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Change Log

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0% found this document useful (0 votes)
60 views52 pages

Change Log

Uploaded by

arcankeser
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Jack-o-nine-tails v2.

3
by ImperatorAugustusTertius, qwertyu12359, Lokplart and UnceliusM
2024-08

- Tutorial slaves visual overhaul: you can now see their outfits, weight class, and (aside from Wilhelmine)
their facial expressions.
- Overhaul of the torture folder (replace countless bad images, name and attribute pics according to age
and hair, new subfolders organization, distinction introduced between punishing sexual pics and
consensual ones).
- Retranslate and rewrite unique charm refusal quotes, so that the player can understand the motive for
sell failure.
- Adding hair color selector and the option to cancel the procedure at any point to neoplasty + removing
plastics_assistant (no longer needed)
- Fix "home" music being muted when skipping text too fast on "End of Day" (remove 0.5s fadeout when
stopping a sound file).
- Remake the title image with concept from StJesuz.
- Generate a picture of techno-janissaries (the Serpentine guards) that matches the lore.
- Fixing milk amount pop-up on click bleeding over into other buttons
- Merging the 2 non_combat_equipment functions into one
- Fix equip/unequip count for items that are equipped in pairs
- Removing max beauty restriction on neoplasty and fixing a small bug with it.
- Make auspex and anatomy text that is not showing "quality" or anything clickable, black.
- Added tooltips to enemy hearts in combat + made opened bracket clickable text when on the left side
of status
- Add auto-qsp-compile feature
- Rearrange the order of the lesson shortcuts and tabs, from less expensive to more (personal - assistant
- school- tutor).
- Making lactation and egglaying mutually exclusive
- Adding tooltips to all greyed out medical menu items
- Fix the fix to erotic praise text
- Centering combatants on combat UI
- Fixing wrong text selection for some erotic rewards
- Remove double spaces from some text
- Adding visual clue to equipment being souldbound.
- Move milking pictures from "scene" folder, rename them according to age and hair color.
- Removing item image and description when unequipping sets or said items if there is no other
description available
- Change pictures for scenes:
- The picture for bukake_purple_long_milf_3 is a duplicate of bukkake_purple_long_milf
(pictures rearranged between young and milf, one discarded).
- Replace documents_purple_long_young (dupe of milf one, with gif artifacts).
- Replace study_brown_long_young and documents_general_young_2 (not fitting sexual
content).
- Remove rest_brown_long_lolz, replace it with rest_brown_long_lolz_2 that doesn't have a TV
set.
- Replace erotic_blond_long_young_2 which didn't look explicit enough to fit the description.
- Add gym_white_short_young_2 (thanks Zetsubo).
- Replace bj_purple_long_milf.
- Add rest_brown_long_young_11 (cool image found randomly).
- Replace exhibit_red_short_young_2 to hide phones and cameras from the crowd.
- Replace gangbang_blond_long_young_2.png (bad art)
- Replace paizuri_blond_long_young.png (too milf looking)
- Upload back paizuri_blond_long picture, for milf this time
- Remove some duplicate dildo sex scenes.
- Remove visible hair on a couple of "general" pictures.
- Make new icons for neoplasty hair color selection.
- Update arrows for fights to make them more visible.
- Make purple or light-blue energy star, for "night energy".
- Switch descriptions for BDSM lessons.
- Replace "citadel" music track with its lossless source (normalized to -24LUFS like the rest).
- Make more seamless transitions between the songs used for spires.wav
- Replace theater icon in UI overhaul, as it shows the Colloseum and the theater is in Necropolis.
- Replace a dozen of UI overhaul pictures, which had grey frames instead of colored ones, or transparen
tbackgrounds.
- Increased starting combat heart values by 10/15 and increased pony race bonuses for normal and easy
game difficulty.
- Added an S button during easy custom game setup to one-click maximize characteristics and skills
- reduced daily calories for egglayers not on fattening diet to avoid unwanted weight gain
- skip auto meal prep if ate already and unable to produce better than canned food (unless living
without a kitchen where no higher quality is possible)
- fixed item refusals interrupting end of day scenes
- slightly reduced slave overnight mood swings
- fixed a soft lock
- added deny orgasm rule toggle to assistant screen and enabled its effects
- added passive overnight empathy increase for fully devoted slaves with slaver S+ domination and S+
personality
- moving from apartment back to slums now discards kitchen cryostore contents (except alcohol) at end
of day if not moved into a new apartment with a kitchen
- suppressed incongruous trait reveals when slave refuses to perform the related activity
- Fixed wilhelmine being available for repeat purchase from smuggler (saved games that already
purchased her will still have the loophole)
- added dexterity and cow traits to easy custom start cheat menu slave editor
- Added merit level to tooltip when slave feels both guilty and meritorious
- Fixed energy drop for existing slave when sending new slave rescued from fogs battle directly to
cryostorage
- Modified egglayer exercise routine (with farmhand) to trend to A+ endurance instead of B+
- Distinguished color palette for excitement and mood to more intuitively indicate sub-optimal levels
- Doubled rate of endurance decline for pigs above weakened
- Slaves losing weight at any physique will now try to eat more to compensate if their diet allows
- Increased effectiveness of farmhand-automated cow daily exercise to maintain endurance
- Closed loophole where slaves with early pregnancies would remain pregnant after permanent lactation
surgery
- Slightly increased Isabella's obedience so she will more readily accept fiend milking lessons
- Doubled weight of prior sexual experience on reducing sex obedience thresholds, and slightly
increased weight of beneficial or opposed traits
- Assistant will no longer obey fiend milking rule if fiend milking skill is F-
- Fixed decrepit hovel moodlet not clearing when it should
- Slightly boosted efficacy of taming items without aura supremacy
- Fixed fridge discarding ingredients when exactly full instead of when over capacity
- Cleaned up some unused code in character creation
- Added farmhand end-of-day reports for pig slaughter and egglayer productivity
- Point of sale effect displays now extend to weapons and armor
- Lowering pride below B+ or A+ now requires more effort and potentially different actions
- Fixed edge of fogs patrol resetting a variable incorrectly
- Fixed a missing image reference
- Fixed calculation of overnight taming displayed on slave equipment tab
- Improved brothel fast service
- Added progression detail to tooltip for slaver characteristics
- Aligned conditions for slaver diary entries to show negatives when personality will drop due to interior
decor or standard of living
- Improved aura strength calculation with no slave (assistant only)
- Revised rest rewards so only the ones that actually involve resting at home will refund energy at night
- Clarified that the advice in the tutorial stating that variety is best extends to all forms of training, not
only rewards and punishments
- Fixed reversed sign for arousal bonus in item effects display
- reduced the rate at which taming fades overnight when aura supremacy is not maintained
- Boosted Isabella's obedience (backwards-compatible for older saves) and lowered her starting taming
to zero
- Fixed addiction penalties being much higher than intended
- Removed teleport home effect when clicking empty slave portrait from enter the city screen
- Fixed two typos in cheat menu
- Revised drug and addiction effects and made them consistent between slaver and slaves: pollen and
oblivion still have lingering penalties even during withdrawal, but other drugs do not aside from mood
- Fixed tonic elixir overuse penalty not applying correctly for slaver
- Replaced "Food not ready" label with "Canned food"
- Renamed lash to cat o' nine tails
- Engine update: reload game on quickload if missing quicksave
- Adjusted arena battle opponent stats (increased tier 1, 2, 5, decreased tier 4)
- Fixed effects calculation triggering item refusals while shopping
- Display some item effects at point of sale (dynamic effects may change depending on current slave)
- Kamra addiction for slaver now lowers energy (taking kamra as an addict becomes half as effective),
same as for slaves
- Expanded range for slaver skill development to include A+ outcomes and updated help pop-ups for
slaver skills to reflect this
- Disabled taming drop for guilt-on-top-of-guilt in normal and easy game difficulty
- Added magna magnifika effect to raven crown and unlocked detailed aura display on normal and easy
game difficulty
- Increased potential taming impact of applicable punishments (pain or deprivation of mobility)
according to the intensity of punishment, perceived superiority of the master and empathy of the slave
- Limit overnight taming from items proportional to nature and slaver aura strength
- Capped slaver medical skill gain from enema lessons at D-
- Expanded Angelika's tutorial lecture to include additional methods of developing taming
- Limited slaver skill gains when teaching to occur only when slave performs with maximum diligence
- Added detailed item effects to slave and assistant inventory screens
- Added nipple chain to outfit manager default set for sex bonuses
- Fixed spa erotic massage for slaver not increasing arousal enough with low libido
- Stabilize slaver strength at D- instead of F- when eating canned food, except on extreme game
difficulty
- Reduced rate of once-per-day taming reduction caused by refusals (insufficient obedience)
- Increased diligence bonus from fear to make "stick" based motivation more effective
- Added equip-refusal and a taming hint in description to the leather shackles
- Fixed active sex refusals always showing slave image instead of assistant
- Corrected shop display prices for plumed bridle and pony harness
- Added an equipment manager default set for Taming
- Reduced taming bonus of deprivation suit and pet suit
- Reduced taming bonus of pony plume and harness so they are no longer best in slot
- Added taming bonus to leather shackles
- Restored/added an overnight devotion bonus to the wedding dress for slaves who are already devoted
enough to be assistants
- Fixed gifted gemstone earrings adding an extra one
- Added more default equipment sets (will reappear if all existing sets are removed), added aurabound
icon and editing options when viewing sets, and fixed earrings not being removed by sets with that slot
empty
- Improved aurabound icon tooltip by including equipped items in the count
- Added pony race bonus for wearing full set
- Increased cost of plumed bridle and pony harness to indicate relative learning bonus
- Capped passive skill gain from pet rule at C- so at least one lesson is needed for B+ specialization
- Reduced frequency of addicted assistant and farmhand pilfering faerie pollen or opium
- Increased impregnation effect of public farm group to half of minotaur (half cost, half effect) so it
makes sense to use both (minotaur at F-, group at C+); reduced slaver libido bonus for impregnations
from 3x to 2x (at S+) to make paid impregnations more competitive (sparks vs. energy)
- Text corrections for cow price evaluation
- Fixed unconscious Dying (F- endurance) slaves being skipped by overnight chance-of-death checks (S+
medical skill of slaver/assistant protects slave/prisoner/farmhand, of slaver protects assistant, of
farmhand protects cow/egglayer/pig)
- Revised substance abuse and recovery effects to discourage chronic use of drugs while making
rehabilitation easier (also, medical center health check will now comment on addictions)
- Increased profitability of milk by allowing market price to rise as high as 7$ (was 4$); fixed milk tips to
consistently improve probability of favorable pricing; improved farmhand automation for selling milk
- Fixed arousal incorrectly factoring into psychological status
- Fixed black medic attack not applying debuff
- Increased daily calories for hungry slaves (except prisoners)
- Fixed lactation surgery not revealing fertility status
- Fixed combat xp bonus for fog trophies
- Fixed more lesson texts
- Normalized all slaver characteristics and skills in tutorial to B+ level
- Gave the tutorial slaver a fresh shave and a haircut at the start (temporary allure bonuses)
- Changed slaver starting outfit in tutorial to housecoat (mood bonus, allure penalty) instead of
fashionable attire (neutral)
- Removed armor from slaver in tutorial and replaced greataxe with cattle prod (better for subduing
slaves without injury)
- Normalized quantities of ingredients (25) and potions (6) in the tutorial including potions that were not
available before (aphrodisiacs, philtre, lethe)
- Reduced impact of boring moodlet in tutorial (since it can only be relieved by a trained slave)
- Disabled slaver magic skill decay in tutorial
- Changed soundtrack for tutorial to something nostalgic
- Reorganized some menus (mostly in the tutorial, but also swapped flagellation and battering in regular
punishment menu)
- Reduced magnitude of all slaver negative effects to make negative mood swings more gradual
- Revised text for slaver tired diary entry to fit on a single line
- Halved rate of slaver excitement increase from libido and added an offset for negative mood
- Added another factor to the will-slave-fight-back-when-punished decision so that eventually even a
skilled gladiatrix will give up
- Fixed damage formula when slave resists but does not fight back so that above-average endurance
takes less damage and below-average endurance takes more; also removed potential for immediate
scarring
- Added combat strength impact for slaver mirroring slave endurance impact (higher strength is less
affected)
- Reduced and revised combat bruising and endurance impacts for slave (less damage with higher
endurance)
- Reduced mood impact on slave from combat with slaver and capped the impact at -2.5 mood (mirrors
existing cap for the slaver)
- Reduced energy drop from slave fighting back so it doesn't always lead to red energy stars
- Increased mood benefit of bacchic nectar for slaver
- Added passive nature increase for farmhand and assistant up to B+ (these jobs qualifiy as "a measure
of independence" per help text)
- Fixed blank tooltip for unavailable assistant lactation surgery
- Fixed blank text at lactation surgery procedure confirmation screen
- Fixed alchemy menu not resetting after brewing a potion
- Fixed guild event transition
- Added shortcut to slave/assistant aura tab by clicking arousal level next to portrait
- Removed drift from event timing
- Closed loophole allowing farmhand to sell milk without a license
- Fixed "sub-par diligence produces guilt in devoted slaves only on normal and hardcore obedience
difficulty (mechanic is now disabled when easy obedience difficulty is chosen in settings menu)" for
sexual interactions
- Increased spoil threshold vs. devotion to reduce diligence via psychological status
- Defend action in combat now reduces duration of harmful conditions proportional to combat skill
instead of simply removing them
- Clear final attack detail for each defeated enemy after showing it once (for multi-opponent battles)
- Hid next/previous enemy buttons when only one remains undefeated
- Fixed next/previous enemy switching skipping over some enemies after at least one has been
defeated
- Added alternative method of acquiring Chimaera's Gem
- Enabled enemy special attacks in combat
- Unlocked progression with all factions after gaining the Pope's patronage; improved objectives text
- Fixed active sex not correctly importing initial slaver excitement level unless wearing chimaera gem
(and consequently lowering arousal at end of session even if no actions were taken)
- Fixed text selection for brothel -> fast sex -> anal
- Fix starter assistant on easy custom game having incorrect age assigned
- Slaves are now required to bring their own armor to the arena when using a combat style that requires
armor
- Further reduced gladiatrix skill gain from arena battles (proportional to intellect i.e. learning ability) to
increase value of sparring / other training methods
- Rebalanced slaver stat and skill progress thresholds (many increased, few decreased) for realism
purpose, to extend progression and make starting choices more impactful (slaver stats in saves loaded
from previous versions will be recalculated)
- Fixed rape interactions not increasing slaver strength like other forms of intercourse where the slaver
gets some exercise
- Improved help text when clicking on slaver strength characteristic
- Assistant A+/S+ nursing skill (i.e. nutritionist) can compensate for 1-2 levels of home-cooked meal
quality to prevent strength decline (however this compensation does not extend to enabling C-/B+
meals to confer the bonus energy or mood benefits of A+/S+ meals)
- Eating A+ or S+ meals provides a half or full energy star for the master (or slave, if they ate the whole
meal)
- Fixed outfit changes via equipping saved equipment sets bypassing the return-home side effect
- Fixed easy custom game cheat menu slaver editor "S" button not adding padding for strength,
personality and libido
- Added option to enable slaver back-story non-aligned characteristic and skill decay (same as normal
start) when starting a new custom game
- fixed text colors in auspex (to hints if something if good, bad or in between).
- Improved consistency of auction outcomes across save/reload by fixing auction participant
randomization; removed Lieutenant Colonel Durward from potential auction participants as he was
designated as non-participant originally
- Added help text when clicking on Energy label next to energy stars for slaver, slave, assistant, prisoner
or cow
- Corrected menu spacing and text in business menu
- Reduced rate of endurance decline for pigs
- Fixed egglaying formula
- Fixed subcontractor payment to align with text and reduced payment for mindbroken slaves
- fixed prisoner calories and costs (including extra consumption with starvation hunger)
- Increased calories eaten when hungry or model-losing-weight (assistant/farmhand)
- Slimmed guild contract diary entry and added note that any qualified slave can be used
- Removed group sex from concubine specialization requirements
-Aligned sources of empathy increase with in-game description (refined petting and pleasures): removed
from "entertain me" and dance lessons; added to tier 3+ erotic rewards; boosted for golden cage;
reduced for hot springs
- Added some padding for strength, personality and libido at game start to offset early losses
- Same-day punishments boost diligence potential
- The effects of moral encouragement approval, praise and compliment diminish with repetition so there
is incentive to make promises
- Fix typo for Red Hair Bryn dialogues.
- Story mode (normal start) now decays slaver skills that are not aligned to the chosen background when
they get above a certain level (D- for mage/fighter skill, B+ for others)
- Maestro gets free theater tickets in story mode
- Doc gets free exams at the Technosphere medical center in story mode
- Maestro, Doc and Uncle Tom now start without magic skill in story mode
- Silk Daddy gets a bargaining bonus in story mode when selling slaves to non-fixed-price buyers
- Virgin price is now added to sell value when choosing not to bargain during sale
- Brewing higher tier potions/elixirs now requires enchanting skill in addition to alchemy skill
- Arousal 4 now improves sexual performance as much as arousal 5 did, and arousal 5 now improves it
more
- No masturbation rule enforced with chastity belt now displays some flavor text in the rule explanations
when slave wants it off
- Obedience threshold for humility rule now decreases as fear rises
- Combat color coding
- Capped calisthenics (dance) skill gain from pet rule at B+
- Fixed psychological status remaining depresive when mood is optimistic
- Fixed left arrow not being fully clickable on custom game setup screen
- Replace a random number in combat damage calculation with a deterministic pseudo-random number
- Fix issues with gifts: mini-ponies now actually have a limited lifespan as described; flower bouquets
now raise mood a little more; gifted perfume is now permanently applied instead of only lasting until
she bathes the first time each day
- Fix issues with makeup: permanent tattoo makeup is now better for style than temporary makeup,
while for very young slaves of at least C- beauty, having no makeup is just as good
- Improved shopping experience for items the slaver cannot currently afford
- Revise style bonus from shock collar to match gemstone necklace
- Fix traits that suppress moodlets not being reflected visually until next update cycle
- Adjusted diligence formula to increase impact of traits and make high performance require more
bonus stacking
- Increase impact of clumsy/dexterous trait on painting and music lessons (except singing)
- Allow neoplasty to change appearance of Exquisite slaves
- The Steel Rose now sells a shock collar which can be used to enforce the humility rule
- Adjusted slave generation to decrease probability of A+ attributes
- Removed unintended habit increase from verbal punishments
- Removed undocumented effect from heels and high boots
- Increased payments from guild contracts and subcontractor
- Reduced obedience threshold for deny toileting rule; psychological status now modifies obedience
threshold for humility rule, pet rule, silence rule, deny toileting rule and beads rule
- No guilt from refusing "ask about..." interactions until the slave has accumulated some post-traumatic
stress
- Fixed slave not losing endurance when sleeping on the floor
- Better image selection for F- licking lesson
- Fix spoiling of unconscious slaves with guilt-complex trait
- Fix faerie pollen next-day moodlet not applying correctly
- Fix tooltip when giving another stuffed toy gift
- Fix licking picture not displaying for first lesson.
- more sensible effects when initiating and then backing out of a "get rid of her" interaction
- increase the mood benefit of alcohol and bacchic nectar
- Encourage, Threaten and Put in place will be less ineffective when slaver aura is weaker; Encourage
and Threaten will take certain traits into consideration; Threaten's diminishing returns are no longer
permanent (the others' still are)
- consecutive days without food now increases fear for all slaves, not just prisoners and cows; removed
some extra despair and mood penalties for prisoners with insufficient diets
- slaver having a weaker aura than the slave no longer guarantees that a gladiatrix-trained slave will fight
back for all non-verbal punishments - an unspoiled slave with average or lower nature may tolerate
some
- Swap position of school and tutor icons when there is no assistant
- Fix sparring defeat text for Frail slavers
- Bugfix: dead slaves were not removed after losing races
- Fix defense change button placement on combat UI
- Slaves with 1-2 devotion now feel guilty when their diligence is sub-par (previously only with 3+
devotion)
- Hide augmentations until slave/assistant has been examined
- Unhappy slaves gain pride up to B+, reflecting diminishing desire for intimacy
- More sensible psychological statuses when devoted slaves with A+ or S+ attributes are unhappy
- Added a small event that triggers mid-game and gives a "free" slave with some hidden traits.
- rental cost of barn in Bull district tripled due to feud with Outcasts
- cryo home capsule is no longer available in the slums
- fix forfeit of abandoned extended rental occupants after switching residences
- rebalance sleep with master vs boudoir by increasing optimal devotion for sleep with master to 3+
stars and reducing spoil effect of sleeping in boudoir with no devotion
- refactor background music system to fix inconsistencies with event shortcuts and volume
- show guild auction icon at home on the auction day even when having no slave
- slave no longer loses endurance every time she faints; it depends on why she fainted
- reduce rate at which slave with no fat reserves (bony) loses endurance when starved
- reduce impact of sleeping in prison so that exercising once per day is enough for an upward trend
- hungry prisoners eat more dog food and corpulent prisoners eat more cookies
- increase master cum volume up to 3x based on libido, making milk production easier
- slightly faster guilt ramp (on average slaves will feel more guilt after fewer punishments)
- automatically increase rubbing skill to D- if vaginal skill is at least D-
- new background story for Saruman normal start
- do not show full body images when the slave is unconscious
- show the slave (or assistant) full body image (only) where appropriate during the tutorial
- gray out the decrease button in the tutorial for unavailable living standards (below luxurious)
- rationalize overnight endurance losses to prevent nonsensical deaths (poor sleeping conditions,
pregnancy with adequate calories) and allow sensical ones (overeating)
- reduce gladiatrix skill xp from winning arena battles (with diminishing returns) so there is more reason
to use other training methods
- swap Ironclad and Amazon sparring opponents (Amazon is S+ tier for gladiatrix skill, and a harder
fight)
- only show assistant appearance selector if there are multiple options
- tone down rape effects and impact of repeated rapes; sufficiently devoted slaves may shrug off
negative effects entirely:
rape always leaves an impact on guilt, pride, taming and mood (the latter penalty may be
negated if devotion exceeds empathy)
we use a rape fear formula to assess whether the slave finds the experience traumatic enough
to induce despair and more severe mood drops
if so, we apply additional penalties to mood, devotion and empathy and we use despair to
create lingering trauma that requires management
- active sex update:
fix broken link to full body image when girl refuses an action
changed some scene selections to better match descriptions
maintaining slave charm keeps her interesting for the master
higher temperament also keeps her interesting for the master
slaves can refuse "arouse her", "frottage" and perverse games
obedience and other factors now influence refusal thresholds
tying up the slave now prevents her from refusing many actions
actions a tied slave wants to refuse will cause negative effects instead
penetration of a tied slave who would not otherwise accept is treated as rape
however fingering or anal fisting is not counted as rape even if it is penetrative
recent rape or disgusting experiences factor into slave willingness to be tied up
master bondage skill and allure reduce slave reluctance to accept being tied up
giving massages with high master petting skill reduces reluctance to being tied
giving massages adjusts interest (session time) based on newness (charm based)
golden showers have more impact on slave pride with high master fetishism
enough devotion can make a slave not feel disgusted with cum on or in her
slaves cannot refuse to undress but might not put on an act while doing so
many of the perverse games actions require the slave to be undressed first
tickling with a dagger is only available if the master actually owns a dagger
applying enemas stops raising master medical skill at C-, just like lessons
misc consistency/balance formula tweaks that only affect the mini-game
set moodlets, fix some refusals and increase threshold for "tie up"
fix a couple of broken image paths for active sex scenes
reduced energy cost of active sex
- reduce gladiatrix skill xp from winning arena battles (with diminishing returns) so there is more reason
to use other training methods
- swap Ironclad and Amazon sparring opponents (Amazon is S+ tier for gladiatrix skill, and a harder fight)
- Examine some of the money given for auction : the specializations qualifications were changed from
pass/fail to a grade system and auction participants now look for a minimum grade of B+ with
adjustments depending whether the buyer wants higher rating which means expects higher
specialization too.
- Unify skill color for cooking depending on day and night: ingredients are now consumed when cooking
instead of at night so lack of adequate ingredients leads to lower quality.
- Make the chimera gem automatically heal in battle as opposed to give a flat boost.
- Make rape consequences gradually less dramatic, the more trained your slave gets.
- Make slave only appear on summoning in tutorial too (moreover, slave summoning is grayed out when
the slave passed out so that'll work good; as of now it looks weird to see her standing looking at you all
the time even though she is in a coma).
- Fix home music still playing when clicking the main menu shortcuts to go fight in colosseum, auction,
and race.
- Change "Saruman" description to remove immersion breaking reference to online board.
- Fully implement "premium slaves" like Helen and Yasmin and Wilhelmine.
- increase weight of brand reputation in charm formula so S+ charm is attainable without any arena
fame at A+ brand reputation
- make alcohol available in residences without a kitchen (Slums); fix alcohol not being included in storage
count
- pub food rebalance - two choices on the menu at 3$ and two choices at 5$, with identical effect
(options for "flavor" only), raising strength to C- or B+ respectively, at the same rate as home cooked
meals
- slower health increase for master strength below A+ when eating at the club
- fix manually purchased ingredient costs to match labels and (already was correct) auto-buy costs
- review and rationalize home cooked meal costs
- reduce the learning rate for cooking (to zero for master; slow progress for slave) if quality of meal
prepared is below current skill level
- include all ingredients in overnight storage cleanup (excess over 10 of each item will be discarded, least
expensive first, when there is less than 5 storage capacity remaining)
- fix eat leftovers rule effects on mood to make the slave appreciative of lower quality meals if she is
disgusted by her diet or is not being fed anything other than scraps (logic was inverted so the slave had
higher standards in those scenarios)
- prevent saved equipment sets from applying piercings in slots that are not pierced
- clarify a few rank-based slave rejection messages from NPCs (Madam Jofre, Bryn, Sir Shelley)
- slightly lower the obedience threshold for slaves to accept alcohol or datura, with unhappy slaves
being a bit more willing
- slightly increase probability that slaves may be generated with F- attributes, for variety
- reduce guild reputation if the contract deadline is missed, scaling with current guild reputation (higher
expectations)
- increase exoticism of slaves that have many piercings
- fix slave templates in non-patch version using the wrong body images (shown on anatomy tab)
- (media-base-ia / ia-media-patch) moved some images for the anatomy screen to patch media
- prevent breast reduction to flat when there is no corresponding body image available to display on the
anatomy screen
- reduce rate of endurance loss for slaves who are addicted to faerie pollen
- fix blazing moodlet not applying correctly.
- charm refusal 10-day lockout is now waived except on extreme game difficulty
- charm refusals now lower brand rep for all difficulties
- Implement new charm check refusal quote.
- added file existence checks and use fallbacks for missing images (currently only for wilhelmine, helen
and yasmin)
- Fix Isabella's costume change resulting in only giving generic pictures.
- fix pride-related mood effects of exposing clothing
- increase pub food costs by 1$ each
- fix depression mood swing
- To avoid the situation where a slave is "too qualified" to be sold, convert specializations to grade
instead of pass/fail (assistant reports grade by color)
- fix missing text for lesbian and frigid trait pop-ups
- rebalance verbal and intimacy reward tiers (hug 1->2, massage 2->3, petting 3->4, praise 2->1,
compliment 3->2, promise reward 4->2, promise gift 5->3)
- show laboratory supplies in sidebar of alchemy brewing menu
- fix alchemy repeat-last-recipe feature
- fix virginity removal for F- fisting lesson
- return to same sub-menu after socializing at taurus club
- fix interaction modifiers for psy-masochist trait and its inverse
- fix disappearing cryo slave when using release button
- Increase required faction reputation to live in a district on extreme game difficulty from D- to C-
- Reduce rate of fear decrease from devotion
- Disable assistant alternate appearances checkboxes for helen and yasmin
- Improve psychological status formula (more responsive to mood, obedience and despair); prevent
mindbroken slaves from progressing stats other than nature
- Swap tutorial difficulty labels to accurately reflect challenge level - Yasmin is normal now
- WIP - display full images for Yasmin with mood (on main screen only) or psychological status (on stat
screens only), clothes, adjusted for physique and breast augmentation
- Replace Naked Walk punishment description. Change "You undress your slave and lead her through
[...]" with "You lead your slave so she arrives naked to [...]".
- For crocodile torture instrument, slightly change description. "You bind the slave and attach cruel steel
clips to [...]". Remove "steel"
- Fixed bug when clicking Magnaga's name from the district menu after delivering a slave to her
- Allow eating again at tavern if still hungry (can be caused by intra-day strength change or inadequate
meal quality), to suppress end of day cooking at home, but only first tavern meal of the day raises
strength
- Serpis amulet protects from being caught smuggling clones
- Fixes for next day slave energy and master mood.
- Little overhaul for punishment tiers (so that a spank or a naked walk is not on the same tier as a verbal
scold...).
- Replace gangbang_general_[patch], hair visible.
- Fix medical center not recognizing unconscious slaves in some cases
- Fix incongruous psychological state for optimistic slaves with high despair
- Use correct image for gown - thanks [USER=2215591]RedGreen3[/USER]
- Engine update -- add subdirectory recursion to the getImages function that counts png image files with
_## suffixes to populate the picMax array used in JONT for randomized image selection (see JONT\
game\location\display_pic.qsrc) -- caution: if the same file prefix exists in multiple subdirecfories, all
matching files will be counted, so the total picMax may exceed the number of matching files in any
single location -- therefore, every file prefix (the part before the _##) used in any content subfolder
should be globally unique.
- Add support for 'any_age' image sets (image prefixes without age).
- Engine update to ignore images in folders named "unused"
- Engine update to count image sets in girls/reward_scenes/ folder and sync with media that now
includes such images for one of the tier five erotic reward variants.
- Guarantee Felicity pregnancy (was only 2/3 chance before, unintentionally).
- Fix $special_age overrides not working in combination with special_stock.

