Fey Enchanter
A Sorcerous Origin for players of Dungeons and
Dragons 5e
by C M O’Halloran
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photocopy this document for personal use only. Fey Enchanter 1
Fey Enchanter
“Though the squally east-wind keenly
Blew, with folded arms serenely
By the water stood the queenly
Lady of Shalott.
With a steady stony glance—
Like some bold seer in a trance,
Beholding all his own mischance,
Mute, with a glassy countenance—
She look'd down to Camelot.”
From “The Lady Of Shalott”
by Alfred, Lord Tennyson
A Noble Scion mortal or Fey realms. At your option, pick
Teremar steps in front of his fighter from or roll on the Fey Noble Ancestor table
companion. As he plays the flute, lavender to determine the origin of your power.
smoke billows over the bandits. Soon they Fey Noble Ancestor
soften and smile, their hostility extinguished
in the glint in his eye. d6 Origin
Morgenn turns away from the mirror in a 1 A fairy King or Queen fell in love with
rage. As she screams every glass surface in one of your ancestors. Hidden from
the castle shatters. mortals, their child was brought up
without knowledge of their
In the depths of the forest, children say parentage.
they have seen a beautiful lady with blue
2 A Fey Elder being desired a human
pools for eyes. When they approach she puts
child for its own. You were swapped
her finger to her lips. She knows she can for the mortal. Initially disguised, as
trust them to keep her secrets. you grow in power your true form is
revealed.
Fey Enchanters are mortals that carry the
bloodline of a Fey being of some distinction. 3 Out of fear you were abandoned by
Perhaps a long forgotten ancestor fell for the Fey parents to be raised by mortals.
charms of a Fairy King. Perhaps you are a Perhaps a terrible prophecy is
attached to your destiny.
changeling, swapped at birth with a mortal
child. Fey Enchanters want to know where 4 An ancestor was cursed by an evil
their power has come from. As they grow in Fey creature. Perhaps they thwarted
strength their control over Enchantment their dark plans, or perhaps it was
simple jealousy. Your blood line is a
magic increases and their Fey heritage
result of the Fey curse.
becomes more pronounced. Both blessed and
cursed, these Sorcerers belong neither in the
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5 An ancestor did something truly Fey Touched Skill
noble for a Fey King or Queen. As a Your heritage gives you enhanced natural
result, their descendants are blessed abilities. Often accomplishments with these
by Fey magic.
abilities gave you the first clue to your blood
6 An ancestor of yours hunted and line. Starting at 1st level, you can speak and
killed a powerful Fey being. As a understand Sylvan. You have expertise in
result, its life force is imprinted on
either Persuasion or Intimidation, and in
their descendants for eternity.
either Performance or any Crafting skill. If
you know how to play one, you can use a
musical instrument as your arcane focus.
Fey Enchanter These are in addition to your standard skills.
The Fey Enchanter is a Sorcerer whose magic
When you use either of your selected skills
is a manifestation of their Fey heritage. The
or speak Sylvan, your Fey power reveals
magic that infuses you is compelling and
itself. Perhaps your voice takes on an
impossible to conceal. As a Fey Enchanter,
unearthly tone, or coloured lights dance
you are feared and distrusted by many
along the strings as you play your
mortals. You may also find you are
instrument.
unwelcome in Fey Realms, as you could be
the result of a scandalous dalliance. You may
The Taint Manifests
even find you already have powerful enemies
At 6th level, you gain access to any spell
among the Fey.
from the Enchantment school of magic. This
Fey Enchanters have to learn to master affects new spells you learn and spells you
their gift by themselves. Superstition means decide to replace, as per the Sorcerer class.
they are often unwelcome in settled lands.
In addition, your appearance starts to take
Many never learn the secret of their origin.
on the characteristics of your Fey ancestor.
As a result, Fey Enchanters often end up
The ageing process starts to slow down to ¼
using their power to bind others to their will.
the normal rate for your race. People you
Fey Magic Features encounter know that there is something
Sorceror Feature unusual about you. Choose from one of the
Level features below or make up your own:
1st Fey Noble Ancestry, Fey Noble Skills. Fey Appearance
6th The Taint Manifests, Obey your Mistress/ d6 Appearance
Master.
