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Kroot Codex First Draft

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100% found this document useful (2 votes)
228 views80 pages

Kroot Codex First Draft

Uploaded by

platetangled0z
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Kroot

SURVIVAL AND EVOLUTION


CONTENTS

FEED ON YOUR ENEMIES 4-13


..............................................................................................................................................................
.Explore the savage humanoid Kroot and their unique shaping abilities.

SHOWCASE 14-21
..............................................................................................................................................................
Kroot
. miniatures arrayed for battle.

COMBAT PATROL 22-31


..............................................................................................................................................................
Command
. the Atsá Hunting Pack in fast-paced games of Combat Patrol.

FORCES OF THE KROOT 32-63


..............................................................................................................................................................
Select
. your Detachments then use your units’ datasheets to claim victory.

CRUSADE RULES 64-77


..............................................................................................................................................................
Forge
. your Kindred’s narrative with these bespoke Crusade Rules.

Introduction ............................... 66 Battle Traits ..............................75


Evolving the kindred ................. 67 Crusade Relics ......................... 76
Agendas ..................................... 73 Crusade Badges ....................... 77
Requisitions ............................... 74

POINTS VALUES 78
..............................................................................................................................................................
All
. the points values you will need to muster your Kindred.
Introduction ................................................... 34 Kroot Shaman .................................................. 53
Army Rule ...................................................... 35 Kroot Lone-spear ............................................. 53
Detachment Rules ..................................... 36-46 Kroot Houndmaster ......................................... 54
Path of the Ancestral Wing ............................... 36 Kroot Carnivores ............................................. 55
Path of the Beast ............................................... 38 Kroot Farstalkers ............................................. 55
Path of the Stealthy Hunter .............................. 40 Kroot Hunters .................................................. 56
Path of the Tracker ........................................... 42 Kroot Butchers ................................................ 56
The Warpath ..................................................... 44 Kroot Stalkers ................................................. 57
Path of the Hunting Pack ................................. 46 Kroot Headhunters ......................................... 57
Datasheets .................................................. 48-62 Kroot Vultures ................................................ 58
The Sachem ...................................................... 48 Krootox Riders ............................................... 58
Anghkor Prok ................................................... 48 Krootox Rampagers ........................................ 59
Kroot Warshaper .............................................. 49 Kroot Hounds ................................................. 59
Dahyak Grekh .................................................. 49 Knarloc Riders ................................................ 60
Kroot Trail Shaper ............................................ 50 Great Knarloc ................................................. 60
Master Shaper .................................................. 50 Kroothawk Riders .......................................... 61
Kroot Shaper .................................................... 51 Krootworms ................................................... 61
Kroot Shaper Skystrider .................................. 51 Heavy Bolt Thrower ...................................... 62
Kroot Shaper Windstalker ............................... 52 Utkena ............................................................ 62
Kroot Flesh Shaper .......................................... 52

PRODUCED BY ME AT HOME

Codex: Kroot is a completely homemade document and is in no way endorsed by Games Workshop. All pre-
existing lore, characters and artwork belong to Games Workshop and have been utilised in this fan publication for
my own personal use.

This is a work of fiction. All characters and events portrayed in this book are fictional, and any resemblance to
real people or incidents is purely coincidental.

Certain Citadel products may be dangerous if used incorrectly and Games Workshop (and me) does not
recommend them for use by children under the age of 16 without adult supervision. Whatever your age, be careful
when using glues, bladed equipment and sprays and make sure that you read and follow the instructions on the
packaging.

WARHAMMER.COM
The battle grew so brutal that some The sickness in Vawk grew fast and

