THE KING OF FIGHTERS XV Patch Ver.2.
20
Changed Area Description of Change
■ SYSTEM XXXXXX
・Added a [PlayStation Tournaments] feature.
Visit the link below for more info.
Main Menu
How to play in tournaments on PSN (US) (playstation.com)
* PlayStation 5 only
[”Similar Rank” Searching/Waiting]
Matchmaking
・Broadened the matching pool for the IMMORTAL rank.
・Reset leaderboard rankings for Boss Challenge (Ω Rugal),
LEADERBOARD as they were not displaying correctly.
* Steam and Epic Games Store only
・Added ”Come Up Smiling -KOF XV ver.-”
DJ STATION
to the following album: THE KING OF FIGHTERS XV
Other ・Resolved several other minor issues.
Changed Area Description of Change
■ GENERAL
Counter Hitboxes ・Resolved several minor issues related to characters’ counter hitboxes.
・Resolved an issue where, under certain circumstances,
the combo scaling value was higher than normal on hit.
・Resolved an issue where the moves were hitting unintended areas.
Affected Moves
Benimaru: Inazuma Sandan-Geri
Dolores: Nesh (EX Ver.)
Elisabeth: Grand Rafale
Certain Anywhere Juggle Moves K´: Air Minute Spike
Robert Garcia: Gen-ei Kyaku (EX Ver.)
Blue Mary: M. Snatcher [Vertical Arrow (EX Ver.) follow-up]
Rock Howard: Neo Deadly Rave (Buffed), Deadly Rave EXT (Buffed)
Darli Dagger: Tall High Tide (EX Ver.)
Najd: Anticipated Power (EX Ver.), Retribution of the Unknown (Level 3)
Duo Lon: Target Combo 1, Air Genmuken (EX Ver.)
Goenitz: Wanhyo: Tokobuse (EX Ver.)
■ DOLORES
・Resolved an issue where, under certain circumstances,
Qafas Qabl (LP Ver.)
the damage was lower than normal.
・Increased all recovery frames on whiff.
Nesh (EX Ver.) * Adjustment in line with the revised approach taken
for other characters’ invincible moves.
■ ELISABETH BLANCTORCHE
・Resolved an issue where, under certain circumstances,
Étincelle
the projectile would travel off the screen.
■ WHIP
・Resolved an issue where, under certain circumstances,
Sonic Slaughter "Code: KW"
the move behaved in an unnatural way on hit.
■ CLARK STILL
・Reduced pushbox downwards.
Crouching Guard
* Now consistent with that of other characters.
■ KING
・Resolved an issue where this move could be Climax Canceled
Silent Flash (MAX Ver.) when the first hit whiffed.
Can also no longer Climax Cancel when the first hit lands or is blocked.
・Resolved an issue where this move could be performed
Illusion Dance
from a backwards jump.
■ VANESSA
・Made the movement look more natural.
Jumping HP (Normal/Hyper Jumps)
* No change in attack properties.
■ ROCK HOWARD
・Resolved an issue where, under certain circumstances,
Type: Dunk (Buffed)
the pre-buff version would come out when performing this move.
Type: Overhead Kick ・Corrected the button input stated in the Command List.
■ HAOHMARU
・Resolved an issue where, under certain circumstances,
Jumping HP (Hops, Hyper Hops)
the damage was lower than normal.
■ DARLI DAGGER
Far Standing LK ・Resolved an issue where the hurtbox was larger than intended.
■ GOENITZ
・Increased all recovery frames on block and whiff.
Wanhyo: Tokobuse (EX Ver.) * Adjustment in line with the revised approach taken
for other characters’ invincible moves.