THE KING OF FIGHTERS XV Patch Ver.1.
32
Changed Area Description of Change
■System XXXXXX
Rollback behavior ・Improved rollback performance when lag occurs.
Room Search ・Can now search again when looking for a room.
・Can now select Order Select on the results screen in Rank Match, Casual Match,
Results
・Room Match (excluding PARTY VS).
・Added "Play Side (Normal / Inverted)" in the pause menu.
・Normal: P1 character is controlled by Player 1 controller when training begins
Training Mode Play Side or when it is restarted.
(Offline) ・Inverted: P2 character is controlled by Player 1 controller when training begins
or when it is restarted.
*Recording information is reset when changing the Play Side.
・Changed specifics that will now allow players to change their character's position
when restarting.
・← + Restart Button : Restart on left side of stage (Player 1 character is on the left)
・↓ + Restart Button : Restart in middle of stage (Player 1 character is on the left)
Training Mode Restart
・→ + Restart Button : Restart on right side of stage (Player 1 character is on the left)
(Both Online and Offline)
・↙ + Restart Button : Restart on left side of stage (Player 1 character is on the right)
・↑ + Restart Button : Restart in middle of stage (Player 1 character is on the right)
・↘ + Restart Button : Restart on right side of stage (Player 1 character is on the right)
・Restart Button: Restarts to position set in the pause menu.
・Assign the Restart Button through BUTTON CONFIG in the Options menu.
Assigning the Restart button
Players can assign a different button to restart during Training Mode.
Mission Mode ・Can now toggle display keys on and off during demo play.
Training Mode ・A controller recognition screen now pops up when heading to Training Mode.
Controller recognition If a controller is not connected, then pressing the [Space] key can be used to confirm.
(Both Online and Offline) *Only on STEAM / Epic Games Store / Windows10
・Added Video Decoder settings under GRAPHICS in the Options Menu.
Please change the settings in the Software/Hardware tab if you experience trouble
Video Decoder
playing videos.
*Only on STEAM / Epic Games Store / Windows10
Changed Area Description of Change
■General XXXXXX
・The lower portion of the body hurtbox is now invulnerable to projectiles during jumps.
Hurtbox during jumps
*This does not apply to jump-based attacks from Command Moves or Air Dashes
for all characters
*This does not apply to jump attacks that do not have the normal size of hurtbox.
・Reduced damage from 30→15.
Crouching LK
・Reduced stun frames from 30→15.
for all characters
・Reduced Guard Crush damage from 60→30.
・Increased Power Gauge earned 10→20 when blocking immediately before getting hit
Blocking
with an opponent's attack.
Easing command input ・Some command moves can now be executed even if the button is pressed 1F
window before the last directional key input.
■SHUN'EI
Close Standing LK ・Reduced overall frames by 2.
・Now cancellable by Command Moves and above.
Far Standing HP ・Reduced attack startup from 11F to 9F.
・Expanded attack hitbox forward.
Crouching HP ・Reduced hurtbox size.
Jump HP ・Reduced hurtbox size.
Target Combo 1 ・2nd hit now cancellable by Special Moves and above.
Sky Axe (Normal Ver.) ・Now cancellable from Thruster Vision (Normal Ver.).
・Expanded area that knocks down opponents on hit.
Aqua Spear (EX)
(Expanded area is only for when the opponent is in a hit state.)
・Now Blow Backs when hit in-air.
Rising Efreet (HP Ver.) ・Now invulnerable to in-air attacks.
・Reduced knockback distance on block.
・Now cancellable from Blau Wing.
Thruster Vision・Slant, Under ・Blau Wing in this instance has a different behavior and landing recovery than
the normal version on hit.
・Reduced attack startup from 10F to 7F.
Gaianic Burst (Normal Ver.)
・Now has invulnerability.
Gaianic Burst (MAX) ・ Increased time invulnerable.
Specter Extension
・Can no longer be Advanced / Climax Cancelled from any hit but the last.
(Normal Ver.)
■MEITENKUN
Shatter Strike ・Reduced distance travelled backward after attack finishes.
Nezou Rangeki (Cancel) ・←+LK now connects with only the Cancel Version.
Sen-Siss Hou (Normal Ver.) ・Increased follow-up attack window after opponent is hit with the route follow-up attack.
Hakuchuu Musou ・Increased distance travelled on first hit.
■BENIMARU NIKAIDO
Dash ・Increased movement speed.
Close Standing HK ・Reduced attack startup from 5F to 4F.
・Expanded attack hitbox forward and downward.
・Expanded hurtbox forward and downward.
Far Standing HK
・Reduced attack startup from 13F to 11F.
・Now cancellable by Super Special Moves and above.
Crouching LP ・Reduced attack startup from 6F to 4F.
Crouching HP ・Reduced attack startup from 7F to 6F.
・Reduced overall frames by 2.
Crouching HK ・Can now be whiff cancelled.
・Increased cancel window.
Hop / Hyper Hop HP ・Increased attack frames from 5F to 7F.
Jumping Blow Back ・Reduced forward-facing hurtbox.
Inazuma Sandan-Geri ・Changed damage from 40/50 to 60/30.
(Normal Ver.) ・Increased route buffer input window duration.
Raimeitou (EX) ・Increased projectile speed.
Raijinken (Normal Ver.) ・Changed damage from 40/40 to 50/50.
Super Jinrai Kick (HK, EX) ・Reduced overall frames by 10.
Super Jinrai Kick (EX) ・Increased distance travelled forward.
・Changed the blow back on hit, and can now OTG.
・Now pulls opponents closer on first hit.
・Increased distance travelled on second hit.
Benimaru Rising Shot
・Changed damage.(180 to 140 for Normal Ver., 310 to 270 for MAX)
・Increased combo scaling value.
・Can now be both Advanced Cancelled and Climax Cancelled on second hit.
■ISLA
・Reduced attack startup from 5F to 4F.
Close Standing LP
・Reduced overall frames by 2.
Close Standing HK ・Expanded attack hitbox upwards.
Crouching LP ・Reduced attack startup from 6F to 4F.
Crouching HK ・Reduced attack startup from 9F to 7F.
・Reduced body hurtbox.
Jump LK
・Expanded attack hitbox backwards. (Normal and Hyper Jumps only)
Jumping Blow Back ・Reduced body hurtbox.
Designs (Normal Ver.) ・Reduced attack startup from 15F to 12F.
Fill-In (HP Ver.) ・Reduced overall frames by 2.
Fill-In (EX) ・Increased projectile speed after it hits the ground.
Scribe (EX) ・Increased buffer input window duration going into the Special Move.
To Front ・Can now cancel the startup without having to touch the opponent.
・Reduced overall frames by 3.
