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SAMURAI SHODOWN Patch Ver.1.11: Changed / Improved Features

This document provides patch notes for Samurai Shodown. It summarizes changes made to balancing, modes, and features. Character changes include adjustments to moves like advancing attacks, dodging, countering, and rage explosions. Specific characters like Haohmaru and Nakoruru received changes to moves like slashes and kicks. Recovery frames and hurtboxes were adjusted for many moves.

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MARK RANAY
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0% found this document useful (0 votes)
47 views9 pages

SAMURAI SHODOWN Patch Ver.1.11: Changed / Improved Features

This document provides patch notes for Samurai Shodown. It summarizes changes made to balancing, modes, and features. Character changes include adjustments to moves like advancing attacks, dodging, countering, and rage explosions. Specific characters like Haohmaru and Nakoruru received changes to moves like slashes and kicks. Recovery frames and hurtboxes were adjusted for many moves.

Uploaded by

MARK RANAY
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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SAMURAI SHODOWN Patch Ver.1.

11
Changed / Improved Features
-Balances to character interactions during battle have been made.
-Players are now returned to their previous mode after exiting a Ranked Match.
-Features in Casual Match lobbies have been changed.
 -Changed so the battle begins when both players press OK when in their respective seats. (Single Match only)
 -Altered so that players are not automatically ejected from their seats after a match ends. (Single Match only)
 -Can now select between "Watch while waiting" and "Watch only" when in the spectator seats. (Single Match only)
 -The option to rematch will be enabled if there are no other players waiting. (Single Match only)
 -Character intros and win poses are now skippable. (Win poses can also now be skipped even in offline matches.)
 -For players making the lobby, you can now choose the stage right from the lobby menu screen.
-Fixed other minor issues and features.

Changes / Improvements Made to Characters


Changed Area Weapon Description of Change
All Characters
Resolved an issue where players couldn't perform a Surprise Attack or Dodge
Advancing Attacks -
immediately after an Advancing Attack.
Dodging - Reduced recovery frames.
Increased recovery frames.
Countering -
Can now be punsished as a counter-hit.
Rage Explosion - Extended the hitbox upwards.
Adjusted so all characters travel nearly the same distance when hit.
Guard Break -
Changed the hurtbox to be the same as during knockback after taking damage.
Being Countered - Changed the hurtbox to be the same as during knockback after taking damage.
Being Countered (Heavy) Altered the distance the weapon flies.
On Block - Changed the hurtbox to be the same as during knockback after taking damage.
Command Inputs - Adjusted the input command timings for →↓↘ and ←↓↙.
Weapon Flipping Technique - Altered the direction the weapon flies.
All characters now travel the same length from start to finish during their
Lightning Blade -
Lightning Blade attack.

