Quake
SACRILEGE
THE STORY SO FAR:
The Hell-Mother, Armagon and the Overlord no longer threaten. However, this is no
time to relax. A new power vacuum now looms from the Dreamlands. Quake’s forces are
re-invigorated, augmented and more bloodthirsty then ever. A new invasion wreaks havoc
on our dimension, and once again you are called upon to squelch an unknown threat.
There will be new types of dastardly traps, new creatures to frag and new worlds to
conquer. Find the fabled jump booster and scale ledges with ease, or utilize your built-in
lighthook on a glowing panel to propel yourself across a chasm!
Your former base of operations, Shattered HQ, beckons for your arrival. And you will
answer... with nine inch nails!
START MAP AND SKILL SELECT:
The start map provides a short tutorial for the new movement mechanics, such as
wallclimbing and lighthooks. Once you get past that, you earn a rune! But three more
episodes beckon before you can get the rest of the runes and defeat the big bad. These are:
- Shattered HQ - death is just the beginning.
- Dread Realm - no quarter for the heathens.
- Bastion of Evil - an ancient hex, dark and twisted.
Skill select works just like quake, except for nightmare. Just like copper, health will be
maxed at 50. Enemies no longer function solely like turrets per-se - but there will be even
more baddies placed than in hard. And lastly, you start each level with the shotgun -
weapon placements in each level aren’t just if you forgot to nab it last time!
NEW ENVIRONMENTAL STUFF:
The world of Sacrilege is rife with obstacles both familiar and new. Here are just some
of the things you can expect:
Wallclimbing - wire meshes and vines are readily apparent, and you can jump into them to
climb up, across ceilings and more! Use jump to move forward, and jump while looking
away to drop off the mesh! If it’s not apparent, it’s a secret.
Lighthooks - all’s you haveta do it look at it, and you’ll see a crosshair indicating you can
press +hook to grapple to it. Be sure to bind that key!
Falling Debris - earthquakes can make the whole area shake and sometimes, big bad rocks
will fall and smack you on the head!
Flame and Steam - set up as either traps, or just from a busted pipe, these can whittle
health away fast!
Buzzsaws - a Rogue-ish way to slice and dice ya!
Pendulum Axes - their swing may be hypnotic, but their bite is way, way worse.
Shooters - no longer limited to just spikes or lasers. A rocket turret or gib-fountain may be
worse.
NEW POWERUPS:
Throughout your travels, you’ll come across new artifacts of arcane power. Utilize
these implements wisely.
Power Rune - alters your weapons to fire an alternate sort of blast, more powerful than
their defaults. Multi-grenades, exploding shells and plasma cells all make a Roguish
callback. Stack this with a Quad damage, and you’ll be unstoppable!
Duration - 60 seconds.
Jump Boots - these boosters grant you a cool double-dump ability that makes you more
maneuverable, and able to reach new areas. These also allow you to stop falls entirely,
should you wait to preform that second jump right before impact.
Duration - one level
NEW WEAPONS:
In addition to your traditional arsenal, Sacrilege provides you with yet more toys and
ways to bring fourth vengeance. Be careful, though - many of these can end you as well, if
you’re not careful.
Axe - it’s new powered-up mode lets it swing faster, and grants vampiric life-stealing
abilities.
Shotgun - the powered-up mode features explosive-tipped shells, a payload with a payoff.
Super Shotgun - similar to the above, but with three times the stopping power!
Nailgun - lava nails, what did you expect?
Preferator - these particular lava nails are stronger may light enemies aflame!
Grenade launcher - splits into multiple grenades with your power rune!
Rocket Launcher - you now shoot volleys of four when powered!
Thunderbolt - fires cells that emit tendrils when they explode! It’s like a mini-BFG when
you really need it!
Laser Cannon - emitting a series of laserblasts that disintegrate anything in its path, the
projectiles have the ability to bounce off inanimate objects at least once, twice if in tight
quarters. powered up, this weapon changes significantly - can you say ‘railgun?’
NEW BADDIES:
From the first moment you enter the slipgate, ‘till the last runic blast of the game,
you’ll be fighting a host of hideous abominations. Some are just augmented versions of
familiar faces; others are new nightmares entirely! Episodic and empowered bosses aren’t
shown here, but don’t say we didn’t warn ya!
Shattered HQ
Nail Grunts - a logical alternative to an everyday baddie. Also has a lava nail cousin.
Lieutenants - Quake's answer to the Chaingunner from Doom. We're not sure what's
scarier - an Enforcer with a Preferator, or the fact these guys apparently have an even
MORE powerful variant.
Centroids, Mach II - their nails have been replaced with energy weapons, and variants have
new secondary attacks such as AOE sludge and even lightning. Watch out for the ones
with a new shield-wall secondary attack; be sure to turn them into a carcass, fast!
The Dread Realm
Lightning Knights - weaker then a Death Knight but stronger then the knight, their
lightning is luckily dodge-able if you keep moving!
Hedge Gremlins - happy little critters that like to seek and destroy!
Multi-Grenade Ogres - you’re not the only one who may use an upgraded Grenade
Launcher from time to time...
Electric Eels - they come in close, or have a more powerful lightning flinger.
Elementals - mini-Chthons, rife with rock-throwing power!
Wrath - they're back, and they fire semi-homing bloodseekers in volleys of two now!
Bastian of Evil
Plasma Gremlins - they don't even need to steal your weapons.
Guardians - running the gamut from everyday hellpriests to right hands of the Elder Gods
themselves, these oft-bearded baddies hail from the same subspecies of alien human as do
the knights and deathknights.
Gaunts - runic gargoyles that can ruin your day, fast!
NEW TYPES:
In addition to new enemies, many creatures can also be of a certain subtype. This also
encompasses the higher probability of encountering an ‘empowered’ demon in Nightmare
mode - minibosses that are randomly sprinkled throughout an episode!
Phantoms - many creatures, like Knights and even some Enforcers - can have a transparent
cousin.
Specters - the Phantom ability, on true TV-Snow steroids. Fiends are bad enough, but
when it start becoming Spawns or Shamblers - you're Doomed!
Statues - most commonly a sub-variant of the knight, gaunt or guardian, The Elder Gods
can nonetheless bestow a stone curse on any of their minions for their own guerrilla
purposes.