Throwie A (EX)
・Reduced knockback duration when blocking the last hit.
LP during To Front
・Reduced combo scaling value.
Throwie B (EX)
・Increased knockback distance on block.
LK during To Front
Throwie C (Normal Ver.) ・Can now Jump Attack during movement.
HP during To Front ・Increased frames necessary for attack activation.
Throwie C (EX)
・Can now cancel into Drips.
HP during EX To Front
Drips (Forward, Backward,
・Reduced body hurtbox when going up in the air.
Vertical)
・Increased attack frames by 2F.
Piecing B
・Changed the Blow Back for in-air hits when the opponent is in a hit state.
Back to Back ・Expanded attack hitbox.
・Changed the damage on the final hit.
Wild Style
(50 to 70 for Normal, 80 to 100 for MAX)
■DOLORES
Far Standing HK ・Reduced upper-side hitbox.
Crouching LK ・Reduced front-side hitbox.
Jump HK ・Reduced upper-side hitbox.
・Increased attack frames by 2F.
Qafas Qabl (LP Ver.)
(The frames increased are only for when the opponent is in a hit state.)
Qafas Khalfi (HK Ver.) ・Reduced overall frames by 2.
Altariq (B Ver.) ・Reduced overall frames by 3.
Nesh (Normal Ver.) ・Decreased throw damage from 120 to 80.
Khalaq al'ard ・Greatly increased overall frames.
■HEIDERN
Blow Back ・Reduced overall frames by 4.
Jump LP ・Expanded attack hitbox upwards.
・Added HP Verson.
Storm Bringer
*HP Ver. has physical properties.
・Reduced attack startup from 18F to 12F.
・Expanded attack hitbox.
・Reduced opponent knockback duration by 2F on block.
Stinger (LP Ver.)
・Reduced opponent knockback distance on block.
・Behavior on counter hit is now the same as a normal hit.
・Now moves forward.
Stinger (HP Ver.) ・Expanded attack hitbox.
Heidern Slash (HP Ver.) ・Reduced attack startup from 37F to 35F.
■KYO KUSANAGI
Rush ・Resolved an issue where this couldn't be Super Cancelled.
Close Standing HK ・Reduced attack startup from 9F to 6F.
115 Shiki・Dokugami ・Expanded hitbox upward for the follow-up attack 100 Shiki・Oniyaki.
IORI YAGAMI
Dash ・Increased movement speed.
・Reduced overall frames by 2.
Blow Back
Close Standing LP ・Reduced cancel window going into Rush Combo.
・Now cancellable by Special Moves and above.
Far Standing LP
・Expanded attack hitbox forward.
・Reduced attack startup from 9F to 7F.
Far Standing HP ・Can now be whiff cancelled.
・Increased cancel window by 2F.
Crouching LK ・Reduced upper-side hurtbox on the legs.
Crouching HP ・Increased cancel window by 4F.
Crouching HK ・Reduced overall frames by 6.
Jump LK ・Increased attack frames by 2F.
Ge-Shiki・Gofu In “Shinigami”
・Reduced knockback distance on hit.
(Cancel)
・Reduced attack startup from 6F to 4F.
100 Shiki・Oniyaki (LP Ver.) ・Expanded hitbox upwards on beginning of attack.
・Startup attack damage carries over for an additional 2F.
108 Shiki・Yamibarai
・Reduced projectile speed.
(LP Ver.)
127 Shiki・Aoihana1,2 ・Increased route buffer input window duration.
127 Shiki・Aoihana1 ・Expanded attack hitbox forward.
(LP Ver.) (Expanded area is only for when the opponent is in a hit state.)
・Expanded attack hitbox upwards.
127 Shiki・Aoihana1,2,3 (EX)
(Expanded area is only for when the opponent is in a hit state.)
・Is now a move that does not have a hitbox and is used for movement only.
212 Shiki・Kototsuki In
・Greatly reduced overall frames.
(LK Ver.)
・Increases Power Gauge by 0.
212 Shiki・Kototsuki In
・Decreased 5F for OTG startup.
(HK Ver.)
・Can now be cancelled into by EX Special Moves other than 311 Shiki・Tsumakushi.
311 Shiki・Tsumakushi ・Went from Overhead to High.
(HK Ver.) ・Removed physical attack invulnerability on startup.
・Increased damage from 50→80.
311 Shiki・Tsumakushi (EX) ・Reduced attack startup from 31F to 28F.
■CHIZURU KAGURA
Dash ・Increased movement speed.
Close Standing LP ・Reduced overall frames by 1.
Far Standing HP ・Expanded attack hitbox downward.
Far Standing LK ・Now cancellable by Command Moves and above.
Close Standing HK ・Expanded attack hitbox forward.
Blow Back ・Reduced attack startup from 18F to 12F.
・Now moves forward on startup.
Crouching HP
・Reduced forward-facing hurtbox.
Crouching HK ・Reduced downward-facing hurtbox while in motion.
Jump LP ・Expanded attack hitbox forward.
Jump LK ・Expanded attack hitbox backwards.
Jump HP ・Reduced hurtbox size.
・Reduced hurtbox size.
Jump HK
・Increased attack frames by 2F.
Jumping Blow Back ・Reduced attack startup from 15F to 12F.
Jumping Blow Back ・Resolved an issue where counters would not trigger during the second half
(Hop, Hyper Hop) of the attack.
Jo Katsu Cang Cang (Cancel) ・Increased distance travelled.
Jo Katsu Zheng Zheng
・Increased distance travelled.
(Cancel)
212 Katsu Otsu Shiki
・Changed behavior when it lands on-ground.
Choumon no Isshin
・Reduced overall frames by 1F for LK and HK versions.
(Norm. Ver.)
212 Katsu Shinsoku no Norito
・Reduced leftover player hurtbox frames by 5F.
(LP, LK Ver.)
212 Katsu Shinsoku no Norito ・Increased knockback distance on block.
(HP, HK Ver.) ・Reduced overall frames by 1.
212 Katsu Shinsoku no Norito
・Expanded attack hitbox forward.
Ten Zui (Norm. Ver.)
100 Katsu Tenjin no Kotowari ・Changed damage from 40/40 to 50/50.
(LP Ver.) ・Reduced attack startup from 9F to 7F.
・Now Super Cancellable except on the first hit of Uramen 1 katsu San Rai no Fujin.
100 Katsu Tenjin no Kotowari ・Changed the blow back on the first hit.
(HP Ver.) ・Increased hitstop on the first hit.
・Changed the damage from 60/60 to 90/60.
100 Katsu Tenjin no Kotowari
・Now hard knockdowns on hit.
(EX)
108 Katsu Tamayura no
・Reduced recovery duration by 8F when reflecting a projectile.