Jack-o-nine-tails v2.2.3
By ImperatorAugustusTertius and qwertyu12359
2022-10

- Set farmhand and assistant daily calories to a level where they won't gain weight if the player ignores
them (unless recovering from Bony physique).
- If half of an energy star was spent yesterday, carry over the remaining half for tomorrow.
- Home decor purchase budget/premium text corrections/additions (contributed by joeshmo828282).
- Add obedience check for item refusals.
- Rename hard game difficulty to extreme.
- Reduce rental costs for normal and easy game difficulty.
- Increase initial sparks for normal starts.
- Increase default and maximum sparks for normal custom starts.
- More energy fixes.
- Fix master not preparing canned food in the slums.
- Tweak slave arena battles to emphasize gladiatrix skill more.
- remove hint from objectives tab after julia is retrieved.
- increase cow impregnation level after gangbang lessons even if master does not participate; also for
xenophily (except spider and sea tentacle), dog show, public use and public toilet; remove disease risk
from barn's group insemination to make it more competitive (also lower obedience threshold to match a
vaginal lesson and don't give gangbang experience).
- add "with her weapon" to attack text when armed slave fights master.
- except on hardcore obedience difficulty, negative mood has a reduced impact on diligence.
- if more than five bottles of milk, change "sell one bottle" button to "sell all bottles".
- fix painful torture not causing masochists to orgasm at max arousal.
- minor bug fixes (thanks to sarinee for spotting these).
- include potential skill boost from clothing in master inventory to determine skill level that can be
taught.
- link main screen cow milking button to farmhand milking action; add cow maintenance automation
(bathe cow if hygiene is 3 or more; gradually sell bottles to milk cooperative when prices are favorable).
- fix subpurchaser stating incorrect price for mindbroken slaves.
- increase production from Kraken and Leviathan.
- Fix for "frail".
- fix egglayer without farmhand
- experimental: enable negotiation sales for district residents (credit to sarinee for analysis, design
proposal and significant code contributions)
- fix barn report not appearing when food cost is zero
- reduce best-case negotiation bonuses to 1.5x instead of 2x
- fix horse xenophily lesson not consuming correct calorie amount
- report assistant grocery purchases under food costs instead of other expenses in decade billing
account
- model-losing-weight farmhand or assistant eats more
- bugfixes for Swift Blow (no more double strike if there is only one living target and fix enemy resistance
check)
- reposition milk canister in master inventory when owned without a barn; confine to inventory tab only
- Correct General Carneys' requirements text color-coding to reflect coded expectation (A+ not S+
xenophily and secretary skill); expand Tiamat's requirements text to indicate that all witchdoctor skills
are expected
- add dungeon release/exchange/imprison button to main screen
- fix some energy glitches with off-screen slaves (farmhand, egglayer, pig)
- fix starvation bug (caused slave to be erased instead of fainting)
- don't show assistant calories on main screen
- relocate dungeon fast swap button
- Don't immediately prompt to save set the first time you use the equip manager.
- fix food costs for master and slave.
- fix food costs for master and slave.
- apply no gore option for applicable tavern scenes
- Fix medical center not detecting pregnancies of sterile slaves (sterilization procedure does not abort
early-stage pregnancies)
- Fix entering/leaving apartments
- Bill for all mini ponies, not just slave/assistant/prisoner
- Display "another" in tooltip for gift rewards to make visible which gifts the slave already has
- Reposition un-expanded cryo menu to reduce chance of accidentally clicking expand button
- Cap brand reputation from arena events at Celebrity B+ instead of Famous A+
- Cap brand reputation from selling slaves to "regular customers" at B+ also
- Text corrections.
- Fix unintended double fiend milking when both slave and assistant have the rule enabled
- Fix orgasms not happening when they should (was harder than intended to reach orgasm before max
arousal)
- Decanting from cryo now costs slave half an energy star
- Master strength now deteriorates at a rate proportional to the gap between inferior food quality and
current strength
- Master libido now rises passively at a slower rate and declines faster with bad mood or periods without
sex
- To make mood management non-trivial, master mood is now more affected by negative entries in the
diary
- Change sentence inside the Objective tab which kind of change narrator midway.
- Domini dictum bypasses refusal when putting slaves in barn.
- Check for pet affinity trait for pet rule impact on mood.
- Align praetor kamael requirements text with code.
- Spoil Fix.
- Add an auto_end_day save point.
- Little overhaul for punishment tiers (so that a spank or a naked walk is not on the same tier as a verbal
scold...).
- Glitch: Isabella’s picture wasn’t appearing during the encounter at the fog.
- Nerfed Isabella
- Make the terminology homogeneous across the tutorial and the game (awareness was “rational
obedience”, devotion was “morality”). Give the stats the adequate font colors during the tutorial.
- Remove the hand holding pop-up hints introduced in 2.2.2.
- Hide equipment manager button while showing equipment manager menus.
- fix expert search (thanks PostPwned for reporting the problem)
- fix obedience calculation for non-slave roles on easy obedience difficulty; fix moodlet for F- beauty with
scars or bruises not applying to non-slave roles
- linked sex skill revisions: rubbing is linked to titjob skill instead of handjob skill; handjob skill is linked to
overall petting category instead of rubbing skill; triple penetration tracks gangbang only up to B+ instead
of up to S+
- More accurate translation from Russian of Isabella’s backstory. Her text said: “I was always a tomboy”,
but that was literal translation of what in context meant “not obedient kid”, “little brat”.
- Correction of some icon from “ui overhaul”, like the city ones and the auction ones which didn’t have a
golden frame. And the barn one which had a transparent background.
- Fix "home" music being muted when skipping text too fast on "End of Day" (remove 0.5s fadeout when
stopping a sound file) (thanks Lokplart).

