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The Neverwinter Nights 2 Version 1.01 Patch introduces a beta Dungeon Master Client, new Druid spells, and improved graphical options for water effects. It also addresses numerous bugs and gameplay issues, enhancing responsiveness and reliability in single-player and multiplayer modes. Various fixes have been made to quests, dialogue, and the toolset to improve overall user experience.

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Ronel Violanta
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0% found this document useful (0 votes)
35 views3 pages

Kuylgb

The Neverwinter Nights 2 Version 1.01 Patch introduces a beta Dungeon Master Client, new Druid spells, and improved graphical options for water effects. It also addresses numerous bugs and gameplay issues, enhancing responsiveness and reliability in single-player and multiplayer modes. Various fixes have been made to quests, dialogue, and the toolset to improve overall user experience.

Uploaded by

Ronel Violanta
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as RTF, PDF, TXT or read online on Scribd
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Neverwinter Nights 2 Version 1.

01 Patch Notes
New Stuff
DM Client A beta version of the Dungeon Master Client is now available.
You can access it from the NWN2 Launcher, or by running nwn2.ee with the
!"mc switch. #his allows you to start a multi$layer game in which you can
have a great "eal of control over creating, managing, an" comman"ing
creatures, $laceables, an" more. %ver the net three monthly $atches we
will be continuing to a"" features, fi bugs, an" im$rove the interface.
New Druid Spells Drui"s have been grante" & new s$ells, one for each
level. 'n a""ition, the feat Natural Spell has been a""e". Drui"s that ta(e
the Natural Spell feat may cast s$ells while )olymor$he" or Wil" *ha$e".
o evel 1 ! "oundation of Stone# #his s$ell grants a target immunity
to (noc("own, but re"uces their movement s$ee".
o evel 2 ! $od% of the Sun# #he caster+s bo"y emanates fire, burning
nearby creatures.
o evel & 'agged (ooth# #his s$ell grants a targete" animal the
,een $ro$erty on one of its natural wea$ons.
o evel ) Moon*olt# #his s$ell creates a bolt of energy that "eals
strength "amage to living creatures an" (noc(s "own un"ea", giving
them $enalties on attac( rolls an" saving throws.
o evel + ,e-uvenation Cocoon# #he target of this s$ell becomes
encase" in a regenerative cocoon, where they are cure" from $oison
an" "isease an" regenerate health.
o evel . (ortoise Shell# #he caster gains a natural armor bonus of
-., $lus an a""itional / $er every three caster levels to a maimum of
-&.
o evel / Swa0p ung# #his s$ell causes victims to fall $rone for /0
. roun"s, "uring which time they can catch "isease.
o evel 1 Stor0 2vatar# #his s$ell infuses the caster with the
energy of a storm, ma(ing them immune to missiles, hasting them,
an" a""ing "amage to their attac(s
o evel 3 Nature4s 2vatar# #his s$ell grants a targete" animal a
series of very $owerful buffs.
5ater ,eflection6,efraction Water is now more visually eciting1 2sers
have the o$tion to toggle Water 3eflection an" 3efraction on in the %$tions
Menu un"er the A"vance" 4ra$hics tab. Note5 #hese settings can cause
slow"owns on ol"er har"ware.
Client Pac7s Mo"ule ma(ers can now create Client )ac(s in the toolset,
which can be $lace" in clients My Documents6$wc6 fol"er to allow users to
connect to Multi$layer 4ames for which they "o not have the mo"ule.
#hese .$wc files contain only the "ata absolutely necessary to run the mo"ule
on the client si"e are useful if, for instance, you are running a $ersistent worl"
an" "o not wish to allow clients to o$en your mo"ule with all of its areas,
creatures, an" scri$ts visible.
$ug "i8es
9eneral
'n$ut in *ingle )layer games shoul" now be much more res$onsive.