Shitsune (LP Ver.)
108 Katsu Tamayura no
・Reduced attack startup from 32F to 28F.
Shitsune (HP Ver.)
・Reduced attack startup from 22F to 20F.
・Went from High to Overhead.
・Reduced overall frames by 2.
108 Katsu Tamayura no
・Changed the blow back on hit.
Shitsune (EX)
・Changed damage from 120 to 80.
・Reduced traveled distance.
・Reduced front-side hitbox.
Uramen 85 Katsu Reigi no
・Increased opponent "lock state" duration from 350F to 400F.
Ishizue (MAX)
Uramen 1 katsu San Rai no
・Expanded attack hitbox backwards.
Fujin
■ASH CRIMSON
・Now cancellable by Special Moves and above.
Far Standing HP ・Expanded attack hitbox downward.
・Expanded hurtbox downward.
・Reduced knockback distance on hit.
Close Standing HK
・Reduced attack startup from 4F to 6F.
Crouching LP ・Reduced attack startup from 5F to 4F.
Crouching HK ・Now drops lower to the ground partway through the attack
Jump LP ・Increased duration by 2F.
Jump D (Jump, Hyper Jump) ・Expanded attack hitbox backwards.
Ventose (HP Ver.) ・Projectile level set to 2 upon firing.
・Expanded hitbox on the first hit.
Nivose (HP, EX Ver.) (Expanded area is only for when the opponent is in a hit state.)
・Greatly increased landing recovery frames when it doesn't hit.
・Expanded attack hitbox backward and forward.
Genie (EX)
(Expanded area is only for when the opponent is in a hit state.)
Germinal Caprice (HK Ver.) ・Reduced knockback distance on block.
Germinal Caprice (EX) ・Reduced knockback distance on block for the first hit.
Pluviose ・Expanded hitbox forward on the first hit.
Sans-culotte ・Expanded attack hitbox forward.
■ELISABETH BLANCTORCHE
Close Standing LK ・Now cancellable by Command Moves and above.
Far Standing LK ・Now cancellable by Command Moves and above.
Crouching LP ・Reduced attack startup from 5F to 4F.
Crouching HK ・Reduced attack startup from 9F to 7F.
Jump HP ・Increased attack frames from 3F to 6F.
Éclair (Cancel) ・Reduced attack startup from 16F to 15F.
・Increased overall frames by 6 when this doesn't hit.
Coup · de · Vent (EX)
・Reduced knockback distance on block.
Illusion (EX) ・Increased invulnerability duration when triggered.
・Reduced upper-side hitbox.
Grêle (LP Ver.) ・Increased overall frames by 2.
・Increased knockback distance on block.
Grêle (HP Ver.) ・Reduced knockback distance on block.
Grêle (EX) ・Decreased damage from 120→80.
・Greatly increased overall frames on block.
・Reduced knockback distance on block.
Aurore (Normal Ver.) ・Increased overall frames by 10.
・Added an LK version.
*The LK version does not reflect projectiles, but instead nulls them.
Grand Rafale ・Expanded pushbox upwards.
■ KUKRI
Far Standing HK ・Increased distance travelled.
・Reduced upper and forward-facing side of hitbox.
Blow Back ・Added a hurtbox for the arms.
・Reduced traveled distance.
Fussa Ken (Cancel) ・Reduced overall frames by 6.
・Reduced upper-side hitbox. (Hitbox is the same as when the opponent is in a hit-state.)
Nessa Jin (Normal Ver.)
・Increased flying distance of projectile.
Nessa Jin (LP Ver.) ・Reduced knockback duration by 2F when blocking.
Nessa Senpuu ・Now considered on-ground.
Nessa Senpuu (HP, HK Ver.) ・Reduced knockback distance on block.
Nessa Senpuu (LK Ver.) ・Reduced knockback duration by 2F when blocking.
・Decreased damage from 145→105.
Nessa Senpuu (EX)
・Increased combo scaling value.
Air・Bossa-Shougeki ・Increased landing recovery by 4F.
(LP Ver.) ・Changed behavior when it lands.
Air・Bossa-Shougeki
・Now invulnerable to projectiles during attack.
(HK Ver.)
・Decreased damage from 120→100.
Air・Bossa-Shougeki (EX) ・Changed trajectory.
・Decreased landing recovery by 8F.
・Removed projectile startup protection.
Genei Sajin (Normal Ver.)
(Projectile will now disappear when hit during startup)
・Changed the projectile position.
Nessa Chugeki (Normal Ver.) ・Increased damage from 65→80.
・Can now OTG.
Nessa Goku Totsuha ・Increased invulnerability duration.
Goku Nessa Housairyu ・Decreased the minimum damage from 330 to 245.
■KROHNEN
Shatter Strike ・Changed the motion.
Hyper Hop ・Increased distance travelled.
Crouching LP ・Reduced overall frames by 2.
・Expanded attack hitbox downward.
Far Standing LP ・Expanded hurtbox downward.
・Now cancellable by Special Moves and above.
・Now cancellable until the 3rd hit.
Far Standing HP
・Increases Power Gauge more.
Blow Back ・Reduced attack startup from 16F to 12F.
Jump HP
・Expanded attack hitbox forward.
(Jump, Hyper Jump)
・Reduced attack startup from 15F to 10F.
Jump HP (Hop, Hyper Hop)
・Expanded attack hitbox forward.
・Reduced knockback distance on hit.
Emergency Slide (Cancel)
・Reduced overall frames by 2.
Jump HK ・Increased attack frames by 2F.
Jump HK
・Expanded attack hitbox backwards.
(Jump, Hyper Jump)
Blaze Thrower (LP Ver.) ・Now blows back on hit.
・Changed the blow back on hit.
Heat Shield (LP Ver.)
・Increased damage from 75→90.
・Changed the blow back on hit.
Heat Shield (HP Ver.)
・Now moves forward on startup.
Heat Shield (EX) ・Now moves forward on startup.
Strike Slash (EX) ・Reduced attack startup from 28F to 26F.
Infernal Prominence
・Expanded attack hitbox upwards.
(Normal Ver.)
・Reduced attack startup from 13F to 9F.
・Increased projectile speed.
Fusion Blaster (Normal Ver.)
・Greatly increased knockback duration on hit.
・Expanded attack hitbox.
■ÁNGEL
Far Standing LP ・Expanded attack hitbox upwards.
Far Standing HP ・Reduced attack startup from 9F to 7F.
Crouching HK ・Reduced attack startup from 12F to 10F.
・Reduced overall frames on block by 2.
Red Sky
・Added an HK version.
・Increased movement speed.
Red Sky (EX)
・Increased projectile invulnerability duration.