Jack-o-nine-tails v2.2.2
By ImperatorAugustusTertius
2022-03
1. Master personality no longer rises passively to match brand reputation; instead, it tracks the lesser of
standard of living or home quality, the latter being a subjective assessment based on the quality of the
decor vs. the master's reputation; personality can now slowly decrease to a new equilibrium level if the
master is living in what he considers to be substandard housing and it is above the current standard of
living or home quality; for example, S+ personality will gradually drop to A+ personality if the standard of
living is A+, unless the master has a low brand reputation and therefore considers the home quality
fantastic; in effect, it is easier to raise personality when you have lower standards; note however that
personality can still be increased by other means, in the course of training, which will allow it to rise up
to the standard of living level even if the master has an S+ brand reputation and considers the current
home inadequate.
2. Introduced a new repeatable event with negative effects that triggers after living in the slums for a
while
3. Increase rental costs of apartments and extended rentals so that progressing through the districts as
you develop skills and a collection of trained slaves becomes more of a survival imperative than a
roleplaying choice; living in Camira now costs 200 sparks more per decade (but includes free barn
access) and charges more for boudoir, dungeon and lab (15 -> 30, 15 -> 20, 20 -> 200); Serpentine now
costs 350 sparks more per decade (in compensation for easy access to cryo storage, technosphere and
illusionary beach) and includes no "free" extended rentals, charging more for boudoir, dungeon, lab and
barn (15 -> 30, 15 -> 20, 20 -> 200, 15 -> 100) ... considering that space is at a premium in the
Serpentine, a barn there is expensive; Taurus now costs 525 sparks more per decade (but includes a free
dungeon) and charges more for boudoir, lab and barn (25 -> 50, 30 -> 200, 20 -> 100) ... considering that
Taurus has a feud with Camira, the expense of a barn here may be too low; Necropolis now costs 700
sparks more per decade (in exchange for allowing S+ quality of living and giving convenient access to the
Steel Rose) and comes with a "free" boudoir and dungeon ... however, the lab and barn are expensive,
200 and 100 sparks respectively; finally, White Town (only for patricians) costs 850 sparks more per
decade, gives access to the highest quality of living, also includes boudoir and dungeon, and has the
same 200/100 costs for lab and barn. In conclusion, an end-game patrician in White Town will be paying
a base cost of 1300 sparks (+ 10 to 50 for fiend pen depending on size) per decade. Selling a single S+
slave (for base value of 8000 sparks) would cover just over 6 decades. Note however that there are still
variable "cost of living" expenses ranging from 800 to 2000 sparks, plus other comparatively small
expenses (food, cryo), and all of these costs are subject to the slave and/or assistant's secretarial review.
Obtaining a slave with the secretary trait and S+ intellect and secretary skill to supervise accounting will
be more valuablethan ever. The much-increased laboratory cost will also reward planning ahead - bulk
purchasing ingredients and dedicating a decade to alchemy training and/or renewing alchemy stocks so
that the rental can be ended within the decade to save sparks until next required.
4. increase rental cost of fiend pen as the fiend grows (growing from 10 to 50 sparks per decade)
5. increase purchase price of non-meat non-alcohol food ingredients (luxury items) - money sink
6. reduce 2nd tier, 3rd tier and 4th tier loan durations to 40, 50, 60 days respectively (down from 60, 90,
120 days; 1st tier unchanged at 30 days); change values for 3rd tier from (loan 2000, repay 2500) to
(loan 2000, repay 2600), which is a 1.3x instead of 1.25x ratio; change values for 4th tier from (loan
5000, repay 7000) to (loan 3000, repay 4200), which is the same 1.4x ratio, but a smaller amount; in
summary, the repayment ratios are now 1.2, 1.25, 1.3, 1.4 instead of 1.2, 1.25, 1.25, 1.4 and the
durations are now 30, 40, 50, 60 instead of 30, 60, 90, 120
7. revise slave sale values to reduce difference between D- and C+ (C+ is now 1000 instead 1500, C- is
now 850 instead of 1000) while increasing value of higher tiers (B+ 1000 more, A- 1000 more, A+ 2000
more, S- 2500 more, S+ 3000 more)
8. reduce speed bonus by 66% for guild contracts below current guild reputation level (in other words,
below the highest accessible contract level)
9. limit gladiatrix contestants per decade to 3 instead of 5 and tie them to guild reputation only, instead
of both guild reputation and brand reputation, with limit of 2 contestants at B+ guild reputation
increasing to 3 at S+ guild reputation
10. slower fame increases for arena battles (19 wins from F- to S+); race unchanged at 15 wins from F- to
S+; a slave that does both types of contest (such as Felicity) can reach S+ fame sooner; similarly reduce
brand reputation gains for master from arena battles (1 point less for all battles except the "LI-BE-RO"
transitional battle to arena champion, which is unchanged at 5 points - in other words, training multiple
successful arena champions is a good way to raise brand reputation, which makes sense)
11. enforce a minimum standard of living depending on current residence (for each residence, players
can choose between the base level or one level above that)
12. adjust diligence formula to start giving a bonus at B+ teaching skill for master instead of A+, to start
giving a bonus at A+ intellect for assistant instead of S+, and to increase the bonus for school classes and
tutors by 1 point each; also adjust diligence formula on normal difficulty to combine obedience or mood
override into one so that they no longer stack with each other (effectively this combined with the
previous change moves discretion over 1 point of diligence to the teacher instead of the student, while
ensuring that on normal difficulty a slave that is at least calm or has no thorns in their aura will be
motivated to put in at least D- quality effort - which previously was done only if the slave had positive
mood or obedience)
13. add console button to city screens for developer versions
14. renamed "Charismatic" label for master allure attribute to "Captivating" because charisma is
represented by a different attribute (personality)
15. reduce cost of property purchase (now equivalent to 150 decades of rent instead of 600 decades)
16. fixes and refactoring; improved help text for master injuries, personality and guild reputation
attributes; corrected rental prepayments so they are deducted when the rental begins and credited
towards the end of decade billing; also corrected real estate agency 10% commissions which were not
always deducted (also fixed the text for Camira to include the same .commission text that is there for all
other apartments); added tooltips for grayed-out menswear icons in white town boutique; added
tooltips for grayed-out property options in real-estate office; slightly revised Julia trigger conditions so
you actually have to go outside your home to trigger it, as it claims, instead of getting an unexpected
pop-up somewhere else; improved how events can be triggered for the common scenario of wanting
something to happen when leaving or returning home; adjusted fridge overflow priority to discard
cheaper ingredients first
17. fix partial refund for returning a purchased apartment
18. fix motivation repulse for master housekeeping lesson
19. fix missing text in arena fight for one of the first-tier dimachaeri (two sword) opponents
20. adjust guild contract deadlines giving 5 extra days for D-, D+ and C- respectively, 10 extra days for B+
through S- respectively, and 20 extra days for S+ ... making it slightly easier to complete these contracts
with time bonuses or reduced late penalties ... and also potentially allowing time for an extra arena
contest or two to supplement your income
21. re-order moodlets (order they appear in master diary or when asking slave about how she feels) and
improve some of the wording
22. reverse order of "how do you feel" responses to display the positive ones first like the master diary
23. disable spoil moodlet if rape, defloration or angst moodlet is active, and relocate the code that
enables the spoil moodlet
24. to reduce mood swings, apply a temporary and smaller mood bonus on the same day when positive
moodlets end
25. to reduce mood swings, adjusted next day mood carry over formula to apply a bonus representing
half of the previous day's mood (counting anything above depressed as positive)
26. positive moodlets fade faster when a slave feels despair, scaling with the level of despair, but now
this occurs only if the slave's despair exceeds an empathy threshold (5 despair at F- empathy, 1 despair
at A+ or S+ empathy) - this is the same condition that determines whether the "hopeless" moodlet
appears when you ask how she feels
27. the "you didn't punish me" moodlet now applies a larger mood bonus as long as it is active, instead
of only on the first day, but diminishes over time, and the moodlet will end immediately if a punishment
is applied; some negative side effects of doing this are also reduced slightly
28. discovered and fixed a small bug in the diligence formula that resulted in less variance than intended
29. Dexterous trait now gives chance for better diligence in concerts or when washing or massaging the
master (putting those artistic fingers to good use... maybe some sex skills too?)
30. Reputation objectives tab with more direct guidance. + Empty cryo cell display. + Revised home
capsule text. + Slightly revised lactation surgery text (to make clearer that it is referring to acceptance of
the result, not the success probability of the surgery itself).
31. Added "repeat last recipe" button for alchemy
32. Allow access to empty cryo cells when home capsule is rented
33. Text improvements (reputation objectives, taurus club joining requirements, lactation surgery, home
capsule)
34. Fixed speed award calculation for guild contracts (again)
35. Rebalanced guild reputation progression as described up-thread (also, slaves sold via guild auction
earn guild reputation only if they are ranked above player's current guild letter grade). Note: no
reputation will be gained for contracts that are excessively late (zero value) or both late and with a
quality penalty [quality bonus is negative] (even if non-zero value). The text indicating a reputation
increase doesn't fit with all the other text complaining about what a bad job you did, and on reflection,
it does not make sense to award reputation for a late, bad job. On the other hand, if the contract is not
late and still worth a positive payment overall, then you will receive reputation even if there is a quality
penalty. Practically speaking, the guild is tolerant of late contracts until the speed penalty eclipses the
entire payment, so you have a grace period ... as long as the slave does not have excessive quality
defects.
36. Tweaked some item effects, mostly mood maluses; more checking shy or frigid traits, pony gear
checks race champion trait, heels aren't comfortable for unhealthy slaves, being naked has some
benefits now to compensate for the mood malus, perfume gift has an added benefit, headband gift has
an added benefit (but is not better than the hijab which is priced the same), spiked collar is now
uncomfortable for slaves who aren't at least B+ gladiatrix so there's more reason to use other collars,
pet training avoids mood malus from cow gear, etc
37. Rebalance (reduce) despair increase from more than two punishments per day
38. Placing second or third in the race earns a cash prize. Other negative and positive effects of not
placing first were reasonable already and still apply.
39. Reverted the despair for excessive punishments, its absence was immediately missed
40. Tightened guild contract time limits (low end is still a little more forgiving than previous versions)
and reduced guild contract prepayment amounts (you already needed to have savings or supplemental
income when working on these, and taken together with increased completion value for high rankings, it
was excessive)
41. Deterministic pseudo-random enemy selection and deterministic pseudo-random enemy reactions
in combat ( if this works as intended, combat is no longer an easy win by save scumming until you get
the enemy you want and the sequence of moves you want; instead, if you reload and then do the same
things, so will they, and if you do something different, so will they, so you can feel accomplished if you
manage to pass a hard battle after 15 tries, instead of feeling like you're playing a gacha game )
42. Disabled a "hack" that limits the Vatican Champion's damage ... so we can see what happens (is
there a bug?)
43. Made equipment-sets able to be saved, named, viewed, forgotten.

Jack-o-nine-tails v2.2.1
By ImperatorAugustusTertius and qwertyu12359
2022-02

- Replace threesome_blond_long_milf~brown_long_young.png because the second girl is blonde and


none of them is brown.
- Correct typo. One picture was called "lebso" instead of "lesbo".
- Add spider sex descriptions made for when slave is being under the “domini dictum” spell.
- Remove "the lesson didn't went well" and similar things in spider sex description as it clashes with the
following diligence text.
- Add Maid/Mistress/Secretary Felicity.
- Felicity full body picture sizes needed to be changed to match the other height of the same ages.
- Validate/cancel buttons remake.
- Add about 170 Lesbian/Threesome pictures, so that Isabella can have more pictures dedicated to
herself and your slaves.
- Rewrite Threesome descriptions.
- Overhaul of Lesbath and Lesbian images (removed dupes thanks to new system).
- Selection of editing of images inside all 4 versions of Noctred’s visual expansion pack.
- Replace the sex and normal scenes that are urgent to be replaced (gif artifacts or ugly/unfitting art).
- Julia files should be named "Julia_red_long". Removed the age, as it adapts depending on the version.
- Add credit music (when the message "you reached patrician" is on screen).
- A picture in sex_scenes is called "lesbo_black_long_young_milf~general_young". Renamed it to
"lesbo_black_long_milf~general_young".
- Some "L." content was present in media-base. Moved it to media-patch.
- Allow "Lesbath_brown_long_milf~purple_short_young" naming convention for Lesbath, Lesbian and
threesome (previously, the game would take into account the appearance of only the slave. Now it also
detects the assistant in order to give a perfectly fitting image).
- Group the cryo, the barn, and the cell shortcuts into one.
- Correct "Get_grug" typo.
- Fix whore scene pictures preventing each other from appearing.
- Fix the visual bug when inside the "serve me" menu and triggering the Isabella event.
- Bug: "Entertain me" menu make the shortcuts on the right disappear.
- Make apartments buying available before patrician given enough reputation with a faction.
- Correct inconsistent capitalization for "Cancel brewing".
- Make each apartment cost a realistic amount compared to the price of renting (3 decades of rent x200
seems realistic).
- Fix for the pregnancy check for Felicity. If she had sex on her ovulation day, she should get pregnant
without fail now.
- Rebalance health levels in fighting a bit:
make L. girls a tiny bit tougher in combat.
make MILF slaves have less health than the slaver
remove how charisma and allure is taken into account for your health bonus...
Master baseline combat health increased and bonus health from chimaera gem normalized. Baseline at
S+ strength is now 70 (was 50 without chimaera gem). Gem bonus is related to aura strength, so it is
increased by strength, dominance, the magna magnifika, and wearing other artifacts. Ranges from +3 to
+16. So, slaver health can be as high as 86 now.
- There was a typo in the Permanent Lactation surgery text: It said “15 days recovery”, in fact only takes
10 days.
- Added more charm help to the slave's stats screen. Including the fact that you can try again after a
charm refusal if you wait for a decade in between.
- When wearing the raven crown, hovering over the obedience text in auspex will show the specific
number.
- When a slave rebels (without starting a fight) as you are punishing her, it is no longer possible for her
guilt to increase as a result, which could make her react as if your punishment was too lenient.
- On patch branch, variant 5 was incorrectly using variant 10's avatar and body image; also corrected
some inconsistencies between images and anatomy values for a handful of other patch variants.
- A slave who is sterile but whose fertility is not yet known to the slaver will now display as fertile as
intended until the slaver learns otherwise.
- Giving a slave to the Vatican no longer gives the master a "got sparks for selling a slave" mood bonus,
because he didn't get any sparks.
- Gemstone rings for fingers are now sold individually as intended (thanks RedGreen3).
- One of the dimachaerus opponents in the arena was missing defeat text if her stamina or morale
dropped to zero while she had remaining health.
- Special treat erotic reward now correctly relieves master excitement in a few of the scenarios.
- Rest reward effects adjusted slightly.
- Chimaera gem combat healing fixes.
- Old man libido challenge fixes.
- Home prestige fixes.
- Easter egg fixes.
- More advice about devotion in tutorial lecture.
- Slower brand reputation leveling from arena.
- Added a racing penalty for overweight slaves.
- Improved sneakers for athletics training, as one would expect.
- Fixed menu height in medical center.
- The first time a slave competes as a gladiatrix in the arena is no longer a guaranteed victory; the
opponents are still weak, but they won't die in a single hit, so you might want to (need to?) train your
slave to at least D- gladiatrix skill before her first battle.
- Winning non-champion arena battles will no longer raise brand reputation above C- [Recognized]
(previously, it could raise it to B+ [Celebrity]).
- Despair increases slower when forced rules are applied.
- Pessimistic slaves don't try to kill the slaver overnight (need a worse mood than that, plus some
despair, among other factors).
- Sun dress and slippers no longer stack with each other for mood bonus, and neither boosts mood
above Calm [wedding dress still gives a mood boost for slaves with some devotion].
- Leather gloves have a unique purpose now; they are the only glove that helps with alchemy lessons;
they remain an inferior glove for gladiatrix training
- Athletic leotard is now better than chainmail bikini for gymnastics and athletics lessons.
- Collar effects adjusted: 3$ leather collar no longer lowers mood or pride (still raises taming); steel
collar lowers mood and pride less; spiked collar no longer lowers mood; pet collar is now better than
spiked collar for pet training.
- Leather shackles [hand or foot slot] have a new purpose, they now help with sex training (also boost
mood for slaves with love helplessness trait).
- Crown of thorns is slightly less effective in raising taming.
- Pet suit has a larger negative mood impact when worn (if forcing pet rule, you might want to take it off
the slave every morning).
- Warm plaid (9$ gift) no longer gives an extra half star of energy to slaves who slept in a bedroll or
rested during the day, that effect has moved to the 15$ plush toy; the plaid retains its benefit of helping
a slave recover from despair a bit faster.
- Asking the slave what she thinks about you is slightly more useful while the slave is still F- rated.
- Asking the slave what she wants to do is slightly easier (slightly lower level of obedience needed,
depending on pride).
- Encourage and Explain won't raise master personality stat above A+ (note, they aren't guaranteed to
raise it at all, only if they are used effectively).
- Fix slave 80 portrait (seed_ava_clear had incorrect path).
- Make guild contracts slaves buyable by noble clients. BUT make it not raise the brand reputation (or by
very little) since the slave don't wear your brand.
- Make whip fights increase the whip slaver stat.
- Place back stethoscope in the hospital, like it apparently was in 1.7.5.
- Fix not being able to buy a house after selling slaves to the residents and president.
- Bug fix: after a fog fight, sending a slave to cryo doesn't work if you rape her just before.
- Bug to fix: "having the lash on the sleeve slot doesn't count as having it for punishment purposes. Every
other slot counts, including the boot. "
- Little fixes to threesome new functionality:
There is a "no assistant" variation of non-lesson threesome, so replaced 'assistant' image there with
'general'.
For the threesome lessons, some of the lessons use the lesbian image set instead of the threesome set.
- Found a bug causing the Dragon Staff not to appear when the conditions are met.
- Deny orgasm rule doesn't work in cow training?
- Pregnancy chances lower than intended. (retroactive)
- Examine if quick edits can somewhat improve Active Sex. (Moved 2nd energy star drop to sex end, only
if slave had at least one orgasm)
- OP instinct raise. (Limited to once per slave)
- Fast travelling to the fog doesn't make the music change from "home" to "city" when encountering
Isabella.
- Fix: "Sometimes the farmhand at the milk cooperative says that the prices will go up even when they
are 4$, but they never go over it"
- Sister event for patched version.
- Fix: a slave image disappeared when going outside.
- Fix: Tuto blank screen.
- Fix oversight on reputation boost when selling a slave.
- Larva and rotophilis undetected? (Make Farid not care about diseases and stuff).
- Typo in the housekeeping obedience formula.
- File-system case-sensitivity worked around with a path-mapping functionality.
- Fix: "Race_master" music not always playing during chariot race (Explored BupoTiling03-Retired's
solution).
- Make it impossible to auto-cast Auspex while the Raven Crown is equipped.
- Fixing the couple of help text nits mentioned in the thread.
- Strip-tease during active sex gives no picture. It should give the "seduce" picture.
- Added a failsafe for the Felicity quest. She will now always get pregnant if she's fertile and has sex on
her ovulation day (instead of 80% chance like other slaves).

