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Big Rock Candy Hexcrawl - Color

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100% found this document useful (1 vote)
155 views2 pages

Big Rock Candy Hexcrawl - Color

Uploaded by

tesher97
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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CHARACTER APPENDIX N

BACKGROUNDS & TRINKETS Some folk music that inspired this silly, little venture.
If generating new characters for the Big Rock Candy Hexcrawl, The Big Rock Candy Mountain If I Had a Hammer
give them a background and trinket. To generate a background Casey Jones (The Union Scab) Long Haired Preachers
or trinket, roll 2d10 on the corresponding table to determine the Dark as a Dungeon Mansion on the Hill
first and second words of its name and choose the combination of
The Devil Went Down to Georgia Nine Pound Hammer
words that sounds most natural.
Dooley No Depression in Heaven
d10 First Word Second Word
Going Down the Road Feeling Bad Pastures of Plenty
1 Army OR Avenging Bartender OR Bum Good Old Mountain Dew Sitting on Top of the World
Hallelujah, I’m a Bum Sixteen Tons
BACKGROUND

2 Bank OR Bankrupt Deserter OR Drifter


3 Candy OR Cheating Fiddler OR Gambler Hobo’s Lullaby Tear the Fascists Down

BIG ROCK
4 Drunk OR Escaped Gunfighter OR Hitchhiker I Ain’t Got No Home In This World Anymore Union Maid
5 Gold OR Haunted Jailbird OR Lumberjack I Don’t Want Your Millions, Mister Waiting for a Train
6 Honest OR Lone Miner OR Moonshiner
7 Maimed OR Outdoor Outlaw OR Prospector
8 Railroad OR Rambling Raconteur OR Ranger
9 Retired OR Steel-driving Robber OR Rustler

CANDY
10 Traveling OR Union Salesperson OR Striker

d10 First Word Second Word


1 Brandy OR Bubblegum Bandolier OR Bindle
2 Butterscotch OR Caramel Canteen OR Dice
3 Chewing OR Chocolate Dynamite OR Fiddle
TRINKET

4 Cotton Candy OR Fudge Flask OR Gun

HEXCRAWL
5 Gin OR Gumdrop Hammer OR Hat
6 Gummy OR Licorice Jug OR Knife
7 Lollipop OR Moonshine Lantern OR Lasso
8 Peanut OR Peppermint Pickaxe OR Pipe
9 Rum OR Sour Saddle OR Skillet
10 Taffy OR Whisky Snake Oil OR Tobacco

