The Black Hand
The Black Hand
gasteiger, Kourtney Gunderen, ItzyPhoto, Adrien Olichon, Aleksandar Pasaric, Farzad Sedaghat, Dima
Valko), and UnSplash (Silvana Amicone, Andrew Amistad, David Bayliss, Volker Braun, BSD, Noah Buscher,
James Coleman, Daniele Colucci, Yoal Desurmont, Hiep Duong, Cheng Feng, Samuele Giglio, Matt Hearne,
Michael Heuss, Casey Horner, Maksim Istornin, Jr Korpa, Zane Lee, Ed Leszczynski, Stephany Lorena,
Testalize Me, Dima Pechurin, Alexander Popov, Alex Rainer, Jamison Riley, Joshua Rodriguez, Florian
Schmetz, Sebastiaan Stam, Nikita Shirokov, Zoriana Stakhni, Diana Vargas, Logan Weaver, Simon Zhu)
GRA PHIC DESIGN AND LAYOUT: Khaldoun Khelil
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TABLE OF CONTENTS
2
THE BLACK HAND
Allies and Mentors 100 Worksheet: Safe Play for e Black Hand 133
3
Introduction
Introduction
e great loodgates of the wonder-world swung open...
— HERMA N MELVILLE, MOBY DICK OR, THE WHA LE
he Sabbat have always threatened the status uo. ey cast aside all
4
THE BLACK HAND
5
Introduction
another Sect. e Pack is usually dominated by one The Sabbat are visceral and raw, and their stories
or two Paths and Clans, but not always. A Coven's often focus on the most gruesome aspects of being
purpose is usually dened by the circumstances a vampire. Gore, violence, sadism, cruelty, madness,
of their territory and they can sometimes become fanaticism, and terror are staples of a Black Hand
embroiled in ‘politics’, such as supporting the game and your players should be aware of that. The
overthrow of a nearby Prince or suabbling over Sabbat deals with mature themes and stories that
hunting grounds with other Packs. ese Sab - can make some players uncomfortable or remind
bat oen go out of their way to pay lip service to them of traumatic experiences.
orthodoxies, regardless of their personal beliefs. A Sabbat game should make use of s afety tools
Covens are also the most likely to strictly adhere such as Lines and Veils, Session Ze ro, and the X
to the Ritae as a mystical calendar of holidays that Card. Understanding each player's limits and expec-
guide their nightly unlives. If they follow a Sera - tations can help create a game that challenges and
phim it is usually as a patron Saint they praise and terrifes players without crossing the line into harm.
align with spiritually and politically. eir willing - As with all things, enthusiastic consent is key to run-
ness to uproot the Pack for them will be limited by ning a successful and rewarding game.
the needs of their territory. For detailed information on the above tools, con-
e Pack Priest is usually the most devout or sent, and respectful play see Safe Play on pg. 111 and
politically connected player character but some- the V5 Corebook pg. 421.
times the eldest rules, especially since Covens are
oen dominated by the childer of the eldest among
them. Covens usually number around six or seven
Cainites and they only mass Embrace shovel heads
when their territory is threatened or if they have
to relocate. eir shovel heads are used to insulate
their core members from the vanguard of battle
and are oen le behind to cover their tracks.
6
THE BLACK HAND
Sabbat Lexicon
Bond, the: Also known as the Blood Bond or Perfecti: A Cathari spiritual leader, not neces-
the chains. Refers to how Antediluvians and sarily a Priest. They fast, refuse earthly delights,
elders enslave their childer and take on vision quests to see beyond the ma-
terial world. Cathari usually treat them as saints
Book of Nod, the: Fragmentary text collect-
ed by Cainite scholars that tell the tale of Caine Revelations of the Dark Mother: A col-
the first vampire and how he survived the land lection of works that outline the beliefs of the
of Nod with Lilith’s aid Bahari, the followers of the Path of Lilith
Church of Caine, the: The heretical faith Seraphim: Also known as Warlords. A leader of
of the Ashirra and Camarilla that openly wor- a Sabbat Host. These vampires have founded a
ships the Antediluvians, calls Caine a myth and cult of personality who follow their teachings or
denounces Lilith as an infernal diablierist example. Most gained a following after victories
in the Gehenna War. Only a few holdouts from
Dark Mother, the: Lilith. The Bond Breaker the old order have been able to gain the same
and the Gift Giver. The Path of Lilith is small but level of popularity or clout
growing in the Sabbat, and some of its teach-
ings have been adopted by Sabbat Noddists Takbir: A call of faith that is repeated in re-
sponse by all present. In the Sabbat they include
Dark Union, the: The metaphorical joining Praise Caine!, Death to the Antediluvians!, May
of Caine and Lilith. When the Antediluvians are the bonds be forever broken!, and Ahi hai Lilitu!
defeated and vampires openly rule
Uriel’s Promise: Golconda. Although once
Host: A loose alliance of Sabbat Packs that fol- considered a heresy, the large number of Salubri
low or aspire to follow one of the Seraphim Antitribu in the Sabbat and the Sect's fractured
leadership has allowed some new thinking to
Numinous Ritae: A set of secret rituals devel- flourish, especially among Cathari and Unifiers
oped by the Sabbat to prosecute the Gehenna
War and weaponize the Antediluvians secrets Word, the: The collected holy texts of the
Sabbat mostly passed down through oral tradi-
Oaxaca Diaries, the: A collection of notes tion. Foremost among them is the Book of Nod,
from the Diet of Oaxaca, the last Sabbat synod but many Priests also memorize pieces from
before the Gehenna War. The text claims Ante- the Revelations of the Dark Mother, the Oaxaca
diluvians cannot die and predicted that many Diaries, the Erciyes Fragments, and other texts
Lasombra would rejoin their father as traitors
7
Introduction
8
THE BLACK HAND
Chapter One:
CREATION RITES
I cannot make you undersand. I cannot make anyone undersand what is happening inside me.
I cannot even explain it to mysel.
— FRANZ K AFKA, THE M ETAMORPHOSIS
9
Creation Rites
10
THE BLACK HAND
11
Creation Rites
12
THE BLACK HAND
13
Walking the Path
ach Path of Enlightenment has its own ethics, dogmas and doc-
14
THE BLACK HAND
e suested Path Convictions and Touchstone by most Bahari, who have long been persecuted by
Ritae below are examples but not exhaustive, some the Noddists and the heretical Church of Caine.
Sabbat will have very dierent interpretations of
their Paths. Roleplay: Noddists see vanity as a mortal weakness
and tend to wear solid colors such as black, red, or
System: When a Path follower’s Compulsion (see white unless celebrating a High Holiday. ey are
V5 Corebook pg. 208) is triered the player can Cainites of few words but can become very animat-
choose to trier their Path Compulsion in its ed when observing Ritae or when feeling Caine's
place. Similarly, when a Path follower risks Fury or presence. Devourer's speak of Caine with rever-
Hunger Frenzy some Paths reuire them to Ride ence and oen repeat a takbir whenever saying his
the Wave in certain situations (see V5 Corebook name. ey oen keep dogs or wolves as retainers
pg. 219) instead of resisting. Lastly, every Path has and prefer the company of animals to mortals.
Advantages a character can buy if they have a num-
ber of Path Convictions eual to the cost of the Nicknames: Devourers, Noddists
Advantage. All Packmates get the benet of these
Advantages, though some reuire a Path specic Takbir: Praise Caine!, All praise to Caine!, Reclaim the
blood Resonance to activate. blood!, e throne awaits!, Dark ather hear me!
15
Walking the Path
Path Compulsion: Voracious. e Devourer must Enochians: Devourers are natural urban
feed immediately, and will subdue mortals or predators and can eortlessly make their way
weaker vampires if necessary. If they fail to reduce through the densest cities without being detected
their Hunger by 1 step by the Scene's end they suf - by modern surveillance. No roll is reuired unless
fer a -2 penalty to all rolls for the rest of the night. the Pack is being actively hunted, in which case
their pursuer’s diculty is increased by 2.
Convictions: Devourers choose Convictions that
uphold vampiric supremacy, devalue mortals, and Strange Blood: e Pack has tasted the
seek to emulate a perfected vampiric existence blood of a variety of monsters and it has changed
with Caine as exemplar. them both physically and spiritually. Any attempt
to discern their nature or scry their souls through
Example Path Convictions Auspex, Blood Sorcery, or magic has its diculty
■ Follow Caine’s example in all things increased by 2.
■ Never put a mortal before a Cainite
■ Failure is not an option Feast of Dreams: Whenever a Packmate
■ Faith reuires action successfully commits Diablerie, the Diablerist
■ Reject the mortal world and all Packmates present gain +1 Experience. e
■ e strongest eat rst victims' presence lingers in the Pack's dreams for
many days aer the deed is done. If the Diablerist
confesses their sins before committing the Dia -
blerie they take one Aravated Willpower damage
Path of Caine Advantages instead of losing a dot of Humanity, though their
Priest may inict the Status aw Suspect on them
Devourers look for portents and omens to guide for the rest of the Story.
them, especially in dreams. Some see this as an
acknowledgement that the Land of Nod can be Lessons from Nod: All Packmates can
glimpsed in sleep, and that Cainite spirits leave buy Blood Sorcery as if it was a Clan Discipline.
their undead bodies to wander there during the Once per Story when the Pack Priest performs the
daylight hours. Since the Dark Father was also the Vaulderie, they can place a benecial Blood Sor-
builder of Enoch, the First City, they also tend to cery Ritual they know upon the entire Pack. Cast-
think of themselves as the natural predators of the ing a Ritual of level 3 or higher in this way reuires
modern world. e city is Caine’s gi to mortals the entire Pack to have the proper Path Resonance.
and Noddists take whatever they want from those
dwelling there without remorse or gratitude. Lastly Path Resonance: Phlegmatic
the Devourers covet the taste of rare blood, the
possession of ancient relics and mystic powers such
as Blood Sorcery. Noddists credit Lilith as Caine's
teacher and see Disciplines as tools to gain freedom
from all laws, divine and mundane.
Dream Warriors: e Pack can send short We have deed our false family and yet, here we
messages to each other through their dreams
are brothers and sisters.
during the day sleep. Pack Priests can attempt to
communicate with other Noddists or even trier We deny their poisoned blood and make a Clan of
a prophetic dream by gorging themselves on blood shared sacrifice. When they think their triumph
tinged with the proper Path Resonance. is at hand we shall stand together. Come the day
of Gehenna we shall raise our voices as one and
say… FATHERS! Look behind you!
Have you forgotten your cast off children?
16
We are the flood you will not survive.
THE BLACK HAND
Takbir: Praise Caine!, e lesh is alse!, Our souls are Path Compulsion: Exhibitionist. e Albigensian
eternal!, Turn the wheel!, Death to the alse athers! exposes their vampiric nature for all to see in a
grand display and demands attention, subservi -
e Priesthood: e spiritual leadership of the ence, and fear from all mortals present for the rest
Cathari are paradoxically organized but eschew of the Scene. e Devil suers a -3 die penalty to
a formal hierarchy, instead deferring to members any actions not involved in cowing a mortal audi -
who have proven their spiritual purity through acts ence.
of devotion or contemplation. While followers of
Cathari indulge all of their desires and see the sev -
en deadly sins as a weekend checklist, the Priests of
their Path tend to an almost monastic asceticism.
Fasting from blood, prolonged vows of silence, and
17
Walking the Path
18
THE BLACK HAND
In the Sabbat the Reapers have a reputation as cold Frenzy: Reapers always attempt to resist Frenzy as
and their Ritae are oen reserved. ey see Caine they see the loss of control to the Beast as a tactical
as a rebel and explorer unwilling to compromise or mistake, if not a weakness. ey gain the standard
be held back by the limits of death. ose on this bonus to rolls to resist Frenzy eual to one third of
Path seek the secrets of death and undeath, not to their Humanity rating (see V5 Corebook pg. 219).
better understand their own condition but to con-
uer it. While Necronomists perform experiments Path Compulsion: Necro-Curious. e Reaper be-
and research the mysteries of undeath, they see comes obsessed with the spiritual and necromantic
themselves more as artists than cold practitioners. properties of something in their immediate vicin -
ey are inspired by the restless dead and fre - ity. If the target of their interest is a mortal they
uently welcome possession and communion with may kill it and study it elsewhere, but otherwise
the spirit world. Reapers believe the Antediluvians they will investigate the location with obsessive
have grown too powerful to succumb to traditional interest. If they do not satisfy their curiosity by the
methods of destruction and that stories of their end of the Scene they suer a -2 penalty to all rolls
demise are a great lie meant to hide them until for the rest of the night.
Gehenna’s closing act. It will take more than stake,
re, or sunlight to kill these blood gods and death Convictions: Reapers prefer Convictions that
itself must serve the Sword if they are to prevail. focus on the restless dead, deny existential dread,
and devalue all living things.
Roleplay: Reapers prefer functional and dark
clothing, but many take on a goth look as spirits Example Path Convictions
seem drawn to that aesthetic. Reapers are uiet ■ Never fear death
and even their takbirs are understated and matter ■ Never leave a loose end
of fact. ey see emotions as a weakness of the liv - ■ Never deny your curiosity
ing. Reapers prefer undead servants but are notori - ■ Never refuse the dead their due
ous for eshcraing monstrous ghouls. ■ Never side with the living
■ Never deny the inevitable
Nicknames: Necronomists, Reapers
19
Walking the Path
20
THE BLACK HAND
e Priesthood: Uniers are organized but their Convictions: Uniers choose Convictions that
hierarchy has suered greatly since the start of the value domination, submission, and loyalty as vir-
Gehenna War, as the mortal servants and ghoul tues with vampires naturally ruling over mortals.
families they depended upon have been scattered
and devastated. Now Uniers are mostly limited Example Path Convictions
to exerting control locally with few able to claim ■ Loyalty is earned
a title greater than Archbishop. Only Seraphim ■ Might makes right
can gather Hosts as large as the Cardinals of old. ■ Always respect power
Unier Priests believe in rank and insist that they ■ e ends justify the means
be addressed as Teacher, Master, or Mistress, and ■ Never break your word to a Cainite
those who have authority over other Packs are ■ Always reward success and punish failure
uick to lay claim to the title of Bishop as well.
Unier Ritae make use of ghouls as props and
assistants, and they prefer ostentatious implements
such as silver chalices, stacks of money, and thrones Path of Power and the Inner
to echo Caine's rule. Packs led by a Unier can
resemble sedentary covens as they gather mortal Voice Advantages
pawns and inuence, but they have no ualms Followers of the Path of Power and the Inner Voice
about liuidating their assets and moving on when are always willing to use mortal pawns in pursuit
the Gehenna War calls. Uniers see mortals as use - of their objectives. ough the Uniers are some
ful tools, but only glory and victory won in service of the most inhumane vampires in the Sabbat they
to the Sword of Caine will see them reach the pin - pride themselves on being able to dominate any
nacle of power. Priests on the Path of Power and situation and will use any tool necessary to do so.
the Inner Voice are never replaced without a power ey even see their own Beast as something that
strule or Monomacy, though these conicts must be weaponized for use against their enemies
rarely result in a nal death as Uniers will submit and rivals.
when confronted by a worthy leader.
Vassals: Once per Session the Pack can call
Touchstones: Uniers prefer to connect their upon blackmailed mortals to provide them with
Convictions to the Blood Bath, Fire Dance, or cash, favors, or weapons as the criminal or police
Vaulderie Ritae. Contacts (●●) background.
Frenzy: Uniers never resist Fury Frenzy as they Vile reats: When Uniers are drawn
see the Beast as a powerful weapon and as a pure into a test of personality they do not rely on grace.
subconscious extension of their will. When frenzy - Willpower damage inicted by Packmates in the
ing they Ride the Wave (see V5 Corebook pg. 219) rst round of Social Combat are Aravated if
and seek out their enemies’ leaders. they have the proper Path Resonance. Also the
Pack gains a mortal Retainer (●●) background.
Path Compulsion: Supremacy. e Unier is tired
of waiting and serving others, they take what they Leashed and Unleashed: Uniers let their
deserve and demand obedience from their lessers. Beasts loose when needed. When a Packmate
ey suer a -3 die penalty to any actions for the frenzies during combat they inict +1 Aravated
rest of the Scene that don’t involve seizing power health wound that round if they have the proper
or taking their rightful place. Path Resonance. Also the Pack gains a mortal Re -
tainer (●●) background.