D ahyak Grekh’s telling of the


creation myth of the Kroot to Rogue
of the stars broke, forming into
lumps of dead rock. In this way, the
planets were born. Vawk saw that the
she realised that the god-blood had
poisoned her, so she singled out the
world right at the centre of her
Trader Janus Draik, which he later galaxy was beautiful and revelled in Great Plan, called Pech, and landed
recorded in his ‘Liber Xenologis.’ the glory of her Great Plan, but then on its surface. She spread her wings
she despaired as she saw that Gmork across the land, forming mountains
meant to destroy everything she had from her bones and forests from her
Since before the dawn of the made. She strived to defeat him, but feathers. Then, with a final breath,
cosmos, Vawk the Huntress they were evenly matched, and she vomited a great flock of eagles
wandered alone, devising her Great neither could best their opponent. into the sky.
Plan. Then, after countless ages of Where Gmork was strong, Vawk was
travelling Vawk met another god, fast. Where Gmork was steadfast,
Gmork the Destroyer, in the Vawk was agile.
doldrums of the Nothingsea. After
being alone for so long, Vawk was Finally, Vawk succumbed to a great
delighted and approached Gmork rage and plunged her beak into
with an offer of friendship, Gmork's neck. God-blood filled her
suggesting that they work together gullet. Vawk was repulsed by the
to discover other gods. Gmork flavour and spat the blood out, but
laughed at the idea and attacked her. one drop spilled down her throat. As
This began the Battle of Nothingsea. the blood flowed through her
The gods' blows were so great that stomachs, Vawk felt a great sickness
the Nothingsea began to tear. With in her body, but she also found that
every talon strike and punch, holes she now had the same strengths as
appeared in the darkness, letting Gmork. The two gods were no longer
light through. In this way, as the evenly matched. Vawk defeated
gods strived for dominance, the stars Gmork, vanishing her enemy to
were born. regions of the Nothingsea that had
yet to be rescued from darkness.
Gmork was so delighted by the
savagery of the fight that he did not
notice the cosmos springing into life
around him. But Vawk was wiser,
and as she swooped and dived, she
steered Gmork this way and that,
birthing the heavens in accordance
with her Great Plan, using Gmork's
vigour to her benefit. Twelve times,
Vawk asked Gmork to see sense.
Twelve times, Gmork refused,
attacking with renewed fury.
the most skilful spinning these weapons like
THE KROOT blurring quarterstaffs. Yet the Kroot possess
The Kroot are by far the most common alien natural weapons also, in the form of talons and
auxiliaries serving in the Fire caste’s armies, beak-like maws lined with sharp fangs. They
with many billions of their kind armed for war have no qualms about using these to rip their
and assigned to the Hunter Cadres of nearly enemies to bloody tatters. On unnumbered
every sept. Although their primitive aggression battlefields, the Kroot have been witnessed
is viewed with distaste by the T’au, such rabidly consuming the flesh of their foes in a
inherent savagery makes them particularly savage feeding frenzy. Sometimes, their enemies
effective shock troops. have yet to die when the Kroot rip at their flesh,
break off their limbs or tear into their necks.
The T’au and the Kroot have long enjoyed a
mutually beneficial alliance, dating back to the PHYSIOLOGY
First Sphere of Expansion. A T’au exploration fleet Kroot are tall, wiry and possess a light, almost
encountered a fierce battle between the brutish hollow, bone structure. This gives the appearance
Orks and another race which they later learned was of physical frailty, though this is far from the
the Kroot, who they saw possessed a tenacious and truth – their muscles are composed of dense fibre
hardy spirit. Compelled to aid the Kroot, the T’au spindles with a greater power-to-mass ratio than
went on to fight beside them for many years, that possessed by Humans. Due to this they move
eventually freeing the avian species’ enclaves. This in a quick, bounding gait, and have the power to
conflict became known as the War in the Place of leap considerable heights and distances. Perhaps
Union, and it ended upon the Kroot home world of the Kroot’s most notable feature are their crowns
Pech. In its wake, the Kroot pledged to fight for of elongated, flexible quills. These are powerful
the Greater Good – in exchange for regular sensory organs which, combined with the Kroot’s
payment. extremely strong senses of smell and eyesight,
help make them formidable trackers and pack
THE KROOT AT WAR hunters. Their natural affinity for hunting and a
Compared to the T’au, Kroot are warlike and life exposed to the elements are contributed to
bloodthirsty. Yet they are neither stupid nor bestial. further by the way they generate waste. They
The Kroot are uncommonly skilled trackers, excrete an oily sweat that serves as insulation and
infiltrators and wilderness fighters, experts in an antibiotic salve as well as giving the Kroot the
fieldcraft who swiftly master the perils and boons ability to leave pheromone trails, mark territories
of each new ecosystem they encounter. and communicate with each other in silence. The
When fighting for the T’au, the Kroot act as pheromones can even be used to communicate
scouts, ambushers, skirmish screens and counter- with their subspecies.
offensive close-combat reserves. Their speed,
survival skills and natural ferocity are all traits the THE STRANDS
T’au lack in comparison and, as in the case of The Kroot possess a unique morphagic biology
hand-to-hand combat, have no desire to develop. that allows them to actively absorb the desirable
The Kroot give T’au Commanders even greater genetic traits from flesh they devour, which they
flexibility in both Kauyon and Mont’ka strategies. call strands. Being ferociously carnivorous
The avian aliens are naturally suited to the role of creatures with a voracious appetite, the Kroot
the patient hunter, and can operate in terrain will gladly consume the flesh of creatures from
difficult even for Pathfinders or Stealth Teams. For virtually any species – though they avoid that of
those Commanders who favour Mont’ka, the Kroot Tyranids or beings corrupted by the warp. As a
are superb terror troops who can storm enemy result of this evolutionary talent there exist in the
lines from hidden positions and pave the way for galaxy Kroot who can spit acid, have developed
the rest of the T’au army. chameleonic abilities or have oversized muscles,
When fighting independently, Kroot Warpacks longer limbs and even swimming fins.
operate primarily as guerilla forces. They melt
away into the densest terrain after whittling their The ability to take on select genetic traits of other
enemies down with repeated rifle volleys. In this species is a powerful boon to the Kroot, but it is
way, they can outlast and outwit most foes. This also one that comes at great risk. Without careful
does not mean the Kroot are incapable of attention to which strands they absorb, Kroot
delivering furious attacks, however – their packs and kindreds can trap themselves in an
onslaughts are terrifying to behold. They leap into evolutionary dead end. There are numerous
the fight while voicing shrill avian cries. Blades at examples of Kroot subspecies believed to be
each end of their rifles allow them to hack and examples of this, including the diminutive
slash at their foes, Krootworm, skittering Twelve-leg, vicious Kroot
Hound and massive Great Knarloc.
SUBSPECIES In comparison, younger Krootox are much more
It is though that the Kroot ancestors of each agile and hot-tempered, though are no less devoted
subspecies pursued certain strands so relentlessly to their riders and their kin. Together they form
and regularly that, while gaining numerous Rampager packs. Dexterous, formidably strong
physical talents, they lost much of their and possessing a speed that belies their sheer bulk,
intelligence as well as the ability to evolve new they form a vital component of a Kroot kindred’s
strands. Their bodies, and the abilities they came ambushing strength. They are no less able to
to possess, were fixed forever more. Though weave through tree branches or clamber over
attitudes towards these creatures varies between ruined structures than Kroot and their senses are
Kroot kindreds, generally the Kroot hold them in equally strong. When the Shapers command, the
high regard. To varying degrees, Kroot see these Rampagers burst from cover and charge. Some
beasts as living warnings as to what might happen plough headlong into enemy lines, their fury
if they fail to carefully manage the strands they scattering the foe while Kroot riders hack them
take in as Kroot who cannot adapt with the new down with furious cleaver blows. Other packs
strands are vulnerable. Some see the subspecies as perform a harrying role, rooting our foes in cover
having performed an act of self-sacrifice. First in as riders throw javelin after javelin at them.
showing the dangers so clearly, and secondly Rampagers excel at disrupting enemy positions
because as a result they possess abilities which the and identifying targets for the firepower of their
Kroot lack and can make use of to continue allies.
surviving and thriving.
Beyond the deep, natural bonds the Kroot share
Most Kroot also share close bonds with their with their kin-beasts, they also possess an
subspecies, with partnership more of kinship and instinctive affinity for the taming of non-Kroot
collaboration rather than one of dominance and animals and forming strong connections with
domestication. The subspecies are incapable of them. These can range from colonies of parasites
speaking the Kroot language, but the whistles, Kroot may cultivate upon their bodies to act as
hoots and coos of the Kroot register in their minds pets or food, all the way up to gargantuan beasts.
nonetheless. As a result they are able to interpret Over the millennia the Kroot have harnessed the
complex instructions even if they cannot reply or abilities of countless creatures on unnumbered
discuss them. Just like Kroot, the subspecies can worlds. One that has formed the mainstay for
also interpret the oily sweat-like secretions the Kroot kindreds is the Kalamandra, an amphibian-
Kroot make, further gelling relations between the esque quadruped native to the swamps of Chata.
two and making the link between the Kroot’s will These creatures, which are incredible climbers,
and action in battle frictionless. Kroot Hounds, for have lightning-fast reactions, are capable of
example, are bad-tempered beasts whose keen moving at high speed and possess chameleonic
senses aid them in tracking down prey, and whose properties. This, combined with the Kalamandra’s
beak-like maws can tear through flakweave solitary nature, makes them perfect mounts for
armour with ease. The Kroot often release these Kroot Lone-spears. These are trackers and
creatures in hunting packs to maul vulnerable or observers who operate far from their employers,
fleeing foes. For all the Hound’s ferocity, the allies and fellow Kroot. Though many Lone-spears
Kroot can always rely on their swift obedience to prefer the solitudes of such a role, there are those
command, who maintain this distance as a necessary sacrifice
through devotion to the needs of their kindred.
Another subspecies commonly found alongside Equipped with weapons such as the Kroot long
Kroot troops is the Krootox, a broad-backed gun or a blast javelin, they can also take advantage
creature with enormously powerful forearms. of the Kalamandra’s stealthy capabilities to lie in
Their temperament varies greatly depending on perfect position to swiftly knock out enemy light
their age. Older Krootox are lumbering, hulking vehicles and rapidly scurry away.
creatures that serve as mobile heavy weapons
platforms. They mount such guns as the repeater
cannon or Kroot heavy grenade launcher, which is
operated by a Kroot warrior who has climbed on
the Krootox’s large haunches. Although not
aggressive as a rule, a Krootox will fight
ferociously to defend its rider, whom the beast sees
as a herd sibling.
THE SHAPERS There is no telling exactly how Kroot might
To help avoid the evolutionary dead-ends into choose those they fight for. Any might have
which the subspecies have fallen, the Kroot rely on personal, genetic or circumstantial reasons to reject
the leadership of their Shapers. These are Kroot or align themselves with those of another of the
who possess an instinctive understanding of their galaxy’s species. Ultimately the ideal mercenary
species’ strange ability, the strands and how best to role for the Kroot is one that comes with ample
exploit them. The Kroot follow their Shapers with payment, low risk of death and the opportunity to
fierce loyalty. secure new strands for their people.

Shapers are more than genetic guides for their The Kroot are a wily species which, combined
people. They fulfil the roles of mystic shamans, with millennia of experience and the Shapers’
military commanders, void navigators and much instinctive talents makes them superb mercenary
more. Some of the aptitudes required for shaping contract negotiators. But it is not just these factors
manifest naturally in certain young Kroot, thus that give them an edge. Often a kindred will have
marking them for greatness. The Kroot are an consumed examples of a species they are in talks
adaptable and pragmatic people, however, able with, giving them a unique insight into their fears,
both to teach and learn the required skills for strengths and desires. They are ever-wary of
various branches of shaping. They place great would-be employers assigning them suicidally
emphasis on ensuring they are never without these dangerous missions in the hopes of never having to
vital leaders and guides. pay the Kroot for their mercenary services. Kroot
mitigate such risks with careful negotiation, secret
Shaping as a discipline is a broad tree, with many plans and a willingness to abandon an employer
branches that each concern a different specialism without remorse. It is not unheard of for Kroot to
valuable to Kroot society. Trail shaping, for switch sides mid-battle, on the promise of greater
example, is the mastery of marking paths for Kroot rewards or to better ensure their survival. The only
in ways others could not detect, killing sentries, exception made my most Kroot to this amoral
marking river crossings and triggering avalanches position is in their dealings with the T’au, to whom
to remove enemy observation posts or close off the majority remain unfalteringly loyal. Though
routes to their forces. War shaping, meanwhile, they find it all but impossible not to look down
involves the formulation of battle strategy, the upon the Kroot’s apparently rustic ways, or be
coordination of packs and selecting the time and repulsed by the alien’s bloody gorging on the foe,
places of attack and withdrawal. Flesh Shapers are the T’au treat the Kroot with great respect.
those most knowledgeable in the arts of flesh Furthermore, the Kroot have never forgotten the
shaping – selecting the strands their kin should aid the T’au gave them so long ago and it is
devour. Though all shapers are expected to returned in kind.
perform the duties associated with any branch,
most have preferences or talents with result in Though many Kroot will serve as mercenaries at
them spending much of their lives serving in a some point, for some it becomes a significant
single capacity, and becoming known by their portion of their lives, or the definition of them.
primary branch as Trail Shapers, War Shapers, Such is the case with the Farstalker Kinbands,
Flesh Shapers, and so on. close-knit veterans who have often spent years
away from Pech, the surrounding Kroot enclaves
The Kroot have been a mercenary species for as and the wider T’au Empire. They are known for
long as they have traversed the stars, trading their their independent-mindedness, wide use of alien
fighting skills and natural ferocity for weapons, weapons and technology and fieldcraft skills
food and other resources. Thus another important superb even for their own kind.
duty of the Shapers is to follow the branch of pact
shaping, seeking out mercenary employment for KROOT SOCIETY
their kindred and setting the terms of each Kroot live in kindreds, gatherings somewhere
contract. Many of these arrangements are formed between mercenary companies, extended tribal
with the T’au, but by no means all of them. Kroot families and nomadic warbands which can rage
have little compunction as to their employers. greatly in size. Each has its own codes, traditions
Their strange and colossal voidfaring Warspheres and scent-variants, as well as skin pigmentation.
ply the space lanes far and wide, and they have Besides external attack, the greatest threat to a
been seen fighting for Human Inquisitors and kindred is evolutionary stagnation, and so they
Rogue Traders, alongside Aeldari of various sorts, constantly strive for continued growth and
in allegiance with Kin of the Leagues of Votann survival. Success in war and trade are essential for
and on behalf of even stranger and more shadowy the acquiring of new strands.
employers that have been known to include agents
of Chaos.
Bonds within a kindred are extremely close. Each
Kroot knows another by their scent, the sounds of
their steps, the way their quills rattle when they
smell fresh blood as well as their squawks and
howls. To attack one Kroot is to raise the ire of its
entire kindred.

