🎃A UNIVERSAL TIME 👻
UPDATE LOG 3.9
🦴HALLOWEEN UPDATE🦴
( Halloween 2024)
https://www.youtube.com/watch?v=WFAXjD00Om8
CONTENT CHANGES
[NEW ABILITY] Shinigami
☠️
🎃[NEW AREA] Cathedral ⛪
● Accessible through Bawxstar NPC
🎃[OVERHAUL] Main Map 🦇
● The main map has been completely overhauled with a more spooky atmosphere!
Shinigami
"I bring you the gift of darkness…"
Returning from the Old Universe of AUT. The Legendary ability, Shinigami
returns to the game with immense combative aptitude! Reap the souls of
others to become stronger than ever just like Reaper and use the
necromancy of Shinigami to aid your battles and reign terror for this
Halloween!
Obtainment Method(s):
● Talk to the Distinguished Wolf and complete his quests for the item,
“Inhumane Spirit”
● Obtain “Cursed Apple” item (Drop from Hollow boss)
● Use “Inhumane Spirit” and “Cursed Apple” to craft Shinigami
🍬 NEW HALLOWEEN EVENT 🧺
Slay the Creatures of the night! and obtain candy to
exchange for uEvent currencies, which you can use
to roll at a chance to get some spooky new event
skins in limited-time event crates!
Batches of ghoulish creatures will spawn around the
Cathedral. Take them down and obtain candy in
exchange!
NPC DROPS
(1x candy per NPC, you must do at least 10% to an npc to receive a candy)
Green Candy - 25%
White Candy - 100% (unless given Green Candy)
Talk to the “The Sigma Of Halloween” at the main
park to convert candy into event currency!
NEW HALLOWEEN SKIN/KILL CRATES
NEW SKINS
[Th
[King Crimson] e World]
Nightmare Drowned Holy Diver
[Kuro Claws]
BIO-K
[Reaper] [The Strongest]
Infernus Draculajo
[NEW HALLOWEEN RAID BOSS] 💀
Hollow
Hollow returns again to haunt the players of AUT this
Halloween. His strength is no laughing matter—it’s deadly.
He summons his frightening minions and unleashes
terrifying attacks! Gather multiple people to fight by your
side and slay this spooky skeleton for exclusive rewards!
Spawns every hour at the cathedral
Possible Drops
(you cannot get candies from Hollow’s minions)
- Purple candy (10%)
- Green candy (90%)
- Cursed apple (50%)
- ”Grimharrow” title (if you deal 10% damage to the boss)
[NEW NPCS]🧍
Bawxstar
Located at Park
(Teleports player to Cathedral)
Distinguished Wolf
Located at the plaza
(Shinigami quest giver)
[NEW SETTING] EMOTE SYNCHRONIZATION
Having a hard time trying to emote at the same time with your
buddies? Fear not! Emote Synchronization now allows you and
your friends to use the same emotes in perfect harmony!
If the setting is enabled, you can use the same emotes as
someone else nearby. It will synchronize when you are near
them!
GAMEMODE REFACTORS
Gamemodes has been refactored and many of its issues have been fixed and
hopefully will reduce the amount of inconveniences for players when trying to play
gamemodes!
General Changes:
● MatchmakingService now should only pair teams on the same
server
● MatchmakingService will now attempt to requeue / teleport if
teleport fails
● MatchmakingService will now attempt try to validate team
members before each teleport attempt
● MatchmakingService will now delay teleports a bit to avoid
teleportation errors
Versus Changes:
● Leaving a ranked match before game teleports you will punish
you for leaving early removing ELO cheese by just leaving to
keep your ELO
● 2v2 can no longer softlock if a player leaves the game, creating
phantom lives and locking the game from progressing further
Boundless Tower Changes:
● Maximum Chest Spawn per map will increase dynamically the
further you progress
● Chest Weights are now dynamic and will increase rarer chest
chances (capped at floor 10)
● Enemy Scaling has been rewritten
● Boundless Tower will now calculate your performance and
reward you with UCoins at the end of your run
● Boundless Tower will no longer scale difficulty based on player
amount and instead used a fixed formula
● Boundless Tower upgrades are now 100% updated to use
updated numbers 5 -> 20
● Fixed a softlock where a leaving player would leave phantom
lives if they had more than 1 life left
● New UI that displays your Upgrade hand stats
