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1.3.x Changelog

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0% found this document useful (0 votes)
254 views7 pages

1.3.x Changelog

Uploaded by

studentadrian15
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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Version 1.3.

0 Patch Notes - November 21st, 2024


Welcome to the Carnival! And the future!

Content Additions:
- New World: Caliginous Carnival Act 1! Step right up to the Caliginous Carnival
for the greatest show of the century! Meet wonderous new plants and zombies within
these 16 fun-filled levels!
- 2 new plants: Potato Chip and Caramel Popcorn. Boom Balloon Flower leaves her
premium status to be unlocked in Caliginous Carnival as well!
- Many new zombies to encounter, such as the Vendor Bros and Trapeze Zombies!
- Gargantuar battle awaits you on Night 16! Are you up for the challenge?
- Added a new Epic Quest: Backyard Splashdown!
- The zombies are invading your pool! And they've captured an all-new plant
friend: Lotus Pod! Rescue him in this all-new Epic Quest!
- Added three new gemium plants: Buttercup, Blockoli and Bramble Bush!
- Added replayable Inzanity levels in Travel Log's Tourist Trap. You can now access
Inzanity even if you beat your daily quest!
- The yearly Hero-Con returns once again! Be prepared to test your tactics against
a brand new foe.
- Pinata Parties will run November 21st -> November 27th.
- Thymed Event will run November 21st -> December 4th.
- Food Fight returns once more. It's time to spend the holidays with all your
favorite imps.
- Pinata Parties will run November 28th -> December 4th.
- Thymed Event will run November 28th -> December 11th.
- Backyard Brain Bowl touches down in December! Are you ready to face the frat?
- Pinata Parties will run December 12th -> December 18th.
- Thymed Event will run December 12th -> December 21st.
- The most wonderful time of year is on the horizon: Feastivus! What schemes are
brewing up this year?
- New Pinata Parties and a Thymed Event from December 19th -> January 5th.
- Added a fresh batch of new costumes, available now in the store!

General Additions/Changes:
- Restored Mummy Memory levels in Ancient Egypt.
- This impacts levels 7, 16 and 23.
- Redesigned the Treasure Yeti's outfits for Dark Ages -> Steam Ages.
- Restored the color for Sap-fling's sap condition.
- Added Ultimate Battle and Demonstration Mini-game for Front Lawn/Player's House.
- You can hear Ultimate Battle now on Mission Imp-possible: Step 1.
- All Epic Quests/Epic Realms that have a plant reward will now let you use the
featured plant in choose your seeds levels in the quest.
- All teaser lawns from Vanilla are now in the game again.
- Buffed the Treasure Yeti's rewards.
- Snowstorms can now be found in Icebound Battleground.
- Reworked level 15 of the UniverZ Collides quest heavily. Check it out!
- Introduced four new Settings Menu options: Always Use Max Lawn Zoom, Center Lawn
Camera, Target 60 FPS, and Always Replay Level Dialogue.
- Always Use Max Lawn Zoom, when enabled, will make the lawn completely zoom out
so that you can see all of the area that is normally hidden. We recommend this
setting for our emulator or tablet players!
- Center Lawn Camera, when enabled, will center the lawn's camera onto the
playable board space.
- Target 60 FPS will replace our separate FPS-based apks going forward. Enabling
this option will make the game run at 60 FPS, without the need to install a
separate apk!
- Always Replay Level Dialogue, when enabled, will force levels with dialogue to
replay the dialogue sequences whenever you play them.
- Heavily simplified the installation process for the mod.
- Starting from this update, simply install the apk as an update over your
existing install, and the game will automatically download the necessary resources
on its own!
- Holiday Mashup and Steam Ages are no longer unlocked through Quests, working
identically to all other worlds. This will apply to all future worlds as well.
- Players updating from previous versions with the worlds unlocked should not
have their progress impacted by this. We will be autogranting the keys to any
players who have cleared the respective unlock levels.
- Previous version players who have completed Steam Ages Day 16 will
automatically be granted access to Caliginous Carnival upon updating.
- All new-exclusive zombies for Reflourished will now be correctly unlocked in the
Almanac upon encountering them.
- If you are updating from a previous version, you will need to encounter all of
these zombies again, as prior versions do not have tracking for the majority of
zombies. You can do this by replaying levels with the zombies you wish to encounter
present.
- For beefier devices, we've implemented some changes that should improve loading
times. On lower end devices, these changes will have no impact to your performance.

