds to make it a little more
readable, and fixed some rendering issues with modals.

FIXED
- Fixed the setup for the player's hips aligning with the partner's hole when
nearby, for the bent-over and player-on-top missionary positions.
- The automatic kneeling pose for the player now works correctly when playing in
Seated mode and using the smooth kneeling controls.
- Fixed some animation issues with the player's body that could occur after fast-
travelling, particularly during an interaction/pose.
- Fixed some physics/collision issues with the partner's head during the partner
blowjob pose.
- Fixed an error when unequipping an item from your partner.
- Fixed a few interactions/poses that allowed the player to teleport away when
their movement should be constrained.
- Opening the radial menu while in midair will no longer cause you to hover in
place.
- Fixed an issue where interactables were not adjusting to match the player's scale
correctly in VR mode, causing animation issues.

KNOWN ISSUES
- Poses involving sitting positions do not currently adjust your player's height
automatically to be at a sitting height.

## 1.5.1 - 2023-07-03

Core system refactoring, VR posing updates, and future prep stuff.

[desktop/vr]
CHANGED
- Significant code rewrites for the interaction and sex position systems, to clean
up messy code and fix edge cases as well as lay the groundwork for future content
such as anthro partners, feral players, multiple partners, and user-made
animations. These systems should work mostly the same on the player's end as
before, with a few minor differences.
- The "Knotfuck" option is now available in all positions involving penetration of
a character with a knotted cock, instead of only in the partner-on-top Missionary
position.

FIXED
- Fixed a bug where equipment-based interactions like belly riding could sometimes
be unavailable if the character's body parts were changed after equipping the item.

KNOWN ISSUES
- The outlines for interactable objects are sometimes visible at incorrect times,
or not visible when they should be.

[desktop]
FIXED
- Fixed an issue where the player would sometimes not unsheath their cock
automatically in the player-on-top missionary position.

[vr]
CHANGED
- The handling for entering animation poses has been changed to be more fluid in
most scenarios, for cases where your lower body needed to be animated differently
than the default standing pose. Rather than a spinner appearing for a short time
when you are near a pose zone and then being transitioned into a fixed position,
you can now instantly transition between body poses when entering or exiting those
zones. Additionally, you can move freely around in most animated poses to more
easily adjust your position, though some do clamp your available motion within a
certain range. It is recommended to use the "Smooth" kneeling mode to more easily
adjust your vertical position as well.
- The "Rotate World In Pose" action that was previously available for certain poses
has been replaced with a "Rotate Play Area" action that is always available, and
will cycle your play area through rotations at 90 degree increments along its x-
axis, to allow you to position yourself for different horizontal poses without
physically lying down etc.

FIXED
- The player will no longer jump if a radial menu is open on the right hand.
- Fixed an error that could occur when launching VR mode when using the "Toggle"
kneeling mode.

REMOVED
- The Saddle Riding and Belly Riding interactions have been temporarily removed for
VR mode and will be restored in the near future.

## 1.5.0 - 2023-05-19

[desktop/vr]
FIXED
- Fixed some issues that could occur when riding on a saddle while your partner is
in Follow mode.
- Fixed lighting settings not being applied on the title screen, causing it to be
too bright.
- Fixed some minor texture errors on the female fox.

[desktop]
FIXED
- Fixed some odd animation transitions that could occur with the player when
receiving a facial in the Servicing position.

[vr]
ADDED
- Added support for a command-line parameter `-launchvr`, which will launch
directly into VR mode regardless of saved play mode settings. This also allows the
Steam launch option for VR mode to work properly, when selected from the main
library or through the SteamVR library window.

## 1.5.0-beta2 - 2023-05-16

[desktop/vr]
CHANGED
- The partner's cock no longer automatically unsheaths when entering the
facesitting or partner-on-top riding positions, since there is no need for it.

FIXED
- Fixed an agent navigation issue that was allowing your partner to be able to walk
through the walls in the stable in some scenarios.
- Fixed a bug where some flags were not getting reset when changing species, which
could cause the game to think a character incorrectly had a cock or pussy after
changing to a species that didn't.
- Fixed some scenarios where a character's breast size was getting set or reset
incorrectly, such as when changing between save files or changing body types.
- Fixed some minor single-frame glitching with the partner's head during some
animation transitions.
- Fixed the title screen and play-mode prompt not appearing correctly, if the VR
option "Mirror to Desktop" had previously been disabled.

[desktop]
FIXED
- Fixed some animation issues in the player-on-top Servicing and player-on-top
Missionary positions, where climaxing and pulling out after vaginal / male-slit
penetration would result in the partner's hips being oriented incorrectly.
- Fixed an animation issue in the player-on-top Riding position that was causing
the partner to thrust their hips when they should be sitting passively.
- Fixed an animation issue in the player-on-top Riding position that caused the
player's spine to get scrunched at faster speeds.

[vr]
CHANGED
- The camera and screen now appear closer to you when spawned.

FIXED
- The VR keyboard is now correctly deactivated if the menu tablet is closed while
the keyboard is active.
- Fixed a bug where the VR keyboard would no longer work properly for editing input
fields, after having been used to edit the input field on a color picker.

## 1.5.0-beta - 2023-05-13

[desktop/vr]
CHANGED
- Increased the jump height slightly so you can free yourself from the stalls in
the stable if you end up inside one. (for real this time)
- Ambient audio no longer plays during the initial startup of the game, before the
profile is loaded and audio settings are applied.
- Footstep audio now plays when landing from a fall/jump, strafing, and when
walking on the cliff rocks.
- Tweaked some fluid render settings to look a little nicer.
- Cleaned up a few more unused files that were taking up space in the build.

FIXED
- Fixed a bug where changing the "Always show on startup" checkbox on the initial
prompt was not properly being saved to the profile and would be reverted for the
next play session.
- The player model now correctly has the default skin applied when launching the
game with no save files.
- Fixed belly bulges which got broken in 1.4.5.
- Fixed some visible seams showing up slightly on partner's cock.
- Fixed some minor material/texture issues with parts of the farmhouse exterior and
walls.

[vr]
FIXED
- The player's hair now renders correctly in the mirror and VR camera prop.
## 1.4.5 - 2023-05-10

Handful of bugfixes and minor features to wrap up v1.4.x.

[desktop/vr]
CHANGED
- Identified some GPU bottlenecks with the terrain shader, and changed some
handling there for significantly improved performance, as well as reducing some
visible tiling on distant terrain and steep cliffs.
- Emission intensity handling for the character shader (used for built-in
characters' main body materials) has been changed to a proper exponential range
instead of linear. If you had previously made custom skins that used emission on
the body or cock materials, you may need to adjust the intensity value.
- Increased the jump height slightly so you can free yourself from the stalls in
the stable if you end up inside one.
- You are no longer forced to a walking speed when strafing or walking backwards,
when using the jogging speed in first-person or VR.
- Tweaked some daytime exposure settings to keep things from getting washed out.
- Adjusted some settings for the waterfall so it's not so bright at night.
- Tweaked a few materials inside the stable to look a bit nicer.
- The alarm clocks in the farmhouse bedrooms now display the current in-game time
of day.
- The wolf and fox characters now have belly- and throat-bulge support.
- The female wolf is now the default species when creating a new save file, instead
of the legacy female leopard.
- Tweaked some of the built-in male wolf skins to look a bit nicer.
- Changed some handling for paginated UI containers like the supporters list, to
prevent the game from freezing when opening the Credits page.
sufferingfromsuccess.jpg
- Some errors and warnings generated manually by the game no longer have a full
stacktrace in order to make them more readable for users.
- Adjusted some file compression settings to reduce build size and RAM/VRAM usage
slightly.

FIXED
- Fixed a bug that could cause penetrable clipping planes to not work in some
situations, such as if belly riding was the first penetration activity of a play
session, causing the partner's cock to clip through the player's belly.
- Fixed alpha settings on some color fields for some of the built-in skins that had
incorrectly been set to zero.
- Fixed some audio events that were causing characters to moan/grunt too frequently
during sex and interrupt their own vocalizations.
- The floor of the loft in the stable now has collision.
- Added some missing colliders to the guardrails on the south bridge.
- Fixed the collider blocking the south road so it actually covers the full width
of the valley.
- Vegetation is now being properly masked in the grotto area so it no longer pokes
through the floor of the cave.
- Fixed some minor display issues with slider UI elements when the handle is at the
very ends.
- Emissive light effects on characters will no longer influence reflection probes.
- Fixed some lighting flickering when changing scenes.
- Fixed a bug where riding on the saddle would cause negative vertical speed to
build up even when grounded, causing incorrect behaviour when falling.
- Fixed some issues with fast-travelling while falling, such as when the player
gets reset after falling out of the world.
- Opening the menu while jumping or falling will no longer cause your character to
freeze in midair.
- Fixed errors that could occur if travelling between scenes while your partner was
interacting with an object.
- Improved handling for duplicate fdc files found on initial startup (for example,
the same file placed in StreamingAssets and the persistent AppData directory) so
the game will no longer hang and throw a confusing error message.
- Fixed some incorrect fluid colliders on the cock tip for Drake and Gryphon.
- Fixed a few UV errors on the fur of the wolf and fox models.

[desktop]
FIXED
- Fixed a bug where jumping with your head turned while in first-person would
rotate your character in the direction your head was facing.
- Fixed a bug where hotkey hints could have a "MISSING LOCALIZATION" message in
some scenarios.
- Fixed an edge-case error that could pop up when picking up items.

[vr]
FIXED
- Fixed an issue where GPU usage would be severely throttled and kill the framerate
if the game lost focus for more than a minute or so.
- The "Re-Center" action now behaves correctly in poses that have the "Turn Around"
action like sleeping or riding your partner's cock, instead of causing your body to
be rotated the wrong way.
- The player's feet are now animated properly when jumping or falling, if foot
tracking is not active.
- Fixed some incorrect leg animation when physically kneeling or lying down, with
foot tracking active.
- Fixed a bug where the player could fall out of the world when travelling to the
calibration room.
- Fixed a bug where the player's cock was incorrectly grabbable when sheathed, if
launching the game with a character that had a sheathed cock.
- Fixed the cum and urine color pickers not displaying correctly when in VR mode.
- Fixed an issue with some UI elements that could cause them to be unselectable in
some scenarios.

[importer]
ADDED
- Added some validation to custom patterns, to make sure that any referenced
textures are in the Input Directory, so they don't get excluded when building the
character package.

CHANGED
- The softbody heatmap handling is no longer part of the Materials and Textures
module, but is now listed with the Softbody module, and each heatmap is associated
with a skinned mesh renderer rather than being attached to a material.
- The "Initialize Material Data" button in the Materials and Textures module will
now create the material data items based on the names of the materials, rather than
the names of the renderers they are attached to.

## 1.4.4 - 2023-04-30

New anthro fox character models, and a handful of bugfixes and quality-of-life
updates.

[desktop/vr]
ADDED
- Added new male and female Fox anthro models from Zealot's avatar library.
- Added support for penetration with male genital slits, such as the new Drake
model.
- Added a Jump button (desktop: space, VR: up on the right stick) for you parkour
enthusiasts.

CHANGED
- Changed some things with the walking/jogging handling. Instead of starting at a
walking pace and gradually increasing to a jog, desktop users can now toggle
whether they move at a walking or jogging pace (default hotkey: Left Alt) and VR
users can control their speed up to a jogging pace with the left stick when in
Walking locomotion mode. The jogging speed has also been increased slightly.
- Set up some different animation handling for the partner's head in some
scenarios, to fix alignment/clipping issues in the partner blowjob position as well
as better consistency with the partner's head placement in the headpats/mawplay
position. If you had previously imported a custom feral character, its "penetration
vector" in the mouth penetrable may need to be adjusted.
- The saddle and belly rig meshes are now properly visible when equipped on the new
Drake and Gryphon characters.
- Tweaked the arousal triggers on the built-in anthro characters' hands, so it
should be easier to raise arousal when using your hands.
- Adjusted your partner's head/eye angle slightly when they're focused on you, for
some nicer results.
- Adjusted tonemapping, auto-exposure, and reflection probe settings for better
results in varying light levels.
- The "Time of Day" slider is no longer interactable when the day/night cycle is in
Auto mode, for consistency with Sync mode.
- Increased the amount of grass in most areas for better ground coverage, and
tweaked its colors slightly. You may want to leave the grass density at Medium or
Low for better performance in VR mode.
- Adjusted the base fluid transparency to look a bit nicer.
- You can now adjust the transparency of fluids in the Character Menu.

FIXED
- Fixed some scenarios where the player's mouth could be stuck open after having
collided with something that would open it.
- Fixed a bug that could cause wetness painting to not work in some scenarios for
character models with multiple paintable materials.
- Fixed an issue where the alpha (transparency) value of color fields in the Skin
Edit mode was not being saved to the skin file correctly, causing it to be reset
when re-entering Skin Edit mode later.
- Fixed some issues with the eye materials on the female wolf.
- Fixed fluid collider issues on the bucket prop that were preventing it from
holding liquids.

[desktop]
CHANGED
- The hotkey for the debug console can now be customized instead of being a hard-
coded "~" key.

FIXED
- Fixed some animation issues with anthro digitigrade legs when exiting the
doggystyle and servicing positions.
- The dynamic depth-of-field will no longer pull focus on the window glass in the
farmhouse, so you can look through them more easily.

[vr]
ADDED
- Added an option in the VR panel for "Mirror View To Desktop", which is on by
default but can be disabled if you want some privacy.

CHANGED
- The teleport target cursor now scales with the player size, so it's not so huge
when the player is very small.

FIXED
- Fixed a bug where closing a menu while aiming the right-hand pointer at a
scrollable area could cause the smooth kneeling to stop working.
- Adjusted some settings on the player's finger joints to help prevent them from
bending in odd ways when colliding with objects.
- Fixed some LOD bias settings when in VR mode that were causing low-detail
versions of objects to appear too close to the player.

[importer]
ADDED
- Added a "Load Skin From JSON" button in the Materials and Textures module in
Customizable mode. This will allow you to populate a new built-in Skin item from
the JSON file generated by using the in-game skin editor, to more easily add new
skins. Note that the "Compiled Texture" fields in the new skin will still be blank
after creating a skin this way, so you will need to assign those to the appropriate
textures in your Input directory.

CHANGED
- The arm, hand, and finger colliders are now automatically set to the appropriate
physics layers when imported into the game, so they no longer need to be assigned
to any particular layer in the importer.

FIXED
- Skins defined in the Materials and Textures module will now properly save alpha
values for color fields when building the character package.

## 1.4.3 - 2023-04-04

Farmhouse scene!

[desktop/vr]
ADDED
- Added an interior scene for the Farmhouse. There are a few interactables
scattered around for the existing positions, and this will be more fleshed out in
the near future with some animations to make use of the new furniture. The exterior
of the house was also updated with some new materials and props.

CHANGED
- Tweaked some lighting/shadow handling for the Sun light for nicer results during
the day, and some general ambient lighting adjustments.
- Some changes to shader instancing in the terrain and a few other materials for a
slight improvement in GPU performance.

FIXED
- Fixed some cases where occlusion culling was incorrectly happening on some
visible objects if the camera was near a wall.
- Fixed the error text in the Add Skin screen not rendering correctly.

[desktop]
FIXED
- Adjusted some handling for third-person camera collision to help prevent some
edge-cases where it could clip through walls.
- Fixed an error that could occur if any hotkeys were not bound to a valid key.
- Fixed an issue where turning the first-person camera to the side would cause the
view to be tilted, and then snap back to normal when the player started moving.
- Reverted the appearance of toggle buttons for the head and hand actions to not
use the rounded style since it didn't look correct.

[vr]
CHANGED
- Made the grab trigger for the player's backpack slightly smaller when it's on
your back, to make it less likely to be grabbed accidentally.

FIXED
- Grabbing your partner's cock no longer causes it to become flaccid.
- The smooth kneeling controls no longer have an effect if the right hand is
currently aimed at a scrollable area, so it can be used to scroll correctly.

## 1.4.2 - 2023-03-14

New wolf anthro character models, and a handful of quality-of-life changes and
fixes.

[desktop/vr]
ADDED
- Added new male and female Wolf anthro models from Zealot's avatar library.
- Set up proper support for anthro characters to have sheathed states and
unsheathing animations. This currently is only implemented for the male Wolf model.
- Restored support for customizable eye types, which are currently set up on the
Legacy characters.
- Added support for toggleable muzzles on all anthro characters when in first-
person or VR, on the Body tab of the Character Menu.
- Added a toggle in the Skin edit mode to open/close the character's mouth for
easier editing.
- Added localization support for Ukrainian.

CHANGED
- Changed some handling for anthro characters' hip offset on import if they were
set up using the Automatic workflow, to give more consistent results with different
torso lengths. Any custom anthro characters that had previously been imported may
need to be adjusted in the importer to have correct body scale and head offset
orientations, and re-exported.
- Adjusted handling for anthro digitigrade animations to get nicer results in some
animations.
- Adjusted physics settings for cocks on the new Drake and Gryphon to prevent
physics issues when unsheathing.
- Tweaked the equine cock head on Drake and Gryphon to be more appropriately sized
when not flared.
- Adjusted bone weights on Gryphon's cat tail to reduce deformation issues when it
gets bent.
- Tweaked some handling for the player's "open mouth" trigger zone to fit better on
characters with longer muzzles.
- Adjusted some physics settings to hopefully reduce the chance of death spirals
from fluid simulation.
- Many UI elements and controls were tweaked to be a bit more compact, and some
button shapes were adjusted.
- The "Physics" options panel was renamed to "Fluids" to be more informative.
- The main menu and save file menus can now be closed with the menu key, if they
were opened from the pause menu.
- The screen no longer fades to black when re-selecting the currently loaded save
file from the File Select menu.

FIXED
- Fixed some scenarios where changing between species in the Character Menu could
result in the cock size or ball size sliders not appearing.
- Fixed a bug where changing species or body parts would not update the available
belly rig interaction options in some scenarios, if the belly rig was already
equipped.
- Fixed some animation issues with the partner in the player-on-top missionary and
riding positions.
- Fixed a bug in positions where the player is penetrating the partner where their
cock could be misaligned depending on the player's torso length.
- Fixed the knot/flare swell animation during orgasm not working correctly for the
Drake.
- Fixed an error with paintable materials in multi-material meshes, if the
paintable material was not assigned to the renderer's first material slot.
- Fixed some rendering issues with mipmaps on legacy characters.
- Fixed an error that could occur when importing a character with customizable
materials that used the same material in multiple slots on one renderer.
- Fixed issues where the clipping plane was not working properly if your partner's
cock was set to the Veiny alternate material.
- Fixed a bug where a character's breast size would reset to its default value when
opening the Character Menu.
- Characters' cock scaling, unsheathing, and knot-swell animation layers will no
longer play if the character doesn't have a cock.
- Incidental audio is now properly assigned to the "SFX" audio category, so its
volume level will follow what is set in the options.
- Deleting the current save file and then selecting another file or creating a new
one will no longer cause the deleted file to be re-generated.
- Fixed an error popup after changing some options that use sliders in some
scenarios.

KNOWN ISSUES
- There continue to be some alignment issues with the partner's head in the blowjob
position, depending on partner species and player cock size.

[desktop]
CHANGED
- Increased the maximum FOV slider ranges.

[vr]
ADDED
- Added a new kneeling mode, so your height can be adjusted smoothly with the right
thumbstick/touchpad. This is the new default kneeling mode, and can be changed back
to the old toggle mode in the VR options menu.
- Added a new VR option, "Fade On Transitions". This toggles whether the screen
will fade out briefly during snap-turn, crouch toggle, and teleport actions, and is
enabled by default since this was the previous behaviour.

CHANGED
- You can now target character colliders when teleporting, useful for climbing on
top of your partner when scaled down etc.

FIXED
- Fixed a bug where the player's hips would try to align with the partner's hole
when nearby even if the player didn't have a cock, which could throw errors in some
scenarios.
- The player's cock now correctly becomes erect when grabbed, which got broken at
some point.
- Fixed a bug where changing player species would cause the player's hip and foot
tracking and automatic locomotion to stop working.
- Fixed the orientations of dynamic bone colliders in the player's hands, so they
should interact with dynamic bones more correctly now.
- Fixed a bug where the kneeling animation was incorrectly taking control of the
player's hips when hip tracking was active.
- The menu tablet will no longer get stuck in midair after holding it with both
hands and releasing with one hand.
- The bridges over the stream are now valid teleport targets.

REMOVED
- The teleport action is no longer bound on the right hand since it conflicted with
the new smooth kneeling controls.
- The screen-darkening effect when your head collides with objects has been
removed.

[importer]
ADDED
- Added a new layer to the game and importer, HideInFirstPerson. This can be
applied to objects that will not render when in the first-person view or VR mode,
useful for things like hair or anything else on the model that may obstruct the
player's view. To update physics layers in your project, open the FarmD ->
Character Importer Setup from the title menu bar and click "Set Physics
Properties".
- Restored support for specifying eye types in the Materials and Textures module.
Texture layers are no longer defined within the eye types section since they should
now be using the new Material Data and Pattern setup.
- Added a new Expression, "Toggle Muzzle". This expression animation is used to
toggle the character's muzzle visibility when in first-person or VR mode, and
should have the muzzle hidden on the first frame of the animation and visible on
the last frame - intermediate frames are not used.

CHANGED
- The package was reorganized so all files are in a CharacterImporter directory
instead of being dumped in the top level of Assets. Before updating to this version
of the importer, it is recommended you back up your project and then delete all
directories installed by the importer package (3rdParty_Included, _SharedResources,
Examples, GuideMeshes, Prefabs, Scripts, Settings).
- In the Configurable Parts module, the "Has Breasts" flag is now visible when in
Customizable mode if configurable body types have not been set, to allow for breast
size scaling to be available in this scenario.
- The "Clippable Cock Material" field in the Cock module is now an array, to allow
for multiple materials to be specified for clipping, if your character has multiple
material options.

## 1.4.1 - 2023-02-17

Graphics update! New environment models and lighting, overhaul of the character
skin editing mode, and new Drake and Gryphon models with lots of customizable bits.

[desktop/vr]
ADDED
- New versions of the Drake and Gryphon characters have been added. All previous
built-in characters were also moved to the "Legacy" species group.
- Added support for toggleable cosmetic parts in the Character Menu. Currently the
new Drake and Gryphon characters have options for this.

CHANGED
- Graphics updates to environmental models and materials, particularly in the
outdoor areas, with the exception of the farmhouse which will be updated in the
near future and given interior furnishings.
- Adjusted lighting and post-processing settings for some nicer visuals, including
changing to the deferred render pipeline.
- The color customization options for characters has been significantly reworked.
Rather than selecting a Pattern and its Colorset, you now select a single Skin
which contains information for both. The edit mode for Skins contains the previous
functionality for color layer editing, as well as a number of material properties
like smoothness and metallic values, to allow for greater customization. Also, you
can now disable texture layers within a pattern, adjust the transparency of colors,
and sync color fields to edit multiple at the same time. Unfortunately, any
previously-created custom colorsets could not be migrated to the new system and
would need to be re-created.
- Changed the UI for the configurable body parts settings in the Character Menu to
use a checkbox/radio style rather than being all dropdowns.
- Increased the maximum draw distance setting for vegetation in the Performance
tab. The default value remains the same (100m).
- The hanging plank in the stable was changed to make it only mountable from one
side instead of both, to simplify the animation setup.
- Tweaked some animations for the player-on-top Missionary and Riding positions for
better results with different genital orientations and cock sizes.
- Adjusted some physics settings to improve stability for cocks and tails in some
situations where they would get wedged in geometry.