Mad Murder (EX) ・Now shortens the distance from the opponent when it connects.
Circle・Sobat ・Lower body now invulnerable to projectiles.
Circle・High ・Reduced above-facing hurtbox.
Circle・Feint ・Now invulnerable to projectiles.
Circle・Feint (Forward) ・Now invulnerable to projectiles.
・Increased distance travelled.
Circle・Feint (Backward)
・Now invulnerable to projectiles.
Finish・Rolling ・Reduced overall frames by 3.
Finish・Neck Cutter ・Increased damage from 80→100.
・Increased damage from 60→80.
Finish・Grapple Kick
・Expanded forward-facing grab hitbox.
■KULA DIAMOND
Close Standing LP ・Reduced overall frames by 2.
Far Standing LK ・Resolved an issue where the cancellable version couldn't cancel into One Inch.
Far Standing HK ・Now cancellable by Special Moves and above.
・Now able to rapid cancel.
Crouching LP
・Reduced overall frames by 2.
Crouching HP ・Now cancellable by Special Moves and above.
Jump LP ・Expanded attack hitbox backwards.
Slider Shoot ・Reduced overall frames by 3.
・Now invulnerable to in-air attacks.
・Expanded hitbox upward on the first hit.
Crow Bite (HP Ver.)
・Unable to recover on first hit.
・Greatly increased landing recovery frames when it doesn't hit.
Crow Bite (EX) ・Greatly increased landing recovery frames when it doesn't hit.
Diamond Breath (LP Ver.) ・Reduced attack startup from 20F to 15F.
Diamond Breath (EX) ・Increased damage from 80→100.
Counter Shell (LP Ver.) ・Now does not reflect projectiles, but instead nulls them.
Counter Shell (HP Ver.) ・Now hits players who were hit in-air.
・Reduced overall frames by 10.
・Reduced block recovery by 2F.
Ray Spin (Sit) (EX)
・Increased opponent hitstop by 2F on hit.
・Reduced knockback distance on block.
Falling Snowman ・Reduced overall frames by 5.
(Normal version) ・Expanded attack hitbox forward and backward.
■YASHIRO NANAKASE
Close Standing LP ・Reduced overall frames by 1.
Close Standing HK ・Expanded distance recognition.
Crouching LP ・Reduced overall frames by 1.
Crouching HP ・Expanded hitbox forward on beginning of attack.
Crouching HK ・Is now lower to the ground.
・Reduced attack startup from 16F to 14F.
Blow Back ・Reduced overall frames by 4.
・Increased distance travelled.
Regret Bash (Cancel) ・Reduced overall frames by 2.
・Reduced downward-facing hurtbox.
Jump LP
・Expanded attack hitbox downward.
Jump HP ・Increased attack frames by 2F.
Jump HP (Jump, Hyper Jump) ・Expanded attack hitbox backwards.
Jump LK ・Added a hitbox for the legs.
・Moved hitbox and hurtbox downward.
Jump HK
・Added a hitbox for the legs.
Jump HK
・Increased attack frames by 1F.
(Jump, Hyper Jump)
・Reduced body hurtbox. (Now the same hurtbox as during a normal jump.)
Jumping Blow Back ・Reduced forward-facing hurtbox.
・Reduced attack startup from 14F to 12F.
Missile Might Bash (HP Ver.) ・Reduced combo scaling value.
・Increased damage for hits other than the last from 20 to 30.
Missile Might Bash (EX)
・Reduced combo scaling value.
・Startup now has a guardpoint.
・Reduced attack startup from 7F to 6F.
・Can now Super Cancel from the first hit.
Upper Duel (LP Ver.)
・Increased damage of first hit from 40 to 60.
・Now moves forward.
・Can no longer Super Cancel from the second hit.
・Increased damage of first hit from 40 to 60.
Upper Duel (HP Ver.) ・Now moves forward.
・Overall frames reduced when nulling projectiles.
・Expanded the guardpoint downward.
・Reduced attack startup from 7F to 6F.
Upper Duel (EX)
・Increased damage of third hit from 40 to 70.
・Increased command priority over Genocide Cutter (EX).
Jet Counter ・Increased route buffer input window duration.
Jet Counter (LP Ver.) ・Reduced overall frames by 2.
・Reduced overall frames by 5.
Jet Counter (HP Ver.)
・Reduced knockback duration by 5F on hit or block.
Jet Counter Still (LP Ver.) ・Can follow up with an attack when hit in-air.
・Increased projectile invulnerability duration.
・Reduced attack startup from 31F to 28F.
Sledgehammer (EX)
・Reduced overall frames by 6.
・Expanded pushbox downward.
・Now invulnerable to projectiles.
Final Impact
・Increased distance travelled.
■SHERMIE
Dash ・Increased movement speed.
Far Standing LP ・Now cancellable by Command Moves and above.
・First hit now cancellable by Special Moves and above.
Far Standing LK
・Reduced knockback distance for the second hit.
Blow Back ・Reduced overall frames by 3.
Crouching LP ・Reduced overall frames by 2.
Crouching HP ・Reduced attack startup from 7F to 5F.
Crouching HK ・Now moves forward.
Jump HP (Hop, Hyper Hop) ・Expanded attack hitbox backwards.
Jump HK (Vertical Jump) ・Reduced forward-facing hurtbox.
・Resolved an issue that caused unnatural behavior when attack connects
Front Flash
in certain situations.
Shermie Stand (Normal Ver.) ・Reduced overall frames by 3.
Shermie Stand (Cancel) ・Reduced knockback distance for the first hit.
Shermie Spiral (Normal Ver.) ・Reduced recovery after connecting.
Shermie Whip ・Reduced recovery after connecting.
・Reduced distance traveled backward.
Shermie Whip (EX)
・Expanded attack hitbox forward.
Shermie Clutch (LK Ver.) ・Reduced attack startup from 11F to 8F.
・Reduced attack startup from 8F to 6F.
Shermie Clutch (EX) ・Increased distance travelled forward.
・Greatly increased landing recovery.
Shermie Shoot ・Greatly increased recovery on whiff.
・Now invulnerable to projectiles during attack.
・Travels slightly forward until attack startup begins.
Accel Spin Kick (Normal Ver.)
・Changed damage.
(65 to 80 for the LK version, 65 to 100 for the HK version.)
Shermie Carnival ・Increased opponent knockdown duration.
(Normal Ver.) ・Expanded grab box forward.
■CHRIS
Close Standing LP ・Reduced knockback distance.
・2nd hit now cancellable by Special Moves and above.
Far Standing HP
・Reduced startup for second hit from 18F to 15F.
Close Standing LK ・Reduced knockback distance.
・Reduced attack startup from 5F to 4F.