● New upgrade 1UP, gives an extra life (Legendary)
● New Upgrade Potion Prowess, increases benefits gained from
potions by 5% and it can stack (Epic)
● Ace in the hole now actually gives 5% chance per stack
● Stats for Potion Prowess and Ace in the hole are now displayed
in your temporary stats
● Attack UP upgrade is now Rare rarity (from Common)
● Jujutsu Sorcerers can now spawn in Boundless Towers
● Meter Potion is no longer obtainable from upgrades as its
useless, replaced by Shield Potion
● A secret boss can spawn with an extremely low chance
● Dead players can no longer vote for skipping, only the votes of
alive players are considered valid
● Bosses no longer use scaling method of normal enemies,
instead every 2 floors 1 additional boss will spawn at the 10th
wave which is capped to 10 bosses at once (to make floors feel
more difficult as bosses don’t feel strong)
● Bosses no longer spawn at random and instead actually utilize
percentage. (Chance to spawn in will be indicated by the
notification on boss waves)
● When calculating UCoin reward at the end of the game: Wave
Reward increased from 500 per wave to 1500 per wave, Base
milestone bonus increased from 100k to 250k, Progress Scaling
scaling increased from 0.015 to 0.025%
● A new potion called “Shield Potion” gives 100 Shield Health per
use
● New upgrade, Shield Upgrade gives 50% Shield to your max
HP
● Adaptation has been added to support trait pool
● Ryoiki has been added to support trait pool
NEW ITEMS
➔ [Key][Epic]
◆ Used to initiate Distinguished Wolf’s quest. Obtained via chests
➔ [Inhumane Spirit]
◆ Used to craft “Shinigami” ability. Obtained via completing
Distinguished Wolf’s quest
➔ [Cursed Apple]
◆ Used to craft “Shinigami” ability. Obtained as a boss drop from
“Hollow”
A new challenger has arrived in Syrup
Village…
➔ [NEW EMOTE PACK]🕺
◆ General Emote changes
● Added new setting for “Specialist”
Emote, which automatically plays emote
when player gets a mythic traithand
AUT Community Emote Pack:
Includes the following emotes:
● Button Mashing
● Bye Bye Bye
● Syndrome Walk
● Mesmerizer
● Duck Dance
● 24 Hour Cinderella
● Adiantum
● Stock Dancin
● Specialist dance
● Chinese waiter
● Conga
● Cancun
● JJBA Arcade
● Lofi Headbang
● Universal Peace Sign
● Andrew Dance
[NEW EPIC TRAIT + MECHANIC] Shielding
● The new shield mechanic acts as "overhealth" that can
either be permanent or temporary, Shielding turns 50% of
healing done to yourself into permanent shield but reduces
the healing amount by 25%
● When taking damage while having shield, the damage (or a
fraction of it) is turned into shielded damage, which reduces
the stun of the attack that was shielded on a ratio of
shielded_damage/original_damage (max stun reduction is
75% when shield fully absorbed damage)
● Shield is capped at max HP
● Currently there are no abilities utilizing this mechanic yet,
only the following trait does
[NEW]
KING OF CURSES MOVES AND CHANGES
King of Curses has received new changes and
moves, making a more versatile moveset!
NEW MOVES
● [Q] Wicked Breaker
● [T] Shrine Technique
● [Y+] Spiderweb
● [B] Smooth Cruelty
CHANGES
● Aerial Dismantle is now a projectile
● M2 key is now used for Dismantle
See balance changes for more details
[NEW TITLES]
TITLE OBTAINMENT
Grimharrow Granted upon dealing 10% and defeating the
HOLLOW BOSS
⭐Premium Shop Changes⭐
➢ Some skins from premium shop previously have been put into the crate loot
pool
Skins Added To The Premium Shop
[GRYPHON LEGENDARY]
Yoru
[SHADOW LEGENDARY]
John Smith
[GRYPHON EPIC]
Roger Ace
[ [Ki
The World] ng Crimson]
Drowned Holy Diver Nightmare
[Reaper]
Infernus
[Cursed Child]
Mime
MISCELLANEOUS
CHANGES/CONTENT 📃
➔ Updated universal barrage particle
➔ New Halloween 2024 music added for the update
➔ Added unusual support to The World: Over Heaven’s
Overwrite Infusion
➔ Added Shadow Unusual support
➔ Boss Altar has been reworked
➔ Star Platinum has updated Slam VFX
➔ King Crimson has received a refactor on ‘Scalpel Throw’,
‘Downward Strike’ (“This is the end!”), and ‘Fierce Grab’
(“Now I’m really angry!”)