21
Walking the Path
Victims on Tap: All Packmates can buy dists attempts to co-opt their teachings as their
Dominate as if it was a Clan Discipline. Also the own. e uneasy relationship between the two
Pack gains a Herd (●●) with a Choleric resonance. Paths has been papered over by the needs of the
Gehenna War and the common enemy they both
Conditioned into Submission: Mortals see in the false Church of Caine that has grown in
serving the Pack have been abused into abject the heart of the Ashirra and the Camarilla.
submission. ey are servile to a fault and won’t
hesitate to sacrice themselves for their masters. Roleplay: Bahari are an eclectic and expressive
ese mortals act as Allies ( ●●●) and will com - creed that dress in modern styles. ey tend to an -
ply with suicidal commands without hesitation. swer uestions with uestions and can come o as
If called upon to sacrce themselves for the Pack, evasive and overly fond of riddles. Lilins cultivate
treat these mortals as a Broken Servant (see V5 an air of mystery and wisdom, but usually prefer
Sabbat pg. 41) . to let others exhaust themselves before providing
their hard won answers on a problem. Unlike most
Path Resonance: Choleric Sabbat, Bahari treat both their mortal and animal
retainers well but are uick to punish disloyalty
. and incompetence. Bahari oen use moths, owls,
and a black crescent moon as their symbols.
22
THE BLACK HAND
Frenzy: Lilins only resist Hunger Frenzy if they’re Cultists: Once per Session the Pack can
attempting to hide their true nature, otherwise call upon mortals dedicated to Lilith's cult, as Al -
they Ride the Wave (see V5 Corebook pg. 219) and lies or Herd (●●●). Abusing this cult can draw the
try to wound or cripple their enemies. wrath of their other supernatural allies.
Path Compulsion: Pain Seeker. e Lilin becomes Mother of Monsters: All Packmates can
obsessed with something dangerous in their im - buy Protean as if it was a Clan Discipline. Also if
mediate vicinity. is may be a bonre, a lupine, they have the proper Path Resonance and have the
or even a weapon. Usually the Lilin wishes to be Level 3 Protean power Shapechange (see V5 Core-
harmed by the object of their obsession, but in book pg. 270) they can opt to transform into a cat,
some cases controlling, stealing, or seducing it may an owl, or a snake.
satisfy them. If they do not satisfy their curiosity
by the end of the Scene they will suer a -2 penalty Dance before the Flames: Bahari Pack-
to all rolls for the rest of the night. mates can turn up to three Aravated Health
damage caused by re into Aravated Willpower
Convictions: Bahari Convictions revere Lilith, the damage once per Scene. Also all Packmates with
magic of creation, or the learning of painful les - the proper Path Resonance or on the Path of Lilith
sons. automatically resist Terror Frenzy caused by re.
■ Rules are meant to broken Many Paths are no longer common within the Sab-
■ Never fear the truth bat. Others have been absorbed or co-opted into
the faith of others. The Path of Night favored by
Lasombra is now a sub-Path of Cathari focused on
terrorizing mortals. Other Forsaken Paths could also
Path of Lilith Advantages survive as a subset of another. The Path of the Beast
and Honorable Accord share much in common with
Bahari see Lilith as not only the mother of vam - Power and the Inner Voice. A Player could take Con-
pires, but as the patron of witches and supernatu - victions that focused on dominance and cruelty for
rals that haunt the dark. e lupines, mages, and the former and those focused on loyalty and honor
fey creatures all seek Lilith's wisdom and Bahari for the latter. The Path of Blood is a sub-Path of
feel a kinship with this sisterhood of the night. Caine that exults in Diablerie and believes the Banu
Lilith's Favor: Bahari and others who honor Haqim blood addiction is a blessing to emulated.
Lilith grant your Pack aid and safe passage through The Path of the Sun (see V5 Sabbat pg. 28) is un-
areas they control. is favor can be rescinded if nished. It is not yet coherent enough to provide the
your Pack is caught teaching Noddism or aiding benets of a Path and only Thin-bloods have been
the Church of Caine. able to weather its contradictions so far. A vampire
taking Convictions based on it wouldn't be able to
Moon Blooded: Members of your Pack can take Ritae Touchstones, and would still need mortal
instantly sense when lupines or other shapechang - Touchstones. Fully developing it into a true Path
ers are near. Packmates are also immune to any of could be an interesting story for an ambitious Pack.
the usual drawbacks when drinking lupine blood.
23
Predator Types
■ Gain one dot of Oblivion and gain one dot of fuge (Seduction)
Fortitude or Potence ■ Lose one dot of Humanity
■ Gain the Iron Gullet (●●●) Feeding Merit ■ Gain one dot of Presence and gain one dot of
corpse can set your Hunger to zero Food (●●) Mythic Merit
■ Gain the Bad Taste (●) Flaw: Only draining a ■ Treat your Humanity as two higher when using
freshly exhumed corpse sets Hunger to zero Blush of Life (see V5 Corebook, pg. 237)
■ Gain the High life (●) Flaw: Only draining in -
24
THE BLACK HAND
Survival (Tracking)
■ Lose two dots of Humanity
Animalism or Obfuscate
■ Increase your Blood Potency by one
25
Predator Types
Common Path: Cathari, Power and the Inner Voice Common Path: Cathari, Lilith
Hunting Roll: Wits + Intimidation or Streetwise Hunting Roll: Wits + Academics or Persuasion
■ Add a specialty: Intimidation (reats) or Street- ■ Add a specialty: Persuasion (Gaslighting) or
wise (Bad Neighborhoods) Academics (Psychology)
■ Lose one dot of Humanity ■ Lose one dot of Humanity
■ Gain one dot of Potence and gain one dot of ■ Gain one dot of Dominate and gain one dot of
Auspex or Obfuscate Celerity or Presence
■ Gain Police or Criminal Contacts (●●●) ■ Gain Herd (●●) and Haven (●)
■ Gain the Dark Secret (Mortal Ties) (●●) Flaw ■ Gain the Dark Secret (Mortal Ties) (●●) Flaw
■ Gain the Death Sentence (●) Flaw: Only draining ■ Gain the Death Wish (●) Flaw: Only draining a
a murderer can set your Hunger to zero willing mortal can set your Hunger to zero
26
THE BLACK HAND
It is open, and a all pale woman in a rich blue gown steps into the
empty room. Dark blood is smeared on her lips and a wild bes-
tial look is on her ace. Her head tilts as if she hears a aint sound
above her, she begins to move her well-muscled body rhythmically
as if to a silent song. You sense above her there is revelry and the
blood of the dead. Behind her you see the shadowy shapes of other
vampires crossing the threshold, you sense their great hunger as
they rush as a blur towards a song only they can hear and the
hunger for blood only they can smell.
27
Predator Types
28
THE BLACK HAND
THE ANTITRIBU
Clans in the Sabbat and brotherhood. Our founder gave us his blood
and his wisdom, which has guided us for centuries.
ere are no clans in the Sabbat, only the Anti - Although he shall fall under our fangs one night,
tribu and the clanless. is o repeated dogma his Path echoes within us for it was passed to him
is not so much a lie as an unrealized ideal within from Caine himself, all praises to the Dark Father.
the Black Hand. While the vampires of the Sabbat It is clear how we ought to treat our kin, the other
strule to reimagine themselves without being Cainites, and the mortals. Other Cainites fear this
tied to their Antediluvians, the simple truth of the Path for it demands much. It is a cruel way, but it
matter is that they cannot cleanse themselves of is our duty to Caine, all praises to the Dark Father.
the powers or Banes of their clan founders. e other Cainites are the engineers of their
While many Sabbat Cainites proudly call own downfall. When the whole world is against
themselves Antitribu in larger gatherings, among us, you have only your kin to rely on. We under -
their Packmates they have no ualms about speak - stand brotherhood better than any other clan, and
ing plainly about the blood running through their though we must call ourselves Antitribu, blood
dead veins. Sabbat usually draw clan symbols calls to blood. Brother always knows brother.
defaced with an inverted ankh or a black crescent. No, these are not the secrets you are bound to
ough openly advancing your clan's interests or keep. is is. e night will soon belong to us. It is
showing favor based on the same is a sure way to time for us to take up the mantle long-denied but
being punished or even destroyed. well-deserved. It is time for us to guide the Sabbat.
I see the look on your face, and you must be
realizing how self-evident this is. e Sabbat is
Banu Haqim our faith, is it not? And have we not drawn on the
What I say to you now, are for your ears only and faithful for our childer for generations? Do we
the ears of trusted kin. You know well the punish - not revere our own founder, who through Caine,
ment for treason, threats only waste our time. all praises to the Dark Father, laid out the Path
As I have taught you the history of our line, two of blood? Were we not the true Black Hand? Our
things should have be clear to you. e rst is how legacy of service proved, time and time again, that
the other clans have been desperate to keep ours the Sabbat could not survive without us?
small and powerless. How they came together to We have been servants and spies for too long.
curse us because they feared us so. We must seize our due. So many Lasombra aban-
e second is how that fear was justied. Not doned the Sabbat and it has created a vacuum only
because we are the ‘mysterious, bloodthirsty as - we can ll. Seek power, but not openly. Let your
sassins.’ No, they are right to be afraid as we have competence speak for itself when your Pack must
mastered the two things which ensure success and select a new Priest. Be not afraid to claim the title
which the other clans still strule to accept: duty of Bishop when weaker packs gather. Make allies
29
Te Antitribu
Brujah
ey can swear up and down that it's the strength
of thousands gathering under the Sword of Caine
that makes us strong, but let’s keep it 100. It isn’t
the blue bloods or the shadow people or the esh
freaks and their creepy crawlies keeping the Black
Hand in the ght.
Nah baby, it's us.
We’re the reason Cainites get anything done.
Sabbat, Cam, Anarch. We’re always at the heart
of shit. e hands that get dirty and the minds
making up the reasons why we even bother get-
ting out of the con. We sharpen the Sword like
a whetstone is the way my Priest puts it. Brujah
rallied the broken Black Hand and it was our zeal mortal brain all marinated and brined in Brujah
that rebuilt our Father’s house. Our temper may pickle juice?!? at only wants to ght, feed and
scare you, but at the end of the night it's us keeping fuck? Maybe in that order, though my fucking
everyone honest. We’re here to pull down the old days are long gone since I accepted Caine into my
system and make sure the elders never get back on heart and all that. Just, che’s kiss, baby. Sit back
top. e Lasombra tried to turn this thing of ours and watch a shovel head tear it up in the blood and
into their own little fucked up Cam Club, and we dust.
tossed them out on their ass like Michael archangel Now me, I’m past all that. No seriously. I’m on
bouncing old Lucifer down the hell hole. Back to the Path, kid. Caine’s touched my heart and lled
the abyss for the brave ones that fought and slaves me with a passion I’ve never felt before - better
to the Ivory Tower for the traitors that ran. We than Diablerie son. Fuck, don’t tell my Priest I
kept the good ones but watch out for their o- said that either. Must be that suit we ate earlier,
brand hentacles. those fuckers are always micro-dosing LSD at work
You wanna know what makes us Brujah? Oh nowadays. You know that father and son shit don't
sorry, makes us Brujah Antitribu. My Priest keeps y, but I’m just looking out for you like a brother
reminding me, old habits. Don’t rat me out kid or right now OK? Cool? Now I’m on that Caine high
she’ll have me hanging on hooks for the night till I and nobody can tell me nothing. We got our hands
get it right. What makes us… us, we show up. at’s on some scraps of the Word, and I devoured that
what it’s about, baby. We show up when shit gets shit like a Cam Lasombra eating a Ventrue’s ass. I
real and everyone is happy to have us when their got in there and walked in the shoes of Adam’s son,
unlife is on the line. No one can split through the son. Now I’m thinking, why can’t I be the Priest?
front lines like we can. We’ll train you up and you’ll It’s not all hanging people on hooks and making
see new blood. When it comes to shovel heads too, them walk through re. It’s lighting a re in their
you want our blood in the mix. at tiny little hearts, and I got that kinda power in spades, baby.
30
THE BLACK HAND
31
Te Antitribu
32
THE BLACK HAND
Lasombra Malkavian
Once we thought we were shad- Malkavian Antitribu? Nah, I’ve
ows. Now we are a shadow of never seen one. Most Malks I
what we once were. e Sword knew back in the day used to
of Caine was ours to command call themselves whatever they
and the world was going our way felt like at the moment. Angry,
at last. But our elders faltered, then it’s a Brujah kinda night.
chicken shits to the last. ey Ate a yuppie that made you
abandoned the work and the gassy? Ventrue till you work it
most craven among us even tried out. You get it. No, I’m a blood
to butcher those who remained brother. Like we’re talking old
loyal. Few succeeded, but many school, rst edition kind of stu.
sought refuge in the gilded ey made me in a lab or some-
slaughterhouses of the Camarilla thing with all my creepy twins.
anyway. ey’re around here someplace,
We once claimed that we you can’t miss ‘em. ough come
preferred to rule in hell than to think of it, maybe I’m the last
serve in heaven. Now our proud- of my kind. What a fuck job that
est brethren are slaves to slaves. would be. Maybe I should ask
e friends of the night slipped the Malkies if I can join aer all.
on the shackles without fuss or Oh, we always knew it was
regret. ey so feared the hard gonna happen, it was just a mat-
work ahead, they sought the ter of time before we all got with
peace of the conuered among the program. It was part of the
our most ancient rivals. I wear plan from the rst Vaulderie,
the brand of Antirtibu proudly they’ve been prepping us for it.
in the face of that betrayal. e whole Antitribu clanless
While the number of us who cult thing. Ya know shovel heads
turned coat has been greatly used to be all about pouring
over stated, I rebuke the blood mixed blood in body pits and
of so-called leaders that pre- seeing who crawled up. You
ferred comfort to truth. should try it sometime, creating
I am Antitribu now. I re- a childe. It’s something else. I’ve
nounce my former titles, rank, made a few myself, though this
and status. Ill-gotten by the was back before I was a... You
privilege of my blood, which keep saying Malkavian Anti-
is undeserving of esteem. I am tribu but that’s not it. Watching
a shadow of myself, and there mortals crawl out of the pit, you
is where the true power of my get to see them transform. To
blood lies. become what they were always
meant to be. It's a metamorpho -
sis. It’s Kaaesue. Well not
really, but my Pack called me
Kaa for like 20 years so I try
33
Te Antitribu
34
THE BLACK HAND
35
Te Antitribu
wanderers that must appease the Beckoning, but it was something most no longer remember. My
powerful to sleep unharmed in else within her. Now that her sire and I were on the run for so
another's land. Just as we fed and heart and mine rest as one, I long before we found the Sword,
used the nomads and refugees of see it now. e years had worn running from one domain to an -
old to sustain us on our jour- her down and this war was not other. Rats. Disgraced. Unclean.
neys, they have become refugees. hers, but mine. She would not Infernal. To have all that hate
at is not our road, for like Li - deny me my due and my Pack and history disappear like a fog
lith, we are masters of our own their Priest. As she had feasted as the ancients lose their grip
fate. We claim the land of Nod upon her sire and he on his and and the young no longer care.
as the wellspring of our blood - so on, they all dwell within me To be absolved of my blood’s
line, not some ancient father or now. is is the old way and few false sins because my accusers no
sun fearing grave ghoul. honor it these nights. longer have the time to uphold
You've come to me to learn e last act of the Jyhad lies the lie. For us it is a moment
the powers of my former clan before us. is so-called Ge - long hoped for, but empty of any
and I say you must accept pain henna War was as unavoidable meaning or victory. It is ashes
and suering without regret. as our own fate. So long have we in my mouth to think the hate I
e Dark Mother is not kind, been the pawns of the ancients, had to endure had no purpose.
but that is no slight. She loves that it’s strange to feel the power at we were hunted to near
survivors above all others, even and conseuences of my own de- extinction and now we are to
those who endure her own dis- cisions. We live in the shadow of forget? No. e Sword makes no
pleasure. I can deny my blood, a sin we didn’t commit and that such claims on me. I am bidden
but it ows through me still to put down my allegiance to my
and I accept the pain of that. It blood and elders, but the slights
strengthens me to be stained by against me I remember. I shall
this curse, and I shall endure. I repay the Camarilla for their
shall not fall victim to fear, it is hatred measure for measure.
a weapon I've mastered. We were hunted and culled like
sheep to the slaughter.