Jack-o-nine-tails v2.2
By Lokplart and qwertyu12359 and ImperatorAugustusTertius
(With i107760, Riujin, PianoCat)
2021-01

- Add a (very conditional) random event.


- Add generic pictures for humiliation and self-torture lessons (6 pictures). Change their descriptions.
- Separate seduction from exhibitionism, visually (~100 pictures).
- Replacement of the soundtrack with lossless versions of the songs.
- Normalize the loudness of the music and the sfx to around -23 LUFS (television standard).
- Color scheme overhaul (for stats levels, text, etc.).
- Bug fix: “virgin” trait would not appear.
- Bug fix: switching a good assistant to a slave position would grant a mood bonus.
- Information pop-up for rules.
- Update the "Release_notes_message".
- Remove the “lessons” sub-menu. Instead, make a shortcut to the main lesson menu.
- Put the money needed for "Tutor" (15$) and "School" (10$) in the tabs of the lesson menu.
- Bug fix: music lessons tooltip. Would read: “slave has mastered this instrument” for grayed out
options.
- Implement the “improve saving time” patch.
- Bug Fix: Felicity was bugging in the no-loli version.
- Make the sex options all aligned, even the unavailable ones.
- Bug Fix: Cloth buying wouldn’t show images.
- Isabella description of her physique wasn’t matching her stats.
- Bug Fix: “?” blue square was showing for Isabella, and for day ending.
- Make Wilhelmine available at the Smuggler's Rendezvous (loli version).
- Bug Fix: pop-up in the slaver stat menu would give irrelevant information (on how to improve slave
rank).
- Debloat the UI by removing the “?” info squares.
- Make an additional menu for slaves to be given rules when outside of home. Clicking on the Slaver’s
face now doesn’t bring us back home instantly either.
- Bug Fix: wearing armor wouldn’t matter in terms of received damage.
- Change bath/cooking/reward icons.
- New option: disable NSFW sounds.
- Around 10 new sound effects. (one for each spell. One for giving a bag of money, the other for coins
falling. One for the fog ambiance, the other for the night. One for dinner, the other for leaving the
house).
- Bug fix: “instant buy” button was too low in the Slave Market.
- Bug fix: the vertical semi-transparent black bars of the rule menus weren’t large enough.
- Dynamic city music system: the music changes depending on your position in the social hierarchy (3
tracks).
- Bug fix: “Scruffy” cleanliness level was B+ for the slave, but F- for the slaver.
- Bug fix: display bugs with alternative UIs (shift of the icons "speak" and "influence", disappearance of
the "options" button on the top right of the screen).
- Bug fix: typos in the name of the files (“necro-gothi-kitchenc”, “Vaitcan”, “Paizuri”, etc.).
- Fix many typos, grammar, orthograph, syntax...
- Bug fix: In the slum, hovering "take a bath" would state: "you're clean enough", instead of "you have
no bath".
- Place the Moneylender inside the Slums.
- Bug fix: when going outside from the slums house, the game would teleport us to the Gate.
- Bug fix: menu alignment inconsistency.
- Remove UI bloat: “key: ?”.
- In the slums, the assistant page for rules was completely blank. Now there are red crosses.
- Remove useless “testing” folder in the game directory.
- Picture loading system overhaul (now, no need for additional tools to add new sex_scenes or other
pictures).
- Rollback to showing the kitchen and bedroom instead of “show_food” and “night” pictures.
- Bug fix: “slave_name, brew a potion” even when there are no slaves at home.
- Bug fix: if a gift was previously owned, it would still cost money to give to the slave.
- Add an option to put the slave to cryo when getting rescued from the fogs.
- Bug fix: Broken interior choices for Outcast boudoir.
- Re-implement random skills when getting a new slave.
- Bug fix: fiend cum and fiend tattoo had weird interactions, for a prisoner.
- Homogeinity of the terms (“servant” was the same thing as “maid”).
- Remove useless pet taming lessons.
- Bug fix: “Special Technique” sub-menu in the Colloseum would overlap with the text.
- Bug fix: Gangbang with the guild would give a buggy description.
- Remake the trophy room.
- Put all slave faces into golden frames (colored, sepia and black) like it used to be. Put all slaver faces
into golden frames too.
- Revert back to original guard_palace pictures.
- Find high-resolution versions of the kitchen pictures, and switch the Necropolis one with the
Serpentine one. Replace duplicate alchemy lab picture.
- Change a few slave full bodies and faces.
- Add 1299 new normal scenes (Cleaning, Cooking, Dancing, etc.).
- Change to Serpentine interior (now fits with the Real Estate agent descriptions; no windows, made of
steel, good aeration, spacious bedroom).
- Change Necropolis exterior (now fits with the Real Estate agent descriptions; almost as good to live in
as White Town).
- Change White Town visual presentation of its streets by Gloria (now it’s fancier and richer, more
imaginative).
- Clothes bar indicator, and equipment shortcut.
- New Theater picture. More Gothic, since it’s in the Necropolis.
- Bug fix: some pictures were still censored (Avek Plesir, Steel Rose’s anal pear, some sex acts…).
- Fiend growing pictures instead of description only.
- Bug fix: mini-icons weren’t adequate.
- Bug fix: missing line break between refined and elegant.
- Bug fix: Ariamus was saying “bro” instead of “sir”.
- Bug fix: tooltip for the spell would give obsolete requirements.
- Bug fix: Avek Plesir NPC was called Avec Plaisir elsewhere.
- Calorie counter visible on the main screen.
- Make neoplasty be applicable several times per slaves.
- Bug fix: some rules and its effects (behave: alarm didn’t give an orgasm or additional mood)
- Make a new level for sex excitation; malus if not have had an orgasm in 3 days with max excitation lvl.
(unless wearing the Chimera Gem).
- Bug fix: “Leave House” menu even though there was already a big button for it.
- Improve the cheat menu (possible game over from that, weird reactions too clicking, etc.).
- Cow farm overhaul.
- Make equipped clothing and weapons disappear when selling the slave.

Jack-o-nine-tails v2.1
By i107760 and qwertyu12359 / Community
2019-12

- Want to see what exactly changed? https://gitgud.io/jack-o-nine-tails/


- Fix being able to repeatedly perform actions due to a bug.
- Fix fiend milking, and make slave and assistant sex lesson – fiend mating the same.
- Fix ‘ghost’ assistant bathing your slave when bating rule is on, but no assistant.
- Fix ‘?’ appearing in the weapon shop.
- Fix bugs in tutorial, namely sound stopping upon button press and blank text screens.
- Add Patrician Reward: Buying your rental property, making you not pay rent per decade.
- Add Patrician Reward: More respectful guards in other quarters when White Town patrician.
- Balance changes to items and bug fixes for items.
- Added button to disable mature slaves back to the base-game version.
- Fixed several description bugs.
- Integrated the cheat menu into the game, only useable when playing sandbox game.
- Remove ‘leave home’ button, not needed when you have the big one in the bottom right.
- Starting to slowly unify all indentation and capitalization in the code.

Jack-o-nine-tails v2.0.1
By qwertyu12359, the F95community
2019

- Fixed 20 missing pictures.


- Fixed 2 slaves that had bad filepaths.
- Re-added Wilhelmine in the L. patch (tutorial girl).
- Fix "Order Parcel - Immature" in the Smuggler's rendez-vous, if playing the game without the L. patch
(now fetches for a young girl anyway).

Jack-o-nine-tails v2.0
By qwertyu12359, the F95community
2019
- Fixed girls getting pregnant even after sterilization.
- Make the game read only 560 slaves, in order to drastically improve saving times, and removing bad
art. In the process, recolor some hair to avoid mismatches.
- Manually draw vaginas to uncensor 560 slaves full body images.
- Resize the loli up to about 20%. (thanks to DarkNix)
- Make the "shower button" for the master reappear.
- Implement a code in order to have two set images, 1 for "street view" and "slave buyer". (thanks to
highlander00)
- Implement bugfixes for 1.8 bugs (Snake talisman/Assistant unable to equip armor/Slave always gets
soft slippers from gifts/Can't unequip gloves/Inconsistent events schedule/eggbirthing status).
- "Order Parcel" option in the fog gives a slave with no pictures. (thanks Pianocat)
- Correct the file names for "kunni/tentacles/dildo/bukkake".
- Change a demi-dozen of the NPC.
- Slaves get pregnant in a weird way (Pregnancy for public urination?). (thanks Pianocat)
- Cardinal quest seems impossible to pass? - it isn't, it is just difficult, it seems. But there indeed was a
line missing in the quest code, not making him refuse perverted slaves. (thanks Pianocat)
- Change some backgrounds (Overcrowed semi-byzantine architecture in Serpentine Quarter to fit the
descriptions/Drawn border of the fog as opposed to 3D rendering from a 1999 software/Replaced
Throne Room with 1.7.5 one that was better/Exchanged Taurus and Taurus_Street/etc.).
- Add sex scenes pictures, missing from the game, but read from the json files.
- Fix the bug that makes everything glitches when muting the sound at home.
- Include the "demo folder" and the proper "scene folder" in the loli patch.
- Correct slave Yasmin and Helen when buying them from the fog.
- Insert painting activity in-game.
- Implementing back animated some animated pictures.
- Include the correct music activities in-game (percussion/singing/woodwind/piano/strings), and make
only one option available per level of skill.
- Change the UI icons to fit the new backgrounds.
- Correct typos (NPC in the cryo barn sells you a "camera"/slave guild description/split infinitives/some
sentences without verbs/"feuille du rose"/etc.).
- Fix unfetched picture when master cleans the house, and when slave escapes.
- Fixing text line "Isabella_branding" not showing up (when accepting to take Isabella home, there's only
a blank text). (thanks Pianocat)
- When Capture girl in the fog, no pictures when sex.
- Insert the slaves breast sizes infos. (thanks hideouz)
- Fix "no image showing" for neoplasty with Isabella, assistants, and other special slaves.
- Fixing Gloria sex scenes not showing (+ replaced them with non-generic pictures as opposed to in v1.8).
- Inserting back animated sex pictures.
- Fixed shower button for master not showing.
- Fixed slave not showing after a win at the fog.
- Etc.

Jack-o-nine-tails v2.0 (beta 2)


By Powerairmax, qwertyu12359, the F95 Community
2019
- Fixed Isabella, Felicity, and the tutorial slaves.
- Fixed the sex and scenes images not being shown randomly.
- Fixed the kissing sex scenes path.
- Replaced the censored images that were left in the “scene” folder (for public punishment)
- Replaced the unfitting images in the “service” folder (manicure)
- Replaced the unfitting images in the “gangbang” folder.
- Resized some of the pictures that still did not fit the 795x596 frame.
- Replaced some of the previously animated pictures.
- Added the dynamic system of music depending on the mood (five tracks will play for “home”).
- Modified the game messages in order to display the game version properly.
- Spell checks.
- Changed “oralfetish” description to match the pictures.
- Fixed the Snake Talisman.
- Added two pictures to avoid seeing a blue “?” square when cooking alone or going to sleep.

Jack-o-nine-tails v2.0 (beta)


By Powerairmax and qwertyu12359 (big thanks to StJesuz)
2019

- Many slaves are replaced/added, making them 1604 in total.


- New images for each slave (their face, and their full selves).
- Slaves from the same age category match each other in height.
- All the json files are rewritten from scratch.
- Sex scenes that were tagged by “eye color” now are all merged.
- Sex scenes with animations are replaced.
- Torture scenes that were censored are replaced.
- Torture scenes that did not fit the frame are replaced.
- Torture scenes that did not feature great art are replaced.
- Optional patch to univocally remove loli-aged slaves from the game.
- Created a morning/afternoon/evening/night system. (Not in the beta).
- Fixed the missing picture paths when cooking or going to sleep. (not in the beta)
- All music are changed (same peak volume between tracks, better audio quality, orchestration that is
more fitting).
- “Home” music theme is divided in 4 tracks, depending on the master’s mood when waking up (in the
beta, they all succeed to each other no matter the mood). “City” music theme is divided in 2 tracks,
depending on the master having reached Patrician status (in the beta, they succeed to each other no
matter the status).
- “Fight” music themes are divided whether you are fighting against your slave or a monster. In addition,
whether your slave is training or fight for a trophy. (We have reached a compromise for the beta)
- “Oralfetish” scenes (Coprophilia) are replaced with actual scatological hentai.
- 90 of the CGI sex scenes are replaced.
- More than 1000 sex scenes pictures are added; all sex activities should offer at least one picture for
every slaves.
- Some details from the sex scenes were improved (lazy-eye fix, nail size that did not fit each other…).
- All the best sex scenes from 1.7.5 and 1.7.3 are merged.
- Sex scenes that featured slaves with did not match in terms of hair color are replaced.
- Sex scenes that featured overly cartoonish breast sizes are replaced.
- Sex scenes that were censored are replaced.
- Sex scenes that did not feature great art are replaced.
- Sex scenes that did not fit the frame are resized.
- Sex scenes that features wings/elves ears/tanned skin are replaced.
- Regular scenes (cooking/accounting) that featured overly cartoonish breast sizes are replaced.
- Regular scenes that were transparent are replaced.
- Regular scenes that did not fit the frame are replaced.
- Regular scenes that were censored are replaced.
- Regular scenes that did not feature great art replaced.
- All previously appearing watermarks are fixed.
- Some interiors (with televisions/computer) were changed.
- 90% of the city backgrounds are changed (beware, they are meant to be in 1280x800).

Jack HF Edition v1.8


By FugativeRed
2017

1. A bazillion grammar and spelling fixes


2. Rewrite many lesson descriptions
3. Made text more slave-specific based on Beauty, Weight, Breasts, Age, Virginity, Etc.
Most notably:
A. Pazuri description changes based on breast size
B. Humiliation lessons change based on slave’s perceived deficiencies
4. Guild Gangbang improves mood, adds sex experience, guild reputation
5. Tweaked Master character stats to make more sense with character.
6. Changed “Uncle Tom” to “Grampa” because Uncle Tom means “an excessively subservient person,
particularly when that person is aware of their own lower-class status based on race“
7. Master characters Grampa and Nerd have specific in-game strengths and weaknesses based on their
character description.
8. Nerd was not playable because without any arts he could not learn any arts. He now will pick some up
by osmosis.
9. Tested Nerd. (Maximum difficulty). An experienced player on Easy setting would not too much
difficulty playing him. On Normal it might or might not be possible (as one would expect from Maximum
Difficulty)
10. Moved “Slave Assignments” to second position to keep slave items together
11. Some actions are now possible even when slave is unconscious.
12. Slaves now “own” only the clothes,jewelry, weapons, and armour) they have currently equiped.
When they remove an item, it is added into the household inventory, available to other slaves.
13. When throwing a slave out of the house, Master now has option to keep her stuff and throw her out
naked.
14. Jewelry is not inter-usable in various body areas
15. Added heavy gauge steel rings (set of 7)
16. Virgin’s Hip now has food menu.
17. Assistant now has Silence option to suppress non-important End-of-Day events.
18. When Silence option engaged, the decade reports includes household produce report
19. Cunnilingus reward may be replaced by “Special Treat” if slave has specific kinks.
20. On City screen, clicking Slave avatar goes to Slave stat screen
21. Reduced font size of Spell list on main screen
22. Jewelry store reorganized by product line
23. Make farming profitable
24. Added retail pic of butcher shop
25. Slave cannot escape or attack you if she sleeps in a cell. (‘cause if she can it is a pretty fuckin’ useless
cell, neh?)
26. Gangbangs are more educational
27. Anal rape is a better way to dominate a woman than oral or vaginal
28. Sending a slave to the barn is no longer dependent on mind broken or pet training. Like rape or
torture, if they don’t like it, they may fight you.
29. Added Produce Consumed to Barn profitability report for fuller picture.
30. After successfully hunting in the Fogs, user is given a choice of what to do with girl
31. Barn Manager can auto-move any girl held in the cell/dungeon into the Pig position. Intended for
player who regularly goes hunting in the fogs for meat.
32. Added Cookies to Cell food choices.

Behind the scenes


Changed apostrophes to ’ so they do not interfere with string delimiters.