1 Your ears lengthen into points.
14th Fairy Oaths and Curses.
2 Your eyes turn black when you blink.
18th Witness the Majesty of Your Fey Liege.
3 Your hair thickens and takes on a blue,
Fey Noble Ancestry pink, or green colour.
Starting at 1st level, you are immune to the 4 Twisted wooden antlers sprout from your
temples or forehead.
effects of alcohol and can eat and drink as
much as you like without feeling full. You 5 Your skin becomes hairless and bronze.
have advantage on saves versus poison,
enchantment and charm.
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increases. When a creature makes a save to
escape the effect of an Enchantment spell
you have cast, you can use a reaction to
spend 2 sorcery points and force them to
make the save again. You can repeat this as
often as you have sorcery points to spend.
Fairy Oaths and Curses
At 14th level, you gain additional mastery
over spells from the Enchantment school of
magic. You can cast any Enchantment spell
you know as a ritual. Casting the spell in
this way costs sorcery points equal to the
level of the spell, and the spell is referred to
as an oath or curse. The target for your oath
or curse must be a specific creature or
person, even if the spell normally allows you
to target a point in space. In order to cast the
ritual you need as material components a
piece of the target’s body, such as a lock of
hair or drop of blood. You also need magical
herbs or flowers and jewellery worth from 50
to 250gp, depending on the level of the spell.
Fairy oaths and curses cast this way can
target a creature or person who you cannot
see, as long as you are both on the same
plane of existence. If the target is not in your
presence, you must use as an additional
material component a perfect reflective
surface, such as a mirror or still body of
water. The surface must remain unbroken for
the duration of the spell.
Any spell that has a duration longer than
instantaneous can be extended when cast as
a fairy oath or curse. The oath or curse
remains in effect until a specific condition
has been met. You must declare the
condition when you cast the spell. Your
6 A brightly coloured birthmark appears on target is aware of the condition from the
your skin. It is clearly some kind of moment the spell effect begins. The
magical symbol. condition must be both reasonable and
possible for the target to achieve. If your
Obey your mistress/master condition does not meet this criteria, you
At 6th level, your ability to dominate the instead become the target of the spell.
targets of your Enchantment spells
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Your target has the chance to resist the As an action you can spend 5 sorcery points
spell as normal, if they choose to do so. If to reveal your true form.
they resist your attempt, they know that you You take on all the features from the Fey
have tried to use magic on them. Appearance table above, or choose features
Songs and stories are littered with mortals for yourself. You gain both fly and climb
who have gained the services of a Fey speeds equal to your walking speed. You
Enchanter in exchange for being bound to create an aura of Enthralment or Foul Dread
them by an oath, or found themselves the to a radius of 30 feet that affects all hostile
target of a powerful curse. creatures. They must succeed on a Wisdom
saving throw or be charmed (Enthralment) or
frightened (Foul Dread). Your True Form
Conditions for Oaths and Curses
lasts for 1 minute or until you lose
The conditions you set are a chance for some creative concentration.
roleplaying. Ultimately, the DM will decide what is
reasonable and possible. It may be best to prepare a A creature that succeeds on its saving
few conditions in advance. Some examples are given: throw is immune to your aura for 24 hours.
Teremar casts Bless on willing allies. The spell remains Once you have chosen the effect of your
in effect until “the bravest of their foes is defeated”. aura, you cannot change it.
The players hope this is their final enemy, but it may be
one of their henchmen!
Morgenn sees one of the castle guards in her mirror.
Holding a lock of hair, she casts Tasha’s Hideous
Laughter. The spell ends when “there is nothing more
to laugh at” . When the Guard Captain starts his patrol,
the curse ends immediately.
Witness the Majesty Of Your Fey
Liege
Beginning at level 18, you can change your
appearance to fully realise your Fey power.
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