Crouching LP
・Expanded attack hitbox forward.
Blow Back ・Can now be whiff cancelled.
・Resolved an issue that caused unnatural behavior when attack connects
Aerial Drop
in certain situations.
Shooting Dancer Thrust (EX) ・Second hit now hard knockdowns.
Direction Change (EX) ・Increased damage from 140→160.
■Ḱ
Close Standing LP ・Reduced overall frames by 1.
・Expanded attack hitbox upward and forward.
Far Standing LP
・Expanded hurtbox forward.
Far Standing LK ・Reduced overall frames by 2.
・Reduced attack startup from 10F to 8F.
・Can now be whiff cancelled.
Far Standing HP ・Increased cancel window by 4F.
・Now moves forward on startup.
・Expanded attack hitbox forward.
・Expanded attack hitbox forward.
Crouching LP
・Reduced overall frames by 1.
Crouching HP ・Now moves forward on startup.
Crouching HK ・Now moves forward on startup.
Jump HP
・Reduced attack startup from 8F to 6F.
(Jump, Hyper Jump)
Jump HP ・Reduced attack startup from 9F to 6F.
(Hop, Hyper Hop) ・Increased attack frames by 2F.
Sniper Side (Cancel) ・Reduced attack startup from 17F to 15F.
Sniper Side (Cancel) ・Reduced attack startup from 17F to 15F.
Ein Trigger ・Increased route buffer input window duration.
Ein Trigger (EX) ・Now moves forward on startup.
Second Whip ・Can now reflect projectiles.
Second Shoot (EX) ・Reduced overall frames by 4.
Second Knuckle
・Expanded attack hitbox forward.
(Normal Ver.)
・Reduced landing recovery by 3F after a follow-up attack.
Crow Bite (HP Ver.) ・Expanded hitbox upward and forward on the second and third hit.
・Increased follow-up attack buffer input window duration.
Crow Bite (EX) ・Decreased landing recovery by 4F.
・Greatly reduced overall frames.
・Changed the height and travel distance.
Minute Spike (LK Ver.)
・Moved attack hitbox downward.
・Increased opponent knockback distance on block.
Minute Spike (HK Ver.) ・Now features a guard point partway.
・Reduced attack startup from 9F to 7F.
Narrow Spike (EX Ver.)
・Increased overall frames by 5F on block.(No changes on block.)
Air Minute Spike
・Added a special follow-up hitbox.
(Normal Ver.)
Chain Drive ・Now has invulnerability.
■MAXIMA
Close Standing HK ・Reduced overall frames by 5.
Far Standing HK ・Reduced attack startup from 19F to 15F.
・Now blow backs when hit in-air with a counter.
Blow Back
・Increased damage from 75→90.
M-19 Blitz Cannon ・Reduced attack startup from 7F to 6F.
(Normal Ver.) ・Expanded attack hitbox vertically.
Maxima Press (Normal Ver.) ・Increased damage from 100→120.
・Reduced overall frames by 2.
・Increased Guard Crush damage from 100→150.
Maxima Charge (HP Ver.) ・Changed the blow back on hit.
*There are no changes when the opponent is in a hit-state.
・Reduced recovery on whiff.
Maxima Charge (EX Ver.) Increased damage from 150→180.
■WHIP
Dash ・Increased movement speed.
Close Standing LP ・Reduced overall frames by 2.
Close Standing LK ・Reduced overall frames by 2.
・Reduced attack startup from 6F to 4F.
Close Standing HP
・Reduced overall frames by 6.
・Now whiff cancellable on first hit.
Far Standing HP
・2nd hit now cancellable by Special Moves and above.
Far Standing LK ・Reduced attack startup from 6F to 5F.
Close Standing HK ・Reduced attack startup from 9F to 7F.
・Reduced attack startup from 10F to 8F.
Far Standing HK
・Reduced hurtbox size.
Crouching HP ・Reduced overall frames by 2.
Blow Back ・Reduced attack startup from 17F to 14F.
Jump HK ・Expanded hitbox forward on the first and second hit.
Jump HK (Vertical Jump) ・Increased attack frames by 2F.
・Increased distance opponent travels closer on fourth hit.
Whip Shot
・Changed the blow back on the fifth hit.
・Reduced knockback distance on hit.
Talon Shot
・Increased knockback duration on hit.
・Expanded hitbox on the second hit.
・Greatly reduced recovery on hit.
Boomerang Shot "Code: SC" ・Increased opponent knockdown duration on hit.
・Greatly decreased recovery on whiff.
・Changed blow back when hit in-air on first hit.
Boomerang Shot "Code: SC"
・Now invulnerable to in-air attacks.
(LP Ver.)
Strength Shot Type A ・Expanded hitbox on the first and second hit. (Expanded area is only for when the
"Code: Superior" opponent is in a hit state.)
Strength Shot Type A ・Changed blow back when hit in-air on second hit.
"Code: Superior" (EX Ver.) ・Can now follow up with crouching HK after hit in-air with second hit.
Strength Shot Type D
・Reduced overall frames by 2.
"Code: Candy"
■ANTONOV
・Reduced overall frames by 3.
Close Standing LP
・Broadened distance recognition.
Close Standing HP ・Broadened distance recognition.
Close Standing LK ・Reduced overall frames by 5.
Far Standing HK ・Reduced hurtbox size.
Crouching LK ・Reduced upper-side hitbox.
・Now only the first and last hit can KO.
・Reduced recovery after hit.
Tunguska Bomber
・Can no longer follow-up after block.
・Greatly increased landing recovery.
■RAMÓN
Far Standing LK ・Reduced overall frames by 2.
Far Standing HK ・Reduced attack startup from 14F to 11F.
・Reduced attack startup from 20F to 17F.
Blow Back
・Increased cancel window by 4F.
Tiger Neck Chancery
・Now invulnerable to grabs.
(HP Ver.)
Feint Dash ・Added a hitbox.
Feint Step ・Added an EX version.
Feint Step (LP Ver.) ・Reduced overall frames by 5.
■KING OF DINOSAURS
Far Standing HP ・Reduced attack startup from 16F to 14F.
Jump LK (Jump, Hyper Jump) ・Expanded attack hitbox backwards.
Assault Raptor (HK Ver.) ・Expanded grab box.
Ankylo Hammer (LP Ver.) ・Increased opponent knockback duration by 2F on the first hit.
Ankylo Hammer (EX Ver.) ・Now blocks all attack stages.
・Increased damage from 180→200.
Chicxulub Buster (EX Ver.)
・Greatly increased opponent knockdown duration on hit.
Super Zetsumetsu Hurricane ・Reduced recovery after hit.
Super Zetsumetsu Hurricane
・Increased opponent knockdown duration.