HAOHMARU
Advance With/Without Move speed has been increased.
Retreat With/Without Move speed has been increased.
Advancing Light Slash With Increased recovery frames.
Character behavior after this attack has been changed from "crouching" to
Advancing Kick With/Without
"standing".
Cyclone Slash
With Reduced opponent hit stun on block.
(Light, Medium, Heavy)
Removed invulnerability on startup.
Crescent Moon Slash (Weak) With
Reduced frames where pursuit attacks were possible.
Removed invulnerability on startup.
Crescent Moon Slash (Medium) With Now invulnerable to in-air attacks on startup.
Reduced window where pursuit attacks were possible.
Crescent Moon Slash
With Reduced window where pursuit attacks were possible.
(Heavy, During Max Rage)
Removed invulnerability on startup.
Renting Tremor Slash (Light) With
Reduced window where pursuit attacks were possible.
Removed invulnerability on startup.
Renting Tremor Slash (Medium) With Now invulnerable to in-air attacks on startup.
Reduced window where pursuit attacks were possible.
Renting Tremor Slash (Heavy) With Reduced window where pursuit attacks were possible.
Renting Tremor Slash
With Reduced window where pursuit attacks were possible.
(During Rage)
Earthquake Slice
With Increased opponent's knockback duration when blocked.
(Light, Medium, Heavy)
Flame of the Conqueror With Made attack startup slower.
NAKORURU
Time in Max Rage - Time has been extended.
Advance With/Without Move speed has been increased.
Retreat With/Without Move speed has been increased.
Dashing With/Without Move speed has been increased.
Made attack startup faster.
Standing Far Light Slash With
Increased recovery frames.
Standing Close Heavy Slash With Increased damage.
Made attack startup slower.
Decreased damage.
Crouching Medium Slash With
Now counts as a low attack.
Now cannot be countered.
Increased active hitbox frames.
Crouching Heavy Slash With
Expanded the hitbox upwards.
Jumping Medium Slash With Increased active hitbox frames.
Jumping Heavy Slash With Increased active hitbox frames.
Changed so that weapon does not fly off when countered.
Advancing Light Slash With
Reduced recovery frames on block.
Character behavior after this attack has been changed from "crouching" to
Advancing Heavy Slash With
"standing".
Character behavior after this attack has been changed from "crouching" to
Advancing Kick With/Without "standing".
Increased recovery frames.
Rera Kishima Tek With/Without Expanded grab hitbox.
Annu Mutsube
Reduced recovery frames on hit/block.
(Light, Medium, Heavy, With
(Recovery frames on whiff have not been changed.)
During Max Rage)
Rera Mutsube(Light, Medium,
With Increased damage.
Heavy, During Max Rage)
Kamui Rimuse
With/Without Increased opponent knockback duration on hit.
(Light, Medium, Heavy)
Kamui Rimuse Reflect With/Without Now advances forward.
Kamuyhum Kesupu With/Without Now activates with diagonal down inputs.
Reduced recovery frames upon landing.
Getting off Mamahaha With/Without
Expanded hurtbox upwards upon landing.
Expanded hurtbox upwards upon landing.
Kamuyhum Kesupu while
With/Without Increased opponent's knockback duration when blocked.
hanging onto Mamahaha
Added counter window immediately after landing.
Kamui Mutsube With Increased damage.
Kamui Mutsube
With Increased damage.
(During Max Rage)
Elelyu Kamui Rimuse With Reduced positional restrictions with Mamahaha when this command is entered.
Ar Retar Kamuyhum Makiri With Reduced positional restrictions with Mamahaha when this command is entered.

HATTORI HANZO
Advance With/Without Move speed has been increased.
Retreat With/Without Move speed has been increased.
Increased damage on first hit. Decreased damage on second hit.
Standing Close Heavy Slash With Expanded hitbox forward.
Decreased opponent knockback distance on first attack.
Standing Far Heavy Slash With Increased damage on first hit. Decreased damage on second hit.
Standing Kick With/Without Shortened the top of the hurtbox.
Crouching (Holding Forward) Kick With/Without Reduced recovery frames.
Changed so that weapon does not fly off when countered.
Advancing Light Slash With
Reduced recovery frames on block.
Character behavior after this attack has been changed from "crouching" to
Advancing Medium Slash With
"standing".
Increased active hitbox frames.
Advancing Kick With/Without Reduced recovery frames.
Character behavior after this attack has been changed from "crouching" to
"standing".
Rolling Aerial Attack With/Without Expanded grab hitbox.
Ninja Shrike Dash
With/Without Increased damage.
(Light, Medium, Heavy)
Whistling Shrike Drop With/Without Increased damage.
Falling Ninja Cicada Larva With/Without Hastened time till invulnerable.
Gashing Ninja Cicada Larva With/Without Hastened time till invulnerable.
Ninja Silencer With/Without Hastened time till invulnerable.
Hastened time till invulnerable.
Ninja Mon Dance With/Without
Reduced time between disappearing and reappearing.
Increased opponent's knockback duration on block/hit.
Ninja Windsplitter With/Without Reduced recovery frames upon landing.
Added a counter window during recovery upon landing.
Self-Sacrifice
With/Without Delayed the window to cancel during knockback.
Stratagem of Buddha
Demonic Self-Sacrifice
With/Without Delayed the window to cancel during knockback.
Stratagem
Sealed Scroll: Shadow Particle With Expanded the hitbox horizontally immediately after attacking.