Now I hold the sword. My
Salubri soul burns for vengeance. Not
Of all of the Antitribu clans for myself or even the founder
that seek to break free of what of my blood, but vengeance for
makes them vulnerable to the the multitude that dwell within
threats of the Antediluvians, me. Vengeance for my Pack-
we have the most to prove, and mates lost in untold battles. Fire
the farthest to go. In these Final burns in my eyes and there is no
Nights our anity for self sacri - forgiveness le within me.
ce hasn’t gone unnoticed. Our
bloodline demands much of us,
even as we seek to cast it aside. Toreador
When my Sire heard the call, she I have no memory of my Sire.
bid me to take of her esh and ey were destroyed the night
blood as a sacrament, to eat her I was Embraced. My Pack were
heart’s blood and become my surprised when I survived, but I
Pack’s Priest. Some called it the think they felt protective of me
36
THE BLACK HAND
37
Te Antitribu
House Goratrix is an independent even as esh ripples with chaos the least of us. Would it not be
faction of Tremere whose alliance at the touch of our breath. ey tting for our king to crawl
with a number of the Seraphim call us the old clan and we re- from earthen grave to basalt
is an open secret in the Black main unmoved as our foes break throne?
Hand. Unlike the other Houses of against our shore. We remain and we keep the
Tremere, they have no interest in We are the soul of the Sab - faith. Tzimisce. Antitribu. Clan -
rebuilding the Pyramid but go out bat and never again will we let less. Cainites. We strip ourselves
of their way to pit the other fac- another bloodline claim them- of everything unnecessary. e
tions against each other to spoil selves king or magister. We need fat of our souls trimmed clean in
any chance of reconciliation. no masters and the throne of service and absolution to Caine,
House Goratrix has dealings Caine shall remain empty until neither father nor mother. We
with both the Camarilla and the the rst of us claims it. e Final await Caine the king, a god to
Sabbat, but the other Tremere Nights are here and Caine shall rule over a new world. If only we
Houses seem willing to ignore reveal themselves soon. Perhaps have the faith to fashion it from
their past treachery for some un- they already stride the blood our esh and our souls.
known reason. The Seraphim and soaked elds of the Gehenna
Prisci of the Sabbat on the other War, wearing the face of an un-
hand are confdent that Goratrix assuming recruit or shovel head. Ventrue
herself is still one of them and Who among us could deny it if e Sabbat claims lineage
playing the Camarilla for fools. Caine chose a vessel from among doesn’t matter, but that’s a lie. It
matters, just in dierent ways.
Better ways, I think.
Tzimisce See, up in the Tower, every
Ventrue neonate bears respon-
It is no exaeration to say that sibility for the sins of their
we are the Sword of Caine. Not entire lineage. A thousand years
just because we are so numer- ago, some asshole blood rela -
ous , but because we have given tive failed to protect a group of
so much of ourselves in craing pilgrims from a Pack of fe-
the heart of the Sect's ritae and ral lupines, and that’s why a
rituals. From sacred Vaulderie Ventrue born and Embraced in
on down these are our gis to Potomac Maryland must now
the Black Hand. We broke the put in overtime impressing her
chains and set the night are. Prince. Every Ventrue knows
When so many others aban- childer from that lineage can’t
doned the cause and ed the be trusted aer all.
eld, we remained true. While Come to the Sabbat, it’s all
it is our power over esh that inverted. Not one other Ventrue
has so fascinated and repelled ever mentioned my lineage, but
the other Cainites, our greatest we all know who's who. I caught
strength has always been our re - myself deferring to a shovel head
solve. Our blood is drawn from related to Dymoke, even though
the most ancient mountains and she was fresh out of the body pit.
deepest forests. In our souls we Eventually I realized it wasn’t
are constant and unchanging, enough to reject the Tower, I
38
THE BLACK HAND
had to over turn the table. I had Yeah, those guys. Only instead
to ip my heritage upside down of getting tazed by cops, you’re
if I was ever going to be free. now signed up to ght just about
Once I realized this, I everybody and their brother.
became a far more honorable Get good fast, I guess.
Cainite than I had ever been But there’s some good news,
before leaving the Tower. By You can be a real boy! Or vam-
rejecting the blood of a failed pire, as the case may be. Only
templar, I became a knight of not so much, because no one
the Sabbat. can ever catch a break. It turns
By inverting what my out the only way to get better
bloodline had been known for from being a in Blood is to
in the Camarilla, I cultivated a commit a sort of murder so bad
reputation for loyalty, honesty they don’t even have a real word
and duty. I'm Antitribu now for it. at's the way out a lot of
and that's ne by me. My blood Sabbat expect you to take, but
doesn't dene me, I'm a king you gotta know what you can
because that's the way I treat my handle before you go that way.
Pack, my family. We're unied. Even if you can sort of gure out
Many of us Sabbat, especially how to survive without resort-
those who have been around ing to that, there’s still a lot to
awhile, despise the company of deal with. We’re talking treat-
mortals. Some of us can barely ing people like kegs at a frat. I
keep it together long enough to am not kidding, I have seen real
hunt. Many Cainites can't stand live screaming people with taps
keeping up a herd or controlling lypse and everyone hates you. stabbed in them.
a politician, it's shit work but I Oh, and the conspiracy club at shit wears on you real
love it. But maybe that's still the is divided into a lot of smaller fast. You can give up, even
Ventrue in me talking. clubs and you’re not in any of though that’s the soul destroying
them. Back to the good news, shit we’re trying to avoid, or you
is that as long as you’re the can accept a moral education.
Thin-blood embodiment of an apocalypse Get on a Path and y right with
Life sucks and then you die. prophecy, you might as well go Caine or Lilith or worship the
And then it really starts to suck. check out the apocalypse cult Sun like in a video game.
Yeah, bad pun, I know. Anyway, down the street. ey just can’t What I’m trying to say is the
congrats, you’re now part of this want to celebrate their blood good news is that the people
1000 year old conspiracy, the Big sacraments with you. here won’t kill you. At least, not
Answer to the Big Question of More bad news. e apoca - just for being you. e bad news
who ‘they’ are who seem to be lypse cult turns out to made up is, you’re probably going to get
running everything. Surprise, it’s of vampire sovereign citizens. yourself killed anyway. Because
vampires all the way down. Sort You know, those dumbasses who life sucks, and then you die, and
of good news, now you’re on the think they’ve gured out the then you die again.
other side of the curtain. cheat codes so that laws don’t God, please don’t let there be
Bad news, turns out you’re apply to them and they don’t anything else aer the ‘again.’
the embodiment of the apoca- have to pay taxes or whatnot?
39
Introduction
40
THE BLACK HAND
Chapter Two:
VAULDERIE
It feels so... good, Brigitte. It's like touching yoursel.
You know every move... right on the fucking do.
And aer, you see fucking ireworks. Supernovas.
I'm a goddamn force of nature. I feel like I could do just about anything.
— KAREN WALTON, GINGER SNAPS
41
Vaulderie
Give me death!
42
THE BLACK HAND
43
Vaulderie
System: Each dot of Rove increases the Diculty the nature of their need.
by 1 of any attempt to detect the Pack or prevent Clout also increases the Willpower damage
them from reaching their destination when trav- inicted on Sabbat rivals during a social combat
eling. eir Rove level also represents how much on a 1 for 1 basis (see V5 Corebook pg. 305), though
distance the Pack can cover without needing to it does not stack with damage bonuses gained from
make additional rolls. Rove is rarely added to rolls, the audience.
but could aid in a Pack’s attempts to locate other
Sabbat or inltrate enemy domains. When a Pack
hunts in their Rove area they always succeed at Grasp
a cost (see V5 Corebook pg. 307), but the default e Packs ability to bully mortals into doing their
hunting Diculty is 6 otherwise. Once outside the bidding or ignoring their crimes. Since dealing
established area of their Rove, a Pack's Clout and with mortals is seen as dishonorable, Sabbat Packs
Grasp traits still function normally but only when only sully themselves with mortal ties when their
concerning the core purpose of their Arena. core mission and values are threatened in a way
they cannot solve with overwhelming force. Grasp
also determines how uickly the Pack can move its
base of operations.
●
A small wild area or few blocks,
Downtown or Hidden Valley System: Each dot of Grasp gives Pack members a +1
●●
A landmark or large wilderness, die bonus on any attempt to subvert, undermine,
Champs Elysee or Black Forest or intimidate a mortal group threatening their
●●●
Arena. For example, Ritualists might use their
A city or important highway, Grasp to keep police from patrolling around the
Budapest or I-95 warehouse where they perform their ritae, but it
●●●●
A very large major metropolitan would have no use when hunting.
area, Los Angeles or Seoul Grasp also sets how long it takes to relocate and
●●●●●
A large territory or region, Ne- re-center a Pack's Rove. is oen entails setting
vada or Southern France up supply drops, false Havens, and bolt holes.
44
THE BLACK HAND
-> l t ith e h
are oen settled bloodlessly, but a Monomacy puts m
ak e,
b u
es
t
w H
.
ey
e sir t h re
ei r n t
the matter to rest if two contenders are too evenly a
th co < -W i
w
q
u
t ing ir
e
er for ar
s e
ag
s
matched in prestige or bravado. ri
b
st
i
le
tu e
a
s t
re
e
to
e
m
d
rie
b in o c
su
di
r P w sa t t
io
oo ri ’ t gre n
p es a n e u n Th
A - C -- F -
-- t
-- <- -
< - e
Pr
<-Caine sees your lack of faith -- Laurent “Sis” Cassis ie
Eric “Eyes” Oldson -- Clanless brute with a god complex-> st
PACK DOTS
A Sabbat player can buy Backgrounds for their Pack Mawla is a Salubri Priscus Keeps a ghoul
that helps the pack out Pack Goals named Filth, who
as communal Resources that any Packmate can when they need to travel ■ Let’s eat the Prince and blame it on the Anarchs! guards the haven
■ Steal Book of Nod fragments from the Tremere!
access, but Merits cannot usually be bought this way. ■ Uncover who's running the local Gehenna cult!
45
Running in Packs
46
THE BLACK HAND
47
Running in Packs
Common Arenas/Roles: Blackout Crew, Crypto neighborhood. Unsurprisingly this can cause other
Scammers, Digital Tracers, Identity ieves Sabbat to look down on Janitors and suspect them
of abandoning their inhuman Paths.
Pack Ritae: Hacktivists celebrate their conuests Most of these Packs refer to themselves as Cus -
and hacks with secretive but joyous Ignoblis Ritae. todians or Custodes, but the Janitor nickname is
ey mark their 'territory' by hacking or inltrat- hard to shake. Especially since a great deal of their
ing key systems of mortal infrastructure. eir contact with other Sabbat occurs when a nomadic
favorite targets are police communications systems, Pack has to hide out at their family's estate. Having
government data centers, or critical utilities. is a Pack Priest that can deal with both the derision
cornerstone hack oen becomes the foundation of their fellow Sabbat and the petty concerns of
of their eorts to steal information and identify their mortal charges is paramount to the Janitor's
targets within their Rove. As long as this system success. Nosferatu, Toreador, and Tzimisce Antitri -
remains compromised they will be automatically bu oen excel at these dual roles.
forewarned if they come under digital scrutiny Ironically, while working with these relics of
from local authorities, the Second Inuisition, or the Sabbat's past may seem a waste of time to the
aligned hunters for the rest of the Story. modern Sabbat, they oen prove a treasure trove
of Sect lore and history. Revenants have worked in
the shadows of the Sabbat since its founding and
Janitors there are few that know the secrets of the Sword
Looking aer mortals and their aairs is seen as as well as their hidden archives. Janitors with a
a chore or punishment within the Sabbat and few scholarly bent may nd their work greatly aided by
Packs are willing dedicate themselves to any arena these twisted scions o Tzimisce hubris.
that is focused on mortal concerns. Before the
Gehenna War a few Packs had to deal with the so- ■ Arena: Rove (●) and Grasp (●●)
called Silence of the Blood, the Sword's oen brutal ■ Retainer: (●)
version of the Masuerade. Ghoul families cultivat- ■ Haven: (●●●)
ed by Tzimsice elders covered up the Sabbat's worst ■ Suspect: (●)
abuses and looked aer their nancial interests
with a Bishop or other powerful leader overseeing Common Arenas/Roles: Ghoul Genealogists, Lore
their activities. ese families of Revenants have Hounds, Money Launderers, Silencers
been for the most part abandoned by the Sword
of Caine, though a few were massacred to prevent Pack Ritae: Janitors have uniue rituals that
their secrets from falling into the wrong hands. include ghouls within their ceremonial work. is
Janitors are composed of Sabbat that have taken combined with their role as custodians have given
on the responsibility of looking aer one of the few them honorary status as full members of the ghoul
remaining ghoul family estates and directing their family they oversee. is allows them to take Reve -
continued work in support of the Gehenna War. nants (see pg. 99) as Retainers and to rest at family
While this oen means protecting the family and estates when travelling. Also, if the Pack has taken
their mortal assets from supernatural dangers, Jan - any levels from a ghoul family Loresheet they may
itors oen have to take a direct hand in supporting call upon them for favors once per Story as if they
the family's work as well. Few are as well supplied were a Mawla with a level eual to the highest level
or powerful as they were at the height of the Sect's in the Loresheet possessed by the Pack.
power. ese Packs may have to regularly deal
with mortals in the media, rescue lost members of
the family or operate a front business in a tough
48
THE BLACK HAND
Common Arenas/Roles: Elysium Inltrators, ■ Arena: Rove (●●) and Grasp (●●●)
Character Assassins, Double Agents, Handlers ■ Haven: (●●)
■ Retainers: (●●)
Pack Ritae: e Jyhad Cell is adept at framing ■ Enemy: (●●)
others for their breaches of the Masuerade, oen
diverting hunter or Camarilla attention on to their Common Arenas: Pig Farmers, Obedience School,
enemies. ey oen perform Ignoblis Ritae to Kennel Masters, Urban Scouts
mentally prepare themselves to gaslight and deceive
their enemies with a coordinated stream of lies and Pack Ritae: Feeding their animals from a pool of
bad faith arguments. A Jyhad Cell can use Social their commingled blood is a common Menagerie
Combat (see V5 Corebook pg. 304) against another Ignoblis Ritae. Animals turned into ghouls by
group of vampires or supernaturals within their this Pack's mixed blood gain a Discipline dot and
Rove to frame them for the cell's own crimes. e power from either Celerity, Fortitude, or Potence
types of skill rolls depend on the methods deployed if a member of the Pack possesses one of these
by the Pack to frame their victims. It can take powers. is is in addition to the normal benets
several nights for the Pack’s machinations to bear of becoming a ghoul (see V5 Corebook pg. 234).
fruit if their victims are not near the crime scene
when framed.