The Kroot greatly revere their ancestors. Known


collectively as the Roots, these forebears
husbanded the wisdom, knowledge and strands
that enabled the Kroot of the present to live and
continue their family lines. In stark contrast to this
grounded ancestor worship, and the way in which
the Kroot care deeply for their own, when it comes
to survival of the kindred the Kroot follow a
grimly practices approach. A long history of
wandering and wilderness survival on their
arboreal home world of Pech has engendered in
them a pragmatism that to the T’au seems
extremely cruel. In times of war, famine or other
event that might force them to move quickly, they
will eat their old, young and infirm, who might
otherwise slow them down. In doing so they
preserve their strands for the future. Those killed
in this way are seen to have made a sacrifice for
their kindred for, as is the nature of Kroot, the
needs of the people come first.

PECH
The Kroot evolved on their nest world’s warm and
temperate primary continent. Is it a place of
steaming jungles, enormous forests, towering
mountains and abundant wildlife. Here there are
many places of great cultural significance to the
Kroot, sites of great and sombre gravitas that seem
almost to flow from the wider whole of the natural
world around them: the enormous carved jagga
tree on the slopes of Mount Kaikown where
Anghkor Prok was laid to rest, the Grove of
Ancestors in the Kamyon Mountains; the
Oathstone on the Plain of Bones where Prok
pledged his people’s allegiance to the T’au. There
are also places the Kroot avoid, one being the
Ygothlac Forest, in which the trees are twisted and
black and terrifying monsters distantly related to
the Kroot dwell.

The Kroot’s nest world has an immense hold over


them. Even those born far away from it feel an
intense pull to migrate to Pech at some point in
their lives. This has proven to be an evolutionary
boon for the Kroot, as kindreds answering the
instinctive call home bring with them new strands
to continually rejuvenate their genetic breadth.
Dra’eht could see the forest brighten He whipped his tongue again; the air