Jack HF Edition v1.7.4


Up to 1.7.3 – crushboss
1.7.4 - FrobozzDaMad
2016-07

NOTE: The bugs and new features for the new version will be listed towards the end of each section

Some bug fixes, enhancements, and new features were difficult to separate between
categories as they could fit into either one so it’s important to read both sections of this
Change Log

Bug Fixes
1. Hundreds of translation bugs fixed (stage 1) (major fix)
2. Code cleanup
3. Over 100 logic bugs fixed (major fix)
4. "Caring" wasn't centered in the Empathy tooltip
5. Refuse humiliating orders fixed
6. Rank info - "cannot get better than this" - fixed and updated
7. Fixed numerous capitalization errors (code and text) (major fix)
8. Fixed Quarter of the Bull apartment
9. Fixed Gloth Prisonguard errors
10. Fixed - slave assignments - Gymnastics - code and missing pictures – many issues
11. Fixed bad logic with the age icon
12. Fixed Isabella's obedience
13. Fixed - Skills - Maid doesn't display training icon - was disabled
14. No assistant_rate["exotic"] calculation - was missing
15. Fixed perversion bug - bad logic
16. Fixed compassion bug – bad logic
17. Fixed slave price based on fat level code
18. Fixed the descriptions for gladiatrix and gymnastics training
19. Fixed the description for sanity
20. Fixed the slaver's mood description and tooltips
21. Fixed the slaver's standard of living not updating on decade change
22. Overhauled the entire rule system - code, logic, design, and screen (major fix)
23. Overhauled the master's storage screen
24. Fixed the music - instrument options
25. Fixed - barn is already purchased default
26. Maid & Cook can't be clicked on in the slave tab
27. Overhauled the guild contract system and added ranks, new icons, and logic (major fix)
28. Assistant traits aren't being calculated or displayed
29. Disabled the inactive memory trait
30. Fixed assistant assignments menu and descriptions
31. Fixed rank colors and tooltips
32. Fixed some of the slaver’s stats and skills not leveling through use (major fix)
33. Stopped slaves from masturbating with negative energy
34. Fixed errors with the slave and assistant weapon inventory during matches
35. Disabled most of the Gastronom options if the apartment didn’t contain a kitchen
36. Fixed incorrect data with ‘Chainmail’ and ‘Yatserin’ armors
37. Fixed an issue with ‘Go to a restaurant’ not fulfilling a promised reward
38. Fiend milking, done automatically with the rule, wasn’t displaying ‘satisfied’ if successful
39. Fixed the logic for the better orgasm results to appear in Active Sex (stage 1)
40. Fixed an issue where energy could be greater than stamina
41. Fixed moodlets for sex activities
42. Fixed moodlets for compliments and encourage
43. Changed “makeup” in the Physique screen to “Beauty Extras” as it only had to do with perfume,
beauty treatments, and manicures
44. Fixed the font colors of ‘Beauty Extras’, ‘Bruises’, and ‘Scars’ on the Physique screen
45. Fixed a double energy drain on sex lessons
46. Fixed the crazy insane ejaculate code
47. Fixed ‘Virginity Restoration’ not working for assistant
48. Fixed a nasty awareness (rational) drain bug that made it very difficult to increase this stat
(major fix)
49. Fixed a large stamina increase (for the slave) just after gaining a new slave (major fix)
50. Fixed slave rating requirements for contracts and minor houses
51. Fixed and added the missing slave contract brand button if the slave was obtained via Guild
Contract
52. Fixed the fame stats and tooltips so they match
53. Can no longer purchase alchemy ingredients without a lab
54. Fixed the ‘order slave to drink Alcohol’ option
55. Fixed the ‘Fertility’ button display – many logic issues
56. Fixed ‘menu_take_bath’ and ‘menu_business’ had the same ID #
57. Improved master libido formula so it works much better
58. Removed lots of code that was commented out but wasn’t helpful for future development –
smaller Jack.qsp file
59. Fixed ‘Golden Cage’ and ‘Garden of Gethsemane’ logic, energy, and rewards
60. No auto bathing if negative energy
61. Overhauled physical skills and stamina gain to make sense
62. Fixed the slaver’s screen data and tooltip for strength
63. Earrings can no longer be worn without ear piercing
64. Fixed the ‘Your assistant is escorting slave’ text when no assistant exists
65. Fixed the incorrect text for Sports & Fitness training
66. Fixed multiple issues with Personal and School training tabs
67. Fixes school training text not displaying at all
68. Fixed a no text issue when selling slaves to the subpurchaser
69. Fixed a large fat bug where the slave couldn’t lose weight if they had a high starting fat level
(major fix)
70. Fixed the Guild Contract turn in – changed menu item to be more descriptive + logic fixes
71. Slave portraits not showing up in Gladiatrix contest and sparring matches
72. Fixed the blank page that displays when selling a slave to Farid
73. Fixed the starving message after getting a new slave and clicking on ‘End of Day’ for the first
time
74. Fixed the auction button so it now takes you to the Slave Auction instead of the Slaver’s Guild
75. Purchase sound wasn’t playing when purchasing most items
76. Fixed the purchase sound playing when browsing slaver’s clothing
77. Fixed several bugs and logic problems with the patrician quests for all districts (major fix)
78. Non-descriptive stomach ache text was changed to reflect a negative PMS state so it made
sense
79. Fixed the blank screen issues after purchasing Helen or Yasmin from the Fog camp
80. Fixed Helen and Yasmin brand setting
81. Improved the medical center text translation
82. Improved the Fog battles text translation
83. Fixed Neoplasty already being done on slaves
84. Fixed new Fog Fiend size after turning in a Leviathan sized Fiend for special item/quest
85. Added the missing “Sports & Fitness” skill to the assistant
86. The assistant can now tutor the slave in “Sports & Fitness”
87. Scarring done in the Steel Rose no longer causes scars that need to be healed
88. You can now sell slaves that fit the requirements to Uncle Bo
89. Overhauled – ‘Explain her position’. You can no longer do it more than once daily and three
times in total. Improved the logic. Now adds a very small fear increase. Created a grayed out
button for it. Closed exploit.
90. Fixed the get initial slave code in sandbox mode – works correctly now
91. I believe all missing picture issues have been fixed, including: massage, hug, rubbing, petting,
orc, warg, and goblin
92. Overhauled Personal, School, Tutor, and Assistant training tabs, screens, and logic. Options will
now be greyed out properly when unavailable. Lots of logic and tooltips were added to include
all possible scenarios and provide information on why a skill cannot be trained. If you are unsure
why a skill cannot be worked on this is the place to go and find out why.
93. Fixed a bug where the calorie count would be reset when using the Exchange button
94. Lowered the reputation gain in gladiatrix fights in the arena – balancing issue
95. Fixed the outrageous prices players were getting when auctioning off slaves – balancing issue
96. Fixed the logic and created new greyed out icons for ‘Spend time together’ and ‘Give free time’
97. Removed ‘accustomed to pain’ experience from deep throat and blowjob. Adjusted all sex skills
and activities to make sense. Added ‘accustomed to pain’ experience to all rape activities since
they are forced and no effort is make to be gentle. The new logic helps prevent all slaves from
getting the ‘accustomed to pain’ trait.
98. You can no longer have additional medical procedures while recovering from an existing
procedure – most customers won’t accept slaves still in recovery
99. Slave sin in no longer automatically reset on ‘End of day’ if the slave is placed in the
cells/dungeon for punishment
100. Fixed a bug where visiting the slave auction with a current slave would cause you to lose
your current slave with no reward or benefit
101. Overhauled the calorie code to fix multiple issues with weight gain and loss
102. Fixed assistant specialization data
103. Overhauled all slave related specialization code – Once a specialization has been
obtained it can now be lost if the requirements aren’t met. The assistant screen now gives out
100% correct information about the specializations that the slave is qualified for. The following
statement is now 100% correct that the assistant gives you, “To match a particular profession,
slave should have any suitable skill at least at the B+ level and also not less than her own rank.”
Previously, “and also not less than her own rank” was never factored into any formulas or logic.
This has now been corrected. Example: customer requires a B+ ranked slave with the cook
specialization. You leveled her higher than required – A+. The slave must now have a cook skill
of A+ to match her own rank to qualify for the specialization.
104. Fixed the ‘Goblins with girl’ fog encounter so there are actually two goblins as the text
describes.
105. Lowered ‘roundhouse kick’ damage to a reasonable amount so the skill doesn’t become
an “I WIN” skill – closed exploit
106. Lowered Flamberge and Butcher’s Cleaver damage since they were overpowered
compared to the rest of the weapons. – closed exploit
107. Changed Stiletto damage to scale like the dagger – balance change
108. Added hygiene and house mess adjustments to many of the activities that needed them
109. Overhauled the ‘get trophy girl’ code when winning battles in the Fog. Several variables
weren’t being reset which caused multiple issues, especially with slave virginity. You now have a
reasonable chance of getting a virgin slave from the Fogs unless the slave is in the process of
being raped. Fixed some slave rating and stat issues as a result. You still have a chance of getting
a better vanilla slave when winning the tougher Fog fights. This is a reward for defeating the
tougher enemies.
110. Fixed the last few buttons that were missing ‘mouse over’ tooltips
111. Slaves will no longer gain any stat bonuses or penalties if the player just clicks on ‘End of
the Day’ without doing anything in order to advance time – closed exploit
112. Adjusted the minimum slave price for auctioned slaves to 20 sparks. This closes an
exploit where players were purchasing new slaves for 5 sparks and then slaughtering them for
easy profit.
113. Having an assistant with the bath rule enabled will now bathe the master using the
bathe radio button
114. Added a master mood increase for erotic prizes and rewards
115. Re-balanced Intellect bonuses - some activities were giving large bonuses while others
were giving small bonuses - all fixed and balanced
116. Fixed a nasty bug with the Exotic Outfit - coykili was very helpful in helping me find it so
that I could fix it!
117. Fixed several bugs with the guild contracts
118. Closed the "no rules" exploit. Players were taking advantage of the devotion bonus
formula which allowed slaves to gain devotion quickly if no rules were assigned. In order to gain
a potential daily devotion boost you must have at least 3 rules in use on your slave now. There
are 15 total rules to choose from and all 15 count in the new formula. Slaves don't respect a
master who doesn't expect them to work or follow any rules (my logic for the change). Slaves
also don't qualify for the boost if they have more than a 2 in Spoil. Slave training isn't Disney
Land.
119. Added a spoil penalty if at least 3 rules are not assigned to your slave. There are 15 rules
to choose from and all 15 count.
120. Closed an exploit with the 'Tremedio' spell. You can no longer max fear with a single
spell while gaining no despair. The spell was way overpowering. The spell will now increase fear
by 1 or 2 per cast. There will be a minimal despair gain but it's less than gaining despair using
harsh punishments and training methods. The spell will backfire if you cast it on a slave that is
already maxed on fear (5) and will produce negative results. I did add a small devotion gain
fitting to the spell description of infusing devotion into the slave's soul. The spell is better
balanced now and can actually be more effective if used over time.
121. Changed the 'sleep in my bed' behavior so that it doesn't add spoil as suggested by
oratorio111. The slave doesn't want to sleep with you if they haven't gained devotion so it will
now cause a mood and despair penalty
122. Tutor, School, and Assistant - Music Lessons - have been fixed
123. Domestic Issues - Business - Reports - Back - no longer results in a blank screen
124. Fixed Fiend Mating requiring a Dungeon instead of a Pen
125. Larger arousal drop for slaves doing relaxed sex activities and masturbation which
results in an orgasm - before, it was very difficult to lower arousal in your slaves
126. Several spells were improved, re-balanced, and fixed to work like they were supposed to
127. Lowered slave payout prices - universal - money isn't quite as easy to come by
128. Fixed over a dozen bugs in the Tutorial - it is now playable
129. Added a requirement to the devotion bonus check - no bonus if fear is maxed at 5 - this
makes sense since a slave that is deathly afraid of you shouldn't gain devotion (devotion is the
opposite of fear) - this will force players to lower fear and not keep it maxed (if they want the
bonus anyway, there are other slower and more painful ways to build devotion) - Fear should be
lowered anyway once the slave builds up a decent amount of habit, awareness, and taming
130. D+ (rating 2) is now the minimum rank that anyone will ask of the slaver (except for
Guild Contracts) - it wasn't worth all the obedience training just to train a D- slave for little profit
131. C+ (rating 4) is now the minimum rank that anyone will ask for Pet Ponygirl and
Gladiatrix slaves - these are more difficult to train and no one wants to put in a huge effort for
little gain
132. Added a spoil penalty if you give more than two rewards per day to your slave - slave's
shouldn't expect a reward every time they obey (unrealistic)
133. Cleared a dozen additional variables on day reset
134. Improved forgotten sins and rewards logic
135. Improved spoil logic
136. 'Put in place' - improved logic and bonuses - can no longer be done more than once per
day
137. Added penalties if 'Put in place' or 'Threaten' fail - these are successful most of the time
so you won't experience the penalties (slave pride) very often
138. Added a small submission bonus to 'Threaten' if it is heartfelt (slave reaction)
139. Added a small despair penalty to 'Threaten' - makes sense since there were no
downsides to doing this before, only benefits
140. Fixed the slave disobeys message – logic issues
141. Fixed Psy calculation
142. Fixed Lactation and Egglaying for slave and assistant – should add milk, eggs, or cream
to inventory now for the assistant
143. Fixed a Lactation decrease bug when transferring a slave to be an assistant
144. Fixed a Neoplasty bug that was causing the old image to appear in the colosseum battles
instead of the new appearance/image
145. Lowered the damage of morningstar – was overpowering
146. Fixed a bug with Egglaying that caused the pregnancy button to appear on the slave or
assistant
147. Barn fixes by lamoli
148. Fixed by Strec - The last used weapon is now memorized
149. Elegant now replaces Graceful (maximum Style name) – no longer confusing
150. No daily devotion bonus if pride is maxed at 5
151. Assistant relaxed sex activities were using slave stats – fixed
152. Misc text fixes and adjustments for item descriptions
153. Rebalanced arousal gain and loss
154. Fixed an orgasm bug that occurred with several sex activities
155. Fixed the temperament increase with slave orgasm
156. Fixed a bug that was causing the free time variable to malfunction
157. Rebalanced melee weapons for the arena and Fog battles
158. Overhauled the pregnancy code completely (major fix)
159. Fixed a bug that was causing the incorrect image to display during certain activities
160. Overhauled the slave faint/unconscious code – slaves will recover from fainting more
easily
161. Intelligence (slave) now properly affects skill learning rate (major fix)
162. Fixed the incorrect text message when losing sparring practice
163. Fixed a blank screen bug when doing punishments with -4 slave energy
164. Slaves can now get a parasite when doing sex training involving a tentacle fiend if they
are fertile and don’t have the fiend tattoo
165. Re-balanced slave punishments so they are all effective and useful
166. Assistant supervise slave rule now properly prevents slave suicide
167. Prisoners can die in prison from starvation or having stamina reduced to zero
168. Fixed a couple of bugs with forgotten (unfulfilled) rewards and sins
169. Special combat techniques will no longer disappear randomly (major fix)
170. Fixed the special combat technique menu to not allow the slaver to learn more than five
special techniques
171. Fixed a bug in the combat engine that was causing all attacks to deal 1 damage (major
fix)
172. Added a new function to reset the combat engine variables at the beginning and end of
each fight/battle – fixed some odd bugs – added a lot of new variables to be cleared/reset
(major fix)
173. Fixed all "get rid of her" actions and added new images
174. Fixed several bugs in Cryo sleep – slot 1 should work perfectly now but the additional
slots still have issues
175. Fixed several bugs with who is assigned to perform the accounting
176. Made some minor balancing adjustments to the chariot races – added a better bonus
for slaves having the dressage affinity – finally added the bonus for loli slaves and a small
penalty for mature slaves
177. Fixed a bug with the subpurchaser who was giving out too many sparks for low quality
slaves
178. Re-balanced most of the weapons in the game and changed their attributes to make
sense. All typical swords are now flagged as slashing/cutting weapons. Changed the Naginata to
be piercing since there were no two handed piercing weapons. The dagger is now flagged as a
piercing weapon instead of slashing. More details in the Release Notes.
179. Improved the "Threaten with tortures" punishment - will always be successful if the
Cruciato spell is cast beforehand and during the same day
180. Overhauled Cryo Sleep Storage – all six slots should work perfectly now
181. Fixed a bug that caused some of the story mode slavers to not be able to increase their
tutor skill
182. Fixed numerous bugs with drugs and potions – still needs an overhaul
183. Performed more tuning on sin, virtue, arousal, fainting, unconscious recovery,
masturbation, orgasm
184. Finished rebalancing all of the slave equipped gear – removed most of the attribute
increases and moved them to skill training – more details in the Release Notes
185. Fixed several bugs with intelligence gain when training skills
186. Fixed the assistant’s attribute tooltip display
187. Fixed and cleaned up the assistant Appearance code/options
188. The game will be less harsh with old save games. I forced the game to refresh all its
databases once every decade. This will get you half way there but doesn't completely solve the
issue. The game will be more forgiving with old save games as in all past releases save game
compatibility was 0%
189. Fixed the location the player ends up after a Gladiatrix contest
190. Fixed various text, data, and tooltips in the combat engine during battles
191. Overhauled the Tutorial – many bug fixes (missing screens, removed the exchange and
room change buttons, rebalanced the tutorial, slave fixes, menu bugs, navigation bugs, etc.).
Tested the Tutorial with all three starting slaves. (major fix)
192. Slaves can get injured again from torture and other abuse based on the slaver’s skill
193. Fixed a nasty bug that was causing the slaver and slaves to inherit items they weren’t
supposed to have
194. Fixed a nasty Courage bug that was causing major issues with the obedience formula (if
the slave had the courage affinity/trait)
195. Rebalanced the repulse settings on all of the activities to make better sense – lowered
common activity repulse (amount they will resist the action) settings for take a bath, clean, cook,
gymnastics, and sports & fitness training. Rebalanced all the sex training skills to be logical
196. Start Menu fixes – whenever the game took the player back to the main start menu,
many variables weren’t being reset and the menu was sometimes scrambled. This was causing
all sorts of issues and could result in corrupted save games. The Start Menu now works properly
if the player is returned there (slave death, game loss, etc.) to start a new game. (major fix)
197. Sending your slave to the dungeon no longer cures a parasite pregnancy
198. Fixed manual Fiend milking to be done every other day like it was supposed to when this
was overhauled several versions ago – also increased spawn semen gain
199. You can now train multiple Arena Grand Champions (major fix)
200. Fixed the Sententia Veritas spell to stop giving out sin or virtue when doing the same
activities repeatedly – also fixed the spell to modify sin or virtue the next time it is gained and
not for the entire day (as described in the spell description)
201. Fixed and overhauled dual wielding to work 100% of the time and not just for the first
fight of the day (major fix)
202. Re-balanced the group fight with the fugitives to be a bit easier – was sometimes harder
than beating the Absolute Champion
203. Re-balanced the Arena Fiend to be identical to the Mature Fiend in the Fogs – this fight
will be more difficult now as before it was too easy
204. Fixed numerous bugs and errors with weapon variables and keywords – some weapons
were moved from their current category into the correct one (Trident and Mace are now
properly flagged as one-handed) (major fix)
205. Fixed slave #28 bad picture links
206. Adjusted the arousal formula to be more realistic and factor in additional variables
207. Fixed a bug where if the slave, prisoner, or assistant were pregnant their ovulation
continued and wasn’t set to zero (their menstruation cycle still works and cycles correctly after
pregnancy)
208. Fixed the extra specials during gladiatrix contests (throw net, shield bash, etc.) (major
fix)
209. Fixed the district picture display not changing when changing districts
210. Energy loss now occurs on all travel methods – closed exploit
211. Fixed the block tooltip text (no longer reversed) during combat
212. Pollen now increases energy by 5 instead of maxing energy
213. Adverto Servili now increases slave energy by the amount equal to their stamina score
instead of maxing it
214. You can no longer enter the same slave more than once during the same gladiatrix
contest day
215. You can enter as many slaves in gladiatrix contests as your highest reputation score
(brand or guild) during the same contest day
216. Unbranded slaves can no longer enter Arena or Colosseum events
217. Fixed threesome menu option not appearing for slave and assistant
218. Overhauled the slave and assistant trait system – fixed numerous bugs where
experience wasn’t being added or calculated properly to give out certain traits – fixed trait
popup notifications – cleaned up the whole trait system and code (major fix)
219. Previous weapon configuration is now saved for the slaver, slave, and assistant (major
fix)
220. Made minor fixes to how the Easter Egg feature is triggered
221. Made minor fixes to arousal gain and loss
222. Removed references to the Nurse specialization and changed them to Witch doctor
223. Wearing the bull ring will now keep energy at one instead of zero to prevent strength
loss when it dips to negative and then is brought back up to zero
224. Engine fixes by beaver14 – the game will no longer auto save on exit – fixed quick load
functionality
225. The price you get for selling your slaves in the auction is no longer based on your current
slave’s value (affects slaves won in the Fogs when you already own a slave)
226. Previous text from other activities no longer spills into the first end of day event
227. You must now cure a parasite infection before having Oviparity (egg laying) performed
228. The auto Sentia Veritas spell no longer creates an endless loop when the slave resists
the spell
229. Putting a slave in any type of storage or changing their type (cryo, cell, slave to assistant)
no longer causes them to lose their favorite weapon style for gladiatrix contests
230. Fixed a bug where days weren’t passing for slaves in a prison cell
231. Optimized the end of day code and handling to be faster and more efficient
232. Fixed Fog rewards being given out when the player cancels the Fog encounter
233. Fixed Story Mode characters from having the White Town home available from the start
234. Fixed Vatican Champion doing insane damage the longer you play the game – Note:
displayed damage is still incorrect but the applied damage is now fixed and correct
235. Fixed slave generation that was producing lots of slaves with 1s in most stats
236. Fixed a bug where causing a slave to go unconscious/faint allowed the Exchange button
to switch the slave to the assistant position and gain devotion the slave hadn’t earned
237. Fixed several bugs that allowed once a day spells to be cast on a slave multiple times if
the slave was moved in and out of a prison cell or cryo sleep during the same day
238. Arousal rate can no longer go negative for the slave and assistant
239. Fixed spoil so that is has a larger impact on slave obedience – players were ignoring spoil
and bypassing normal game mechanics since it didn’t affect the obedience level enough
240. Obedience progress will be greatly slowed if spoil is at 4 or 5
241. Spoil will be increased if at least three rules are not assigned for the slave to follow –
slaves have little respect for a master who doesn’t expect them to follow any rules. This
requirement is still adjusted by the Obedience Difficulty setting
242. Sensual Massage has been adjusted so that it now increases spoil and 50% of the
benefits of this activity only occur if the slave has a devotion of 2 or higher
243. The Domini Dictum spell no longer forces slaves to take drugs and potions
244. Slightly increased the repulse value of Philtre and Water of Lethe potions – it will take
more trust/obedience for a slave to consume these potions
245. Cut the benefits of the Philtre/Love Potion by half – was too powerful
246. Adjusted the Easy Obedience Difficulty setting to cap Spoil and Angst/Hate at 3
247. Garden of Gethsemane reward now lowers slave arousal
248. Fixed numerous logic problems with buttons and menu options enabling and disabling
properly (major fix)
249. Fixed the task order for slave and assistant to be consistent in the ‘End of Day’ messages
250. Previously the slave and assistant task messages were in different orders - now they are
the same. I also changed the order to make more sense:

