Casino Coach
Casino Coach
Ta b l e o f C o n t e n t s
Baccarat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
Blackjack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
Craps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
Keno . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
Roulette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .34
Slots . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40
       Glossary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .52
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Baccarat
 Overview
 Baccarat is a fast exciting game with simple betting and payoff rules. There is no real playing
 strategy because the playing rules are fixed. The only decisions a player can make are the
 amount of the bet and the choice of betting on Player, Bank or Push (tie). However, the fast
 action and generally large bet amounts do require a sound strategy of betting and money
 management techniques. Take time to review the John Patrick video clip discussions about
 Money Management that are included with Casino Coach (click on the Video Clips button in
 the toolbar).
 The generally accepted figures for the house advantage in Baccarat are 1.16% for the Bank
 Hand and 1.37% for the Player Hand. These are among the lowest of any casino game. The
 Push bet has a very high house advantage and should be avoided unless you want to play a
 hunch.
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  Playing Baccarat
  PLACING BETS
  To place a bet, place your money on the Player, Bank, or Push area above your table position.
  You can bet on the following:
  • Player
  • Bank
  • Player and Push
  • Bank and Push
  • Push
  You cannot bet on both Player and Bank.
  You can switch a bet from Bank to Player (or vice-versa) by clicking on the table in the
  appropriate area. Subsequent bets for that player will be placed in the last selected area.
  BASIC RULES
  After all bets are made, two cards are dealt to each of two hands, called the Player Hand and
  the Bank Hand. These names are arbitrary. The hand that has the closest total to 9 wins. Cards
  are valued as follows:
  • Picture cards and 10’s have a value of 0
  • Aces have a value of 1
  • All other cards are face value
  If the sum of the hand’s cards is more than 9, the first digit is dropped. For example, a 6/5 is
  counted as 1; a 7/3 is counted as 0.
  If either hand has a count of 8 or 9 after the first two cards are dealt, the hand is called a
  Natural and no further cards are dealt. The hand which is closest to 9 wins; if both hands have
  the same count, the hand is a push.
  If neither hand has a natural, the Third Card Rules come into effect. These rules govern
  whether the Player Hand or the Bank Hand draws a third card. The Third Card Rules are
  fixed, and dictate—in every case—whether a third card must be dealt to each hand. These
  rules are complex and are covered below. After any third cards are drawn, the deal is
  complete and the hand with the closest value to 9 wins.
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Casino Coach
Blackjack
  Overview
  Blackjack is a fast and exciting game with relatively simple betting rules. However, skill and
  knowledge in playing the hands and in betting strategy is required to maximize the player’s
  chance of winning. Casino Coach Blackjack allows you to practice all of the various bets and
  try different strategies. For the beginner, it allows learning the game at your own pace,
  without the distraction of the high-speed action in the casino. For the experienced player, it
  allows you to test strategies and develop skills without risking real money. Note that
  Blackjack is also known as Twenty-One.
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  SPLIT
  If the first two cards have an equal point value, the player may split the cards into two
  separate hands. Each hand has the same bet as the original bet, so the bet is effectively
  doubled. Each split hand receives one more card, then the hands are played out in the normal
  way. If Aces are split, most casinos allow only one more card to each hand. If a split hand has
  an Ace and a 10-point card it is not counted as Blackjack, instead it is counted as a total of 21
  and pays even money if it wins. Most casinos allow split hands to be doubled.
  Basic Strategy
  There is no universal agreement on the best basic strategies for Blackjack. The Casino Coach
  Blackjack program contains a basic strategy table built into the Advice window, and it is also
  available for on-screen display. The table contains the strategy recommended by John Patrick.
  Basic strategy should be used for a newly shuffled shoe, when card counting is not being
  used, or when the count is not significant. The principle in all strategies is to balance the
  probability of the player going over 21 against the probability of the dealer having a pat hand
  (count between 17 and 21). The player’s decision in hitting or standing is based on the
  dealer’s face up card, which determines the probability of the dealer’s final point count.
  INSURANCE
  Insurance should never be taken unless the player has been counting cards. This bet has a
  large casino advantage unless the deck is rich in high cards.
  CARD COUNTING
  Card counting is the most effective and proven strategy for playing Blackjack. If used
  skillfully, it can reduce or eliminate the casino advantage.
  Casino Coach Blackjack includes several video clips in which John Patrick describes the
  important elements of card counting. The program also includes an optional Show Count
  window which you can use to practice and develop your skills. Use the video clips and Show
  Count window to learn and practice the basic principles of card counting, then practice
  without the window to test your skill. Playing in the casinos is fast; this program lets you
  learn at your own speed until you develop the skill to play faster and are ready for the high-
  speed casino action.
  A complete discussion of card counting theory is beyond the scope of this manual. The
  following is a brief discussion of the basic concepts. For more information consult the John
  Patrick video clips included with Casino Coach (click the Video Clips button in the toolbar).
  As cards are played, the composition of the remaining cards in the shoe changes. If the player
  knows the proportion of high and low cards remaining, betting and playing strategy can be
  optimized. Effective use of card counting requires concentration and practice. The player
  must keep mental track of the high and low cards played, and must also memorize the proper
  betting and playing decisions.
  A larger proportion of high cards remaining in the shoe favors the player. High cards increase
  the probability of getting Blackjack and also improve the chance of drawing a high card on
  Doubles. In addition, since the dealer must hit on 12 to 16, the chance of the dealer busting is
  greater. The advantage goes to the player because he can stand on 12 to 16. On the other
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hand, a high proportion of low cards favors the dealer. Doubles are less favorable and the
dealer’s chance of drawing a low card on 12 to 16 are improved.
CARD COUNTING METHODS
Several card counting methods are reviewed below. Casino Coach Blackjack can be set up to
count cards using any of these methods, or you can set up a custom method.
John Patrick Method
Two groups of cards are defined: low and high. Low cards (Ace through 9) have a count value
of +1. High cards (10’s and picture cards) have a count value of -2. The running count begins
with an offset (start count) of +45 for a single-deck shoe. The shoe begins to become “rich”
when the count reaches +49.
The start count is reduced by four for each additional deck in the shoe. This accounts for the
larger number of low cards that must come out before the count reaches +49 and the shoe
becomes rich.
                      No. of Decks                      Start Count
                            1                               +45
                            2                               +41
                            4                               +33
                            6                               +25
                            8                          +27 (see note)
Note: For an 8-deck shoe the start count would be +17 following the rule. However, we adjust
it to +27 to avoid the count going to a minus value, which makes it more difficult to count at
high speed. The shoe then becomes rich at +59 instead of +49.
Low/High Ratio Method
Two groups of cards are defined: low and high. Low cards are 3-6 and high cards are 10 or
picture cards. A single deck contains 16 of each group; a four-deck shoe has 64 of each group.
The low group is treated as the numerator of a fraction and the high group as the denominator.
At the beginning of a new four-deck shoe, the fraction has a value of one, or 64/64. Each
time a low card appears, you deduct one from the numerator and each time a high card
appears you deduct one from the denominator. For example, if the first hand included two 3’s,
one 4, one 10, two Jacks, and one King, the resulting ratio would be 61/60.
A fraction less than one means that more high cards remain than low cards, so the deck is rich
(+count). A fraction greater than one means the deck is poor (-count). The degree to which
the deck is considered rich or poor is determined by the actual value of the fraction. A
fraction of 61/60 would be statistically meaningless, but a fraction of 20/10 would be very
meaningful. As the number of remaining cards decreases towards the shuffle point, the
potential for a meaningful count grows rapidly.
High-Low Count Method
This is an easier but less accurate method of counting cards. Begin with a count of zero.
Whenever a card from the low group appears, add one; whenever a card from the high group
appears, subtract one. When the count is plus, the deck is rich (favorable). When the count is
minus, the deck is poor (unfavorable). The magnitude of the count must be evaluated relative
to the number of cards remaining. A count of +3 with 20 cards or less remaining is highly
favorable but a count of +3 with 100 cards remaining would be insignificant.