(MAX)
Dinner of Dinosaur ・Now blocks all attack stages.
■LEONA HEIDERN
・Reduced combo scaling value.
Jump HK (Vertical Jump) ・Cancelling into V-Slasher will now trigger a V-Slasher that has a bigger
combo scaling value than normal.
・Reduced knockback distance on block.
Moon Slasher
・Increased hitstop on block.
・Removed invulnerability.
Moon Slasher (HP Ver.)
・Now invulnerable to in-air attacks immediately after attack startup.
Grand Saber (HK Ver.) ・Changed the blow back for follow-up attacks.
・Increased damage from 60→100.
・Changed the blow back.
X-Calibur (LP Ver.)
・Reduced distance travelled backward after attack finishes.
・Reduced landing recovery by 4F.
X-Calibur (EX Ver.) ・ The last hit no longer hits multiple times during a combo.
Slash Saber (Normal Ver.) ・Added an LK version.
■RALF JONES
・Reduced upper-side hitbox.
・Reduced hitbox for the second half of the 2F attack duration.
Far Standing HP
・Reduced cancel window duration for Super Special Moves and above.
・Reduced hitstop on hit. (Now the same as other characters)
・Reduced upper and forward-facing side of hitbox.
・Increased attack startup from 9F to 11F.
Far Standing HK
・Increased overall frames by 4.
・Added a hurtbox right before attack triggers.
Crouching LK ・Increased attack startup from 4F to 5F.
・Added a hurtbox right before attack triggers.
Jumping Blow Back
・Expanded hurtbox forward.
Jet Upper ・Reduced overall frames by 4.
Dynamite Ralf Punch
・Expanded hurtbox upward.
(Normal Ver.)
・Greatly increased overall frames.
Dynamite Ralf Punch
・Reduced knockback distance on block.
(HP Ver.)
・Changed follow-up attack window to 0.
Dynamite Ralf Punch
・Reduced attack startup from 13F to 11F.
(EX Ver.)
・Reduced attack startup from 14F to 8F.
・Changed opponent blow back.
Vulcan Punch (Normal Ver.)
・Increased damage from 80→100.
・Increased input window duration.
Gatling Attack (HP Ver.) ・No longer hits multiple times during a combo.
・Increased hitstop on the first hit.
Galactica Phantom (MAX)
・Expanded hitbox upward on the second hit.
Bareback Vulcan Punch
・Reduced cancel window when canceling into Galactica Phantom (MAX).
(Normal Ver.)
Bareback Vulcan Punch (MAX) ・Expanded grab box after first hit.
■CLARK STILL
Death Lake Driver ・Expanded grab box forward.
Vulcan Punch (Normal Ver.) ・Added HP Verson.
Frankensteiner ・Now considered on-ground during movement.
・Increases Power Gauge by 100 in the case where Flashing Elbow doesn't trigger
Frankensteiner (Normal Ver.)
after hit.
■TERRY BOGARD
・Now a low.
Close Standing LK
・Reduced overall frames by 2.
・Reduced attack startup from 8F to 6F.
Close Standing HK ・Reduced overall frames by 7.
・Broadened distance recognition.
・Increased attack startup from 4F to 5F.
Crouching LK
・Reduced front-side hitbox.
Jump HP ・Expanded attack hitbox upwards.
・Expanded attack hitbox upwards.
Jump LK (diagonal jump)
・Reduced above-facing hurtbox.
Jumping Blow Back ・Added a hurtbox right before attack triggers.
・Increased attack startup from 16F to 20F.
・Decreased damage from 120→80.
・Reduced knockback distance on block.
Crack Shoot (EX)
・Now moves closer to opponent upon landing.
・Reduced traveled distance.
・Increased overall frames by 8.
Power Charge (HK Ver.) ・Greatly increased overall frames on whiff.
Power Dunk ・Increased combo scaling value.
Power Dunk (HK Ver.) ・Removed 2F of Guard Point frames during beginning of attack.
・Reduced physical and grab invulnerability frames.
Buster Wolf (MAX)
・Now invulnerable to projectiles during attack.
■ANDY BOGARD
Crouching LP ・Expanded attack hitbox forward.
Crouching LK ・Reduced front-side hitbox.
Crouching HK ・Increased frames where the attack is lower.
Jumping Blow Back ・Shortened active frames by 1F.
Hirate Uchi (Cancel) ・Now moves forward during attack.
Target Combo 1 ・Changed opponent blow back on second hit.
・Increased movement speed.
Zan-ei Ken (HP, EX Ver.) ・Expanded attack hitbox forward.
・Reduced knockback distance on block. (HP Ver.)
・Now invulnerable to projectiles during attack.
Kuuha Dan (HK Ver.)
・Reduced overall frames by 5.
・Changed opponent blow back on first hit.
Shouryuu Dan (HP Ver.)
・Increased hitstop on the first hit.
Chou Reppa Dan
・Expanded hitbox on beginning of attack.
(Normal Ver.)
■JOE HIGASHI
Close Standing HP ・Reduced attack startup from 8F to 6F.
Crouching HK ・Reduced attack startup from 10F to 8F.
Jump LK ・Reduced attack startup from 6F to 4F.
・Increased frames where the attack is lower.
Sliding ・Expanded hurtbox upward.
(The expanded area is now invulnerable to projectiles.)
・Increased overall frames by 2.
Hurricane Upper (LP Ver.)
・Increased hitstop on hit.
Hurricane Upper (HP Ver.) ・Reduced overall frames by 3.
・Reduced attack startup from 8F to 6F.
Tiger Kick (LK Ver.) ・Now invulnerable to in-air attacks.
・Damage for hits besides startup were increased from 50 to 80.
・Increased attack startup from 6F to 8F.
Tiger Kick (HK Ver.)
・Increased time invulnerable.
・Increased opponent knockback duration during the part with multiple hits.
Bakuretsuken (Normal Ver.)
・Reduced stun frames from 10→5.
Screw Upper (Normal Ver.) ・Increased time invulnerable.
■RYO SAKAZAKI
Far Standing LP ・Expanded attack hitbox forward.
Close Standing HP ・Reduced attack startup from 5F to 4F.
Close Standing LK ・Broadened distance recognition.
・Broadened distance recognition.
Close Standing HK
・Now a low.
・Expanded attack hitbox.
Far Standing HK
・Reduced hurtbox size.
Crouching HK ・Increased cancel buffer by 2F.
Jump LK (Jump, Hyper Jump) ・Expanded attack hitbox backwards.
Jump HK ・Reduced hurtbox size.
Jumping Blow Back ・Increased attack frames by 2F.
Hyouchuu Wari (Cancel) ・Now moves forward during attack.
Jyoudan Uke ・Increases Power Gauge from 50 to 80 upon triggering.
