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The document outlines various changes made to mechanics, NPCs, equipment, heroes, and maps in a game update. Key updates include the adjustment of damage calculations, rebalancing of NPCs and equipment, and fixes to internal errors. Additionally, several maps have been improved and remastered for better gameplay experience.

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0% found this document useful (0 votes)
24 views2 pages

Ok

The document outlines various changes made to mechanics, NPCs, equipment, heroes, and maps in a game update. Key updates include the adjustment of damage calculations, rebalancing of NPCs and equipment, and fixes to internal errors. Additionally, several maps have been improved and remastered for better gameplay experience.

Uploaded by

twklepsky
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
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**Mechanic Changes**

- Red Hitmarkers now only appear for Headshot damage (no longer for AoE attacks or
Explosions)
- Universal damage function now uses the universal calculate damage function,
resulting in guaranteed consistency
- Universal armor damage function now uses the newly made universal calculate armor
damage function, resulting in guaranteed consistency
- Fixed an Internal Issue where the Reset Character tag could be applied even if
the damage wasn't lethal
- Increased the internal "lifetime" of bullets
- Multiple NPC pathfinding changes have been made to hopefully improve their
navigation ability
- Reworked and optimized the internal damage calculation function
- The game will now announce who has deployed as hero
**NPC Changes**
- The Train in Scorched Earth should no longer break when trying to reload its
Militant Deployments
- The Train in Scorched Earth should now give proper XP when destroyed
- Random mutations applied to Mutants are now instant
- Ragdolls no longer disable extra limb motors or turn extra parts invisible
- Ragdolls should no longer send accessories to the void
- Fixed Imitator Mutants breaking when they stopped imitating people with Brawl
- Fixed Townhalls not exploding properly
- Rebalanced Militants
- Slightly tweaked Desert Duelist
- Nerfed Cannoneers
- Buffed Desolators
- Raiders are now internally their own faction, separate from Humans
- Nerfed Mad Zombie/Noob's rage ability and HP
- Elite Warrior/Soldier armor is now destroyable
- Elite Warrior/Soldier range nerfed
- Elite Soldier/Warrior firerate buffed
- Elite Soldier/Warrior accuracy nerfed
- NPCs which call for medic will now increase the timer, similar to players
- NPCs will no longer "give up" as often when downed
- NPCs can now have an increased time for being revived based on intelligence
- Fixed the 2nd pilot of APCs not having a forcefield
- Fixed NPCs using the RPD/Galil having insane accuracy
- New NPC: Squadron Noob / Zombie Specialist
- Noob Conmissioner/Zombie Overseer now have the miniboss class
- Commandist/Generalist now have the miniboss class
- Updated Plane AI
- Scout Helicopters have been internally condensed into one unit
- Scout Helicopters have been rebalanced
**Equipment Changes**
- Jetpack AP Increased 400 -> 700
- Heavy Armor now has 50% Explosive resistance
- Fat Armor now has 80% Explosive resistance
- Hazmat Suits now take 50% increased Burning damage
- Hazmat Suit explosion radius nerfed (65 -> 35)
- Fixed an Internal Error with the Hitman Tablet
- Fixed an Internal Error with all player Airstrike Radios
- Fixed an Internal Error with Jetpacks
- Fixed Rifles being automatic when they shouldn't be
- Colossal Armor now plays the Traitor Colossal theme at max kills for units on the
Noob team
- Mortar/Artillery Shells now have increased damage dropoff and no longer cause
shellshock
- Rocket Launcher/Arm Cannon projectiles do less damage versus regular humanoids,
but increased armor damage
- Rocket Launcher/Arm Cannon projectile appearance updated
- Fixed Chaotic's Venom/Guest Punisher burning status not dealing the full damage
- Fixed Chaotic's Venom being invisible (the mesh got content-deleted)
**Hero Changes**
- Fixed an Internal Error with Z/N.S.H.A.R.K
- Fixed an Internal Error with Atomic Experiment/Project Meltdown's ambient effects
- Z/N.S.H.A.R.K's missile damage increased 2000 -> 3500
- Z/N.S.H.A.R.K's missile radius increased 75 -> 125
- Colossal/Traitor Colossal's HP reduced 5250/3500/2000/1500 (12250) ->
4750/3000/1500/1000 (10250)
- Colossal/Traitor Colossal's lightning nerfed
- Explosion radius reduced 60 -> 30
- Damage per strike reduced 100 -> 150 (1200-2100 -> 800-1400)
- Detonation times increased (1.5/1.2/0.6/0.4 -> 2.25/1.5/1/0.6)
- Generalist/Commandist's air support passive kill requirement increased 5 -> 7
- Generalist/Commandist's air support passive cooldown increased 35s -> 40s
- Elite Destructful Zombie/Noob detonation life bonus (extra lives removed per
player hit) increased 0/0.5/1/1.5/2 -> 0.5/1/1.25/2/3
- Elite Destructful Zombie/Noob detonation is 20% faster
- Elite Destructful Zombie/Noob anti-camping zone refresh rate is now slightly
random
- Atomic Experiment/Project Meltdown self-detonation is now faster
- Double Hero rounds are now less common
- Driplossal/Traitorous Driplossal themes updated
**Map Changes**
- Fixed an issue where Planes wouldn't spawn on the noob team in Verdant Meadows
- Fixed an issue where Turret Upgrades wouldn't work properly in Glorious Mountains
- Improved NPC diversity in Scorched Earth
- Edited Scorched Earth to improve map flow and other changes
- Remastered Lawless Dunes
- Remastered Trench Warfare
**Other**
- Other Changes/Fixes

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