GALFORD
Rage Gauge - Decreased amount gained on hit.
Advance With/Without Move speed has been increased.
Retreat With/Without Moving speed has been decreased.
Advancing With/Without Moving speed has been decreased.
Changed so that weapon does not fly off when countered.
Advancing Light Slash With
Reduced recovery frames on block.
Character behavior after this attack has been changed from "crouching" to
Advancing Medium Slash With
"standing".
Character behavior after this attack has been changed from "crouching" to
Advancing Kick With/Without "standing".
Increased active hitbox frames.
Surprise Attack With/Without Increased opponent knockback duration on hit.
Stardust Drop With/Without Expanded grab hitbox.
Plasma Blade With/Without Shrank the upper and backside portions of the hitbox.
Increased time between activation and falling
Replica Attack (head) With Shrank the lower portion of the hitbox.
Increased recovery frames upon landing.
Increased time between activation and falling
Replica Attack (head) Without
Increased recovery frames upon landing.
Increased time between activation and falling
Replica Attack (Rear) With Shrank the lower portion of the hitbox.
Increased recovery frames upon landing.
Increased time between activation and falling
Replica Attack (Rear) Without
Increased recovery frames upon landing.
Imitate Replica (head) With/Without Delayed the window to cancel during knockback.
Imitate Replica (rear) With/Without Delayed the window to cancel during knockback.
Mega Plasma Factor With Made attack startup slower.

TACHIBANA UKYO
Advance With/Without Move speed has been increased.
Retreat With/Without Move speed has been increased.
Standing Far Medium Slash With Opponent knockback distance shortened on hit.
Reduced recovery frames.
Standing Heavy Slash With
Increased damage on first hit. Decreased damage on second hit.
Crouching Close Heavy Slash With Increased damage on first hit. Decreased damage on second hit.
Changed so that weapon does not fly off when countered.
Advancing Light Slash With
Reduced recovery frames on block.
Character behavior after this attack has been changed from "crouching" to
Advancing Heavy Slash With "standing".
Instead of being knocked back, the opponent is now thrown back.
Concealed Sabre Swallow
With Made attack startup faster.
Swipe(During Max Rage)
Now invulnerable to projectiles on startup.
6 Swallow Flash With Expanded the height of the hitbox.
Changed the way opponents react on hit.

SENRYO KYOSHIRO
Advance With/Without Move speed has been increased.
Retreat With/Without Move speed has been increased.
Standing Close Medium Slash With Now cancellable.
Standing Far Medium Slash With Made attack startup faster.
Crouching Far Medium Slash With Made attack startup faster.
Crouching Heavy Slash With Expanded hitbox downwards.
Changed so he doesn't leap over crouching opponents.
Advancing Medium Slash With
Expanded hitbox downwards.
Now moves farther forward.
Advancing Kick With/Without
Reduced recovery frames.
Increased active hitbox frames.
Jumping Light Slash With
Increased hurtbox active frames.
Increased active hitbox frames.
Jumping Fist Attack Without
Increased hurtbox active frames.
Dance of Fire No longer hits from behind.
With/Without
(Light, Medium, Heavy) Increased opponent's knockback duration when blocked.
Resolved an issue where any hit Kyoshiro received from behind
while on the toad wasn't being counted as "in-air".
Now does not hit in-air opponents.
Toad Plague With/Without No longer hits from behind.
Reduced active hitbox frames.
Increased damage.
Now unblockable.
Expanded the opening hitbox downwards.
Twisting Heavens (Light) With
Made attack startup faster.
Twisting Heavens (Medium) With Expanded the opening hitbox downwards.
Now invulnerable on startup.
Twisting Heavens (Heavy) With
Expanded the opening hitbox downwards.
Removed feet hitbox on startup.
Now invulnerable to throws and low hits.
Increased opponent's knockback duration when blocked.
Lion's Tail Blast (Light) With
Reduced recovery frames.
Expanded the collision box downwards.
Now does not hit from behind.
Removed feet hitbox on startup.
Now invulnerable to throws and low hits.
Lion's Tail Blast (Medium) With
Increased opponent's knockback duration when blocked.
Reduced recovery frames.
Removed feet hitbox on startup.
Now invulnerable to throws and low hits.
Ragion Lion's Tail Blast With Reduced recovery frames.
Now does not hit from behind.
Increased chip damage.
Removed feet hitbox on startup.
Now invulnerable to throws and low hits.
Ragion Lion's Tail Blast
With Reduced recovery frames.
(During Max Rage)
Now does not hit from behind.
Increased chip damage.
Now activates with diagonal down inputs.
Smoldering Blood Pounce With
Increased damage.

YAGYU JUBEI
Advance With/Without Move speed has been increased.
Retreat With/Without Move speed has been increased.
Changed so that weapon does not fly off when countered.
Advancing Light Slash With
Reduced recovery frames on block.
Increased damage.
Sabre Thrash
With Increased chip damage.
(Light, Medium, Heavy)
Reduced knockback distance on block.
Moonbeam Slicer With Made attack startup slower.

