**Mechanic Changes**
- Red Hitmarkers now only appear for Headshot damage (no longer for AoE attacks or
Explosions)
- Universal damage function now uses the universal calculate damage function,
resulting in guaranteed consistency
- Universal armor damage function now uses the newly made universal calculate armor
damage function, resulting in guaranteed consistency
- Fixed an Internal Issue where the Reset Character tag could be applied even if
the damage wasn't lethal
- Increased the internal "lifetime" of bullets
- Multiple NPC pathfinding changes have been made to hopefully improve their
navigation ability
- Reworked and optimized the internal damage calculation function
- The game will now announce who has deployed as hero
**NPC Changes**
- The Train in Scorched Earth should no longer break when trying to reload its
Militant Deployments
- The Train in Scorched Earth should now give proper XP when destroyed
- Random mutations applied to Mutants are now instant
- Ragdolls no longer disable extra limb motors or turn extra parts invisible
- Ragdolls should no longer send accessories to the void
- Fixed Imitator Mutants breaking when they stopped imitating people with Brawl
- Fixed Townhalls not exploding properly
- Rebalanced Militants
- Slightly tweaked Desert Duelist
- Nerfed Cannoneers
- Buffed Desolators
- Raiders are now internally their own faction, separate from Humans
- Nerfed Mad Zombie/Noob's rage ability and HP
- Elite Warrior/Soldier armor is now destroyable
- Elite Warrior/Soldier range nerfed
- Elite Soldier/Warrior firerate buffed
- Elite Soldier/Warrior accuracy nerfed
- NPCs which call for medic will now increase the timer, similar to players
- NPCs will no longer "give up" as often when downed
- NPCs can now have an increased time for being revived based on intelligence
- Fixed the 2nd pilot of APCs not having a forcefield
- Fixed NPCs using the RPD/Galil having insane accuracy
- New NPC: Squadron Noob / Zombie Specialist
- Noob Conmissioner/Zombie Overseer now have the miniboss class
- Commandist/Generalist now have the miniboss class
- Updated Plane AI
- Scout Helicopters have been internally condensed into one unit
- Scout Helicopters have been rebalanced
**Equipment Changes**
- Jetpack AP Increased 400 -> 700
- Heavy Armor now has 50% Explosive resistance
- Fat Armor now has 80% Explosive resistance
- Hazmat Suits now take 50% increased Burning damage
- Hazmat Suit explosion radius nerfed (65 -> 35)
- Fixed an Internal Error with the Hitman Tablet
- Fixed an Internal Error with all player Airstrike Radios
- Fixed an Internal Error with Jetpacks
- Fixed Rifles being automatic when they shouldn't be
- Colossal Armor now plays the Traitor Colossal theme at max kills for units on the
Noob team
- Mortar/Artillery Shells now have increased damage dropoff and no longer cause
shellshock
- Rocket Launcher/Arm Cannon projectiles do less damage versus regular humanoids,
but increased armor damage
- Rocket Launcher/Arm Cannon projectile appearance updated
- Fixed Chaotic's Venom/Guest Punisher burning status not dealing the full damage
- Fixed Chaotic's Venom being invisible (the mesh got content-deleted)
**Hero Changes**
- Fixed an Internal Error with Z/N.S.H.A.R.K
- Fixed an Internal Error with Atomic Experiment/Project Meltdown's ambient effects
- Z/N.S.H.A.R.K's missile damage increased 2000 -> 3500
- Z/N.S.H.A.R.K's missile radius increased 75 -> 125
- Colossal/Traitor Colossal's HP reduced 5250/3500/2000/1500 (12250) ->
4750/3000/1500/1000 (10250)
- Colossal/Traitor Colossal's lightning nerfed
 - Explosion radius reduced 60 -> 30
 - Damage per strike reduced 100 -> 150 (1200-2100 -> 800-1400)
 - Detonation times increased (1.5/1.2/0.6/0.4 -> 2.25/1.5/1/0.6)
- Generalist/Commandist's air support passive kill requirement increased 5 -> 7
- Generalist/Commandist's air support passive cooldown increased 35s -> 40s
- Elite Destructful Zombie/Noob detonation life bonus (extra lives removed per
player hit) increased 0/0.5/1/1.5/2 -> 0.5/1/1.25/2/3
- Elite Destructful Zombie/Noob detonation is 20% faster
- Elite Destructful Zombie/Noob anti-camping zone refresh rate is now slightly
random
- Atomic Experiment/Project Meltdown self-detonation is now faster
- Double Hero rounds are now less common
- Driplossal/Traitorous Driplossal themes updated
**Map Changes**
- Fixed an issue where Planes wouldn't spawn on the noob team in Verdant Meadows
- Fixed an issue where Turret Upgrades wouldn't work properly in Glorious Mountains
- Improved NPC diversity in Scorched Earth
- Edited Scorched Earth to improve map flow and other changes
- Remastered Lawless Dunes
- Remastered Trench Warfare
**Other**
- Other Changes/Fixes