49
Running in Packs
50
THE BLACK HAND
early nights in a Press Gang they are oen treat- and research the artifacts they nd within.
ed with a strange reverence as the Pack looks for While Gangrel, Malkavian, and Ravnos Anti-
greater meaning in their survival. tribu are common among their number, Raiders
oen seek the mystical expertise of a Tzimisce or
■ Arena: Rove (●●), Clout (●) and Grasp (●●) Tremere Antitribu. eir Priests oen have to
■ Haven: (●) deal with the psychological and spiritual trauma
■ Enemies: (●●●) of their Packmates as they delve into the hidden
places of the earth in search of the Antediluvians
Common Arenas/Roles: Elysium Arsonists, Mas - or become frustrated as their hunts can oen prove
uerade Breakers, Shock Troops, Shovel Suad fruitless. e Ritae become a powerful tether for
these Packs as they can spend weeks exploring
Pack Ritae: Press Gangs have perfected the terror natural caverns and uncharted tunnels. eir faith
tactic commonly known as 'shovel heading'. While is constantly tested in the depths and the isolation
many Sabbat Packs round up unsuspecting mor- oen turns them into stoic Noddists or nihilistic
tals and mass Embrace them into the Sect using Reapers no longer deterred by a bleak fate.
the Creation Rites (see pg. 62), Press Gangs aren't
looking for a commitment. eir shovel heads are ■ Arena: Rove (●), Clout (●●) and Grasp (●)
suicide weapons and rarely survive their rst night ■ Retainer: (●) or Resources: (●)
as vampires. Once per Story, a Press Gang can raise ■ Haven: (●●) or Allies (●●)
a cadre of voracious thin bloods from recently ■ Linguistics: (●+)
killed mortals. No more than seven of these nearly ■ Enemies: (●●)
mindless shovel heads can be created at once and
they serve the Pack unuestioningly for a single Common Arenas/Roles: Code Breakers, Grave
night, though their hunger makes them unruly Robbers, Safe Crackers, Sarcophagus Junkies
and ill-suited for anything but violence. Use the
Unbirthed (see V5 Sabbat pg. 43) or a level two Pack Ritae: Raiders prefer Ignoblis Ritae that
in-blood Retainer with Potence two to approxi - illuminate and reveal buried secrets. Most of these
mate the stats of these shovel heads. If any of them Packs practice rituals and sermons that perfect
commit Diablerie before the end of the night, they their ability to crack ancient codes, decipher lost
may become new Packmates at the Storyteller's languages, or nd passageways that have never
discretion. been trod by mortals. Sabbat in these Packs add
+1 die to all Academics, Investigation, or Occult
rolls that make use of a Specialty and they gain one
Raiders extra language per dot in Linguistics.
e key to winning the Gehenna War is likely bur-
ied with the Antediluvians. Raiders are obsessed
with ancient places and hidden structures. Crypts, Removers
vaults, and catacombs are their stomping grounds. While wanton violence is oen the Sabbat's calling
While others seek the blood of elders, for them the card, sometimes more subtle methods are need -
taste of secrets is much sweeter. is Pack is lled ed to advance the cause of the Gehenna War. A
with researchers and adventurers, unafraid to dive well placed knife in the dark can oen solve more
deep into the unknown and risk unlife and sanity problems than a legion of blood starved shovel
to crack the code that will end the Antediluvians. heads. Removers are the Black Hands deadliest
Raiders make use of their own expertise and that killers. Once a name ends up on their list, they do
of blood bound mortals to dig clear ancient tombs everything within their power to cross them out.
51
Running in Packs
52
THE BLACK HAND
53
Running in Packs
54
THE BLACK HAND
55
Running in Packs
but have no access to the Haven proper. • Kennel: Either as a reward for service to
Larger Slaughterhouses are also built with the Sword or through your own powers
uick cleanup in mind, with features such you have Blood-Hounds (see V5 Sabbat pg.
as oor drains, tiled surfaces, or even incin - 34) or Guard Dogs with Potence 1 (see V5
erators. Many Sabbat may nd this practice Corebook pg. 373). ese cruel canines are
taboo, but few would dare meddle in how rened and empowered by Cainite blood
a Pack keeps their own house. Dots in this and trained to take commands from Pack-
merit allow a Packmate to slake one Hun - mates regardless of their capability with
ger per week without a hunting roll. Also Animalism. Each dot of this Merit provides
once per Story the Pack can "liuidate" two of these animals that will not stray
all of their regulars and perform a Blood from your Pack's haven. Dots in this merit
Feast (see pg. 61). Dots in this merit cannot cannot exceed your Pack's base Haven dots.
exceed your Pack's base Haven dots. • Fail-safe: When all else fails sometimes
• Bunker: Your Pack's Haven is lled with the best defense against intruders is a few
weapons and the tools for maintaining sticks of dynamite and a lot of prayers to
them. You can even make your own ammu- Caine. Your Haven is ried with explosives
nition given time and supplies. For every that can either be tripped by intruders or
dot in this Merit, you add the following to manually activated by a Packmate or Re -
your armory: one stake, one Heavy melee tainer willing to pull the pin and watch the
weapon (re axe, sword), and one Heavy shrapnel y. ese traps do a base 12 points
gun (shotgun, .357 magnum). ese weap- of Aravated damage, -1 per meter from
ons are usually openly mounted on walls or the center of detonation and intervening
laying around the Pack's sleeping space. walls also reduce this damage. is damage
• Question Room: Your Haven has a is Supercial to vampires unless incendi -
soundproof room euipped with tools for ary munitions are used, but even Sabbat
interrogation. ese can be anything from are hesitant to rig their Havens with that
hammers to mirrors that redirect sunlight. kind of repower. Each dot in this Merit is
When using violent interrogation (see V5 two entrances or chokepoints ried with
Corebook pg. 413) reduce the damage done an explosive charge that can be set to a
to your captives by an amount eual to the tripwire or remotely detonated. is Merit
dots in this Merit to a minimum of one. is oen coupled with Security Systems (see
is Merit is oen coupled with a Cell (see V5 Corebook pg. 189).
V5 Corebook pg. 189).
• Bunk House: Your Pack's Haven is
crammed with bunk beds, cons, and
mattresses. Bathtubs, crawl spaces, closets,
and even kitchen cupboards have been torn
out or re-purposed as sleeping space. Even
for a Sabbat Haven personal space and
privacy are at a bare minimum. Each dot of
this Merit allows an additional Sabbat Pack
to rest within the Haven. Your Pack's dots
in this Merit can never exceed their base
Haven dots plus two.
56
THE BLACK HAND
Pack Loresheets out taking care not to alienate the Cainites that
make up their Host. Archbishops or Bishops who
e Pack is the Sabbat’s organizing principle and attempt to dictate the membership of existing
many of the Sect’s advantages come from this com - Packs under their command had best be very sure
munal bond. Some Sabbat Loresheets can only be of their power, or see themselves torn apart by the
purchased by pooling Advantages or Pack dots. very Cainites they wish to lead.
e most common of these are Seraphim Lore -
sheets though some Packs dedicated to a specic System: A Sabbat vampire who no longer belongs
Noddist text, rare philosophy, or even a heresy to a Pack or is known to not have Vinculum Blood
could have a Pack Loresheet as well. While these Bonds immediately gains the Flaw (●) Suspect. If
Loresheets do not preclude a Sabbat vampire from they're lucky, charming, or powerful other Sab -
having their own Loresheet, a Pack can only have bat may try and recruit them into their Pack. e
one Pack Loresheet. ese Loresheets are taed above aw is removed once they've established a
as “Sabbat Pack Only” or “Seraphim: Sabbat Pack Bond Strength 3 Vinculum with their new Pack
Loresheet Only”. through the Vaulderie Ritae (see pg. 59). A Sabbat
Since a Pack can only have one such Loresheet, vampire who actively refuses to join a new Pack
it is chosen by group consensus and the player will uickly gain the Flaw (●●) Shunned and may
playing the Priest should do their best to help the become the target of a Wild Hunt (see pg. 66) if
group decide on a Loresheet that all Packmates can they fail to make amends through contrition Ritae
support or benet from. It’s also important to note or otherwise prove their loyalty.
that taking a Loresheet doesn’t necessarily mean e one exception to the rule of the Pack is if a
the Pack supports the subject of the Loresheet. A Sabbat Cainite has 4 or more dots of Status within
Pack who opposes a Seraphim could take levels in the Sect. As long as these vampires maintain their
their Loresheet to mark their inltration of the Status they cannot gain Status aws solely because
Host or a personal vendetta against them. New they no longer run with a Pack. ese Cainites
Loresheets start on pg. 114. oen take on roles as political or spiritual advisers,
such as a Priscus or Cathari Perfecti. Only a few
Seraphim run without a Pack and the nature of
their Status within the Sabbat can be ckle as their
Leaving the Pack Behind fortune and glory fade.
Sabbat vampires rarely leave their Packs of their
own will. Oen only attrition or severe ideological
dierences will force a Sabbat vampire to seek a CHOOSING A SERAPHIM
new Pack, though even then it's more likely they'll If a Pack is dedicated to or opposing a particular
simply add to their numbers through the Creation Seraphim it can have deep narrative impact on
Rites or use the Monomacy to steer the Pack down the game's story. A callous Seraphim could thrust
a path more to their liking. When a Sabbat nds the Pack into the front lines of the Gehenna War
themselves without a Pack they are a danger to regardless of their capabilities. Joining or opposing
themselves and the Sect. Unless they are a power- a Seraphim's Host is a serious decision, and players
ful member of the Sword, they'll likely be pressed should sound out the Storyteller for the best or
into a new Pack or destroyed as a traitor. most interesting t for their Chronicle. Also it's
Although still rare, the rise of the Seraphim has perfectly ne to not have anything to do with the
made it more common for Packs to be reformed Seraphim and their cults of personality.
by the will of a powerful leader. ough only the
most foolhardy would dare reshue Packs with -
57
e Riae
The Ritae
e only value of this world lay in its power... to suest another world.
— THOMAS LIGOI, SONGS OF A DEAD DREAMER
58
THE BLACK HAND
59
e Riae
60
THE BLACK HAND
retains their title and the Sabbat involved regularly Although it diers by Path, it is not uncommon
celebrate the Vaulderie with their Pack. Also, as for these mortals to be prepared for the feast by
long as the anointed retains their position and has being forced to take psychotropic drugs or other
one-dot of Ritae (see pg. 93) they can lead Auc- substances that pass on their eects to the Cainites
toritas Ritae that benet all Sabbat present that that will devour them. Some Packs keep a Slaugh-
recognize their authority as if they were a Priest. terhouse (see Communal Havens pg. 55) near their
Havens so they can uickly round up mortals for
Blood Feasts.
61
e Riae
Creation Rites
A crowd of mortals are Embraced against their will
and then buried in a mass grave. e few who sur-
face are beaten, cowed, and sworn into the Sabbat
with their rst Vaulderie. ese starving shovel
heads are then let loose against enemies. ose who
survive their rst nights are considered true Sabbat
and inducted into a Pack to begin their journey
on a Path. e Creation Rites are both sacred and
profane, and Packs oen take liberties with the
specics to suit their own needs.
Some use symbolic graves when Embracing
promising recruits as they do not want to risk los -
ing them to wassail. Despite this initial kindness,
Priests oen strip recruits of their mortal identity
by kidnapping friends and families for the newly
arisen to feast upon. ose taken by the Cathari
might not fully recollect such brutality while in
the throes of frenzy, but the vampires taken by
the Reapers will have to feed and kill while in full
control of their senses. e balm of the Vaulderie is
used to calm and bind the traumatized.
Festivo
e Festivo dello Estinto, or Festival of the Dead,
is a series of Ritae that honors brothers, sisters, and
comrades destroyed in service to the Black Hand.
e Sabbat was born out of the res of the First
Inuisition and it will triumph by enduring the
second. Not only are lost Packmates remembered,
but it is also seen as an auspicious time to settle
62
THE BLACK HAND
unnished business and for revenge. Isolated Packs must show their true colors before the re and a
oen celebrate this Ritae to coincide with simi - failed dance can lead to a challenge over leadership
lar mortal holidays such as the Day of the Dead, or even Final death. Crossing the ames marks a
though most Packs celebrate it according to the Sabbat as one willing to risk it all for the Sect and
ritual calendars set by their Priest. Some Packs it is a popular rite of contrition for Sabbat that
use this time to summon the spirits of departed have been accused of cowardice, faithlessness, or
Packmates, allowing them to possess their vampiric ignorance. For the Black Hand risking the ames is
bodies for an evening. ese re-bodied Packmates the price of knowledge and the burden of existing
will oen relive their glory days with excessive feats without fear.
of violence and debauchery. It is not always easy to
dislodge these spirit echoes from their hosts, and System: All Sabbat vampires that take part in a
evicting such an unwelcome guest can sometimes Fire Dance heal one Aravated Willpower at the
reuire the intervention of a necromancer. Ritae's completion. If they endured the Ritae with-
Festivo is a time of rumination and revelation. out getting burned their Sabbat Status aws are
Secrets and old grudges thought long buried can reduced by one dot for the rest of the Session. is
nd their way back to the surface. An Anarch reduces the Shunned aw to Suspect, and suppress-
gang could become the target of a possessed Sabbat es the Suspect aw completely.
warrior who sees them as traitors to the cause; or a A Sabbat Cainite burned during the Fire Dance
Camarilla Coterie could have their haven invaded can automatically resist or Ride the Wave o Terror
by a confused Sabbat vampire looking for a forgot- Frenzy (Rotschrek) as long as they retain one
ten acuaintance or lost item, their Pack not too Aravated wound that was inicted by the Ritae.
far behind. e Festival of the Dead is one of the is benet also extends to their Pack as long as
few times when the Sabbat looks back on their past they are in their presence. is benet fades once
accomplishments and failures. the Aravated wound is healed or at the end of
the Story.
System: During the Festival of the Dead all Sabbat
that participate in this Ritae can feel the presence
of anyone deceased with whom they once shared a
Vaulderie or deep emotional connection. If their Games of Instinct
connection was especially strong, they can invite Unlike many other Auctoritas Ritae that follow
these echoes to possess them for a night. Any Sab - clear forms and patterns of ritual, Games of In -
bat allowing a former Packmate, Touchstone, or stincts can take on many shapes but have a central
Diablerie victim to possess them immediately heals idea at their heart. A Priest declares a challenge,
all Willpower damage and removes all Stains. If usually with a trophy to be captured and taboos or
they survive the night they could even gain knowl - rules that cannot be crossed. e rst to accom -
edge of a rare Discipline, Loresheet, or Specialty plish the challenge to the Priest's satisfaction is
possessed by the echo that they could purchase declared the victor. While they can take on any
with Experience at the Storyteller's discretion. form, some Games of Instinct include stealing an
item from a Camarilla Elysium without being seen,
capturing a Lupine alive and whole during a full
moon, or even racing a demolition derby through
Fire Dance city streets and keeping score by the number of
e Fire Dance reuires a great re to be lit and mortals killed and injured.
Sabbat push and taunt each other to leap through Games of Instincts are sometimes used as con-
the ames without fear or hesitation. Even Priests trition rites for those Sabbat that have shown poor
63
e Riae
judgment or have endangered their Pack through hesitant to challenge Devourers given their lust for
selsh action. ese games oen reuire teamwork the heart's blood. Although declining a Monomacy
and navigating the taboos can make capturing the oen results in the loss of Status and could poten -
trophy nearly impossible to accomplish without tially turn your own Pack against you.
your Pack's support or goading.
System: Sabbat who witness or participate in a
System: All Sabbat vampires taking part in this Monomacy are unable to take part in another for
Ritae heal one Aravated Willpower at the Ritae's the rest of the Session. Once a Monomacy is over,
completion. If they accomplish the Ritae's goal its results cannot be undermined or uestioned
without breaking any of its taboos their Sabbat through Social Conict for the rest of the Ses -
Status aws are reduced by one dot for the rest of sion. If the victor chooses Diablerie, they cannot
the Session. is reduces the Shunned aw to Sus - mitigate the Humanity loss in any way unless their
pect, and suppresses the Suspect aw completely. Humanity rating is one (see pg. 12). e loser's allies
A Cainite that claims the trophy during this are also likely to hold a grudge.
Ritae can automatically resist or Ride the Wave of At the Storyteller's discretion, Sabbat without
Fury Frenzy for as long as they possess the trophy any Status or with the Suspect or Shunned Flaw
that was claimed during the Ritae. is benet cannot call for a Monomacy. A challenge against a
also extends to their Pack when they are present. Cainite with 3 or more dots of Sabbat Status must
is benet fades once the trophy is lost or at the be ociated by a Cardinal, Priscus, or Seraphim.
end of the Story.
64
THE BLACK HAND
Camarilla or Anarch controlled domains. When tions and how the grace of Caine or the teachings
the hunters come to investigate their excesses the of Lilith have guided their unlife.