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Craps
 Overview
 Craps is a fast and exciting game with many different types of bets. Although the betting and
 payoff rules are fairly complex, when Craps is played skillfully it offers one of the lowest
 house advantages in the casino . It is well worth the effort to learn how to play Craps
 correctly. There are four types of bets, Right, Wrong, Proposition, and Single Roll. Each type
 of bet is described below.
 RIGHT BETS
 The player bets with the shooter, winning if 7 or 11 are rolled on the come-out roll (the first
 dice roll), and losing if 2, 3, or 12 are rolled. If any other value is rolled, this value becomes
 the point. If the point is rolled before a 7, you win. If 7 is rolled before the point, then you
 lose. Right bets include the following:
 • Pass
 • Come
 • Odds
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Casino Coach
  WRONG BETS
  The player bets against the shooter, winning if 2 or 3 are rolled on the come-out roll, and
  losing if 7 or 11 are rolled. If 12 is rolled the result is a tie. If any other value is rolled, this
  value becomes the point. If 7 is rolled before the point, you win. If the point is rolled before a
  7 is rolled, you lose. Wrong bets include the following:
  • Don’t Pass
  • Don’t Come
  • Odds
  Note that in the special case of a 12 rolled on a Don’t Pass or Don’t Come bet, the wrong
  bettor does not win; the bet is carried over to the next roll.
  PROPOSITION BETS
  The player bet on specific dice values or combinations, independent of whether the shooter
  wins or loses. Proposition bets include the following:
  • Big 6
  • Big 8
  • Hardway
  • Place
  • Buy
  • Lay
  Note that Buy and Lay are special forms of Right and Wrong bets.
  SINGLE ROLL BETS
  The player bets on the results of the next roll. Single Roll bets include the following:
  • Field
  • Horn
  • Any Craps
  • 2
  • 3
  • 7
  • 11
  • 12
  LEARN THE TABLE FEATURE
  It is sometimes difficult for even an experienced player to remember all of the complex odds
  and payoffs in Craps. Casino Coach lets you learn and practice all of the bets used in casino-
  style Craps. Detailed explanations of the rules and payoffs are covered in this tutorial. Casino
  Coach also includes a special Learn the Table feature, that offers context-sensitive help at the
  click of the mouse.
  To view helpful information, click the right mouse button on any area on the table (avoid
  clicking on a chip stack). A window opens describing the area, the betting rules, and the
  payoff odds. If the sound is on, you will also hear John Patrick’s comments on the bet. Click
  the mouse button again to close the window.
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  For Odds bets on Pass or Come the payoff rules are as follows:
                        If the Point is:                  Payoff is:
                             4 or 10                        2:1
                              5 or 9                        3:2
                              6 or 8                        6:5
  For Odds bets on Don’t Pass or Don’t Come, the chances of winning are higher, therefore the
  payoffs are lower:
                        If the Point is:                  Payoff is:
                             4 or 10                        1:2
                              5 or 9                        2:3
                              6 or 8                        5:6
  Some casinos require that Odds bets are off on the come-out roll (meaning they cannot win or
  lose). This situation occurs when there are Odds bets on Come or Don’t Come, and the
  original Pass or Don’t Pass point is rolled. The Setup menu in Casino Coach Craps has an
  option which allows you to set this rule on or off.
  ODDS BET LIMITS
  Casinos limit the amount on Odds bets because there is no house advantage. Depending on
  the casino, two types of limits are generally used: Single Full Odds and Double Full Odds.
  Single Full Odds (sometimes called Free Odds) is the most common, but Double Full Odds
  are used at some casinos. All of the limits are related to the amount of the base bet on which
  you are taking odds. The Casino Coach Craps program automatically sets odds bets to the
  maximum allowable amount, unless you use the Odds Override option (explained later),
  which allows you to place any amount on the odds bet.
  Full Odds—For Pass and Come bets, the odds bet can be larger than the base bet, but only up
  to the next higher amount that produces a correct payoff (without fractional dollars). For
  example, if $5.00 is bet on Pass and the pass point is 5, you can bet up to $6.00 on the odds
  bet. This is permissible because the payoff is 3:2. However, if the pass point is 6.00, you are
  limited to $5.00 on the odds bet (6:5 payoff).
                  Base Bet             Point              Odds Bet             Payoff
                     5                 4/10                    5                 10
                     5                  5/9                    6                 9
                     5                  6/8                    5                 6
  For Don’t Pass and Don’t Come bets, Single Full Odds also allows the odds bet to be higher
  than the base bet, up to the next higher bet that produces both an even payoff and a payoff
  which is at least equal to the base bet.
                  Base Bet             Point              Odds Bet             Payoff
                     5                 4/10                   10                 5
                     5                  5/9                    9                 6
                     5                  6/8                    6                 5
  Double Full Odds odds bets can be twice as large as allowed in Single Full Odds. As noted
  above, casinos which offer this option provide the lowest overall house advantage if full use
  is taken of Odds bets.
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PLACE BETS
A Place bet is a bet that a specific number will be rolled before a 7 is rolled. Place bets can be
made on the numbers 4, 5, 6, 8, 9, or 10.
Place bets can be made anytime except during the come-out roll. The bet wins if the number
you selected is rolled, and loses if a 7 is rolled. Otherwise the bet is carried over to the next
roll. In some casinos, Place bets are off on the come-out roll (meaning then cannot win or
lose). Except during the come-out roll, you can leave the bets in place, change them, cancel
them, or set them off. The Craps program in Casino Coach has a Setup option that allows you
to set the casino rules for Odds and Place Bets.
As in the case of Odds bets, the payoff is determined by the value of the point. However, the
payoff is adjusted to create a house advantage. You must bet the correct amount to get
maximum payoff.
                      If the Point is:                    Payoff is:
                            4/10                             9:5
                             5/9                             7:5
                             6/8                             7:6
The house advantage in Place bets varies with the numbers placed. For 6 and 8, the advantage
is about 1.5%, which is very close to Pass and Don’t Pass. However, the house advantage
increases to 4% for 5 and 9, and almost 7% for 4 and 10. Many experienced Craps players
like to use Place bets on 6 and 8 while avoiding Place bets on the other numbers.
HARDWAY BETS
Hardway bets may be made at any time. All of them have the same basic rules. If the hard
combination of the selected number (for example, 3 and 3 for a hard 6) is rolled the bet wins.
If either 7 or an “easy” combination of the number is rolled (5 and 1 or 4 and 2), the bet
loses. If none of these are rolled, the bet is carried over. The payoffs for Hard 6 and Hard 8
are larger than Hard 4 or Hard 10 because there are more easy combinations of 6 and 8.
                           Bet                               Payoff
                         Hard 4                               7:1
                         Hard 6                               9:1
                         Hard 8                               9:1
                        Hard 10                               7:1
The house advantages for these bets are high, about 9% for 6 and 8, and 11% for 4 and 10.
Experienced players generally avoid these bets.
BIG 6, BIG 8
Big 6 pays even money. The bet wins if 6 is rolled and loses if 7 is rolled; otherwise the bet is
a push (treated as a carry-over).
Big 8 pays even money. The bet wins if 8 is rolled and loses if 7 is rolled; otherwise the bet is
a push (treated as a carry-over).
These bets have a house advantage of about 9%. Experienced players generally avoid these bets.