Gedan Uke ・Increases Power Gauge from 50 to 80 upon triggering.
Kizami Duki ・Increased Guard Crush damage from 80→120.
・Increased follow-up buffer by 1F after hit.
Kohou (LP Ver.)
・Increased damage from 65→80.
Kohou (HP Ver.) ・Changed damage from 75/50 to 90/35.
・Increased distance travelled.
・Expanded attack hitbox.
・Reduced overall frames by 6.
Ko-Ou Ken (HP Ver.)
・Reduced block recovery by 2F.
・Reduced hitstop on hit.
・Reduced float after hit.
Ko-Ou Ken (EX) ・Reduced overall frames by 4.
Hien Shippuu Kyaku (EX) ・Expanded attack hitbox forward.
・Now moves closer to opponent after last hit.
Zanretsuken (HP, EX Ver.)
・Reduced recovery by 1F after hit.
・Resolved an issue where during certain circumstances, hits wouldn't register
Ryuuko Ranbu (MAX)
after Climax Cancelling.
■ROBERT GARCIA
Kouryuu Koukyaku-Geri ・Expanded attack hitbox downward.
Blow Back ・Reduced upper-side hitbox.
・Reduced attack startup from 14F to 12F.
Hien Senpuu Kyaku (HK Ver.) ・Reduced float after hit in-air.
・Expanded hitbox on the fourth hit.
■KING
Close Standing HP Reduced attack startup from 6F to 5F.
・Now cancellable by Special Moves and above.
Far Standing LK
・Increased Guard Point frames by 1F.
Crouching HK ・Reduced attack startup from 9F to 7F.
Tornado Kick (LK Ver.) ・Now cancellable from CLIMAX Super Special Moves.
・Increased overall frames by 10.
Trap Shot (EX)
・Had total invulnerability, now just invulnerable to in-air attacks.
■MAI SHIRANUI
・Resolved an issue where during certain circumstances,
Rush
the entire MAX Mode Gauge would be drained.
Far Standing LP ・Reduced knockback distance on hit and block.
Close Standing LK ・Expanded pushbox and grab box forward.
・Expanded attack hitbox downward.
Far Standing LK
(Expanded area is only for when the opponent is in a hit state.)
Far Standing HK ・Reduced hurtbox size.
・Reduced upper-side hitbox.
・Expanded attack hitbox downward.
Blow Back
・Expanded hurtbox downward.
・Increased overall frames by 2.
・Increased damage of second hit from 45 to 60.
・Second hit now force-stands opponents.
Target Combo 1
・Reduced opponent knockback distance on hit.
・Increased cancel window by 10F.
Kachousen (LP Ver.) ・Reduced knockback duration by 2F when blocking.
Musasabi no Mai・Back, Front
・Can now jump attack after touching the side of the stage.
(Normal Ver.)
Musasabi no Mai・Back, Front
・Now has projectile immunity partway through attack.
(EX)
・Reduced follow-up attack window besides on the last hit.
Kagerou no Mai ・The normal and MAX versions of the final attack are now only able to be entered
once each.
■YURI SAKAZAKI
Shatter Strike ・Changed the motion.
Far Standing LP ・Expanded attack hitbox downward.
Crouching LP ・Reduced attack startup from 5F to 4F.
Blow Back ・Reduced attack startup from 13F to 10F.
Shien ・Reduced opponent knockback distance on hit and block.
Ko-Ou Ken ・Reduced time necessary for a full charge by 5F.
Kuuga (HP Ver.) ・Increased damage of first hit from 65 to 80.
・Reduced attack startup from 6F to 4F.
Kuuga (EX) ・Expanded hitbox on the first hit.
・Expanded hitbox and pushbox on third and fourth hit.
Hyakuretsu Binta (HK Ver.) ・Increased movement speed.
・Reduced attack startup from 17F to 11F.
Haoh Shoukou Ken (HP Ver.) ・Increased projectile speed.
・Increased overall frames by 4.
■ATHENA ASAMIYA
Shatter Strike ・Changed the motion.
・Reduced above-facing hurtbox.
Far Standing LK
・Now cancellable by Special Moves and above.
Far Standing HK ・Reduced upper-side hitbox.
Jump HP ・Increased attack frames by 2F.
Jump HK ・Increased attack frames by 2F.
Phoenix Bomb (Air) ・Now possible to execute going backward when inputting from a backstep.
Psycho Ball Attack (LP Ver.) ・Reduced block recovery by 2F.
Psycho Sword ・Changed opponent blow back besides on the last hit.
Psycho Reflector ・Added an LK version.
(Normal Ver.) *The LK version does not reflect projectiles, but instead nulls them.
・Attack does not hit from behind.
Phoenix Arrow (EX) ・Reduced knockback distance on block.
・Increased guard recovery for the attack in-air.
・Had total invulnerability partway attack, but now only invulnerable to projectiles.
Psychic Teleport (EX)
・Increased overall frames by 3.
・Reduced attack startup from 24F to 21F.
Psycho Shoot (HP Ver.)
・Increased projectile speed.
Psycho Shoot (EX) ・Resolved an issue where this could be Super Cancelled.
Psycho Remix☆Spark! ・Expanded attack hitbox upwards.
■BLUE MARY
Far Standing HP ・Reduced attack startup from 14F to 12F.
・Increased guard recovery by 2F.
・Increased overall frames by 10.
Straight Slicer (EX)
・Reduced guard recovery by 2F on final hit for the follow-up move Stun Fang.
・Reduced guard recovery distance for the follow-up move Stun Fang.
Real Counter (EX) ・Greatly reduced recovery after connecting.
■VANESSA
Close Standing HK ・Decreased attack startup from 7F to 5F.
Far Standing HK ・Reduced attack startup on second hit.
・Reduced upper-side hitbox.
Crouching LK ・Reduced front-side hitbox.
・Increased attack startup from 4F to 5F.
Jump LK ・Decreased attack startup from 7F to 5F.
・Attack does not hit from behind.
Jump HP (Hop, Hyper Hop) ・Reduced downward-side hitbox.
・Shortened active frames by 2F.
Sliding Puncher ・Reduced overall frames by 2.
・Reduced upper-side hitbox.
・Expanded hurtbox.
・Reduced attack startup on first hit from 5F to 8F.
・Reduced block knockback duration by 2F on first hit.
・Reduced front-side hitbox on second hit.
One-Two Puncher (Cancel)
・Reduced cancel buffer by 4F for the second hit.
・Changed opponent blow back when hit in-air on second hit.
・Increased overall frames by 9.
・Increased combo scaling value.
・Reduced traveled distance.
・Expanded hurtbox upwards during attack.
