Being Shoot Shoot Shoot Combat Combat Combat Orders Influence Command
Threat’d To Hit Wound Casualties To Hit Wound Casualties Test
Undead Unused +1 for Wraith +1 for Unused +1 for Wraith +1 for Wraith Unused Unused Unused Unused
Wraith 2pwr → +Str
Dice D6 figs X volleys D6 per hit D6 D6 per wor D6 per hit D6 D6 D6 D6
artill = D6 X wor +str +D6 champ +attk str +Leadership +Leadership
-res -enemy res
Success on 4+ 4+ Per wpn See Table 4+ Per wpn See Table See Table < Leadership See Table
Bloodlust +2 -1 +2 +1 +2 -1 per unit Wrong → kill BL
Succ → OK
Shaken -2 -2 -2 Wrong → Rout
Succ → OK
Firewater +1 -1 +1 -1 +1
Disorder -1 -1 -1 if any
Attack D6 per 5 wor +1 if BL=fan
Hold +1
Oppose -1
Bad Light -1 -1 -1 -1 -1 -1
Bad Omens -1
Good Omens +1
Bad Boast -1
Good Boast +1
Elite +2 +2 +2 +1 better +2
-1 worse
Vet +1 +1 +1 +1
Avg
Poor -1 -1 -1 -1
Unpred +3 / -3 -1 +3 / -3 +3 / -3
Soft Cover -1
Hard Cover -2
Target Shield -1 +1 if not
Unit Std +1 +1 +1 for -1 for loss
defending +1
Unit Ldr +1 +1 +1
Unit Hero +1 +5D +1 / -1 D6 per worth +1 -1 if DESTROYER
not in combat
+1 if is.
Unit Mus -1 opp
count
+1
Any Losses -1 -1 if greater
+1 if fewer
25% Losses -1
50% Losses -3 -3
(current)
Terrible Creature -1 enemy -1 enemy -1 if fighting
<6” +1 friendly
Dread <12” -3
Ranks >1 -1
Mercs Paid-up,½,¼ -1, -2, -4 -1, -2, -4
Others -1 volleys >1 Possible +1 +1 if by WC +1 BL has banner +1 per talisman
-1 parabolic for lances -1 if diff race -1 BL diff race -1 per lost cmd
+1 if courier -3 for WC lost
-2 if BL w/unit
Combat Test
Casualty Test
Threat Test Mercenary
Command Test Command Battle Leader Test
Disc Trib Fan Stup
Test (New Orders) Drain Test
less than ROUT Command ROUTS off Roll a D6 All units SHAKEN. All individuals must save
0 table. +2 for a paid up. Messenger killed (may or be lost.
-2 if ¼ paid. try save). Any losses mean no more
Drain Tests this turn.
0 Messenger sent away. All unactivated units lost.
All units
6+ All units
DISORGANISED.
gain
SHAKEN ATTACK order → HOLD
HOLD order → ATTACK
5,4 All OPPOSE order → HOLD
characters
1 and units in Order not changed.
command Messenger sent away.
ROUT.
All units
DISORGANISED.
3 CHANGE
or SIDES, the
2 SHAKEN less first time Order not changed.
this result Messenger sent away.
occurs.
3 All units All individuals must save
Second DISORGANISED. or be lost.
time, all
Messenger may retry Any losses mean no more
characters
and units in next turn. Drain Tests this turn.
command
4 ROUT. Delay. Nothing happens. All necromancers must
Messenger may retry save or be lost.
next turn. Any losses mean no more
OK Drain Tests this turn.
5 Command becomes Order changed. 2 necromancers must
SHAKEN. All units save or be lost.
DISORGANISED. Any losses mean no more
Drain Tests this turn.
No change.
6 Command becomes Order changed. A necromancer must
DISORGANISED. save or be lost.
Any losses mean no more
Drain Tests this turn.
7 No effects. All units in command go All units
Command removes into BLOODLUST in DISORGANISED.
SHAKEN, BLOODLUST. order to protect their
8 chances of being paid. No effects.
10
11 BLOODLUST
12+
Italian English Usage Attributes
Mago Wizard, Witch (good) Cast spells. Individual, Magic
Demiurgo (evil)
Warlock (neutral)
Sacerdote Priest Re-roll dice. Individual
Indivino Soothsayer Omens. Individual, Omens, Controller
Also sometimes look after magical creatures.
Sciamano Shaman A wizard, plus magical creature command. Individual, Magic, Controller
Chierico Cleric/Monk Boost priests. Individual, Magic
Stregon Sorcerer/ess Wizard, plus Individual, Magic
1. necromancer spells.
2. enchantment ability.
Enchantress Enchantment ability. Individual, Magic
Astrologo Astrologer Soothsayer with extras. Individual, Scouting, Omens
Eroe Hero Fighter. Morale bonus to units. Individual, Morale
Destroyer Fighter.Morale bonus to units. Individual, Morale
Paladin Fighter.Morale bonus to units. Individual, Morale
Spectre Fighter. Reorganising units. Fighting boost Individual, Undead
Messager Courier Carry orders. Individual, C&C
Esplor Scout Scouting bonuses. Individual, Scouting
Araldo Herald WC/BL range incr. Individual, C&C
Portaband Banner Bearer Influence test boost. WC/BL range incr. Individual, C&C
Alchemi Alchemist Create magical weapons for heroes. Individual, Enhancements
Master Forger Create advanced weapons for heroes. Individual, Enhancements
Necromancer Create magical animation of undead. Individual, Undead
Liche Wizard, and can create magical animation of undead. Individual, Undead
Druid Control creatures. Individual, Controller
Elementalist Summon elementals. Individual, Controller
Champion Combat/Shooting boost. Soldier
Leader Casualty/Combat test bonuses. Soldier
Standard Bearer Morale bonus. Soldier, Morale
Musician Soldier, Morale, Threats
Battleleader Individual, C&C
Warchief Individual, C&C
Undead Standard Bearer Help unit change formation. Soldier, Undead