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Betting Strategy
All bets in casino craps (except odds bets), have a house advantage with regard to the
probability of winning. As in all casino games, in the long run players will lose more often
than they win. There is, however, a significant difference in the house advantage for each of
the bets, as listed in the following table:
                            Bet                     House Advantage
                      Don’t Pass                         1.402%
                      Don’t Come                         1.402%
                      Pass                               1.414%
                      Come                               1.414%
                      Place 6 Or Place 8                 1.515%
                      Lay 4 Or Lay 10                    2.439%
                      Lay 5 Or Lay 9                     3.225%
                      Lay 6 Or Lay 8                     4.000%
                      All Buy Bets                       4.762%
                      Place 5 Or Place 9                 4.000%
                      Field                              5.556%
                      Place 4 Or Place 10                6.667%
                      Big 6 Or Big 8                     9.091%
                      Hard 6 Or Hard 8                   9.091%
                      Hard 4 Or Hard 10                  11.111%
                      Any Craps                          11.111%
                      2, 3, 7, 11, Or 12                16.667%
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Casino Coach
  The higher the house advantage, the harder it is to win. For example, bets on Place 5 or Place
  9 have an advantage of 4.000%. This means that, out of every one-hundred bets, the most
  likely outcome is fifty-two losses and forty-eight wins.
  Obviously, players should emphasize the bets having the lowest house advantage—Don’t
  Pass, Don’t Come, Pass, Come, Place 6, and Place 8. All other bets should be avoided by
  serious players, except on a “hunch” basis. Of course, no one can predict what will happen on
  a single roll; sometimes hunches pay off.
  The odds bets are the only ones that have no house advantage. However, since Pass, Come, or
  Don’t bets are required before an odds bet can be made, there will always be some house
  advantage. By always taking the maximum allowable odds bets, the house advantage can be
  reduced to as little as 0.84% for Full Odds and 0.6% for Double Odds.
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Keno
 Overview
 Keno, one of the most popular casino games, is a form of lottery that provides an opportunity
 to win as much as $50,000.00 for a $1.00 investment. However, Keno provides much more
 action than the usual lottery. There are many interesting and different ways to bet the
 numbers, all of which are available in Casino Coach. By playing Casino Coach Keno you
 will learn how it can be the easiest casino game to play, or one of the most complex. You will
 also see how it can be an inexpensive form of gambling with a potentially high payoff, or an
 expensive form of gambling that would thrill any high roller.
 Keno consists of 80 Ping-Pong balls numbered from 1 through 80, contained in a wire cage
 or a transparent bowl (called a Goose). When the game is played, twenty balls are randomly
 selected by air pressure blowing them out of the goose (essentially the same method used in
 state lotteries) .
 Before the game, the player selects one or more groups of numbers by marking them on a
 ticket. Depending on how many numbers have been marked, wins occur when a certain
 number of the marked numbers are matched by the numbers on the balls drawn.
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COMBINATION TICKETS
Similar to Way tickets, Combination Tickets have two or more groups marked. The payoff is
based on each group taken in combination with each other group. Combination Tickets,
however, can have groups of unequal size; an example follows.
Suppose you mark three groups as follows:
                                              1-2
                                            9-10-11
                                          20-21-22-23
A Combination Ticket can have a bet for:
                                Each of the three groups separately
                                              1-2
                                            9-10-11
                                          20-21-22-23
                             Each group together with another group
                                          1-2-9-10-11
                                        1-2-20-21-22-23
                                     9-10-11-20-21-22-23
                                    All groups taken together
                                   1-2-9-10-11-20-21-22-23
Note: If you make all the bets you will have a total of seven bets.
KING TICKETS
King Tickets are a special case of Combination Tickets, where one or more groups has a
single number (called a King). The King number can then be bet in combination with any
other groups.
The maximum size of a group is 15 numbers, and the maximum numbers in a bet is also 15.
Therefore, any combinations that would create bets containing more than 15 numbers, are not
recognized.
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  Payoffs
  The payoff odds for Keno depend upon how many numbers have been spotted (marked), and
  the number of catches. A catch occurs when a number is drawn that matches one of the spots
  (numbers) that the player has selected.
  The table below lists the payoffs as they are set up in Casino Coach, based on a $1.00 bet.
  This schedule is typical of most casinos, although there is some variation among casinos.
  Before you play Keno at a casino you should ask for their Rate Card, which will list their
  payoff schedule.
                     Mark                       Winning Spots                             Ticket Pays
                       1 . . . . . . . . . . . . . . . . .1 . . . . . . . . . . . . . . . . . . .3
                       2 . . . . . . . . . . . . . . . . .2 . . . . . . . . . . . . . . . . . . .12
                       3 . . . . . . . . . . . . . . . . .2 . . . . . . . . . . . . . . . . . . .1
                                                          3 . . . . . . . . . . . . . . . . . . .42
                       4 . . . . . . . . . . . . . . . . .2 . . . . . . . . . . . . . . . . . . .1
                                                          3 . . . . . . . . . . . . . . . . . . .4
                                                          4 . . . . . . . . . . . . . . . . . .112
                       5 . . . . . . . . . . . . . . . . .3 . . . . . . . . . . . . . . . . . . .1
                                                          4 . . . . . . . . . . . . . . . . . . .14
                                                          5 . . . . . . . . . . . . . . . . . .720
                       6 . . . . . . . . . . . . . . . . .3 . . . . . . . . . . . . . . . . . . .1
                                                          4 . . . . . . . . . . . . . . . . . . .4
                                                          5 . . . . . . . . . . . . . . . . . . .88
                                                          6 . . . . . . . . . . . . . . . . . .1480
                       7 . . . . . . . . . . . . . . . . .4 . . . . . . . . . . . . . . . . . . .1
                                                          5 . . . . . . . . . . . . . . . . . . .20
                                                          6 . . . . . . . . . . . . . . . . . .380
                                                          7 . . . . . . . . . . . . . . . . . .8000
                       8 . . . . . . . . . . . . . . . . .5 . . . . . . . . . . . . . . . . . . .9
                                                          6 . . . . . . . . . . . . . . . . . . .80
                                                          7 . . . . . . . . . . . . . . . . . .1480
                                                          8 . . . . . . . . . . . . . . . . .25000
                       9 . . . . . . . . . . . . . . . . .5 . . . . . . . . . . . . . . . . . . .4
                                                          6 . . . . . . . . . . . . . . . . . . .44
                                                          7 . . . . . . . . . . . . . . . . . .300
                                                          8 . . . . . . . . . . . . . . . . . .4000
                                                          9 . . . . . . . . . . . . . . . . .25000
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  As evident from studying the table, big payoffs come only when a player marks and bets on a
  large number of spots.
  To view the Casino Coach Keno Rate Card, click on the Options button in the toolbar, and
  select the Rate Card tab.
  Although you can bet more than $1.00, casinos generally limit the payoff on any one game to
  $50,000.00. If you made a $2.00 bet and hit the $40,000.00 payoff, your winning amount will
  only be $50,000.00 (less other player’s winnings on that hand).
  House Advantage
  Keno has the highest house advantage of any casino game, generally ranging between 25%
  and 37%, depending on the specific payoff amounts provided by the casino. The
  compensating factor for the player is that Keno has an extremely high payoff potential. Keno
  is one of the most popular games because, like all lotteries, players can win a great deal of
  money for a small bet.
  There is no way to play Keno to beat the house advantage other than the uncertain charting
  approach discussed below. However, there are some bets that should be avoided. A one-spot
  pays only 2:1. For this kind of return, the player is better off with other games such as
  Roulette, which has a much lower house advantage. Similar logic applies to two-spot bets.
  We suggest that you play for the bigger payoffs, six-spots or above. The six-spot returns
  nearly $1,500.00 for a $1.00 bet, so a hit there is well worth the investment.
  Some players chart the games in order to detect hot numbers that seem to come up more often
  than others. The theory behind this is that Keno balls are physical objects. They can get dirty
  or slightly worn. These changes could affect the weight and the probability of the ball being
  drawn. Of course charting will have no effect on the computer program, since the drawing of
  the balls is totally random. However, it is something you might like to try at the casino.
  Although charting is a very uncertain approach, it can’t increase the house advantage and
  may provide a modest improvement for the serious player.
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Casino Coach
  Note that there cannot be straights, flushes, etc. in the two-card hand. The highest possible
  two-card hand is a pair of Aces.
  Hands are ranked using standard poker hand rankings. The player wins if both his low hand
  and high hand are ranked higher than the banker’s hands. If the player wins only one hand,
  the result is a push (tie). If the player loses both hands, the result is a loss.