)reviously, in$ut comman"s coul" lag for u$ to several frames before ta(ing
effect in0game. #his is no longer the case.
7roa"cast Comman"s are now more reliable an" last longer before
com$anions will revert to their "efault behavior.
#he 8Loot All9 button woul" sometimes loot all of the items from a container
but woul" not close the win"ow or remove the icons. #his will no longer
occur.
#he $layer can no longer become stuc( in a cinematic style cutscene by
switching characters imme"iately as the cutscene begins.
Multipla%er
#he game will no longer crash if you switch bac( to your character after
or"ering one of your com$anions to barter with another $layer.
#he Chat bo, both in0game an" in the 4ames$y Lobby, will no longer overrun
when $layers ty$e long messages.
:ffects6Spells
:ie" several instances where the ty$e of "amage was not s$ecifie" in a
s$ell+s "escri$tion.
#he "escri$tions for Bless, Divine Shield an" Shield Other have been u$"ate".
Isaacs Greater Missile Storm an" Isaacs Lesser Missile Storm will no longer
target allies on "ifficulty mo"es lower than D;D <ar"core. A""itionally, they
will select their targets more fairly now.
Magic Fang now grants the $ro$er bonus to animal com$anions.
;nterface
Long =uest names will no longer be cut off in the >ournal.
Longer target names now fit un"erneath the targeting win"ow.
#he *cimitar -2 will no longer have a 3a$ier icon.
'tems coul" occasionally become lost when moving them in the inventory with
the game $ause". #his will no longer occur.
(oolset
2sers can now a"" .mo" files as well as mo"ules in "irectories to cam$aigns.
#he toolset coul" $reviously enter a state where it woul" crash when saving a
mo"ule to a "irectory. #his can no longer ha$$en.
#he "efault NWN2 loa" screen is now available in the toolset.
<riginal Ca0paign "i8es ! 5arning# Spoilers *elow.
9lo*al#
:ie" several minor s$elling an" grammar issues.
:ie" several instances where "ialogue tet "i" not match the ?oice %ver for
a line.
:ie" some instances of tra$s not wor(ing throughout the game.
2ct 1#
:ie" an instance where $layers coul" reach *(ymirror without @lanee.
*laan now "ro$s items when (ille".
:ie" Aeearie+s mouth not animating after the $layer "efeate" her.
:ie" an inconsistency in >ochris+ cutscene.
:ie" an issue which coul" cause two Water"ee$ @missaries to s$awn.
Wolf will now loo( the same in his cutscene in the Merchant Buarter as he
"oes in the rest of the game.
:ie" an infinite C) e$loit when returning to West <arbor an" s$ea(ing with
3etta *tarling.
#hugs no longer a$$ear in the same s$ot when re0entering the Neverwinter
Doc(s "istrict.
2ct 2#
3e"uce" an influence chec( for 4robnar "uring the #rial.
:ie" the cutscene with ,oraboros triggering early at *han"ra+s :arm.
:ie" the *un *oul Art =uest not being a""e" to the Dournal.
#he $layer now receives the $ro$er number of =uest items after "efeating the
*ha"ow 3eaver in Act 2.
#urning in Arval+s Dournal will no longer give an invali" rewar".
:ie" an instance where Nevalle referre" to :emale )Cs as Male.
:ie" an infinite =uest rewar" loo$ in Aais+ "ialogue
)layers will no longer get stuc( on the "ialogue between AhDaeve an" Al"anon
in Multi$layer.
Soothing Light now $erforms the $ro$er effect.
<ealing Lor" #avoric( after he goes "own but before he s$ea(s to you will no
longer brea( $rogression.
2ct &#
#he game coul" sometimes become stuc( when leaving :ire 4iant cam$
through the Area #ransition ! this will no longer occur.
#he =uartermaster+s armory will no longer a$$ear as re" tunics.
*iege #owers have been given the $ro$er soun" set.
3etta+s "ialogue will no longer "ro$ if you s$ea( to her before Danan.
)rior <lam is now available in Neverwinter City "uring Act E.
)layers can no longer by$ass the blac( $ortals in the 4auntlet.

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