TAM TAM
Advance With/Without Move speed has been increased.
Step Forward With/Without Moving speed has been decreased.
Crouching Medium Slash With Increased active hitbox frames.
Crouching Heavy Slash With Expanded hurtbox downwards.
Expanded hitbox forward.
Surprise Attack With/Without Reduced active hitbox frames.
Increased opponent's knockback duration on hit or block.
Now does not hit from behind.
Paguna Paguna
With Shrank the upper portion of the hitbox.
(Light, Medium, Heavy)
Expanded hurtbox forward and upwards.

CHARLOTTE
Advance With/Without Move speed has been increased.
Retreat With/Without Move speed has been increased.
Standing Close Heavy Slash With Increased damage of first hit. Decreased damage of second hit.
Standing Far Heavy Slash With Increased damage.
Standing Kick With/Without Increased recovery frames.
Advancing Light Slash With Expanded hitbox forward.
Advancing Fist Attack Without Expanded hitbox forward.
Expanded hitbox downwards when rising.
Power Gradation (Light) With Removed throw invulnerability on start up.
Increased recovery frames upon landing.
Expanded hitbox downwards when rising.
Made attack startup faster.
Power Gradation (Medium) With Removed invulnerability on startup.
Now invulnerable to in-air attacks during start up.
Increased recovery frames upon landing.
Expanded hitbox downwards when rising.
Power Gradation (Heavy) With Increased invulnerability frames on start up.
Increased recovery frames upon landing.
Reduced recovery frames.
Splash Fount Increased damage.
With
(Light, Medium, Heavy) Increased chip damage.
Increased opponent's knockback duration when last hit is blocked.
Bayonet Lunge
With Shrank the backside hitbox during active attack frames.
(Light, Medium, Heavy)
La Danse De La Rose With Expanded the hitbox downwards.

KIBAGAMI GENJURO
Rage Gauge - Decreased amount gained on hit.
Time in Max Rage - Time has been reduced.
Advance With/Without Move speed has been increased.
Retreat With/Without Move speed has been increased.
Made attack startup slower.
Standing Kick With/Without
The second hit is now high and not overhead.
Shrank the front part of the hitbox.
Shrank the first part of the hurtbox.
Crouching Far Medium Slash With
Increased recovery frames.
Made attack startup slower.
Changed so that weapon does not fly off when countered.
Advancing Light Slash With
Reduced recovery frames on block.
Advancing Medium Slash With The first attack is now uncounterable.
Character behavior after this attack has been changed from "crouching" to
Advancing Kick Without
"standing".
Removed invulnerability on startup.
Shrank the front part of the hitbox.
Lightning Wings (Light) With
Expanded hurtbox forward and upwards during active attack frames.
Increased recovery frames upon landing.
Removed throw and upper-body invulnerability on startup.
Now invulnerable to in-air attacks on startup.
Lightning Wings (Medium) With Shrank the front part of the hitbox when rising.
Expanded hurtbox forward and upwards during active hit frames.
Increased recovery frames upon landing.
Expanded hurtbox forward and upwards during active hit frames.
Lightning Wings (Heavy) With
Increased recovery frames upon landing.
Lightning Wings (During Max Rage) With Increased recovery frames upon landing.
Cherry Blossom Slice Increased recovery frames.
With
(Light, Medium, Heavy) Can no longer pursuit attack after hit in the air.
Shrank the Command Grab hitbox.
Zen Blade With Made attack startup slower.
Increased recovery frames.
Increased recovery frames.
Reverse Five Flash Rip With
Reduced opponent's knockback duration on block.