T he pack of young Krootox leapt


and swung between the branches.
ahead. The canopy was thinning out;
they were near the edge of the
treeline. Brekk slowed to a creeping
was dry and warm. He could smell the
sweat and flesh of the soldiers inside
the vehicles and hear their hearts beat.
stalk, his quills rigid. Those of He salivated, emitting a high pitch
Great strength, formidable grip and Dra’eht were the same, and he flicked whistle in his desire to kill and feast.
long-evolved dexterity saw them his tongue in and out of his beaked The Kroot around him did the same.
weave between the limbs of the trees mouth, tasting the air. The last of the Soon a series of warbling clicks
in such a way that they barely trees petered out to a rolling plain of echoed from the plains to the north.
disturbed the leaves. Dra’eht Orak grass. The thin, swaying blades Stop! Soon we will feed but when the
rolled with the movement of his towered over Dra’eht’s head. The time is ripe! It was Koret’ka. She
Krootox, Brekk, his joints loose Aut’vakka vehicles were out of sight, would not have the Kroot and
though his hold on the creature’s hundreds of leaps away. The Kroot Krootox strike too soon. Several
harness was strong. could already feel the tremor of their hooted in frustrated acquiescence.
approach, smell the thick scent of Within minutes, Dra’eht tasted new
A series of long, low whistles came polluting smog they emitted and hear scents and his quills shivered. More
from ahead. It was Koret’ka, the Trail the high-pitched rolling and clanking Kroot. Keh’lek’s pack and their
Shaper. To virtually any creature that of four separate sets of tracks on each Krootox were approaching from the
might have heard them, the Shaper’s vehicle. He could tell there were six prey’s other flank.
sounds would have been of them, cutting a path between the
unidentifiable as anything bar the hillocks of the plains. Brekk grunted and clawed at the
wind, but Dra’eht Orak knew what ground while the Kroot waited for
they meant – prey moving in an With a terse blast of clicks, Dra’eht Koret’ka to release them. Dra’eht
armoured column. Both his and told the Kroot to move up a rise to the soothed his mount with soft coos,
Brekk’s quills rustled with right of their position. He wanted the even as his bit his own tongue to stop
anticipation. The Aut’vakka had no vantage point. The four Krootox himself shrieking his bloodlust and
idea what came for them. moved in unison. It would have been urging Brekk into a charge. He knew
easy for them to just barrel straight they had to wait until the Aut’vakka
Dra’eht and his mount were not alone: through the grass, but they knew were close, so that they wouldn’t have
Kra Cha and the Krootox Yrav; better than to do so; it would just time to train their guns on the Kroot,
Tobok’yo and Vrat and Doakh’gr and reveal their position. Instead they but the wait took all his strength.
Elb too were bounding and diving snaked through, following a contour Finally, a loud whistle signalled the
through the woodland with them. The around the base of the hillock and attack.
density of the trees made little only moving to its peak in the same
difference to the massive Krootox. direction as the wind, so their As one, the encircling Kroot packs
For all their slabs of muscle, thick disturbing of the grass was much less howled and screeched. Brekk roared
jaws and rock-crushing claws, they obvious. and took off towards the Aut’vakka,
moved with grace and agility. Light his immense fists pounding the
poured through the canopy above, At the top, Dra’eht stood at full height ground. Dra’eht raised his long
dappling over the Kroot and on Brekk’s back for a moment to cleaver, saliva dripping from his beak,
Krootox’s moss-coloured skin, catch a glimpse of the rumbling blood pumping through his muscles.
breaking their forms and rendering column of box-like Aut’vakka
them barely visible in their silent vehicles. The Taurox were dark green The Krootox parted the long grass like
movements. with orange stripes. He did not need a cleaver splitting rotting meat. Every
to see them to attack. Their smell and step of their rolling movements
There was another whistle. Dra’eht noise were more than enough to know thumped the ground. Dra’eht ducked
hooted back. We are coming. The their location but there was something low behind Brekk’s head to avoid the
whistle that followed was sharper. primal – instinctive – about seeing whip-like grass blades, his joints
Slowly – they are close. As the Kroot prey with the naked eye. The Kroot moving like gyroscopes to ensure his
heard the Trail Shaper’s warning, the around him clicked rapidly and stability s the Krootox charged. The
pace of their Krootox fell and they whistled, their Krootox scraped the sound of snapping stalks filled his ear
dropped without a sound to the forest ground and huffed. They were eager cavities.
floor. Their movements through the to attack. It was a feeling Dra’eht
underbrush became more deliberate. shared.
Good, thought Dra’eht, rubbing his
mount’s head gently.
The grass grew shorter as the Kroot Hundreds of needles would have Dra-eht’s packmate was moving too
bore down upon the vehicles. Dra’eht shredded those inside. The vehicle’s fast, the soldier unable to get a bead.
willed Brekk to the first in the now chaotic path took it over a bump All yours Brekk, Dra-eht urged. The
column. Slow that one, he thought, in the ground ahead, causing it to lean Krootox surged towards the
and the rest would be slowed in turn. perilously onto its port-side tracks. Aut’vakka. Within seconds, all that
He drew a long javelin, its point With perfect timing, Kra Cha, remained of her was a pile of torn
sharpened to a razor edge. The Kroot Doakh’gr and their Krootox slammed limbs and pulverised meat in a pool of
had achieved such surprise that the into the flank. Dra-eht saw the steaming blood.
vehicles hadn’t even had time to fire Krootox’s immense arms flex as they
their guns before Dra’eht was upon pushed against the Taurox, whos Around Dra-eht, the sounds of battle
them. Brekk thumped along beside the tracks span helplessly in the air. The were quietening. He had heard a
lead vehicle, powered ahead and Krootox pushed hard, clawed feet thump and squelch as a javelin
lunged across in front of it. driving into the ground. They toppled pierced the back of a fleeing soldier,
the vehicle onto its side with a harsh and smelled blood explode from their
Dra’eht threw his javelin through one metallic crunch and a ground-shaking chest as the weapon’s point burst
of the vehicle’s viewing slits with a thud. through. He also smelled the bowels
well-practiced aim. The movement of another soldier empty just before a
was a quick snap, powered by wiry Dra’eht and Brekk looped around the Krootox ripped them in half at the
musculature. The point penetrated the overturned Taurox. As they came waist. He saw their organs slop to the
slit’s thick glass, plunging into the behind it, its rear hatch squealed open ground as the creature held up the
luckless driver behind. The vehicle and a dazed and bloodied soldier soldier’s upper half and took a bite out
swerved. Brekk hadn’t slowed, and stumbled out, helmed and wearing of their head.
now weaved behind the lead Taurox, armour plate the same colours as the
into the path of the second vehicle. By vehicle. They carried a long, scoped Dra-eht came to the headless corpse
now the Aut’vakka had responded to weapon with cables running into their of the soldier he had killed, stepping
the Kroot attack, and the chug of backpack. Brekk picked up speed from Brekk’s back onto the flattened
automatic weapons fire was added to instinctively, charging towards them. grass. He picked up their weapon,
the rumbling of tracks and the Kroot’s Dra’eht howled in bloodlust, and turning it over in his hands. He heard
ululating hunting cries. Dra’eht could swung his cleaver into the soldier’s a series of terse clicks and looked up.
sense the constant movements of his neck. Metal ripped through flesh, There was Koret-ka, holding a Kroot
pack all around as they attempted to tendon and bone. The soldier’s head rifle in the crook of her arm, its barrel
isolate the Aut’vakka vehicles. tumbled away into the grass, hot still smoking from recent firing.
blood fountaining from their stump of
As Brekk pounded past the second a neck and causing Dra-eht to salivate ‘No weapons. You know the T’au
vehicle, Dra’eht leapt off the Krootox with anticipation. More soldiers were forbid it,’ Koret’ka reminded, clicking
onto the Taurox. In a split-second he emerging and they were pounced her beak-like mouth. Dra-eht whistled
identified a hatch and activated a quill upon by the other Kroot and torn in frustration, hand still clenched
grenade, multiple needle-points apart, body parts flying as blood- around the weapon.
projecting millimetres out from its curdling screams added to the
round surface ready to be unleashed cacophony of battle. Bones cracked ‘They say nothing of the flesh,’ he
upon the moment of detonation. In and limbs left their sockets with wet said.
another second Dra’eht had torn open pops.
the hatch with a fierce yank and ‘They do not,’ said Koret’ka.
tossed the quill grenade inside. He ran Other soldiers emerged from the
to the rear of the Taurox and leapt, remaining two vehicles, firing steams Dra-eht broke the hand’s fingers,
landing on Brekk’s back as the of laser blasts and shouting. Dra-eht ripping them off and throwing them
Krootox thundered past the Human screeched as his flesh was seared by a into his mouth. He crunched the bones
vehicle, his nimble hands and feet near miss. Next to him, a Krootox and felt the blood trickle down his
easily finding the harness’ holds. from the other pack took several hits throat. He dropped to the ground and
to her face. She reared, howling in dove his beak and claws into the
Dra’eht knew his grenade has pain, before crashing to the ground soldier’s guts. Around him he heard
detonated when the Taurox veered dead. He saw the soldier who killed the guzzling, chewing and tearing as
wildly. The scent of blood reached her with her back to a vehicle, now the others fed.
him and he drooled. trying to hit Tobok’yo.
LIFE OF A MERCENARY An aspiring Shaper, she one day hopes to put her
‘Before you make your offer, know this. My Kin keen intellect to use guiding the genetic future of
and I fight not to the death, nor for the honour of her kind, as she now puts it to ensuring they are
any but ourselves.’ rewarded well. Other Kroot of the Kinband include
- Te’cha Talar, Kill-broker of the Talar the Cold-bloods Angkor’yc Talar, Lucu Da Talar
Kindred. and Tebek’tcho Talar. Besides Te’cha, these are the
only Kroot in the Kinband to not have been born
Though officially allied with the T’au, many Kroot aboard the Rak Varoyaw.
will seek employment away from the T’au Empire
as mercenaries. These Kroot often form groups, Scarred veteran warriors all, they are
known as Kinbands, who operate away from their disciplinarians and teachers of their fellows. The
species for long periods of time. These Kinbands Farstalker Kinband have spent a lifetime
will seek out employment from other races in an journeying the stars, fighting for food and
effort to attain wealth, influence, trade deals or weapons. For much of that time, they have had
access to rare genetic materials who’s traits they little contact with Kroot besides those of their own
can absorb into their own DNA. Warsphere, let alone with the Imperium and the
T’au. The kinband have collected a great wealth of
technology and genetic material during their many
THE TALAR KINDRED employments. For example, when the Londaxi
Th majority of the Kroot of the Talar Kindred are
colony of Edeni turned to the Kroot to help them
what is known to their race as ‘sphere-born’. They
fight the tech-magi, Te’cha and other kill-brokers
were born aboard the Rak Varoyaw and have never
demanded weapons in exchange for service, as the
been to Pech or any other Kroot enclave. Their
Londaxi possessed many. The Londaxi agreed, and
entire lives have been spent on the mercenary path.
the Talar Kindred spent much time conducting
Like most of their kind, they are neutral when it
guerrilla warfare in Edeni’s jungles, setting up
comes to the conflicts of most alien species,
traps, conducting flanking attacks and never letting
willing to fight for whoever will provide them with
the Skitarii close.
the most food and weapons in exchange for their
fighting talents. As a result, they have fought for
The proud Aeldari of Melenshai craftworld were
and against dozens of different races across many
desperate indeed to enlist the aid of the Kroot of
war zones. Little now surprises them, and even
the Rak Varoyaw against the Dvorgite blood-party
less frightens them.
that had attacked them. For their part, the
Farstalker Kinband were eager to collect examples
Though all Kroot family bonds are strong, the
of Dvorgite weapons, as well as to feast on the
Talar Kindred’s has been hardened further by years
flesh of the ferocious creatures. In addition to these
or conflict. They have bled and fed together on
prizes, the Kroot demanded examples of rare
many battlefields, and have worked closely to take
wildlife the Aeldari preserves upon their
down the most dangerous of foes – whether that be
craftworld – creatures with chameleonic abilities,
a Psy-Gore of Perseus or a Tyranid Carnifex. To
superb night vision and adamantine-hard scales.
take issue with even one of their number is to take
Constant baiting tactics, particularly involving the
issue with all. Even if the Kindred agree with the
use of Kroot Hounds, ensured the Talar Kindred
criticism levelled against one of their own, they
could manoeuvre the Dvorgite into terrain that
present a united front in favour of their own kin
worked against them, garnering success.
against the critic, then resolve the problem
according to their own justice.

FARSTALKER KINBAND
The Kill-broker Te’cha Talar leads the Farstalker
Kinband of the Talar Kindred. She is a gnarled,
wily mercenary who knows what to say and how
to say it to make sure her Kroot – all capable
trackers, marksmen and guerilla fighters – get the
best price for their skills.
ANGHKOR PROK – THE GREAT UNITER
Anghkor Prok was a Kroot chief and holy man under whom the Kroot kindreds of Pech united in their struggle against the Orks.
After refusing to give way to a larger Kroot at a feast table, he was given the name Anghkor Prok, a term used to describe a bull
Krootox sitting intractably on its haunches. It was a name he would live up to throughout his life. Celebrated for his ferocity in
battle, Anghkor Prok came to be recognised among his kindred as a visionary leader committed to preserving traditions and values
of the Kroot’s way of life. Even as a youth, Anghkor Prok was a warrior of repute, and when the Orks invaded Pech, the Kroot home
world, the kindreds were almost wiped out by the warlike Greenskins. More and more kindred were destroyed by the Orks in brutal
raids on their homelands, until less than 50,000 Kroot were left alive on Pech. In one such attack, the supreme Ork Warlord,
Dregruk Grimtooth, encircled the winter camp of Anghkor Prok’s kindred. At dawn, the Orks attacked the encampment and within
minutes hundreds of Kroot were dead, many of them cut down by Ork choppas as they crossed a frozen river. Anghkor Prok would
only speak of this massacre in his later years, where he talked of mothers chopped down with their infants, warriors and young
killed as they fled with their families. Barely a handful of Kroot escaped the killing and, as they left their dead behind in the snow,
Anghkor Prok vowed he would have his revenge.