HEXCRAWL ACTIONS
This list is not exhaustive and includes only the standard actions a
party may take during each turn of overland travel. The party may
also formulate other actions, at the GM’s discretion.
• TRAVEL. The party picks a direction to travel in. If it is
an unexplored direction, the GM places a new, random tile
down and rolls for the hex’s contents.
WHAT IN TARNATION?
• EXPLORE. The party stays in the current hex to interact This is a build-your-own hexcrawl through a
with its places or denizens.
• CAMP. The party rests in the current hex. While it is
lackadaisical, idyllic paradise for use in an existing
campaign or as a one-shot. It uses tiles from Settlers
customary in these parts to sleep out every night and to sleep
in every day, the system being used determines how often
CREDIT WHERE DUE of Catan to generate the map as the players explore
characters need to rest and the benefits of resting. Writing: W.F. Smith
BIG ROCK CANDY HEXCRAWL
• FORAGE. The party finds and eats food.
Editing: Ava Islam
Interior Art: Hodag RPG
Proofing & Layout: K.T. Nguyen
RUMORS GENERATING HEXES FOOD PYRAMID TRAPS
One evening as the sun went down, down the track came a hobo hiking. There are five types of terrain tiles in Catan. After placing a new d6 1st Level: Grains 2nd Level: Fruits 3rd Level: Dairy
Roll a d6 to determine what rumor they tell the party. tile for the first time, the GM rolls on the table corresponding
Spaghetti Rope Banana Foster. Spilled Milk. Tunnel
to the terrain type to determine the hex’s contents, embellishing
1-4 Bridge. Splits after First door sprays rum. with pressure plate
d6 In the Big Rock Candy Mountains... to taste. Once generated, the GM keeps a record of each hex’s
crossing the center. Second one flambés. that floods with milk.
You can find a shortcut to the Crystal Fountains through the contents and may use Catan’s numbered tokens to assist.
1-3 Waffle Iron Room. Maize Maze. Takes Quick Yogurt.
Mines of Marshmallow. Beware the sugar demons therein.
5-6 Oiled floor. Big red 1d6 hours. Beware Like quicksand, but
You can gaze upon the Food Pyramid deep in the desert, but d6 Hills button shuts hot iron. minotaur-scarecrow. probiotic.
4-5
only the most daring can bypass the traps guarding its loot.
Little Streams of Alcohol. High proof. Locals fear that beverage
The Robber Baron sleeps upon on a pile of gold in the lowest 1-3
companies will come to bottle this mountain dew for profit. TREASURE
level of their secret mansion that also has a (d6 twice, reroll
Lake of Stew. Tastes of fowl, never foul. Thick enough to impair For Treasure, roll 2d6 and add the number of tiles on the table.
doubles): (1) chocolate swimming pool with chocolate fountain 4-5
6 swimmers. Canoe rides are free but bring your own paddle.
(2) dessert wine cellar with a trapped sommelier (3) library filled
with edible books (4) Swedish fish pond (5) underground bowling Lake of Whiskey. Drinking from it has a 1-in-6 chance of imparting Contraband short-handled shovels, axes, saws and picks. If
6 3-6
alley (6) full-sized speakeasy and dance club. knowledge of the fireball spell. It is gin in winter. a cop catches you working, you’ll be taken to the Tin Jailhouse.
7 A golden fiddle (700 gp) but first you must duel the devil.
HEXCRAWL PROCEDURE d6 Forests
8-10
A pie cooling on a window sill. Its filling is (d6): (1) apple
Cigarette Trees. Bury the cigarette butts to grow a new tree in (2) rhubarb (3) meat (4) custard (5-6) mostly sawdust.
Draw a random tile and put it on the table. The party starts here. 1-3
Each overland travel turn, use this procedure: 1d6 years. In any given grove, 1-in-6 trees can talk and chainsmoke. A shipwreck far ashore of any sea. The captain’s locker contains
Fruit Tree Farms. The farmers are exasperated by abundance. 11-12 (d6 twice, reroll doubles): (1) whisky (2) tobacco (3) rum
Step 1 The party picks an ACTION. 4-5 (4) gin (5) gum (6) stacks of unsent love letters.
They insist you bring some back to your folks. Take another.
Step 2 The GM rolls a d6. A Robber Baron appears and offers you a deed to this hex of
Jungle Fire. This jungle has been on fire for so long that all the flora 13
1: Roll for an Encounter. 6 land. If you accept it, you become evil Robber Barons.
and fauna have adapted to it and thrive in the heat.
2-3: Roll for an Encounter and Treasure. Combine!
Pack of 3d6+2 lucky smokes. When one is used, its effect is
4-5: Check the Weather.
d6 Mountains (d6): (1-2) mostly carcinogenic, with a buzz (3) to heal 3d6 hit
6: The party finds Treasure. 14-17
points (4) advantage to Charisma tests for 1 day (5) fire breath
Big Rock Candy Mountain. A more pleasant hike couldn’t be