a. Rest message if the slave ended the day with spare time - this time always occurs before
dinner since slave training takes place in 5 two hour blocks (energy) before dinner
b. Cooking
c. Eating dinner
d. Milk the tentacle if needed
e. Clean the house
f. Baths
g. Masturbation if the slave meets the conditions for it and there is no rule against it
(occurs just before or at bedtime)
h. Tentacle growth event if it occurs
i. Menstruation event if it occurs (slave wakes up with a bloody mess)
251. Fixed some wonky menu positioning, especially for any two-column menu
252. Fixed earning a virgin slave from a Fogs battle. Testing showed 50 out of 50 battles with
the orc gave a non-virgin slave (the encounter is marked to give a potentially untouched slave).
253. Fixes to end of decade Billing code. Moved cryo-rental to “rental” section. Made
Discount/Fines section make more sense.
254. Fixed Felicity, Lord Spectre, and Mace buttons to have gold border like all the other
ones.
255. Reversed Musician ranks to be consistent with the buttons.
256. Various text transliteration to make it sound more natural.

Many more! These are the main bugs I wrote down but fixed numerous small bugs as I found them.

Bug Fixes that didn’t make it into the 1.7 release (sadly):
Barn - needs a major overhaul to get working correctly. Update: Basic functionality has been restored
thanks to Lamoli

Active Sex - I did make small improvements to this but it needs a hefty overhaul to work correctly. It
kind of works if you are wearing "Chimera's gem" (added code to try and help the situation)

New Features & Enhancements


1. Added over 100 lore friendly names to the slave name pool
2. Added tooltips, rank info, name, age, and traits info to the assistant screen
3. Added rank info, name, age, and traits info to the Slave Market screen
4. Added name and age info to the slave screen
5. Improved the effects/bonuses of many of the actions in game (stage 1)
6. Added slave age info to the Anatomy tab for slave and assistant
7. Removed Isabella as a possible slave name so that you couldn't have two Isabellas (avoids
confusion)
8. Changed "SUMMARY" to "ATTRIBUTES" to be more descriptive
9. Changed a few of the attribute names to be more descriptive (i.e. (0) Uncaring -> (0) Heartless)
10. Changed the fat variables - "Healthy weight" is now level (3) (fat=3) instead of (5) - (4)
Voluptuous (fat =2), (5) Model (fat = 1), (0) Underweight (fat=0), (4) Overweight (fat=4), and (5)
Obese (fat=5)
11. Improved the layout and design of the slave, assistant, and master screens
12. Raised the Slaver's starting points from 600 to 800 on custom games (seemed too low and made
it difficult to progress and train slaves)
13. Overhauled the slave price system (stage 1) - attributes that are harder to level have increased
weight with positive and negative slave price
14. Overhauled the slave rank system (was a mess). There were only six ranks (0) - F, (1) - D-, (2) C-,
(3) B+, (4) A+, and (5) S+. Now there are a total of 11 ranks with tooltips to help you all the way
to get your slave to rank S+ (rank 10). New ranks: D+, C+, B-, A-, and S-.
15. Free normal baths - I thought it was silly to have to spend 1/5 of your day on a bath. In real life
you have at least 12 productive hours (24 hours - sleep - meal prep/travel - eating - getting ready
- hygiene (non-bath/shower), etc.). There is no way that a bath or shower takes up 1/5th of your
day (2.4 hours). Franky, I got tired of having to reserve one energy at the end of each day for this
purpose. It became tedious and unrealistic.
16. Added a trait to the 'Trait' section for the slave and assistant if they win the Grand
Championship in the Colosseum/Arena. Currently they could only get "Arena Champion".
17. Spa & Massage and Full Beauty Treatment will now properly clean the slave
18. Renamed boring talent affinities to better, more descriptive names
19. Added two potential results for the Dancer affinity - Exotic Dancer and Ballerina
20. Minor improvements to the Bull Ring, Snake Talisman, and Chimera Gem. They now do what
they describe in game.
21. Combined ‘Sports’ & ‘Fitness’ training since there were increasing the same variable and it
caused confusion
22. Fixed the attributes display so they appear in the same order throughout the game
23. Chariot races, Gladiator fights, and Slave auctions not occur once a week on the same day
24. Renamed the ‘butcher slave’ and ‘slaughter slave’ options to reflect what they actually do
25. You can now have a threesome without an assistant
26. Added a small arousal drain for relaxed sex activities for the slave
27. Added some minor healing effects to ‘sensual massage’
28. You no longer automatically get a pig (requires a barn), a spider (requires a dungeon), and a sea
tentacle (requires a dungeon)
29. Added Laboratory count data to the master storage screen – was never implemented
30. Made a lot of improvements to Isabella – better stats, skills, traits, dialog, etc.
31. Slightly better slaves from winning a Fog fight in Patrol the Fog
32. Slaver now gets small bonuses when winning fights in the Fog
33. Improved arena fight rewards
34. Added bonuses for sparring matches (there were none previously)
35. Removed the annoying min – max level messages when creating your hero
36. Minor improvements to some rewards and slave activities (stage 1)
37. Changed ‘Move’ to ‘Travel’ to better reflect travel button behavior
38. Greatly improved the radio button behavior to factor in rules and use better logic
39. Included more pictures for the Gymnastics activity
40. Improved the pet tentacle logic
41. Made many improvements to NPC dialog
42. If you forget to cook a meal at the end of the day the slaver will automatically do it so he doesn’t
starve (must have positive energy)
43. If your house gets really dirty and no one is assigned to clean it the slaver will do it grudgingly
(must have positive energy)
44. Added an extra text message when talking to the subpurchaser so players don’t get confused
and sell their contract slave to the subpurchaser
45. Implemented a more robust scoring system for story mode patrician quest completion
46. More money and hero points for Sandbox mode - $10,000 and 1600 hero points - for a jump
start into the game
47. Split tongue no longer resets oral skills – the benefit far outweighed the penalty
48. Added the Travel icons to the city menu screen for easier navigation
49. Added missing tooltips for ‘Graceful’ and ‘Charming voice’ traits
50. Colored negative traits red
51. Earn a little bit of coin by winning Gladiatrix fights in the arena
52. Added a rating icon for the assistant on the main screen
53. Added a possible negative consequence when purchasing cloned slaves – before you could
purchase C+ cloned slaves which were already partially trained with little to no consequence
54. The Music skill now gives a small Intellect boost similar to Secretary training
55. Improved the pregnancy detection code
56. Added PSY calculation for assistants
57. Slave purchasers are a lot smarter now. You cannot sell them “junk” or “damaged” slaves
anymore without them taking notice. Slaves can be rejected for health and mental issues as well
as for pregnancy.
58. Added icons and logic for assistant parasites, pregnancy, illness, and wounds
59. Added ‘mouse over’ tooltips for all items on the main screen that were missing them, including:
Alchemy, Ask, Affect, Prison, Cryo storage, Personal training, and fast radio buttons (sex, reward,
punishment, bathe, clean house, cook meal, and milk fiend)
60. Added stamina as a requirement for the lower slave ranks
61. Stock rating in the slave auction no longer includes obedience and devotion in the formula. This
prevents all slaves from having an F- rating. Obedience and devotion are always obtained later
(once you acquire a new slave for training). This means that the rating in the slave auction and
slave screens (once you purchase the slave) may be slightly different but it better reflects the
quality of the slaves in the slave auction.
62. Gladiatrix skill is now in opposition to Pet and Horse skills. This means a high Gladiatrix skill will
make it more difficult to raise Pet and Horse skills and vice versa. Only an expert slave trainer
with a very obedient slave can get all three skills maxed. The reason for this (besides an
increased challenge) is the three skills require opposing attributes for best success. Example:
Gladiatrix skill excels with a high Nature attribute while Pet and Horse skills excel with a low
Nature attribute.
63. Slaves will be more resistant in training Pet and Horse skills as they go against human nature.
Slaves still get bonuses and less resistance from positive pet and horse affinities.
64. Overhauled the obedience formula for a more gradual progression. In the past, a slave resisted
for a day or two and then mysteriously started obeying all orders. The curve is more gradual
now and it will take longer to obtain obedience in a slave. This will also slightly increase the
challenge of the game. (major feature)
65. Brand Reputation and Guild Reputation are now split into two attributes. They are increased and
affected separately. Anything involving the guild will increase guild reputation while everything
else will increase brand reputation. (major feature)
66. Initial slave price has been reworked for fame and I also improved the formula
67. Your slave can now die more easily due to starvation
68. Added slave virginity chance as follows: Loli – 80% virginity chance, Young – 50% virginity
chance, MILF – 20% virginity chance. This is before all other adjustments such as the world they
are from and their background. This should be a lot more realistic.
69. Added new logic to the ‘Spread Rumors’ options in the Central Forum and the Gentlemen’s Club.
You no longer get an automatic increase to reputation. The chance is random and also based on
your current reputation and other factors. The higher your reputation the harder it will be to
increase it using this method. This helps prevent players from exploiting this feature and getting
an easy reputation increase.
70. Increased the difficulty of gladiatrix matches in the arena – you now have to earn your wins
71. Increased the difficulty of battles in the Fog – increased challenge – come prepared or die
72. Re-wrote the slaver attributes and skills, logic and calculations for greater flexibility – some
things didn’t make sense with the “one size fits all” code/logic. (major feature)
73. Fame now properly affects the slave rating. I removed the one line hack and put in proper logic
and handling for fame. I had to modify or add over 100 lines of code to make it work correctly.
Beauty or Fame will raise the slave rating properly now. All the tooltips for slave rating have
been correctly adjusted as well. (major feature)
74. Added a beauty requirement for all customers requesting a ‘concubine’ slave except for ‘Garsid
the Inseminator’ who doesn’t care about beauty. Requirement is as follows: Low rating
concubine beauty requirement – B+, Medium rating concubine beauty requirement – A+, and
High rating concubine beauty requirement – S+. Example: if a customer requests a D- concubine
slave, she only has to have a beauty of B+ to qualify. If they request an S+ concubine slave, she
has to have a beauty of S+ to qualify.
75. Customers requesting a ‘concubine’ slave also require the slave to have low body fat (Model or
Voluptuous) and some charm.
76. Putting a magical brand on your slaves will now allow them to be tracked if they try and escape
77. Lowered the slave skill increase rate a bit so they will increase in level more gradually – this will
increase game difficulty slightly
78. Added rating info with colors to all of the sex sub-skills – no more guessing on what level they
are (major feature)
79. Reworked the despair, fear, and spoil logic and formulas to make better sense and help the
game to work better as a whole
80. Creatures in the Fog now have strengths and weaknesses. A creature may be resistant to one or
more damage types – lore friendly – difficulty increase
81. ‘Sleep in my bed’, ‘Boudoir’, ‘Fresh Food’, and ‘Eat my leftovers’ were re-written to make them
rewards for excellent obedience and gained devotion. Before they were easy exploits to obtain
good slave mood without penalties. Giving these rewards too early will result in a rapid spoil
increase and possibly other smaller penalties. None of them have any negative consequences
once the slave obtains a moderate level of devotion and will actually be beneficial.
82. Slave generation is more random now. You will see less of what I call “blank slate slaves” with no
starting skills. Slaves will have more starting skills to reflect real life. The increased starting skills
are based on age. For example a MILF aged slave will have more starting skills than a loli aged
slave which makes sense. Slaves now have a chance of starting with one or more piercings
and/or tattoos (like real people) (exception: loli aged slaves – too young to start with them).
There will be a rare chance of getting a really good slave in the slave market and other locations
(random chance or luck). (major feature)
83. Added additional messages if your slave is close to death, faints, or is close to fainting
84. Drastically changed the rating formula for stock slaves (slaves that are purchased from the Slave
Market and the one's you get from Guild Contracts, etc.) - Only the slave's attributes, beauty,
and fame are part of the formula now (no skills of any kind). This better reflects the quality of
the slave since you have to train skills, obedience, and devotion anyway with all slaves. Between
the new rating and the new slave price you should get a really good idea of the slave's quality
85. Overhauled the specialization system - gaining specializations will now be a bit more difficult but
I believe it is a better system - It is easy to level up common skills anyway. See the Release Notes
for details on these changes! (major feature)
86. Added a Buyout button/option to the Slave Market - you can now purchase any slave outright if
you're willing to pay 2.5x the initial asking price - most slaves end up going for 1.5x to 2.2x the
initial asking price
87. Added an Easter Egg feature - you'll eventually come across it the more you play the game -
certain conditions have to be met before it will manifest itself - bragging rights to the first
person who finds it – Update: evergrey gets this honor (major feature)
88. Sell sound added when purchasing a slave from the auction at the Slave Market
89. Added additional ways to increase temperament
90. Gave additional bonuses to the Gladiatrix affinity – makes a noticeable improvement during
battle
91. Added a debug info screen and button to the main menu – displays obedience variables and
information – made a nice user interface for it - you have to wear the Raven Crown to access it
92. Added a Trophy Room to the game. You can now collect trophies of your wins in the arena and
Fog! Created a new button for it on the main menu. Created a nice user interface for it. Now the
completionists will have additional things to do! (major feature)
93. Added a new topic to the slaver’s Objective screen that details the new specialization system.
Also added a link to the topic in the assistant’s specialization info (what specialization the slave
qualifies for) screen
94. Improved the slave pictures of Yasmin and Helen
95. Added two traits for the Chariot races – Race Champion and Race Grand Champion – you have
to win a certain number of races to get the trait – no special event text/code yet
96. Added Race Champion and Race Grand Champion as new trophies in the Trophy room
97. Added a chance for slaves to get scars when wounded
98. Added a new button on the slave and assistant portraits to display their current sexual arousal –
range is 0 – 5 like most attributes and skills with 0 being no arousal and 5 being maximum
arousal – created six new number buttons to make the feature work
99. Added the Trident as a new purchasable two handed piercing weapon – now there are two
weapons of each damage type in the two handed category
100. Added two new special combat techniques – Riposte (piercing) and Face Butt (crushing)
– now there are two special combat techniques for each damage type (slashing, piercing, and
crushing) – before slashing had two techniques while the other two categories only had one
(major feature)
101. Added new buttons on the main screen for Cryo Storage when storing multiple slaves so
that it will be easier to toggle between them and get them out of storage without having to go
to the cell storage in the Serpentine district
102. Added a new naval slot and belly ring item to take advantage of the belly piercing option
in the Steel Rose piercing shop in the Necropolis district – works for both the slave and assistant
103. Added a new tongue slot and tongue barbell item to take advantage of the tongue
piercing option in the Steel Rose piercing shop in the Necropolis district – works for both the
slave and assistant
104. Added a weight indicator to display the chariot's weight while selecting chariot upgrades
105. Added a few more Appearance options for Isabella - it’s far from perfect as she is too
difficult to match in appearance without hiring an artist to duplicate her
106. Added a Debug Info Screen to the assistant – must be wearing the Raven Crown to
access it
107. Added colored names with level indicator to the sex categories for the slave and
assistant
108. Assistants now gain full benefits from equipped gear just like the slave
109. Assistants can now be trained in Sex Education! (major feature)
110. Assistants can now perform Acrobatics, Concert, Strip tease, Erotic Show, and Lesbian
Show
111. Assistants can now take drugs and potions! (Drugs and Potions need a full overhaul but
this is a good start) (major feature)
112. Finished overhauling the Water of Lethe potion – it is very useful now and can aid in
obedience training as it partially wipes the mind of the slave – can damage the slave’s intellect –
tips from Viinser
113. Obedience Difficulty Settings added – Easy, Classic/Normal, Difficult/Hardcore (three
total settings) (major feature)
114. Auto Casting options for Auspex, Sententia veritas, and Magna magnifika – Silent or
verbose option for the auto cast – feature done as a favor and reward for oratorio111
115. Added additional ways to recover a slave who ran away – branded and wearing a slave
collar – guild recovery if it is a guild contract slave
116. Added tons of code to handle the assistant’s ability to do Sex Education, drugs,
performances, potions, fainting, death, etc. (+1000 lines of code)
117. Starting sparks has been adjusted to 1500 for custom game, 10000 for sandbox game,
and 1500 for story mode characters: Milord, Robespierre, Blade, and Silk Daddy. The more
difficult story mode characters were left untouched at 1000 starting sparks for those wanting a
hardcore gaming experience
118. You can now visit the various rooms in your apartment and do some activities in non-
typical rooms. Added a yellow radio button towards the bottom of the screen (major feature)
119. Added a Mace to the game as a one-handed blunt weapon
120. Added a werewolf hero to the game to fill in the last open hero slot in story mode. He
has an interesting story and starts off a bit different that the other heroes. No cc just a few
minor twists here and there
121. Added starting sparks to the hero display in story mode
122. Discover a new unique hero weapon in the game (major feature)
123. Enhanced the overhauled Tutorial mentioned in the Bug Fixes section. Added ‘Drink a
potion’ option. The tutorial now gives more slave and slaver gear, BSDM items, and a few
starting drugs and potions. Made improvements to the slaves and difficulty balance.
124. The player can now select the amount of sparks to start with on a custom game
125. The player can now purchase faction with the various districts on a custom game
126. Added an End of Day message for assistant menstruation since the assistant can get
pregnant also when ovulating during her cycle
127. Added the amount of spawn semen collected to the end of the text description for Fiend
Milking – slave and assistant
128. Greatly improved and expanded the dual wielding system. The slaver, slave, and
assistant can now dual wield any one-handed weapon in the primary and secondary slot. If you
want to dual wield two swords you can. If you want to dual wield a Mace and a Bastard Sword
I’ll let you do it. Any combination of one-handed weapons will work for dual wielding now! You
are no longer limited by using only secondary weapons in the secondary slot. The first weapon
you choose will be your primary weapon and the second will become your secondary weapon (if
you choose to dual wield – you don’t have too). (major feature)
129. Added a new post-Patrician quest – Spoiled Princess – a unique challenge to test the
best of the best – it’s the most advanced quest next to the Patrician quest – visit the Central
Forum for details – you must be wealthy (minimum of 15000 sparks) and have a minimum of 3
in both brand and guild reputation to begin this quest (and of course have achieved Patrician
status) (major feature)
130. Image of spoiled princess was improved and enhanced by daggothzasz and crushboss
131. Improved and changed some of the picture choices for Isabella and the spoiled princess
132. Added a new button on the screen next to the game options that allows players to
manually refresh the databases in the game. This should only be done if you are having an issue,
upgrading a save game from an earlier version, or if I instruct you to do so.
133. Add choice whether to accept Lord Spectre’s quest. It’s your life on the line, it felt only
fair to be able to hear him out before getting stuck with a potentially deadly situation you’re in
no way ready for.
134. Added Breast Reduction option for Slaves/Assistants at the Technosphere, because
some of us feel over a good handful is just a waste. ;)
135. Rewrote the guild auction system a bit. Buyers now have a bit more randomness with
their finances so the same people won’t be buying the same stuff every time. Also added a
bonus for exceptional or prestige slaves, such as arena champions, slaves skilled in multiple
roles, and slaves with specialized sexual abilities.