EARTHQUAKE
Time in Max Rage - Time has been extended.
Advance With/Without Move speed has been increased.
Retreat With/Without Move speed has been increased.
Step Forward With/Without Move speed has been increased.
Crouching Heavy Slash With Expanded the hitbox backwards.
Changed so that weapon does not fly off when countered.
Advancing Light Slash With
Reduced recovery frames on block.
Fat Chainsaw (During Max Rage) With Made attack startup faster.
Fat Bomber With/Without Increased damage.
SHIKI
Defense - Increased defense.
Time in Max Rage - Time has been extended.
Advance With/Without Move speed has been increased.
Retreat With/Without Move speed has been increased.
Step Forward With/Without Move speed has been increased.
The hitbox between close and far medium slashes differed,
so now they are the same.
Standing Medium Slash With
Expanded the hitbox forward and downwards.
Increased damage.
Standing Close Heavy Slash With Increased damage on first hit. Decreased damage on second hit.
Standing Far Heavy Slash With Increased damage.
Expanded the hitbox downwards.
Crouching Medium Slash With Increased damage.
Increased opponent knockback duration on hit.
Reduced recovery frames.
Crouching (Holding Forward) Kick With/Without
Increased opponent's knockback duration when blocked.
Expanded the hitbox downwards.
Jumping Medium Slash With
Expanded hurtbox downwards.
Increased active hitbox frames.
Jumping Heavy Slash With
Expanded the hitbox backward and downwards.
Changed so that weapon does not fly off when countered.
Advancing Light Slash With
Reduced recovery frames on block.
Surprise Attack With/Without Increased opponent knockback duration on hit.
Move speed has been increased.
Reduced recovery frames.
Exodus Stream (Light, Medium) With Increased damage.
Increased opponent knockback duration on hit.
Extended the cancel window for follow up attacks.
Move speed has been increased.
Reduced recovery frames.
Increased damage.
Exodus Stream (Heavy) With
Increased opponent knockback duration on hit.
Extended the cancel window for follow up attacks.
The timing for follow up attacks has been shortened.
Move speed has been increased.
Reduced recovery frames.
Exodus Stream (During Max Rage) With
Increased opponent knockback duration on hit.
Extended the cancel window for follow up attacks.
Decreased damage.
Cloudburst With
Increased distance traveled forward on startup.
Cloudburst (During Max Rage) With Increased distance traveled forward on startup.
Changed from a high attack to an overhead attack.
Made attack startup faster.
Altered the trajectory.
Lotus Dance of Oblivion (Light) With
Reduced recovery frames upon landing.
Shrank the front part of the hitbox for the first hit.
Block is now triggered twice on block.
Changed from a high attack to an overhead attack.
Altered the trajectory.
Reduced recovery frames upon landing.
Shrank the front and upper part of the hitbox for the first hit.
Lotus Dance of Oblivion (Medium) With Removed the backside of the hitbox on the second hit.
Decreased damage.
Decreased chip damage.
Now is a single-hit attack.
Can no longer pursuit attack.
Changed from a high attack to an overhead attack.
Altered the trajectory.
Reduced recovery frames upon landing.
Lotus Dance of Oblivion (Heavy) With
Removed the backside of the hitbox on the second hit.
Now is a single-hit attack.
Can no longer pursuit attack.
Lotus Dance of Sublimation
With Expanded the Command Grab hitbox forward.
(Light, Medium, Heavy)
Made attack startup faster.
Elysium Halo (Light) With Removed upper-body invulnerability on startup.
Expanded the hitbox downwards for the first hit.
Made attack startup faster.
Removed projectile invulnerability on startup.
Elysium Halo (Medium) With
Now invulnerable to in-air attacks on startup.
Expanded the hitbox downwards for the first hit.
Now invulnerable on startup.
Elysium Halo (Heavy) With Expanded the hitbox downwards for the first hit.
Increased distance traveled forward on startup.
Setsuna (Light, Medium, Heavy) With/Without Reduced recovery frames.
Reduced recovery frames.
Tartarus Drop With/Without
Increased opponent's knockback duration when blocked.

TOKUGAWA YOSHITORA
Rage Gauge - Decreased amount gained on hit.
Advance With/Without Move speed has been increased.
Standing Far Heavy Slash With Expanded the hurtbox forward for the duration of the attack.
Crouching Far Light Slash With Now cannot be countered.
Advancing Light Slash With Increased recovery frames.
Advancing Heavy Slash With Reduced recovery frames.
Advancing Fist Attack Without Resolved an issue where the feet were invulnerable.
No longer crosses up.
Jumping Heavy Slash With
Shrank the lower portion of the hitbox for the first attack.
Pink Blossoms (Heavy) With No longer hits opponents on the ground.
White Lilies (Heavy) With Now unthrowable on startup.
Camellias (Light, Medium, Heavy) With Hitstun now triggers when projectile hits the guard point.
Shrank the Command Grab hitbox.
Moonflower With
Increased recovery frames.
Fluttering Butterfly Blossom With Expanded the hurtbox forward.