➔ King Crimson has some replaced VFX
➔ All Black Flashes now have unusual support
➔ You can now move freely during Stand On Universal
Grabs
➔ ‘The Vessel’ Skins now have full unusual support
➔ Hitboxes now show as green for hitboxes that land
➔ Ranked points are now capped at 250k instead of 10k
➔ Brickbattle: Chroma Team now uses the same chroma UI
that CHROMA (P//S) does
➔ Crazy Diamond Cosmetic Changes now morphs the player into
Josuke
➔ The Hand Cosmetic Changes now morphs the player into
Okuyasu
➔ Mes true damage no longer counts towards "Deal Damage, Take
Damage" quests
➔ Star Platinum: "Optimus Prime" SFX + Pose Added
➔ Added an Indicator to the Stat-Increases of the Cultivation Trait
(Hexed + Normal)
➔ Updated King Crimson's Time Erasure Invincibility to be more up-
to-date with today's temporary invincibility abilities
➔ The Strongest In History skin has received new SFX, a unique LMB
animation, and now supports unusuals
➔ 2099 SFX added and redone
➔ Sheer Heart Attack now has a default search (no target) and a
priority search (with a target)
New Kill Effects ☠️
EVENT KILL EFFECT
Violent Fog
EVENT KILL EFFECT
Cursed Fog
EVENT KILL EFFECT
Scarlet Fog
EVENT KILL EFFECT
Pumpkin Explosion
EVENT KILL EFFECT
Haunted Pumpkin Explosion
EVENT KILL EFFECT
Jack’O’Lantern Smash
EVENT KILL EFFECT
Dracula’s Twilight
EVENT KILL EFFECT
Dracula’s Fury
EPIC KILL EFFECT
Hakai
EPIC KILL EFFECT
Body Displacement
(Unique interaction against TWHV)
EPIC KILL EFFECT
Chop
(Unique interaction while using MIH)
EPIC KILL EFFECT
Block Death
RARE KILL EFFECT
Disintegration
RARE KILL EFFECT
OG Death
BUGS FIXED 🐛
➔ King Crimson’s counter leaving Unrelenting Assault animation on
loop
➔ Sukuna’s Dismantle stacking on I-Frames
➔ Damage over time traits not bypassing Infinity when the Inverted
Spear of Heaven is used
➔ Broly and Killer Queen’s FOV changes not respecting a player’s FOV
setting
➔ Blackflashing with the King of Curses or The Strongest as a Gomu
uses Rifle soft locking both players
➔ Crazy Diamond’s Diamond Devastation move breaking and
potentially soft locking players
➔ Gomu’s Rifle still performing the grab sequence even if canceled
➔ The Vessel’s Divergent Fist move soft locking the user if enemy
leaves during move
➔ The Vessel’s boss being unable to drop The Vessel Shards
➔ Dragon Knight’s revive causing a soft lock if killed with World
Cutting Slash
➔ Mahoraga not having its designated spawn time
➔ Mahoraga being able to be insta killed with The Strongest or King
Crimson
➔ Getting stunned while using The Strongest mastery red soft locking
the player
➔ Stats appearing in PvP gamemodes
➔ Slime Emission Hit VFX not working
➔ Eidolon Tears Hit VFX not working
➔ Umbral Charge Atomic Line VFX not showing up and positioned
weirdly when camera is moved during move
➔ Blackflash finisher not killing the enemy.
➔ Subpower XP giving console error if gained XP is below or equal to
0
➔ The World: Over Heaven's "Behind and Above" behavior to properly
work with ceilings above the user
➔ The World: Over Heaven's "Behind and Above" hitting the same
Target multiple times
➔ Skull Crushers Blackflash Sequence now increases Blackflash
Achievement on success
➔ Divergent Fist's Blackflash Sequence now increases Blackflash
Achievement on success
BALANCE CHANGES ⚖️
King of Curses
❖ Demon Descent
➢ Aerial variant is now blockable
➢ Aerial variant cannot turn when moving forward anymore
➢ Aerial variant ragdoll time reduced
➢ Ground variant travels further
❖ Fiendish Rush
➢ All variants are now perfect blockable
➢ Reduced ragdoll time on held variant
❖ Axe Kick
➢ Ground variant is now perfect blockable
➢ Aerial variant bypasses block + perfect block
❖ Skull Crasher
➢ No longer perfect blockable
❖ Devil Throw
➢ No longer perfect blockable
❖ World Cutting Slash
➢ Has a longer and wider hitbox
❖ Supreme Martial Solution
➢ Removed knockback manipulation
❖ Fuga (Ultimate)
➢ Now requires user to “prepare” opponents and fill a meter by