Black Hand is long gone and their enemies have to
clean up the mess or die trying. System: All Sabbat vampires taking part in a Ser -
During the Ballo Grande, Packs aunt their mon heal one Supercial Willpower damage at the
powers and openly feast on blood in front of mor- Ritae's completion. A Cainite who testies to their
tals for several nights in a row. For Noddists the sins and failings during this Ritae gains the Status
Ballo Grande is a taste of what could be when the aw Suspect until the end of the Story. For as long
Black Hand openly rules from Caine’s throne aer as they possess this aw, they can automatically
the Antediluvians are defeated. e Cathari take resist or Ride the Wave of Hunger Frenzy. is
a more nuanced approach to the whole aair and benet also extends to their Pack when they are
seek out mortals embodying the worst that humans in their presence. is benet fades once the aw
have to oer. ese paragons of lth are tortured, is lost or at the end of the Story. A Cainite that is
teased, attered and frightened to their limits and already Suspect or Shunned will not be allowed to
then oered the release of death. Most are killed, testify or gain this benet of the Ritae.
but those that meet the Cathari’s ckle standards
of perversity are instead Embraced.
65
e Riae
derie until the target of the War Party is destroyed If the Ritae is abandoned or the target is de -
or the War Party is abandoned. Abandoning this stroyed by a non-Sabbat, all Cainites hunters under
Ritae is a mark of great shame, and a Pack gains this Ritae gain the Status Flaw Suspect. If they
the Status Flaw Suspect until they can redeem already have this Flaw, they gain the Status Flaw
themselves. is Ritae does not allow more than Shunned instead.
one Cainite to commit Diablerie upon the target.
e Wild Hunt
Ignoblis Ritae
e common and utilitarian Ritae of the Sabbat
As with the other Ritae beloved by the Uniers,
are known as the Ignoblis Ritae. ese are oen
the Wild Hunt is observed when lines of obedience
informal rituals followed by specic Packs, the
and dominance must be asserted and claried.
Sabbat of a particular Domain or the Host of a Ser -
Since all matters of punishment and justice are
aphim. ese Ritae can take on any form, but serve
usually handled by their Priest, the Wild Hunt is
the Pack by re-enforcing their bonds of loyalty and
only called when a traitor to the Sabbat has eluded
their group identity. Most Ignoblis Ritae are mod -
punishment and is beyond the reach of their Pack.
ern in aectation but a rare few have been passed
Oen held under a full moon, the Wild Hunt
down within a Pack for centuries and may have all
is a last resort to justice and the prize is always
the pomp if not the power of an Auctoritas Ritae.
the hearts’ blood of the traitor. Any Pack present
at the Ritae’s invocation can participate in the
System: Unless they have another function such as
Wild Hunt, but it is expected that any Sabbat that
punishment or contrition, these Ritae can be used
recently shared Vaulderie with the traitor will take
to change a Pack’s Resonance to match the Reso -
part. Unlike most other ritae, the Wild Hunt is
nance of the Pack Priest or to heal each Packmate
only consummated when the victim is destroyed
of one supercial Willpower damage. Each Pack
and proof of the act is brought back to the oci -
Type (see pg. 45) have their own Ritae and Priest's
ant.
will oen cra Ignoblis Ritae to suit a need.
System: As long as they are actively pursuing the
target of a Wild Hunt all Sabbat taking part in the
Ritae’s invocation gain a +2 die bonus to all Wits
rolls. Moreover, weak mortals (see V5 Corebook
pg. 185) nd these Cainites nondescript and will
have diculty identifying them accurately, oen
confusing them for a face in the crowd.
When the target is destroyed by a Sabbat
Cainite, all vampires under this Ritae become
aware of the victor's identity as the Ritae fades. e
victor herself immediately gains one-dot of Sabbat
Status and any Status Flaws they already have are
supressed for the rest of the Story. Sabbat pursuing
a traitor under the auspices of this Ritae cannot
benet from any other Auctoritas Ritae other than
the Vaulderie for the rest of the Story or until the
target is destroyed.
66
THE BLACK HAND
Numinous Ritae
Moral once, but now they have
moved beyond even immorality.
ey have acquired the properties
of the Aeons through which they
passed. Time has clad them in
impenetrable armor, but they were
moral once.
THE OAXACA DIARIES
67
e Riae
these apocryphal tales, the arch - Humanity as if it was +2 higher Enochian Spear
angel of secrets came to Enoch for the purposes of determining is Numinous Ritae attempts
as a dream in search of a great the duration of their Torpor. to enchant a weapon by using
book of magic that had been If they have already spent that the stolen blood, esh, and
entrusted to Caine's father. As much time in Torpor, they secrets of an elder vampire.
was the Dark Father's want, he awaken soon aer being sub - Usually this means a Sabbat
rebued the angel and claimed merged in the blood. Otherwise Priest anoints a chosen mun -
that he and Lilith had unlocked they must wait out the rest of dane weapon such as a sword,
the tome's secrets in Nod and their new Torpor duration with - knife or club with blood forcibly
destroyed it. e angered Ratziel in the ritual blood bath which taken from an elder vampire,
laid upon Caine's blood the is maintained with short daily but sometimes stakes are craed
curse o Torpor, that depriva- devotions and baed or fresh from the re-hardened bones
tion or suering would see them blood. Vampires awakened by of a methuselah or a sword uses
fall into a near endless sleep of this Ritae have a Hunger of 4. leather stripped from an ancient
nightmares. Kindred to cover its hilt.
is Ritae attempts to awak- ese weapons are spiritual
en a Cainite locked in Torpor in nature even though they are
with the Dreams of Ratziel, the EXAMPLE:
embodied by a simple sword or
promise of magical power reject- Passy has entered Torpor aer
other tool physically. e nal
ed by Caine and stolen by Lilith. getting into a scrap with a
step in the Enochian Spear Ritae
While this doctrine would have werewol. Her Pack is unable to
is always a stolen secret whis-
verged on open heresy in the wake her as she is the proge-
pered to the weapon to awaken
past, the modern Sabbat is more ny of a powerful Malkavian
it to its greater purpose.
concerned with results than Antitribu elder. Aer a month
dogma. of searching they are able to get
System: is Ritae enchants a
another Pack to perform the
simple melee weapon, usually a
System: A Cainite in Torpor Riae with blood aken from a
sword or spear, so that it does
is placed within a specially mage.
increased damage when it strikes
prepared bath lled with blood, Since her Blood Potency is
a Cainite with a high Blood
mineral salt, and rare herbs. e 4, she doesn't awaken immedi-
Potency. While in-bloods
blood lling the tub must come ately, instead this Riae will in-
and mortals aren't impacted by
from a vampire that is either lin- crease her Humanity by +4 (+2
this enchantment, wraiths can
eage related (sire, childe, etc.) to per Pack including her own) for
be struck by these weapons and
the Cainite in Torpor, or from a the purposes of determining her
suer Supercial wounds.
rare supernatural being such as a new Torpor duration. Passy's 2
e blood used in the Ritae
mage or lupine. Humanity is eectively increased
can also impart the enchanted
If the aicted Cainite's to 6, which reduces her Torpor
weapon with a special property
Blood Potency is 3 or less they duration from one century to
determined by the Storyteller.
awaken immediately. Cainites one month. Since a month has
For example, a re ax anointed
with a Blood Potency of 4 or already passed, Passy awakens
with the blood of a Gangrel
higher instead have the length with a Hunger of 4 soon aer
methuselah might disrupt the
of their Torpor retroactively being placed in the blood bath.
shape shiing powers of any su -
shortened. For each Pack present pernatural being it strikes, while
when this Ritae is invoked, the a sword bathed in the blood of
Cainite in Torpor treats their a Ventrue elder might inict
68
THE BLACK HAND
wounds that bleed liuid silver, this weapon he adds a toal the focus of this Ritae, a Cainite
or a bat encrusted with the teeth of +4 damage to his margin of can remove one of their Disci -
of a Giovanni might cause Ag - success and all of the damage pline powers or Amalgams and
gravated wounds when it strikes inlicted is Aravated. replace it with a dierent power
a restless spirit or zombie. of the same level. ey can also
Weapons created through learn an Amalgam power as if
this Ritae usually retain their it was a power of the second-
enchantment until the end of ary Discipline reuired for the
Story, but each additional Pack Labyrinth Rune Amalgam. If any of these chang-
present at the Ritae increases is strange Ritae attempts es cause them to have a duplicat-
this duration by one Session to open the mind's eye of the ed power, they replace one of the
although a Pack can never have Cainites involved so that they duplicated powers with a power
more than one of these weapons perceive beyond their base sens- of the same Discipline and level.
at a time. Unless this Ritae is es. Vampires are oen trapped is Ritae could potentially
performed with 3 or more Packs within the connes of their be used to help a Cainite uickly
present, any weapon created mortal minds long aer they die change Paths or even heal deep
shatters aer it rst strikes a and it can be dicult for them psychological trauma. ose
vampire with a Blood Potency of to expand and grow beyond the potentialities are le to the
5 or higher. Also, if this weapon limited perspectives of their Storyteller's discretion and the
is ever exposed to sunlight or breathing days. e Ritae of needs of your story, but delving
used to kill a mortal it immedi- the Labyrinth Rune explores into the psyche of another vam-
ately loses its enchantment. the branching paths of innite pire could also awaken unknown
possibilities and can even be dangers.
used to explore the inner world
,
of a Cainite's mind if they have a
0 None, as weapon Priest willing to take the risk.
EXAMPLE:
1-2 +0, damage is
System: e Labyrinth Rune Buzzsaw has the Conceal
Aravated
Ritae solves riddles and unlocks Amalgam, a level 4 Obfuscate
3-4 +1, damage is secrets. It allows a Pack to see power that requires the sec-
Aravated things in unexpected and novel ondary Discipline of Auspex
5+ +2, damage is ways. When used this way the 3. e y enter the Riae of the
Aravated player of the ociating Priest Labyrinth Rune guided by their
asks a number of uestions of Priest and replace their Level
the Storyteller eual to the 3 Auspex power with Conceal.
number of Packs present at the Buzzsaw now has the Conceal
EXAMPLE: Ritae. ese uestions must be power twice as a level 3 Auspex
Sis carries a baseball bat connected to an item or person power and a level 4 Obfuscate
studded with the angs and present at the Ritae. power. To rectify this situation
teeth of a Malkavian elder and is Ritae can also be used they decide to replace the level 4
enchanted with the Riae of the to guide a Cainite through the Obfuscate power Conceal with
Enochian Spear. is is a Heavy labyrinth of their own mind the Level 4 Obfuscate power
Impact weapon with a base +2 and psyche. is can help them Vanish.
damage value. When Sis hits a access untapped potential or
Blood Potency 5 vampire with reinvent themselves. Aer being
69
e Riae
70
THE BLACK HAND
Starlit Blood for is not a thing they do without fully perform this Ritae. While
Ancient Stones cause or caution, but there is these sites can be eventually re-
Places of power have attracted nothing they would not risk to habilitated, most are abandoned
Cainites and other creatures stand in the footsteps of the and never recover aer they are
of the night since time imme - Antediluvians. If spilling dead spiked by this Ritae.
morial. Even the Land of Nod blood and deling sacred places Places of power that were
had it's secret places shaped by is the only way to reveal the true signicant to an Antediluvian or
neither Caine nor Lilith. Perhaps face of their false fathers, then it other ancient vampire also have
these are the places where god's is a risk they must take on. a chance to reveal a weakness or
ngertips touched our world, or secret related to their vampiric
the forgotten and half-formed System: e Sabbat gathers blood line or even mortal life.
husks of some previous creation. at a site of power and spills e ancients oen guard these
Whatever the truth, these sites their blood at its heart. When places of power or keep tabs on
have had many names over the performed with enough Cain- them through their pawns both
centuries and more than one ites present the mystical energy mortal and supernatural. If they
ancient vampire has had reason is disrupted and destroyed for are somehow connected to their
to make pilgrimage to them. at least the rest of the Story. Gehenna schemes, the Black
e Sabbat has never been While the Storyteller is the nal Hand has yet to understand how.
able to make much use of these, arbiter, usually only the weakest
but through the power of this places of power can be disrupted
Numinous Ritae they have dis - by a lone Pack. Sites that attract
covered how to sour the magic other supernatural entities such
that pulses within them. is as lupines or mages oen reuire
at least 3 or 4 Packs to success -
71
Blood Feast
72
THE BLACK HAND
Chapter Three:
BLOOD FEAST
e Deluge wasn’t a wave, was it? It was blind men with axes; it was the great on their knees being not
to die at the hands of idiots; it was the itch of the irrational grown to an epidemic.
— CLIVE BAR KER, THE DAMNATION GAME
For years we had torn secrets from hearts long buried. Scratch-
ing in the hidden corners of the Earth, we unearthed elders from
Kyiv to Cincinnati. e devoured ancients who had built this very
ciadel whispered in our blood as we strode among the outer walls
as conquerors. We were not the Camarilla. ere would be no alse
73
Blood Feast
compromise or blood curse this time. Our old allies had shown
their true colors and not all of their betrayed brethren led to the
Tower. Some still stood in our ranks. Caine’s avenging angels. Our
silent karubiyyin come home to burn that which was once most
holy to them.
74
THE BLACK HAND
should have i, as all that remained of the old man was le for the
sun.
Praise Caine!
By the Dark Father’s blood we are reborn!
And by the Dark Mother’s gis our chains will never be reforged!
75
Disciplines
DISCIPLINES
Animalism is wounded, their blood calls to you as visible
lines of crimson in the air, making it impos -
Pickles was a good boy and everyone was sad to see him
sible for them to mask their scent with water
go. Ever since the pack found him nesting in the walls of
or irritants. Smelling blood on the wind even
their lop house in LA, his pinched ace had burrowed
allows you to determine its Resonance or other
into their hearts quicker than a warlock's sake. He loved
peculiarities with a Wits + Animalism roll at
garbage, but he also never turned down blood when it
Diculty 2. At the storyteller's discretion this
was on oer. When the hunters came for them, that pos-
last ability can be used on unwounded mortals
sum didn't linch. He sacriiced himself in Caine's service
within arm's reach of the vampire.
and that's the mark of a true Sabba.
■ Duration: Passive
Nickname: Abel's Cra, Howling, Rat King Shit,
Shepherd's Favor, e Chitters Level 2
Speaking to the Beast within is something all
Sabbat must accept. Progressing on a Path of
■ Amalgam: Blood Sorcery 1
Elightenment demands the Beast is given its due.
Many powers of Animalism aid in this endeavour.
You can awaken the dormant diseases and
e practicalities of having guard dogs and other
infections in your dead blood, passing the conta -
animals watch your back during the day make this
gion on to your pets. Sabbat oen use this power
a Discipline many Sabbat are glad to have within
to uietly clear out any suatters from a potential
their bag of tricks.
haven or safe house.
76
THE BLACK HAND
77
Disciplines
78
THE BLACK HAND
79
Disciplines
Dominate Level 4
ough he was bound and blindfolded, Eric knew they
wouldn’t be able to resist once they smelled his blood in
the air. e Bane of his Halwaneen lineage coming to his
aid for once, though his captors would soon regret trying ■ Prerequisite: Dementation
to ake advanage of this "sweet one." When he heard the
amiliar sounds of tongues lapping up spilled blood Eric is advanced form of Dementation allows
silently forced his will upon their minds. “Release me” he a Cainite to erode the rational thoughts of large
commanded and with his blood still on their teeth, they groups; scratching away at their self-composure
obeyed. with undermining uips, nebulous jargon, and long
plodding tales without end.
Nickname: Just do it, Please and thank you, e
Stare, Ventrue Cheat Codes ■ Cost: Two Rouse Checks
■ Dice Pools: Manipulation + Dominate vs Com -
Dominate is one of the most common gis of posure + Intelligence
Caine and the Sabbat understand it as yet more ■ System: Aer engaging in conversation with a
proof of their right to rule over all mortals. While group of victims, the vampire can activate this
other vampires rely on this Discipline for its power. For the duration of the Scene, the vam-
subtlety and surgical precision, the Black Hand pire may attack as many mortals or vampires
prefers to use its more brutal permutations. Sabbat that can hear their voice. Each turn the user
break victims with forced atrocities and carved out makes a Manipulation + Dominate vs Compo -
memories for no purpose but their own cruelty. sure + Intelligence conict against the strong -
est opponent in the group, causing Supercial
damage to Willpower. A mortal who becomes
Level 2 Impaired by this power experiences a nervous
breakdown or psychotic break, the nature of
which depends on their personality. A vampire
that becomes Impaired by this power must im -
■ Amalgam: Presence 1 mediately succumb to a Compulsion, as chosen
by the power’s user. is power cannot be used
Your blood carries the power of your will, re - over electronic devices or through recorded
gardless of how long it has been outside your body. media.
