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The document outlines significant updates to a game, introducing a new jungle biome, various new weapons, and changes to gameplay mechanics in Nightmare mode, including capped defense and reduced healing. It details class adjustments, new enemy types, and modifications to existing items and badges, enhancing gameplay complexity. Additionally, it addresses bug fixes and other minor updates to improve overall game performance.
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0% found this document useful (0 votes)
18 views2 pages

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The document outlines significant updates to a game, introducing a new jungle biome, various new weapons, and changes to gameplay mechanics in Nightmare mode, including capped defense and reduced healing. It details class adjustments, new enemy types, and modifications to existing items and badges, enhancing gameplay complexity. Additionally, it addresses bug fixes and other minor updates to improve overall game performance.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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New Biome:

JUNGLE

New Swords, Shields, Staffs, Books and Slingshots

Nightmare mode changes


In Nightmare mode, defense is capped at 50%.
Healing is reduced by half
Shields are reduced by half
New enemies appear in Nightmare mode.
Prices are slightly higher
You can only reach 19 Walkspeed (walkspeed only items no longer appear in shop, but
you can get walkspeed from potions)
Summoners will now summon enemies even faster
Enemies scale even more with additional players
Enemies can now scale their Walkspeed, becoming slightly faster after each shop
(very slow scaling)
More enemies appear every wave
More blood rewards after completing a shop in nightmare mode, from +3 blood on the
shop to +6 blood

Boss Changes:
Boss deals more damage
A fix to his huge lag on the fight
Cannot colide with the boss anymore
sometimes he goes for other players instead of the tank

Debuffs:
Debuff damage ticks are nerfed
Bleed: While bleeding, you cannot heal
Poison: Deals damage based on max HP

Badge Changes:
New Badges
True Pacifist: Increases the starting healing by 10%
Money Saver: Now starts with 40 edinhos
Unbreakable Shield: Increases max health by 10
Nightmare Victory: Increases faith, ranged damage, strength and intelligence by 3
on the start of the game

Classes:
New Class: Robot, a tanking class that uses shield to tank everything
Added skills to some classes ( skills are a viable option for making your class
stronger at the cost of your blood)
Classes with skills for now: Ranged, Crusher, Brawler, Angel, Wizard, Bard, Healer,
BloodTitan, Thief, Frost, Rogue, Necromancer

Juggernaut: added more cooldown to his taunt and less scaling on healing, from 20%
max health to only 10%
Frost: Starts with low health and defense now, 60 health and -7 defense
Necromancer: increased max skeletons, skeletons do more damage, skeletons damage
are based in intelligence.
Demon: From 50% discount to 30% ritual discounts, from +3 stat bonus to +2, every
healing received is reduced by 20%
Merchant: starts with -20% less damage
Dealer: Removed his passive of getting a random stat when buying any item. He only
loses half of his edinhos on the fail dice roll
Noob: Noob now starts with a classic sword and a teddy. Also a random weapon from
the game
Paladin: Increased starting defense by 8, and starting Faith by 7, increased his
defense buffs to other allies
Plaguebearer: Every plague hit has a 4% chance to lifesteal, healing 15% of your
strength but the damage ticks were nerfed
Thief: Reduced max health by 30
Angel: Reduced max health by 20

Mage and mana rework:


You can now get your max amount of mana per shop
Every round you get 5 mana
Only you can pick the mana you created
Some new items to improve mana regeneration
Damage for staffs was increased
New Staffs and Books for mages

Enemies:
New types of enemies:
Giants: can deal area damage and reduce your walkspeed
Wizards: they get close to spam projectiles at you
Mortars: huge splash damage with more damage than ranged enemies but with slower
firerate
Defenders: acts as a normal sword enemy, but can buff his allies with defense buffs
and protect them with spells

Items:
New items
Helmet: now increases 10 max health
Kaiser helmet: max health penalty is only -15 now
Cake: max health buff was decreased to 15
Chalice of Life: passive was changed: now you apply a regeneration buff healing
that scales with Faith, -3 defense
Electric Gun: passive chance was nerfed to be 10%
Magic defense: price was increased
Lich: now restores 5 health and every stack increases by 1
Hook: damage was nerfed to 130% (wont work on bosses)
Turtle Shell: price was increased
Shield Potion: Now activates at 30% max health
Golden: Can no longer get edinhos from attacking, but you can get edinhos from
killing enemies
Golden Shield: Limited the edinhos to 3 times per round
Bleeding Heart: from 50 HP to 25 HP
Headband: from 20% crit to 8%
Bat Scythe: from 8% max health to 2%
Bat Wings: lowered chances of lifesteal and decreased from 8% max health to 2%
Sprout: healing was reduced to 3% max hp
Greed Crown: -5% damage done, +6 edinhos every round
Skeleton Axe: nerfed instakill chance
Scope: nerfed instakill chance

Bugs and Other:


Xbox has a shiftlock on X (xd)
Most of the bug fixes are listed here:

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