FIXED
- Fixed a bug where the time of day was not being applied properly on startup.

REMOVED
- Eye Type selection has been temporarily removed, and will be updated to use the
new material setup and re-implemented in the near future.
- The "Tree Billboards" distance slider was removed, as tree rendering is handled a
little differently and no longer uses billboards. You can use the LOD Bias slider
to control the render distance of trees.

KNOWN ISSUES
- Wetness painting on characters is not currently working in some scenarios and
mesh surfaces.
- Setting the partner's cock size to maximum can cause odd belly bulge behaviour in
some positions.
- The "Suck My Cock" position when sitting on the crate can have alignment/clipping
issues with the partner's mouth.

NOTES
- Any custom characters made before v1.4.1 that used the "Customizable" mode for
either the Materials or Configurable Parts modules will not be compatible with this
build of the game, and will need these modules to be updated in this version of the
importer and re-built.
- Due to changes to the handling for Cock Scale and Ball Scale, any previously
saved values for these fields have been reset.
- The Saddle and Belly Rig equipment models have not yet been updated for the new
Drake and Gryphon characters - these activities are still available but the meshes
for the equipment will be invisible.

[desktop]
KNOWN ISSUES
- The "Servicing" position does not yet have actions for the partner if they have a
male slit instead of a sheath, and the existing "sheath" actions result in some
buggy behaviour. Proper male-slit interactions will be added in the future.

[vr]
CHANGED
- Increased the size of the menu tablet, to make selecting small UI elements
easier.
- The kneel action is now bound to clicking in the right thumbstick instead of
pressing it downward, to prevent accidental presses when turning.
- The deadzone settings for the right touchpad on Vive controllers was adjusted to
help reduce unintended inputs.

FIXED
- Fixed a bug where launching the game in VR mode for the first time (with no save
files) would cause an error and a duplicate body mesh for the player.

[importer]
ADDED
- The Configurable Parts module was expanded to include support for Sheath types
(to support a character with both a male slit and sheath) as well as generic
Cosmetic types. Additionally, there is now a Groups field for configuring which
types of configurable parts your character uses along with the heading name that
appears in the character menu, and some other properties. Individual body parts can
also now specify "Exclude Objects" which are GameObjects that will be disabled when
that body part is active, as the inverse to the existing "Include Objects".
- Added a flag to the Cock module for "Kinematic When Sheathed", which defaults to
True which was the previous behaviour. Unsetting this flag will allow you to have
better control over the cock's physics using the Unsheath expression animation, so
it is not always stiff and rigid when fully sheathed.

CHANGED
- The Materials and Textures module has been significantly reworked to support the
new Skins system. Any characters that were previously using the Customizable mode
to allow for custom color layers will need to be updated to use Skins.
- The CharacterMaterials component was removed, as its previous functionality now
lives in the Materials module of the CharacterImporter. You may have a (Missing
Script) component on your top-level importer object that should be removed, if you
weren't using the CharacterImporter prefab - otherwise it will have automatically
been removed as it is no longer in the prefab.
- The Cock Scale and Ball Scale handling is now expected to be defined in animation
clips in the Expressions module, similarly to how Breast Scale worked previously.
Additionally, there is now a default value slider in the Configurable Parts module
for each of these scaleable objects to define the normalized time (0.0-1.0) of the
animation that should be used as the starting scale.
- The Left Shoulder and Right Shoulder fields in the Limb Setup module no longer
appear for Feral characters as they are unused.
- Changed some behaviour of the DriveBlendShape component, used for the penetrable
hole colliders. Instead of calculating distance along an arbitrary axis, it now
works only with the positive distance along the local y-axis, since this is how all
the collider prefabs are set up. Additionally, this component now executes while in
the Importer project (in Play mode) for easier testing, and the physics joint setup
for the individual colliders has been simplified in all prefabs.
- Breast scaling is now properly supported for feral characters.
- When auto-populating limbs from an Avatar for an Anthro character, the Chest
avatar bone is now used as a fallback for the Chest importer field, if the
UpperChest avatar bone is not assigned.
- Compression settings on some Example scene textures were changed and example
output fdc files were removed in order to reduce the importer package size and
import time.

FIXED
- Fixed an issue where fingertip colliders were generated with incorrect
sizes/positions if the character model had been scaled.
- Fixed a bug where IgnoreColliders would not correctly ignore all colliders on a
GameObject, if more than one Collider component existed on it.
- Added some missing help wording for the "Front Of Thighs" touch target for Anthro
characters.

REMOVED
- The "Has Sheath" flag in the Cock module has been removed, as this is now
determined automatically by whether the Cock Unsheath expression animation has been
assigned.

NOTES
- Due to some large importer changes in this build, it is recommended to back up
your project before upgrading. Any characters that used the Customizable mode in
the Materials or Configurable Parts modules will lose data in those modules and
need to be reconfigured to use the new systems. Note that Eye Types have not yet
been updated to the new material setup.
- The "CharacterImporter" prefab has been deprecated, and any new characters
created with the setup window will no longer use it. This prefab will be removed in
a later build, so you should right-click on the CharacterImporter object in your
Hierarchy window and select Prefab -> Unpack. Unpacking the prefab can also help
with performance issues with complex importer configurations.

## 1.4.0 - 2022-12-18

[desktop]
FIXED
- Fixed a bug where item names were not appearing when hovering over them in the
world or the inventory screen.

[vr]
FIXED
- Fixed an issue causing the grab triggers on the partner's cock to not work
properly in some scenarios, such as in the partner-on-top riding position.
- Fixed some errors that could occur when launching in VR mode with multiple pages
of items in the inventory.

[importer]
ADDED
- Added an example scene for a Feral character. The existing Anthro example scene
was also updated to use some of the new features.

FIXED
- Fixed an issue where creating a CharacterImporter instance using the setup window
was not adding an Animator component to the character model in some scenarios.
- Fixed some validation that was incorrectly requiring the Head Offset and Chest
Offset on feral characters when in Automatic mode.
- Fixed the size of the "Gasp or Moan" emote expression list so it would no longer
be overlapped by other elements.
## 1.4.0-beta - 2022-12-14

[desktop/vr]
CHANGED
- Adjusted some incidental audio for fluids so they have better handling for
randomness in pitch and volume, and don't keep playing as long after the impacts
have stopped. Also, watersports and cum now have separate audio.
- The menu/escape key will no longer close the character menu while in colorset
edit mode, to prevent some issues that can occur later when saving/loading.

FIXED
- Tweaked some backend handling for options so they should no longer forget their
saved values in some edge-case scenarios.

[vr]
CHANGED
- The "Rotate World In Pose" player action is now usable while in the Seated play
style, instead of only in Standing.
- Rotation with the right-stick while in a "Rotate World In Pose" position now
works correctly in relation to the play area, instead of always rotating around the
world up-axis.

## 1.3.6 - 2022-12-11

Handful of bugfixes and minor features to wrap up v1.3.x.

[desktop/vr]
ADDED
- Added a Performance option to enable/disable all vegetation, including trees.
- Fluids now have incidental audio on impact.

CHANGED
- Femcum now also functions similarly to precum (leaking when aroused) if precum is
enabled.
- Adjusted the cum inflation blendshapes for the Drake and Gryphon to make them a
little more noticeable.
- The asset used for belly bulges does not seem to work properly on meshes with a
non-standard scale, so it has been disabled when the player is at a scale other
than 1.
- Adjusted the scale handling for the crate/boulder/stalagmite interactables (where
the player is sitting down) and the sofa in the stable, to work a bit better at
different character scales.
- Some minor tweaks for lighting and shadows, and fixed one of the hanging lanterns
in the stable which was incorrectly casting dynamic shadows.
- Adjusted settings for occlusion culling, for slightly better performance
particularly when inside the stable.
- The third-party asset credits list is now a paginated container, since it was
getting kind of long.

FIXED
- Incidental audio for penetration now triggers properly at different character
scales, and the volume levels of these sounds have also been adjusted for better
results.
- Fixed an error that could pop up when first launching the game, without a save
file.
- Fixed a bug where saving Options while in desktop or VR mode would reset play-
mode-specific options for the other play mode to their defaults.
- Fixed a bug when changing the body part assigned to vibrators was not updating
correctly, and the previous body part selection would continue to be triggered.
Similarly, configuring a toy for the first time would sometimes fail to be assigned
to a body part.
- Fixed a bug where the partner's mouth penetrable would not trigger properly when
they were sucking your dick in some scenarios, preventing things like wetness
painting and vibration/stroking from activating.
- Any active urine emitters now stop if they are active and the watersports kink is
turned off in the Preferences.
- Fixed an issue with wetness painting / fading getting stuck and no longer working
after changing scenes.
- Your cock no longer makes loud slapping sounds against your thighs while running.
- Fixed a display issue with UI fields popping up all at once for a moment the
first time the menu is opened.

KNOWN ISSUES
- Fluid particles do not scale with characters, so they can look odd when
characters are very small. This will be addressed in a future build along with
other fluid updates.

[desktop]
FIXED
- Fixed some animation issues with the player during penetration and transitions
for the servicing rear standing, player-on-top missionary, and player-on-top riding
positions.
- Fixed an error that could occur if fast-travelling during the exit transition
animation for some interactables.

[vr]
FIXED
- Fixed some issues when calibrating the player's height while at a scale other
than 1.
- Fixed incorrect behaviour when using the Re-Center player action while the world
is rotated horizontally in a posed position.
- Fixed a bug where the character collider capsule when riding on your partner's
back was incorrectly changing based on the player's position in the play area.
- Fixed a missing localization error in the placeholder text for the VR keyboard
input field.

[importer]
ADDED
- Added some additional tooltips to a number of fields on the Character Importer
component.

CHANGED
- The "up" direction for penetrables is now determined automatically on import to
the game, and the canvas/text for this has been removed from the importer.

## 1.3.5 - 2022-12-03

Big grab bag of assorted minor features and fixes.

[desktop/vr]
ADDED
- You can now control the scale of both characters, within a range of 10% to 200%.
This is controlled in the Character Menu, on the Other tab. Note that many
activities may not function correctly if a character's scale is outside of a
certain range from the default - for example, using an interactable object if a
character is too large, or sex positions if the relative sizes of the characters is
too great. Overall, this feature is a bit of a novelty and may be a bit buggy, and
will be expanded on in the future for more involved sizeplay-focused interactions.
- Added handling for incidental audio in a number of ways. Most objects make noise
when colliding with things, characters' footsteps now play appropriate audio based
on what they're walking on, and your hands can make stroking and slapping sounds
when touching skin.
- Added support for cum inflation for feral characters, and added inflation
blendshapes to both built-in feral species.
- Added support for cum-through for feral characters.
- You can now adjust the cock size of the Drake and Gryphon species. Increasing the
size and doing any oral play will result in clipping issues.
- Added femcum/squirting during orgasm for characters with pussies.
- Added an option to invert stroker movement direction, for people with toys that
function that way.
- Characters' names are now shown on their respective arousal/anticipation meters.

CHANGED
- Several of the sound effects have been replaced or supplemented with additional
sounds.
- Some initialization processes were changed to be asynchronous so they don't block
execution during the startup sequence, so the game should launch a bit more
quickly.
- A number of backend changes to the Vibrator handling for server connections that
should make things more robust in detecting devices and handling a
disconnect/reconnect. Also, the "Scan" button on the Vibrators page has been
removed as scanning now occurs automatically while connected to the Intiface
server.
- Your partner now twists their head slightly while sucking your dick, instead of
just going straight up and down.
- Your partner can now focus their attention on points of interest instead of
always staring blankly ahead, when you're not nearby. Currently these points have
only been set up inside the stable.
- Reduced the screen fade time when fast-travelling or changing between scenes.
- Tweaked a few animations involving the partner penetrating the player, for better
results with larger cocks.
- You can now exit the Character Menu and return to play by pressing the menu
button or escape key, which functions similarly to clicking the Play button in the
corner.
- The help wording pop-ups now close if you click anywhere, instead of needing to
click on the help icon again.

FIXED
- Fixed a bug where the colliders for the Drake's and Gryphon's balls were active
even when they didn't have cock/balls.
- Fixed a bug where a character's ball size was always being set equal to their
saved cock size when loading a game.
- Fixed an issue where wetness painters in characters' holes were sometimes
painting in the wrong places.
- Fixed some incorrect behaviour with the stroker depth range when testing in the
device configuration window.
- Fixed some physics issues that could occur with characters' cocks and balls if
they were colliding with an object when spawning, such as when loading a save file.
- Fixed some scenarios when penetration starts, where the penetration trigger for
the neighboring hole could get touched by the cock before the correct one was
touched, and cause some incorrect results.
- Fixed a bug where the player's mouth could get stuck open, and sound effect
triggers could continue to play, in some scenarios after the partner's cock had
collided with it.
- Fixed a display error with the Anticipation meter that could happen if the
anticipation level changed quickly, such as during orgasm.
- Fixed a rendering error where the water in the stream and lake would appear solid
black at certain times of the day/night cycle.
- Fixed an issue where tree trunks were missing from distant tree billboards.
- Fixed a display bug with the Vibrators panel where the toggle button for devices
would always read "Off" when first connecting, even for devices that were currently
on.
- Fixed some errors that could occur if an anthro character had less than 5
fingers.

KNOWN ISSUES
- Scaling characters down to the minimum can result in some jittery visuals and z-
fighting.
- Incidental audio from sex is too loud when the player is very small, in POV or VR
mode.
- Changing between desktop and VR mode can cause saved options specific to those
play modes to be reset.

[desktop]
FIXED
- Fixed a bug where doing the belly-riding position followed by the servicing
position would cause the incorrect head and hand actions to appear.
- Fixed a bug that could cause animation errors when sitting on the crate based on
the user's locale settings (don't ask).

[vr]
CHANGED
- Handling for dildos entering holes has been reworked, so they should stay aligned
more easily and can be thrust in and out more smoothly. Also, the knotted dildo's
shape was adjusted slightly to make it less curved.
- Radial menus now open instantly on button press, instead of needing to hold it
down for a second.
- Radial menus now use an "Overlay" material for rendering, so they appear in front
of all objects instead of being obscured by them.
- Radial menus now follow the position of your actual controller instead of your
character's hand, so they are no longer affected by hand collisions.
- The menu tablet is now attached to your play area instead of being left floating
in space, to help with character scaling handling and to make it easier to use
while moving or riding your partner.

FIXED
- Adjusted some cock grab settings to prevent issues with hands floating around
nearby instead of grabbing properly.
- Fixed the orientation of the right-hand radial menu for object configuration,
such as the camera prop, to match that of the left hand.
- Fixed a bug where the Drake's horns were not properly colliding with the player's
hands.
- Fixed a rendering issue with the menu tablet in some scenarios that was causing
UI elements to sometimes render in front of and sometimes behind the glass.

KNOWN ISSUES
- Grabbing a cock when scaled very small can result in erratic behaviour.

[importer]
ADDED
- Added an optional field in the Cock module for "Cock Scale Root". This is useful
if your character's cock has a parent bone like a sheath that should scale with the
cock size but should not be considered the cock base for other purposes like
assigning physics joints.
- Added a utility script to SharedResources called FixJointOnEnable. You can attach
this to rigidbodies with ConfigurableJoint components that you've added to the
character, to fix some physics issues that can occur when loading the character in
certain positions. This is not needed for the "built-in" rigidbody/joint setups
like cocks, balls, and tails, since these are handled automatically when loading in
the game.
- Added some validation for a number of hidden objects that are added when pressing
the "Set Up X" buttons in certain modules.

CHANGED
- The initial setup window (which appears when opening a new scene, or by going to
the FarmD->Character Importer Setup menu option) now has some fields you can fill
out for species name, body orientation, and character model, and a button that
instantiates a Character Importer prefab for you.
- Due to simplifying some in-game handling of the unsheathing animation, characters
with sheathed cocks no longer need to have them in a sheathed state in the Base
Idle Animation or other loops - instead, the Unsheath animation will be held at its
first frame to keep the character's cock sheathed.
- The Penetrable prefab has been updated to remove the inner colliders, since this
is now handled automatically in-game. You may want to re-export your characters
with the latest version to make using dildos and fisting easier.
- The IgnoreColliders component that is added to the Tail Base when you click "Set
Up Tail Joints" now ignores the entire character importer object instead of only
itself and its children, to prevent issues with tail collisions with other
colliders in the character. If you had previously set up tail joints, you can
either delete the IgnoreColliders component and run the setup again, or drag the
CharacterImporter object and overwrite the object in its GameObjectsToIgnore list.
- The Left Toes and Right Toes fields are no longer shown for Feral characters
since they are unused. Additionally, these fields are now properly validated as a
required field for Digitigrade Anthro characters.
- The "Add Fingertip Colliders" button in the Hand / Finger Setup module now only
shows in the Manual workflow, and is handled automatically when you click
Initialize in the Automatic workflow.

FIXED
- Fixed an issue where some changes could fail to be saved to the scene properly
because they didn't mark the scene as dirty, such as the buttons for generating
touch targets or fingertip colliders.
- Fixed some errors that could occur when working with the Hand / Finger Module for
anthro characters with less than 5 fingers.

## 1.3.4 - 2022-11-10

Animation updates and physics fixings.

[desktop/vr]
CHANGED
- Most animations in the game have been updated or polished. Many didn't change too
much overall, but were tweaked a bit for more fluid or lifelike motion, and to
clean up glitchy movements or transitions.
- The "Medium" thrusting speed option has been replaced by a "Hard" option, in all
positions except belly riding since the speed options there control your partner's
walking speed instead. In addition, the Slow/Hard/Fast actions now trigger separate
sets of thrusting animations, instead of changing the animation speed of a shared,
randomly changing set.
- The thrusting speed options are now available during the doggystyle position's
Pinned pose.
- The "look-at" rig for the partner has been changed, which affects the way their
neck, head, and eyes track targets.
- Adjusted settings for all built-in characters' Dynamic Bones (player's breasts
and partner's ears) so they should give nicer results when characters are in
motion, and also behave consistently regardless of the framerate.
- Changed some handling for the rigidbody attachments to characters for the cock,
balls, and tails, so these body parts now react properly to the character's
movements instead of being stiff and non-physical.
- Adjusted the tail physics settings for all built-in characters for nicer
behaviour, and less bending/kinking issues particularly with the leopard.
- Characters now blink at random, instead of at perfectly regular intervals in sync
with the idle animation.
- Adjusted the sun strength, particularly during morning and evening, to prevent
some odd lighting when the sun is behind the mountains.
- Bumped up the shadow rendering distance slightly for nicer visuals.

FIXED
- Fixed an issue where some sex-position animation triggers would fail to get reset
in some scenarios, causing various animation issues like the partner glitching
around in the partner-on-top riding position, or the player resetting their pose
during the throat-swabbing position.
- Fixed a bug where the partner's head/neck would lag behind or be looking in an
odd direction immediately after fast-travelling or loading a save file.
- Characters' cocks now ignore collisions with their own penetrables (except for
mouth) to prevent some occasional issues where physics glitches could cause them to
intersect and trigger arousal or sound cues.
- Fixed a bug where the "Base Idle Animation" expression layer for anthro
characters was not being played correctly.
- Fixed an issue where custom characters' tails could be rotated incorrectly during
animations, depending on the orientation of their rig's hip bones.
- Fixed an issue where loading a character with a dynamic bone that is disabled for
its body type (such as the male versions of the built-in characters, with breasts
disabled) was causing the dynamic bones to be stuck in odd positions.
- The new physics settings for characters' balls should help prevent them from
getting twisted up, or stuck inside geometry.
- Fixed a couple issues with the Gryphon partner species, like glitchy physics when
unsheathing and the belly-riding activities being unavailable.
- Fixed an occasional error with save file migrations from older versions that
could fail to set the character's scene id, preventing the file from being loaded.
- Fixed a bug where the "Body Part" dropdown list was blank in the Vibrator
configuration screen.
- Fixed some lingering errors about instanced shaders that could pop up in some
scenarios.

KNOWN ISSUES
- The lips on the Drake partner species can jitter when the character's head is in
motion.

[desktop]
CHANGED
- Changed the player's walking locomotion handling. Instead of immediately
transitioning from a walk to a jog over time, the player will now move at a walking
speed for a short time, then speed up to a jogging speed, then speed up to full
run. You can still use the Sprint key (default: left shift) to immediately reach
the running speed. The maximum movement speed has also been increased to match the
new running animation.
- Changed how the "Autorun" hotkey works. This will now lock the current movement
speed and direction in, rather than simulating a W-key hold.

FIXED
- Camera rotation and zoom sensitivity is now consistent at different framerates.
- Fixed an occasional error that could pop up when walking near items that can be
picked up.

[vr]
CHANGED
- Changed the player's walking locomotion handling. After holding the stick forward
for a short time, the player will speed up to a full run. You can still use the
Sprint button (default: left-stick click in) to immediately reach the running
speed. The sprint speed has also been increased.

FIXED
- Fixed an error when trying to select the Hip Thrust action.

NOTES
- Due to some changes to the player's hip rig for the new animations, any saved
waist trackers may need to be re-calibrated.

[importer]
ADDED
- Added a new Touch Target type for Anthro characters (Front Of Thighs). This is
used in some positions like sitting on the crate, riding on the saddle, etc where
the player has their hands resting on their thighs. Use the Generate Touch Targets
button in the module to create them, and then configure the objects' orientations.
- Added a new emote Expression, Blink. This emote plays at random, and is layered
above the base idle animation but below all other animations - so that way the
"Sleeping" loop can override it to prevent blinks from playing then, for example.

NOTES
- The default physics joint settings for characters' tails and balls have been
updated. You may want to re-run the "Set Up (x) Joints" for the respective body
parts on your own characters, for consistent behaviour with built-in models.

## 1.3.3-hotfix - 2022-10-12

[desktop]
FIXED
- Fixed a bug where your partner's cock would fail to become erect in some sex
positions, if it was sheathed when entering that position.
- Fixed an animation error for the player when using the player-on-top Missionary
position in the Grotto.

[vr]
CHANGED
- Reverted many of the changes to the radial menus as they were creating
unnecessary complications and some edge-case bugs. The menus no longer have
navigation between separate categories, and the player and partner action menus are
separate again and returned to their previous buttons.

FIXED
- Fixed a bug where equipment items could not be unequipped by grabbing them off of
your partner's back.
## 1.3.3 - 2022-10-12

VR quality-of-life improvements, and a simplified Importer workflow.

[desktop/vr]
CHANGED
- Improvements to physics settings for chains of joints, like cocks and tails, for
better behaviour and stability in most situations. If you had previously made a
character in the importer that had either of these, re-run the "Set Up Joints"
buttons in their respective modules to apply the new settings.
- Some adjustments to cock physics strength based on arousal, for a smoother
transition to fully erect.
- The character actions for "Allow/Prevent Orgasms" and "Watersports" are now
available at all times, instead of being sporadically available based on the
current action or pose.
- Adjusted a few icons on action buttons for consistency.
- Changed the fallback font used for Cyrillic text to look a bit nicer.

