Alliance A Alliance B Alliance C NOTES:
Tank (WAR) Bune Kairo (WAR) Alexanderia Redsteele (WAR) Last Meehcann... I totally spelled your name wrong
Please Fill in with your name, and Job.
Healer Reginald Hawkington (AST) Neves Seven (SCH) Nibble Benice If you are a summoner, please spread yourselves out amongs the parties as added insurance.
Healer Athene Klytie (WHM) Feona Elgrande (WHM) Leon Geeste
DPS (MCH) Ether Imperial (SMN) Lily Astraea (MCH) Nellya Ginwa Last Minute Fill: 1- Athene Klytie (AST) - Ivory probably can't be online.
DPS (MNK) Mike Miller (BRD) Dynamite Loyola (BRD) Elisa Swann 2- Akiiko Fire (BRD)
DPS (BRD) Verus Hawkington (NIN) Ace Tribal (BLM) Victoria Valentine [I can heal too]
DPS (BLM) Aaron Ladouceur (SMN) Lei Lei (NIN) Cheap Seats
DPS (SMN) Yue Zynailt [1] (BLM) Profis Marea (DRG) Tyr Basisk
Rules: Run will start promptly at 8pm EDT, 5pm PTD Friday 8/12/2016. If you are not on time, you will be replaced. Please respect the time of other people.
A refresher for the bosses is available in the tabs below if you haven't run it in a while.
A Discord Server is provided, however it is not required. It is merely for your enjoyment. Here is the invite code!https://discord.gg/8Dnrc
You are expected to stay the entire time. Make sure you gear is repaired prior to going in. Leaving prematurely will result in you being blacklisted from further events that I coordinate.
Prizes for this run are a topiary shrub of your choosing, Revenge of the Horde Orchestrion Roll, and a Toy chest. Names will be picked at random after the last boss, so don't run away!
1
19
This is the first boss, and is fairly simple.
Group A and C will remain above and are responsible for dpsing down the adds and blowing up the orbs.
Group B will drop below by stepping into the green puddle when "A tear in the web" is displayed. Destroying the keyknots is priority 1 down here.
Arachne will target random member with a RED marker over their head. Targeted members should run to the edge of the platfrom to bait the spiderweb out.
When the entire arena becomes a swirling AOE, get in the spiderwebs to avoid death. Arachne will do an AOE when she reappears, so it is best to get to webs that are near the outside edge. I recommend sprinting.
Arachne eve will also cast "Fronde Fatal", which you should be familiar with from The Aboritum. Look away to avoid being terrorized.
It should go without saying, but the green goop puddles give a DOT. Avoid standing in them
I am trying to read all
This is the second boss in the Weeping City. This fight will punish you heavily if you fail a mechanic. Do not tunnel vision this one.
small swirling circles will appear on the ground. One person needs to stand in each of them to avoid heavy raid wide damage. It is possible during certain phases for there to be an AOE on the cirlce. Simply move out, let the AOE go off and move back. There is plenty of time.
Zombification is the main mechanic in the fight. Large green puddles will occasionally spawn, under random members. At other times, green mist orbs will spawn. These green mist orbs will turn into the puddles eventually. When these green puddles blow up, they cause partial zombification (you want this debuff).
Standing in two or more circles, or getting a second zombification before your timer runs out will make you a zombie for a short time and you will attack party members. While this is undersirable, it is not as bad as dying to megadeath. Being partially zombified will prevent you from dying to megadeath.
In the first phase of the fight, adds will spawn. Wait for the circles to go off, and then stack together in the center. This will bring all the adds to the center, allowing the off tanks to pick them up, and the DPS to AOE them down. This is especially important for healers, who will likely have the initial aggro. Failing to kill
these in a timely manner will result in explosions and most likely death.
Brand of the fallen will mark multiple players with a red triangle marker. Simply stack together to avoid damage and becoming a toad. It is preferred to stack on the boss' ass so that melee dps may continue. Should Brand of the fallen occur while the small circles are happening, non marked people are responsible for
the circles, however Branded people can also do the circles, as long as you are stacked with at least one other person.
ADDS
The boss will become untargetable and three adds will spawn. A succubus and two other things. For whatever reason, it seems popular for A to take the middle add (succubus), B to take left add and C to take right add. The succubus will cast beguiling mist that MUST be stunned or silenced, so SAVE YOUR STUNS.
