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18 views2 pages

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Uploaded by

ryan3bb78
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We take content rights seriously. If you suspect this is your content, claim it here.
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Hi everyone! We're just releasing this minor update that you all can enjoy.

After
this update we will begin working on v2.0.0, which will include Stage 4.

---

**Changes**

- Scatterblaster Changes:
- DMG: 60 > 75
- Has tighter spread
- Projectile boost explosions now launch you (with a hefty cost)
- Bounces now are predetermined at a y-axis
- Fixed a slight delay whenever firing
- Fixed projectile boost damage being ranged instead of explosive
- Improved projectile boost accessibility
- Improved parrying
- Projectile boosting now no longer gives you score in compensation for more
progression to style combo

- Sword + Variant Changes:


- [+ OVERHEAD] now can also be initiated by having max (x2 airtime)
- Will not work while umbrella is used

- Sentry (Wrench) Changes:


- HP: 100 -> 150
- Lock-on delay: 0.3s -> 0.05s (can fend off better against hordes)
- Range : 150 -> 200
- Gave it its own damage type
- Greater & boss enemies will have a tad bit more resistance against it
- Grants a lesser form of kill credit for normal enemies. Zombie Staff now should
work again with it

- Trowel Changes:
- [+ BRICKING] Vagabond now staggers or interrupts him
- You can now [+ TRICK] Vagabond with Trowel like you can with Timebomb.

- BB Gun Changes:
- Alt Fire now auto-targets whenever pellets, canisters, or super/cannonballs are
present
- Shooting at players (with BB Gun) that have Slateskin now reflects the shot to
nearby enemies (similar to cannonball)

- Superball Changes:
- Superball now transfers its own damage to surrounding enemies on hit, up to 4
(psuedo-AOE).
- Cannonballs can hit up to 6.
- Added superjumping with the Superball

- Ally Changes:
- Bosses now deal x3+ amounts of damage against allies

- Vagabond Changes:
- Now severely takes less knockback from sentry when staggered mid-air.
- Fixed gale slashes spinning everywhere sometimes
- Vagabond no longer becomes heavy staggered upon reaching 1/4 HP
- Made the center of Vagabond's homing projectile more yellow to make the
projectile more distinguishable
- Added Defeat animations for each of the bosses that plays when you fail against
them

- Zombie Staff now guarantees spawn everytime certain (not every) high bonuses are
achieved

- Slateskin Potion Rework:


- Grants 125 HP of Slateskin that will take damage before your HP
- While Slateskin is active and you are midair, you can press [G] to slam down on
your enemies!
- Select weapons can be used in synergy
- Grappling Hook with Slateskin active allows you to pull enemies with medium
weight (Mark & Captain, more in the future)

- Captain will now no longer superjump whenever there's a roof above him

- Friendly fire from killbots & cannons against their own allies reduced by 50%
- Friendly fire from marks increased by 100%

- Dead players now affect scaling by 50%

- Adjusted some endlag for auto-fire

- Updated Mark's sniper rifle

- Removed Herobrine

Fixes

- [Fixed (maybe)] Paintball Gun sometimes sending its users to Banland")


- [Fixed] Paintball/BB Gun not working when shooting directly at bombs in close
range
- [Fixed] Sandbox: Forced loadout not working
- [Fixed] Incorrect whitelisting while creating a Sandbox lobby
- [Fixed] Enemies sometimes being stuck
- Stuck enemies will now teleport to the closest spawnpoint
- [Fixed] Some lobby errors
- [Fixed] Attacking Vagabond while he's defeated can result in some insane
score/style gain
- [Fixed] Slingshot still autofiring while unequipped
- [Fixed] Unreliable imbue transfer issues when parrying imbued explosives into
walls
- This means you can now transfer imbues (Even Wrench's ]]..chalk.bold("Metal")..
[[ imbue) into others walls! It could be useful with a certain synergy
- [Fixed] Superball not having replicated colors when thrown.
- [Fixed] Grappling Hook & Reflector being usable when dead
- [Fixed] Spawner tool can spawn enemies you haven't encountered yet
- [Fixed] Vagabond's sliding Tempest attack occuring too early
- [Fixed] FOV being bugged when unequipping the BB gun too fast while aiming (alt
move)
- [Fixed (maybe)] Vagabond AI error
- [Fixed] Players not respawning when both the boss and the players die
simultaneously
- [Fixed] Canisters occasionally not detonating properly when ricoshotting

---

There are few stuff that we forgot to document, so we're sorry for that incase
something gets unknowingly changed.

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