ENCOUNTERS had. Candy canes sprout from deposits of crystalized sugar. This hex
for 1d6 hours (6) to cast fireball centered on user.
1-5 contains (d6): (1) abandoned distillery (2) shanty town of half-candy Wondrous box that keeps the contents just above freezing
Tile Forests, Fields, or Pastures Hills, Mountains, or Desert 18-19
folk (3) whisky waterfall (4) abandoned candy quarry (5) ice cream temperatures. It already contains a week’s worth of vittles.
2d6 The Party Encounters... ski slopes (6) frosting dragon’s lair 20 Heirloom diamond ring (1,000 gp), dredged from a lakebed.
2 A single bluebird, singing. Taffy ducks floating on a lake. Mines of Marshmallow. Dwarves mined here day and night until Stylish tinted spectacles. The wearer can notice
6
they dug too deep, unleashing Mr. Stay Puft, a vile sugar demon. (d6): (1) trickery in stonework (2) sudden changes in emotion
3 Preacher in want of a flock. Flock of cotton candy sheep. 21-23
(3) secret doors (4) invisible creatures (5) objects at a distant
4 Doctor in want of snake oil. A hen laying soft-boiled eggs. d6 Fields range (6) when someone tells a lie.
2d6 Starvation Army soldiers. 1d6 union scabs. Each would sell Barn, Full of Hay. Horses eat their fill, and there is plenty left over
5 A magical instrument. It is a (d6): (1) banjo that gives bearlike
Holier than thou; want money. out the others if given a chance. 1-3
for wandering folk to get a good night’s rest atop. strength (2) kazoo that gives birdlike flight (3-4) harmonica that
1d6 brakemen. Tip their hats; Fellow traveler. Roll on the 24-26
6 Tin Jailhouse. Guarded at all hours by a snoozing wood-legged cop mind controls animals (5-6) guitar that is a magic battleaxe that
offer the shirts off their backs. Background table for them. 4-5 deals double damage when used against fascists.
and old rubber-toothed bulldog. Come and go as you please.
A rubber-toothed bulldog. 1d6 gummy bears are (d6): Robbers Bank. Where did you think bank robbers deposit their A magic gun that (d6): (1-3) can talk, but prefers to sing
7 6 27-29
Barks like a squeak toy. (1-5) hunting (6) hibernating. earnings? They’ll loan you money here, but only to do crimes. (4-5) fires water instead of bullets (6) heals the target.
1d6 blind pinkertons. Get on A skunk ape. Like bigfoot but The keys to the Pearly Gate (6,660 gp). Ol’ Saint Pete mislaid
8
your case. They shoot first. with a stench and mottled fur. 30+ them and is in a bad way looking for them before the Good Lord
d6 Pastures
Farmer. Becomes a werewolf if Befuddled politician. Wants to realizes they’re missing. Ol’ Pete’ll offer just about anything.
9 Infinite Train. Goes around in an endless loop. All boxcars are empty,
they imbibe their moonshine. kiss hands and shake babies. 1-3
10 1d6+2 wood-legged cops. A licorice snake. Sweet tooth.
but there is a 1-in-6 chance of Treasure guarded by 1d6 goons.
ROBBER BARON
Handout Bushes. Bring it to “civilization” to (d6): (1-3) cause
11 Giant spider. Spins gold webs. Mayor of Lemonade Springs. 4-5 If a result indicates that a dastardly capitalist is present, roll a d6.
runway inflation (4-6) end poverty. Economists haven’t a clue.
12 Robber Baron and 1d6 goons. A dragon with frosting breath. Secret Mansion. Brand new and tacky. The Robber Baron uses
6 d6 The Robber Baron is...
any method to hide their luxurious stronghold from tax assessors.
WEATHER Tycoon. Got rich quickly by monopolizing (d6): (1-2) railroads
1-3 (3-4) oil (5) steel (6) roller coasters. If they suspect you of being a
d6 The Sun Shines Every Day, and... d6 Desert competitor, expect assassins or worse: lawyers.
There ain’t no snow. Magic spells to create ice, snow or similar Lemonade Springs. They built a little town around this oasis. Boss. Owes all they have to the sweat of others. Possesses a pair of
1-3
effects fail. There is a right nice breeze in the air. 1-4 All the nearby people and animals that imbibe the spring water are 4-5 Bootstraps of Flight. Their 3d6 employees are all
The rain don’t fall. Magic spells to summon water, rain or lemon-yellow but sweet as can be. Their mayor has run off. (d6): (1-3) underpaid (4-5) overworked (6) unionized.
4-5
water elementals fail. The clouds look like zoo animals. Food Pyramid. A dungeon with four main levels: 1st grains, Inventor. Invented work but pinned it on some jerk to evade
6
The winds don’t blow. Flying creatures fly half as fast. If you 5-6 2nd fruits and vegetables, 3rd meat, fish, eggs and milk, punishment. Currently developing a new idea: gig work.
6 4th the tomb of the candy wizard who enchanted this land.
squint, you see people standing atop immobile clouds.

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