Bug Fixes:
- Fixed issue where progression imports from modern versions of Vanilla would cause
game crashes upon loading into the World Map.
- Note that these progression files may still face issues if they own plants not
present in Reflourished. We recommend shoveling any plants released after Bramble
Bush present within the Zen Garden and losing in all Endless Zones before you
import your progress.
- Fixed issue where Holiday Mashup and Steam Ages trophies were auto-unlocked.
- Players updating from previous versions where this issue is present will be
granted the trophies upon updating if they have completed the respective Zomboss
fights of the worlds.
- Fixed issue with Holiday Mashup and Steam Ages world keys automatically showing
up in the Almanac as a result of previously-mentioned changes to their unlocks.
- Fixed issue where the Hypothermic Hollows Key would not be removed from the shop
after purchasing it.
- Players updating from previous versions where this issue is present will have
the key automatically removed from the shop if they completed the first level of
Hypothermic Hollows. If you did not beat the first step prior to updating, you'll
need to re-buy the key to get it to disappear.
- Fixed issue where Springening and Feastivus Camels did not use the correctly
themed hump variations beyond the leader camel. Also resolved issue where they
spawned Mummy Zombies instead of the correct basic variant.
- In addition we've updated their art to have Springening and Feastivus basics
behind the camel panels.
- Fixed issue where Gargantuars could still smash/throw imps after being ashed.
- Fixed issue where hypnotized zombies would un-mirror when dying.
- Fixed certain ambushes in Inzanity/Endless Zones not having warning text. This
also improves their generation quite considerably.
- Fixed issue where Stiltwalker Zombie did not correctly drop his arm.
- Fixed issue where Carnie Flag Zombie did not correctly drop his arm.
- Fixed long-standing issue with knockback effects being janky in water.
- Fixed issue where Dave would be glitched during the tutorial telling players to
check out Travel Log.
- Removed a bunch of hardcoded tutorials that tended to cause janky interactions.
- Fixed certain zombies being able to be killed by eating Chili Bean, Electrici-
tea, and Imp Pear.
- Fixed Repairimp, Fishy Imp, and both Egg Stealers not fainting upon eating Imp
Pear.
- Fixed Thyme Warp not healing zombie armor when warping.
- Fixed Surfer Zombie's surfboard breaking when he tried to place it in water.
- Fixed a bunch of hardcoded immunities that were impacting many new zombies in the
game.
- Fixed various Inzanity/Endless Zone setups not having the victory jingle play.
- Fixed lawnmowers not having shadows.
- Fixed mirroring effect on longer-screen devices. It will now be filled in by
black space.
- Hypnotizing a zombie will now correctly heal its armor if healing is enabled.
- Added impact sounds to Knight, Blockhead and Fossilhead.
- Fixed Holoheads not playing their impact sound.
- Fixed an issue with one of the costume bundles in the store having incorrect
unlock values.
- Fixed Holiday Mashup/Steam Ages world quests not being listed below Modern Day
quests in the Travel Log.
- Updated the almanac offsets for many zombies so that they are now more correctly
centered in the almanac.
- Updated impact sounds for Eggshell Imps.
- Fixed a game crash when trying to plant Pea Vine on Holly Barrier's leaves.
- Updated Apple Mortar's almanac entry to say "blast" instead of "stun".
- Fixed a typo in Teddy Beargantuar's almanac.
- Electric plants should no longer freak out when trying to target certain
offscreen zombies.
- This is a work in progress. We will fix more of these issues in later updates.
- Fixed Chard Guard not blocking yuanbo.
- Fixed Gum being able to recieve sunify conditions.

Inzanity Changes:

Major Changes:
- Inzanity has been shortened to 5 levels, with the final level always guaranteed
to be Modern Day.
- Inzanity is now replayable in the Tourist Trap with the choice of picking any
world you want.

