**v2.0.
0** (6/26/24)
Hi everyone! Thank you so much for waiting for v2.0.0's update. This is what we
have been cooking up for you. Enjoy Rocket Arena and initiating your combat!
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**MAJOR CHANGES**
- Stage 4: **ROCKET ARENA**
- The mid-point of Combat Initiation's first act. Will you survive?
- New Feature: CHARACTER CUSTOMIZATION
- Can now customize your Character through many means:
- Accessories
- T-Shirt
- Outfit
- Face
- Death SFX
- Taunts
- Accessories put in your core slot will have an effect on your gameplay
depending on what kind of accessory it is. One core slot is granted for now.
- Head to the building besides the shop to begin customization
- New Feature: ACHIEVEMENTS
- You now gain achievements through playing the game
- 99 new achievements
- Badges for major achievements
- New Feature: GUIDES
- Players now gain knowledge of their interactions of the game. The knowledge is
stored in the Guide, where you can access it readily
- The guide will help players gain more technical information of the game, coming
from an official source!
- More guides to be added soon
- New Feature: SHOP (+ Player Points)
- Buy vanity items such as accessories, t-shirts, outfits, faces, death SFX,
taunts, and even more through Shopkeeper's Shop!
- Players can now rejoin from multi-player sessions
- New Statistics Category: Stages
- View your highest score, lowest time, and highest rank
- Hub, Crossroads, and Chaos Canyon revamped
- Glass Houses received some touch-ups
**CHANGES**
- New Weapon: Explosive Pinata [150 TIX] (Timebomb)
- Gets stronger the more you hit or shoot it
- Can multiply its own explosion up to 5 times, also greatly enhancing the
first explosion
- Longer fuse time
- New Weapon: Subspace Tripmine [150 TIX] (Timebomb)
- Blows up on proximity to enemies, with little regards to timing (25s before
automatic detonation)
- Has more conductivity; this means having stronger imbuement effects
- New Weapon: Freeze Ray [200 TIX] (Paintball Gun)
- Doubles down on the potential of the projectile at the cost of speed
- Freezes most enemies (except bosses) which renders them totally helpless!
- Freezing scales on potency
- New Weapon: Hammer [150 TIX] (Trowel)
- Invest your energy to create much more potent walls! Can also store certain
objects too.
- Can even create towers with enough force!
- And maybe it can even store all sorts of enemy projectiles! (Besides
unparryable ones)
- New Gear: Witches Brew [Refresher]
- Gives you a MASSIVE cooldown buff in exchange for a tad bit of your mobility!
And maybe your perception..
- Use when necessary
- New Gear: Epicsauce [Active]
- Enhances your combat capabilities as long as you can survive the effects of the
spice!
- Total reliance is not recommended
- Sandbox (Gamemode) Changes:
- New Tools: Paint, Scale
- Using the extra palettes of the <b>Paint</b> tool requires <b>Customization+
VIP</b>
- Added a canvas for players to paint on!
- New setting to disable style gain
- Sandbox weapon selection now predicts the cost of the loadout
- You can now toggle by right clicking the tool icons (if you click on the text
saying "SPAWNER", or any of the sort. This allows you to skip over them whenever
selecting tools via keybinding.
- Redesigned the inventory system
- You can hold ALT while clicking an item to quick-swap with another slot/item
- Inventories now persist through respawns
- Added a proper intro for the Classic gamemode
- Dead players now respawn with 1 life at the start of a boss match
- Firebrand Changes:
- The Blaze move now autoparries every projectile in its way
- Can now <b>pogo</b>
- Windup: 0.3s -> 0.25s
- Cheezburger Changes:
- Releasing the keybind will now allow you to throw the cheezburger to feed your
allies for 80 HP
- Holding the keybind will retain it's old functionality. It also heals you to
your full health now
- Flamethrower Changes:
- Fuel regenerates faster based on your style ranking (up to 2x regeneration)
- The gas canister can now be used to launch yourself
- Fire-imbued canisters now have increased damage. They also now inflict a higher
tier of Burning (Scalding) that reduces the defense of enemies
- Improved hit detection
- Now inflicts recoil
- This might seem like a detriment but it's good in usage with mobility gears
and allows for more movement options
- Now gives [+ INCINERATED] instead of [+ TOASTY], distinguishing it from other
burn methods like Firebrand.