NOTE on radio button ‘mouse over’ tooltips: I had to place these tooltips above the buttons which
means that a tiny bit of text may be cut off. We will have to live with this as putting them to the left of
the buttons as originally coded caused major graphic artifact issues. If you don’t know what those are be
happy! It’s a game engine limitation.

Jack-o-nine-tails v1.2.1
by OldHuntsman
2014

Переход на новую версию быстрого плеера:


- ВНИМАНИЕ! Не пытайтесь запускать новым плеером старую версию игры, или наоборот
старым плеером новую версию игры;
- Исправлена ошибка, когда при открытом сообщении при рестарте плеер не воспринимал
нажатия вообще до полного перезапуска;
- Теперь можно кликнуть на ссылки в сообщениях;
- Добавлена иконка для игры;

Работа с изображениями:
- Рассортированы изображения, заменен путь к файлам;
- Добавлены новые картинки и заменена часть старых:
- Пропущенные картинки для бутика, сокровищницы и стальной розы;
- Сцена мытья для мастера;
- Сладости;
- Наказания стыдом;
- Услуги в салоне красоты для рабыни;
- Картинки в борделе;
- Червячок;
- Плед;
- Повязка и смазка;
- Менструация, яйца, дойка;
- Партнеры для спарринга;
- Заменена часть картинок 25 рабыне;

Общие исправления:
- Исправлено огромное количество грамматических и орфографических ошибок, а также
несоответствий в тексте;
- Исправлены стилистические ошибки: лишние отступы, запятые, пропущенные пробелы
после цветных слов и т.д;
- При проигрыше теперь будет показываться причина, вместо мгновенного перехода на
экран ахтунга;
- Исправлено отображение картинок при вагинальном сексе при расслабленном и
активном сексе, изнасиловании, кончании внутрь;
- Исправлена пропажа картинок при обучении действиям;
- Исправлено отсутствие реплик от покупателей, если вы попытаетесь впихнуть им ту же
рабыню дважды, также исправлены незначительные ошибки в коде связанные с покупателями -
Фроглер не мог покупать рабыню, Лардбаг говорил от лица бармена;
- Рабыни без сознания теперь не могут сбежать, попытаться убить мастера ночью,
готовить, убираться и мастурбировать;
- Исправлено состояние волос - теперь у рабыни больше не будет постоянная "помятая"
прическа после салона красоты;
- Исправлен баг, когда нельзя было достигнуть статуса "дико экзотична" - теперь его
можно достигнуть, если полностью сделать все татуировки и пирсинги, и носить экзотичный
наряд, экзотичный парик, украшенный ошейник и инкрустированные сережки;
- Теперь Изабелла корректно рассказывает свою предысторию;
- Исправлен баг, когда после третьей одинаковой похвалы рабыня воспринимала его так
же, как будто в первый раз;
- Исправлен баг, когда у действий ассистентки не было картинок;
- Исправлен баг, когда при доении исчадия через меню поручений отсутствовал текст;
- Исправлена недоработка, когда стрелочки после диалога с Фаридом, и после смены
внешности в техносфере оставались на экране;
- Теперь если вернуться на рынок после торгов Фарид попросит вернуться завтра;
- Изменена фраза про "возвращение домой после покупки рабыни", так как на деле
происходит совсем другое:
- Теперь после окончания торгов мастер окажется не дома, а на улице;
- Исправлена ошибка, когда Фарид все время говорил про то что не может купить рабыню
с клеймом, однако он это делал;
- Исправлена ошибка, когда у деда-импотента пропадал статус о возбуждении;
- Исправлена ошибка, когда в конце боя слева внизу вместо картинки щита с мечом
отображалась картинка последнего действия на арене;
- Исправлены несоответствия подарков через меню - действие "подарить тиару" теперь
работает корректно, исправлена неправильная цена подвенечного платья;
- Исправлена ошибка, когда владычица Камиры не давала статус патриция и платила
гроши за заказ;
- Исправлена ошибка, когда после переключения стрелочками на экране выбора мастера
герой наследовал предметы и славу предыдущего героя;
- Исправлена ошибка, когда в характеристиках отсутствовал размер самой большой груди;
- Теперь все галочки новой рабыни обнуляются корректно;
- Теперь если будет обнаружено больше одной болячки, после лечения будет возврат на
экран диагностики, где можно заодно вылечить еще одну болячку;
- Пока вы не вышли из медцентра, деньги за повторную диагностику не будут
взяты;
- Исправлена ошибка, когда у рабыни изредка могло отсутствовать имя;
- Исправлена ошибка, когда при применении вакхического эликсира в бою тратились
лечебные зелья;
- Исправлена ошибка, когда отсутствовал текст проигрыша врага, если враг проиграл при
потере духа;
- Исправлен баг, когда при снятии головного убора мастера снимался предмет за сапогом;
- Исправлена ошибка, когда после изменения внешности при пластической операции
стрелки переключения оставались на экране;
- Исправлена ошибка, когда нельзя было попасть в Воронью Башню или в Белый Дворец,
если сразу сдавать рабынь покупателям с требованием ранга B;
- Убраны упоминания несуществующих неписей, чтобы не путать;
- Теперь музыка корректно выключается после боев на арене;
- Сообщение о приготовлении к бою больше не остается висеть после спарринга/боя в
колизее;
- Исправлена ошибка "Если зайти в гильдию, посмотреть контракт на обучение, отказаться,
а потом пойти на рынок, то там первой будет та же рабыня.";
- Исправлен рост рейтинга клейма: при сдаче простым клиентам он будет расти если
заказываемый рейтинг выше либо равен текущему рейтингу клейма мастера, элитные клиенты
игнорируют это и повышают рейтинг мастера всегда, правители домов дают очень большой
прирост к рейтингу клейма;
- Исправлена ошибка с веществами при применении к рабыни, теперь они корректно
накладывают мудлеты и повышают настроение при применении, и корректно понижают при
зависимости;
- Исправлена ошибка, когда мудлеты при победе на арене, при
зависимости/употреблении веществ и при сгнифилисе рабыни не выводились совсем,
соответственно из-за этого не было эффектов;
- Показатель духа после боя корректно показывается в бое один на один - раньше всегда
был равен 5;
- При выставлении счета за декаду теперь правильно считается аренда будуара;
- Исправлена ошибка, когда подсказки к действиям ассистентки не выводились если
присутствовала рабыня;
- Исправлено отображение навыка "ксенофилия" ассистентке;
- Исправлены многие отсутствия и несоответствия картинок у рабынь;
- Исправлены текстовые ошибки на экране боя;
- Убран отступ у меню экипировки, чтобы текст корректно помещался при максимальном
количестве предметов;
- Теперь если калории равны нулю, рабыня больше не будет получать негативный мудлет
голода, однако если у неё было истощение, мудлет все равно будет вылезать;
- Исправлена ошибка, когда при разделывании воспитуемой на мясо девственное мясо
получалось с тех, у кого была восстановленная плева, а не натуральная;
- Приворотное зелье теперь работает как задумано - его можно применить к каждой
рабыне только один раз;
- Исправлены ошибки со звуками, теперь для всех действий корректно воспроизводятся
звуки;
- После стерилизации рабыни корректно будет отображаться особенность "бесплодная";
- Специальная музыка боя на арене теперь будет корректно воспроизводиться;
- Теперь при выходе из стазис-камеры/темницы/экрана алхимии будет производиться
принудительное обнуление меню, что убирает проблему скукоживания задней картинки если
меню перед заходом было не в корне;
- Исправлена ошибка, когда рабыня шла драться только если была слабее чем мастер, а не
наоборот;
- Поправлена логика получения негативного мудлета правил - теперь рабыня будет их
получать при форсировании правил, если без форсирования она не выполняла бы правило;
- Теперь нельзя купить еще один фетиш-предмет если он уже есть на складе;
- Исправлена цена у Фарида, теперь он правильно считает цену за каждую рабыню;
- Правильно отображается интерьер классической спальни при выборе у риэлтора;
- Исправлена ошибка, когда можно было сделать аборт, вылечить паразит новой рабыне
или реанимировать, если предыдущая при обследовании имела эти проблемы;
- Убраны пустые пространства по бокам у многих картинок;
- Исправлены грамматические ошибки экрана ахтунга;
- Исправлена ошибка с одеждой повышающие статы мастера:
- Навык больше не будет понижаться, если надеть одежду при 5 уровне навыка;
- Прокачка навыка больше не будет замедляться;
- Если надеть одежду при 5 уровне навыка - навык станет красного цвета,
сигнализирующий о том что уровень навыка больше повысить нельзя;
- Теперь экзотичные рабыни с рынка не будут терять экзотику при покупке;
- Возвращен показ экзотичности на рынке;
- Убрана строка про то что "Фарид не продает экзотичных";
- Добавлено повышение стоимости рабыни от экзотики;
- Исправлена логика качества исполнения некоторых поручений;
- Теперь при сексе качество действительно будет увеличиваться от умений
рабыни/ассистентки;
- Качество действий меню "Обслужи меня" будет целиком зависеть от навыка
рабыни;
- Убрана зависимость от "старания" - так как оно не имеет силы в таком типе
взаимодействия;
- Статы будут корректно повышаться от секс-действий - расслабленный секс будет
повышать навык секс, а жмж будет поднимать соответствующий навык рабыне и ассистентке;
- !! Следует помнить, что все бонусы к навыкам после всех действий никак не
увеличат сам навык, а лишь облегчат их прокачку при обучении. Навык повысится только при
низком его уровне, при соблюдении условий действия;
- Исправлена ошибка с ценой за сухой корм;
- Теперь если экипирован кнут или нагайка действия связанные с ними будут доступны;
- Изменено условие лишение девственности фаллоиммитаторами в соответствии тексту,
первые два уровня тренировки не будут лишать девственности;
- Исправлена ошибка в переменной для ассистентки - понижение уровня испорченности у
ассистентки теперь не зависит от уровня страха рабыни, а только от уровня страха самой
ассистентки;
- Исправлена ошибка, когда в сообщении вылупления исчадия не показывалась картинка
рабыни/ассистентки/заключенной;