FIXED
- Fixed some error spam about an instanced shader that could pop up when Debris was
enabled, particularly at certain times in the day/night cycle.
- Fixed an error when importing characters that use the Simple materials type.
- Fixed an issue where limb offsets on imported characters were not correctly
accounting for the character model's scale.
- Fixed an issue where characters with long tails could sometimes get them stuck in
the ground while in the stable.
- Fixed a bug with the partner's cock where unsheathing and re-sheathing could
sometimes lead to it getting stuck in a stiff state when unsheathed, instead of
being controlled by physics.
- Fixed a bug where changing between save files that were in the same scene would
cause all items to be despawned from that scene.
- Fixed a bug where belly riding was unavailable on the Gryphon.
- Fixed a bug with custom colorsets on the Gryphon, where the "Body Tint" layer was
using the wrong texture and causing incorrect results. If you had made a custom
colorset for the Gryphon since v1.2.1, enter colorset edit mode and Save Changes to
fix your baked texture map.
- Adjusted some vegetation area masks to prevent plants from spawning in the
stream.

KNOWN ISSUES
- The player's hips and partner's shoulders may be a bit off in some animations
when using the new Automatic importer workflow (which all built-in models are now
using). These issues will be addressed in the next build as they will require
animation changes across the board, which were already planned for that build
anyway.

[desktop]
ADDED
- Added a new "Sun Shafts" visual effect, similar to the volumetric lighting but
visible everywhere if you look up at the sun while it's partially blocked by an
object. Unfortunately it doesn't work well in VR so this is a Desktop-only setting,
and can be toggled in the Video menu.

CHANGED
- Updated the project to use Unity's newer Input System. Input events from devices
other than mouse and keyboard are now ignored, so extraneous gamepads or flight
sticks being plugged in while playing should no longer cause input problems.
However, any custom Hotkey bindings made before this build could not be migrated
over and have been reset to the defaults.

FIXED
- Fixed a softlock that could occur if pressing the "Exit Pose" button during the
animation transition when exiting the Doggystyle sex position.
- Fixed an issue where character action menus could fail to appear after launching
the game for the first time.
- The pop-up context menu in the Inventory window no longer stays open if the
inventory is closed using the hotkey.

[vr]
ADDED
- You can now access your partner's inventory in VR mode, by selecting the "Trade"
partner action to spawn their inventory grid in front of them. This grid functions
similarly to your backpack.
- You can now add items to your inventory by holding them over your shoulder and
releasing them, while you're wearing your backpack. There is a haptic feedback to
let you know when the item is in the trigger zone for this.
- Added a "pivot mode" for the VR camera prop. You can switch to this mode by
detaching the sphere from the bottom of the camera handle, and then control the
camera's rotation and distance around the pivot point by using the controls on the
handle like normal (while holding it, open the radial menu for the object by
holding the A/B/touchpad on the hand you're holding it with). You can also change
the pivot point from the sphere to either character's face by opening the radial
menu while holding the sphere.
- Added a new player action for the Standing playstyle when in posed positions:
"Rotate World In Pose". This will toggle between no change in your perspective when
posed, the way the Roomscale playstyle previously was, and being rotated to a
horizontal position for relevant poses and sex positions, the way the Standing
playstyle previously did by default.
- Restored handling for the player model automatically going into a kneeling pose
when you physically crouch.

CHANGED
- Updated the version of the HurricaneVR plugin, which controls hand grabbing and
the force-pull / gravity-glove effect. Among a few minor changes, this seems to
have improved physics stability when grabbing objects, particularly when taking
equipment items out of the backpack or when unequipping them from your partner.
- Adjusted a number of settings for the cock grab constraint for better results
when grabbing and stroking. There are now distinct "normal" and "reversed" hand
poses that snap to the shaft instead of the hand just floating around near it.
- Revamped the radial menus for character actions for player and partner, since
there can be quite a few options available and this build added more. Actions are
now grouped by categories, and the player and partner actions can both be accessed
on either hand, though they default to the player actions on the left hand and
partner actions on the right hand for consistency with the previous setup and with
desktop mode.
- Entering a posed position such as sitting on the crate will now always center you
in the target position based on your headset's orientation when the transition
spinner is filled, so you don't need to always reorient yourself afterwards.
- The "Calibrate Sitting Height" player action has been removed, and replaced with
a "Re-Center" action which will reorient your position and rotation when in a pose
so you're centered in the target position. This action is also available during sex
positions in these poses, and while riding the saddle or belly rig, which was not
the case with the previous action.
- The "Hip Thrust" player action is now a simple toggle, rather than being a
"selectable" action that was de-selected by picking the "Hand" player action.
Consequently, the "Hand" player action has been removed.
- Some toggleable character actions in the radial menu now show a circle indicator
around them when active, to indicate their current state.
- The handling for automatically reversing your player's direction when in certain
poses (player-on-top riding, sleeping) based on your look direction has been
removed since it was always a bit flaky. There is now a "Turn Around" player action
available in these poses so you can access those reversed positions on command.
- The shortcut for toggling kneeling is now to press down on the right thumbstick
or touchpad, instead of a short press on the right-hand A/X/touchpad click, to
prevent conflicts with the character action menu on that button. Also, the binding
for this was renamed from QuickPose to Kneel.
- The trigger for re-equipping the backpack on your back is now a bit larger, and
has a haptic feedback when the backpack enters it so you can more easily tell when
it will be snapped to your back if you release it.
- Hovering the cursor over fast-travel points on the world map now highlights their
icon and text, for consistency with desktop mode.
- The menu tablet and camera props no longer collide with characters or the
environment.
- The target area for hip tracker setup in the calibration room now resembles hips
instead of being a vague capsule shape, for consistency with the feet.

FIXED
- Refactoring to the posed position handling, such as sitting on the crate, which
should fix some issues related to the sitting height being incorrect or causing the
player to be positioned oddly when changing to a sex position.
- Re-enabled some invisible colliders for the player's head in VR mode that were
incorrectly disabled at some point, and made cock interactions more difficult. Your
head now also interacts with partners' holes when rimming.
- Fixed a bug when using the Teleport locomotion mode that could cause your
character to end up floating in the air, or far below the map, particularly after
fast-travelling.
- Fixed some missing materials with the teleport arc and destination reticle.
- Fixed animation issues with the player's feet in the player-on-top Riding
position and the VR kneeling pose, and with the player's knees while riding the
saddle.
- Fixed a bug where the player's automatic hand animations were not working if that
hand's controller was being used as a body tracker instead.
- Fixed an issue where interacting with your partner's balls could sometimes cause
the arousal effect to get stuck on, causing their arousal to increase on its own.
- Fixed a bug where changing species while waist tracking was enabled would cause
the waist tracking to not work with the new species until it was re-calibrated.
- Fixed some issues with the player's knees bending oddly in animations when foot
tracking is enabled.
- Fixed a bug where sprinting with waist-tracking enabled and using the waist as
the walking direction would cause the player to spin or move erratically.
- Fixed a handful of cases where the player's hips would lag behind their body or
move in odd directions, such as when fast-travelling, teleporting, or changing
character species.
- Fixed an issue where your player's hands would lag behind you while running.
- The mirror no longer lags behind your character's position, which was causing
some unwanted behaviour when running with it active.
- Fixed physics issues with your partner's head colliding with the world in some
poses.
- Fixed some UI jittering issues that could occur when dragging a scrollbar.

REMOVED
- The "Roomscale" playstyle mode has been removed, as the only difference between
this and the "Standing" playstyle was that it didn't rotate the world when in a
horizontal pose. There is now a player action to control this instead.
- The "Sitting Surface Calibration" and the Stationary/Movable sitting surface type
options have been removed, since the sitting orientation is now always set when
entering a seated pose or whenever you use the "Re-Center" action.
- The "Command Menu" (previously opened by holding the right-hand B/Y button) is no
longer a separate binding as it has been combined with the player action menu on
the A/X/touchpad press.

[importer]
ADDED
- Added a new Automatic workflow option for easily setting up your character's
limbs, and the finger bones and open/closed hand poses. This mode makes use of the
Unity Avatar system for anthro characters, so they will need to have set up a
Humanoid avatar in the mesh import inspector window. Using this workflow, the "limb
offset" fields are no longer required for any characters, and anthro characters can
pull in almost all bones from the Avatar setup screen instead of needing to assign
them manually. It is recommended to use this workflow for all characters over the
previous manual setup.

REMOVED
- The "PointAtLate" script that was added to your character's eye bones, if they
were referenced in the Limb Setup module, has been removed. The eye pointing
handling is now automated on the game-side, and assumes your character's eyes are
pointing straight forward when the character file is built. You will have some
(Missing Script) components on your character's eyes, which should be removed and
the character file rebuilt to avoid warnings popping up or other undesired
behaviour. Similarly, the EyeTestTarget prefab object has been removed from the
importer since it is no longer needed.

## 1.3.2 - 2022-09-17

Code refactoring, optimizations, bugfixes, watersports.

[desktop/vr]
ADDED
- Added support for a watersports kink, which can be enabled in the Preferences and
toggled for either character with the action menus.
- Added color customization for fluids, in a new tab in the Character Menu.
- Added some loading spinners to some things that could take time to load, like
characters and scene transitions.

CHANGED
- Extensive code refactoring for the startup sequence, player actions and partner
commands, and sex positions and pose transition handling. Should fix some edge-case
bugs and make things a little more robust, and hopefully didn't break a bunch of
stuff.
- Changed a number of settings for file compression and shader variants to reduce
build size and RAM usage, and significantly reduce VRAM usage. This should also
help prevent some reported issues of getting stuck on a black screen when launching
the game, and improve load times.
- Loading of characters and their texture files is now asynchronous, so the game
will no longer freeze/stutter during this.
- Adjusted some rendering settings on cum, since it ended up a little too clear-
looking after the lighting changes.
- Toned down the cock twitching strength during orgasms to be more subtle.

FIXED
- Fixed some animation issues with the partner-on-top Missionary and Throat
Swabbing positions that could cause your partner's cock to be misaligned when
mounting.
- Fixed animation issues with the partner-on-top Riding and Facesitting positions
that could cause your partner's cock to clip into their body.
- Fixed some animation glitches with your partner's neck that could occur in some
animation transitions, and could cause issues in the partner's Oral Play position.
- Adjusted some IK solver settings on the partner to prevent some jittering issues
with the neck and head.
- Fixed some physics issues that could occur with your partner's cock, when
changing their species while their cock is unsheathed.
- Fixed a bug where some Options fields would not be assigned the correct values on
startup in some scenarios.
- Fixed an error when loading an anthro character that didn't have the optional Toe
bones assigned.
- Fixed some occasional issues with scene loading that could happen when changing
between save files that were in different scenes.

[desktop]
CHANGED
- The "Headpats" position's actions have been split into separate head and hand
actions for petting/mawplay, for consistency with similar positions.
- The actions with your partner's sheath and balls when in the Servicing positions
now only appear if your partner has those parts.
- Lowered the time it takes for the Dynamic Depth-of-Field to change focus
distance.

FIXED
- With the reworking of sex pose / transition handling, various animation issues
and softlocks during sex positions should no longer be happening.
- Fixed a bug that could occur when quickly changing head and hand actions in the
Servicing poses, where the player's hands could end up stuck to the partner.
- Fixed an error that could occur if using an interactable in a scene that
activated the fixed-plane camera mode, then leaving the scene and trying to use the
fixed-plane camera on another interactable or the character menu.
- Fixed an issue with the third-person camera collision that could cause jittering
if the camera collided right at the edge of an object.

[vr]
FIXED
- Fixed the size/position of the color picker in Colorset Edit mode so it is no
longer escaping the bounds of the menu tablet.
- Fixed some rendering issues on the sphere nodes in the radial menus.

[importer]
ADDED
- Added flags in the Customizable mode for the Materials and Textures module for
indicating default selections for patterns and colorsets, which will be selected
when picking that character's species or pattern in the Character Menu.

CHANGED
- Changed how some character texture information is saved in a character file, when
the Customizable mode is used in the Materials and Textures module. If your
character uses this mode, you will need to rebuild the character file.
- Some handling for stripping guide meshes and similar helper objects from
characters was moved from the game-side to the importer-side. You will want to
rebuild your characters with the latest version of the importer in order to strip
these guide objects, or they will appear in-game.

FIXED
- Fixed a bug where files could fail to be included in the character bundle if
there was a URL-escapable character in the file path, such as a space.
## 1.3.1 - 2022-09-05

Some visual updates and lighting improvements.

[desktop/vr]
ADDED
- Added support for Ambient Occlusion post-processing in the Video options.
- Added some volumetric lighting in the stable during the daytime. This can be
disabled in the Video options.

CHANGED
- The world has been divided into separate scenes instead of being one continuous
area (currently, just the Stable and Outdoors, with the Farmhouse coming in the
future). This allows for better performance and per-scene lighting setup. Interact
with the stable doors in desktop mode, or grab the door handles in VR mode, to
transition in or out of the building. Due to this change, the position of
characters for saved games made before this version has been reset to a default
position outside the stable.
- Texture and shading updates to the terrain, to fix stretching issues on vertical
areas and some other visual improvements.
- Replaced a few textures in the stable interior.
- Visual improvements for the waterfall at the grotto.
- Some changes to lighting and bloom settings.
- Adjusted spawning rules for vegetation, so it has a tendency to be more clustered
and varied instead of an even distribution.
- Added normal maps for the built-in anthro models so they wouldn't be so smooth
and plain.
- Changed some compression settings on characters' texture maps that were causing
artifacts in some areas.

FIXED
- Fixed an animation issue with the player's legs while riding the saddle, for
digitigrade player species.
- Fixed a bug where the saddle was invisible for the Drake's "Lithe" body type.
- Fixed some inverted normals on some of the teeth on the leopard and kobold
models.
- Fixed a bug where a blank page could be generated in the supporter credits, if
there were exactly enough supporters to fill the previous page.
- Fixed an error that could pop up when changing partner species.
- Fixed a bug with partner precum not spawning correctly.
- Fixed an issue where characters' cocks were incorrectly being pushed by fluid
particles.

KNOWN ISSUES
- (v1.3.0) Animation issues and softlocks can sometimes occur during sex positions.
These will be addressed in the following build.
- RAM usage has increased due to some new assets and texture settings.
Optimizations will be investigated in the near future.

[desktop]
ADDED
- Added a Video option for Dynamic Depth-of-Field. Note that this uses raycasting
with colliders, so if you are using a custom character that doesn't have colliders
set up, it will not trigger the focus pull when you're looking at them.

FIXED
- Fixed an error that could pop up when clicking and dragging on an empty inventory
space.

## 1.3.0 - 2022-08-16

[desktop/vr]
FIXED
- Fixed a bug where the player's mouth could get stuck open in some cases after
sucking their partner's dick.
- Fixed an issue where imported characters that had Avatars assigned could have
animation issues.
- Fixed a bug where starting a new game with no previous save file was causing two
bodies to appear for the player.

[vr]
CHANGED
- The menu tablet now appears in front of your camera whenever activated, instead
of at some arbitrary nearby location.

FIXED
- Fixed a bug where trigger zones for the saddle and belly rig were active even
when your partner wasn't wearing either item.
- Fixed a bug where belly riding when in the Roomscale playstyle would always be in
the face-down position, even if face-up was selected.
- Fixed errors that were generated when launching the game in VR mode with no save
files.
- Fixed some issues with the menu tablet not showing up or being inaccessible in
some scenarios when launching the game or returning from the Calibration room.
- Fixed some issues related to rimming, where sound effects were not working
correctly in some cases.

[importer]
ADDED
- Added a "Populate Fields From Avatar" button in the Hand / Finger Setup module,
to make setting up the hands easier if you've got an avatar for your character.
- Added an "Add Fingertip Colliders" button in the Hand / Finger Setup module,
which adds the fingertip prefabs to all of your characters fingers.
- Added validation to check that the Input Directory and Output Directory exist
before trying to build a character package.

CHANGED
- The "Populate From Avatar" button in the Limb Setup module now populates the Neck
and Eye bone values, if they had been set in the avatar.

FIXED
- Fixed an issue where the Arm Twist limb fields were being flagged as required
when trying to build a character package, when they should be optional.
- Fixed a bug where importing limbs from an Avatar was not correctly setting up
some internal fields, and would throw errors on import.

## 1.3.0-beta - 2022-08-09

[desktop/vr]
CHANGED
- Tweaked some handling of fingers to allow them to be curled along any major axis
instead of only the x-axis.

FIXED
- Fixed a few issues related to rimming, like audio cues not playing and the
player's mouth not opening in some scenarios.
- Fixed an issue where saliva ropes were not spawning correctly.

[vr]
FIXED
- Fixed a bug where the player's rotation was being saved to the save file
incorrectly when in VR mode.

## 1.2.3 - 2022-08-06

Handful of bugfixes and minor features to wrap up v1.2.x.

[desktop/vr]
ADDED
- Restored support for belly and throat bulges.
- Added a Refresh button in the Character Menu for hot-reloading species files
while the game is running, so you can test changes made in the importer more
easily.

CHANGED
- Adjusted some finger constraints and colliders for more natural movement on
fingertip collisions.

FIXED
- Fixed some animation issues in the throat swabbing position.
- Fixed a bug where changing save files was not unloading the character species
from the previous save, which could result in characters having two bodies at the
same time.
- Fixed some collision issues when penetrating character's holes with hands or
dildos.
- Fixed an error when loading a save file where your partner didn't have any chest
items equipped.
- Fixed a bug where fast-travelling during penetration would cause animation
issues.
- Fixed some minor issues with drake's lips flopping around sometimes.
- Fixed some minor physics issues with your partner's ears, particularly when
running.
- Fixed an issue where some built-in colorset names were slightly different than
before, causing them to not be found when selecting a character from a previously
made save file.
- Fixed issues with distant tree billboards not rendering their trunks correctly.
- Fixed a handful of warnings that were appearing in the logs.

[vr]
CHANGED
- The menu tablet no longer attaches to your character and floats around - it just
stays in midair where it is spawned, similar to the previous behaviour that would
happen if you grabbed it and then released it in the air.
- Updated the handling for lining the player's hips up with the partner's hole when
hip tracking is not in use.
- The "Hip Thrust" player action now only has an effect when your hips are lined up
with your partner's hole.
- Reworked some handling for hip and foot trackers to give more consistent results
across different species. Your full-body tracker orientations will need to be re-
calibrated if you had previously set them.

FIXED
- Fixed some collision issues between the player's head and partner's cock.
- Fixed some issues with your partner's cock when unsheathing / resheathing.
- Fixed some issues with the player's knees bending oddly in some scenarios, like
in a sitting pose.

[importer]
ADDED
- Added support for specifying that a character's mesh should use the softbody
system for belly bulges - you can make a grayscale heatmap to indicate the amount
of influence, and set it in the CharacterMaterials component on the main character
importer object.
- Added a "Populate Fields From Avatar" button to the Limb Setup module to
automatically populate many of the limb fields from the Unity Avatar system.

CHANGED
- Pulled the "Set Project Physics Layers" button out of the CharacterImporter
component into its own window, since it applies to the whole project and not a
particular character. This new window will pop up automatically when the package is
installed to a new project.

FIXED
- Fixed a warning that was generated in the editor after selecting a character's
output directory.

Note: The Unity version used to build the game and importer is now 2021.3.7f1. This
is the version you should use when building character packages in the importer for
best results.

## 1.2.2 - 2022-07-24

Restoring some cut content and polishing character importer things.

[desktop/vr]
ADDED
- Restored support for the saddle and belly rig equipment and their activities.
- Restored support for receiving blowjobs from your partner.

CHANGED
- Various activities will no longer show as available if your character(s) don't
have the body parts required for them - for example, the feral-on-top Missionary
position can no longer be entered if your partner doesn't have a dick, since there
would be no actions available in that position.
- Characters can now be loaded from a directory in the persistent data store:
(AppData)/LocalLow/Softscale/FarmD/PlayerData/Characters/, so they will persist
across versions of the game instead of needing to be added to the game's data
files.

FIXED
- Fixed some animation errors with your partner in the Doggystyle position.
- Adjusted some settings on cocks and balls to help reduce physics freakouts.
- Fixed a handful of bugs and issues related to characters with a Simple
configurable parts mode.
- Fixed an issue where the "Gasp/Moan" expressions were not playing correctly
during sex positions.
- Fixed some animation issues with the hip-bucking / facefucking from your partner
in the Servicing position.
- Better error handling for species files being missing when loading a save file,
such as if the .fdc for a character was deleted.
- Fixed an error when selecting characters that were configured with a cock but no
balls.
- Fixed an error when trying to load a species with a space in its group or species
name.
- Fixed some issues related to twist relaxers not getting initialized correctly in
some scenarios, which was causing some IK twisting problems with feral characters'
spines, and the player character's forearms.
- Fixed alignment issues that could occur when changing your partner's species
while in certain positions, like when they're bent over.
- Fixed a visual error at the grotto, where part of the terrain was showing in
front of the cave openings.
- Fixed errors being generated during penetration if any vibrators were active for
the penetrated hole.

[vr]
CHANGED
- The belly riding interaction now uses the same trigger zone as riding on the
saddle (hold your hand over your partner's back, around their shoulders) rather
than having a separate trigger zone.

[importer]
ADDED
- Added an Equipment module, for setting up equippable items for your characters.
Currently, the only equipment items in the game are the Saddle and Belly Rig for
feral characters.
- Added an Available Activities section so you can see what kind of in-game
activities your character can do, based on their body parts and configuration.
- Added validation to a number of fields, to prevent a character package from being
built in an incomplete state.
- Added tooltips and documentation to some importer components.

CHANGED
- Simplified the Expressions module to only show the expressions that are valid for
the character's body orientation (anthro/feral) instead of showing all possible
expressions for all characters.

REMOVED
- Removed the "CharacterModel" component as its functionality was no longer needed.
If you had previously set up a character, it will now have a (Missing Script)
component on the object you designated as the Character Model in the Basic Info
section, and this component can be removed.

KNOWN ISSUES
- Building a character package with the importer using a newer version of Unity
than the game was built with (currently 2021.3.5f1) can cause the character
packages to fail to open in-game.

## 1.2.1 - 2022-06-29

Custom character imports, round one.

[desktop/vr]
ADDED
- Added support for custom character imports, using the Character Importer tool.
See notes below.
- Added localization support for Polish.

CHANGED
- Major version update for Unity (2019 -> 2021) and updates for several third-party
assets. Also, the rendering pipeline was reverted from URP to the built-in renderer
due to ongoing compatibility issues, and the added support for it in the newer
version of ShaderGraph. Altogether these changes caused some lighting and shader
differences, and a decent performance improvement.
- Implemented a new penetration system for handling animations during sex scenes.
Should help reduce some clipping and alignment issues.
- Some fields in the character menu have been changed slightly, particularly with
genital types and sizing sliders. Some previously saved settings, like the player's
breast size, may be incorrect and will need to be re-adjusted.
- Improved cock/ball physics on the player when walking or running.
- Due to some internal changes to how patterns and colorsets are used and saved,
any custom colorsets you had created previously will need to be re-created.

FIXED
- Fixed some edge-case bugs related to penetration, like sound effects getting
stuck on or your partner's dick becoming invisible after penetration.
- Fixed a bug where the amount of "impact" movement for the receiving character
during penetration was framerate-dependent.

REMOVED
- Since the changes to support custom characters involved a major overhaul to the
character and animation systems, some features have been cut due to time
constraints, and will be restored in the next alpha build:
- Belly and throat bulges have been temporarily removed.
- Worn equipment and their interactions (riding on the saddle or belly rig) have
been temporarily removed.
- Receiving blowjobs from your partner while sitting has been temporarily removed.

