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Message 4

The document outlines various balance changes for characters and abilities, including damage adjustments, cooldown modifications, and changes to hitbox sizes. Notable changes include increased health for Bootleg Pot Platinum and adjustments to abilities like Timestop and Bloodsuck. Additionally, several moves have been restructured or relocated within the character's skill set, affecting gameplay dynamics.

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0% found this document useful (0 votes)
27 views3 pages

Message 4

The document outlines various balance changes for characters and abilities, including damage adjustments, cooldown modifications, and changes to hitbox sizes. Notable changes include increased health for Bootleg Pot Platinum and adjustments to abilities like Timestop and Bloodsuck. Additionally, several moves have been restructured or relocated within the character's skill set, affecting gameplay dynamics.

Uploaded by

uhhyesactually
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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[The World]

[UNIVERSAL]

[G - Grab]
Inceased damage (20 > 27.5)
Decreased slowdown (8ws > 0ws)
Decreased hitbox size (7, 7, 7 > 5, 5, 5)
Decreased awakened damage (50 > 38.5)

[H - "Are you... watching me?"]


Decreased cooldown (25 > 18)

[J - Road Roller]
Decreased damage (105.6 > 74.8)

[V - Timestop Teleport]
Increased cooldown (7s > 8.5s)

[B - Bloodsuck]
Increased knockback (50 > 75)
Decrease heal (30 > 25)

[STAND ON]

[F - Timestop]
Increased windup (0.883s > 1.5s)
Removed iframes

[Bootleg Pot Platinum]

Increased health (250 > 300)

[Passive - Awakening]
Added, triggers below 150 HP automatically
Decreases cooldowns by 15% (Exlcudes Healing Overwrite, Counter and Time Erase)

[UNIVERSAL]

[Z - Stand Jump]
Removed movestack

[STAND OFF]

[E - Sudden Blow]
Moved to [R]
Increased damage (25 > 27.5)

[R - Surprise Kick]
Moved to [T]
Added Super Armour
Increased damage (30 > 35)

[E - Pot Rush]
Added, short user barrage
Damage: 30
Cooldown: 7s
Stuns + Ragdolls (Final Hit) + Knockback (Final Hit)
[Y - Ground Slam]
Added, stand AoE
Damage: 37.5
Cooldown: 14s
Ragdolls + Knockback + Blockbreaks + Super Armour

[STAND ON]

[R - Triple Chop]
Decreased damage (45 > 30)

[T - Reality Overwrite]
Decreased damage (75 > 45)
Decreased knockback (250 > 150)
Added super armour

[Y - Healing Overwrite]
Decreased heal (45 > 15)
Added 2 extra heal effects with a delay in between them (3s)

[F - Time Erase]
Increased cooldown (30s > 45s)

[B - Leg Launcher]
Moved to [G]
Decreased stun (1.5s > 1s)

[Akuma]

[Q - Axe Kick]
Reduced stun (1s > 0.75s)
Reduced hitbox radius (10 > 6.5)
Adjusted hitbox location to compensate
Now only gives meter on hit

[E - Leg Breaker]
Increased knockback (10 > 50)
Now only gives meter on hit

[R - Goshoryu]
Decreased stun (1.25s > 0.5s)
Increased cooldown (7s > 10s)
Now only gives meter on first and second hits

[T - Demon Flip]
Decreased velocity (30 > 20)
Decreased stun (1.25s > 1.2s)
Increased cooldown (6s > 8s)
Added endlag on hit (0.5s)
Adjusted hitbox to be more accurate to the animation
Now only gives meter on hit

[Y - Shakunetsu Haduken]
Now only gives meter on hit

[F - V: 瞬獄殺]
Decreased stun (2s > 0.6s)
Added endlag on hit (0.75s)
[F - VI: 瞬獄殺]
Decreased damage (124 > 104)
Decreased stun (2s > 0.6s)
Added endlag on hit (0.75s)

[Z - Tatsumaki Zankukyaku]
Decreased amount of hits (7 > 5)
Buffed total damage (14 > 15)
Increased meter gain per hit (5 > 7)

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