  In the special case of a copy hand, where both the player and banker have identical rankings,
  the banker hand wins. This usually occurs in the low hand (for example, both player and
  banker have Ace-Queen).
  Payoffs are even money, but the house takes a 5% commission on all winning hands.
  USING THE JOKER
  Most casinos use a 53-card deck with one Joker. The Joker is wild only when used in
  Straights, Flushes, Straight Flushes, or Royal Flushes. In Straights, Straight Flushes, or Royal
  Flushes the Joker becomes the highest value and suit of the card required to complete the
  hand. In Flushes it becomes the highest value card that is absent. When used alone, the Joker
  becomes an Ace. The Joker cannot be used to create pairs, nor can it be used to create three,
  four, or five of a kinds with cards other than Aces.
  CASINO PROCEDURES
  In the casino, the dealer first shuffles the deck, then deals seven face-down stacks of seven
  cards each in front of the chip rack. There are always seven stacks regardless of the number
  of players. The dealer then rolls a dice cup with three dice and distributes the stacks to the
  players in a sequence determined by the total of the dice rolled.
  The players set their hands and place them face down on the table. After all players have set
  their hands, the dealer turns over his stack and sets the hand in accordance with
  predetermined house rules. As with Blackjack, the dealer has no discretion and must use the
  house rules. Each casino has its own set of house rules which may vary from aggressive to
  conservative (these strategies are explained later in this tutorial). The dealer then compares
  the hands and determines wins and losses.
  The house (dealer) is the banker for the first hand played at a table. Thereafter, the bank
  alternates between the dealer and each player in turn around the table. A player may pass on
  the opportunity, in which case the next player is given the option of banking. After a player
  plays a hand as the banker, the next hand always reverts to the dealer as banker. Therefore the
  house will be banker at least 50% of the time. When a player is the banker, the house
  becomes another player. The player banker must have sufficient funds to cover all other bets
  on the table (including the house bet). The player banker may also co-bank with the house,
  reducing the funds required to 50% of the total bets. In the co-bank situation, all wins and
  losses are divided equally between the player banker and the house. A player can bank only
  once for each rotation around the table.
  Note: The house collects its 5% commission regardless of who is banking.
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                                                                                                  Tutorial
Strategies
Strategies for setting hands can range from conservative to aggressive. In a conservative
strategy (also known as the Fair Way) the objective is to make at least one of the hands as
strong as possible. This increases the probability of a push and decreases the probability of
losing both hands. Of course the probability of a win is also decreased. An aggressive
strategy tries to make both hands reasonably strong, often resulting in neither hand being as
strong as possible. This increases the probability of winning or losing both hands and
decreases the probability of a push.
Most casinos use a form of conservative strategy as their house strategy. Some may use an
aggressive strategy (an example is Maxim’s in Las Vegas). Most casinos will provide players
with a written copy of their hand setting rules upon request. Casinos will also assist a player
in setting a hand.
                                                 27
Casino Coach
  The video clips provided with Casino Coach contain a number of strategy recommendations
  by Bill Zender, the casino manager at Maxim’s, as well as sound clips by John Patrick with
  advice for each type of hand you may be dealt (click on the Video Clips button in the toolbar).
  The following examples illustrate the difference between the conservative and aggressive
  strategies:
  Cards dealt: 5-5-6-6-7-Q-2
  • A conservative strategy would keep two pair in the high hand, and the Q-7 in the low hand.
  • An aggressive strategy would split the pairs, putting a pair of 6’s in the high hand, and a
     pair of 5’s in the low hand.
  Cards dealt: 7-8-9-10-J-10-7
  • A conservative strategy would place the Straight in the high hand, and 10-7 in the low hand.
  • An aggressive strategy would split the Straight, putting a pair of 10’s in the high hand, and
     a pair of 7’s in the low hand.
  Cards dealt: 8-8-Joker-10-J-Q-Q
  • A conservative strategy would use the Joker as a 9, place the Straight in the high hand, and
     Q-8 in the low hand.
  • An aggressive strategy would split the Straight, putting a pair of Queens in the high hand
     and a pair of 8’s in the low hand.
  Because of the vast number of possible combinations, the strategies can become quite
  complex. It is beyond the scope of this tutorial to cover all the possible strategies.
  Typical conservative and aggressive house strategies, excerpted from Bill Zender’s book
  “Pai Gow Power—Understanding Procedures and Strategies” are described below. Note that
  the conservative strategy described is designated as the “Fair Way” in Casino Coach.
  CONSERVATIVE STRATEGY
  No Pair
  • Use second and third highest ranked cards in the low hand.
  One Pair
  • Always use the pair in the high hand and the next two highest ranking cards in the low
    hand.
  Two Pairs
  • Keep the two pairs in the high hand if the pairs are both 5’s or less; otherwise split and play
    the lower pair in the low hand. If you have an Ace (not one of the pairs), play it in the low
    hand and play both pairs in the high hand, if one of the following conditions occurs: (a)
    both pairs are 7 or less, or (b) the high pair is 10’s or better and the low pair is 6’s or lower.
  • All other combinations split the pairs and play the lowest pair in the low hand.
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Three Pairs
• Play the highest pair in the low hand.
Three Of A Kind
• Always keep in the high hand unless you have 3 Aces.
• If you have 3 Aces, play one Ace in the low hand and a pair of Aces in the high hand.
• With two Three of a Kinds, play a pair of the highest three in the low hand.
Straights
• Always play the Straight in the high hand, unless the condition noted below occurs.
• With additional Straight cards, play the highest other two cards in the low hand.
• With two pairs and a Straight, keep the Straight in the high hand unless the two pairs are
   both 10’s or better. If the two pairs are 10’s or better, split the Straight; play the low pair in
   the low hand and the high pair in the high hand.
Flushes
• Always play the Flush in the high hand, unless the following conditions occur.
   – When holding extra Flush cards, play the highest two other cards in the low hand.
   – With two pairs and a Flush, keep the Flush in the high hand unless the two pairs are
      both 10’s or better. If the two pairs are 10’s or better, split the Flush; play the low pair in
      the low hand and the high pair in the high hand.
Full House
• Always split and play the pair in the low hand.
• With two pairs and three of a kind, play the highest pair in the low hand.
Four Of A Kind
• With four 8’s or less, play the four of a kind in the high hand.
• With four 9’s or better and no Ace or other pair, split and play one pair in the low hand and
   one pair in the high hand.
• With four 9’s or better and an Ace or another pair, play the four of a kind in the high hand
   and the Ace or pair in the low hand.
• Always split four Ace’s.
Straight and Royal Flushes
• Always play the Flush in the high hand.
• When holding extra Flush cards, play the highest two other cards in the low hand.
Five Aces
• Always split and play two Aces in the low hand.
AGGRESSIVE STRATEGY
No Pair
• Use second and third highest ranked cards in the low hand.
One Pair
• Always use the pair in the high hand, and the next two highest ranking cards in the low
  hand.
                                                 29
Casino Coach
  Two Pairs
  • Always split and play the lowest pair in the low hand, unless one of the following
     conditions occur:
     – If the pairs are both 5’s or less, or if one pair is 5’s or less and the other pair is 10 or
        less, keep both pairs in the high hand if a King (not part of the two pairs) or better can
        be played in the low hand.
     – If the pairs are both 6’s through 10’s, or if one pair is 5’s or less and the other pair is
        Jacks or better, keep both pairs in the high hand if an Ace (not part of the two pairs) can
        be played in the low hand.
  Three Pairs
  • When holding three pairs, play the highest pair in the low hand and the remaining pairs in
     the high hand.
  Three Of A Kind
  • Always keep in the high hand unless you have 3 Aces.
  • If you have 3 Aces, play one Ace in the low hand and a pair of Aces in the high hand.
  • With two three of a kinds, play a pair of the highest three in the low hand.
  All Straights, Flushes, and Straight Flushes (Including Royal Flushes)
  • When there is a choice of playing either a Straight, Flush, or Straight Flush, play the hand
     which allows the highest two cards in the low hand.