KNOWN ISSUES
- Changing your partner's species while they're in a pose with their spine twisted,
like when lying down, can cause the spine to get stuck that way. Have them return
to a regular standing pose, and change their species to reset it.

[vr]
CHANGED
- Due to some internal changes to character rigs, full-body tracker orientations
for the waist and feet will need to be re-calibrated.

[importer]
ADDED
- The initial version of the character importer is now available. Note that this
tool is in the very early stages, has no documentation or tutorials yet, and is
likely to change over the next few builds. You can play around with it now if you
like, but better support/documentation will be coming in the near future to make
things easier to work with.

KNOWN ISSUES
- This importer required some major system changes to get imported characters to
work, and third-party characters have not been thoroughly tested yet. Your
characters will likely have some breaking issues in this build, and some minor
features have been cut for time to later builds in order to get this one out the
door with my own characters now running through the importer pipeline. Thanks for
your patience.
- The importer currently doesn't have much in the way of validation, and some game
elements expect certain components to be present on characters that should
technically be optional. This will be made clearer and more robust in the future.

## 1.2.0 - 2022-04-02

[desktop/vr]
FIXED
- Fixed an error that could occur when spawning saliva strings after the player
species was changed.
- Adjusted the partner's dick-sucking animation to fix some alignment issues.
- Fixed a bug where your partner's tail could get twisted if changing save files
while they were in certain animations.

[desktop]
FIXED
- Fixed an error when changing from the first-person to third-person camera while
exiting an interaction.

[vr]
FIXED
- Fixed a bug where dildos were not generating arousal for the player.
- Fixed an issue where the player's wrists could get twisted incorrectly when
rotating the hands.
- Fixed a bug where the player's feet would reset to an incorrect orientation after
an animation, if foot tracking was enabled.

## 1.2.0-beta - 2022-03-28

[desktop/vr]
FIXED
- Fixed some collision issues with the player's tail during some activities.
- Fixed some physics/joint issues that could occur with characters' tails when
changing species.
- Fixed a bug where the player's breasts could incorrectly have scaling applied on
body types without breasts when changing species.
- Fixed some visible gaps in seams around the kobold's genitals during penetration.
- Fixed an alignment issue with the player's hips in the missionary anal position.
- Fixed a bug where the player's hands weren't generating arousal on contact in
some situations.

[vr]
CHANGED
- Your play area should now always snap to the nearest 90-degree angle when
launching a save file, rather than matching the previously saved angle for that
file, so it doesn't end up stuck at an odd angle to the world when using snap-turn.

FIXED
- Fixed a bug with localization when selecting the "Allow/Prevent Orgasms" option
in a radial menu.
- You can no longer remove the saddle from your partner while you're riding on it.
- Adjusted some text instructions for full-body tracking so they don't overlap with
other UI elements.
## 1.1.6 - 2022-03-25

Kobold player species, and new player voice options.

[desktop/vr]
ADDED
- Added a new player species, kobold, with a few body types and colorsets to choose
from.
- Added two new voice options for the player.

FIXED
- Fixed some alignment issues with the player's hips in the belly riding positions.
- Fixed some deformation issues with the leopard model's ass, particularly when
bent over and penetrated.
- Fixed a bug where your partner's dick could become invisible in some scenarios.
- Fixed a bug where vibrators were not correctly activating during penetration in
some scenarios.

[desktop]
FIXED
- Fixed an issue where gryphon's cock was not properly detecting the player being
hilted on it in the Servicing Front position, which allowed the knot to swell and
clip through the player's face on orgasm.

[vr]
CHANGED
- Due to some changes to the foot rigs, foot tracking may need to be re-calibrated.

## 1.1.5-hotfix - 2022-03-05

[desktop]
FIXED
- Fixed errors that were happening when trying to do Servicing actions with your
partner's cock.

## 1.1.5 - 2022-03-05

Gryphon friend!

[desktop/vr]
ADDED
- Added a new partner species, the gryphon, along with a new voice pack. Species
can be changed in the Body tab of the Character Menu.

CHANGED
- A number of backend changes to character rigs were made in order to support
species swapping, and to lay the groundwork for custom character imports later.
Hopefully nothing got horribly broken.
- If the Character menu was opened from the Pause menu, the Back button will now
return to the Pause menu instead of going back to the save file select menu.

FIXED
- Fixed a bug where equipping or unequipping items on your partner, then opening
the character menu, would cause the equip/unequip action to be reverted.
- Fixed a minor issue where your partner would look too far up or down when running
on a slope.
- Reverted a minor optimization for colliders when you were some distance from your
partner, since it was causing a number of physics issues for minimal performance
gain.
- Added support for some Korean characters to the font pack, which was preventing
some supporters' names from rendering correctly.

KNOWN ISSUES
- The player's tail can get kinked up or stuck at odd angles, particularly if it is
colliding with something when the save file is loaded.
- Some of gryphon's animations currently look a bit odd due to the slightly
different proportions and genital placement of this model compared to drake's.
These issues will be addressed at a later time, when the new penetration system is
added in v1.2.x and animations are reworked.

[desktop]
CHANGED
- For consistency with other activities, your partner will no longer bend over
automatically when you walk near their ass.

FIXED
- Fixed an issue where you were still allowed to walk around while in some sex
positions or interactions that should restrict your movement.
- Fixed a bug where equipment would sometimes fail to appear on your partner the
first time they were equipped.

[vr]
CHANGED
- The sitting surface calibration is now required on the first time playing the
game, since leaving it at the default values can cause clipping issues in some
positions, particularly with the crate. All players will need to re-set their
sitting surface height/position, since there was no easy way to determine if this
had already been done or not.
- Changed the trigger for getting your partner to open their mouth - there is now a
grabbable area on their chin that will trigger the mouth opening, rather than
needing to play around with their lips.
- Adjusted some physics properties for the player's feet when using full-body
tracking, to hopefully reduce some floatiness issues.

FIXED
- Fixed a bug where the collider you grab to unequip items like the saddle and
belly rig was not attached to your partner's body, causing it to be incorrectly
positioned in some cases.
- Fixed an issue where the male drake's lip blend shapes were incorrectly affecting
some vertices in their throat.
- Hopefully fixed a bug that was causing fingers to not bend for users with non-
Knuckles controllers.
- Fixed some issues with the save file menu that could make files difficult to
select.
- Fixed an issue where your feet were allowed to be controlled by foot trackers in
some situations where they shouldn't be, causing some issues with knees getting
bent the wrong way.

## 1.1.4 - 2022-02-05
Belly riding, facesitting, dragon cowgirl position, and more.

[desktop/vr]
ADDED
- Added a player action (Lie Down) with two new sex positions, facesitting and
dragon cowgirl / riding. This action is available whenever you're not currently
interacting with an object or in a sex position.
- Added a belly rig for riding your dragon friend from the underside. You can find
it in the stable, on the workbench near the sofa, and it can be equipped/unequipped
in the same way as the saddle. While belly riding, Kade will walk on a loop around
the farm - you can use commands to determine how fast they walk. This activity
currently only has a few positions and requires your dragon friend to have a dick,
and will be expanded on more in the future.
- Added localization support for Russian and Japanese.

CHANGED
- Adjusted some handling for Kade's movement, so they align with slopes better
instead of always being upright, to prevent clipping/floating issues with their
feet.
- You can now do the doggystyle position anywhere in the world, instead of only on
the rug in the stable. Open the player action menu (desktop: Tab by default, vr:
A/X/touchpad click on either hand) and select the "Doggystyle" option. Along with
this, the rug in the stable is no longer an interactable object.
- Kade's "Active AI" mode will no longer select the Stop action during sex scenes -
they will now only exit sex positions when the Exit Position command is available.

FIXED
- Added font support for some missing characters.
- Fixed an occasional error that could occur when changing selections on a radial
menu.

[desktop]
FIXED
- Fixed a bug where interacting with the boulders around the map to sit down was
causing animation errors for the player model.

[vr]
ADDED
- The new belly rig can be equipped in the same way as the saddle (holding it over
Kade's back), though both cannot be equipped at the same time. Once equipped, hold
one of your hands down in the straps below their belly, and the radial for
selecting which position to ride in will appear. Use the Command Menu to select how
fast Kade moves, and the Player Action menu to Dismount and exit the position.

FIXED
- Fixed some issues with the player's capsule in VR, which was making it difficult
to step up onto the bed in the stable and was making the floor of the play area not
correctly line up with the floor in-game.

## 1.1.3 - 2022-01-12

Inventory system, the beginnings of an equipment system, and dragonback riding.

[desktop/vr]
ADDED
- Added an inventory system, so you can now pick objects up and carry them around
with you. Most of the objects in the game are currently not very useful, but this
system will get some more use in future updates. See below for play-mode-specific
info on using the inventory system.
- Added an equipment system and the first equipment item for Kade, the saddle - it
can be found on the workbench near the stable doors. See below for play-mode-
specific info on using equipment.
- You can now ride on Kade's back to travel around, when they're wearing the
saddle.

FIXED
- Fixed a bug where fluids would fail to spawn properly when inside the grotto
cave.
- Fixed an issue where the "Go" command wasn't usable inside the grotto cave or on
the bridge.

[desktop]
ADDED
- You can now pick up items that are close in front of you, by using the Interact
key on them (default: E). A green outline will show around the current target item
to be picked up. If there are multiple items nearby, the one closest to the mouse
cursor (or the center of the screen) will be the current target.
- Added UI for the inventory system, accessed with hotkey:I by default. In the
inventory menu, you can drag and drop to rearrange items, navigate between pages,
and right-click or drag an item out to drop it on the ground.
- You can now trade items with Kade by walking up to their side and pressing the
Interact key. Giving them equipment items will cause the item to automatically be
equipped, but you can also right-click on it to manually equip or unequip it.
- When Kade is wearing the saddle, interacting with their side will show a radial
menu with options to trade or ride on their back. When riding, the regular
walking/sprinting controls apply as usual, but most commands and interactables are
not accessible.

FIXED
- Fixed a bug where cum-through during missionary anal would sometimes not disable
the fluid emitter for the player's mouth afterwards.
- The cursor will now remain active when a radial menu is visible, instead of
locking in the center of the screen and making the radial menu unusable.

[vr]
ADDED
- Added a backpack for accessing the inventory. To access it, reach over your
shoulder and grab with the grip or trigger. The backpack contains slots that most
grabbable items can be placed in, and multiple pages to store items on which you
can navigate to with the UI arrows. Place the backpack on your back again to take
it with you - or, it will automatically return to your back if you get too far away
from it.
- Added support for equipping a saddle on Kade's back - hold it over his back and
release when the target area appears to equip it. When it's equipped, grab the seat
part of the saddle to unequip it again.
- When Kade is wearing the saddle, hold one of your hands over it to enter riding
mode. Control Kade's movement with the left stick/touchpad, and dismount by opening
the player action radial menu (A / X / touchpad click) and selecting the "Dismount"
option.

CHANGED
- Updated the version of HurricaneVR, which is used for the hand rigs in VR mode.
Seems to have improved some of the jerky motion when grabbing objects.

KNOWN ISSUES
- There is not yet a way to access your partner's inventory in VR mode. If you give
them any items in Desktop mode, these items will be inaccessible when playing in VR
mode until you trade them back or drop them in Desktop mode.

## 1.1.2 - 2021-12-19

Fast travel, day/night cycle, and other quality-of-life upgrades.

[desktop/vr]
ADDED
- Added a world map, accessed through the pause menu (or hotkey M in desktop mode).
You can use it to fast travel to a few points of interest.
- Added a day/night cycle, with settings that can be adjusted in the Preferences.
You can set the time of day, the speed of the cycle, or sync it up to your real
time.
- Added a title screen that shows before the play mode prompt.
- Added support for localization. You can now change the language on the Play Mode
Prompt at startup, or in the Preferences options. Currently supported are English,
French, Spanish, German, and Norwegian.
- Added performance options for shadow quality.

CHANGED
- The position and orientation of you and your partner are now saved to your file
when you quit the game, as long as you use the Quit button and don't force-quit
some other way.
- Changed the tail rigs for both characters. Tails should now react a little better
physically instead of clipping through things. This also resolved some issues when
playing at uncapped framerates, and seems to have slightly better performance than
before.
- The campfire on the clifftop area is now interactable, and can be lit or put out.
- Some improvements to the handling for distant trees, for better performance.
- Adjusted player's run cycle a bit to fix some animation issues.
- Adjusted some cum properties and appearance.
- Some tweaks to how the ambient sounds were handled in some areas, so they are
better balanced instead of seeming to come from a single point in space.
- Changed some ambient audio to be a little less intrusive.
- Improvements to the responsiveness of vibrators and strokers, so they should be
less spotty during penetration.

FIXED
- Fixed some issues with how the "Object Density" performance settings were being
stored, which was causing them to not load or save correctly in some cases. Because
of this change, these values have been reset to Medium by default.
- Fixed some issues where some penetration effects could get stuck on, such as
blowjob sound effects or the clipping plane on Kade's dick.
- Fixed a bug where options could fail to be set properly on load, if the Play Mode
Prompt was active.
- Fixed a bug where walking on Kade could leave you floating in the air when they
walked away.
- Fixed a bug where Kade's head was behaving oddly when running.
- Adjusted Kade's navigation handling so they slow down a bit more when approaching
a corner in their pathing, rather than overshooting it.
- Better handling for an issue where some users would occasionally get an error
loading the profile on startup.
- Fixed the display of the Object Density toggles to reflect their actual state on
the initial load.
- Adjusted the collider around the lake a bit, to prevent you from walking too
deep.
- The dock can now be targeted with the interact command pointer.
- Fixed some inaccurate colliders on the cliff rocks.

REMOVED
- Removed the short-lived "Dynamic Tail Collision" toggle as it no longer applies
with the new tail rigs.

[vr]
FIXED
- Fixed an issue where the player's capsule collider was immediately pushing you
out of objects, causing issues with positions where you're close to Kade, like
penetrating their ass.
- Fixed some cock-grab handling for the player that was causing your hands to
sometimes get twisted at odd angles when you grabbed your dick.
- Fixed a bug where the "Sit Up" and "Slide Down" commands could sometimes get
incorrectly disabled in Kade's leaning-on-back / riding poses.
- Fixed a rendering issue with the water shader in VR mode. Unfortunately this
meant disabling some of the visual effects that were causing the issue, so the
water doesn't look quite as nice in VR mode.

## 1.1.1-hotfix - 2021-12-07

[desktop/vr]
FIXED
- Fixed an issue where the play mode prompt on startup was not showing, resulting
in a black screen.

## 1.1.1 - 2021-12-07

World expansion!

[desktop/vr]
ADDED
- The world has been expanded to include the valley surrounding your farm. For this
alpha, there aren't many things to interact with yet, but you could check out the
clifftops to the east, the lake to the south, or the waterfall grotto in the forest
to the west. A farmhouse has been added but is just a shell for now, it will be
filled out with furniture and activities in a later build.
- You can now sprint (desktop: Left Shift, vr: click left stick / touchpad).
- Added a handful of conveniently shaped objects in the world, so you can do the
previous sex positions out in the wild.
- Added a new Performance options panel, with a handful of settings to adjust for
better performance on low-end machines, or for better framerates in VR mode.

CHANGED
- For consistency with the visual style in the rest of the world, some textures in
the stable have been changed slightly, and some lighting effects may look
different.
- Your walk cycle now speeds up to a jog if you keep moving forward.
- Kade's maximum walk speed is increased, and will start trotting if he gets up to
speed.
- Kade's AI will now take a bit longer between picking new activities to do.
- Kade's AI will no longer get bored and pick other activities after being told to
follow you, if you are still moving.
- Adjusted some breast jiggle properties so they should give more consistent
results.
- Some physics optimizations to the characters' colliders, particularly when they
are not nearby.
- Tweaked the cum appearance slightly.

FIXED
- Fixed a bug where selecting a different texture layer in the Edit Colorset mode
was causing the previous layer's color to be applied to the selected layer.
- Fixed an issue where Kade would sometimes twist his head around when
transitioning to the "Pin Me Down" pose in doggystyle.
- Maxing a character's arousal in the character menu and then removing their cock
should no longer cause cum to continue emitting from nowhere.

KNOWN ISSUES
- Due to the much larger and more complex map, performance has taken a hit compared
to v1.1.0, particularly in VR mode. I'm going to be working on some more
optimizations over the next few alphas to make this more manageable.
- Some physics behaviours (player's breasts, both characters' tails) seem to behave
strangely at higher framerates. It's recommended to play the game capped at 60fps
for the time being.
- Sound effects when interacting with some of the new objects do not fit well - for
example, the creaking-wood sound still plays when mounting the boulder. I'm
planning to update the audio handling in general in a later alpha.

[desktop]
ADDED
- Added an autorun key (default: Q).

CHANGED
- The maximum zoom-out distance for the third-person camera has been increased.

FIXED
- Fixed a bug where the blue highlight on interactable objects wasn't showing up
when you walk near them.

[vr]
CHANGED
- The Vive bindings for the Teleport and Snap-Turn actions have been changed to be
on Touch rather than on Click, to prevent conflicts with the radial menu actions.
- Increased the teleport arc distance.

## 1.1.0 - 2021-11-16

[desktop/vr]
FIXED
- Fixed a jittering animation issue with Kade's tail when doing vaginal penetration
in the player-on-top missionary position.

## 1.1.0-beta - 2021-11-13

[desktop]
FIXED
- Removed the "Sleep" command which was incorrectly showing when you were already
sleeping, and caused some odd behaviour.
## 1.0.6 - 2021-11-11
Handful of small changes and fixes to wrap up v1.0.x.

[desktop/vr]
ADDED
- You can now roll over while sleeping, to face Kade instead of spooning.
- Added a hex color input field when in colorset edit mode, so you can pick exact
values.
- Added a display value for relevant UI slider elements.
- Added help wording to a handful of settings that weren't very self-explanatory.
- Added a credits section for third-party assets.

CHANGED
- The Quit buttons on the main menu and pause menu now have "Are you sure?"
confirmations to prevent accidental clicking.

FIXED
- Fixed an issue where Kade would sometimes get up and bend over if you were too
close behind him when he started interacting with an object.
- Fixed some minor animation errors in the sleeping position.

[desktop]
ADDED
- There is a new Hotkeys panel in the options, so you can rebind hotkeys if you
like.
- There are now keyboard shortcuts for zooming the camera, in case you don't have a
mouse scroll wheel (default: PageUp, PageDown)

CHANGED
- The wording for interactable objects now disappears when you click on them when
in interact mode, instead of lingering until you pointed at something else.
- UI elements are no longer clickable on initial startup when the screen is fading
in, to prevent accidentally selecting menu items if you click on the black screen
before the game finishes initializing.
- Removed some hotkey hints from the bottom of the screen, since they are now all
viewable through the Hotkeys option panel.

FIXED
- Fixed a bug where changing the camera while interacting with an object but not in
a sex position would result in the incorrect camera view.
- Fixed an issue where transitioning from the third-person camera to the fixed-
plane camera (like when entering a sex position) could sometimes result in it
jumping to an odd position/rotation.

[vr]
ADDED
- There are now configurable options on the bed, so you can set it to use your
sitting surface height/orientation instead of always using the VR play area floor
height. Note that this only has an effect in Roomscale play mode, as you always get
repositioned in Standing/Seated mode.

CHANGED
- For consistency with other Roomscale handling, turning around in the Riding
position when in Roomscale mode now requires you to fully turn around, rather than
only turning your head and then returning to forward-facing.
- Adjusted the position of the hand radial menus when they're attached to your
face, to make them a little easier to read.
- The camera prop no longer collides with world geometry, so it should be a little
easier to position it where you need.

FIXED
- Fixed an animation issue with your feet floating off the ground when your hips
were locked in place for penetration during the player-on-top missionary position.
- Fixed an issue where turning around in the riding position was causing some weird
hip/leg deformation.
- Fixed a minor bug added in the last alpha where a collision sphere around your
hands was incorrectly pushing grabbable objects away.
- Fixed a flickering animation glitch with your fingertips when you grab an object.
- Fixed a bug where the controller vibration when touching Kade's chest wasn't
working with the Lithe body type.

## 1.0.5 - 2021-11-07
Throatfucks, bed cuddles, and some other improvements.

[desktop/vr]
ADDED
- Added a new sex position, throat swabbing, accessed through interacting with the
crate. It's a little awkward to get into this position in Roomscale mode, so you
may want to use Standing or Seated.
- Added a new not-sex position, sleeping/cuddles. There's a new bed in one of the
stalls that you can use - note that Kade needs to be in the bed before you can use
it too. For now, this always uses your VR floor height when you're in Roomscale
play mode, but I'm planning to add configurable settings for it to use your sitting
surface height later.
- Added support for linear motion for Bluetooth stroker toys assigned to your cock.
You can adjust the minimum and maximum stroke depth in the toy's settings. Results
are a little spotty right now, partly because many animations don't vary based on
cock size yet - you might experiment with different player cock sizes for better
results.

FIXED
- You can now only select the "Suck My Dick" command if you actually have one.
- Fixed an issue where Kade could fail to properly align himself with objects
sometimes, when interacting with them.
- Fixed a minor issue where characters could sometimes continue looping their
aroused facial expressions when no longer aroused.

[desktop]
ADDED
- Added support for a radial menu when in Interact mode and selecting an object
that has multiple available activities (currently, the crate) for consistency with
VR-mode functionality.

CHANGED
- Made a few animation tweaks to hopefully reduce some weird spine bending issues
in certain positions.
- The camera now changes from third-person to the fixed-plane mode when you
interact with an object, instead of only when a sex position on that object starts.

FIXED
- Fixed a bug where Kade's hips were rotating incorrectly when selecting anal
penetration in the riding position.
- Fixed an animation glitch with the player's torso when starting or ending an
interaction in certain positions.
- Fixed an animation error if pulling out during the cum-through animation.
[vr]
CHANGED
- Radial menus attached to your hands now show in front of you, if your hands are
out of view.
- Some improvements to dildo penetration handling, so they should work a little
more smoothly now.

FIXED
- Fixed a bug where using the "Set Height" player action while in the Seated play
style was incorrectly calibrating your sitting height, putting you far below the
map when you used a sitting trigger zone.
- Tweaked the handling of dropdown menus in VR mode to fix occasional issues with
not being able to select items.

## 1.0.4 - 2021-10-23
Blowjobs and bugfixes!

[desktop/vr]
ADDED
- Added a new sex position, receiving blowjobs from dragon friend. It is available
as a command while sitting on the same crate you use for the missionary position.
- Added a new eye type option (slit) to both characters. Note that if you had
previously made a custom colorset, it will need to be regenerated by going into the
Edit mode and hitting Save Changes in order for the eyes to appear correctly.
- Added a handful of minor sound effects, mainly footsteps and similar sounds.

CHANGED
- Some backend changes to vibrators that should help improve some issues with
responsiveness, at least as much as I can do on the code side - hardware and
Bluetooth signals will still play a role, especially with plug toys.
- You can now have multiple vibrators assigned to the same body part, and there is
now an "Any Source" option for vibrations, where the same vibrator will go off
regardless of whether you're penetrating or being penetrated.

FIXED
- Fixed some physics issues that could happen if toggling Kade's genital types back
and forth.
- Fixed an issue where Kade's head would shake oddly in some scenarios,
particularly when transitioning between looking at you and looking at something
else.
- Fixed the Disconnect button on the Vibrators panel to actually disconnect from
the server, instead of just appearing to.
- Penetrating Kade's pussy now correctly triggers vibrators assigned to your cock.