■ Duration: One Scene
■ Cost: As Dominate power used
■ Dice Pools: As Dominate power used
■ System: When someone tastes your blood, you
may immediately use one of your Dominate
powers on them without having to make eye
contact or issue a verbal command. You must
pay the cost and roll any dice pools as is normal
with the power. While the blood doesn't have
to be taken directly from your veins, this power
cannot be called upon if it is mixed with the
blood of others as in the Vaulderie chalice.
■ Duration: Passive
80
THE BLACK HAND
81
Disciplines
Obfuscate Level 2
e moral before her didn’t realize i, but Fatima had
met her the night before. While she slept the Bahari
Cainite had plucked a pleasant ace from one of her half
remembered dreams. Now she wore that ace, woven of ■ Amalgam: Presence 1
shadows and the power of Lilith's blood to pull her into
her conidence. is moral held secrets that couldn’t be e vampire can mentally enter the dream of a
risked with rough handling. mortal while feeding on them or invite others with
whom they have shared blood to enter their own
Nickname: Dream Craing, Ghosting, Ninja Pow- dreams during their day sleep.
der, Nossie Bullshit
■ Cost: None or One Rouse Check during the day
Obfuscate is the power of invisibility, illusion, and ■ Dice Pools: None
dream craing. To fool mortal senses and present ■ System: e vampire can briey enter a mor-
them with what they wish to see instead of the cold tal's dream while feeding on them. is allows
reality they've come to dread. For some Sabbat, them the ability to communicate with the
Obfuscate is not only the power of ambush but a mortal covertly and to experience their current
link to the lost Land of Nod itself. dream as a direct bystander. Most mortals will
have no memory of the intrusion or what se-
crets they may have revealed unless the vampire
Level 1 goes out of their way to make an impression
during the dream. Some vampires even use this
power to hide messages in the dreams of their
A vampire can hide an object or weapon on their vessels. Alternatively, the vampire can build a
person without fear of it being seen or detected. dream of their own during their day sleep. is
Katanas and shotguns can be carted around with - dream usually takes the form of a ruin along a
out need of a '90s era trench coat. stagnant river and they may invite any vam-
pire with whom they have shared blood to join
■ Cost: None them there. If they accept, the invited vampire
■ System: An object no larger than a rie, appears along the river bank and can communi -
briefcase, or canopic jar can be hidden from cate and even share any dreams they’ve collect-
sight as long as it never leaves your possession. ed. While in a dream the vampire cannot use
Only if an observer has their attention drawn any other powers or harm others in the dream.
to the object can they make a detection roll. ■ Duration: One Scene
Auspex powers such as Sense the Unseen can
also detect the hidden object, as per the normal
Obfuscate rules. e vampire cannot use this Level 3
power to make an object vanish while it is be-
ing actively observed. is power doesn't mask
the object from electronic detection unless the ■ Amalgam: Dominate 1
vampire also has the power Ghost in the Ma-
chine (Obfuscate 3). You can plant false trails and mislead anyone
■ Duration: One Scene or until detected attempting to follow you or spy on your location.
82
THE BLACK HAND
Level 4
LIVING NIGHTMARES
Nightmares conjured with undead blood take many
■ Amalgam: Presence 2 forms but the most common are bestial hybrids of
man and myth. Snake-headed bogeymen and amor-
is power allows a vampire to draw forth a phous tentacled clouds of darkness have all been
living nightmare from a sleeping mortal to do their summoned forth from troubled mortal psyches.
bidding. e creature takes the form of something While their abilities can dier, they commonly have
stolen from a victim’s dream, but is craed out of the Obfuscate powers of Unseen Presence, Cloak
the vampire’s blood. of Shadows, and Ghost in the Machine; the Auspex
power Sense the Unseen and the Protean powers of
■ Cost: Two Rouse Checks Weight of the Feather and Feral Weapons.
■ Dice Pools: Intelligence + Obfuscate General Diculty: 3/3
■ System: e successes rolled determine how Standard Dice Pools: Physical 6, Social 2, Mental 4
much control the vampire initially has over the Secondary Attributes: Health 7, Willpower 5
creature. e monster and its creator share a Exceptional Dice Pools: Brawl 8, Intimidation 6,
sympathetic link and they can communicate Stealth 6, Disciplines 6
simple ideas without need of words or line of Disciplines: Auspex 1, Obfuscate 3, Protean 2
sight when they are near each other. Depend- Notes: All attacks have a damage value of +2 and in-
ing on their exact form, these creatures attack ict Aggravated Health damage against mortals. The
with claws and tentacles. e creature is usually health damage it inicts against vampires is Super-
the size of a large dog, but can be as large as a cial but is not halved.
compact car if the vampire nds a particularly
83
Disciplines
Potence Level 4
Sis smashed through the wall and laid out a handful of
Setites without even paying attention. eir ghouls took
the worst of it and parts of them lew all over the club.
Dancers and bar patrons sarted screaming and rushed ■ Prerequisite: Soaring Leap
the exits before the gore on the walls even had time to
sart cooling. e Pack sarted howling for more as their You move with sudden speed and smash
Priest wrenched a stripper pole out of the loor with one through anything in your way with a force that
hand, while nudging his sunglasses back on to the bridge knocks down walls and cripples the weak.
of his nose with the other. His sly grin told them all they
needed to know. is was going to get messy. ■ Cost: Two Rouse Checks
■ System: Once per Scene you can smash through
Nickname: Blood Rage, Door Busters, Car Tossing, anything in your path, moving up to the same
Hulk Hands, e Splatters distance as your Soaring Leap. Everyone within
one meter of your path must make a Dexterity
Albigensians and Uniers are drawn to the power + Athletics roll (Diculty 2), with results below.
of Potence as it allows them to clearly demonstrate ose prepared for the shock (such as your
their supernatural might or silence any challenges Pack) can shi their results up by one step.
❑ Critical Win: No eect.
to their power with a brutal show of force. ese
❑ Win: Lose action.
Cainites prefer powers that shock their rivals into
❑ Failure: Lose action; Take Supercial Health
submission, while most other Sabbat learn Po -
tence's more lethal powers to eliminate their foes damage eual to the user's Potence.
as uickly as possible. One thing all members of You smash through walls and obstacles as if you
the Black Hand seem to agree on is that Potence is had a Strength of 12 (see V5 Corebook pg. 409).
great when you want things to get loud. Potence powers such as Lethal Body can augment
the damage type caused, but not your Strength
or damage rating. While in use you're immune to
mundane collision or falling damage. If you hit an
object you cannot overturn, your movement ends.
■ Duration: One use
84
THE BLACK HAND
Presence
e fucking cops were everywhere and most of the
Pack was still too messed up from escaping the burning
Chantry. While the rest of the clique made a bee line for
the storm drains, Sis would give the basards someone
to shoot a. He launched himself at the nearest patrol
car with his angs bared and planted his ist through its
hood. "You want me?!? Come and get something to cry
about pigs!"
Level 2
’
You can call to a nearby victim with your thirst.
Your desire becomes a subliminal siren's call that
can draw the unwary down dangerous paths and
into your waiting arms. You use your powers of Presence to magnify the
threat you pose to your enemies. Taunting them to
take a shot at you before you crush them beneath
■ Cost: None or One Rouse Check your boots.
■ Dice Pools: Manipulation + Presence vs Compo -
sure + Resolve
■ System: You summon a victim within 50 meters ■ Cost: Free
to your current location. If you cannot see ■ System: All nearby enemies immediately
your victim this power reuires a Rouse check. become aware of you. For the rest of the Scene
Mortals normally succumb to this power with - they must make a Resolve + Composure roll at
out a roll but paranoid, wary, or particularly Diculty 3 to target anyone else with an attack
alert mortals may attempt to resist your call. or power. If you display your vampiric nature
A victim can only be targeted by this power when initially activating this power, all nearby
once per Scene and they are drawn to you by an mortal enemies also gain a -2 penalty on their
inexplicable urge, almost as if following a barely attack rolls for one round. You cannot use Bring
perceptible melody or scent. it On and Daunt simultaneously.
■ Duration: One Scene ■ Duration: One Scene
85
Disciplines
86
THE BLACK HAND
87
Disciplines
88
THE BLACK HAND
89
Disciplines
supernatural creatures can have their voices Fatima creates a Heart Shaped Box and scores 7
bottled but they must either willingly submit to successes on her ritual tes. She needed 4 successes
the ritual or the caster must restrain the victim (ritual level +1) to succeed and so gained a margin
throughout the rite and then score a critical of 3 successes beyond the base Dificulty. is would
win on the ritual test. normally give Fatima a heart that can absorb up to
4 damage (her margin of success +1), but since she
only has 3 levels of Blood Sorcery the clay heart is
also capped at 3 damage levels that it can absorb.
90
THE BLACK HAND
WHeN We returN
Gehenna will be ours
91
Sabbat Advanages
92
THE BLACK HAND
Backgrounds and Merits If you have one-dot in Ritae, you can also buy the
All Backgrounds and Merits presented in the V5 following Advantages for one dot each:
Corebook are appropriate for Sabbat vampires.
Since mortal ties are frowned upon in the Black • Innovator: You gain +2 dice on any roll
Hand, Sabbat have to be careful when acuiring concerning the Ritae and you can cra and
pawns in the mortal world. e Bonding Merits perform Ignoblis Ritae on demand.
(see V5 Corebook pg. 180) deserve special atten - • Anointed: You know one Numinous Ritae
tion given the Sword of Caine's reliance on the of your choice (see pg. 67).
Vinculum blood bond. All of these merits are also
available to a Sabbat vampire, but reuire the char-
acter to take either the Suspect or Dark Secret (●) Allies and Contacts
Flaw depending on if they keep this ability a secret. Long term connections with mortals are severely
e Unbondable merit is especially concerning and limited within the Sabbat, especially if the Cainite
Cainites that are known to have it will likely never isn't using the Blood Bond to insure the mortals
be fully trusted and will have to constantly prove are under control. Only the most trusted members
their loyalty. of a Pack are allowed to openly cultivate mortal
e aw Dark Secret (●●) Mortal Ties should allies and contacts since they can uickly become a
be taken by Sabbat vampires who have established liability. Usually only Sabbat with Status are given
connections in the mortal world without the the leeway to foster such arrangements. If the Pack
knowledge or direct approval of their Packmates. ever has to expose itself to danger to maintain the
Many Sabbat Predator Types (see pg. 24) grant this relationship with these mortals it is likely punish-
aw since feeding is an activity made a great deal ments will soon follow for their handlers.
easier with mortal ties. Having these ties exposed Noddists are usually the least forgiving when it
can lead to interesting plot and role-play develop - comes to mortal entanglements, while Albigensians
ments. For example your Priest may decide to keep are more lenient as long as there is no hesitation
your secret in exchange for your support against a when the time comes to liuidate the mortals. Ba-
more popular or devout rival. hari and Uniers are oen more willing to accept
these relationships as long as the mortals are under
tight control and never spared the whip hand.
93
Sabbat Advanages
Fame most lenient of the Black Hand, but they are the
Maintaining a famous identity among mortals is most committed to communal living spaces. For
a surere way to get destroyed within the Black the Albigensians the communal haven is a phys -
Hand. Few Packs would tolerate a vampire who ical expression of the Pack's strength and bond.
seeks the adoration of mortals, even if for cynical A Packmate that disrespects or neglects the Pack
reasons. Even a Cainite who pursued infamy in haven risks alienating their comrades.
mortal eyes would uickly become suspect in the
Sabbat. e Black Hand does respect fame and
infamy gained in vampiric circles though. e Herd and Retainers
Seraphim for example have parlayed their reputa - Herds are common in the Sabbat but are regularly
tion within the Sabbat into political and spiritual liuidated or turned so that the risk of exposing
power. A Sabbat Cainite feared by the Camarilla or Black Hand secrets is limited. Sabbat herds are
detested by the Ashirra would be seen as an asset not well treated and the task of procuring mortals
by most Sabbat Packs and even a potential Priest. and keeping them under wraps is oen considered
grunt work t for only the freshest recruits. When
the Pack creates canon fodder through the mass
Haven Embrace the mortals in their herd are oen the
Keeping an individual haven is frowned upon in rst to be eliminated.
the Sabbat, but certain leeway is oen granted for As for retainers, Sabbat vampires always prefer
those Cainites whose Clan Banes cannot be denied. to turn their animal and mortal servants into
Ravnos and Tzimisce vampires oen keep private ghouls. While animal servants are always preferred,
crash pads whenever a Pack lingers in any place for sometimes mortals have to be brought into the fold
longer than a week or two. Keeping a separate hav- to accomplish day time tasks. Most Packs have at
en is rarely something a Sabbat would be punished least 1 or 2 ghouls protecting their havens during
over unless the Cainite kept it a secret or refused daylight hours, these wretches are usually de -
to spend most of their time within the communal formed through eshcra or ritual scarication to
haven. A Priest could uickly shi from under- prevent them from even thinking of escaping back
standing to vengeful if a Sabbat's private haven to their mortal lives. A few Packs even make use of
was discovered to be better euipped then their Revenants (see page 99), ghouls from mortal fami -
communal hideout. Cathari are oen seen as the lies that have been carefully bred and cultivated by
94
THE BLACK HAND
the Tzimisce for generations. While many of these into a Sabbat game. For example, the Golconda Lo -
ghoul families were liuidated by the Sabbat at the resheet could open up particularly interesting story
start of the Gehenna War, a few isolated enclaves lines given the Sabbat's heterodox points of view on
have survived and remain loyal to the Black Hand. that mythical state. For Loresheets appropriate for
a Sabbat Chronicle see pg. 57 and pg. 114.
Mask
Unlike other Advantages, Mask trips across both Resources and Inuence
practical and ideological lines within the Sabbat. Packs usually keep their money in cash, gold, or
Maintaining a living identity is a great sin with - even valuable weapons. ey avoid stocks and
in the Black Hand. Even if it's for the purpose of legal revenue streams. Nomads oen deal in stolen
helping the Pack, a Mask is a potential o ramp vehicles or supplement their cash ow with smash
that threatens a Cainite's progress on their Path of and grab burglaries. More sedentary Sabbat covens
Enlightenment. Few Priests would allow a Pack- co-opt street level criminal organizations and
mate to have a mortal Mask and keeping it a secret use their powers to regularly compel cash out of
would likely be a fatal oense if discovered. gambling dens, strip clubs, and prostitution rings.
Scrounging up vast sums of money can be dicult
for the Sabbat and they prefer to take what they
Mawla and Status want. Inuence in the mortal world is even more
e Sabbat is fractured, with only the Seraphim troublesome as it can uickly tip o enemy Sects to
truly rising to the level of universally respected a Pack's presence. A Sabbat Cainite that develops
gures. Mawla usually come from their ranks or mortal inuence without their Pack's enthusiastic
from the hermit-like Prisci. As for Status, Cainites consent will uickly nd themselves ostracized or
still gain recognition when a great feat of bravery destroyed. Only Cainites with a great deal of trust
or faith is witnessed by other Packs, but this name or Status would likely be able to convince their
recognition is oen eeting and rarely travels Pack to risk playing the Camarilla's game.
farther than the nomads who tell the tale. us,
Status is ckle and few Sabbat chase it unless they
nd the right moment to prove their worth to a SABBAT PACKS AND LORESH EETS
particularly large gathering of Packs. Status also Two types of Loresheets are presented in this book.
brings with it the pressure to lead as a Bishop or The standard Loresheet can be bought by an individ-
Archbishop. A Sabbat with a modicum of Status ual player character to personalize their connection
may nd other Packs trying to seduce them to to the lore. The Pack Loresheet is bought by con-
their cause, especially if they seek greater political sensus between the players. Even though character
or spiritual prominence within the Sword of Caine. points are spent to purchase these Pack Loresheets,
they impact everyone in the Pack. Just as a player
character can only have one Loresheet, a Sabbat
Loresheets Pack can only have one Pack Loresheet. While these
Most of the Loresheets contained in the V5 Core - shouldn't be seen as vectors for inter-Pack conict,
book are inappropriate for Sabbat vampires and there is opportunity for controlled rivalries and
all should reuire Storyteller permission before tensions between Packmates if the loyalties and
being taken by a Sabbat character. While bloodline interests dictated by their personal Loresheet come
Loresheets such as Descendant o Xavier are almost into conict with the needs of the Pack Loresheet.
always a bad t for a Sabbat chronicle, those deal -
ing with historical events or ideologies can easily t
95
Weapons of War
Weapons of War
e dead can forgive. e dead can be forgiven. e rest of us have better things to do.