Геймплей:
- Возвращен режим обучения - раскрываются основы игровой механики;
- Возвращена возможность кастомизировать мастера для свободного режима, в том числе
навыки и аватарку;
- Добавлены настройки (нажмите на шестеренку на главной панели):
- Добавлена возможность менять внешний вид интерфейса;
- Добавлен автосейв:
- В начале дня (auto_day.sav) и каждую декаду (auto_decade.sav);
- Можно включить/выключить, по умолчанию выключено;
- При автосейве плеер зависает на пару секунд, если происходит
одновременный автосейв в начале дня и декады - то зависание может быть весьма
продолжительным;
- Добавлена возможность менять громкость звуков/музыки;
- Добавлен NSFW-режим - отключает отображение картинки рабыни, ассистентки,
для всех действий, неписей, и некоторых "опасных" задников;
- Добавлена возможность войти в меню настроек в городе и на экране активного
секса;
- Возвращены настройки No Loli и No MILF - первое отключает генерацию рабынь
лоли-возраста (001-199), вторая - взрослых женщин (501-699). Учтите, что для некоторых заданий
есть условие в определенном соответствии возраста;
- При лечении сгнифилиса негативный мудлет у мастера будет пропадать сразу;
- Теперь начальная цена у рабыни на рынке не 5 искр;
- Отключен негативный мудлет рабыни для стартовой ассистентки из свободного режима;
- Наказание "общественный туалет" больше не лишает рабыню девственности, но может
сделать её беременной;
- Теперь если известность клейма достаточно высокая, Фарид будет покупать рабыню как
и было задумано изначально;
- Добавлен счетчик калорий и жира;
- Уровень жира будет виден только мастеру с синим уровнем навыка "медик" и
выше;
- Теперь в особенностях будет виден примерный уровень истощения;
- Для этого требуется хороший уровень навыка "медик";
- Добавлен текст с описанием предмета при надевании особых предметов, одежды у
мастера и у рабыни;
- Теперь при нажатии на показатели-сердечки игрока во время боя будет выходить
подсказка;
- Убраны трейты "эйдетическая память" и "забывчивая", так как не имели эффекта;
- Изменена механика повышения навыка учителя у мастера - теперь он будет повышаться
при каждом личном обучении рабыни, если та была достаточно старательна;
- Теперь при обучении магии, делопроизводству и медицине у рабыни будет расти
интеллект (умственная деятельность), если её успеваемость была как минимум
удовлетворительной;
- При обучении боевым искусствам у рабыни будет расти характер если та была
старательна, сделано в соответствии подсказке характера;
- Теперь особые приемы мастера будут обнуляться после каждого боя если он сильный
боец;
- Теперь V-шарики действительно что-то делают, а именно будут повышать
чувствительность и возбуждение, до этого они вообще не имели эффекта;
- При передозировке рабыни будут выходить сообщения;
- Эссенция забвения дает больше настроения;
- Если у мастера отсутствует минимальное количество средств для обучения (у
репетиторов 25, школа 16), он откажется тратить последние деньги на тренировку;
- Теперь нельзя взять криостатическую капсулу или арендовать капсулы в хранилище, если
недостаточно денег для аренды;
- Теперь нельзя покупать вещества у Мистры или пользоваться услугами в борделе если
недостаточно средств;
- Теперь нельзя пройти диагностику в медцентре и лечиться, если недостаточно средств;
- Теперь ассистентка не будет зря тратить последние деньги на продукты если искр
меньше 50, также нельзя будет давать ей поручение покупать продукты при малом количестве
средств;
- Теперь галочки правил ассистентки не обнуляются полностью при переводе в
воспитуемую и обратно;
- Теперь для тренировки клизмы, копрофилии и золотого дождя требуется ванная
комната, что сделает невозможным их тренировку в лачуге, так как там ванны нет;
- Теперь при убийстве рабыни в бою будет появляться негативный мудлет и компенсация
за потерянное время;
- При взятии контракта в гильдии в пункте задач мастера будет отображаться это задание,
где можно посмотреть какая именно требовалась рабыня, там также будет подсказка по времени
и тренировке по специальности;
- Важные слова в контракте теперь подсвечены;
- При расслабленном сексе и жмж теперь есть звуки;
- Теперь всегда при сексе и жмж будет снижаться возбуждение мастера как минимум на 1
- скажем нет бесполезному сексу!;
- При жмж на качество будет влиять не только навыки рабыни, но и ассистентки;
- Убраны внешности рабынь-клонов из рандомной ротации;
- Добавлен расслабленный секс для ассистентки;
- Возможность просматривать ауру ассистентки;
- Возможность смотреть базовые особенности ассистентки;
- Добавлена кнопка для обнуления всех правил ассистентки;
- Правило "ты алхимик" не будет обнуляться если нет рабыни - так должно быть;
- Теперь чтобы купить дом в белом городе, нужно иметь как минимум известное клеймо;
- Добавлена подсказка риэлтору про новое условие заселения на районе белого
города;
- Добавлены особые описания при проигрыше рабыне в бою;
- Добавлен счетчик для всех фетиш-предметов на складе;
- Добавлена операция по восстановлению фертильности - теперь эффект стерилизации
действительно обратимый;
- Добавлены пропущенные подсказки для действий рабыни;
- Добавлены вкладки быстрого доступа для кнопки обучения на главный экран;
- Теперь счетчик дней кликабелен - будет выводиться расписание событий;
- Добавлен счетчик декады на панель;
- Добавлен счетчик спермы исчадия на складе - если рабыня питается спермой и она есть
на складе - дополнительных затрат на еду не будет. Счетчик будет отображаться только если на
складе есть сперма, если счетчика нет - спермы тоже нет. Сперма получается путем доения
исчадия и тренировке рабыни взаимодействию с исчадием;
- Изменения экрана входа в запретные зоны и экрана дворца:
- Текст для входа в запретные зоны теперь меняется соответственно вашему
положению в том или ином доме;
- Картинка при входе в главные здания домов показывается корректно;
- Текст в тронных залах также меняется соответственно вашему прогрессу;
- Теперь нельзя выполнить повторно одни и те же задания у элитных клиентов;
- Убрано понижение красоты от кольца в нос - убирает проблему с повышением красоты;
- Теперь рабыня может действительно умереть при статусе здоровья "умирает":
- При этом статусе рабыня впадает в кому, во время которой может умереть в
любой момент;
- Вероятность смерти зависит от "воли к жизни" и рассчитывается в конце дня,
вероятность меньше если воля к жизни высока;
- Воля к жизни зависит от текущего пси-статуса рабыни, преданные имеют низкую
вероятность, когда как мятежные и беспокойные умрут быстрее, сломанные имеют самый
высокую вероятность смерти;
- При смерти рабыни мастер получает негативный мудлет;
- Следует помнить что шанс рассчитывается рандомом, так что даже самые
преданные могут умереть в первый же день. Однако, как правило сломанные рабыни не живут
дольше недели, преданные больше двух декад, все остальные не больше одной декады;
- Теперь шрамы и синяки действительно влияют на красоту:
- При наличии шрамов и синяков красота будет уменьшаться;
- Если рабыня изуродована - у неё будет негативный мудлет;
- Шрамы влияют сильнее, но их можно быстро вылечить в больнице, тогда как
синяки заживают только сами по себе, скорость зависит от навыка "медик" мастера и ассистентки;
- На рынке показывается базовая красота, красота будет подвержена влиянию
шрамов и синяков только после покупки;
- Добавлены ранее неиспользуемые мудлеты:
- Если рабыня отказывается учиться, то настроение мастера ухудшается + в дневник
вносится запись об этом на 1 день. И наоборот - если рабыня старается - настроение мастера
повышается;
- При продаже рабыни мастер будет получать мудлет сделки, Фариду не сделано,
так как платит гроши;
- Новый мудлет оптимизма - если рабыня привлекательна и умеет общаться, а
также слушается - мастер будет доволен;
- Мудлет недовольства - если рабыня сломана, мастер будет недоволен;
- Мудлет одиночества, если мастер будет один больше трех дней;
- Мудлет болезни - если у рабыни есть ранения, она будет жаловаться на это;
- Мудлет усталости, если мастер получает красные звезды энергии;
- Мудлет вялости, если возбуждение мастера слишком низкое;
- Теперь у вакхического нектара свой мудлет для мастера;
- Правка заклинаний:
- Исправлена ошибка, когда основной эффект некоторых заклинаний не
выполнялся совсем, таких как Cruciato, Sententia veritas, Tremendio и Domini dictum;
- Добавлена помощь по заклинаниям с описанием - пункт "Книга заклинаний" в
меню заклинаний;
- Теперь заклинания действующие весь день можно применять только раз в день,
чтобы избавиться от бесполезной траты искр;
- Активные эффекты заклинаний будут показаны на главной панели;
- Теперь нельзя использовать ауспекс если надет Вороний Венец, так как он уже
активирует это заклинание;
- Теперь пафосный наряд не дает мудлет удобной одежды в соответствии с описанием;
- Теперь если сгенерированная рабыня девственница - она не сможет болеть сгнифилисом,
иметь личинку исчадия и иметь прокачанные сексуальные навыки напрямую связанные с потерей
девственности;
- Немного изменено количество получаемого боевого опыта с противников;
- Добавлено условие форсирования для правила "Я хозяин" - необходимо иметь
ассистентку, решает проблему когда при форсировании правил рабыня могла не слушаться всех
правил при непослушании этого правила;
- Добавлена кнопка для обмена рабыни с ассистенткой местами;
- Теперь если рабыня подходит на роль ассистентки, т.е. имеет преданность равной
трем и более, а также если в доме уже есть ассистентка, на главной панели будет появляться
кнопка обмена рабыни и ассистентки местами, при нажатии которой будет произведен обмен;
- Теперь после применения веществ статы на главном экране будут обновляться сразу;
- Теперь если нажать на пустой слот рабыни, будет предложено отправиться на рынок за
новой;
- Добавлен Дон Кастиллио;
- Добавлено правило для рабыни "Ты доярка";
- Добавлено быстрое действие для исчадие - если оно жаждет, появится кнопка для
быстрого действия, приоритет отдается ассистентке, но если включено правило у рабыни "Ты
доярка" - доить будет рабыня;
- Добавлено быстрое действие для возбуждение мастера - если есть ассистентка, но нет
рабыни, будет появляться кнопка с взаимодействием с ассистенткой. Если есть ассистентка И
рабыня, то быстрое действие будет с рабыней;
- Добавлена проверка на состояние рабыни для правил уборки и готовки -
бессознательная рабыня больше не сможет этого делать в конце дня;
- Теперь если рабыня умирает от истощения - она действительно умрет как и было
задумано;
- Мастер получит негативный мудлет после этого;
- Добавлена возможность отправить на мясо бессознательную рабыню;
- Для статов выше 5 будет свой цвет - темно-оливковый;
- Теперь у коня свой собственный навык, независящий от хряка;
- Убрана мгновенная прокачка навыка жеребца и хряка через тренировку жеребца;
- Обучение сексу с жеребцом очень сильно уменьшает чувствительность - будьте
осторожны!
- Изменено требования у клиентов в районах для наложниц - теперь минимум С ранг.
- Убрана возможность бесконечного приготовления еды мастером или ассистенткой вне
зависимости от того, что еда уже была приготовлена в этот день.
- Теперь надписи "Еда не готова - Кушать подано" кодируются цветом в зависимости от
качества приготовленной еды.
- Теперь нельзя пользоваться услугами борделя, если у мастера низкий запас сил;
- Теперь нельзя повторно использовать услуги в салоне красоты, если они уже были
выполнены в тот же день;
- Теперь нельзя учиться особому приему (только мастеру) и брать спарринг если у
мастера/рабыни/ассистентки низкий запас сил;

Правка активного секса:


- Поправлен и причесан интерфейс;
- Добавлена кнопка отключения звука на экран АС;
- Звуки последнего действия не будут бесконечно воспроизводиться в меню;
- Теперь интерес к текущей рабыне/ассистентке будет повышаться каждый день;
- Увеличено базовое повышение интереса если партнерша стройная;
- Изменена логика изменения возбуждения мастера - теперь она всегда будет
сбрасываться как минимум на единицу при кончании, максимальный эффект будет достигаться от
качества. Качество зависит от навыка и старания рабыни;
- Теперь все соответствующие навыки мастера/рабыни/ассистентки будут корректно
повышаться при действиях в АС;
- Исправлена ошибка, когда при активном сексе ассистентка не теряла девственность;
- Исправлен баг, когда партнершу было невозможно развязать в активном сексе;
- Исправлена ошибка, когда навык петтинга мастера повышался каждый раз от массажа
партнерши;
- Исправлена ошибка, когда навык иррумации не работал правильно при грубом минете;
- Добавлен звук для стриптиза, укуса, зажимов, кончания на пол, изменен звук для
комментария, звук шлепка будет воспроизводиться правильно;
- Качество анального/вагинального секса теперь будет зависеть от навыков и старания
рабыни, а не от навыка мастера;
- Изменен счетчик возбуждения - теперь он поддерживает отрицательные значения;
- Теперь текст про отсутствие интереса не будет выводиться при кончании;
- Интерес может уйти в минус после этого - нормальное явление, следует
прекратить заниматься сексом.
- Дефлорация происходит один раз, далее идет переход к вагинальному сексу;
- После выхода из АС будут сразу обновляться характеристики на главном экране;
- АС будет отнимать единицу энергии у мастера и у партнерши;
- Возбуждение партнерши будет сниматься сильнее, если у неё был глубокий и струйный
оргазм - чтобы достичь их, нужно чтобы у неё было возбуждение выше 4 (течёт), была как
минимум расслабленна, и низкая концентрация (погружена в чувства или витает в облаках);
- Добавлен фистинг. Эффективность применения зависит от навыка "анальный фистинг" у
партнера. Если анус партнера был разработан как следует - он получит удовольствие, в противном
случае это будет причинять лишь боль;
- Добавлены подсказки для параметров при клике на них;
- Исправлена ошибка, когда во время действий имя партнера иногда не отображалось;
- Добавлены условия для открытия особенностей - теперь нужно совершить релевантное
действие, например для открытия особенности любительницы темноты, нужно завязать рабыне
глаза. Если эта особенность присутствует у рабыни, оно будет открыто при выходе из АС;
- Теперь навык золотого дождя будет повышаться при применении;
- Исправлена ошибка, когда сообщение об оргазме партнера показывалось при кончании,
когда на самом деле оргазма не было;
- Теперь рабыня может отказаться от АС - условия те же, что и для расслабленного секса;
- Добавлен прирост к особенностям при действиях ассистентке;
- Новый мудлет для рабыни если оргазм был лучше обычного;
- Добавлен минимум и максимум для параметра новизны;
- Добавлен минимум для параметра возбуждения;
- Поправлено условие для получения оргазма партнеру;
- Теперь рабыня будет получать баллы поощрения при выходе из АС если в процессе
возбуждение мастера понизилось;
- Теперь если у мастера недостаточно энергии для продолжения следует форсированный
выход из АС;

Доработка темницы:
- Изменен интерфейс - теперь можно видеть текущую энергию, состояние гигиены,
калории, жир и настроение заключенной если она в сознании;
- Теперь если заключенная была без сознания будет выводиться соответствующий текст и
будет пропадать отображение её характеристик;
- Теперь заключенная может получать истощение в темнице и погибнуть от этого, а также
реагировать на полученное истощение полученное до этого;
- Теперь будет появляться предупреждение об истощении заключенной, но только если
зайти проведать её в темницу;
- Теперь заключенную можно кормить спермой исчадия;
- Теперь у заключенной будет корректно уменьшаться косметическая обработка (маникюр,
парфюм, эпиляция, стрижка, мейкап);
- Изменена система питания заключенной - так как в тюрьме нет возможности менять
количество пищи, оно по умолчанию условно дается рабыне как раз чтобы не умереть от
истощения, сухой корм выйдет дешевле, но его будет не хватать, сперма бесплатна если она есть
на складе и работает как консервы плюс имеет свой собственный эффект, а морить голодом -
самый эффективный способ убить заключенную;
- Немного уменьшено количество снижаемой выносливости за день;
- Исправлена ошибка, когда при оптимистичном настроении заключенной не показывался
её статус;
- Теперь у заключенной можно посмотреть базовые особенности, такие как раны, синяки,
шрамы и истощение;

Баланс:
- Теперь цена за реанимацию адекватна её эффекту - оно обнуляло истощение и повышало
здоровье всего за 10 искр! Теперь услуга стоит бешеные деньги;
- При каждой последующей реанимации текущей рабыни цена будет расти;
- Правка цены на рынке:
- Будут учитываться все статы;
- За высокие значения повышение цены, за низкие - понижение (помните что
гордыня не показывается - за высокомерную снижается цена, за открытую и выше повышается, по
этой особенности можно определить примерный уровень гордыни);
- Рабыни с большим потенциалом будут стоить дороже;
- Увечные с недостатками дешевле;
- Экзотичность и стиль довольно дорого ценится;
- Соответственно поправлена цена продажи рабынь Фариду;

Внешние изменения:
- Переделан экран ауры - между словами правильный отступ, убраны лишние точки,
немного уменьшен размер текста, яркие цвета заменены на более читабельные;
- На экране подробной статистики воспитуемой рейтинги теперь расположены в таком
порядке: красота, за ней рейтинги главных атрибутов, за ними все остальные;
- Во вложенных меню кнопка 'Назад' теперь возвращает в предыдущий уровень меню, а
не выкидывает в корень, как раньше;
- Добавлена кнопка "отмена" для мгновенного возврата в корень главного меню;
- Теперь гонка имеет свой интерфейс, больше не будет такого что текст сливается вместе с
фоном;
- Убраны все неиспользуемые нерабочие пункты-заглушки;
- Добавлены новые аватарки (на самом деле хорошо забытые старые) для двух
отсутствующих мастеров;
- Изменение интерфейса:
- Важные пункты подчеркнуты;
- Изменен интерфейс
- Больше не нужно кликать на секретные стрелочки, а можно сразу давить на слот
предмета;
- Изменен дизайн экрана тренировки;
- Галочки подогнаны под пункты меню как следует;
- Поправлен интерфейс выбора мастера;
- Теперь на экране обучения навыки и команды для их тренировки сортированы
соответственно друг другу, чтобы было легче ориентироваться;
- Немного причесан интерфейс активного секса;
- Причесан текст в окне "для повышения ранга";
- Корректно очищается окно текста при переключении вкладок у мастера, рабыни и
ассистентки;
- Причесан текст получения молока от воспитуемой и убрана стрелка назад на
экране конца дня - так как она работает там также как и стрелка вперед;
- Немного увеличена ширина средней колонки на складе, и немного увеличена
ширина правой колонки навыков мастера;
- Счетчику денег добавлен задний фон - иначе был не различим на ярком фоне;
- Ссылки будут подчеркиваться при наведении;
- Правка меню экипировки:
- При переключении вкладки меню будет очищаться;
- При выходе из экрана персонажа меню будет очищаться;
- Меню выбора экипировки мастера больше не будет вылезать у менюшек рабынь
если не было закрыто;
- Теперь при выборе любого предмета меню будет очищаться;
- Теперь при переключении из первой вкладки мастера будет обнуляться
инфоокно;
- Правка интерфейса НПС:
- Теперь описание НПС не будет залипать на панели справа после окончания
разговора с ними;
- У Менхантера корректно выходит его описание при разговоре;
- Уменьшен размер описания Дядюшки Бо чтобы он полностью помещался;
- Увеличена ширина текста на экране сообщений;
- Немного подвинуты стрелки диалога влево - чтобы не загораживали текст справа;
- Теперь при каком-либо событии будет появляться восклицательный знак рядом с
счетчиком дней на главном экране;
- Добавлена кнопка для изменения настроек на главную панель;
- Изменен экран анатомии:
- Добавлены формулы и показ влияния на статы внешности - красота, экзотичность,
стиль;
- Немного изменен размер и положение текста, чтобы он полностью помещался и не
вылезал за края и не цеплял элементы оформления;
- Возвращена картинка Ангелике в гильдии работорговцев;
- Изменено положение кнопки выходы из темницы чтобы была более заметной;
- Изменено положение кнопки повышения ставки, чтобы было поближе к нижним
кнопкам для удобства;
- Немного уменьшен размер текста в состояниях боя, так как при большом количестве
эффектов текст вылезал за пределы экрана;
- Немного уменьшен размер текста в задачах, так как при некоторых случаях он мог
вылезти за пределы экрана;
- При отказе в колизее, в риэлторской конторе и у доктора будет возврат на один уровень
назад, а не в корень, также это сделано при возврате во время выбора интерьера у риэлтора для
удобства;
- Немного поправлен интерфейс у Менхантера и риэлторской конторе - при нажатии на
кнопку назад будет производится возврат на один уровень назад, немного поправлено
положение меню у Менхантера;
- Немного изменен интерфейс в стальной розе - теперь будет показываться цена
предметов в названии предметов перед покупкой;
- При спуске к мяснику будет отображаться количество мяса в инфо-окне;
- Подкорректировано положение элементов на интерфейсе для гримдарк-стиля:
- Немного подкорректировано положение общего текста и значка звука;
- Поправлено положение опций боя и гонок;
- Уменьшен размер текста некоторых подсказок и текста ассистентки;
- Немного увеличена ширина и изменено положение инфотекста;
- Уровень награды похода в ресторан теперь соответствует его положению в меню;
- Добавлены подсказки по уровню награды для неочевидных действий;

Код:
- Многие повторяющиеся моменты в коде заменены циклами чтобы уменьшить
количество лишней писанины;
- Убрана база рабынь для урезанной версией по причине ненадобности;
- Оптимизация кода;
- Исправлена целая куча ошибок с названиями переменных;
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***************************************************************************
--------------------------Известные ошибки/фичи----------------------------
- Есть вероятность того что у следующего лота на аукционе может быть картинка предыдущего
лота - собери тройняшек и получи приз!;
- Нет соответствующих картинок для пищи;
- На месте пропущенных картинок может быть знак вопроса, знак вопроса в конце дня -
временное явление, иначе будет вылезать картинка предыдущего действия;
- Иногда может выйти сообщение об истощении когда его нет;
- Иногда уровень оргазма не растет у партнера в АС - нужно сначала довести до оргазма руками;
- Если нет рабыни, червячок не вылупится из ассистентки/заключенной;
- Баг с рынком - за первый лот иногда не выходит текст о повышении ставки (ставка сама собой
повышается), за последний лот могут продолжаться торги даже если он был уже продан кому-то,
кроме игрока;
- Аукцион - на аукционе клиентам важен не ранг, а важны умения и специализация рабыни, так
что за рабыню ранга S+ могут заплатить меньше, чем за рабыню ранга A.
- Не хватает эвентов/рабынь/экзотики/действий - изучите QSP, скачайте Qgen и начните создавать
контент собственными руками, помощь никогда не будет лишней. Настоятельно рекомендуется
делать форк в репозитории для более легкого отслеживания правок - это также повышает шанс
что ваши изменения попадут в фикс.

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