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0% found this document useful (0 votes)
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© © All Rights Reserved
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UPDATE

ADDITIONS:

-Added Seasons to Ranked


-Rank resets at start of every ranked season
-A new season begins at the start of each quarter of the year

-Reworked Kick Barrages, Gut Punch, Wormhole Combo, Nail Shot, Life Punch, Coin
Throw, Bomb Plant, Air Bubble Bomb, KQ's Impale, Rapier Lunge, Heavenly Smite,
Nullification, Heavy Strike
-New additional moves for King Crimson, Silver Chariot, SP:TW
-Alongside the reworks, every ability in the game was readjusted and rebalanced to
fit the new combat
-Balance changes are too long to list so you will have to figure those ones out

-Reworked Time Stops


-New animations, cutscenes and VFX
-Able to be used during stun as an evasive at half cost and half cooldown

-Reworked M1s
-M1s are no longer true stun, no longer cancels out other stuns
-Reworked animation, speed and damage of all M1s

-Reworked Damage
-Added various new damage types to abilities
-Taking too much of a certain damage type will leave a side effect related to the
damage type

-New game mechanics: Stagger, Critical Strikes, Roll Recovery & Equipment Weight
-Taking too much stagger damage in a short timeframe will now stagger you, leaving
you vulnerable for a short period of time
-Damage types determine the amount of stagger damage dealt to an enemy
-Health regeneration slowly removes stagger damage

-Your equipped outfit pieces and weapons now have weight which can affect your
mobility (dashing and sprinting)
-Going over 50% and 100% of your equipment weight carry limit will decrease your
mobility
-The equipment weight carry limit can be increased through a new Strength skill
tree path

-Landing an attack on a ragdolled opponent will perform a critical strike, dealing


bonus damage
-Only certain moves can hit ragdolled opponents, mainly AOE or projectile moves
-Dashing while ragdolled will perform a Roll Recovery, allowing you to evade these
moves

-Reworked Outfits
-Shifting the focus more towards Set Bonuses, outfits now primarily boost damage
type resistances and affect your mobility
-Certain Set Bonuses are now activated manually (Emergency Time Stop, Undead,
Final Ripple...)

-Reworked Dashes
-New animations and VFX
-8 total dash directions opposed to the old 4 directions
-Better dash direction detection
-Lowered cooldown
-Reworked Skill Trees
-New UI with more information displayed
-New controls and features
-Reworked all skill tree paths and costs
-New Player Strength skill tree path
-New save/load feature for skill tree setups
-Your current skill trees will be bugged so you will have to use a Locacaca to
reset it, the new code will give you a few

OTHER ADDITIONS:
-Reworked Barrage VFX and SFX
-Reworked various old animations
-Remodeled The World, King Crimson
-Remodeled Pluck, Battle-Axe, Electrified Halberd and Poisonous Scimitar
-Remodeled DIO, Jotaro P3, Jotaro P4, Polnareff, Jonathan and 77 Rings Champion
armor sets

CHANGES:
-Added Auto Run
-New Inventory UI
-Barrages no longer usable during long stuns
-Sheer Heart Attack tracking improved
-Gun moves are now automatically unlocked at no cost, new skill tree upgrades added
for them
-All beatdowns are now cancelable
-Blocking HP will now regenerate over time after not taking any damage for a short
time, holding block regenerates it faster
-Health regen now starts after not taking HP damage for a short time
-Screen shake reduced

NEW SKINS:
-Remodeled "The Strongest" skin and its variants
-Remodeled "Neco-Arc" skin and its variants
-Remodeled "Shadow The World" skin and its variants
-Added "King of Curses" skin for TW
-Added "Divine General" skin for SP and SP:TW
-Added "Broly" skin for SP:TW
-Added "Lord Beerus" skin for KQ BTD
-Added "Goku Black", "Bamboo-hatted Kim" skin for SC
-Added "Red Scissor Blade", "Zangetsu" skins for Pluck
-Added "Inverted Spear of Heaven" and "Purple Scissor Blade" skins for Poisonous
Scimitar
-Added new SFX to various skins

NOTE:
Huge changes have been made to the combat, anyone that is used to the old one will
probably need some time to adjust.
No more big reworks for some time, after the Golden Wind rework, I originally
planned on doing frequent stand updates but the combat was commonly complained
about and it also didn't help in creating new movesets.
The new combat will allow for more unique and better movesets to be made for new
stands, specs or weapons.
The future development of the game will focus on more frequent moveset updates,
adding new ones or reworking old ones, then after some time doing another big
rework again as stuff like SBR or Phantom Blood are outdated.
Unfortunately Purple Haze is delayed until January due to some unexpected events
during development, Christmas event soon.

Use code "SKILL_ISSUE" to claim free in-game rewards.

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