Dash Puncher
(The expanded area is now invulnerable to projectiles.)
Dash Puncher (Normal Ver.) ・No longer hits multiple times during a combo.
Dash Puncher (LP Ver.) ・Reduced knockback distance on block.
Dash Puncher (EX) ・Increased combo scaling value.
・Changed the following properties only when following up from Puncher Weaving.
(LP and HP versions are the same.)
Parrying Puncher
・Removed Guard Point and ability to reflect projectiles.(LP Ver.)
(Normal Ver.)
・Reduced overall frames by 6.(HP Ver.)
・Reduced overall frames by 7.
・Extended projectile invulnerability to the legs only when triggered
Puncher Vision
from Puncher Weaving.
(Forward, Backward)
・LK version can now be triggered from Puncher Weaving.
Puncher Vision (Forward)
・Second-half of attack can now be Super Cancelled.
(Normal Ver.)
Puncher Weaving (EX) ・Projectile invulnerability continues on while button is held down.
■LUONG
Close Standing LP ・Reduced overall frames by 2.
Close Standing HP ・Reduced attack startup from 6F to 4F.
Far Standing HP ・Reduced attack startup from 13F to 10F.
Close Standing LK ・Reduced overall frames by 3.
Crouching LP ・Reduced overall frames by 1.
Geki (EX) ・Expanded hitbox on the third hit.
Ren (EX) ・Increased damage from 80→120.
Kou (HP Ver.) ・Reduced attack startup from 20F to 17F.
・Now invulnerable to projectiles.
Tei (Normal Ver.) ・Reduced attack startup from 12F to 8F.
・Increased movement speed.
■ROCK HOWARD
Far Standing HK ・Expanded attack hitbox forward.
Blow Back ・Reduced attack startup from 19F to 16F.
・Rising Tackle (LP Ver.) can now be cancelled on hit or block when EXT powerup
Hard Edge (LP Ver.)
is active.
Hard Edge (EX) ・Expanded hurtbox downward.
Rising Tackle (LP, EX Ver.) ・Expanded attack hitbox forward.
Type: Dunk (EX) ・Decreased damage from 120→80.
・Resolved an issue where under certain circumstances,
Type: Shift
Type: Shift would not behave as intended.
Shinkuu Nage (EX) ・Decreased follow-up damage from 120 to 80.
■B. JENET
Rush ・Resolved an issue where LK would come out on the second hit.
Dash ・Increased movement speed.
Far Standing LP ・Expanded attack hitbox downward.
Far Standing HP ・Now moves forward.
Close Standing HK ・Expanded hitbox downward on the second hit.
・Increased attack frames by 3F.
Far Standing HK
・Now moves forward.
Crouching LP ・Reduced attack startup from 5F to 4F.
Crouching HK ・Reduced attack startup from 10F to 7F.
・Reduced attack startup from 14F to 12F.
Blow Back ・Now cancellable by Command Moves and above.
・Increased recovery frames by 2F after attack finishes.
Jump LK (Hop, Hyper Hop) ・Expanded attack hitbox backwards.
・Increased attack frames by 2F.
Jump HP
・Reduced hurtbox size.
Jumping Blow Back
・Increased attack frames by 2F.
(Hop, Hyper Hop)
・It is now possible to hit once with the normal version and once
Rolling Thunder
with the canceled version during a combo.
・Increased projectile speed.
Baffrass (EX)
・Can now OTG.
・Increased damage from 80→100.
Crazy Ivan (HP Ver.) ・Expanded attack hitbox upwards.
・Changed opponent blow back on hit.
・Reduced downward-facing hurtbox.
・Decreased landing recovery by 2F.
Gulf Tomahawk (HK Ver.)
・Increased damage of second hit from 40 to 60.
・Changed opponent blow back when hit on-ground on second hit.
・Decreased damage from 120→80.
Gulf Tomahawk (EX)
・Reduced traveled distance.
・Increased cancel window into attack by 2F.
Harrier Bee
・Reduced hurtbox for first, second, and third hits.
Harrier Bee (Normal Ver.) ・Increased damage of first, second, and third hits from 20 to 30.
Harrier Bee (LK Ver.) ・Reduced fall speed if player chooses not to follow through.
・Resolved an issue where under certain circumstances, damage decay
The Hind (Normal Ver.)
would not properly apply on hit.
・Now invulnerable to in-air attacks.
・Reduced attack startup from 12F to 8F.
The Hind (LK Ver.)
・Changed opponent blow back on last hit.
・Greatly increased landing recovery.
・Changed to blow back opponent when hit on-ground on first hit.
・Increased distance travelled.
The Hind (HK Ver.)
・Expanded hitbox forward on the first hit.
・Increased buffer frames when breaking.
・Increased in-air invulnerability frames.
The Hind (EX)
・Greatly increased landing recovery.
■GATO
・Increased overall frames by 3.
Crouching HK
・No longer moves forward.
Jump HP ・Expanded body hurtbox.
・Reduced front-side hitbox.
Jump HK ・Recued the lower hitbox for the continued final portion.
・Added a hurtbox right before attack triggers.
・Expanded hurtbox.
Jumping Blow Back
・Added a hurtbox right before attack triggers.
Quaking Fang ・Reduced cancel buffer for follow-up.
・Reduced knockback duration by 2F when blocking.
Quaking Fang (EX) ・Increased opponent hitstop by 4F on hit.
・Increased overall frames by 4.
Arrow Fang (EX) ・Decreased damage from 120→80.
・Reduced overall frames by 2.
Sliding Fang (Normal Ver.)
・Increased attack frames by 2F.
・Expanded hitbox of the part of the blow after a strike is made.
Counterattack Fang
Counterattack Fang ・The attack frames of the part of the strike that lands have been increased by 3F.
(Normal Ver.) ・Increased invulnerability frames after landing a strike.
・Expanded grab box.
Cipher Fang
・Expanded pushbox.
Lightning Fang (LK, EX Ver.) ・Greatly increased landing recovery.
・Resolved an issue where during certain circumstances,
Freeze Fang (MAX)
hits wouldn't register after Climax Cancelling.
■OMEGA RUGAL
Close Standing LK ・Reduced attack startup from 5F to 4F.
Double Tomahawk (Cancel) ・Now moves forward.
Dark Barrier (LK Ver.) ・Increased recovery on whiff.
・Reduced attack startup from 9F to 6F.
Genocide Cutter (LK Ver.)
・Increased recovery besides on hit.
Genocide Cutter (HK Ver.) ・Reduced attack startup from 11F to 9F.
Genocide Cutter (EX) ・Reduced attack startup from 9F to 6F.
・Resolved an issue where under certain circumstances,
Dread Fatal Wave
damage decay would be too high on hit.