KURAMA YASHAMARU
Rage Gauge - Receives more on hit.
Advance With/Without Move speed has been increased.
Retreat With/Without Move speed has been increased.
Standing Close Heavy Slash With Expanded hitbox forward.
Standing Far Heavy Slash Now moves forward as attack begins.
(During Max Rage (Follow Up With
Attack)) Expanded hitbox forward.
Crouching Close Medium Slash With Increased damage.
Increased damage on first hit. Decreased damage on second hit.
Crouching Close Heavy Slash With Reduced knockback distance on first hit.
Expanded hitbox forward for the second attack.
Crouching Far Heavy Slash With Reduced knockback distance on first hit.
Changed so that weapon does not fly off when countered.
Advancing Light Slash With
Reduced recovery frames on block.
Reduced recovery frames after follow up attack.
Azure Gale (Light, Medium) With Increased opponent's knockback duration when blocked.
Increased opponent's knockback distance on block.
The timing for follow up attacks has been shortened.
Azure Gale (Heavy) With
Reduced recovery frames upon landing.
Azure Gale Reduced recovery frames after follow up attack.
With
(During Max Rage (Light, Medium)) Increased opponent's knockback duration when blocked.
The timing for follow up attacks has been shortened.
Azure Gale
With Reduced recovery frames upon landing.
(During Max Rage (Heavy))
Now invulnerable on startup after follow up attack.
Azure Gale
With Reduced recovery frames upon landing.
(In Air (Light, Medium))
Azure Gale Reduced recovery frames upon landing.
With
(In Air (Heavy)) Increased opponent's knockback duration when blocked.
Azure Gale (During Max Rage Reduced recovery frames upon landing.
With
and In Air (Light, Medium)) Now invulnerable on startup after follow up attack.
Reduced recovery frames upon landing.
Azure Gale (During Max Rage Increased opponent's knockback duration when blocked.
With
and In Air (Heavy)) Altered so the second hit lands more often.
Changed from a high attack to an overhead attack.
Wintry Gust
With Increased damage.
(Light, Medium, Heavy)
Now able to beat out other projectiles.
Ebony Tengu Feathers With
Cannot be reflected.
Now able to beat out other projectiles.
Ebony Tengu Feathers Cannot be reflected.
With
(During Max Rage) Reduced recovery frames.
Can no longer pursuit attack.
DARLI DAGGER
Defense - Defense has been increased.
Close/Far Attack Shortened the distance required to change between Standing Close Heavy
-
Switch Distance. and Standing Far Heavy Slash.
Advance With/Without Move speed has been increased.
Retreat With/Without Move speed has been increased.
Standing Close Medium Slash With Reduced opponent knockback distance on hit.
Now able to cancel after first hit.
Standing Far Medium Slash With Increased opponent's knockback distance on block for first hit.
Expanded hitbox forward for hits two and on.
Reduced recovery frames.
Made attack startup faster.
Standing Close Heavy Slash With Opponents now react the same when crouching or standing on hit.
Expanded hitbox forward.
Changed so that opponents aren't thrown back when the first hit lands
during their jump-in attack.
Reduced recovery frames.
Made attack startup faster.
Now does a single hit if enemy is in-air.
Standing Far Heavy Slash With Reduced recovery frames on block.
Changed so that opponents aren't thrown back when the first hit lands
during their jump-in attack.
Increased damage if only hit once.
Crouching Close Heavy Slash With Expanded hitbox forward.
Opponents now react the same when crouching or standing on hit.
Crouching Far Heavy Slash With
Increased damage on first hit.
Changed so that weapon does not fly off when countered.
Advancing Light Slash With
Reduced recovery frames on block.
Reduced opponent knockback distance on first hit.
Advancing Medium Slash With
Expanded the hitbox forward and downwards for hits two and on.
Now slides further.
Advancing Heavy Slash With Character behavior after this attack has been changed
from "crouching" to "standing".
Expanded the hitbox downwards.
No longer hits from behind.
Advancing Kick With/Without Reduced recovery frames.
Increased opponent's knockback duration when blocked.
Hurtbox is now considered in-air when her feet leave the ground.
Increased damage.
Increased active hitbox frames.
Blade Surf (Light, Medium) With
Increased hurtbox active frames.
Reduced recovery frames upon landing.
Made attack startup faster.
Blade Surf (Heavy) With
Increased damage.
Now advances forward on startup.
Blade Surf (During Max Rage) With
Expanded hitbox forward when rising.
Serpentine Breaker Delayed follow up attack window for first hit.
With
(Light, Medium, Heavy) Resolved issue when opponent jumps over Darli during this attack.
Point Break (Heavy) Without Removed invulnerability on startup.
Lagoon Onslaught With Now pulls opponent's close when first hit lands on ground.