Thus the stage was set for a bitter war between Anghkor Prok and Dregruk’s Orks. He orchestrated the most successful guerrilla war
against the Orks ever fought by a Kroot leader, engaging in deadly hit-and-run attacks throughout the rest of the winter. So
successful was he that the Orks were forced to construct forts throughout the heart of Kroot territory, stretching from the Kamyon
Mountains in the east to the highland forests in the west, Anghkor Prok’s courage was legendary and his reputation soon spread to
the other kindreds. Widely respected for his bravery and insight, he was declared Chief of the Kroot kindreds; the last, best hope for
the race. As three columns of Ork warriors moved to surround Anghkor Prok, he summoned the allied kindreds to his camp on
Kaikown Mountain. There he led them in ritual feasting, offering prayers to the Great Ancestor Spirits, and slashing his arms a
hundred times as a sign of sacrifice. During this ceremony, he was granted a vision in which he saw Orks falling into his camp like
Kroothawk falling from the sky. Inspired by this vision, Anghkor Prok set out for battle with 5,000 warriors, surprising Dregruk’s
troops and forcing them to retreat at the Battle of the Ice Fields. To celebrate this victory, the Kroot moved their camp to the Valley
of the River, where they were joined by 9,000 more Kroot who had left their lands to follow Anghkor Prok. Here, they were
attacked by Orks under the impetuous Warboss Rotfang, whose badly outnumbered Stormboyz first rushed the encampment, as if in
fulfilment of Anghkor Prok’s vision, then made a stand on a nearby ridge, where they were utterly destroyed.

Following the victory, some Kroot Kindreds took refuge back at Kaikown Mountain, but Anghkor Prok remained to battle Dregruk.
The Warlord’s outrage at this defeat brought thousands more Orks to the area, and over the next year they relentlessly pursued the
Kroot throughout the highland forests. But Anghkor Prok remained defiantly elusive. Many years of fruitless war followed, with
neither side able to gain a clear advantage until news reached Anghkor Prok of the return of the exiles, those Kroot who had left
Pech many years before on their war spheres to ply their trade as mercenaries. Anghkor Prok was elated, believing that this event
promised to rid Pech of Orks and restore the Kroot way of life. Sending word to the newly arrived Kroot, he marched at the head of
ten thousand warriors to the Plain of Bones where Dregruk had his camp.

Dregruk’s army had also suffered in the intervening years. Cut off from reinforcements, his army had dwindled to a fraction of its
former size. The Kroot’s consumption of dead Orks prevented their numbers from being replenished by natural means, and the lack
of raw materials on Pech had limited the war machines he could construct. The Kroot fell upon his army from two directions and the
battle was fierce, lasting nearly a full day. Neither side was willing to give or ask for quarter, but in the end, the Orks were defeated
and their flesh consumed in a feast of celebration.

Anghkor Prok led his kindred for a further ninety years, winning many battles and, famously, swearing allegiance to the Tau empire
at the sacred Oathstone before falling in battle against Ork pirates. His body was buried on the slopes of Mount Kaikown, where a
carved Jagga tree marks his grave. Anghkor Prok is still venerated among the Kroot, not only as an inspirational leader and fearless
warrior, but also as a Kroot whose faith in their way of life gave him prophetic insight and lent special power to his spirit.
DAHYAK GREKH – KROOT TRACKER
The Kroot race is commonly encountered as auxiliaries
deployed by the T’au Empire and are known as savage,
animalistic warriors who devour the flesh of those they kill
in battle. Many believe that to trust such a bestial creature is
tantamount to ripping out one’s own throat, but little do they
know how crucial the mercenary culture is to the Kroot, and
just how seriously they take their violent profession. Each
new contract fulfilled wins them the means to travel further
across the stars, and in this way they are able to absorb the
varied genetic traits of those foes they devour. To betray a
client would be to jeopardise this way of life, and to stem the
flow of consumed flesh that allows their entire species to
evolve.

Dahyak Grekh is an experienced tracker for hire. This famed


Kroot who is currently under the employment of Rogue
Trader Janus Draik. Due to his tracking ability, Grekh’s Clan
Elders sent him out to seek relics aboard the Seventh
Blackstone Fortress. Grekh has honed his craft of tracking
and slaughtering enemies in multiple war zones, and in
service to various client races. He cares not whom he serves,
so long as they pay. But in devouring the denizens of the
Blackstone Fortress, Dahyak Grekh has learnt much of the
darkened maze. He has told no one what he has discovered
in this way, but now tirelessly searches for sacred Kroot
artefacts hidden within the shifting halls.

While under the employment of Janus Draik aboard the


Precipice, Grekh regularly escorts those seeking to discover
their fortunes into the Blackstone Fortress, all the while
keeping his own eyes out for relics. While stalking the ever-
changing corridors of the Blackstone Fortress, Grekh uses
his perfectly honed tracker skills to keep his employers alive
whilst hunting for his own riches and gathering grisly
trophies from his prey to decorate the decks of his personal
vessel, the Kraav’cha’to.
SHOWCASE
THE KROOT ARE A SPECIES OF ALMOST LIMITLESS
VARIETY, HAVING TRAVELLED COUNTLESS
EVOLUTIONARY PATHS MEANING NO KINDRED
EVER LOOKS THE SAME AS ANOTHER. DESPITE
THEIR DIFFERENCE IN APPEARANCE, KROOT
KINDREDS WILL FIGHT TOGETHER TO ENSURE THE
SURVIVAL OF THEIR RACE.
Utilising their natural speed and agility, Kroot warriors rush ahead of their Vior’la Sept allies to close with their prey.

Kroot warriors working alongside the T’au defend themselves from a Drukhari Realspace Raid.
A Warshaper leads their Kin in an ambush against the Kroot’s most hated foe, the Ork Greenskin menace.

A Trail Shaper
identifies the
route his kin must
take in order to
encircle their
prey.

A pack of Kroot
Hounds using their
hyper aware senses to
track down their prey
before devouring them
with razor sharp beak-
like maws.
Soon after the first T’au colonists established a foothold upon the world they named Lo’saea, ghostly figures in elegant
armour delivered an ultimatum – depart or die. Unable to convince the strange messengers to embrace the light of the
Greater Good, the colonists refused to leave and Fire Caste forces were deployed alongside Kroot auxiliaries of the
Omchak Kindreds. Sure enough, a ferocious war erupted as the cadres of Vior’la Sept and their Kroot allies clashed
repeatedly with the Aeldari of Craftworld Ulthwé who had delivered the ominous message. Both sides possess great
mobility, martial skill and prodigious firepower, the warring factions continue to battle through ancient Aeldari ruins
and verdant wilderness, neither side willing to give up the contested world.

As their enemy advance too close to their gunlines and out of the range of their own heavier weapons, the Kroot spill
out of their defensive positions, eager to feast on the flesh of their enemies.
Krootox Rampager packs advance ahead of their infantry kin, their formidable strength and immense size smashing all
but the heaviest enemy vehicles aside and turning enemy infantry into pulped meat beneath their clawed feet.

This kindred employs the use of Knarloc riders to scout enemy positions before returning to join the main assault
force. Their assault strength is increased by a Great Knarloc which is capable of annihilating almost anything that tries
to stand in the Kindred’s way.
Kill-broker Te’cha Talar leads her Farstalker Kinband through the twisted and deadly corridors of the Gallowdark
Space Hulk in search of secrets and treasure.

The Talar Farstalker Kinband encounters an Imperial Navy patrol aboard the Gallowdark, eliminating them with the
practiced precision of veteran warriors.
Vulture Kin prepare to take to the skies in search of enemy they can ambush from above.

Kroot warriors move through what was once a lush green forest, now desiccated and dying from the actions of their
enemies.
The Kroot hold their position against a determined Astra Militarum assault, disciplined volleys of rifle fire and
devastating blows from their rifle blades ensure no Guardsmen crosses their section of wall.