[desktop]
CHANGED
- Instead of the generic "Summon Partner" action when interacting with an object,
there are now more specific command buttons to select the position you want to do.

FIXED
- Fixed an error that could occur when switching from the player-on-top Missionary
position to the Riding position.

[vr]
CHANGED
- When using the laser pointer to select interactables that have multiple
activities (currently, the crate which now has Missionary and Oral Play), a
secondary radial menu appears so you can select which activity to do.
- Sex position commands for objects that you can get into posed positions with
(crate, doggystyle rug) are now added to the regular command menu when you're in
those poses, similar to how desktop mode shows the available positions when
interacting with an object.
- Adjusted the offset of the hands relative to the controllers slightly, so their
positions should match up a little better with your actual hands.

FIXED
- Fixed a bug where the UI pointer was not showing up in some scenarios when
launching the game into the VR calibration room.
- Fixed an issue where Kade was not getting erect when switching to the Riding
position.
- Fixed an issue where exiting the Riding position from the reversed position was
causing the play area to get flipped around the wrong way.
- Fixed a bug where using a controller as a body tracker was not properly unbinding
the hand that normally follows that controller.

## 1.0.3 - 2021-10-09
Female drake!

[desktop/vr]
ADDED
- Added a new, slightly slimmer body type for Kade.
- Added a pussy genital option for Kade. Note that it's not possible to have both
male and female genitals with Kade at this time. Also, if you had previously made a
custom colorset, you'll need to enter Edit Mode for it and then Save Changes in
order for the pussy textures to be applied correctly.
- Added a new pattern for Kade, with a couple colorsets.
- Added a new voice pack for Kade, with a slightly higher pitch.

CHANGED
- Thrusting into Kade now results in some slight movement instead of them being
totally still.
- Eating out Kade's ass or pussy now results in some sound effects and player
vocalizations.
- Did some arousal balancing for more consistency in different positions and
activities.

FIXED
- Cum will no longer stick to your breasts if you don't have any.
- Fixed a bug where clicking the voice pack demo button would cause the moan sound
to play again whenever returning to the Character Menu.

[desktop]
ADDED
- Added pussy-related actions to the Servicing Rear position (when standing or
kneeling) and to the player-on-top Missionary position.

CHANGED
- Updated some handling for "touch targets" when you're interacting with your head
or hands, so some transitions there may look a little different. This should also
help reduce some clipping issues with your fingers when you're jerking him off.

KNOWN ISSUES
- Due to some animation changes, there is a minor visual glitch with the player
model when you start or end an interaction with certain things (sitting on the
crate, starting the player-on-top missionary position).

[vr]
ADDED
- If Kade has a pussy, there is a new "Switch Holes" command available when they
are bent over or lying on their back on the hay floor. This command will make them
adjust their hips slightly for easier penetration, and align your cock with the
hole when not using hip tracking.

FIXED
- Fixed an issue some users were having where the UI pointer wasn't showing up
during the initial VR calibration.

REMOVED
- The automatic kneeling animation when you get physically low enough has been
temporarily removed, as it was causing some odd animation issues in some scenarios,
particularly when your hips were locked in place to penetrate your partner's hole.
You can still manually kneel using the player action or the quick-press shortcut (A
/ X / touchpad click).

## 1.0.2 - 2021-09-19
A handful of new interactivity options, edging mechanics, and more.

[desktop/vr]
ADDED
- Added a new command, "Lie Down", available outside of sex scenes. When in this
pose, you can also tell Kade to Roll Over for some belly rubs. Currently, these
poses don't have any actions for the player when in desktop mode.
- Added edging mechanics: If Kade's arousal (pink bar) is fairly high, his
anticipation (white bar) can increase past 100% as you edge him. Edging results in
larger precum and cum output, a longer orgasm, and some other effects. Edging is
easiest to do in the Servicing position (where Kade has his feet up on the plank)
since you have finer control over your actions there.
- Added an option for Active AI for Kade, selectable in the Character Menu. When
this is on, Kade will automatically select actions during sex positions where he's
in control (currently, missionary and doggystyle) rather than needing to be
commanded what to do.

CHANGED
- Did a bit more code cleanup / refactoring / unifying standards, which touched
pretty much every code file in the project. Found and fixed a handful of edge-case
bugs, hopefully didn't add many new ones.
- Kade's dick can now re-sheath when his arousal gets low enough, and when not in a
sex position.
- Kade's ears now have dynamic bones, to react to motion and touch a little better.
- Anticipation gained now scales up slightly with higher arousal, for better
balance.
- Adjusted Kade's starting/ending positions when interacting with the crate, so he
isn't quite so in-your-face when you get up.

FIXED
- Fixed an issue where Kade's AI would get stuck and be unable to pick a new
activity if you told him to interact with an object that required you to join him,
and then never joined him.
- Fixed a bug where the player's throat bulge was not working in some scenarios.
- Fixed a bug where the belly bulge effect was not working in some scenarios.
- Tweaked some handling of the particle limiting to prevent some instances where
emitters would sputter if near the particle limit.

[desktop]
FIXED
- Fixed a bug where Kade would walk to the middle of the room after exiting from
the Petting or Servicing Rear interactions.
- Fixed a display issue where the "Allow/Prevent Orgasms" player action was showing
the wrong state on game start.

[vr]
ADDED
- This was actually added in v1.0.1 but I forgot to include it in the changelog.
There is a new setting for VR to swap the menu button hands - this is for swapping
the main menu and command menu buttons (B / Y / hamburger) between the left and
right hands if you prefer to have those the other way around.
- Kade now responds to belly rubs in a similar way to jaw or brow scritches.
- You can now grab Kade's back feet and play around with them a bit, when he's in
any of the lying-down poses.

CHANGED
- Kade will now close his eyes if your hands get too close to them.
- Kade's dick now unsheaths a little more gradually in response to arousal gain,
rather than unsheathing fully once it hits a threshold.

FIXED
- Fixed a bug where telling Kade to let you up while in the pinned doggystyle pose
would cause the trigger zone for getting pinned again to become unusable until
after Kade's next orgasm.
- Kade's horns now ignore collisions with the world, to prevent some issues with
his head getting stuck on things.
- Fixed some settings when in the doggystyle position that were causing some odd
chest / spine bending issues.
- Fixed the demo audio button for the player voice in the Character Menu, which
became unclickable in VR mode at some point.
- Restored the shortcut gesture target for the "Follow Me" command (point at your
own feet) which got broken at some point.
- Adjusted the handling of fingertip collisions slightly when holding objects, so
they shouldn't cause physics issues anymore.
- Motion sickness mode will no longer take effect when using a dildo on yourself.

## 1.0.1 - 2021-09-03
A VR-heavy update, adding support for non-roomscale setups, kneeling, controller-
as-hip-tracker, and some other changes.

[desktop/vr]
FIXED
- Options are now correctly saved when closing the pause menu from the options
screen.
- Fixed an issue where cum was incorrectly spilling from the player's mouth after a
blowjob.

[desktop]
ADDED
- Tooltip text now appears when using the Interact command and highlighting an
object that your partner can interact with.
FIXED
- Fixed an issue where Kade could sometimes get into an odd AI state after
dismounting an object, causing certain triggers like the "bend over when near his
ass" to not work until you gave him another command.

[vr]
ADDED
- In addition to the previous Roomscale play style, there are now Standing and
Seated play style options, available in the calibration room. For these modes, sex
positions that involve the player being horizontal (missionary, doggystyle) will
rotate the world around you so you can remain upright. Note that the riding
position does still require you to stand and sit in order to move yourself up and
down on Kade's dick.
- There is a new Calibrate Sitting Height player action, available when in a
sitting pose (like on the crate, or in the riding position), to allow you to easily
adjust your sitting surface height without needing to go to the calibration room.
You do still need to go to the calibration room to change between Stationary and
Movable sitting surface types.
- There are new Kneel/Stand Up player actions, to set your height lower without
needing to physically kneel. There is also a shortcut to toggle kneeling with a
short-press of the right-hand action menu button (A / touchpad click).
- There is now a Calibrate Height player action, to set your standing height
without needing to go to the calibration room.
- There is a new Motion Sickness Mode setting - in this mode, your head/view will
be pushed slightly in response to your partner thrusting into you, to add a little
impact to the experience. Not recommended for people new to VR or uncomfortable
with motion.

CHANGED
- Sitting surface calibration is now based on your headset position, rather than
needing to put the other controller down on your seat.
- You can now use a controller as a body tracker, instead of needing a "real"
tracker puck. Technically this has been possible since v0.6, but it will now unbind
your player's hand from that controller to prevent weird clipping/stretching
behaviour. This is mainly meant for using a controller in place of a hip tracker,
but you could also strap them to your feet if you're so inclined.
- The handling for the hay floor positions has been adjusted slightly for VR mode -
you can now continue to use your regular commands and gestures while Kade is in
this position, and the Sit Up and Scoot Down commands are just added on to the list
instead of replacing them. Also, Kade's AI functions more consistently when in this
position, allowing him to get bored and pick something else if you're not nearby.
- The handling for commanding Kade to interact with the hanging plank and hay floor
interactables has been adjusted for consistency with other objects and with desktop
mode - now, you will need to be in the nearby area before he'll start interacting
with them, rather than having him interact immediately.
- Kneeling down when full-body tracking is not in use will now animate your lower
body into a kneeling pose, to prevent clipping issues.
- Your cock now becomes erect when near Kade's ass, to make insertion easier
especially when not using hip tracking.
- The error console hotkey (backtick `) is now available when in VR mode.

FIXED
- Fixed an issue where your calibrated height could be saved incorrectly to the
profile in some scenarios, causing the wrong height to be applied when you next
launched the game.
- Hopefully resolved some intermittent issues surrounding hole penetration
detection which were causing things like the clipping plane for Kade's dick to
remain active after dismounting (causing it to be invisible), occasional issues
with blowjob audio cues still firing after you stopped sucking his dick, etc.
- Lighthouses will no longer appear as tracker objects in the VR calibration room.
- Fixed some error log spam if you opened the SteamVR menu while in-game.
- Implemented some better handling of VR initialization errors on startup.

REMOVED
- Removed the view-darkening effect if you moved your head too far away from the
action when in a sex position.

## 1.0 - 2021-08-20

[desktop/vr]
CHANGED
- Downgraded connection errors from the Vibrators panel to warnings so they don't
force the error console to pop up, since they didn't seem to impact the actual
connection or scanning process.

FIXED
- Fixed an issue where the arousal triggers in Kade's ass while in the player-on-
top missionary position were incorrectly positioned, causing too-low arousal gain
during penetration.
- Fixed an issue where the player's gasp emotes during sex were being disabled
after the first orgasm and never re-enabled.

KNOWN ISSUES
- Connecting and disconnecting from the Intiface Desktop server can be finicky,
potentially causing toys to not be found or even to crash the game with no apparent
errors reported. The "safest" way to get things to work seems to be to start the
intiface desktop server, then launch the game and connect. Reconnecting to a
running server in subsequent game sessions, or disconnecting and reconnecting while
in-game, can lead to problems.

[desktop]
FIXED
- Fixed an issue where the Headpats interaction was still allowed in some scenarios
when transitioning off of the crate, causing animation errors.

[vr]
KNOWN ISSUES
- Opening the SteamVR menu while in the game can cause a large number of errors to
fill the log console.

## 1.0-beta - 2021-08-16

[desktop/vr]
FIXED
- Fixed an animation error with Kade's head when getting up from lying on the hay
floor area.
- Fixed an issue where exiting from anal sex could cause both characters' hips to
keep an extra rotation offset, which caused misalignments in other positions.

[desktop]
FIXED
- You can no longer do the Headpats interaction while already interacting with an
object such as the crate, to prevent animation errors.
- Fixed an issue where trying to use the Headpats action while Kade was
transitioning between poses would result in animation errors.
- Fixed an issue where Kade's lip colliders would have some physics issues if you
happened to collide with his head while walking.
- Fixed a bug where the default commands weren't available after exiting the riding
position.

## 1.0-alpha6 - 2021-08-13
A handful of small features and fixes to wrap up v1.0.

[desktop/vr]
ADDED
- Added some mawplay action. In desktop mode, interact with Kade's head while he's
standing idle. In VR mode, play with his mouth a bit to get him to open up.
- Added support for the cum-through kink to work in the ass to mouth direction.
- Added a dev/log console to help with remote debugging, which should appear if an
error occurs.

CHANGED
- Tweaked some of the player's facial animations during sex for a little more
variety.
- The paginated supporter list now has buttons to skip through 10 pages at a time.

FIXED
- Fixed an issue where the player's voice wasn't being assigned correctly when
starting the game, causing it to always default to the female voice.

[desktop]
ADDED
- In addition to the mawplay mentioned above, the interacting-with-head pose also
has a petting/scritches option.

FIXED
- Fixed an issue where the screen resolution wasn't being correctly saved or
loaded.

[vr]
FIXED
- Fixed an issue where the player's hips could be positioned incorrectly when
entering a pose like sitting on the crate or kneeling on the rug while the Hip
Thrust action was active.
- Fixed an animation issue where Kade's head wasn't being properly constrained when
lying on his back, leading to some odd contortions if you walked to his side.
- Fixed an issue where the player's walking animations weren't playing properly
after exiting the riding position.
- Fixed a stability / wobble issue with the hips when looking down while hip
tracking is enabled.

## 1.0-alpha5 - 2021-08-02
Player-on-top missionary position, and VR hand rig improvements.

[desktop/vr]
ADDED
- A new sex position: player-on-top missionary. This is entered the same way as the
Riding position, by interacting with the floor near the hay bales. In VR mode, use
the command menu to direct Kade to switch between lying down for the missionary
position and sitting up for the riding position.
CHANGED
- Adjusted the order of some commands and player actions for consistency across
different sex positions.
- The supporter credits are now paginated instead of being one long list, for
easier navigation and fewer simultaneous UI elements.

FIXED
- Fixed some animation weirdness with Kade's head when he lies down on the hay
floor.
- Fixed a rendering issue with the highlight outline on the hay floor.
- Fixed a scaling issue with the torus cursor when directing Kade to walk to a
point on the ground.
- Added some handling to reduce instances of characters' balls getting stuck behind
geometry if they happen to clip through.
- Modified some blend shapes for the player's ass gape, to reduce some deformation
and clipping issues in the doggystyle and riding positions.

[desktop]
ADDED
- Added some proper animation transitions for the riding position, now that both
sex positions in this area are complete.

[vr]
CHANGED
- The hand rigs have been updated once more, this time to revert some of the finger
handling to the pre-v1.0 method, allowing for "softer" collisions that affect your
individual fingers, rather than the blocky-hand feel the new rig had. This should
also improve some issues with clipping when jerking off.
- When hip tracking is not active, standing behind Kade's ass when he's bent over
will now cause your hips to lock into alignment with his hole, rather than always
following your head direction. This should make it easier to stay lined up when
using the "Hip Thrust" player action to penetrate him.
- When Kade is in either of the positions on the hay area, the player collider
(used when walking) will no longer collide with him, to make it easier to position
yourself without bouncing around on top of his geometry.

FIXED
- Fixed an error/crash that could occur when trying to open the object radial menu
while holding a non-configurable object.
- Fixed an issue where the clipping plane for Kade's dick would sometimes fail to
re-enable when you dismounted him in the riding position, causing it to be
invisible.
- Fixed some animation and AI issues that could occur if you left Kade alone too
long in the riding pose without being nearby.
- Fixed an issue where the player's cock physics would freak out a bit when
changing its size in the character menu.

## 1.0-alpha4 - 2021-07-19
New riding position!

[desktop/vr]
ADDED
- Added a new sex position - riding! You can interact with the area near the hay
bales in the corner to start it. A little additional info: this position will
actually include two sex positions (player-on-top missionary, and riding) with the
missionary position coming in the next build. However, to keep things simple this
will always start with the missionary position and then you can choose to move to
the Riding position - but since that hasn't been implemented yet, some animations
are currently incomplete or a bit awkward in this build.

FIXED
- Cleaned up some handling of cock-spline-following objects like the player's hands
to reduce CPU overhead, mostly noticeable in VR mode.

[desktop]
CHANGED
- When directing Kade to walk to a point on the floor, a target circle now appears
where you click, for consistency with VR mode.

FIXED
- Fixed an issue where the head and hand control buttons weren't being hidden
correctly when switching between the servicing front and servicing rear positions,
causing the wrong options to appear.
- Fixed some odd leg rotation issues with the player in the missionary pose.
- Fixed a bug where the arousal meter flashing would get stuck if the pause menu
was opened during a climax.

[vr]
FIXED
- Fixed an issue where the menu tablet would fail to appear in some scenarios after
leaving the VR calibration room, such as after the initial calibration or when
going to calibration through the main menu instead of the pause menu.
- Fixed some errors being generated when cancelling the player action menu before
the progress spinner was full.
- Fixed an issue affecting the player's left foot where it was incorrectly
referenced by an animation during VR play, causing the foot tracker to not
calibrate properly.
- You can no longer inadvertently exit a pose (like sitting, or on all fours) with
the left stick while an object action menu is open in that hand.
- Fixed the haptic feedback when touching Kade's chest to feel his breathing, which
got broken at some point.

## 1.0-alpha3 - 2021-06-29
Restoring the remaining desktop mode features and then some, plus a screen/camera
prop for VR mode.

[desktop/vr]
FIXED
- Fixed some minor performance issues that were introduced in recent builds.
- Cum no longer sticks to your balls if you don't have any.

[desktop]
ADDED
- Restored support for the "servicing rear" positions - fucking Kade's ass and
kneeling behind him for rimming and fisting. To activate, walk near his ass while
he's standing still to have him bend over.
- Added support for the free-roam commands when not in a sex position, like telling
Kade to get into a specific pose, walk to a point in the room, or interact with an
object - hit Tab to toggle the menu.
- Added options for mouse look sensitivity, y-invert, and camera FOV.

CHANGED
- Tweaked some handling for the "fondle balls" action so it works a little better
at various ball sizes.
- The "Target Framerate" setting no longer appears when VSync is enabled, since it
has no effect then.

FIXED
- Fixed a bug where you could get stuck in place when interacting with the crate if
you clicked the "Exit Pose" button while the player was still in the sitting-down
transition animation.
- Fixed an issue where Kade's AI would start interacting with an object other than
the one you were using, instead of attracting you over to it, causing some
animation errors.
- Adjusted some animations in the doggystyle position to reduce clipping issues,
such as the player's tail, and Kade's dick during anal penetration.

[vr]
ADDED
- A new tool has been added: camera and screen. You can toggle it using the pause
menu, like the mirror. The screen can be mounted to the side of the camera,
projected onto a large screen on the wall, or it can be attached to your face to
swap to a HUD mode instead of being a physical object.
- Object action menus have been added - these allow you to configure properties of
held objects. Currently, the camera and screen are the only configurable objects.
Hold the object in your hand, then hold the player action button (A / X / touchpad
click) to open the radial menu.

CHANGED
- The maximum smooth turn speed has been increased.

FIXED
- Fixed a bug that was causing a soft-lock on startup for players that had never
done VR calibration.
- You will no longer moan aloud while climaxing if there's a dick in your mouth.
- Swallowing sounds now correctly trigger while cumming in your own mouth.
- Fixed an intermittent physics issue where the menu tablet would feel "heavy" and
hard to move around after grabbing it.

## 1.0-alpha2 - 2021-06-14
Desktop mode returns! With upgrades!

[desktop/vr]
CHANGED
- The game will now automatically launch into "play" mode, loading the most
recently played save file, instead of always needing to go through the menus first.
- The currently loaded save file is now highlighted in the save file list.
- Tweaked precum color to be a little more transparent.

[desktop]
ADDED
- Support for desktop mode has been re-implemented, and gameplay is now free-roam
with WASD movement and mouse camera controls. You can walk around the stable and
pick from the different interaction points for various activities you wish to do.
Within those activities, gameplay resembles the previous versions a bit more, with
UI button controls for directing the action.
- Hotkey hints now appear on screen to let you know how to do things.

*Notes: In the interest of a timely release, some interactions are not yet present
in desktop mode (servicing rear / fucking Kade's ass, Kade's sitting position,
petting, and the freeform command menu for directing him around). These will be
coming up in the next build, I just wanted to put this out as a sort of
"checkpoint" so it doesn't get too long between supporter builds. Currently, the
only interactable objects are the hanging plank, crate, and rug.

[vr]
FIXED
- Fixed some issues where Kade's head could get twisted around in some scenarios.
- Fixed an issue where full-body tracking settings weren't getting applied on
startup.
- Fixed a bug where your knees could bend strangely while walking, if foot tracking
was enabled.
- You can no longer walk through stall gates when they're closed.
- You can no longer try to grab Kade's dick while he's fucking you with it.

## 1.0-alpha1 - 2021-05-20
Project cleanup and some VR hand rig updates. A little light on content here, but
some important behind-the-scenes stuff.

[desktop/vr]
CHANGED
- Did quite a bit of housekeeping with code and project organization, refactoring
and cleaning things up. For the most part everything should be about the same as it
was, though some UI elements look a little different since they were a bit of a
mess before. Hopefully didn't break anything! Probably broke something.
- Most sliders now have markers showing their default values, in case you changed
it to some odd value and want to get back to normal.
- The version number text now only appears on the pause menu, instead of always
being visible in the corner of the screen.

[vr]
ADDED
- You can now "force-grab" objects from a distance by pointing at them, holding the
trigger, and flicking your wrist. This feature can be disabled in the VR options.

CHANGED
- Major update for the hand rigs to use the HurricaneVR framework instead of my old
custom rig. This comes with some quality-of-life changes:
- Odd finger floppiness and laggy hand movements should no longer be
happening.
- Your hand will now attach to a cock when gripping it, to make it easier to
jerk off without your fingers slipping off.
- Some minor interactable object changes - throwing objects is now much
easier, and you can loosen your grip using the trigger when holding the handled
tools like the rake/shovel, to slide your hand along them. Not that there's much
use for these, but it's kinda neat.
- Adjusted the position of the UI laser pointer slightly to be more consistent with
the "gesture" pointer.
- The VR keyboard now has a set of symbol keys, in addition to the regular
letters/numbers.
- You can now type using your physical keyboard whenever the VR keyboard is active,
if you prefer.
- The entire server URL for the Intiface Desktop connection is now editable,
instead of only the port number.

FIXED
- Kade will now navigate around you when walking from place to place, instead of
walking directly through you.
- The trigger zones for making Kade bend over or sit down are now correctly active
when he's attracting you to an activity, instead of only being available when he
was standing idle.
- You can no longer force objects you're holding to clip through other objects.
- Adjusted some handling of the gesture mode activating, so it should work more
consistently in some scenarios.

REMOVED
- You can no longer interact with the menu tablet by touching it with your
fingertip. This feature was always a bit fidgety and inconsistent to begin with,
and I was tired of wrestling with it whenever new types of UI elements were added.
- Removed the "Finger Tracking" option, since controller inputs are handled a bit
differently now and should account for finger tracking support automatically.

## 0.6-public - 2020-05-02
Few bugfixes found during beta testing.

[vr]
CHANGED
- You can no longer enter the calibration room while in a constrained position like
sitting or on all fours, to prevent broken animations.
- You can now specify a custom URL for connecting to the Intiface Desktop server
for vibrators. To avoid last-minute UI changes here in the beta, this can only be
done by editing the profile.json file in the game's AppData folder, and modifying
the serverURL setting.