WU-RUIXIANG
Advance With/Without Move speed has been increased.
Retreat With/Without Move speed has been increased.
Step Forward With/Without Move speed has been increased.
Shortened the distance required to change between Standing Close Medium
Distance Between Far and Standing Far Medium Slash.
-
and Close Attacks Shortened the distance required to change between Crouching Close Medium
and Crouching Far Medium Slash.
Reduced recovery frames.
Standing Close Light Slash With Made attack startup faster.
Expanded the hitbox downwards.
Increased active hitbox frames.
Standing Close Medium Slash With
Increased damage.
Standing Far Medium Slash With Increased damage.
Increased active hit frames for the first half.
Standing Close Heavy Slash With
Increased damage on second half on hit.
Standing Far Heavy Slash With Increased active hitbox frames.
Made attack startup faster.
Jumping Light Slash With
Increased active hitbox frames.
Removed hurtbox in front of character.
Jumping Fist Attack Without Increased active hitbox frames.
Expanded the hitbox upwards.
Changed so that weapon does not fly off when countered.
Reduced recovery frames on block.
Advancing Light Slash With
Delayed the moment she stops moving to attack.
Increased active hitbox frames.
Delayed the moment she stops moving to attack.
Advancing Fist Attack Without
Increased active hitbox frames.
Now able to cancel after first hit.
Advancing Medium Slash With
Increased opponent knockback duration on first hit.
Advancing Heavy Slash With Increased active hitbox frames.
Reduced recovery frames.
Increased opponent's knockback duration when blocked.
Advancing Kick With/Without Character behavior after this attack has been changed
from "crouching" to "standing".
Increased damage.
Reduced recovery frames.
Surprise Attack With/Without
Increased opponent's knockback duration when blocked.
Reduced recovery frames.
Counter is now triggers faster.
Kirin Earthen Rampage With Expanded counter trigger upwards.
Changed so that the counter does not trigger if hit with Lightning Blade,
Weapon Flipping Techniques, and Super Special Moves.
Attack comes out faster.
Kirin Earthen Rampage
- Can no longer pursuit attack.
(When Triggered)
Expanded the hitbox upwards.
Azure Dragon Thunderstrike Made attack startup faster.
With
(Light) Reduced recovery frames.
Made attack startup faster.
Azure Dragon Thunderstrike
With Reduced recovery frames.
(Medium)
Reduced opponent's knockback duration on block.
Azure Dragon Thunderstrike Reduced recovery frames.
With
(Heavy) Reduced opponent's knockback duration on block.
Reduced recovery frames.
Vermilion Bird Blaze
With Increased opponent's knockback duration when blocked.
(Light, Medium)
Expanded hitbox forward.
Increased opponent's knockback duration when blocked.
Vermilion Bird Blaze (Heavy) With
Expanded hitbox forward.
Made attack startup faster.
Black Tortoise Torrent
With Reduced recovery frames.
(Light, Heavy)
Delayed the window where projectile is reflectable.
Black Tortoise Torrent Reduced recovery frames.
With
(Medium) Delayed the window where projectile is reflectable.
Poppy no longer triggers the trap.
White Tiger Fangs With
Reduced recovery frames.
Nine-Headed Dragon Strike With Opponents are downed for longer on hit.
Primordial Chaos
With Expanded hitbox upwards and downwards.
of the Yellow Dragon

RIMURURU
Rage Gauge - Receives more on hit.
Advance With/Without Move speed has been increased.
Retreat With/Without Move speed has been increased.
Step Forward With/Without Move speed has been increased.
Changed so that weapon does not fly off when countered.
Advancing Light Slash With
Reduced recovery frames when guarded against.
Konru Mem With/Without Resolved an issue.
Konru Shiraru With/Without Now activates with diagonal down inputs.
Adjusted so that the number of hits an enemy receives in-air does not
Konril Nonril With/Without dramatically drop.
Altered so the first hit deals more damage.
Adjusted so that the number of hits an enemy receives in-air does not
Konril Nonril (During Max Rage) With/Without dramatically drop.
Altered so the first hit deals more damage.
Opponents are now thrown back on hit.
Rupu Kamui Emyu・Tu Tu With
Reduced positional restrictions with Konru when this command is entered.
Poro Konru Tursere With Reduced positional restrictions with Konru when this command is entered.

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