  • With a Straight or Straight Flush which is Ace high and includes a Joker, play two Aces
     (the Ace and Joker) in the high hand and the next two highest cards in the low hand. If the
     hand can be played as a lower Straight, play the Straight in the high hand and the Ace in
     the low hand.
  • With Ace or Joker and a pair of 10’s through King’s, play Ace or Joker in the low hand and
     the pair in the high hand. Play the pair in the high hand only if the low hand can be
     improved.
  • With two pairs, three pairs, three of a kind, or Full House along with a Straight, Flush, or
     Straight Flush, use the two pairs, three pairs, three of a kind, or Full House rule.
  Full House
  • Always split and play the pair in the low hand.
  • With two pairs and three of a kind, play the highest pair in the low hand.
  Four Of A Kind
  • With four 7’s or less, play the four of a kind in the high hand.
  • With four 8’s or better and no Ace or other pair, split and play one pair in the low hand and
     one pair in the high hand.
  • With four 8’s or better and an Ace or another pair, play the four of a kind in the high hand
     and the Ace or pair in the low hand.
  • Always split four Ace’s.
  Five Aces
  • Always split and play two Aces in the low hand.
                                                 30
                                                                                                     Tutorial
Red Dog
 Overview
 Red Dog is now available in many casinos. The playing rules are relatively easy and the
 action is lightning fast. The hand starts with two cards being dealt face-up on the table. If the
 cards are non-consecutive (and do not match), players then get the chance to bet on whether a
 third dealt card will fall between the values of the first two cards. The payoff depends on the
 spread between the first two cards. Players can raise their bets before the third card is dealt.
 This game is also known as Acey-Deucey or In-Between.
                                                31
Casino Coach
  Basic Rules
  After all bets are made, two cards are dealt face-up on the table. Card values are as follows:
                            Card                            Value
                       2 through 10                      Face value
                           Jacks                              11
                          Queens                             12
                           Kings                             13
                            Aces                             14
  The spread is the separation between the two cards. The payoff is based on the spread, as
  follows:
                         Spread                          Payoff
                             1                             5:1
                             2                             4:1
                             3                             2:1
                           4-11                            1:1
  Before the third card is dealt, players have the opportunity to raise their bets up to the amount
  of their original bet.
  If the first two cards are consecutive (in other words, the spread equals 0), the hand is a tie
  and the player’s bet is returned. If the first two cards have the same value, the player cannot
  lose; however, the bet cannot be raised. A third card is dealt immediately. If it matches the
  first two cards the bet is paid off at 11:1, otherwise the hand is a tie.
  RAISING BETS
  Bets can be raised before the third card is played. The raise can be any the amount up to the
  original bet, but it cannot be larger than the individual bet.
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The probability of winning is greater than 50% only when the spread is 7 to 11. This indicates
that you should raise a bet only when the spread is 7 or more. This is the mathematically
correct strategy to minimize the house advantage.
While the correct strategy is optimum in the long run, of course it doesn’t predict what will
happen in the short run. It doesn’t account for “hunches” and “streaks” which, as all gamblers
know, can produce surprising results for a short run of hands. Playing Red Dog with Casino
Coach gives you the change to try different strategies for different players.
A valid question can be raised as to whether card counting can reduce the house advantage. It
can have some effect as you near the bottom of the shoe, particularly with small spreads. For
example, if the first two cards were 5 and 7 with a spread of one and you knew that no 6’s
had been dealt as yet, you might want to take a chance and raise your bet. Mathematical
studies, however, have shown that using card counting will have only a minor effect on the
house advantage. Nevertheless, you might want to experiment on your own. Take advantage
of playing on the computer and experiment without risking real money.
                                              33
Casino Coach
Roulette
  Overview
  Roulette is fun and easy to learn, although the house advantage is higher than games such as
  Blackjack and Craps. The basic rules are straightforward. The table layout consists of areas
  which represent a number or group of numbers. Bets are made by placing a chip stack on the
  table. When all bets have been placed, a wheel with the corresponding numbers is spun. You
  win if the number resulting from the spin matches one or more of your bets. The payoff odds
  vary depending on the type of bet.
  This tutorial covers the details of setup and play. Additionally, each type of bet is detailed.
  AMERICAN AND EUROPEAN GAMES
  The standard American Roulette game uses thirty-eight numbers: 1 through 36, plus 0 and 00.
  The European version uses thirty-seven numbers: 1 through 36, plus 0. (Note that there is no
  00 in the European game.) Casino Coach Roulette is the American game.
  EN PRISON
  The En Prison feature, offered by some casinos, returns half the player’s bet when the bet is
  an even money bet and 0 or 00 comes up. Casino Coach includes the En Prison feature.
                                                  34
                                                                                                  Tutorial
                                                35
Casino Coach
  Betting Strategy
  HOUSE ADVANTAGE
  In the American game the house advantage is always 5.26%, except for the 5-number bet.
  The payoffs are based on 36 numbers while there are actually 38 numbers including 0 and 00.
  Therefore the player will lose, on the long-term average, 2 out of every 38 bets. For the 5-
  number bet the payoff is based on 35 numbers, the average loss is 3 out of 38 bets, and the
  house advantage is 7.89%. There is no reason to play the 5-number unless you have a hunch.
  Compared to Blackjack and Craps, which have a house advantage around 1% (or less if
  played skillfully), the Roulette player is working against a much higher chance of losing.
  Nevertheless, the ease and speed of the game make it one of the most popular games for the
  average player.
  BETTING SYSTEMS
  Mathematicians say that the house advantage in Roulette means that you cannot win, on the
  average. This is true if you play for an infinitely long time. However, if you play for a
  reasonable time, set realistic win/loss targets, and use a consistent betting system, you have a
  chance of reaching your win target before you reach your loss target.
  Throughout the long history of Roulette, many good betting systems have been devised. The
  scope of this manual does not allow covering all of the popular systems. However, there are
  many books on the subject which do go into complete detail.
  Most of the systems are progressive; bets are increased, in accordance with wins or losses, in
  a predetermined manner. If you consistently bet $1.00 on an even money bet, you can
  probably play for a long time and your risk is low. You may end up with a small gain, but
  more likely you’ll end up with a small loss. To win a large amount, you have to take a chance
  on losing a large amount.
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                                                                                                  Tutorial
The basic strategies of three classic betting systems are described below. Practice these
systems until you understand them and see how they work. Then research other systems or
make up your own variations. Note that all of these systems are based on even money bets (it
doesn’t matter which ones). Additional ideas on betting systems are provided in the Casino
Coach video clips.
D’Alembert Betting System
In this system, bets are raised one unit after each loss, and lowered one unit after each win.
This ensures that winning bets are always larger than losing bets. The profit should be about
one-half unit for each bet made, provided that wins and losses are about evenly divided. The
potential problem is that a long string of losses can quickly wipe out gains made over a long
period of time. If your win target is realistic compared to your loss target, for example
$200.00 for a $1000.00 stake, you have a reasonable chance of winning.
Martingale Betting System
This is a classic system in which the bet is doubled every time you lose. When you win, you
return to your base bet. A typical sequence might be 5, 10, 20, 40, 80. Every time you win,
your net profit is increased by $5.00. Unless there is a long sequence of losses, your winnings
will accumulate slowly but steadily. The goal is to reach your win target before a long string
of losses wipes you out. This is an example of the “up-as-you-lose” type of system. It is
conservative in the sense that winnings build up slowly. However, it takes a lot of nerve
(when using real money) to continue the sequence as a string of losses continues.
Parlay Betting System
Parlay systems are the opposite of Martingale-type systems, in that bets are increased as you
win. With a “straight-up” doubling sequence—such as 5, 10, 20, 40, 80—you’ll win $160.00
any time there is a run of 5 consecutive wins. You’ll lose only $5.00 each time the bet loses.