— OE ABERCROMBIE, BEST SERVED COLD
96
THE BLACK HAND
97
Weapons of War
Relics
Uniue items deeply tied to the Sabbat's history,
Relics are uasi-magical tools that have mostly
been forgotten by all but the most avid scholars of
Black Hand lore. Storyteller's should limit Relics to
one per Chronicle.
Aaron's Razor
A meticulously maintained and paper thin straight
razor bearing the markings of a 17th Century
design. is light piercing weapon has a damage
value of +2. It is believed that the razor can inict
Aravated wounds on Cainites and can magically
identify a potential victim's Blood Resonance.
Talbot's Chainsaw
A rust covered chainsaw from the 1950s that always
reuires several yanks to get properly started. is
heavy melee weapon has a damage value of +5. It is
rumored that anyone wielding Talbot's chainsaw
cannot be harmed by bullets or re as long as the
blade is covered in blood.
Tongue of Augustus
e severed tongue of the false Antediluvian
Augustus Giovanni. Barely more than a strip of
leather now, this keepsake can supposedly detect
any lie spoken in its presence. It also allows its
keeper to call upon wraith retainers, who cannot
deceive or deny anyone bearing the tongue.
Ivory Bow
A bow made of ash wood and decorated with ivory.
Arrows red from this bow are light piercing
weapons that have a damage value of +2. According
to legend the bow inicts Aravated damage on
Cainintes and lupines, and a werewolf wounded
by the bow cannot shi forms as long as they are
pierced by an arrow's barb.
98
THE BLACK HAND
99
Weapons of War
Allies and Mentors and that only the truly worthy will sit at the foot
of Caine's throne when the Antediluvians have
Powerful soldiers of the Black Hand and their been defeated.
allies who can serve as mentors or rivals for Sabbat
characters. General Diculty: 4/4
Standard Dice Pools: Physical 5, Social 8, Mental 5
Secondary Attributes: Health 7, Willpower 7
e Remover Exceptional Dice Pools: Animal Ken 8, Brawl 8,
A lone Sabbat assassin who has murdered count- Cra 8, Disciplines 8, Stealth 8
less Emirs and Princes. Her Pack was destroyed Disciplines: Fortitude 2, Obfuscate 3, Presence 5,
long ago, but she tirelessly pursues the cause of the Protean 4
Gehenna War on her own terms now. e Remover Notes: e Perfecti has access to tomes and frag-
can be a deadly ally and a dangerous mentor. When ments of the Word. ey can mentor and tutor
she answers the Pack's call she can single handed - Cainites in various subjects and Paths of Enlighten-
ly cripple a Camarilla domain, but she demands ment, including the Path of Cathari and the Path
near suicidal loyalty to her cause in exchange for of Lilith. Talented students may even be able to
her help. A loyalty her paranoia demands she tests convince the Perfecti to show them the rst sign
oen. posts towards Golconda if they don't already have a
personal Loresheet.
General Diculty: 5/3
Standard Dice Pools: Physical 8, Social 4, Mental 6
Secondary Attributes: Health 8, Willpower 6
e Advisor
Exceptional Dice Pools: Awareness 8, A powerful blood sorcerer dedicated to seeing the
Disciplines 8, Occult 8, Stealth 8 remnants of the Tremere Pyramid destroyed by the
Disciplines: Blood Sorcery 3, Celerity 5, Sabbat. e Advisor is uiet and unassuming, but
Obfuscate 3, Dominate 3 their power is undeniable. ey see potential in
Notes: e Remover has access to military grade all things and even a threat can become an oppor-
weaponry at a moments notice. She can construct tunity in their hands. As an ally the Advisor can
improvised explosive devices and is a master at unlock mysteries and riddles with ease and they
ambushing unaware foes. When ready for a ght seem to prefer collecting favors to cashing them in.
assume she has a katana (+3) and an AR-15 (+3).
General Diculty: 4/3
Standard Dice Pools: Physical 5, Social 5, Mental 8
e Perfecti Secondary Attributes: Health 6, Willpower 8
A strangely serene Albigensian who has plumbed Exceptional Dice Pools: Disciplines 8, Persuasion 8
the depths of their Path of Enlightenment and Disciplines: Auspex 4, Blood Sorcery 5,
is treated with near saint-like reverence by other Dominate 5
Cathari. e Perfecti is a spiritual leader, guide, Notes: e Advisor is a Tremere Antitribu that has
and repository of Sabbat lore. ey are no longer stayed loyal to the Sword. eir ties to the ua -
interested in political power and their Pack serves si-independent House Goratrix gives them access
as almost an extension of their will. Instead, the to countless rituals, minor supernatural items
Perfecti has dedicated themselves to honing other and magical texts. ey can also call upon strange
Sabbat and searching the Word for clues to Caine's magical creatures and ancient pacts if necessary to
grand design. e Perfecti knows it will take more further their arcane ambitions. ey are more than
than blood and diablerie to win the Gehenna War, willing to teach those who have the aptitude.
100
THE BLACK HAND
101
Weapons of War
102
THE BLACK HAND
Chapter Four:
WAR PARTY
If you’re ever lucky enough to belong somewhere, if a place akes you in and you ake it into yoursel,
you don't desert it just because it can kill you.
ere are things more valuable than life.
— POPPY Z. BRITE
Praise be to Caine for the shadows have allen from our souls and
our enemies cower in their holes. Too ashamed to even show their
103
War Party
aces to their children as they hope the end of days passes over
them like a summer storm. ey think they'll simply oer up their
progeny in their place and hide behind the lie of the beckoning.
ey will sacriice the in-bloods and the clanless at the alar of
their church to appease a alse Dark Father, but it shall be a short
lived accord. For once the lowliest are spen, the tower's priests
shall oer up the blood of the great and powerful as well.
is is where the path of blood leads us, and while it would be eas-
ier to ake the mercy oered and leave this world to its ate, we've
laid our plans in suering and betrayal. When we return, we shall
have grown at on the blood and secrets of the ancients. When we
return, our erstwhile enemies will be sarved and desperate, they
will look upon us as their saviors.
104
THE BLACK HAND
105
War Party
is a constantly evolving militant army. e elders of ■ Typical Clans: Banu Haqim, Toreador, Lasom-
the Black Hand maintain what institutional memo - bra, Nosferatu, Malkavian, Ministry, and dissi-
ry they can and rarely waste time enforcing dogma dents from Anarch, Hecata, and Tremere clans
or spiritual orthodoxy. Sabbat vampires wage the
Gehenna War in the hidden corners of the world, ■ Typical Coterie Types: Blood Cult, Cerberus,
seeking out the secrets of ancient vampires no mat- Day Watch, Maréchal, Nomads, Plumaires,
ter whether the trail leads them to the mountains Questari, Regency, Sbirri, and Vehme
of Peru or the streets of Ohio.
106
THE BLACK HAND
DISCIPLINES
■ Ancillae : Embraced between 1780 and 1940
Choose two of your clan Disciplines. Put two dots
◻ 10th or 11th Generation: Blood Potency 2
in one and one dot in the other. Caiti characters
◻ Each player adds 2 points of Advantages
choose any two Disciplines, one gets two dots and
◻ Each player adds 2 points of Flaws
the other gets one. in-bloods have no Disciplines.
◻ Each player subtracts 1 Humanity
◻ Each player spends 35 experience points.
PATH OF ENLIGHTENMENT
Select a Path of Enlightenment and one to three
Convictions (see V5 Corebook pg. 172), at least one
of these has to be a Path Conviction (see pg. 16-23).
Create a number o Touchstone Ritae (see pg. 14), Ambition and Desires
each connected to one of your Path Convictions. e Gehenna War will not be won in a single
Create a number o Touchstones (see V5 Corebook night. It's a long road between tonight and de -
pg. 173), each connected to a remaining non-Path struction of the Antediluvians. A Sabbat charac-
Conviction and add them to the Pack Map. ter's Ambitions and Desires should reect their
Set your Humanity to 7. personal needs and give a window into the linger-
ing embers of their individuality. Even if they re -
PREDATOR TYPE volve around their Pack relationships or the ethics
Pick your Sabbat Predator type (see pg. 24) and ap- of their Path, they should reect relatively short
ply it. If you're not sure pick Reclaimer: term goals in the face of a seemingly endless war
of attrition. A Pack's Vaulderie ritae also has the
■ Add one of the listed Specialties
added advantage of allowing Packmates to share
■ Add one dot to a listed Discipline
their individual Ambitions and goals without
■ Add one dot to another listed Discipline
much fear of reprimand or sabotage.
■ Apply any associated Advantages or Flaws
■ Apply any gains to your Blood Potency
■ Apply any losses to your Humanity
ADVANTAGES
Humanity and Identity
Spend 7 points on Advantages, and take 2 points of e last remaining heresy in the Sword of Caine
Flaws in addition to the ones gained from your is clinging to one's Humanity and denying a Path
Predator type. in-blood characters must take of Enlightenment. While all Sabbat vampires rec-
between one and three in-blood Merits and the ognize the power of the Beast and how dangerous
same number o in-Blood Flaws. Add any new it is to let it rule unchecked, Paths allow a Cainite
NPCs from Advantages or Flaws to the Pack Map. to strip away their human weakness and push o
the worst conseuences of bestial degradation.
YEARS DEAD To hold on to your Humanity shows either a fear
With the Storyteller and other players decide if of the Beast or a lack of faith in the Black Hand.
your Pack is composed of: While there are no sure ways to measure another
vampire's Humanity rating, all Cainites know the
■ Childer: Embraced within the last 15 years signs of clinging to your past. Packs grow suspi -
◻ 14+ Generation inblood: Blood Potency 0 cious when one of their own has lingering contact
◻ 12th or 13th Generation: Blood Potency 1 with mortal touchstones or refuses to adopt a
■ Neonates: Embraced between 1940 and 2010 more monstrous or "Sabbat style" persona.
◻ 12th or 13th Generation: Blood Potency 1 In a Sabbat game Humanity can also be a
◻ Each player spends 15 experience points
107
War Party
108
THE BLACK HAND
109
Faith, Gore, and Sex
he Sabbat, ever since it was rst written, has been designed to evoke
110
THE BLACK HAND
111
Faith, Gore, and Sex
112
THE BLACK HAND
113
LORES HEET
T
he Sword of Caine is a constantly evolving Caine's past is also rife with other dangers, as buried there
threat to mortals and Kindred alike. Many are old bones that many in the Camarilla would also prefer
vampires have studied the Sect in hopes of de- to be long forgotten. Uncovering the secrets of the Sabbat
termining its weaknesses and defending their reuires a willingness to dig and a disregard for both per-
Domains from its strange allure. While the elders of the sonal safety and clean hands.
Camarilla and Ashirra have long denounced the Sabbat as
a misguided death cult, it has persisted for centuries and
LORE
Speaking Their Language: You to refocus the Sect on its bylaws and documents, gain three temporary dots
don't have a very deep understanding edicts. Gain +2 dice on any roll to parley in Resources (or another Background
of the Sabbat's history or philosophy, or negotiate with Sabbat vampires, at your Storyteller's discretion) for the
but you have picked up a great deal of though this may not apply to especially remainder of the Story or the right to
their lexicon, symbols, and pass codes young recruits. call in a favor from the Noddist some
over the years. You know how to speak Old Promises: Either by long time in the future.
to Sabbat vampires in their own lingo standing agreement or by privilege of The True Hand: Your ex-
and can even identify grati or markers your blood, you have opened up a line ploration into the origins of the Sabbat
that identif y specic Paths, Packs, or of communication with the Sabbat. If have led you to a startling realization.
even Seraphim Hosts. You gain +2 dice you are a member of the Ashirra or That the Sabbat and Camarilla may both
on any roll to identify or use Sabbat Camarilla this could be grounds for your have been inltrated by a shadowy net-
terminology or symbology. immediate destruction by those Sects. work of Antediluvian worshippers. You
The Code of Milan: You can Once per Story, you can demand an au- do not know if this Enochian Hand or
recite the Code of Milan by heart and dience with a nearby Sabbat leader, usu- True Hand still exists, but you know that
may even possess a crude copy of it. ally a Bishop or Archbishop. The safety trying to prove this theor y would likely
The document supposedly codied of your entourage will be guaranteed at mean your nal death. Once per Story
the Sabbat into a Sect af ter the failure the meeting, but secrecy and travel ar- you can ask your Storyteller to provide
of the rst Anarch revolt and spelled rangements are your own concern. you with a secret concerning one of the
out the rights and responsibilities of all Book of Shadows: Your clans or vampires in your domain. How
Sabbat vampires. Once, the code was at research into the Sabbat has led you to you use this secret is up to you, but it
the heart of the Sabbat and treated as fragments of the Book of Nod or an- could give you a great advantage over
both constitution and holy writ. Now it other text of the Word. Noddists seek them politically or socially. Though if it
is all but forgotten except by the Sect's you out to see your texts. Once per is revealed how you came about this
elders who do not seem over eager Story, when you grant access to your information it will likely mean your end.
114
LORESHEET
HOUSE GORATRIX
G
oratrix the Betrayer is the most infamous of the disciples of
Tremere. Not only credited with stealing the secrets of vam-
pirism, but for creating and summoning monsters to wage the
Omen War that secured the clan's place among the Kindred.
With the Vienna Chantry in ashes and the clan scattered into countless
Houses, the scions of Goratrix make their claim upon the Pyramid's re-
mains. e Tremere of this House seek magical power over all else and have
abandoned the traditions of mortals, vampires, and mages.
Goratrix herself famously betrayed her sire to join the Sabbat as a
Priscus, but the House that now carries her name is no longer openly
aligned with the Black Hand. Although they are unwilling to debase them-
selves to join the Ivory Tower, it is assumed House Goratrix will eventually
reconcile with the Camarilla and aid in returning the other errant Tremere
into the fold. is is likely wishful thinking on the part of the Camarilla
Houses, but the alternative is too much for them to bear in their weakened
state.
LORE
Oath of Loyalty: You keep the seen (see V5 Corebook pg. 249) with a as a temporary ve dots of Allies that
secrets of House Goratrix. Gain +2 dice Diculty of 7 minus your Bane Severity. may have access to magical weapons
to any die pools when resisting attempts Call upon the House: or rituals at the Storyteller's discretion.
to learn the secrets of the Tremere or Although Goratrix still serves the Sabbat These Background dots can also be used
House Goratrix. In fact, you're unable to as a Priscus, her House has declared to advance a Project (see V5 Corebook
speak those secrets out loud to an out- itself independent from all Sects and pg. 415), but only if the project's goals
sider unless supernaturally compelled by denies that the Tremere mehuselah align with those of House Goratrix. Fail-
Dominate or blood bond. still holds any sway over them. Some ing to pay your debt to House Goratrix
Lore Master: Once per Story, even going so far as to imply she was will mean you will become the target of
you can ask the Storyteller for one piece destroyed or somehow absorbed by her their other allies and debtors.
of information regarding the history of Sire. While the Tremere of the Cama- Favored Apprentice
the Tremere, Tzimisce, or Salubri clans. rilla court House Goratrix aggressively, (Sabbat characters only): Goratrix has
You cannot gain information about their they currently sell their services to those taken a special interes t in you and con-
activities in modern nights this way. that can pay them in mystical artifacts siders you one of her most promising
Blood of Goratrix (Tremere and lost occult knowledge. House students. Goratrix is a ve-dot Mawla,
characters only): You are one of the last Goratrix has no interest in rebuilding assisting you with Disciplines and Rituals.
surviving blood relations of the great the Pyramid, but also wishes to gather Her position as a Sabbat Priscus and the
Goratrix. You wield blood magic with an power and allies. If they can set the rival nominal head of a Tremere House, also
unparalleled ease. Gain t wo automatic Tremere Houses against each other makes her a very powerful political ally.
successes on any roll necessary for cast- while they string them along, all the bet- Her enemies will target you and your
ing a Blood Sorcery Ritual. In addition to ter. Once per Chronicle, House Gora- Pack to strike at her, not to mention
the usual Tremere clan Bane, you bear a trix puts their assets at your disposal in members of her own House that prefer
mystical brand that others can perceive exchange for payment in the form of a she sever all ties with the Sabbat.
with the Auspex power Sense the Un- magical item or rare tome. Treat this aid
115
LORES HEET
S A S C H A V Y KOS
S
ascha Vykos is the Martyr of Caine, a Priscus of compassion or sympathy for the status uo. For Sascha
the Black Hand and a Tzimisce Antitribu me- Vykos there is no choice but constant metamorphosis, to
thuselah. Vykos is an ancient vampire and many stand still in the face of Gehenna is to accept a fate worse
credit them with single-handedly launching the than nal death. is ethos of constant change is also
Sabbat's Gehenna War. e Priscus also has an almost written on Vykos's esh, as they constantly re-imagine
endless list of powerful enemies. Vykos' current location their own body with the powers of Blood Sorcery and
and activities are among the Black Hand's most closely Vicissitude.