A Kroot Lone-spear operates ahead of his kindred, using the natural chameleonic abilities of his Kalamandra to
ambush enemy vehicles before they can be brough to bear against his Kin.
Combat Patrol
▪ ▪ ▪



The datasheets required to use the Atsá Hunting
Pack can be found on the following pages, and
are designed exclusively for Combat Patrol
games. This will include a Faction ability –
Grisly Feast – that is referenced on each unit’s
datasheet, and is described below.

This warrior has survived countless hunts


To evolve and strengthen their kindreds, the and as such has attuned their body and
Kroot eat the corpses of their enemies, mind to shut out pain that would cripple
absorbing beneficial genetic traits from their lesser warriors.
DNA, reshaping their appearance to achieve a
better chance of survival. This feature means ▪
that almost no two kindreds will look alike as
they each bring a different strength and
beneficial characteristic to the battlefield.

This warrior’s armour has been carved


with protective runes which glow with an
otherworldly presence, sending enemy
blows reeling or allowing them to
hammer harmlessly into the heaviest
plate.


You will use the Lure Sites secondary objective.
You can replace it with Decapitating Ambush.

Focussing on locations across the


battlefield, this Hunting Pack seeks to
swiftly claim vital ambush sites from
which they can launch further operations
or lure their prey into a trap.

At the end of your turn, you score 4VP


for each objective marker in No Man’s
Land you control.

At the end of your turn, you score 2VP


for each objective marker in No Man’s
Land you control.

The War Shaper demands that a key


enemy asset must be hunted down and
devoured. All other hunts are considered
lesser, for the War Shaper commands the
greatest hunts.

At the start of the first battle round, your


opponent must select one unit from their
army. At the end of the battle, you score
12VP if that unit is destroyed.
Forces of
the Kroot
‘They are fierce indeed these Kroot, and savage. I look upon
them and tremble at their ferocity. I can only hope that
when the enemy sees them they tremble as I do.’

— Por'Vre'Tau'Cho, Water Caste Envoy to Sy'l'Kell prior to


the ambush of the 17th Brimlock Dragoons


This aggressive warrior channels the spirits of
High above the battlefield, the Kindreds who their ancestors into every strike. They hit the
have chosen to follow the Path of the Ancestral enemy’s lines with all the ferocity of an entire army
Wing employ high-speed, hit and run tactics. of warriors.
Never slowing, they throw their enemies off
balance with whirlwind strikes before melting
away only to come crashing back down on their
foe without warning.

This warrior has leads their Kindred into battle


with a boldness that some mistake for recklessness,
often to their detriment.

This warrior is a living legend within their


Kindred, blessed with a totem depicting the
ferocious Kroothawk. Ever observant to the flow of
battle, they withdraw their warriors from the
engagement before unleashing devastating volleys
of fire.

This mounted hunter embraces the value of


encircling their prey before unexpectedly striking.
The size and prowess of this monstrous creature
Kroot who favour feasting upon large, monstrous creates the impression that is looms even larger
creatures have themselves evolved into beasts. over its prey, dominating the battlefield with its
Though considered an evolutionary dead-end, simple existence
these creatures have proven useful to their
Kindreds as beasts of burden or platforms for
heavy weapons. The Kindred’s Houndmasters
drive these beasts into a furious rampage to
crush their foes or tear them apart.
This monstrous creature has evolved to a point
where even death struggles to claim it. As the beast
suffers fatal wounds, its body surges with
adrenaline, allowing for a last strike before death
can claim it.

Bred for a single purpose, this creature stalks the


battlefield, hunting down the biggest and most
valuable prey it can.

The Houndmasters of a Kroot Kindred spend most


of their time tending to the creatures under their
charge. This warrior has become so intrinsically
linked with his pack that they will follow his
commands from all across the battlefield.
For some Kroot, the application of Stealth in battle
When the Kroot take to the battlefield it is often has become an art. They have mastered the simple
without the fanfare and grandeur of other battlefield strategies of infiltration and ambush and
armies. The presence of the Kroot is regularly uses them to great effect against their enemies.
unknown until ambushes are sprung on
unsuspecting foes or the lithe warriors of the
Kroot spring from the trees before delivering
powerful and rapid blows against their enemies.

This warrior’s fate has been entwined with the will


of their ancestors, guiding their destiny and
protecting them from harm.

This warrior has trained their marksmanship in the


dense jungles, stalking their prey through the brush
before picking them off with a single, precise shot.

This leader has instilled the lesson of fire and


manoeuvre to their Kindred. Never staying in one
place long enough for their enemies to pinpoint
them, they relocate before firing again.
This warrior’s knowledge of the battlefield is so
The warriors who walk the Path of the Tracker great that they have identified possible routes of
have honed their prodigious stealth abilities to communication and supply for their prey
new levels. They slip through the shadows like ambushing their enemies and sewing terror
spectres, barely visible to their prey. The fear through their ranks.
causing their enemies to unleash a hail of fire at
every shadow as they are encircled by the Kroot
preparing for their meal.

This warrior’s ability to spot patterns in their prey’s


deployment allows them to rapidly redeploy their
own forces waiting in ambush to oppose priority
targets.

Among the Kroot, there are those who have


achieved legendary status as infiltrators and
trackers. Their employment is highly sought
after by many races as guides and assassins.
These lone operatives provide their Kindred with This warrior utilises traps to ensnare their enemies,
the leadership required to conduct covert making them easy prey to consume their genetic
operations to further their aims. material.

This hunter carries an heirloom passed down


through the Kindred’s greatest marksmen.
The most savage of their Kin, this warrior is
When the warriors of the Kroot go on the always found at the forefront of a Kroot assault,
Warpath, they seemingly enter a crazed state, being the first one into the fray.
losing all ability for common sense in favour of
attacking en masse. Using their numbers and
speed to make up for their comparative fragility,
their ferocity is only increased as they see their
Kin fall to the enemy guns.

The simple act of religiously sharpening their


skinning blades has enhanced these already deadly
warriors, their weapons plunging through armour
to pierce organs and rupture their prey’s more
delicate internal systems.

Whipped up in a bloodlust this warrior leads their


Kin into the combat with speed and savagery.

This hunter has been consumed by war. Their mind


is completely focussed on closing with their foes
and tearing them apart in a bloody dance of death.
This leader has painstakingly established a deep-
seated bond with a small flock of Kroothawks. The
The Kroot naturally predate upon weakened avian creatures circle on high, spying out and
foes, drawn by the scent of spilled blood and revealing the hiding places of the prey or warning
viscera. of ambushing enemies with wing-dips, diving
stoops and harsh shrieks.

Though ill-suited to protracted warfare, the


Kroot are experts at light, swift skirmishing. This Shaper’s followers have become adept at the
Here their fieldcraft and wiry natural agility loping pursuit, snapping off harassing fire as they
help them to evade the hostile attentions of their tirelessly and mercilessly run their victims to
foes. ground.

Just as the Kroot venerate the so-called Roots from


which their culture derives, so they prize the
traditional forms of Root-carved weapons and must
perform exceptional deeds to be permitted to wield
them in war.

Th Kroot found the flesh of the Borthrod so


irresistible they hunted them to extinction. This
preserved gland still exudes pheromones that drive
Kroot into a ravenous frenzy.
Crusade Rules
‘You will live on, human, isn’t that what your kind like? Isn’t
that why they spread out among the stars? Isn’t that why
your Emperor puts his organs and blood in his Space
Marines? You will live forever as part of the kroot, and
someday a human will look at one of us and see your eyes…
such good eyes.’
This section contains the following rules:

The rules presented on the following pages enable your


Kindred to hunt across a number of worlds, assimilating their
inhabitants’ genetic traits to strengthen your warriors.

Kindreds can attempt to achieve unique Agendas in


‘The galaxy is large, and full of many addition to those found in other publications. These represent
strong creatures. We admire their the faction’s unique goals and their particular methods of
strength. We honour that strength as waging war.
we consume their meat. You humans
are not so strong, but you are
tenacious, and your meat is more Kindreds have access to a number of bespoke
palatable than Orkflesh.’ Requisitions in addition to those found in other publications.

As they gain experience and prowess, units in your


- Shaper Lok Ch'kreen of the Crusade force can be given one of the Battle Traits in this
Oathbreakers Kindred section instead of one presented elsewhere.

Themed to the unique nature of the , these Battle Scars


represent long-lasting effects units from your Crusade force
may come to carry.

In addition to Crusade Relics presented in other publications,


models can claim one of the Crusade Relics
found here.

Here you will find three Crusade Badges representing goals


you can set yourself when campaigning with your Crusade
force. Once one is achieved, you could set yourself a new goal,
or take the opportunity to start a new Crusade force.
If your Crusade force includes any units, it can embark upon the task of evolving their
Kindred, discovering new star systems in which to hunt for the betterment of their kind. Your
Crusade force can only work on assimilating genetic traits from one star system at a time. If
at any point your Crusade force finds itself without an active star system in which to hunt,
you can generate one as described below.