Therefore, losses will mount slowly and you can probably play for a long time before you
reach your loss target. The chance of winning is less than for Martingale-type systems, but
there is a chance of winning large amounts quickly.
A more conservative approach would be to increase the bet only after you have won twice in
a row. One interesting sequence to try is 5, 5, 10, 10, 20, 30, 40. If you win the whole
sequence, your profit will be $120.00. If you win only the first two bets, then lose on the
third, you’ll break even. If you lose on the fourth or fifth bet, you’ll win $10.00. You’ll win
$20.00 if you lose on the sixth bet and $40.00 if you lose on the seventh bet.
OTHER BETS
The non-even money bets do not readily fit into progressive betting systems. Complex
systems can be devised in which the progression is tied to the payoff odds, but these systems
have no particular advantage. If you are well ahead, you might try a few high payoff bets.
One method for playing numbers or combinations is known as the “sleeper” system. If you
keep track of the results for a number of spins, say 38, and there are one or more numbers
which did not come up, these numbers are said to be “sleeping”. The method presumes that
these numbers will “wake up” and come up during the next 38 or so spins.
                                               37
Casino Coach
7 Card Stud
  Overview
  If you’ve ever played poker, you’ve probably played the classic game of 7 Card Stud. The
  rules for playing 7 Card Stud in a casino are somewhat different than they are in the usual
  at-home games. The primary differences deal with betting; casino betting rules are specific
  and mandatory. Additionally, you will find that when you win, you receive only 95% of the
  pot; the casino receives the remaining 5%. The casino does not participate in the play; their
  role is to deal the cards and keep track of the money. For this they receive a 5% commission
  (also known as vigorish) from the pot.
  Basic Play
  The casino version of 7 Card Stud is a straight-up game with no wild cards or jokers. Play
  begins with each player being dealt three cards. Two of these cards are dealt face down, and
  one is dealt face up. This juncture in the game is called Third Street. After each round of
  betting is complete, one more card is dealt to each player. The 4th, 5th, and 6th cards are
  dealt face up and the 7th card is dealt face down. The betting rounds are called Fourth Street,
  Fifth Street, Sixth Street, and Seventh Street. After all betting has been completed, the
  remaining players show their hands and the player with the best 5-card poker hand takes the
  pot. In the rare occasion of a tie, the pot is split.
                                                  38
                                                                                                    Tutorial
Strategy
7 Card Stud players are generally classified as tight (conservative), or loose (aggressive) in
their style of playing. A tight player folds unless they have a very strong hand and does not
generally bluff. A loose player stays in longer, raises aggressively, and often bluffs. Naturally
there are shades of gray between these extremes. It is important to determine the type of
player you want to be, and stick to that strategy whether you are winning or losing.
The most common fault of non-professional players is waiting too long to fold a weak hand.
Even an aggressive player must learn to recognize if their chance of winning is slight and cut
their losses early in a hand.
Take time to review the John Patrick video clip discussions about 7 Card Stud that are
included with Casino Coach (click on the Video Clips button in the toolbar). In addition to a
general overview of the game, the video selections include tips on:
• Tight/Loose Betting
• General Betting Strategy
• Tips
• Betting Strategy At Various Streets
• Odds Of Pulling Hands
• Money Management
One of the most important things to know about 7 Card Stud is that the average winning hand
is three nines. If you have anything weaker than that, the odds are good that you will lose. Of
course there will be many situations where there is the possibility of drawing a stronger hand
than three nines with the remaining cards, but you should be aware of the odds (and of course
also aware of the cards that have been played). Unless you want to be very aggressive, it is
not smart to go against the odds by trying for a long shot, such as an inside straight.
                                                 39
 Casino Coach
Slots
   Overview
   Slot Machines are probably the most popular of all casino games. They can provide hours of
   entertainment with the smallest investments in the casino, and they offer the opportunity of
   hitting a big jackpot win. Slots require no playing knowledge or strategy; all you have to do
   is put in your money and pull the lever.
   It is important to realize that slot machines are designed to make money for the casino. Every
   one of them pays out less than they take in, usually about 85-90%. If you play long enough,
   you will very likely lose money. Most players play the slots for fun and accept the chance
   they’re going to lose, in return for the small chance of a big win. However, there are money
   management strategies that can be used to improve your chances of winning a modest amount.
                                                  40
                                                                                                       Tutorial
Money Management
As noted earlier, the house advantage in Slots guarantees that players will lose money if they
play long enough. There are, however, money management methods that can be used to
improve your chances of winning. Take time to review the John Patrick video clip discussions
about Money Management that are included with Casino Coach (click on the Video Clips
button in the toolbar). The key to money management is to set win and loss targets before you
start playing, and to have the discipline to stick to those targets.
While it is beyond the scope of this tutorial to cover the numerous money management
strategies developed by professional gamblers and gambling instructors, basic money
management principles will be touched upon, and a few examples will be provided.
Win and loss targets should be set as a percentage of your stake (bankroll). For example,
reasonable targets might be a 50% loss target and a 20% win target. The objective is to play
until one of the targets is reached. If you start with a bankroll of $100.00, this guarantees a loss
of not more than $50.00. If you reach the win target before reaching the loss target, you have
some options. You can walk away with the winnings, or you can pocket some of the winnings
and play with the house’s money. For example, you could put $10.00 in your pocket (along with
your original bankroll), and play with the remaining $10.00. Even if you lose the $10.00, you
still walk away with $10.00 of winnings. That may not seem a lot to win, but it is definitely
better than losing. If you win another $10.00 while playing with the house’s money, stash $5.00
away. You will now be $15.00 ahead, and can continue playing with the extra $5.00.
Most people play Slots with the hope of hitting a big payoff. The odds against this, especially
with a modest bankroll, are extremely high. If your objective is to make a profit, and also to
limit your losses, using a form of money management is the only reasonable way to play
Slots. Use the Casino Coach Slots game to test and practice various money management
techniques. Try different bankrolls and targets and see how many times you can walk away a
winner. Above all, play and have fun!
                                                    41
 Casino Coach
Te x a s H o l d ‘ e m
   Overview
   Texas Hold ‘em is the most popular poker game at casinos. The game is fast-moving and
   exciting. Playing well requires good nerves and a clear understanding of the rules and the
   relative strength of hands.
   Playing Rules
   Texas Hold ‘em is a variation of 7-card stud where, in addition to their own two cards,
   players share five common cards called community cards. The dealer’s position is designated
   by a dealer button which is moved clockwise to the next player after each hand. As you will
   see later, a player’s position relative to the dealer’s position has important significance.
   Before any cards are dealt, the two players sitting to the left of the dealer must post two
   mandatory initial bets, called Blinds. (They are called blinds because they take place before
   any cards are dealt, so players are blind to the possibilities of the hand.) The first player to the
   left of the dealer posts the Small Blind, which is usually equal to half of the minimum bet for
   the table. The next player to the left places the Big Blind, which is usually equal to the
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                                                                                                    Tutorial
minimum bet for the table. In Casino Coach the Little Blind is half the value of the Big Blind.
For example, in a $10.00–$20.00 game the Big Blind is $10.00 and the Little Blind is $5.00.
Note: The amount of the blind bets vary among casinos.
After the initial required bets have been placed, two cards are dealt face down to each player.
The player to the left of the Big Blind begins the bidding. Note that this means the player
who anted the Big Blind bets last. Players that bet toward the end of the betting round have a
significant advantage because they can see how many players have folded and whether there
have been any raises. The first player betting must either call, raise, or fold. Betting then
continues clockwise around the table.
After the first round of bets is completed, three community cards—called the Flop—are dealt
face up in the center of the table. These cards are used by all players as part of their hand.
The player remaining in the game that is seated to the immediate left of the dealer begins the
next betting round, known as Fifth Street. The player can either check or bet. Betting again
continues clockwise around the table.
After that round of betting, a fourth card—called the Turn—is dealt face up in the center of
the table and the betting round known as Sixth Street takes place. Finally a fifth card—called
the River—is dealt. All players now have seven cards (the two they were dealt and the five
community cards in the center). The final round of betting, known as Seventh Street, then
takes place. The remaining players declare their hands and the player with the best 5-card
poker hand wins the pot. In the rare occasion of a tie, the pot is split.