Changes:
- Added Modern Pool
- Added sunbomb invaders
- Added evil potions invaders
- Overhauled how ambushes are generated
- Added stampede
- Added snowstorms
- Sandstorms and Snowstorms have randomized zombies
- Increased events for certain worlds to make them more active in their mechanics
- Added more wave datas
- Added some community layouts for Mold
- Added some community layouts for Tar
- Added more plants to frozen iceblocks
- Added more frozen plant layouts
- Added Chief Icewind to feastivus
- Added iceblocks to feastivus
- Fixed Egypt inzanity not using its necro randomizer
- Fixed Wild West's necro randomizer not spawning the correct zombie to be
randomized off
- Camels of any size's strengths have been lowered to 0.1 from 0.3
- Harvest Flags and Brainbowl Flags should now randomized between their armored
variants now
- The cool zombie can now only swap with his counterpart and not the dragon
summoner
- Some Carnie zombies will appear in invaders and lone holidays
Known Bugs: Sometimes in Modern Pool, endangered plant loss will not trigger due to
killed plants in the pool.

Balance Changes:

---------------------------------
9.6 Plants
---------------------------------

- Blockoli (NEW)
- Sun Cost: 150 -> 200
- Toughness: 6000
- Recharge: 15s -> 25s
- Initial Recharge: 12s -> 10s
- Damage: 95 -> 40
- Stun Duration: 3s -> 2.5s
- PF Damage: 285 -> 300
- PF Stun Duration: 13s
- Firing Rate: 13s
Dev Comment: The first of the 9.6 plants has been de-arena-fied to work as a
heavy wall.

- Buttercup (NEW)
- Sun Cost: 25
- Toughness: 900 -> 600
- Initial Recharge: 5 -> 10
- Recharge: 10 -> 25
- Damage: 100 -> 40
- Butter Duration: 8s -> 6s
- Butter Puddle Lifetime: 120s -> 10s
- PF Damage: 200 -> 150
- PF Puddle Lifetime: 150s -> 20s
- Can no longer be healed by Aloe.
Dev Comment: Buttercup has been given nerfs to put her more in tune with her sun
cost and other low cost plants.

- Bramble Bush (NEW)


- Sun Cost: 125
- Toughness: 1500 -> 1000
- Recharge: 5s -> 20s
- Initial Recharge: 5s -> 15s
- Damage: 30 -> 10
- Firing Rate: 0.5s
- Trap Count: 3
- Can no longer trap Gargantuars.
Dev Comment: Bramble was also given slight nerfs to keep him reasonable in
Reflourished's sandbox.

---------------------------------
Carnival Plants
---------------------------------

- Boom Balloon Flower (Buff/QoL)


- Balloons no longer expire (used to last 90 seconds)
- Balloon Damage: 300 -> 400
- Stacked Balloon Damage: 300/600/900 -> 400/1100/1800
- Note: Each stacked balloon deals an extra 300 damage.
- Firing Rate: 10 -> 12.5
Dev Comment: Balloons get more damage so that Boom Balloon Flower can deal with
certain targets more cleanly (e.g. most Lost City specials), and a slightly slower
firerate so that she is easier to handle. On top of that we want to further
encourage using the balloons as mines, so now they'll never expire *and* they'll
deal extra damage when stacked together.

- Solar Sage (Buff)


- Toughness: 200 -> 900
Dev Comment: It's quite easy for an unprotected Solar Sage to get eaten by packs
of zombies (the most profitable targets). An elevated toughness will make it much
easier to transform those large packs without additional support. Plus, this'll
bodyblock non-transformable targets for a while too!

---------------------------------
Shadow Plants
---------------------------------

- Moonflower (Buff)
- Recharge: 15 -> 10
- Sun production is now affected by Shine Vine
- Zen Garden Boost: x3 Toughness --> x9 Toughness
Dev Comment: With Dusk Lobber being taken down a bit, Moonflower's recharge was
increased to make set ups faster. We're also enabling Shine Vine synergy, for an
added option to boost sun production and protect Moonflower's frail toughness. Zen
Garden boost has also been buffed to put her up to 900 health.

- Dusk Lobber (Buff)


- Direct Damage: 30 -> 40
- Firing Rate: 2.85-3 -> 2.7-2.95
Dev Comment: With Dusk Lobber's splash radius reined in, we're giving back some
power. Instead of doing so through splash damage, the direct damage has been
increased for an easier time against less dense hordes. As said in the last update,
we'll continue watching this plant to see how she fares.

- Gloom Vine (Buff)


- Health: 150 -> 300
Dev Comment: The health is back up to standard values to make it less frustrating
when a zombie reaches one.