Each planet has the following characteristics:


To generate a new star system, follow the
three steps below. More detail can be Over the course of your Crusade
found on the pages ahead. games, you will bring each of these planets into your hunting
territory, either through crafty mercenary work or putting your
Kindred on the warpath. The difficulty of achieving these tasks
will be determined by a planet’s Contract Power and War Power
respectively. Your Crusade force will use Agendas to build up
Contract points and War points through your games, which can be
used to assimilate planets into your hunting territory. Each time
you generate a new star system, both your Contract points and
War points are reset to 0.

Each time you win a battle, your Crusade force


gains 1 War point.

You will encounter many different types of


planet over the course of your journey, so vast and diverse is the
galaxy, and each will have Assimilation Abilities that trigger when
you successfully hunt on that planet. These can either help or
hinder your progress in that star system, so plan your strategy
carefully.

Once a star system has been successfully


infiltrated and preyed upon, it is possible to incorporate it into
your force’s supply lines in order to aid you in future conquests.
To do so, you can select one planet from the assimilated star
system and use the Set Up Supply Lines Requisition to gain the
benefits of its Supply Line Effect.

In addition to the above, each system has one Core World. This
will be the first planet that you generate, and you cannot attempt
to take it over by any means, until all other planets within the
system have become your hunting grounds.
The Kroot have encountered many Select the number of planets for the
different species and cultures during their system: 4, 6 or 8.
hunts across the stars, and successfully
incorporating their genetic traits into their
Kindreds always poses unique challenges.
When generating a new star system you
must first determine the temperament of its
inhabitants by rolling one D6 and
consulting the table below. For each of the planets in your current star
system, you must determine which type of
planet it is. To do so, first roll one D6: on a
1-4, you will use the Common Planets
table; on a 5-6, you will use the High-Value
Planets table. Then roll a second D6 and
consult the table you are using: that second
result determines the planet’s type.
This world is pivotal to the faith of the local populace, Worlds such as this boast large population centres,
be it a site of pilgrimage or of religious governance. but are typically less well defended than more
The hunt may shake the faith of some foes but will strategically valuable worlds. Predating this planet
likely stoke the fervour and fury of others. will cut off recruits for local military forces but also
spur on neighbouring planets to accelerate their own
war preparations, fearing they may be next.

Select up to three planets; subtract 1


from the Contract Power of each of those planets (to a
minimum of 1). Add 1 to the War Power of other
Civilian World planets.
Add 1 to the War Power of all planets.
Subtract 1 from the War Power
of Fleet Installation and Military Base planets (to a
While assimilating your Crusade minimum of 1).
force’s next star system, each time you perform a
mercenary influence takeover of a planet, your
Crusade force gains 1 Requisition point. Select up to three units from your Order
of Battle with the Battle-ready or Blooded ranks. Each
of those units gains 5XP.

Made rich by mineral deposits and the labour of The takeover of such a pivotal military strongpoint
countless unlucky souls, this world – and the military would greatly weaken enemy defences. Of course,
forces who guard and oversee excavations – have overcoming this world’s conventional fortifications
become lazy and easily corrupted. Preying on this may prove extremely challenging. Other, subtler
planet will effectively starve the enemy war machine methods may prove more efficacious.
across the wider system.

Subtract 1 from the Contract Power


Your Crusade force gains D3 of each other planet (to a minimum of 1).
Requisition Points.
You can use the Fresh Recruits
Select up to two planets; Requisition once without spending any Requisition
subtract 1 from the War Power of each of those points.
planets (to a minimum of 1).

Increase your Crusade


Your Crusade force gains D3+1 force’s Supply Limit by 400 points.
Requisition points.
A powerful and valuable voidborne stronghold, this Lines of supply win or lose wars, even the Kroot’s
location acts as not only a centre for military might in natural ability to live off the land won’t help forever.
the system but also as a nexus for intelligence Hunting on this fruitful world will threaten enemy
gathering and contingency planning. Its capture planets throughout the system with potential
would hurt the enemy strategically and tactically, and starvation, whilst also ensuring your Kindred’s
likely produce a rich bounty of valuable information. supplies remain well stocked and their bellies filled.

Select one planet; halve the War Select up to one Civilian World and
Power of that planet (rounding up). one Military Base or Fleet Installation; subtract 1 from
the Contract Power of each of those planets (to a
You can use the Rearm and minimum of 1).
Resupply Requisition once without spending any
Requisition points. You can use the Repair and
Recuperate Requisition once for a cost of up to 2RP
less than usual (to a minimum of 0).
After you generate your Crusade force’s
next star system, subtract 1 from the War Power of all
planets in that system (to a minimum of 1). Select up to two units from your
Order of Battle; remove one Battle Scar from each of
those units.

From this well defended world do the local rulers


govern their system-wide empire. The poaching of this
planet will have huge ramifications, undermining the
positions of the local rulers on neighbouring worlds
while bolstering influence of the Kroot as they
consume the heart of the enemy power structure.

Select one planet; halve the Contract Power


of that planet (rounding up).

You can use the Renowned Heroes


Requisition once without spending any Requisition
points.

After you generate your Crusade


force’s next star system, subtract 1 from the Contract
Power of all planets in that system (to a minimum of
1).
Whether it is an industrial manufacturing centre or an
Worlds such as this are no easy prize, success in trade enclave of high-minded scientific experimentation, the
requires finely honed negotiating skill, while the technological advancements this world will yield to its
combination of private contractors and military master are more than worth the expenditure to seize
investment ensures impressive defensive forces are them.
always on station. Should such as well protected
world be trapped, however, the shock waves will
ripple through the rest of the system to great effect.

Your Crusade force gains 2D3


Requisition points.
Select one planet; switch the
Contract Power and War Power of that planet.
You can use the Renowned
Heroes and Runic Weapons Requisitions once each
without spending any Requisition points.
After you generate your Crusade
force’s next star system, your Crusade force gains
2D3 Contract points and D3 War points.
Each time you win a battle, you can choose for your Each time you perform a warpath takeover, roll one D6: on
Crusade force to expand their territory to one of the a 1-3, that planet has been razed by the conflict and cannot
unconquered planets in the star system you are hunting be selected for the Set Up Supply Lines Requisition. Make a
in. If you wish to do so, select one of those planets and note of this on your Crusade tracker card.
decide whether you want to perform a mercenary
influence takeover or a warpath takeover.

The Kroot are masters of using their surroundings to


There are times when subterfuge and guile may prove to be their advantage. When a world has been brought into
a greater weapon than any quantity of warrior lives. A their hunting territory, the Kindreds are already
world taken over through these means willingly concedes prepared to establish supply lines for further
defeat whilst remaining relatively unmarred by the expansion of their territory.
devastation war brings. This sends a message across the
stars that no system is safe from the cunning of the Kroot. Purchase this Requisition after your Crusade force
takes over the Core World in your active star system.
If your Crusade force has a number of Contract points equal Select one of the planets in your active star system to
to or higher than that planet’s Contract Power, subtract that incorporate into your supply lines. The Supply Line
planet’s Contract Power from your Crusade force’s Contract Effect of that planet takes effect.
points total and your Crusade force is free to hunt on that
planet. Remember to apply that planet’s Assimilation If you select a Core World for this Requisition, this
Abilities when it is taken over. Requisition costs 1RP; otherwise, it costs 2RP.

After purchasing this Requisition, generate a new


active star system for your Crusade force.
Those who refuse to be bowed by the more artful approach
the Kroot take to warfare may need to be hunted in a much
more direct fashion. Ultimately, they will still fall, as the
Kroot burst from the shadows, blazing rifle fire eliminating
all who stand in their way. Regrettably when the Kroot go
on the warpath, the world’s infrastructure is often reduced
to rubble and much of the genetic material is ruined before
it can be consumed.

If your Crusade force has a number of War points equal to


or higher than that planet’s War Power, subtract that planet’s
War Power from your Crusade force’s War Points total and
your Crusade force takes over that planet. Remember to
apply that planet’s Assimilation Abilities when it is taken
over.
Some amongst the enemy’s command staff seek to further An enemy without the food, munitions or fuel to keep
their own agendas and will hire mercenaries to aid them fighting is one more swiftly brought to heel.
in this. Such contacts are often so absorbed by their own
pursuit of greatness, they do not anticipate their own At the start of your Shooting phase, you can select one or
downfall. more units from your Crusade army that
are not Battle-shocked and are eligible to shoot. Until the
After both players have finished deploying, select one end of the turn, each unit you selected is tasked with
model from your Crusade army. That model ambushing supply lines and is not eligible to shoot or
gains the following ability. declare a charge.