Betting Rules
The betting amounts are set by the casino’s game bet limits, which dictate both an upper level
and a lower level. Casino Coach has three optional bet limits, $10.00–$20.00, $20.00–$40.00,
and $30.00–$60.00. The lower level determines the blind bets as well as the basic bets on the
Flop and the Turn. After the Turn is displayed, the basic bet is the upper limit.
A raise is equal to the basic bet at the current stage, that is, the lower limit through the turn
(through sixth street) and the upper limit for the final round (seventh street).
After the blinds are bet, players can either call, raise, or fold. If the Big Blind has not been
raised, the player in the Big Blind position has the option to raise his own bet.
When you win you receive 95% of the money in the pot; the casino receives the remaining
5%. The casino does not participate in the play; their role is to deal the cards and keep track
of the money. For this they receive a 5% commission (also known as vigorish) from the pot.
                                                 43
Casino Coach
  Strategy
  Texas Hold ‘em players are generally classified as loose or tight in their style of playing. A
  tight (or conservative) player, folds unless they have a very strong hand and does not
  generally bluff. A loose (or aggressive) player stays in longer, raises aggressively, and often
  bluffs. Naturally there are shades of gray between these extremes. It is important to determine
  what type of player you want to be and stick to that strategy whether you’re winning or
  losing.
  The most common fault of non-professional players is waiting too long to fold a weak hand.
  Even an aggressive player must learn to recognize when their chance of winning is slight and
  cut their losses early in a hand.
  Take time to review the John Patrick video clip discussions about Texas Hold ‘em that are
  included with Casino Coach (click on the video clips button in the toolbar). In addition to a
  general overview of the game, the video selections include tips on:
  • Table Position
  • Hand Ranking
  • The Flop
  • The Turn
  • The River
  • Money Management
  The most important decision in Texas Hold ‘em is whether to fold on the initial round of
  betting. If you do not have a strong hand in the first two cards dealt, then you should
  probably fold. A strong hand is a pair, an Ace-King combination, or two high cards of the
  same suit (such as the Queen and Jack of clubs). Once you stay in after the first round, it is
  easy to get drawn in to staying the whole way. Remember, if your first two cards are weak,
  the probability of winning is low. Your position on the table relative to the dealer should also
  be taken into account. If you are one of the early bidders, you will be more likely to fold
  unless you have a very strong hand. If you are in a late position, you may choose to stay in
  with a slightly weaker hand if a lot of players have folded and there haven’t been any raises.
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Video Poker
 Overview
 Video Poker is a fast and exciting game with simple betting rules. The playing rules are the
 same as those used in Draw Poker. The player decides how much to bet and which cards to
 discard after the initial deal. The key to playing well is knowing which cards to hold in order
 to have the best chance of winning. Each hand is played with a new 52-card deck (except
 Joker Poker games which use a 53-card deck).
 The house advantage in Video Poker depends upon the particular game and the payoff odds
 provided by the casino. The advantage is generally considered to be about 1% if all hands are
 played correctly.
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  JACKS OR BETTER
  Jacks or Better is the most common game. You must have at least a pair of Jacks or higher to
  win. A high pair (Jacks, Queens, Kings, Aces) normally pays even money. All higher hands in
  standard poker ranking pay off, including the following:
  • 2 pair
  • 3 of a Kind
  • Straight
  • Flush
  • Full House
  • 4 of a Kind
  • Straight Flush
  • Royal Flush
  DEUCES WILD
  In this game, each of the four deuces (2’s) is a wild card that can represent any card in the
  deck. For example, if a hand contains 2-5-6-7-8, the deuce can represent a 3 or 9 therefore
  making a straight. If a hand has four hearts and a 2 of clubs, the deuce can represent a heart,
  therefore making a flush.
  Since winning hands are much easier to obtain in this game, as opposed to Jacks or Better,
  the payoffs are quite different. A player must have at least 3 of a Kind to win (such as one
  pair and a deuce), and the bet normally pays even money. The payoff amounts for many of
  the hands are considerably lower than they are in Jacks or Better. It is even possible to get 5
  of a Kind in this game. Note that there is a special payoff for 4 deuces (much higher than 5 of
  a Kind), as well as different payoffs for a natural Royal Flush (no deuces, maximum payoff)
  versus a Royal Flush created by using one or more deuces (lower payoff).
  Deuces Wild can be an up and down game with long winning and losing streaks; it all
  depends upon the number of deuces initially dealt to you. A single deuce in the initial hand
  only has a 54% chance of drawing a winning hand, while 3 deuces in the initial hand is a sure
  winner with at least 4 of a Kind.
  JOKER POKER—ACES AND KINGS
  This game uses a 53-card deck with a Joker as the wild card. A player must have at least a
  pair of Kings or a pair of Aces to win even money. The payoffs are lower than they are in
  Jacks or Better, but higher than they are in Deuces Wild. As in Deuces Wild, it is possible to
  get 5 of a Kind and two types of Royal Flushes.
  JOKER POKER—TWO PAIRS
  This game uses a 53-card deck with a Joker as the wild card. A player must have at least two
  pairs to win even money. The payoffs are higher than they are in the Aces and Kings version
  of this game because it is more difficult to get an even money winning hand. In this game it
  is possible to get 5 of a Kind and two types of Royal Flushes. Many experts avoid this game
  because of the lack of a payout for anything below two pair.
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Playing Strategy
To have the best chance of winning at Video Poker, a player must make the correct decisions
regarding which cards to hold. Mathematical studies of probability have developed ranking
charts based on the Expected Value (EV) of specific hands. The EV is calculated by assuming
that every possible draw might come up, adding up all the payoffs, and dividing by the
number of possible draws. An EV of 0.8, for example, means that you can only expect to get
80% back on that particular hand in that game with the given standard payoff table.
As a player, you don’t have to be concerned with all of the math, since Expected Values have
been calculated for all possible hands. Expected Values for each of the games in Casino
Coach Video Poker are listed below. Hands that do not require a decision (such as 5
unmatched low cards—Draw 5), and winning hands that use all 5 cards (such a Full House,
Straight Flush, etc.), are not listed.
Note that these tables are only valid for the default payoffs. Changing the payoffs will make
the tables inaccurate. Two examples of using the tables follow:
Example 1
Suppose that in a game of Jacks or Better, a player is dealt a Four-Card Flush with no high
cards, and a pair of 5’s. The player must decide whether to hold the pair, or the possible
straight. The EV table shows that the four-card straight has an EV of 0.7+ (the plus sign
indicates that the value is a little higher than 0.7), and the low pair has an EV of 0.8+. So,
according to the table, the player should hold the pair because it has a higher EV. Of course
this doesn’t predict what will actually be drawn on a single hand; it only suggests that holding
the pair has a better chance of winning.
Example 2
Suppose that in a game of Deuces Wild, a player is dealt one deuce, the 10-J-Q of hearts, and
the 10 of clubs. The player must decide whether to hold the three 10’s, or to hold the 4-card
Royal Flush. According to the table, the EV for three of a kind is 2+ while the EV for a 4-
card Royal Flush is 3+. So the player should go for the royal flush, even though the 3 of a
kind is a guaranteed winner.
Print out the tables and use them while playing Casino Coach. (You can even take them to a
casino.)
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Glossary
  Card Abbreviations use in this Glossary:
  A = Ace
  K=K
  Q = Queen
  J = Jack
  Cards 2 through 10 are noted by number.
  ANTE
  A small bet all players are required to make before a hand is dealt. Not all games have an
  ante.
  BET
  To put money into the pot.
  BLACKJACK
  1) A game also known as Twenty-one. 2) In the game of Blackjack, a hand consisting of an
  Ace and a 10-value card (10, Jack, Queen or King) totaling 21.