FIXED
- Fixed an issue where Kade would sit in the air if he got off the sofa and
immediately tried to get back on it.

## 0.6-beta - 2020-04-28
Few bugfixes found during alpha testing.

[vr]
ADDED
- The screen-darkening effect when your head collides with objects can now be
disabled in the VR preferences.

CHANGED
- Adjusted the sensitivity of vibrators to thrusting speed, so it should be easier
to actually hit the maximum vibration intensity during sex.
- When changing from smooth turn to snap turn, your play area will now be rotated
to the nearest 90-degree angle, so you don't end up stuck at some wonky rotation.

FIXED
- Kade will no longer mash his face into your face when climbing up or down on the
crate.
- Kade should no longer be able to twist his head around in strange ways when
looking down at you in the missionary idle position.
- Fixed a bug where Kade would be misaligned when entering a sex position, if the
player was already in position and his AI decided to join them.
- Fixed an issue where smooth-turning was resulting in jerky rotation on some
controllers. If you had previously set your game to use smooth-turn, you'll
probably need to adjust the sensitivity as its range was changed.
- Fixed some general issues with the player height calibration handling/scaling.
- Fixed a bug where the tracker marker positions in the calibration room could be
incorrect if your calibrated height varied from the "standard" height.
- Fixed a bug where the waist tracker target area would scale incorrectly with the
player's height.

## 0.6-alpha5 - 2021-04-26
Doggystyle support and some polishing to wrap up v0.6.

[vr]
ADDED
- Added support for the doggystyle position - interact with the rug. You'll want to
make sure you've got enough space in your play area to get down on all fours.
Turning the mirror on is also recommended, otherwise there's not a whole lot to
see.
- A glowy pose guide now appears whenever Kade is waiting for you to get into a
specific position.
- In addition to the previous 45-degree snap turning, you can now choose 90-degree
snap turning or smooth turning.

CHANGED
- The player's feet now position themselves correctly when you're standing on
something other than the ground.
- The player now has proper gravity whenever they should be falling, rather than
only falling when you move the stick with walking locomotion. Hopefully should
resolve some issues with players getting stuck under the map.
- The command menu during sex now has options "Slow", "Medium", and "Fast", for
consistency with the old Desktop mode setup - the three speeds already existed
previously, but with the "Slower" and "Faster" commands you couldn't easily tell
which speed you were currently at, or how many options there were.
- Command menu options now disable themselves during sex where applicable, so you
can't give multiple commands in a row during transition animations.
- Vibrators will now respond to orgasms, and vibrate with the intensity of cum
being emitted - cock vibrators will respond to your own orgasms, and other hole
vibrators will respond to Kade's, if he's cumming inside you.
- Lowered the "force snap" distance for your hands, so they'll correct their
position a little sooner if they get stuck too far away from where your controllers
are.
- Tweaked the handling for the stretching when your hands are beyond the normal
reach of the model - rather than the hand itself getting distorted and the fingers
pulling apart, the whole hand will stay where your controller is and the arm will
stretch instead.
- Disabled snap-turning while in the VR calibration room, as it was causing
incorrect behavior with the location of tracked objects.
- Objects that fall out of the world will now be returned to their original
positions.
- The menu tablet no longer collides with objects other than your hands.
- Adjusted the mirror's rendering slightly so it should "reflect" things a little
better when your head is at heights other than standing upright.
- The mirror can now be toggled through the pause menu, so you don't have to go
into the character menu and pin it to get it to be active during regular play.
- Switched back to the IL2CPP backend instead of Mono, now that the Buttplug Unity
package supports it. Performance++, Build Size--.

FIXED
- You will now correctly gain arousal when sucking your own dick.
- The player character will no longer leak precum from nowhere if you don't have a
dick.
- Fixed a bug where the colliders for the player's holes would no longer work after
exiting missionary sex.
- Fixed an issue where Kade would sometimes slide around when switching from
Following to another state.
- Fixed an issue where Kade would sometimes get into a weird navigation state after
exiting the missionary position.
- Fixed an issue where Kade's head would sometimes wobble oddly when transitioning
between looking at you and looking forward in some scenarios.
- Fixed an issue where some UI elements in the VR calibration room wouldn't appear
with a new profile, making it impossible to do the initial calibration of full-body
trackers.
- Fixed an issue where the screen-darkening effect wasn't triggering if you stuck
your head inside some parts of Kade's body.
- Regenerated bindings for the Vive Cosmos controllers to hopefully fix some issues
there.

KNOWN ISSUES
- Currently, there's not a good way to get your hands to lie flat on the blanket
when in the doggystyle pose. I've got a solution for this, but it would require
some rig and animation changes that I didn't want to get into for now - this will
be rolled into a more extensive "auto mode" for your hands in v1.0.

## 0.6-alpha4 - 2021-04-11
The much-awaited derg boning update.

[desktop/vr]
ADDED
- Kade now has a rudimentary AI, and will get bored and choose his own activities
if you step away from him for a bit. He'll also "bark" and gesture to get your
attention if he wants you to play with him.
CHANGED
- The fuckloops in the missionary position have been updated to be a little more
interesting and varied.
- Rearranged some of the furniture so Kade's tail will be less likely to whack
books off the shelf while he's fucking you.

[vr]
ADDED
- Added support for the missionary position. To start it, activate the crate with
the blanket on the left side of the main area using gestures or interact mode (or
wait for Kade to attract you over to it), and then position yourself above the
blanket to enter the sitting position. Recommended that you do the "Sitting
Surface" calibration beforehand to align whatever you're sitting on with the crate.
Then, use the command menu to control the actions and speed during sex, similar to
how desktop mode works.
- Added a new type of calibration to the VR Calibration room: Sitting Surface. This
is used to calibrate the height of your chair or other thing you're sitting on, so
that the heights of the real surface and VR surface will line up properly. The
floor of your play area also works as a sitting surface, so you don't actually need
any other furniture. There are two types of "sitting surfaces" available:
Stationary or Movable.
- Stationary surfaces are things like beds or other furniture that generally
can't be moved or rotated. When using this mode, both the position and rotation of
the surface you calibrate are important, and your play area will be oriented so
that the spot you used for calibration lines up with where your avatar will sit in-
game.
- Movable surfaces are rolling office chairs and similar furniture that can
be positioned and rotated easily while in VR (or just the floor of your play area).
When using this mode, only the height of the calibrated surface is important, and
your character will maintain the same orientation you were in before entering the
sitting pose.
- For either type, you'll want to be standing in front of where you'll be
sitting, then move and rotate your avatar in-game so they're standing in front of
the crate, so that you can physically sit during your character's transition to the
sitting pose and things will line up properly.
CHANGED
- The handling for sitting on the crate has been changed a bit - rather than
sliding onto it whenever you go near, there is now a HUD with a progress bar when
you're in the right position, and a fadeout where you get moved into position. This
is to facilitate the new sitting surface calibration, snapping you into the right
orientation over the crate.
- Adjusted the floppiness of Kade's dick slightly, per user feedback.
- The player's muzzle should no longer wobble around when walking.
FIXED
- Fixed an issue where some trigger zones for the player's pussy (like sending
vibrations on penetration) were active even if the player didn't have one.
- Fixed some rendering issues with the teleport elements like the cursor and target
areas.
- Fixed an issue where you couldn't easily teleport very close to Kade or
underneath him.
- Restored the screen fade/blink effect when teleporting which got broken at some
point.
- Fixed a bug where changing any Options while sitting on the crate would cause
your pose to reset to standing.

*Notes: due to the new features in this alpha taking longer than expected to make,
some known issues that were reported in alpha3 were not fixed and are still
present, as I wanted to get this wrapped up and posted without more delay. I'll be
working through all of the remaining bugfixes in alpha5.

## 0.6-alpha3 - 2021-03-11
A motley assortment of small features and bugfixes.

[desktop/vr]
ADDED
- Added support for connecting to bluetooth-enabled vibrators using buttplug.io. To
make this work, you'll need to have an Intiface Desktop server running (download:
https://intiface.com/desktop/). Then in the game, open the "Vibrators" panel in the
Options, connect to the server, and configure your devices. See the "Known Issues"
section below for some other notes on this.
- Added an "orgasm duration" slider for characters, to provide finer control over
how long they cum for.
CHANGED
- Simplified a number of colliders on both characters, so performance should be
improved a bit during normal gameplay.
- Increased the max volume level for all audio sliders. The default volume is still
the same, but you can now adjust it to be higher.
- Added some normal maps to a handful of scenery materials, so things will look a
little nicer up close.
- Tweaked cum shading slightly so it isn't so glowy when bloom is enabled.
- Switched the scripting backend to Mono instead of IL2CPP, in order to support the
buttplug.io integration. Supposedly this backend can have relatively lower
performance, but it seemed to run about the same on my end.
FIXED
- Adjusted the rate of cleanup for fluid particles when nearing the particle limit,
to reduce issues with emitters sputtering from not being able to spawn enough new
particles.
- Restored some missing SubscribeStar supporters from the credits list since I
didn't realize the API results were being paginated :(.
- Added a throttle on click events for URLs, to prevent multiple browser windows
from opening at once.
- Tweaked Kade's ass colliders and blend shapes to improve deformation and reduce
clipping issues.
- Fixed some minor texture errors on Kade's back legs.
KNOWN ISSUES
- The library for connecting to vibration devices does not provide a unique ID for
devices that persists across sessions, so their configuration settings are saved by
device name instead. This means that if you happen to have multiple of the same
kind of device connected at once, they will both use the same settings and cannot
be configured separately.
- The library for connecting to vibration devices does not support multiple Lovense
devices at once, if using the Lovense USB bluetooth dongle. You must use a regular
bluetooth dongle instead in order for both devices to be discoverable.
- Sometimes the connection to the local buttplug server can get interrupted after a
certain amount of gameplay time, and the server itself will need to be restarted
and reconnected in order to work again. This can sometimes also lead to the game
becoming unresponsive on close. I will try and look into what's causing these
issues for the next alpha so this scenario can be handled more gracefully.

[vr]
ADDED
- Your character will now enter a sitting pose on the crate with the blanket, if
you're near/above it (for limbs that don't have trackers assigned). This may be a
little awkward right now since the crate is sort of tall - I'll be looking into a
system for calibrating sitting height in the next alpha, if it doesn't get too
tricky to coordinate with Kade's animations for mounting the crate to fuck you.
- You can now interact with your pussy and ass, and penetrate them with dildos. The
collision isn't too restrictive right now so it is possible to clip things through
yourself if you're not careful. I'm going to see about improving that in the
future.
- Added a new horsey dildo.
- Added a heartbeat sound for Kade, if you put your ear to his chest.
- Added a new texture layer to all patterns for both characters (Fleshy Bits Tint)
so now mouths and orifices are a little less monochromatic. If you already had
custom colorsets saved, you'll need to Edit them and Save Changes to recompile them
with the new layer.
CHANGED
- The mirror that shows in the character menu looks a little more mirror-shaped now
instead of being a big wall, and now only shows when you're modifying the player's
properties. Also, you can now pin the mirror in place, and keep it active while not
in character menu mode.
- Tweaked some handling for the player's fingers when you're holding objects -
they'll now do a better job of conforming to the surface when you grab something,
rather than freezing in place above it.
- Adjusted the player's mouth colliders slightly, to reduce physics freakouts when
sucking dick.
- Kade no longer turns his head around to the side when bent over unless you're
standing in position behind him, to prevent issues where he would snap his neck
when trying to look at you if you were on his right side.
- Added the belly jiggle when cum-inflated which apparently never got properly set
up with the full-body avatars.
- Removed the "ScrollUI" binding as it was superseded by the "NavigateUI" binding.
Also, you can now scroll UI areas with either the thumbstick or touchpad on Index
controllers, instead of only with the touchpad.
- You can no longer "grab" gates when they're latched shut, so it should be easier
to grab the latches themselves.
- The tracker markers in the VR calibration room are now cylinder/puck shaped, and
should match their physical positions a little better.
- Tweaked the screen darkening effect when snap-turning to hide any visual glitches
a bit better.
- The laser pointer for interacting with the UI is now always active whenever
you're pointing at a valid UI element, rather than only when your hand is near the
tablet. This should make it easier to interact with from a wider range.
FIXED
- Kade should no longer try to force his way through gates when they're closed.
- Fixed an issue where interactable objects could break if you sent multiple
commands while Kade was transitioning on or off of them. (Commands are now ignored
while he's transitioning).
- Fixed a bug where closing the menu tablet while holding it would cause gesture
mode to break for the hand that was holding the tablet.
- Fixed a small issue where Kade was tilting his head oddly when looking at the
player while he was on the sofa.
- Fixed a bug where the incorrect colliders for Kade's cock types were sometimes
being enabled.
- Fixed an issue where Kade's eyes would rotate oddly if you pushed his head to the
side with your hand.
- Fixed a bug where using the trigger zones around Kade's ass to tell him to bend
over would only work once.
- Fixed Kade's glance-around-the-room idle expressions that got broken in alpha2.
- Fixed Kade's bucking-hips and face-fucking animations while on the hanging plank,
which got broken in alpha2.
- Fixed a bug where selecting a command that closes the command menu (like Sit or
Bend Over) would break gestures until the command menu was re-opened and closed.
- Fixed a bug where closing the command menu while in interact mode, after
previously selecting a command that closes the menu (like Sit or Bend Over), would
cause the interact mode to be stuck on.
- Fixed an issue where the Hip Thrust player action would no longer work if it was
selected and the options menu was opened and closed.
- Fixed some issues where using the "Allow/Prevent Orgasm" toggle in the player
action menu would incorrectly deselect the current player action.
- Fixed a rendering issue with the highlights around interactable objects.
- Fixed an issue where the activation progress spinner when pointing at
interactable objects would sometimes get stuck on instead of disappearing, if you
pointed away from the object before the spinner filled.
- Restored the wetness effect when sucking your own dick, which got broken at some
point.
REMOVED
- Removed the "Help" panel from the options for VR mode, since it was out of date
and some of the tips didn't apply to the current version of the game anymore. At
some point I'll be setting up a proper tutorial for VR users to replace this.

## 0.6-alpha2 - 2021-02-18
Bunch of new animation stuff. Derg free-roaming and command menu for directing him
around.

[desktop/vr]
CHANGED
- Adjusted some lighting and post-processing settings to make things look a little
warmer and nicer. Also added a couple extra lanterns to the far wall of the stable
since it was a bit dark in the corners.
FIXED
- Player will no longer cum from nowhere if they don't have a dick.

[vr]
ADDED
- Added some walk-cycle animations for the player. The movement speed when walking
has also been reduced slightly to match a walking pace - I'll be adding in
jogging/sprinting later on once the world is a bit bigger.
- Added a "command menu" for directing dragon friend around. Hold the (right-hand B
/ Y / right-hand hamburger) button to open it, use the stick/touchpad to select an
option and trigger to confirm. Current commands available:
- Go/Interact. This is the primary action, and causes a laser pointer to
appear when highlighted. You can use this to click on the ground where you want
dragon friend to go, or click on the highlighted "interactable" objects to direct
him to interact with them. Currently only the hanging plank and the sofa are
interactable, more targets will be added later on.
- Sit, Bend Over, and Follow Me. Pretty self-explanatory.
- Prevent / Allow Orgasms toggle. Explained a bit more below.
- The command menu has an alternative/shorthand method for activating things, which
are called Gestures (though they're mostly "point at thing" right now, not
complicated hand gestures). This method is available by default but can be toggled
off in the VR options. All actions will still be possible using the command menu,
these gestures just provide a more "natural" or intuitive way of interacting with
the world.
- To activate this mode, just point with one finger (hold the grip and not
the trigger) for a second. The interactable objects in the room will be highlighted
like the regular command menu interact mode, then you can point at the desired
object to activate its effect.
- Pointing at derg's feet will make him sit in place.
- Pointing at your own feet will make him follow you around.
- Point at a spot on the ground to make him walk there.
- Some previous trigger zones for certain actions are also still available
(like putting your hand near his ass while he's standing to get him to bend over) -
with a couple intentional changes: he no longer dismounts the plank automatically
if you walk away, and he no longer stands up from being bent over if you move your
head too far away. These behaviors will be re-implemented later with the rest of
his AI reaction/decision engine.
CHANGED
- Each tracker can now be individually enabled or disabled, and the remaining limbs
will be positioned automatically. So people with only one extra tracker can use it
for the waist without having their feet be all broken. For people that had
previously enabled full-body tracking for all limbs, this should be a seamless
migration, but let me know if anything weird happens.
- The handling for manual orgasms has been changed - rather than being a setting in
the Preferences (and only affecting the drake), it's now toggled through the
command menu (for drake) or the player action menu (for the player). Also, there is
no longer a way to trigger an instant orgasm at any time - the toggle just prevents
orgasm from occurring when arousal gets maxed out.
- Adjusted the player action menu style a little, so it's easier to select options.
The player action menu also now uses icons around the edge of the ring, rather than
just words.
- Touching the player's breasts now increases arousal.
FIXED
- The arousal wrist UI elements no longer disappear when in menus, and should start
with the correct dimmed opacity now.
- Your cock should now properly collide with your legs instead of clipping through.
- Fixed an issue where derg would go cross-eyed if you had your back turned to him.
- Tweaked the handling of the scrollable areas when scrolling using the control
stick/touchpad to be less jittery.
- Fixed an animation issue where derg's shoulders were rotating oddly if he turned
his head too far to the side.
- Fixed some issues with the "grab" triggers for the player's hands, so it should
be easier to grab "compound" objects like the menu tablet and bucket.
KNOWN ISSUES
- There are some edge-case bugs that can occur if you give the drake multiple
commands while he's interacting with an object, or give him multiple commands in
quick succession in general. I'm going to be looking into this for the next alpha
to make it a little more robust.
- Closing the menu tablet while holding it in your hand will break gesture mode for
that hand until the game is restarted.

*Notes: Currently derg friend doesn't really have a mind of his own - he just goes
where you tell him and stays there. I'll be expanding on this with more AI
behaviors and activities over the next few builds.

## 0.6-alpha1-hotfix2 - 2021-01-31
[vr]
CHANGED
- Changed how full-body trackers are handled. The game should now be able to detect
all trackers, even if you don't have them assigned to a specific limb in SteamVR,
and you can assign them to any of the tracker slots. (Anyone who had previously set
up full-body tracking will need to do calibration again with this new system). This
technically also means you can use one of your controllers as a waist tracker,
though this isn't fully supported yet since I don't have any handling for
controlling the hand that's being used, so your character would just be constantly
holding their hand to their hip. I'm planning to look into better support for this
in alpha2.
- Changed the handling for the mirrors in the game, to use a simpler method that
should have much better performance. The character menu mirror is also changed to
be a floating surface that follows you, rather than a static prop leaning against
the wall, so you don't have to walk back over there to look at yourself.
- Dragging a slider or scrollbar will now lock the slider to your cursor until you
release the trigger, so it should be easier to drag them without needing to follow
the slider's boundaries exactly.
- Lowered drake's ass slightly when he's in the "bent over" pose, so it should be
easier to fuck him now without standing on tiptoes.
- Lowered the max size of the player's knot when swollen, and adjusted some of
drake's ass colliders, so it should be easier to knot his ass even if you've got a
magnum dong.
- Scaled the scroll speed when using the stick/touchpad in scrollable areas, so
it's more reasonable in long lists like the credits section.
- Tweaked the lighting setup so the scenery looks a little nicer now.
- This was actually something that happened as part of the performances fixes in
the alpha1-hotfix, but drake no longer gains Anticipation when you touch anywhere
on his body - only if you touch his genitals or head. One of the things causing
slowdowns was listening for these touch events on all the colliders on his body.
FIXED
- Refactored some things with the character menu and fixed a memory leak issue with
the colorset edit mode.
- The "Walking Direction: Waist" option should now correctly orient itself based on
your character's waist rather than the physical tracker.
- Fixed an issue where dropdowns were sometimes not initializing correctly, making
it impossible to select items.
- Fixed a bug where some character menu elements were sometimes clickable when on
other screens.
- Fixed a bug where going to the VR Calibration room while the "Hip Thrust" action
was selected would cause it not to work when returning to the game.

## 0.6-alpha1-hotfix - 2021-01-28
[desktop/vr]
FIXED
- Fixed some of the major performance issues. The game should run much more
smoothly now in general, and especially when fluids aren't present.

## 0.6-alpha1 - 2021-01-27
Full body stuff!

[desktop/vr]
ADDED
- Added a nice skybox with some clouds, instead of being in an empty void.
CHANGED
- Some minor tweaks to the lighting settings.
FIXED
- Fixed some discrepancies between the belly inflation mesh and its collider, so
collision should follow the curve of the belly now for fluids and hands.

[desktop]
REMOVED
- Desktop mode has been disabled for this build, and likely for the remainder of
v0.6. This is due to the way the character avatars are being handled - up until
v0.5, the desktop mode used a rig to control the player character that was totally
separate from the VR version, which just had floating hands and a "head". Moving
forward, the desktop and VR versions will use the same rig to control the player's
body, but there are significant changes that would need to be made to support this
on the desktop side, such as controlling the free-roam animation states and walk
cycles for the player, and some changes in the handling of the hands and fingers
that needed to be made. In order to not delay the release of v0.6 (which is a VR-
focused build), I'm pushing desktop mode support for the new functionality to v1.0.

[vr]
ADDED
- Full VR avatar, with optional full-body tracking support! No more floaty hands.
- Added a calibration room for VR, which will be the initial entry point for VR
mode, in order to match your height to the avatar. You can also calibrate your
full-body trackers here.
- Added a different hand action menu to replace the "hand pose" system. It is
opened by holding the same buttons the ChangeHandPose did (A / X / Trackpad click),
and then use the control stick or trackpad to select an action, and the trigger to
confirm. Currently the only actions are the regular hand control and Hip Thrusting,
which can be used to control your hips when full-body tracking is not enabled.
- Character customization for the player is now supported since you actually have a
body to customize.
- The player's arousal/anticipation levels are now displayed on the left wrist, and
the drake's stats are on the right wrist.
- There is now an option for walking direction based on the waist tracker, in
addition to the previous options of headset or left-hand controller.
- Added credits section for supporters.
CHANGED
- Overhaul to the finger/grip handling - your hands now close completely with full
pressure instead of stopping partway. They also grip with an appropriate force on
cocks and balls, so it should be a little easier to jerk off your dragon friend and
yourself.
- Both characters are now visible when first starting the game, instead of only
appearing when selecting a saved game.
- The player now starts in a slightly different spot, in front of a mirror useful
for character customization.
- Derg now bends over a little bit farther when you're playing with his ass, to
give easier access.
- The dildo now triggers some sound effects when thrusting into derg's ass.
- The wrist UI for arousal/anticipation is now dimmed by default, and lights up
when you look at it, so it should be less intrusive in general.
FIXED
- Fixed an issue where the help icons that appeared for certain fields in the
options panels were not clickable in VR.
- Fixed a bug where derg would always look at you when dismounting the plank, even
if you weren't in a zone where he's normally allowed to do that, causing him to
potentially crank his neck around backwards.
REMOVED
- Removed the "Visible Muzzle" option, since the character's muzzle position with
the full-body setup is much less obtrusive.
- Removed the "Wrist UI" option for choosing left/right hand, since there is a UI
on both wrists now.
- Removed the "Centered Screen Camera" option, since it had limited utility and
continued to have fluid rendering issues with the new rendering pipeline that
didn't seem to be fixable on my end.
- Removed the "Floor Offset" slider as it's now handled by setting the player
height in the VR Calibration room.
KNOWN ISSUES
- I haven't set up walkcycles for the player yet, so movement with the stick is a
little weird right now - with full-body tracking, you kind of just slide around,
and without it the automatic solver takes some really quick steps. There are also
some cock physics issues when walking around. Proper walkcycle handling is on my
list for the next alpha.
- Similarly, kneeling and lying down without full-body trackers is a little
awkward. This will be fixed at a later time to use proper animations instead of the
current solver which only knows how to crouch a little.
- If either hand action is set to use Hip Thrust, the player's hips get set at a
fixed height that assumes you are standing upright. This can lead to some odd
deformation if you crouch, so return your hands to "Hand" mode when you're not
using it. I'll look into a solution for this with the other animation handling in
alpha2.
- Looking down too far with the "Hip Thrust" action active can cause your body to
flip around the wrong way.
- Currently, the full-body tracking mode assumes you have all three trackers
(waist, left foot, right foot). I'll be adding handling for configuring trackers
individually in alpha2.
- Penetration for the player hasn't been set up yet, so you can't use the dildo or
drake's dick on yourself (aside from in your mouth like before).

