0% found this document useful (0 votes)
83 views4 pages

Stormcast

Uploaded by

Gabriele Guarino
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
83 views4 pages

Stormcast

Uploaded by

Gabriele Guarino
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 4

Stormcast Warriors

By Alan Smithy
Edited by: Lady Lambdadelta

Although the old world is gone and its many secrets and legends, there remains a
hope that some artifact of power may yet exist. This artifact, whatever it may be, could be
the key to defeating Chaos and ending the strife that tore the old world apart. Mordheim
was a trove of power, from the weirdstones and warp storms to the doomed inhabitants and
the myriad of creatures that lived within it. None are more aware of this than Sigmar
himself and utilizing the power of the Aelves and the winds of time he has sent back his elite
soldiers, the Stormcast, to scavenge the city of Mordheim in search of this artifact or
weapon of power. Accompanying his Stormcast are the ever loyal Gryph-hounds and a few
brave men and women of the Freeguild eager to assist. Time will tell whether this quest
proves worth its price in manpower.

Choice of Warriors:
A Stormcast warband must include a · Knight-Questor: Your warband must
minimum of 3 models. You have 500 gold have one Knight-Questor, no more no
crowns available to spend. The maximum less!
number of warriors in the warband may · Liberators: Your warband may include
never exceed 12. up to two Liberators
· Vanguard Hunters: Your warband may
include up to two Vanguard Hunters.
Starting Experience: ·Freeguild Guard: Your warband may
·Knight-Questor: starts with 20 include any number of Freeguild Guard.
experience. ·Glyph Hounds: Your band may include
·Liberators: start with 11 experience. up to 3 Glyph Hounds.
·Vanguard Hunters: start with 11 · Freeguild Gunners: Your band may
experience. include up to 3 Freeguild Gunners.
·Henchmen: start with 0 experience.

Stormcast Skill Table


Academi Strengt
Combat Shooting c h Speed Special
Knight-Questor X X X X
Liberator X X X
Vanguard Hunter X X X
Freeguild X X X
Champion

Stormcast Racial Max


M WS BS S T W I A Ld
Stormcast 4 7 5 6 6 5 6 5 10
Stormcast Equipment List
Stormcast Marksman Freeguild
Melee Weapons Melee Weapons Melee Weapons
Dagger 2 gc Dagger 2 gc Dagger 2 gc
Mace/Hammer 3 gc Mace/Hammer 3 gc Mace/Hammer 3 gc
Sword 10 gc Axe 5 gc Spear 10 gc
Spear 10 gc Sword 10 gc
Double Handed 15 gc Double Handed Weapon 15 gc
Weapon Missile Weapons
Sigmarite 15 gc Bow 10 gc
Warhammers
Flail 15 gc Pistol/Brace 15/30 gc Armor
Long Bow 15 gc Buckler 5 gc
Missile Weapons Crossbow 25 gc Shield 5 gc
Boltstorm Pistol 75 gc Handgun 35 gc Helmet 10 gc
Armor Light Armor 20 gc
Armor Heavy Armor 50 gc
Shield 5 gc Shield 5 gc
Buckler 5 gc Helmet 10 gc
Helmet 10 gc Light Armor 20 gc
Light Armor 20 gc
Heavy Armor 50 gc

Stormcast Skills
· Paired Weapons: This warrior is adept at fighting with a set of two of the same weapon. When
dual wielding two identical weapons in close combat, the warrior adds +1 to any injury rolls they cause.

· Sigmar’s Protection: This warrior may make a 5+ ward save against any missile attacks.

· Time Distortion: Once per game round, this warrior may re-roll a single die of their choosing:
either to hit, to wound, or armor save. Alternatively, they may force a warrior targeting them to reroll
either a roll to hit or to wound.

· Coordinated Command: Any henchmen who are fighting the same model as this warrior in hand
to hand combat may re-roll any failed to hit rolls in close combat.

· Loyal Companion: Up to one Gryph Hound within 6’’ of this warrior gains +1 to its attack
characteristic.

· Sigmar’s Blessing: This Stormcast is blessed by the powers of Sigmar himself and has the
endurance to match. This unit has a natural 6+ armor save, which may be modified as usual with armor.
Special Rules:
· Not Sturdy enough to carry my might!: As they are not able to find the baby dragons
they usually ride, and are unable to find anything even vaugly comparable, Stormcast Units
may never ride mounts.

· Waste of Money: Stormcast are not willing to spend good money on a hired sword who is not on
their own level. As such they only hired swords they may hire are Orges and Dwarf Slayers.

Heroes
1 Knight-Questor 175 GC 0-1 Vanguard-Hunter 80 gc

M WS BS S T W I A LD M WS BS S T W I A LD
4 4 3 4 4 2 4 2 9 4 3 4 4 4 1 4 1 8

Weapons/Armor: A Knight-Questor may Weapons/Armor: A Vanguard-Hunter


be equipped with weapons and armor may be equipped with weapons and armor
chosen from the Stormcast list. chosen from either the Stormcast list or
the Marksman list.
Special Rules:
· Leader: Any warrior within 6" of the Special Rules:
Ringmaster may use his Leadership · Courageous Charge: This warrior is
characteristic when taking Leadership immune to Fear
test.
· Courageous Charge: This warrior is
immune to Fear

0-1 Liberators 80 gold crowns 0-1 Freeguild Champion 35 gc

M WS BS S T W I A LD M WS BS S T W I A LD
4 4 3 4 4 1 4 1 8 4 3 3 3 3 1 3 1 7

Weapons/Armor: A Liberator may be Weapons/Armor: A Freeguild Champion


equipped with weapons and armor chosen may be equipped with weapons and armor
from the Stormcast list. chosen from the Freeguild list.

Special Rules:
· Courageous Charge: This warrior is
immune to Fear
Henchmen (Bought in groups of 1-5)

0-3 Freeguild Gunners 25 gc 0-3 Gryph-Hounds 25 Gold


Crowns
M WS BS S T W I A LD
4 3 3 3 3 1 3 1 7
M WS BS S T W I A LD
Weapons/Armor: Freeguild Gunners 6 4 0 4 3 1 5 1 6
may be equipped with weapons and armor
chosen from the Marksman list. Weapons/Armor: Claws and teeth!

Special Rules:
0-5 Freeguild Guard 25 Gold · Animals: Gryph-Hounds are animals
Crowns and thus do not gain experience.

M WS BS S T W I A LD
4 3 3 3 3 1 3 1 7

Weapons/Armor: Freeguild Guard may


be equipped with weapons and armor
chosen from the Guard list.

Special Equipment
Boltstorm Pistol Sigmarite Warhammer
50 gold crowns 15 gold crowns

Range Strength Save Special Range Strengt Save Special


Modifier Rules h Modifie Rules
9’’ 4 -2 r
Double Close As User - Concussio
Shot Comba +1 n
Double Shot: This weapon may be fired t Holy
twice in one turn. Both shots are fired Weapon
simultaneously and against the same Concussion: When using a warhammer in
target. If a warrior chooses to Double close combat a roll of 2-4 is treated as
Shot, that warrior may not next turn. stunned when rolling on the Injury Chart
Holy Weapon: This warhammer has a +1
bonus to on all to wound rolls against any
possessed or undead model.

You might also like