attacking enemies before using
➢ Is now cancelable at the start of the move
❖ Malevolent Shrine
➢ Damage scaling is now shared instead of being target to target
➢ Shrine damage scaling ramp up has been increased
➢ Victims attempting to escape will be stunned and knocked back
towards the center
➢ Shrine will temporarily stop slashing while the user is stunned
or ragdolled
Kenbunshoku Haki
❖ Now based on meter
➢ 0 HT (4 dodges, 10s duration)
➢ 25 HT (8 dodges, 15s duration)
➢ 50 HT (12 dodges, 20s duration)
➢ 75 HT (16 dodges , 25s duration)
➢ 100 HT (20 dodges, 30s duration)
❖ Ken Haki's Stages now give 5% discount on the cooldown of the move
starting from Stage 2
➢ Stage 1: 0% reduction = 60 seconds
➢ Stage 2: 5% reduction (3 seconds off) = 57 seconds
➢ Stage 3: 10% reduction (6 seconds off) = 54 seconds
➢ Stage 4: 15% reduction (9 seconds off) = 51 seconds
➢ Stage 5: 20% reduction (12 seconds off) = 48 seconds
King Crimson
❖ Downward Strike
➢ Now has Hyperarmor
➢ Buffed Hitbox
➢ No longer perfect blockable
Brickbattle
❖ Ban Slam
➢ Now soft ragdolls for 1 second
➢ Now does 40 dmg
➢ Adjusted hitbox for Ban Slam
❖ Bomb Jump
➢ Now ragdolls for 1 second
❖ Launch Rocket
➢ now fires a homing rocket & is much faster
➢ can now be blocked
➢ explosion now ragdolls for two seconds
Shadow
❖ Atomic Sword
➢ Increased total damage 40 -> 50
➢ Decreased total heat requirement 40 -> 35
➢ Move now block breaks
➢ Move is now parriable
➢ Move now goes through counters
❖ Highest
➢ Increased total heat requirement 65 -> 100
❖ Shadow’s Retribution
➢ Decreased total damage to 30
❖ Silhouette Slashes
➢ Decreased damage increment by .1 (0.8 -> 0.7)
❖ Atomic Flash
➢ Increased cooldown 8s -> 12s
❖ Shadowstep
➢ Increased cooldown 2s -> 5s
Joseph Hamon
❖ Rebuff Overdrive
➢ Now requires 35 meter
❖ Cola
➢ Base damage + heal increased to 15
❖ Pepper Spray
➢ No longer requires meter
❖ Side Tackle
➢ No longer requires meter
Ope-Ope
❖ Room
➢ range increased to 125 > 150 studs
❖ Counter Shock
➢ Counter shock grab damage 28 > 33.01
➢ Counter shock grab damage is now AoE
➢ Counter shock in Room damage total damage 45 > 50
❖ Radio Knife
➢ Total damage 36.25 > 38
❖ Sterben Operation
➢ Now deals AoE damage
Sticky Fingers
❖ Rush Attack
➢ First standoff rush attack speed increased to 1.35 (from 1.25)
❖ Barrage
➢ Finisher now applies the passive zipper effect
❖ Hypnotic Flurry
➢ Finisher zipper effect now does 2 damage per tick
❖ Pocket Render
➢ Stun increased from 1s > 1.25s
❖ Neck Slice
➢ Zipper effect now does double the damage
❖ Ripper Cord
➢ Cooldown reduced to 15s
➢ HT req reduced to 25
❖ Cord Extension
➢ Now blockbreaks
➢ HT req reduced to 30
❖ Zipper Resolution
➢ HT req increased to 75
➢ Now deals around 108 total dmg
The Strongest
❖ Hollow Nuke
➢ Is now cancellable when the player throws Blue out
❖ Flash Combo (Mastery Variant)
➢ Is now blockable
Hito Model: Nika
❖ Passive (Revive)
➢ You can only have a maximum of 150 HP after reviving
Whitesnake + C-Moon + Made in Heaven
❖ Prime Numbers
➢ Heals for 20 hp per tick
The World: Over Heaven
❖ Divine Thunder
➢ Can now hit ragdoll
❖ Behind and Above
➢ All hits can now hit ragdoll (previously only the first hit)
The World: High Voltage
❖ Fierce Rushdown
➢ now takes away the meter it requires.
❖ Vicious Cleave
➢ armor removed
➢ cooldown 12 -> 15
❖ High Voltage
➢ HT Req 100 > 75
Kars
❖ “I always win!”
➢ Counter slashing part is now AoE
❖ Sonic Blink
➢ Cooldown increased to 12s
❖ Superhuman Agility
➢ Cooldown increased to 5s
Gryphon
❖ Crescent Cycle
➢ Walkspeed increased by +2 while barraging
❖ Lightning Draw
➢ Now has hyper armor
❖ Divine Departure
➢ Hyper armor removed
❖ Thunderous Shatter
➢ Second hit (explosion) now blockbreaks
Kuro Claws
❖ Razor Swipe
➢ Adjusted hyperarmor frames for Razor Swipe; it no longer has
hyperarmor during its end frames.
❖ Twister
➢ Stun reduced 2s -> 0.8s
❖ Shakushi
➢ Damage reduced to 70 -> 50
Suna
❖ Sables: Pesado
➢ No longer bypasses intangibility