All members will DPS down the succubus first, then right add then left. The left add has a LARGE tail conal, and it is HIGHLY recommended that if be tanked against the wall, facing north or south. I recommend this because I think it also does a frontal conal, but I may be wrong, in which case it may
be better to have it's tail facing the outside of the arena
During this face small circles will spawn that must be stood in.
The boss will reappear once all the adds are dead, prepare for heavy AOE damage.
Megadeath and Necropurge are important here. You must become half zombie to avoid MEGADEATH. After Megadeath the boss will cast HELLWIND. This will reduce all alliance member's HP to near 0. People with HP regen skills (second wind, equilibrium) should use them immediatly. The main tank should use
HG to avoid dying to the autoattack that immediatly follows. Healers should be on the ready to have AOE heals happen immedialty as MEGADEATH is cast. This is an intensive heal check
Periodically, members will be hit with DOOM. This can be cleansed.
Interesting Tidbit: Forgall is from Irish mythology, and appears in some of the same stories as Cuchulain, whom you fought in Void ark, and Ferdiad whom you fought in AK HM. The lore team seems to be trying to keep consistency going in this story ark, as the Void ark had several other ties to Irish mytholoy.
dthia area is awsum
This boss is actually fairly straightfoward.
Cicle Mode- boss takes the most damage, so save your DPS cooldowns for these phases. People will be targeted for METEORS. These are similar to SOHM AL, or TURN 9 meteors. The idea is not to stack them close to each other to avoid heavy raid wide AOE damage and a damage down debuff
in the first half of the fight, only one person per group will be targeted. Take your meteor to the LEFT of your platform, onto the ring section. About halfway will do.
In the second half, two people per team will be targeted. Have your RANGED person go to the left, and have your melee person go to the very back of your platform. Once the targeting circle under you appears, move back to your group.
Square mode- boss will transform into a square and will do an attack hitting anyone on the ring. This will cause a vulnarability up stack, so ensure you are on the rectangle. TANKS should then move off the platform's RIGHT side and on onto the ring section. You will be targeted with a white laser which you need to
keep away from the party. Additionally, blue orbs will spawn and move toward your group that you need to intercept. Use defensive CD's on these. Boss also does a short knockback during/after holy.
Triangle mode- Move OFF the platform until the large laser beam happens, then move back. Individuals will be targeted with a debuff and a DICE will appear over your head. Sheathe your weapon, and do not move once the countdown hits three or you will blow up. You can do it sooner if you like, better
safe than dead. Party members will also be targed for a bleed attack that causes a small AOE. I believe this bleed can be cleansed.
Black hole. WEEEEEEE!!!!!!
Atomos phase. One player needs to be on platform. BURN ATOMOS to the ground. Tanks pick up adds. Once your atomos is dead, jump on down and wail on whatever that orb is called. It will do an attack called ASSIMILATION. Look away during the cast.
If you fuck it up though, you have a chance for redemption. Look away from the boss until your debuff is gone. If you're still all borked you will get GAOLED. Dps break the gaols. Meteors also happen here. Don't stack em up..
Back to ORZMA and rinse and repeat.
I forget the name. This one is fairly simple, but has some odd shit to watch out for
One side of the boss will become a blade. Be on the other side or you're gonna have a bad time
Small aoe circles will appear on the ground. I shouldn't have to tell you not to stand in it. Eventually it will spawn a thing....kill the thing.
She will occasionally dash foward don't get hit by that
Flowers will spawn, three types
Hammers (looks like a bulb) Safe if you are far away
Spears- does an AOE line attack
Axe- Safe directly under
I HIGHLY recommend just stacking under an axe flower.
"but Regi... my DPS!!"
Several people will be targeted for a chasing blow you up laser beam, simlilar to WOD. RUN AWAY!!!!
add orbs will spawn, kill the small ones first.
PENETRATION: This mechanic will knock you in whatever direction you are looking when it finishes casting. Additionally, LOTS of plants will spawn. There will either be 4 Safe spots. The Cardinal Directions (N,S,E,W)
or the Intercardinal directions (NE, SE, SW, NW) Find the safe area (there will be no plants nearby, and get propelled there with penetration.
[1] Move me if needed. Can also AST/SCH/BRD/BLM