  BLIND
  A mandatory bet made one or more player(s) sitting to the left of the Button before each new
  hand is dealt. Used in place of antes or in conjunction with antes. Also see Button.
  BRING-IN
  In seven-card stud, the first round of betting (after the third card is dealt).
  BUMP
  Slang for Raise.
  BURN
  To place the top card of the deck out of play (face down) prior to dealing. This is usually
  done for every dealing round except the first. This is done so that if somehow the cards are
  illegally marked no one will know what card will be dealt next, only what card will be
  burned.
  BUST
  In Blackjack, slang for when a hand’s value exceeds 21 (a losing hand).
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BUTTON
When a house dealer is being used, the Button is a distinctive token placed in front of the
player sitting in the theoretical dealer’s position. The button rotates around the table so that
every player has an opportunity to be the last to act.
CALL
To put into the pot the minimum amount of money necessary to continue playing. See also:
See.
CHECK
The person starting a betting round can choose not to bet, thereby passing the option to the
next active player to his left. The player retains the option to call or raise once the betting
comes back around. If every player around the table checks, the betting round is over and the
next card is dealt. If any player bets, all players must respond to stay in the game. A check is
indicated by saying “check” or by knocking your knuckles on the table.
COMMUNITY CARDS
Cards dealt face up in the middle of the table for every player to use in making a hand.
COPY
In Pai Gow Poker, a hand that matches the dealer’s hand is called a copy. All copies are won
by the dealer.
CUT
To break the deck into 2 stacks of at least 5 cards each. Usually performed by the player to
the dealer’s right to insure that the deck is not stacked.
DEUCE
Slang for a two card.
DOOR CARD
The first card dealt face up to a player in a stud game.
DOWN CARDS
The cards dealt face down (not showing) to each player. Also see Hole Cards.
EVEN-MONEY
A bet that pays off exactly the amount wagered. For example. “Double or nothing” is an
even-money bet.
FACE CARD
A jack, queen or king.
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  FIFTH STREET
  In stud poker, the fifth card to be dealt to each player. Sometimes this term is used to refer to
  the last card dealt in Hold ‘em, although the more common term for this is River. Also see
  Fourth Street, Sixth Street and Seventh Street.
  FLOP
  The first three community cards, dealt simultaneously, in Hold ‘Em games.
  FLUSH
  A hand consisting of five cards all in one suit. For example, 3-4-7-10-J, all hearts. In the
  event of a tie, the hand holding the highest card wins.
  FOLD
  Dropping out of a hand by declining to see (or call) a bet. Also see Call and See.
  FOUR OF A KIND
  A hand containing all four cards of the same rank. For example: Q spades, Q hearts, Q
  diamonds, Q clubs. If more than one hand holds four of a kind, the hand containing the
  higher card wins.
  FOURTH STREET
  In stud poker, the fourth card dealt to each player. Sometimes this term is used to refer to the
  fourth community card dealt in Hold ‘em games, although the more common term for this is
  Turn. Also see Fifth Street, Sixth Street and Seventh Street.
  FULL HOUSE
  A hand consisting one 3-of-a-kind and one pair. For example: three eights and one jack. In
  the event of a tie, the hand holding the higher three of a kind wins.
  HARD HAND
  In Blackjack, a hand that does not contain the flexible ace (either because the ace in that
  particular hand can only be counted as a one, or because the hand does not contain an ace as
  all).w
  HIGH CARD
  A hand that contains none of the ranking poker hands (straight flush, four of a kind, full
  house, flush, straight, three of a kind, two pair, one pair.) If no hand contains a pair or better,
  the highest card wins. In the event of a tie, the second highest card wins. If there is still a tie,
  you go onto the next highest card, etc.
  HIT
  In Blackjack, to request another card.
  HOLE CARDS
  The cards dealt face down (not showing) to each player. Also see Down Cards.
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INSIDE STRAIGHT
Four cards to a straight, where only one rank will complete the hand. For example, 4-5-6-8 is
an inside straight since only a 7 will complete the hand.
INSURANCE
In Blackjack, when the dealer shows an Ace as the upcard, you can bet up to one-half the
amount of your original wager that the dealer has a Blackjack. Insurance pays 2-1 if the
dealer does, in fact, have blackjack. If he doesn’t, the house collects the insurance bet.
JOKER
A 53rd card in the deck, distinct from the others, used as a wild card or as a BUG.
LARGE BLIND
‘In games with two blinds the second blind is called the Large Blind because the amount
being bet is usually double (or even more) of the first or Small Blind. Also see Small Blind.
LIVE CARD
In stud, a card probably not held by other players.
LIVE BLIND
The last and largest blind bet may or may not be Live. If Live, the player has the option of
raising his own blind when it is his turn. This is sometimes stated as “blinds are live”.
NATURAL
In the game of Blackjack, a Blackjack dealt with the original two cards. An ace and a face
card.
OPEN-ENDED STRAIGHT
Four cards to a straight which can be completed by drawing a card at either end. For example,
6-7-8-9 is an open-ended straight.
PAIR (OR ONE PAIR)
A hand consisting of two cards of the same rank, plus three distinct cards. For example J-J-4-
6-9. In the event of a tie, the hand holding the highest pair wins. If both pairs are the same,
the hand holding the highest card wins.
PAT HAND
In Blackjack, a hand with a total of 17 to 21.
POT
All of the money bet in a hand.
PUSH
A tie hand.
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  RAISE
  To wager more than the minimum amount required to call, forcing other players to put in
  more money as well. See also: Call and See.
  RERAISE
  To raise a previous raise.
  RIVER
  The last card dealt in a hand of stud or Hold ‘Em.
  ROYAL FLUSH
  An ace-high straight flush. For example, A-K-Q-J-10, all hearts. Also see Straight Flush.
  SEE
  To put into the pot the minimum amount of money necessary to continue playing. See also:
  Call.
  SEVENTH STREET
  The seventh card dealt in 7-card stud. Also see Fourth Street, Fifth Street and Sixth Street.
  SHOWDOWN
  The time at the end of the hand where all active players reveal their cards and the pot is
  awarded to the winner(s).
  SIXTH STREET
  The sixth card dealt in 7-card stud. Also see Fourth Street, Fifth Street and Seventh Street.
  SMALL BLIND
  In games with two blinds the first blind is called the Small Blind because the amount being
  bet is usually one-half (or even less) of the second or Large Blind. Also see Large Blind.
  SOFT HAND
  In Blackjack, a hand in which any Ace is counted as an 11 and not as a 1.
  STAND
  In Blackjack, to decline another card.
  STIFF
  In Blackjack, a hand that could go bust by adding one more card. For example any hard 12-
  16 combination is a stiff.
  STRAIGHT
  A hand consisting of 5 cards in order but not of the same suit. For example, 4-5 of hearts, 6-7
  of spades, 8 or diamonds. An ace may be high or low. In the event of a tie, the hand with the
  higher straight wins. If two hands are exactly the same, they split the pot. Also see Straight
  Flush and Royal Flush.
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STRAIGHT FLUSH
A hand consisting of 5 cards in sequence (such as 5-6-7-8-9) and the same suit (for example,
all hearts). Ace can be high or low. Also see Royal Flush.
STUD
Any of several poker games in which some of each players’ cards are exposed.
THREE OF A KIND.
A hand consisting of three cards all the same rank, matched with two cards that are not a pair.
For example: 10-10-10-8-K. In the event of a tie, the hand holding the higher three of a kind
wins. If both hands are of the same value, the hand holding the highest card wins.
THIRD STREET
In stud, the third card dealt to each player.
TREY
Slang for a three card.
TURN
The fourth community card in Hold ‘Em.
TWO PAIR
A hand consisting of two pairs, plus one other distinct card. For example: J-J-9-9-5. The hand
holding the highest pair wins. If both hands have the same high pair, the highest second pair
wins. If both hands have the same pairs, the hand holding the highest card wins.
UPCARD
A card dealt face up for all to see.
WILDCARD
A joker or standard card that can be used to represent any other card in the deck.
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