CLASSROOM MANAGEMENT
Administration or direction of activities with special reference to problems involving discipline, democratic techniques, use of supplies and other
materials, the physical features of the classroom, general housekeeping and the social relationships of the pupils and teachers.
Operation and control of classroom activities.
PRINCIPLES CAUSES OF DISCIPLINARY PROBLEMS
1. Teachers should plan activities that are suited to the classroom 1. Teacher’s personality: lack of knowledge of the subject matter, poor
conditions. decision making
2. Teacher’s disciplinary policies must be in accordance with the 2. Physical factors: health conditions of the child
school policies. 3. Individual factors: individual differences due to family and
3. Teachers must observe some routinary procedures to save time community background
and energy 4. Social factors: adjustment to the group
4. Teachers must take into consideration the needs and conditions of 5. Emotional factors
their students 6. School environment
5. Teachers must utilize positive rather than negative approach in
dealing with children.
LEVELS OF QUESTIONING
LITERAL INTERPRETATIVE CRITICAL INTEGRATIVE/APPLICATION
Think and search questions Give opinions, reactions to the “Tying up” questions
“Right there” questions Identify character traits, selection Comparing and contrasting old
Note or recall clearly stated emotional reactions Discriminate between fancy and and new ideas gained from
facts and details Interpret figurative language reality, fact or opinion reading
Follow directions Anticipate events Identify assumptions, points of Synthesizing ideas learned
Associate quotation with Recognize sensory images view, author’s purpose and style Making a different ending
speaker Sense implied meaning of Determine relevance
words, phrases and sentences Weigh values presented
TEACHING METHOD
(Ways of presenting instructional materials or conducting instructional activities)
A generic term that refers to An inquiry-oriented learning
ACTIVITY any learning activity learners DISCOVERY LEARNING event in which the learner
might engage in discovers
Interactive instructional A learning event in which a
technique in which a computer group of learners
is used to present instructional spontaneously contribute ideas
COMPUTER-ASSISTED
material, monitor learning, and BRAINSTORMING
INSTRUCTION
select additional instructional
material in accordance with
individual learner needs
Method of integrating language Instruction in which learners
arts across the curriculum that progress at their own rate using
uses the real literature of workbooks, textbooks, or
WHOLE LANGUAGE various age groups and subject electromechanical devices that
PROGRAMMED INSTRUCTION
APPROACH fields to promote literacy provide information in discrete
steps, test learning at each
step, and provide immediate
feedback about achievement
A learning event in which one The integration of more than
person explains a topic to the one medium in a presentation
LECTURE rest of the group or class, and MULTIMEDIA INSTRUCTION or module of instruction
this audience takes notes and
listens
A learning event in which a A learning event that typically
DRILL AND PRACTICE learner repeats a particular skill FIELD TRIP takes place outside of school
in order to fix in his or her mind grounds
ASSESSMENT A learning event specifically PEER TUTORING Instruction provided by a
designed to assess the learner, or small group of
learner’s understanding of learners, by direct interaction
content or his or her ability to with a peer with appropriate
perform a skill or set of skills training or experience
A learning event in which one A learning event in which one
PEER RESPONSE learner gives written or verbal PEER COACHING learner helps another learner
feedback to another learner
The use of role playing by the Learning by doing – includes
actors during the operation of a knowledge and skills acquired
comparatively complex outside of book/lecture learning
symbolic model of an actual of situations through work, play
SIMULATION AND GAMES hypothetical social process; EXPERIENTIAL LEARNING and other life experiences.
usually includes gaming and Experiential education includes
may be all-man, man-computer, adventure education,
or all computer operations environmental education, and
service learning
Typically a competition or A learning event in which an
contest that involves a individual demonstrates how to
GAME DEMONSTRATION
demonstration of an do something
understanding of content or skill
A learning event that engages A learning event that involves
HANDS ON learners in a practical LABORATORY practicing science skills and
application of content and skills using scientific equipment
Occurs when learners work to An activity in which learners
determine the solution to a investigate or collect
PROBLEM SOLVING RESEARCH
question raised for inquiry information about a particular
subject
A learning event that involves Computer based representation
KINESTHETIC COMPUTER SIMULATION
bodily movement of real situations or systems
The deliberate acting out of a A learning event in which
role, as part of group therapy or learners interview or survey
of a learning session directed others about a particular topic
ROLE PLAYING INTERVIEW/SURVEY
towards understanding that role
or the situations with which
occupants have to cope
Logs or notebooks used by Instruction with a great variety
more than one person for of illustrative materials such as
exchanging experiences, ideas visual slides, films, models and
or reflections – used most often specimens may be utilized as
in education as a means of aids in pupil understanding or
DIALOG JOURNALS VISUAL INSTRUCTION
sustained writing interaction appreciation; not to be confused
between students and teachers by sight saving
at all educational levels and in
second language and other
types of instruction
Teaching approach that Refers to learning that is
organizes subject matter practiced in order to remember
THEMATIC APPROACH REINFORCEMENT
around unifying themes or otherwise embed the content
or skill in the mind
To study the material again; to A task or problem, engaged in
reexamine the learning that by a learner or group of
REVIEW PROJECT BASED LEARNING
occurred during a unit of study learners to supplement and
apply classroom studies
A learning event in which a Participation or cooperation of
INTRODUCTION topic is presented for the first INTERDISCIPLINARY two or more disciplines
time