## 0.5 - 2021-01-05
https://www.furaffinity.net/view/39996592/

## 0.5-alpha5 - 2021-01-05
alpha5 to fix borked alpha4 things.

[desktop/vr]
FIXED
- Fixed a long-standing bug where arousal gain would accelerate over time. Arousal
gain should be much more consistent now.
- Both characters will no longer mysteriously gain arousal over time when idle.

[desktop]
CHANGED
- The fluid particle limit is now applied globally instead of per-emitter, so both
players cumming at the same time shouldn't cause slowdowns as badly.
FIXED
- Fixed some issues around using the Preview Arousal slider that were causing
drake's dick to be floppy in play mode when it shouldn't be if you unsheathed him,
or cocks getting stuck in flared/climaxing state if they were left that way when
starting play mode.
- Fixed some issues with player's cock physics behaving strangely in general.
- Fixed a bug where derg's ass wasn't emitting cum after being cum inside.
- Fixed an animation error when switching from standing in the "Servicing (Rear)"
position to the "Servicing (Front)" position.
- Fixed an issue where drake's tail would sometimes flop around oddly in the
Doggystyle position.
- Both characters' tails should no longer fly away when pausing the game in certain
poses.

[vr]
FIXED
- You no longer have a mysterious force-field around your body that blocks props
and dildos.

## 0.5-alpha4 - 2021-01-04
Handful of things to wrap up v0.5.

[desktop/vr]
CHANGED
- Updated the tail animation package. Tails may behave a bit differently, and
derg's tail will now collide with your body a bit more dynamically in VR mode. In
the future I'd like to look into making the tail grabbable etc.
- Replaced the up/down buttons on all scrollable areas with a scrollbar. You can
also still scroll using the mousewheel (desktop) or the control stick / touchpad
(vr), as long as the mouse cursor or laser pointer is inside the scrollable area.
- Drake's balls now adjust their hang distance slightly based on size, so it looks
more proportionally correct at larger or smaller sizes.
FIXED
- Masked out the skin bump map on drake's teeth, claws, and horns, so they are nice
and smooth again.
- Fixed/reduced some physics instability issues with drake's dick.
- Fixed an issue that was causing saliva strings to be invisible.
- Fixed a bug where the minimum value on the audio sliders wasn't actually muting
the audio, it was just very quiet.
- Fixed a bug where some generated textures weren't being cleaned up when deleting
a colorset for the drake.

[desktop]
ADDED
- Added arousal, anticipation, and orgasms for the player. The UI for this is shown
in the lower-left corner.
- Added a new set of actions (fuck derg's butt), accessible from the "Servicing
Rear" position by selecting "Stand Up".
- Added the "Preview Arousal" slider in the Character Menu, like VR mode previously
had. This slider shows for both characters in desktop mode.
CHANGED
- Adjusted the scroll speed on long dropdown lists to be more reasonable.
- Prevented the camera from zooming in and out when the cursor is hovering over a
UI element, such as when trying to scroll through a dropdown list in the character
menu.
- Changed the ranges on the player's cock size slider to be slightly higher at both
ends (1.0-2.0, rather than 0.8-1.8).
- The wetness effect is now applied to derg's dick on vaginal and anal penetration.
- Changed the "Finish" buttons' text to just say "Cum".
FIXED
- Fixed a bug where resetting to the menus while nuzzling derg's sheath would cause
stretchy cat.
- Fixed drake's cock twitching/snapping into place when becoming erect.
- Fixed some issues with derg's knot clipping through the player when climaxing in
some poses.
- Fixed an issue where the male player body wasn't bulging his cheeks or throat
properly when sucking dick.
- Restored an animation detail that got missed in the earlier conversion to the new
animation setup - when climaxing in the doggystyle "pinned" pose, the drake now
holds the player's head down with this paw.

[vr]
ADDED
- Restored (and upgraded) the jaw-scritch handling that had accidentally been
removed with the new animation setup. Derg's head can now be pushed around a little
bit so he's not so stiff and robotic, there's a new scritch zone on his brow / top
of his head, and you no longer need to mash the grip or trigger buttons to activate
his pleased animations - just keep your hand(s) on the sides of his jaw (or brow)
and hear the baby purr.
- Added a new toggle in the VR panel under Accessibility: Finger Tracking. If
you're having issues with the fingers not moving, turn this option Off to revert to
the old control handling method.
CHANGED
- To prevent some issues with fingers getting broken, you can no longer change hand
poses while holding an object in that hand.
- Clicking outside of an opened dropdown now hides it.
FIXED
- Any error messages in the "Add New Colorset" popup should no longer clip outside
of the menu tablet frame.
- Fixed a bug where the "Centered Screen Camera" was not being enabled on startup
even if the option was previously toggled on.
- Fixed some colliders in derg's ass, so fisting and dildo play should be a little
easier and less glitchy now.
- Fixed an issue where some of the colliders on the "General" and "Body" character
customization fields were staying active when not visible, causing some unintended
inputs.
- Fixed a bug where the Options panel would sometimes be blank when opening the
options screen for the first time.
- Adjusted drake's "attention" trigger zones slightly, so he should no longer twist
his head upside down trying to look at you when you're near his shoulder.
- Fixed an issue where the Floor Height reset button wasn't clickable.
KNOWN ISSUES
- When using the Centered Screen Camera option, fluids look flickery and weird on
the screen (but look fine in the headset display). I've notified the developer of
the fluid plugin but have yet to receive a solution for this at the time this build
was made.
- Not sure when this started happening, but it seems like the right hand has a much
stronger "push" force on physics objects. I'm not seeing any reason that this
should be the case since both hands seem to have the same physics settings and
colliders. I didn't feel like digging too far into it, given that the whole floaty
hands setup will be removed and all the hand controls re-done and re-tested with
the full-body implementation in the next build. For the time being, just be more
gentle with that right hand :).

## 0.5-alpha3 - 2020-12-16
Shiny new derg buttons, and some VR menu updates.

[desktop/vr]
ADDED
- Added some character customization for drake friend.
- Color customization - four built-in colorsets for the base pattern (Forest
Drake), plus a new pattern (Highland Drake) with two colorsets.
- Ball size slider
- Cock types - smooth (the previous model), horsey, or ridged, each with
normal and knotted versions
- Preview arousal slider (currently VR only, as the arousal/erection handling
code is kind of a hot mess, and functions differently in desktop mode. I need to
refactor that whole thing to clean it up, and then hopefully be able to add this
slider in desktop mode)
CHANGED
- Both characters will now open their mouths for you when editing a colorset, if
you select a texture layer like "teeth" that you wouldn't be able to see otherwise.
- Updated drake's normal and specular maps on his body and cock so they should look
a bit nicer up-close, and removed some scales from the backs of his back feet that
shouldn't have been there.
FIXED
- Improved load times on character textures, so the character menu and colorset
edit mode shouldn't freeze the game anymore. There is still a pause when saving
changes to a colorset since it has to generate the textures, and I'm not sure
there's a way around that right now. That sort of thing is much less glaring than
the loading was though, so I'm not too worried about it at this point.
- Drake's anticipation level is now correctly reset to zero when returning to the
menus.
- Fixed a freeze/crash if you stopped sucking his dick and immediately started
again while the player was gasping for breath.
- Fixed some colliders on the drake's belly that were sunk too far inside his body.
KNOWN ISSUES
- I just noticed that derg's teeth have the skin bump map applied to them and
shouldn't, but I had already made the build and everything so eh. I'll get that
masked out for the next alpha.

[desktop]
ADDED
- Added a subtle normal map to the player, so their skin looks better up close
instead of being plain and smooth.
- Added a slight jiggle effect on the player's belly when inflated. Mostly only
noticeable with big bellies.
CHANGED
- Tweaked the colors on the default "cheetah" colorset to be slightly less pale.
- [Colorset edit mode] Wrapped the pattern texture layers in buttons you can click,
rather than needing to click on the little preview square.
- [Servicing Front position] To prevent some clipping issues, you can now only use
the "Tease" head command to start sucking his dick, rather than jumping straight to
suck or deepthroat from the idle position.
FIXED
- Fixed a bug where going to the Doggystyle position from either of the Servicing
positions and selecting "Penetrate Anal" would instead cause vaginal penetration,
even if the player didn't have a vagina.
- Fixed some of the shading/seam issues around the player's genitals.
- Fixed some weird lumpiness that had crept in to the player's belly inflation
blendshapes.
- Fixed a handful of small texture errors for the player, mostly in the cheetah and
tiger patterns.
- The player now moans properly when being knotfucked in the missionary position,
instead of being silent.
- Fixed an animation error that was causing drake to stamp his foot during the "pin
me down" sex loop on anal doggystyle.

[vr]
CHANGED
- Menu system overhaul. Instead of floating vaguely out in front of you, all menus
are now on a handheld tablet, and you can now press buttons with your finger in
addition to the previous "pull trigger to activate things the laser is pointing at"
method. The tablet can also be resized by grabbing both of the blue grips and
moving your hands.
- Returning to the character menu from playing the game no longer resets the drake,
and transitioning from the character menu to play mode no longer fades the screen
to black.
- Opening the pause menu no longer freezes time. This was due to some requirements
of having hands that can animate while the menu is open, but I may be changing it
back in the future if I find a way around that. It's not a huge priority since
there aren't any action-packed things going on that you would need to pause time
for anyway.
FIXED
- The wetness effect when sucking on the dildo should no longer turn it white.
- Fixed a bug where drake's cock colliders would become disabled when returning to
the character menu.
KNOWN ISSUES
- It looks like this was actually broken already (maybe with the move to URP), but
the "Centered Screen Camera" option seems to be rendering fluids incorrectly on the
screen display. I'm going to look into why this is happening for the future, but
it's not a high priority right now.

## 0.5-alpha2 - 2020-11-29
Player can has dong now.

[desktop/vr]
ADDED
- Restored support for Bloom in the video settings. It looks like ambient occlusion
isn't really supported with URP yet, so that will not be coming back for the time
being.
- Restored some animations for derg that were accidentally broken in alpha1:
- bucking his hips in the Servicing Front pose when aroused and when climaxing.
- [vr] glancing around the room a little, rather than constantly staring
directly at you.
- [vr] facefucking when he's aroused and your mouth is on his dick.
- Added a slight pulsing/bulging effect to derg's dick when he's cumming.
FIXED
- Fixed the visible texture seams on derg's dick that were especially noticeable
when wet.
[desktop]
ADDED
- Added more customization for the player:
- A new body type without breasts.
- A slider for changing the breast size.
- Toggleable genitals: cock, pussy, both, or neither.
- Three cock types to choose from: anthro, canine, equine. There isn't anything
you can do with a dick just yet, but that will be coming soon. For now it's just
there to flop around a bit.
- A slider for changing cock/ball size.
- A custom name field for the player. Since there's no dialogue system in-game
yet this doesn't really do much, but it does display on the saved game menu.
- A voice pack selector for the player, with options for the previous female
voice (PrincessLil) and the new male voice (Darkwitt).
- Added two new patterns for the player: cheetah and tiger.
- Added a new built-in colorset for the leopard pattern (regular leopard, in
addition to snep).
- Added support for custom eye colors for the player.
- As an unintended side effect of restoring facefucking in VR, derg now also
facefucks the player during the "servicing front" position, if the player is
sucking his dick.
CHANGED
- The time-consuming operations in the character menu, like editing or saving a
colorset for the first time, now show a little "loading..." or "saving..." message
so you know the game hasn't just frozen.
- Moved the custom colorsets to a persistent data location
(AppData/LocalLow/Softscale/FarmD/PlayerData/CharacterCustomization/) so that they
wouldn't be confined to the project directory for a particular version. There were
also some changes to the colorset file itself, so any colorsets you had made in
alpha1 probably won't transfer correctly and will need to be re-created. In the
future I'm planning to have a more graceful data migration solution for this kind
of thing so old versions can be upgraded instead of being made obsolete.
- Moved some things around on the colorset edit mode screen so the color picker
doesn't awkwardly overlap with the texture layer labels anymore.
- Removed the hex code color box on the color picker since it was being kind of
weirdly buggy and there wasn't much documentation on the component.
- Tweaked some animations in the missionary and doggystyle poses - thrusting is a
little more intense now, and derg's angle of penetration in missionary is a little
different so he doesn't squash up against the player quite as much, to leave room
for your dick.
FIXED
- Fixed a handful of animation and UI errors that could occur after returning to
the menus and going back into Play mode.
- Fixed an issue with texture seams appearing on the player character.
- Fixed a bug where trying to change to the Servicing Front position while already
kneeling in that position would lead to a soft-lock where the UI buttons would all
be disabled.
- Fixed a bug where sucking his dick and then pulling off wasn't resetting a
parameter, so receiving a facial would still cause the player's belly to inflate.
- Fixed a bug where over-filling the player during vaginal penetration was causing
cum to flow out of their ass, if cum-through was enabled.
- Adjusted the player's penetration blendshapes a bit so there's less clipping.

[vr]
CHANGED
- Added a "deadzone" effect to the UI menus, so you can move your head around a
little bit before the UI re-orients itself to be in front of you. Should help with
being able to look at the edges of the wider menus without them spinning around
you.
FIXED
- Fixed collision issues with cum bucket. It's still a little leaky if you move it
too fast (though it always has been) but it at least holds liquid a bit now.
- Fixed an issue where derg would crank his head/neck way too far around trying to
look at you if you walked behind him.
- Fixed an issue where returning to the menus and back to play mode would cause
animation errors.
KNOWN ISSUES
- The nose boop and jaw scritch animations were broken in alpha1 and I didn't
notice until recently. I've got it down on my list to fix/improve that set of
interactions later in 0.5 anyway.

## 0.5-alpha1 - 2020-11-08
Apologies for the delay, and the ratio of wait-time to new features in this build.
As I mentioned in #wips a little while back, this build involved a lot of rig and
animation work which took quite a bit longer than I was anticipating (basically I
had to re-do almost all the work from v0.1 and v0.2). Things should be a bit more
interesting from here on though, thanks so much for your patience.

[desktop/vr]
ADDED
- Added the initial menu systems: main menu, saved game select, and character menu.
Currently the only thing saved to the game is the character customization, and that
is only currently implemented for the player so it sort of has no effect on VR mode
yet.
- Added a bunch of new audio, mainly squishy sound effects and player vocals in the
missionary and doggystyle positions.
CHANGED
- Animation setup has been reworked, which means pretty much all of the animations
in the game have been either re-animated or updated, so things may look a little
different.
- Upgraded to using Unity's Universal Render Pipeline, so things may look slightly
different in general.
- Upgraded to the latest version of the fluid sim plugin I was using, and they had
changed how rendering works quite a bit. So cum looks a little different again
(hopefully for the better), and performance seems much improved - I'm able to run
VR with high-quality and a large number of particles now, which used to kill my
garbo CPU before.

REMOVED
- The Bloom and Ambient Occlusion effects have been removed until I find out how to
get them working with the new pipeline, if I even do that since they were not very
noticeable to begin with.
KNOWN ISSUES
- There are a few odd rendering issues with the characters (some visible texture
seams, and a weird "light ring" effect at certain distances). I'm going to be
looking into those shortly.
- Saliva strings appear to have been broken or are at least not rendering
correctly.

[desktop]
ADDED
- Added some basic character customization, allowing for custom colors on the
player character. More customization options for the player will be coming in the
next build with the "male" body type and parts, and customization for the drake
will be after that.
- Leaning in POV mode has been re-added (missionary + doggystyle positions).
CHANGED
- The unique animation options (Missionary: Knotfuck, Doggystyle: Pin Me Down) are
now available immediately, instead of only unlocking after the first orgasm. It was
only like that to provide a bit of "game" for the initial versions of the game when
things were simpler, but it seemed kind of unnecessary now.
- The climax animations for the missionary and doggystyle positions now play for
the duration of his orgasm, instead of being a fixed length.

FIXED
- Fixed some weird shading issues in some spots on the player's body.
- Fixed a bug where changing from the "Servicing Front" position to another
position and back could cause animation errors.
- The camera no longer moves or rotates if the click/drag was started on a UI
element like a button.

[vr]
CHANGED
- Made the size of the "Bend over" trigger zone a bit smaller, so you'll need to
get your head or hands closer to his ass now. He was a little bit too eager before.
KNOWN ISSUES
- Something in the process of upgrading the fluid sim plugin broke the particle
collisions with held objects. I've got some ideas that I'm going to look into, but
for now the cum bucket is broken :(

## 0.4 - 2020-10-06
https://www.furaffinity.net/view/38554000/

## 0.4-alpha5 - 2020-10-05
Giving the VR folks a little bit to play with, and wrapping up this version.

[desktop/vr]
CHANGED
- Derg is using a different shader for his skin. He looks a little bit smoother and
the specularity on his scales looks nicer.
FIXED
- Fixed an issue where the scrollable areas in the options menu sometimes allowed
you to scroll too far past the end of the available options.

[desktop]
FIXED
- Saliva strings spawn more consistently now.
- Fixed some weird twitchiness with derg's dick in the Servicing Rear position.

[vr]
ADDED
- Finger tracking support has been added. Hopefully this doesn't break anything for
systems that don't have finger tracking controllers - I did test it on my Oculus
and it seemed to handle a little differently (especially the thumb, which seemed to
move partially based on the index finger's position as well) but otherwise worked
okay. Particularly would like to hear from people with @vive controllers if you
could pop in and test this to make sure you can still hit all the hand poses, grasp
objects, etc.
- Added some internal guide colliders in the ass to make fisting + dildo play a bit
easier and less glitchy. It's still possible to clip through things if you push
real hard though.
CHANGED
- Adjusted grip thresholds so it should be easier to grab and hold objects now,
particularly for index controllers.
- Bumped up the arousal gain from the dildo so it's possible to get him off with it
now in a more reasonable amount of time.

FIXED
- Player voice / sfx and saliva strings were broken in the last alpha and have been
fixed.
- Fixed an issue where putting the dildo in your mouth would cause derg to buck his
hips like his dick was in your mouth.
- Fixed an issue where the player's voice and sound effects were not triggering
sometimes when putting the dildo in your mouth.
- Fixed some gaps in the colliders around derg's ass.
REMOVED
- Removed the "Grip Sensitivity" option as it is no longer needed with the new
finger grip setup.
- Removed the "Content" section from Preferences when in VR mode since the options
there don't apply.

## 0.4-alpha4 - 2020-10-02
Ended up shuffling some tasks around and pushing a few things to 0.5, so I'm
dropping this alpha a bit earlier than originally planned.

[desktop/vr]
CHANGED
- Updated derg's rig to use the new penetration setup that the player was updated
to use previously. This means that the deformation colliders on the sheath and ass
are now driving blend shapes instead of being attached to bones. So there are fewer
physics freakouts and less weird stretching, and the rig itself is much simpler for
me to work with, but the overall "feel" of it is a little less flexible and free-
form than it was before.
- Updated both servicing positions so derg now does some of the facial reaction
animations when pleasured, instead of staring off into space all the time.

[desktop]
ADDED
- Added the "Servicing Rear" position. Not a ton of actions here yet, there will be
more with 0.5 once you can have a dick to stick in him. I could have done something
with the dildo here I suppose, but I'm kind of putting that off for a bit later
when there are more sex toys, since it will be part of a larger "inventory" system
to be able to use things on yourself and derg friend.
CHANGED
- Adjusted the falloff range on the player's voice so it's a little more audible
from a distance.
FIXED
- Fixed an issue where switching to the "Servicing Front" position after vaginal
sex in another position would cause the kneeling animation to play immediately.
- Fixed an issue where the player would T-Pose to assert dominance in the
"Servicing Front" position, after using POV mode in another position or finishing
in the doggy-style position.
- [servicing front] Fixed an animation glitch that happened when transitioning the
head from idle to another head action during climax.

[vr]
CHANGED
- Derg now raises his ass a little bit higher in the "bend-over" pose. Turns out it
was hard to fit a snep's head under there before.
FIXED
- Player's muzzle is now actually visible again when enabled.

***EDIT: Okay oops but I forgot to re-enable the black screen on startup so it
flashes a bit before fading in. #alphaproblems

There will be one more small-ish alpha to add finger tracking in VR and clean up a
few more small tasks, and then 0.4 will be wrapped up.

## 0.4-alpha3 - 2020-09-26
VR has return'd. Also some other things, largely behind-the-scenes updates. Sorry
for the delay with this alpha, but I have now officially got my ducks in a row so I
can move things along a bit more smoothly now.

[desktop/vr]
ADDED
- VR support has been re-enabled.
- On first launch, a window now appears prompting you to pick your play mode
(Desktop or VR). You can choose to disable this prompt if you're planning to
always play one mode, and the prompt can be re-enabled in the Preferences panel.
(You do have to restart the game to actually change modes though)
- Similar to desktop mode, there is now the option for Manual orgasms instead of
the default of automatic. The right-hand menu button (Y/B/hamburger depending on
your platform) now triggers the manual orgasm instead of pausing the game, if
you've set it to Manual in your preferences. The button is labeled "Command Menu"
in the bindings since that's what it will be used for later and I didn't feel like
renaming it.
CHANGED
- Arousal/Anticipation now has a proper UI display. The VR wrist UI has also been
updated to match this new version.
- Some tweaks to lighting that may improve performance a bit.
- Some tweaks to fluid settings and appearance.

[desktop]
ADDED
- Derg dick now gets wet and shiny during blowjobs.
- Added options for FPS Limit and VSync in the Video settings, to prevent that
pesky runaway GPU from rendering as fast as it can.
- Added a "Help" page for the new Arousal/Anticipation UI.
- [Servicing] Added saliva strings, which can be disabled in the Physics options.
They seem a little inconsistent with when they spawn so I'll probably be tweaking
things a bit later.
- [Servicing] Player voice and sound effects during blowjob scene have been
implemented. Currently it's the same audio as 0.3, I've got some additional audio
that will be added in a later alpha.
CHANGED
- Player's tail now has some dynamic motion to it in all positions. Jumping between
positions may cause some brief floatiness that I'm ignoring for now since the
scene-jumping is a temporary setup.
- [Servicing] Now starts in a standing position and transitions to kneeling, to
match the VR experience.
- [Servicing] Player actions now only show when they're applicable based on
sheathed/unsheathed state. Also, some actions have been renamed to make it clearer
what they are instead of being vague single words.
- [Servicing] Player is using a new animation system for this position, so some
animations may look a little different than before, but hopefully not too
noticeable. I think it fixed some clipping issues as well.