At the end of your Movement phase, if At the end of the turn, if that unit is within range of an
this model is not Battle-shocked, is eligible to shoot and objective marker you control that has not been ambushed
is within 3” of the centre of the battlefield, it can use this by your army, that objective marker is said to be
ability. If it does, until the start of your next Command ambushed by your army and that unit gains 1XP.
phase, this model cannot shoot or declare a charge. At the
start of your next Command phase, this model gains 3XP At the end of the battle, if at least half of the objective
and your Crusade force gains D3 Contract points. Each markers on the battlefield have been ambushed by your
time this ability is used during the first three battle army, your Crusade force gains D3 War points. If all of
rounds, your Crusade force gains 3 Contract points the objective markers on the battlefield have been
instead of D3. ambushed by your army, your Crusade force gains 3 War
points instead.

In order for a Kindred to evolve and survive, it is


imperative for them to track down and consume prey with The Kroot lack the strength of other races in a stand-up
beneficial genetic traits for them to assimilate into their fight and as such prefer to outmanoeuvre their prey
own genetic strands. before neutralising them with devastating ambushes.

After both players have finished deploying, you must At the end of the battle, if there are more units from your
place two Genetic markers anywhere on the battlefield Crusade army wholly within your opponent’s deployment
but not within 9” of each other, not within 9” of any zone than there are units from their army wholly within
models from your army, and not within 9” of your it, select up to three of those units from your army; each
deployment zone. These represent valuable genetic traits of those units gains 3XP.
identified by your Kindred’s Shapers, and can be
controlled by either player as if they were objective
markers, but do not count as objective markers for any
other rules purposes. Each Shaper commands their Kindred differently. Some
favour short, sharp aggressive engagements where they
Each Genetic marker begins the battle with 3 Life points. aim to quickly overwhelm their foes whilst others prefer
At the end of your turn, each of your Genetic markers the long game, slowly depleting their prey’s ability to
that is not controlled by you loses 1 Life point. If a fight before executing the killing blow.
Genetic marker’s Life points reach 0, it is destroyed and
removed from the battlefield. At the start of the battle, select one of the following to
apply during the battle:
At the end of the battle, for each of your Genetic markers
still on the battlefield, your Crusade force gains 2 ▪ Each time a unit from your
Requisition Points. If both of your Genetic markers Crusade army destroys an enemy unit in the first battle
remain on the battlefield, you can also select one round, that unit from your Crusade army gains 1XP.
additional unit to be Marked for Greatness. ▪ Each time a unit from your Crusade
army destroys an enemy unit in the fifth battle round, that
unit from your Crusade army gains 1XP.
In order to preserve the lives of their warriors, Shapers Some Kroot have acquired the ability to assimilate their
may seek to undermine the local rulers through prey’s genetic traits almost immediately after
subterfuge, assassination or other deceitful means. These consumption, making them a deadly asset that can be
can end a conflict before it has even begun, forcing a adapted to deal with any prey.
local government to back down through fear or a loss of
confidence from their people. Purchase this requisition after a battle you won. Select
one units from your army that destroyed an enemy
Purchase this requisition after a battle you won. If your unit with a melee attack during the battle, that unit
Crusade force has 2 or more War points, your Crusade gains one ability from one of your opponent’s enemy unit
force loses 2 War points and gains 2 Contract points. datasheets. If a unit has already gained an ability
from an enemy datasheet, they can use this Requisition to
gain one more ability from a different enemy datasheet
for more 2RP.
Shapers understand the ways in which their followers
view their abilities and gladly employ a little
psychosomatic pantomime if it bolsters the might and
courage of the Kroot. Ritual infusions made from the Kroot Kindreds own a vast array of weaponry and
choice sweetmeats, trophy organs and harvested glands wargear. Wargear which is considered sacred is reserved
of powerful foes serve as a wonderful tonic. for those warriors who have earned it. These mighty
warriors humbly accept the responsibility of wielding
Purchase this Requisition after a battle you won, if your such power, using it to strengthen their surrounding kin.
Crusade army included one or more
or models. If one Purchase this Requisition when you add a unit to
of those models destroyed your opponent’s your Order of Battle. That unit gains 6XP (and therefore
with a melee attack during the battle, that gains the Blooded rank). Select one Battle Trait for that
model gains the Battle Honour from the list unit from the Units table.
below that corresponds with a keyword that enemy
had (if no keyword applies, that unit gains the
‘Other’ effect). A model may only have one of these
Battle Honours at a time; using this Requisition on a
model that already has one will replace that Battle
Honour.

▪ : While that model is leading a unit,


re-roll Battle-shock tests taken for that unit.
▪ : While that model is leading a unit,
add 2” to that unit’s Movement characteristic.
▪ : While that model is leading a unknit,
add 1 to the Strength characteristic of melee weapons
equipped by that unit.
▪ : While that model is
leading a unit, add 1 to the Toughness characteristic of
models in that unit.
▪ : While that model is leading a unit, each
time a model in that unit makes a melee attack, add 1 to
the Hit roll.
Kroot understand on an instinctive level that to
eliminate those who lead their prey in war renders
those who followed them more vulnerable. Some – be
they master predators or veteran bounty hunters –
make a study of this skill.

These Kroot warriors have developed a disdain for


any foe who lacks the ability to remain unseen through
their weapon sights.

These Kroot specialise in singling out particular


quarry and stalking them to the exclusion of all else.
Whether at the behest of their Shapers or in service to
a mercenary contract, they strive to ensure their
victims do not escape the battlefield alive.

Enhanced senses and compact muscle fibre bundles


give the Kroot excellent reactions, ensuring that even
as the enemy rush in to battle, these warriors can
eliminate them with quick, accurate weapon fire.

Accumulated through mercenary contracts, these


Kroot bear sufficient examples of high-tech weaponry
that they can bring down even the largest battlefield
targets with surprising swiftness.

It has become second nature for these warriors to


single out and exploit the weak spots on even the
toughest targets.
Through the use of pheromones, either excreted by An ancient and powerful blade, rumoured to have
the warrior themselves or carried upon animal been carved from the talon of the Kroot’s deceased
glands, this warrior is able to command their nearby deity, Vawk. It is now held by only the greatest
kin. warrior of the Kroot.

This Kroot organ stores great amounts of energy,


increasing the speed of the Kroot’s metabolism,
This plate is rumoured have been fashioned by the
improving their raw muscle speed, reflexes and
earliest evolutions of the Kroot. Intricately designed
reaction time.
and carved with ancient runes, the plate is
lightweight and durable, allowing its wearer to
utilise their skirmish abilities whilst providing
greater protection against enemy attacks.

Loosely translated, this ancient root carved weapon


is known as the Hungering One. None on Pech has
ever been able to identify the strange material from
which the weapon is formed, nor explain how it
seems able at times to shift between the shape of one
traditional Kroot weapon and another as the needs of
the hunt dictate. What is certain, is that once
This haunting visage from Kroot long since passed
Krep’chak has tasted the blood of fallen foes, its
wrath become greater than ever. on is a potent symbol of the might held by its wearer.
The mere sight of this mask can strengthen the heart
of those under the wearer’s command or break the
will of their enemies.


Through the application of guile or combat, you have proven your devotion to the
hunt and to Vawk. Entire worlds have become prey, and the strength of your Kindred
continues to grow. This new strength allows you to continue your hunt across the
stars, seeking further improvement through evolution.
▪ You have taken over four or more planets and used the Set Up Supply Lines
Requisition once.
▪ You have won two or more battles.

Your reputation grows with every fresh hunt. Your name is being freely given to those
who are in need of your contract work and the strength of your Kindred is sung of
back on Pech. Though personal glory is of little consequence to you, the knowledge
that you have assimilated such potent genetic traits with your Kin inspires you to
continue the hunt.
▪ You have taken over twelve or more planets.
▪ You have won six or more battles.
▪ A least one unit from your Order of Battle has reached the Heroic rank.

Echoes of your greatness now spread across the galaxy with some whispering that
you may surpass Anghkor Prok’s legendary status. The warriors of your Kindred
have mastered the hunt and have begun teaching their own Kin their ways.
Operating as both a contractor and merciless hunter, you have gathered more
influential genetic material from your hunts than the other star faring Kindreds
combined. When you return to Pech, your achievements will be celebrated by all.
▪ You have taken over twenty or more planets.
▪ You have won ten or more battles.
▪ A least one unit from your Order of Battle has reached the Legendary
rank.

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