- Nerfed score gain
- Slingshot Changes:
- [+ SLASH OF TIX] stacking cap reduced (for damage): 5 -> 3
- Primary Fire Damage: 36 -> 39
- Slightly decreased gravity of the pellets
- Slightly increased toss velocity of the pellets
- Pellet Lifetime: 5s -> 7.5s
- Umbrella Changes:
- Increased 0% durability fall speed: 26 -> 40 (you fall faster)
- Slightly decreased 100% durability fall speed: 4 -> 3
- Increased Umbrella's durability: 133% -> 190%
- The Umbrella no longer regenerates its durability instantly. It now repairs
itself over 5 seconds
- Now briefly brings you up (strength dependent on velocity) after cancelling
your launch state
- Teddy Bloxpin Changes:
- Now grants 40 shield HP that decays over 15 seconds after activation
- Increased I-Frame duration to 3s
- These changes are more of a band-aid fix; but if these changes make the gear
good then it won't need to be fixed
- Ninja Stars Changes:
- Stars can now be set ablaze by the <b>Flamethrower</b>
- Added a synergy with the <b>Kunai</b> to bomb-type objects
- <b>Killbots</b> killed with a star will now be slightly flung back
- Decoy Deploy Changes:
- Health scaling: 150% -> 550%
- Now takes extra damage from bosses and minibosses, being given the same sort of
damage treatment as Zombies and <b>Turrets</b> have
- Explosion Damage: 300 -> 400
- Explosion Radius: 25 -> 30
- Greatly increased aggression (aggro) modifier
- Scatterblaster Changes:
- Deals 15% less damage against heavy enemies including Jason, Vagabond, and
Giant
- Deals ~33% less damage against super-heavy enemies
- Maximum cooldown speed capped to 300%
- [+PROJECTILE BOOST]'ing the scatterblaster now takes up 0.9 more seconds before
firing, that being x2 longer than firing it normally
- Bloxy Cola Changes:
- Cooldown UI changes to make it less confusing
- Increased cooldown: 50s -> 60s
- Katana Change: Can now only hit one slingshot pellet
- Trowel Cooldown: 10s -> 5s
- Reflector Cooldown: 5s -> 2s
- Wrench Changes:
- No longer requires a sentry to be active to throw a turret
- Build action moved to alt keybind for consistency
- Now shows range of the <b>Sentry</b>
- Added a new synergy with <b>Rocket-type</b> weapons
- Sentry kills based on the style meter now have their own color to distinguish
them from others.
- Grappling Hook Changes:
- Depending on how far the grappling hook goes from your character, it will have
an extended hitbox
- Increased speed of which enemies are reeled in
- Slightly increased speed of reeling towards an object
- When reeling towards something, your velocity can now affect how you are
swinging. You can hold movement keys to affect your swinging. Affected by bloxiade
- Zombie attack range: 5 studs -> 7 studs
- <b>Red Stratobloxxer</b> Changes:
- Taking HP damage will cause you to lose on Style progression (not score)
- Added indicators upon taking damage
- No longer affects lifesteal
- Damage multiplier is now additive instead of multiplicative
- Multi-Rocket Launcher Changes:
- Reduced damage against bosses: -20% damage VS. Bosses
- Reduced damage against greater enemies: -10% damage VS. Greater Enemies
- Landing a hit on an enemy, whether splash or direct, will cause them to take
10% less damage from the weapon for 10 seconds. Stackable up to 10 times
- Bobby (Enemy) Rework:
- New shield that interferes with melees and projectiles alike that can be
disarmed
- Replaced animations
- Trooper (Enemy) Changes:
- Burst-fire: Deals increased damage (15 -> 20) and now slightly adjusts the
direction towards the player as it is fired
- Melee bash: Deals increased damage (20 -> 25) with knockback and has improved
movement behavior. Improved hitboxes on the receiving end
- Improved AI and behavior
- Increased Health: 500 -> 550
- Increased Speed: 16 -> 17
- Chaos Canyon (Stage) Changes:
- Swapped out some projectile enemies such as the Emeraldblaster and Gunman in
favor of melee units and Giants for wave spawning
- Glass Houses (Stage) Changes:
- Changed Requirements for X Rank:
- Time: 18m > 14m
- Captain (Enemy) Changes:
- Now has a 0.6 second delay before being able to target its own bomb that it
throws/plants
- Has an indicator when throwing the bomb
- Is 25% more vulnerable to ranged damage instead of having 25% resistance (75% -
> 125%)
- Slightly lowered the spawn rates of Trooper
- Telegraphed explosive attacks made more accurate
- [+OVERKILL] <b>Rework</b>:
- Now is acquired only when:
- Weapon deals x3 of damage
- Direct
- Server Lobby Improvements:
- Improved UI design of lists and put more basic information on it
- You can now view lobbies that you cannot join in. If you cannot join a lobby,
hovering over the lobby will give you a reason why you cannot join it
- You can now rename your lobbies
- Clicking on a player's name on the lobby list now reveals information about
them
- Slateskin Slamming now causes your launch state to be cancelled (effectively
reducing horizontal velocity)
- Raised the level cap to 75
- Moved the cinematic mode button to [Insert] instead of [P]. Now shows a small
text that you can press the keybind to disable cinematic mode instead of being
completely blank
- Index Changes:
- Added Emeraldblaster, Trooper, and Mark's info in
- Most entities now have their index completed
- Spectating Changes:
- Revamped UI
- Fixed numerous issues
- (Classic) Chosen weapons now appear above players' heads during the weapon
selecting phase
- (Classic) Revamps to message UI
- Removed Herobrine
**FIXES**
- [Fixed] Physics errors caused by ROBLOX's physics stepping system
- [Fixed] Allies not suffering knockback from attacks
- [Fixed] Wrench/Ninja Stars' Kunai going through trowel walls
- [Fixed] Grappling hook being able to grapple onto yourself
- [Fixed] Cinematic mode not hiding notification UI
- [Fixed] Katana having no indicator of pogos being exhausted
- [Fixed] Slingshot pellets being scattered by non-rocket inflicted explosives
- [Fixed] Trooper not spawning with some helmet variants
- [Fixed] Explosions from timebombs (and some others) affecting other player's
projectiles
- [(maybe) Fixed] Projectiles from Killbot and Vagabond sometimes doing le funny
spin
- [Fixed] Leaderboard showing the invalid icon for weapons with more than one word
- [Fixed] Teddy Bloxpin's mercy frames being bypassable
- There's actually a lot of things we fixed, but we forgot to document them
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Thank you for waiting so long for the major update to come out (and maybe taking
the time to read this all). Please, enjoy the update!