---------------------------------
Melee Plants
---------------------------------

- Headbutter Lettuce (Buff/Rework)


- Sun Cost: 175 -> 250
- Butter Chance: 10% -> 25%
- Recharge: 7.5 -> 15
Dev Comment: Headbutter Lettuce's attacks felt too inconsistent. Raising the
frequency of butter will make him a proper frontline stunner that packs a decent
punch too. A higher sun cost with this change too for the higher stun frequencies.

- Pokra (Buff)
- Spike Damage: 60 -> 80
- Recharge: 15 -> 10
Dev Comment: The spikes will now take down armored basics in three hits instead
of four. This'll also improve Pokra's performance against non-armoured zombies.

- Wasabi Whip (Buff/Rework)


- Sun Cost: 350 -> 450
- Damage: 40 -> 60
- Recharge: 5 -> 15
Dev Comment: Wasabi Whip's frontward damage was weaker than Parsnip, who also
costs less. Wasabi Whip is now being made into a real heavyweight, raising the cost
and recharge in exchange for much more damage.

- Parsnip (Buff)
- Recharge: 20 -> 10
Dev Comment: A faster recharge for recovering Parsnips after they roll down the
lawn.

---------------------------------
Other Primary Changes
---------------------------------

- Goo Peashooter (Buff)


- Sun Cost: 325
- Recharge: 5 -> 15
- Max Poison Stacks: 8 -> 10
- Poison DPS: 10
- Poison Duration: 2 -> 3
- Now slows zombies by 5% per poison stack
------------------
- PF Ball Poison DPS: 75
- PF Ball Poison Duration: 2 -> 2.5
- PF Ball Zombie Slowdown: 0% -> 90%
------------------
- PF Trail Poison DPS: 20 -> 50
- PF Trail Poison Duration: 5
- PF Trail Zombie Slowdown: 5% -> 50%
Dev Comment: Goo Peashooter has received a big upgrade.
The main attack gets more stacking potential, including an added slow effect
that'll hold back Goo Peashooter's target as the poison builds up. Maxing out the
poison will allow him to take down Gargantuars and other big targets more
effectively.
As for the Plant Food effect, both the ball and its trail slow down zombies a lot
more, with improved damage to clear out medium health zombies.

- Dartichoke (Buff)
- Damage: 95 -> 105
- Reload Time: 8 -> 5
Dev Comment: Dartichoke's slow reload made it hard to keep up with the zombies
that she prioritized. A faster reload coupled with higher damage greatly improves
her performance.

- Holly Barrier (Buff)


- Projectile Damage: 100 -> 200
- PF Projectile Damage: 350 -> 700
- Barrier Damage: 10 -> 20
- PF Barrier Damage: 20 -> 40
- Knockback: 0.5 tiles -> 1 tile
Dev Comment: Holly Barrier stats have been doubled all around to make him more
satisfying and better to use.

- Threepeater (Buff)
- Now shoots two peas in own lane when planted in lanes 1 and 5
Dev Comment: You can now plant Threepeater anywhere without losing any shots.

---------------------------------
Lesser Changes
---------------------------------

- Kernel-pult (Buff)
- Butter Chance: 25% -> 33%
- Butter Duration: 10 -> 8

- Lily of Alchemy (Buff)


- Potion Chance: 25% -> 33%
Dev Comment: We've raised the odds of tossing butter and potions to help them
out, while making sure to keep the luck factor.

- Hot Date (Buff)


- Sun Cost: 125 -> 75
Dev Comment: As all instant type plants like Ghost Pepper have been moved to be
cheaper, Hot Date was in the follow up and has received a better pricing.

- Blooming Heart (Buff)


- Max Infatuation Stacks: 7 -> 10
- PF Play Count: 1 -> 3
- PF Base Damage: 200 -> 50
- PF Infatuation Stacks per hit: +2 -> +1
- Note: Each PF infatuation stack deals +20 damage.
- PF Max Infatuation Stacks: 20 -> 9
Dev Comment: We're raising the cap on zombie infatuation so that she can take
down big targets even faster. This also goes with a Plant Food rework that spreads
the damage out over multiple volleys and stacks up to max power much faster.

- Lily Pad (QoL)


- Can now be selected in every world, not just Big Wave Beach.

- Tangle Kelp (QoL/Nerf)


- Can now be selected in every world, not just Big Wave Beach.
- Recharge: 5 -> 7.5
Dev Comment: Opening these two plants up for those who need some extra seed slot
fillers. Tangle Kelp also gets a slower recharge in preparation for the backyard.

---------------------------------

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