FIXED
- Fixed an issue where changing the particle settings mid-game would cause weird
graphical glitches the next time particles were spawned.
- Fixed breast jiggle physics which got broken at some point.
KNOWN ISSUES
- Due to some changes in the IK setup I'm using, leaning in POV mode has been
disabled for the time being, so your field of view is somewhat reduced there. I'll
be putting that back in 0.5 when I rework the old animations to be like the new
servicing ones.

[vr]
CHANGED
- The "wetness" effect when you're slobbering on his dong is using a new system
now, so it's a bit more dynamic with the bits you can paint and how they fade.

## 0.4-alpha2 - 2020-09-09
Sorry wall of text, this one kind of got away from me.

(This build still doesn't have VR support, that will be in the next alpha, but I'm
listing some vr-related changes out here as I make them anyway, so you vr peeps can
easily see what's relevant to that version when it comes out)

[desktop/vr]
CHANGED
- Tweaked the cumshot handling a bit, so it fires spurts with gaps in between,
rather than sort of randomly dribbling out. Overall cumshot strength/distance was
also increased.
- Lowered the default starting values for particle limits/lifespan slightly.
KNOWN ISSUES
- Weird graphical issues can occur with particles if you change and "Apply"
particle settings mid-game, especially if particles already exist when you do it.
Restarting the game should fix them.

[desktop]
ADDED
- New servicing actions for the head: Hilt, Nuzzle Sheath. (Lick sheath/tip coming
later once I get a proper tongue rig set up)
- New servicing actions for the hands: Fondle Balls, Finger Sheath.
- Cum inflation support added for the servicing position.
- Options menu has been restored and upgraded:
- Style now matches VR version and has Preferences, Audio, and Credits panels.
- Cum now has a "Quality" setting for adjusting overal smoothness of fluids.
The "Medium" option is the default and has mostly the same settings as before.
"Low" has some larger particles that are less smooth/viscous looking, and "High" is
smaller/smoother particles if you like to murder your cpu.
- Video options now have toggles for Bloom and Ambient Occlusion.
- Preferences panel has some new options:
- Dragon Stamina: Determines how long derg can last (essentially how
quickly arousal/anticipation raises).
- Orgasm Control: Automatic mode will use the Arousal system to trigger
orgasms whenever Arousal maxes, instead of the Finish button. Manual mode will not
trigger an orgasm until the Finish button is pressed.
- Content preference toggles for the kinky things: belly bulges, cum
inflation, and cum-through. *Note that cum-through currently only works in the
servicing position (mouth->ass) and not the other way around. I still need to set
up the mouth emitter and animations for the other positions.
CHANGED
- UI elements have been updated to have a consistent style.
- Derg now starts sheathed in the Servicing position.
- The missionary and doggy-style positions now support the Arousal/Anticipation
system.
- [Servicing] Snep's cheeks now bulge slightly as needed to fit around derg dong
instead of clipping.
- [Servicing] Simplified the handling of "conflicting" actions between the head and
hands by having the head action determine which hand actions are allowed and
disabling others, rather than having both head and hands able to override each
other.
- [Doggy-style] The blanket on the floor now has no bottom faces, so you can see up
through the ground from below.
FIXED
- Fixed an issue where derg's balls would sometimes be sucked inside his body when
changing between sex positions.
- Fixed some weird belly deformation in the player's "climax" animation in the
missionary position.
- Fixed an issue where UI scaling was cutting the player controls off at aspect
ratios other than 16:9.
- Fixed an issue from v0.2 where duplicate values were appearing in the Screen
Resolution dropdown.
KNOWN ISSUES
- Even though "Saliva Strings" have a setting in the Physics page, they have not
yet been implemented in the desktop version.
- Continuing to stimulate the derg during his climax can cause a "rebound" when he
finally cools down that causes him to orgasm again almost immediately. I'll be
implementing a proper refactory period in a later alpha to address this.
- [Servicing] Snep's tail still doesn't have animation (next alpha) so it clips
through the floor in some spots.
- [Servicing] There may be some slowdown/lag issues if you are in the "Tease"
action with the head while he's climaxing. I think some cum particles are getting
wedged inside her head and causing a bunch of collisions. Cum brain break game.

[vr]
CHANGED
- VR-specific preferences are now on an options page titled "VR". Accessibility
settings were moved to this tab as well.

*Note: Due to some changes to the preferences / profile format, some of your saved
settings from before may have been lost. In the future (probably 0.5+), I'm
planning to have a more sensible data migration solution to prevent this when the
data format is changed or new options are added. There's not too much at stake for
the time being though.

## 0.4-alpha1 - 2020-08-29

[desktop]
ADDED
- Added the "Servicing (Front)" position, with some basic actions for head and
hands. Select an action to start doing it, and click it again to stop. All actions
need to be stopped in order to change back to a different position.
- Added a placeholder UI for the arousal/anticipation system in the servicing
position. A proper UI will be added later, along with arousal/anticipation support
for the other positions.
- The player now has fluid colliders for her full body, so cum can be stuck to more
places.
CHANGED
- Changing sex positions now has its own little mini-menu.
- Reworked the physics-driven parts of the rigs for the player. Basically removed
almost all of the bones involved in penetration and inflation, and replaced them
with blendshapes that are driven by physics colliders. This means penetration is a
bit less "physical" and less free-form, but also much more stable and will be
easier to reproduce when supporting other character models in the future.
- Max cum inflation has been increased slightly. If you're not into that, use the
Pull Out button instead of Continue, or wait until kink preferences are enabled in
the next alpha. Note that cum inflation has not yet been implemented for the
"Servicing" position.
- Tweaked some lighting and post-processing effects to make things look a little
nicer.
REMOVED
- The options menu no longer works due to some backend changes done in the VR build
for how the saved profile is handled. This will be re-added and updated to match
the VR version's style in the next alpha.
KNOWN ISSUES
- Cum sometimes doesn't spawn in the missionary/doggy poses when pulling out.

[vr]
REMOVED
- This alpha does not have VR support, so you can't access any of the VR content
from 0.3-VR. I'm going to add support for a unified desktop/VR build in a later
alpha.

*Other Notes:
- Many animations for the servicing position are still rough / incomplete,
particularly facial animations and the player's tail (and there are a few clipping
issues).
- Some animations in doggy-style/missionary positions have a few issues with
clipping at the point of penetration, and some awkward jumps during transitions and
other weirdness. I'm kind of ignoring this for the time being because I want to
look into having more IK-driven animations for thrusting/receiving rather than
everything being keyframed (probably in v0.5), and will then refine things
afterwards.
- Audio triggers for a lot of things have not been set up yet, and I'm waiting for
some additional audio now so it may not added for a bit. Right now it's mostly just
derg's voice during the servicing position.
- I realize this alpha seems in kind of a half-finished state (because it is) but
it's been quite a while since I released anything and I just wanted to get
something out there for you to play with. The next alpha will polish up the stuff
that was half-assed for this one :p

Also I should mention controls since I don't think there's anything in the game
itself to say what they are, and a lot of people here may not have played the
desktop version.
- left mouse click + drag to move camera
- right mouse click + drag to rotate camera
- mousewheel to zoom
- H to toggle hud
- V to toggle POV mode

I'll be adding control mapping options later on in v0.4.

## 0-3-VR - 2020-08-05
https://www.furaffinity.net/view/37583002/

## 0.3.0-VR-alpha8 - 2020-08-04
Mostly some small fixes and polishing to wrap up 0.3.

ADDED
- Some haptic feedback. This was going to be a bit more extensive with friction and
things but it ended up being really annoying to have the controllers vibrating all
the time when you're trying to jack him off. So for now you can just feel his
breathing if you put your hand on his chest.
- A help page in the menu with some explanation of the basics.
- A credits page.
CHANGED
- [Index knuckles] Thumb movement and UI scrolling are now bound to the trackpad by
default, instead of the thumbstick.
- Adjusted the head and mouth colliders a bit. It should now be easier to suck his
dick to the base without the knot freaking out, and cum on your face should look a
bit better instead of clipping halfway into the camera.
- Made the collider for pointing at the plank slightly shorter, so you should no
longer accidentally trigger the mounting animation while fingering his ass.
- UI toggle buttons now only trigger if you press and release the trigger on the
button, instead of only needing to release on it. This should prevent accidental
button presses when dragging sliders all the way to the left, etc.
- He will now start fucking your face if you've had his cock in your mouth for a
few seconds, even if you're still moving your head.
- The dildo now collides with your head/mouth, so you can suck on it if you want.
It doesn't stay in your mouth very well if you try walking around, but I'm not
going to worry about fixing that until a later build when you have a full VR body
to stick things in.
FIXED
- The trigger zone for derg standing back up after being bent down is slightly
larger now, so it should be less likely to get triggered accidentally.
- Fixed a small animation glitch with derg's idle loop when he has his feet up. He
should no longer suck his belly in when transitioning to the idle loop after
putting his feet up, and his belly colliders should be more accurate in this pose
instead of stopping your hand too soon.
- Cycling hand poses from the closed fist to the open hand with the trigger and/or
grip pressed should no longer break your fingers.
- Tweaked some limits on cock movement to hopefully make it less likely to get
folded over on itself from an overzealous succ.
- Put in a fix for an uncommon physics freakout that would cause his sheath to
extend to the heavens.
- Fixed some weight mapping issues with your thumbs, so the wrist no longer gets
stretched weirdly when you make a fist.
- Tweaked the ass colliders slightly to hopefully make things a bit more stable
when inserting the dildo. It's still possible to lose items inside his ass if you
push hard enough, but this is a more general problem that I'm going to address at a
later time - you can get a similar effect by pushing any held object into a thin
collider.

*Note: this is the final alpha build for v0.3.0. Barring any major bugs/issues,
this will be posted as the public build in a day or two.

## 0.3.0-VR-alpha7 - 2020-07-29
ADDED
- Butt stuff! Derg now has proper butt colliders and a squishy hole for you to put
your face and hands all up in. Touch his ass with your hand to have him bend over.
- Added a dildo. It's a little unstable and twitchy when inserted in derg butt, I
still need to tweak things a bit.
- Hand Poses have returned. Press the (Oculus: A/X, Vive: click touchpad, Index: A,
WMR: click thumbstick) button to cycle through hand poses.
- An Accessibility panel has been added to the pause menu, with an option for Grip
Sensitivity. The Floor Height option was also moved to this panel from Preferences.
- Added an option in Preferences for changing the desktop screen display to use a
centered camera view instead, in case you wanted to capture your own smut without
it looking out of the left eye. This mode does impact performance though.
CHANGED
- Easy Mode toggle has been replaced by a Stamina slider. The previous "normal"
mode is now somewhere in the middle of the slider, the "Low" end should be
equivalent to what Easy Mode was, and you can now turn his stamina up quite a bit
higher so he lasts much longer before orgasming.
- Adjusted the size of the collider that makes the screen go dark when your head
clips into things, so it should be more precise now.
- You can now scroll the UI where applicable (currently just the Preferences
screen) using the thumbstick / touchpad on the active controller, instead of having
to click the arrow buttons.
FIXED
- Balls now have a hard limit on how far they can be pushed/pulled. No more CBT for
derg.
- Player's head/muzzle now collides with the balls correctly.
- He should no longer continue leaking precum when no longer aroused.
- If you manage to get outside the level, there is now a reset zone so you don't
fall into space forever.
- Made the "dismount from plank" trigger zone slightly taller in case you wanted to
perch on the plank like some kind of weirdo.
- Adjusted the fluid collider for the floor slightly, so precum should now visibly
land on it instead of falling through it.
- The door handles should no longer collide with the player's body and cause weird
physics things to happen.
- Fingers are no longer flippy-floppy.

## 0.3.0-VR-alpha6 - 2020-07-17

ADDED
- Derg will now dismount from the plank and get back on all fours if you walk away.
- Some new animations:
- He will now buck his hips as his arousal raises, and during climax.
- If you hold still for a moment with his cock in your mouth, he'll start fucking
your face.
- These animations have versions for both standing on all fours and with his
front feet up.
- Added a height slider in Preferences. Now you can be lazy and sit in your chair
to suck his dick instead of getting on your knees.
- Derg now has a voice.
CHANGED
- Some tuning/balancing with arousal gain, mostly with oral things.
- Adjusted the position of the mouth/jaw colliders slightly. You should now be
sucking his dick with your mouth instead of your chin.
- Tweaked the colors of the menu buttons slightly to make it a little clearer which
item is selected in a group.
- Game now has a proper sexy derg icon instead of the default unity one.
- Your profile (saved options) is now saved to a persistent location
(AppData/LocalLow/Softscale/FarmD/PlayerData) rather than being in the local app
directory, so your settings should be preserved across builds moving forward.
- Increased the walking movement speed slightly so it doesn't take quite so long to
get around.
FIXED
- Bindings have been set up for WMR controllers, so it should work for those
devices now.
- The screen fade effect when teleporting and snap-turning was accidentally broken
in the last alpha and has been fixed.

## 0.3.0-VR-alpha5 - 2020-07-09
It is time for the big succ.

ADDED
- Your snep muzzle is now visible, and can be toggle off in the options.
- Your head / face now has collision. Colliding with objects with your head will
dim the screen to prevent immersion-breaking clipping.
- You can now suck his dick. :fireworks: This raises his arousal and makes his dick
nice and wet.
- Saliva strings can spawn when you're sucking his dick. This can be toggled off in
options.
- Derg now leaks precum based on arousal and/or anticipation. This can be toggled
off in the options.
- Some audio has been added. Right now there's just some ambient sound, and some
SFX/player voice when doing oral. I'll be adding more sound effects later, as well
as derg's voice once it is ready.
CHANGED
- Changed wrist UI from bracelet to wristwatch. You can now tell time more easily
while jacking dragon dick.
- Increased the stability and resolution of the cum particles slightly so it looks
a little better up close (read: on your face)
- Lowered the grip threshold needed to grasp objects slightly.
- Adjusted the player's offset from the floor slightly. It now lines up with my
actual floor more closely (placing the controller on the floor = hand is flat on
the ground, where it was previously floating above it). Let me know if this doesn't
line up in your setup.
FIXED
- Fixed a bug where some physics objects would freak out when the game was paused
and unpaused.

(Note: because your head has collision but no "physics", since pushing the player's
head to somewhere it isn't is a big motion sickness no-no, you can effectively push
things with infinite force using your head. I've put in a fix that should prevent
derg's dick from getting stuck inside his body because of overeager head-bobbery,
but let me know if you manage any other impossible things)

## 0.3.0-VR-alpha4 - 2020-07-04
Some new things, mostly UI related.

ADDED
- Pause menu [Oculus: B/Y, Index: B, Vive: hamburger] with options for some of the
new features.
- Particle limits and lifespan
- Teleport locomotion option (push up on either control stick / touchpad)
- Walking movement direction can now be based on headset rather than left
controller
- Set which wrist the UI appears on
- Easy mode (arousal gains faster, decays slower)
- Added a slight pulsing/clenching effect to his balls when he's cumming.
- Added anticipation mechanics - this increases whenever you're touching him and
decays slowly when you're not. Higher anticipation also slows arousal decay and
increases cum volume and orgasm duration.
- Added a proper wrist UI for arousal (pink), and there's one for anticipation
(yellow) as well.
- (Added Easter egg #2 shhh)

CHANGED
- Grasping no longer requires the thumb stick to be touched, just the trigger or
grip. Grabbing objects should be easier now.
- Changed the handling for fluid particle limits. Previously, the cum emitter would
just stop emitting new particles when the limit was reached, even if he was still
above the orgasm threshold. Now old particles will start getting deleted when the
emitter is nearing the limit so new ones can continue to spawn. With easy mode on
and high anticipation, you can now make him cum for a reaaaalll long time.
FIXED
- Noticed some real weird fuckery going on with the cock colliders because
apparently an extra layer of things was colliding with the hands when it shouldn't.
Collision should be much more accurate now, jerking off is smoother and easier, and
the knot swelling should actually scale colliders correctly.
- Fixed an issue where the cock or sheath would sometimes clip through each other
on game launch.
- Increased the deadzone for the snap-turn slightly so it should be easier to press
for thumb control without spinning around.

## 0.3.0-VR-alpha3 - 2020-07-01
Mostly a handful of changes and fixes.

- Added a deadzone to the left stick/touchpad to prevent accidental movement on


light touches.
- Added physics to most of the small props and things around the stable. The
grasping system is pretty lenient, you can really spiderman-grab the side of a
large object and it will still work. Not sure if I care enough to refine it at this
point, since there isn't anything meaningful to do with the props.
- Added more accurate colliders to the rest of the static geometry.
- (Added first easter egg! shhh)

- Changed the hand controls:


- The trigger now controls the index finger, and the grip controls the other
fingers.
- Touching the control stick / touchpad controls the thumb.
- The "Change hand pose" control is now obsolete and has been removed until other
hand poses are needed later.
- Adjusted angle of the hands to more closely match your actual hands, hopefully.
Let me know if this is totally off on non-Oculus platforms.
- Adjusted finger grip strength slightly, so you should be able to grab his dick
with full force without your fingers getting snagged.
- Some adjustments to the cum physics to make them play a little nicer with other
objects instead of being insanely sticky. Shouldn't be too noticeable visually, and
it also seems to have improved performance by quite a bit when particles are
active.
- Tweaked the arousal sensors in your fingertips. Arousal gain should be a little
more consistent now.
- Placed hard limits on how far the sheath can be pushed so it shouldn't be quite
so ridiculously stretchy.
-----
- Fixed bug where left-hand controls were affecting the right hand.
- Fixed issue where derg would sometimes stick his head through the plank to look
at you when he has his feet up.
- Fixed angle of the finger-pointing trigger, and increased the size of the plank
target, so it should be easier to point at the plank.
- Fixed hand floppiness when snap-turning.

(also if vive/index people have issues with the controls (thumb control in
particular) let me know, i'm pretty sure i bound things correctly but :shrug:)

## 0.3.0-VR-alpha2 - 2020-06-29
Alright, take two. All wired up with SteamVR, hopefully works for vive/index lads
now.

- Replaced janky-ass VRTK tracking with shiny SteamVR tracking.


- SteamVR is now required to run the game, though I assume PC gamers have it
already.
- SteamVR (and Oculus app if applicable) now launch automatically when starting the
game, so you don't need to have them open beforehand.
- Oculus: The X button no longer closes the game. Use the left-hand menu button to
open the SteamVR overlay to exit the game.
- Oculus/Index: Switching hand poses is now done with the primary buttons (X/A)
instead of clicking the thumbsticks.
- Snap-turn with the right stick now uses smaller increments and has a fade effect
so it should be slightly less jarring.
- Some Arousal tweaks: it now takes a bit higher arousal for him to be fully erect,
and Arousal decays faster when you're not touching him.
- Hands should follow your actual hand position more closely and be less flippy-
floppy. One side effect of this is that your hands are also stronger when pushing
physics things around, like his balls and sheath. I still need to do some tuning to
prevent weird stretchiness here.
- Hands should be a little less likely to get caught on geometry, making for easier
jacking off. You can still grip tightly if you press the trigger/grip all the way
down though. Hold cock gentle like hamburger.
- An unintended side effect of switching to SteamVR is that the controllers now
vibrate slightly when pressing the grip or trigger buttons. Dunno why, I'll
probably look into it sometime when I get to implementing proper haptic feedback.
- SSAO has been disabled (I didn't even realize it was on, I just noticed it when
switching the camera to use the new tracker). Performance may be slightly improved.

## 0.3.0-VR-alpha1 - 2020-06-28
Ok gang, it's alpha time. Check out the potentially very broken build here:
https://www.dropbox.com/s/m43rpt1o2hm4nsu/FarmD-0-3-0-VR-alpha1.zip?dl=0
I have tested this with an Oculus Rift CV1, so in theory Oculus devices should
work. The big unknown right now is if it will work for OpenVR devices (vive /
index) because when I tried using the OpenVR loader instead of Oculus, my hands
were not tracking at all. So if you have one of these devices and your hands don't
appear / buttons don't work, let me know. I would prefer to have everything going
through the OpenVR loader instead of splitting between that and the Oculus plugin,
so I can look into getting it working that way if needed.
Another thing to note: Currently if the Oculus app is not running when the game
starts, the controller buttons don't work, even though the hands do track
correctly. So if you have an Oculus device, just make sure the Oculus app is
running before launching the game. Not sure if the same issue exists with SteamVR,
but in any case this is on my to-do list to resolve in future builds.

Controls:
- Press grip and trigger buttons to grasp things. Right now you can really only
grab his dick. Grasping his balls kind of works but is a bit slippery, I still need
to tweak it a bit.
- Click in the thumbstick/trackpad on each controller to switch hand pose between
grab and finger. There's no UI for this yet, so you'll just have to test by
pressing the grip.
- Press the menu button to quit. (Because of some oddness with how the "common"
buttons are handled, the Primary button on the left controller on Oculus (X button)
will also quit the game. I need to look into how to make it not do that)
- Left stick / touchpad to move around. Movement direction is based on which way
the left controller is pointing.
- Right stick / touchpad to rotate the camera 90 degrees.
- Put one of your hands on the hanging plank (or point your finger at it for a
second) to prompt drake buddy to put his feet up. I haven't made the animation for
him getting back down yet though.
- Mash the grip when your hand is at the back of his jaw to provide scritches.

Main things to test with this build:


- If OpenVR platforms (vive/index) work at all (eek)
- If all the controls work on all platforms and controllers.
- If the player height is correct - test that the ground in-game roughly matches
the floor of your play area. I haven't done calibration setup yet to scale the
player's size, so this isn't a huge deal if things don't line up right now but it
would be nice to know.
- General performance / issues - main slowdown will likely be when cum particles
are present. I've especially gotten some lag if you continue jacking him off while
he's cumming (this prolongs the orgasm a bit) but otherwise it seems to run
smoothly.

I don't have a proper display for the Arousal level yet so right now it's just a
number on your wrist. 100 = cum

Things yet to come in future alpha builds:


- anticipation mechanics for variations in cumshots
- thrusting animations and other secondary things for derg
- player head interactions
- add collisions / interactions to the rest of the scenery and props
- teleport locomotion, probably? I know some people can get motion-sick with the
fluid movement mode
- butt stuff
- audio
- vibration / feedback
- UI, menus, and options

Pop into #bug-reports if you run into any issues.


(sorry wall of text)

## 0.2.0 - 2020-06-03
https://www.furaffinity.net/view/36650582/
## 0.2.0-alpha2 - 2020-06-03
I hadn't planned on releasing another alpha for this version since it's almost
done, but some of the POV stuff was a bit fidgety so I thought I'd throw it out
here in case someone else finds something before I'm done working on other things.
- added POV mode (hit V, then right-click + drag to look around). You won't always
be able to lean or move in some situations, like when pinned to the ground
- fixed bug with UI not working on ultrawide displays
- fixed some animation / physics weirdness in doggy-style pose
- added a basic pause menu (hit esc), still need to add the Options menu to it and
v0.2.0 will be done.

## 0.2.0-alpha1 - 2020-06-01
- added breast jiggle
- added new position: doggy-style
- added anal penetration for both positions
- fixed bug where toggling the UI would cause it to be broken when toggled back on
Let me know if you run into any issues.

## 0.1.0 - 2020-05-12
https://www.furaffinity.net/view/36322244/

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