LORE
Alien Beauty: Either through Increasing this Skill costs half the usual Vykos has taken a particular interest
eshcrafting or the clever use of mod - experience points (rounded down). At in you or you have friends among the
ern body modication you have styled the Storyteller's discretion you may also Prisci council's guardians and templars.
yourself after the monstrous beauty be able to use this skill in unexpected or While you have no power or inuence
of Sascha Vykos. Your eccentric look unique ways beyond the keen of even to modify their plans, you keep your
likely borders on the inhuman and some other experts. ears open. Once per Story, you can
vampires may nd it o-putting that you Koldunic Secrets: The ancient discern the current focus of the local
would risk the Masquerade in pursuit Tzimisce were renowned for their pacts Sabbat in the Gehenna War and how it
of fashion and self-expression. You can with spirits and their unique methods of could impact your Pack. You could use
use your inhuman looks to entice the Blood Sorcery. Either through study or this knowledge to automatically succeed
curious or cow the timid. Add +2 dice to the natural talents of your blood, you at a relevant Skill test, greatly lower a
all appropriate Social die pools, though have unearthed some of those teach- Project's Diculty, or advance your own
this bonus cannot st ack with the Looks ings. When choosing a Predator type Status within the Sabbat at the Story-
merit. Regardless of how you use your you can ignore any prerequisites that teller's discretion.
appearance, you always make an impres- would prevent you from gaining dots of Last of the Dragons
sion and you gain a -2 die penalty on any Blood Sorcery, such as Bagger's Tremere (Sabbat characters only): You consider
die pool to disguise yourself. only limitation (see V5 Corebook pg. yourself as one of Vykos's disciples, and
Perfected Methods: Sascha 176). Also, when buying Blood Sorcery may even know how to nd them. They
Vykos is a noted scholar and researcher. levels the experience cost is the same as count as a ve-dot Mawla, assisting you
You've managed to glean some of if it was a clan Discipline. with your Path of Enlightenment and
their more arcane methods, either Night Moves (Sabbat char- Disciplines. Vykos will usually refuse to
through stolen notes or the vagaries acters only): For some reason you are intercede on your behalf in matters of
of blood relation. Choose one Skill privy to the plans of some of the eldest internal Sabbat politics unless you have
from Academics, Medicine, or Occult. leaders of the Black Hand. Perhaps proven yourself indispensable to them.
116
LORESHEET
L
ilith was the rst woman. Created from Adam's grasping childer. Although she was neither Kindred nor
esh but she far surpassed him in power and Cainite, she unlocked the power of Caine's curse and all
ambition. She is the Dark Queen and Mother of vampires should proclaim her mother. Her true nature is
Monsters who will bring the end of the world, unknowable and her lessons can only be learned through
according to the Church of Caine. Consort and teacher trial, tribulation, and torture.
to gods, demons, vampires and magi, Lilith was cast out Neither mortal, mage, nor vampire. Lilith is Lilith.
of Eden, but within her she brought the art of creation to
LORE
Lilith is Lilith: You know a great sexual activities like a mortal. All but any of these forms you can act in the
deal about Lilith's teachings and can the most advanced medical inspec tions rst hour of daylight and nal hour of
recite the lost Genesis Fragment reveal nothing out of the ordinary as dusk without harm or fear.
concerning her trials from memory. if you had the Lifelike Merit (see V5. Pleasure from Pain
Once per Story, you may reveal this Corebook pg. 185). Any vampire who (Bahari characters only): Lilith has taught
knowledge to add two to Intimidation drinks one Rouse check worth of blood you how to endure pain and gain power
die pools against Noddists and Church directly from you gains this benet for from it. You exult in discomfort and the
of Caine worshipers, or add two dice to one night, but cannot do so again until sharpest injury lls you with determi -
Persuasion die pools against Bahari and the next new moon. Mor tals and some nation and zeal. When your Health
followers on the Path of Lilith. Thin-bloods who drink your blood are or Willpower is Impaired (see V5.
Lilith's Oath: You have tasted also cured of their infertility as long as Corebook pg. 126), gain a +2 die bonus
the light of the moon and spoken Lilith's they regularly sup from your veins. to all of your physical die pools instead
oath from your heart. For the purposes Ahi hay Lilitu (Bahari of a penalty. Your other non-physical
of this Loresheet and all story eects, characters only): Once per Session in the die pools are hindered normally by the
you are a Bahari on the Path of Lilith. If light of the moon you can make a Rouse condition. You do not gain this bonus
you are a true believer, all supernatural check to become a cat, owl, or serpent. from being spiritually Impaired (see pg.
attempts to discern your nature such If you have the Protean power Shape- 60). Lastly, as long as your Hunger is
as Scry the Soul (see V5. Corebook pg. change (see V5 Corebook pg. 270) you less than 5 you can engage in and enjoy
250) fail unless you willingly submit. can also opt to transform into a cat, an sexual intercourse without Rousing the
The Garden Within (Bahari owl, or a snake when using that ability. Blood and regardless of your Human-
characters only): You have experienced If you have the Protean power Meta- ity rating. If you also have the Level 3
the Short Dawn and a seed of crea- morphosis (see V5 Corebook pg. 271) Loresheet ability The Garden Within,
tion grows within your soul. You have you can change into a large moth as an you can reproduce with a fertile partner
a heartbeat, can eat food, and enjoy additional form. Also, when you take on at the Storyteller's discretion.
117
LORES HEET
A DONI A
[ ]
O
nly a few of the Ministry's blood have so Americas, Adonia has made a semi-secret alliance with
far achieved enough notoriety to be ranked House Goratrix. ey have a common purpose in seeking
among the Seraphim. Adonia renounced to understand and transcend vampiric Banes, and how
their Clan long ago. Although they reject that knowledge could be weaponized to weaken and de-
the Antitribu moniker they proudly call themself a stroy the Antediluvians. Unlike some Seraphim, Adonia
Serpent, though never a follower or a minister. Before welcomes Tremere Antitribu and in-bloods into their
gathering a Host of their own, Adonia was a Perfecti of Host.
LORE
Masters of the Fallen World: gain two automatic successes on any roll Sorcery rituals, crafted magical weap-
Adonia's followers believe in exploiting involving understanding the nature of ons or even wards for their haven. The
the mortal world without attachment Golconda or vampiric Banes. Tremere often require favors in return
or sentiment. Vampires are the masters Angel Hearts: This world is a and will call upon the Pack to help them
of the fallen world and gatekeepers of ruined reection of the heavenly spirit track down lost tomes or capture Thin-
the pure lands of spiritual redemption. realm where all return to the source of bloods to advance their studies.
Those allied with her Host can often creation. It is the place of the vampire to Visions of Purity: Your
call upon mortal servants as long as cleave the righteous from the unworthy, Pack has communed with the Per-
they serve the Sabbat honorably. Your for the Beast is the will of the fallen fecti Adonia and understand that the
Pack has three dots it can split between world. You must learn when to submit Gehenna War will only end when the
Contacts, Herd, and Retainers. Your to its will and when to see to your weapons of heaven itself are within the
Pack loses access to these Backgrounds higher purpose. Once per Session any- Black Hand's grasp. Once per Session
if your Priest ever gains the Suspect or one in your Pack can automatically resist a Packmate can spend one Willpower
Shunned aw. Frenzy. Instead they are aicted by to ignore their clan Bane for a Scene.
Rumors of Uriel: Your Pack has either their Path or Clan Compulsion. When they suppress their clan Bane
either met Adonia or has listened to a Unholy Alliance: The the vampire's Hunger is also reduced by
recording of her sermons on the Curse Tremere of House Goratrix are deeply one to a minimum of zero. At the end
of Caine and the Beast Within. While interested in the limits of vampirism of the Scene, if the vampire's Hunger is
she never uses the word Golconda, and in ways of transcending them. You still zero, it resets to one. Also if your
many have learned to read between are among the few allies they trust with Pack has the level one Loresheet ability
the lines. Uriel's Promise is not a way to helping them pursue these secrets. Masters of the Fallen World they can
become a neutered hermit, but an act Once per Story the Pack can call upon split an additional three dots between
of acceptance of your role in the fallen their allies in House Goratrix for help. Contacts, Herd, and Retainers with the
world. Once per Story, a Packmate can Often this takes the form of Blood same limitations.
118
LORESHEET
A MIR A A L NA BIGH
[ ]
A
Noddist scholar and Malkavian Antitribu with novel ideas on
Lilith's role in Caine's journey, Amira alNabigh is arguably the
Sabbat's most powerful and outspoken proponent of what some
call the Dark Union Hersey.
Despite her ideas being regarded as dangerous by both the Bahari and
the so-called Church of Caine, Amira has gathered a powerful Host of Sab-
bat to her banner by attempting to reconcile elements of Noddist thought
with the teachings of Lilith. Although the Sabbat no longer hound heretics
within their ranks, the Church of Caine sees her as an existential threat.
Amira teaches that Lilith and Caine are one and the same, an apopthesos of
vampiric power that transcends mortal limitations. e Dark Union is not a
marriage, but a metaphysical joining of Lilith and Caine as they ascend the
throne and destroy the Antediluvians. While her teachings are a threat to
traditionalists among Lilins and Noddists, younger followers of both Paths
have ocked to her Host aer Amira's sermon spread far and wide aer the
taking of Alamut.
LORE
Fragments of the Word: Your Omens and Dreamscapes: pawns. Everyone in your Pack gains a
Pack has access to fragments of several The Land of Nod was a half formed +2 die bonus to thier Humanity + Blood
Cainite holy texts and possibly a com- place. A realm of prophecy, the echoes Potency roll to absorb powers through
plete copy of a translation of the Book of which still exist in our dreams. Eve- Diablerie (see V5 Corebook pg. 234)
of Nod or the Revelations of the Dark ryone in your Pack has a +2 die bonus and can engage in intercourse without
Mother. Once per Session, anyone in on rolls dealing with dreams. Once per Rousing the Blood.
your Pack gains one automatic success Session, a Packmate can see a nearby The Old Man's Blood:
on a roll related to the Word (see pg. mortal's or ghoul's dreams while they At Alamut, Amira proved that she is
7). Also, possession of these texts may sleep. Additionally, Malkavian Packmates favored by Caine and that Lilith bears
grant your Pack safe passage or access become sensitive to their clan's mental her no ill will. Your Pack was either
to places controlled by Noddists, Bahari, network of murmurs. Once per Story, there when she fought her way to
or even the Church of Caine. Malkavian Packmates can mentally the mountain stronghold of the Banu
Scars of Devotion: Lilith had commune with others of their blood to Haqim, or your devotion was so great
only one teacher, pain. Your Pack understand the situation in the domain. she entrusted you with a relic of her
indulges in ritual scarication to cleanse Unfortuantely, given the extra-sensory victory. Your Pack has a vial of blood
themselves of past failures . Once per powers of Malkavians, this contact will gathered from the shattered corpse of
Session, anyone in your Pack can heal likely expose them as a Sabbat vampire. the Old Man of the Mountain, the eldest
one Aggravated or Supercial Will- The Dark Union: Lilith and of the Banu Haqim who fell at Alamut's
power damage by inicting an Aggra- Caine are one, or are destinied to be gate. How your Pack chooses to use this
vated Health wound on themselves. This one. A two faced god of blood. Neither gift will have long reaching consquences.
ability also activates the rst time a Pack man nor woman. Your Pack may herald Also, all Packmates gain two dots of
member takes an Aggravated Health their coming or seek to hasten the day Fame and one dot of Status in both the
wound in combat in a Session. that they sieze the Basalt Throne and Ashirra and the Sabbat.
lay waste to the Antediluvians and their
119
LORES HEET
M
phenomena and somehow tied to the Ashirra's mystical
oon is a feared warrior among the Sa- rites of ancestor worship. While it is true that few elders
lubri Antitribu. Her Host is one of the have tried to counter the Sabbat's Gehenna War on the
largest in the Sabbat and has Packs in ground, she is wary that they are secretly marshalling
Asia, Europe and the Americas. Jeong- their forces for a great battle. A battle she intends to win.
Bae Moon is believed to be a Unier and has a special in - Her army of fanatics say they have supped on over 20,000
terest in the destruction of Salubri and Tremere methuse- years of immortal blood and, if she wished it, few could
lahs. Diablerists ock to Moon because she has assembled deny her claim to Regent.
LORE
Never Forget: There is no written Never Forgive: The Endless Blood Trophy: Your Pack
record of the atrocities committed by Host believes that the Tremere and has loyally served the Endless Host and
the Tremere, but the clan's evil reputa- Salubri Antediluvians are either allied delved into the earth in search of sleep-
tion is well deserved and the tales are or somehow one and the same. The ing ancients. Either through diablerie
passed along by the Salubri Antitribu. power of the Pyramid was built upon or Blood Sorcery your Pack has seen
Once per Story, any Packmate can add orchestrated sacrice; and the elders of the power of their blood grow. All
+2 dice to any roll regarding the crimes the Salubri were willing accomplices to Packmates have their Blood Potency
of the Tremere clan or the tragic history the systematic murder of their blood- increased by one. Blood Potency cannot
of the Salubri clan. line. This has led to a strange and uneasy be increased above 3 in this manner.
Buried Secrets: It takes more partnership between House Goratrix I See You: Once per
than belief to unearth the blood of and Moon's followers. These wayward Chronicle, you may call upon Jeong-
the ancients . A network of well placed Tremere seem intent on disrupting Bae Moon to give you the location of
ghouls, dominated engineers, and co- any attempt to rebuild the so-called a sleeping ancient. She may not know
erced construction companies support Tremere Pyramid and the Endless Host what dangers await you there, but will
the Endless Hosts eorts. Once per is happy to help. The Pack gains House usually make it plain if she thinks the
Story, the Pack can call upon three dots Goratrix as a three dot Mawla and they task is beyond your Pack's capabilities.
of Allies who assist with excavating bur- may individually buy levels in the House If your Pack ever successfully destroys
ied or otherwise hard to reach tombs. Goratrix Loresheet (see pg. 115) even if an ancient based upon the information
These Allies are usually mortal compa- they already have another Loresheet. If gained by this ability, your Pack gains
nies with inuence and resources, but at the Pack's relationship is ever exposed Jeong-Bae Moon as a ve-dot Mawla
least one ghoul family is also believed to publicly to non-Sabbat vampires the for the remainder of the Chronicle and
be allied with the Endless Host. Mawla dots are lost (see V5 Corebook may be able to parlay this victory into
Gaining and Losing Advantages pg. 180). increased Sabbat Status.
120
LORESHEET
PARIS ELJAGUAR
[ ]
T
he last surviving Dominion of Mexico City, a title that gave them
authority over hundreds of the Black Hand's elite soldiers and
assassins. elJaguar holds together the last remnants of the Black
Hand in South America and refuses to abandon the Sabbat's
strongholds without bleeding their enemies at every step. While their own
clan is unknown, elJaguar's Host is mostly compromised of Antitribu from
the Gangrel, Lasombra, Nosferatu, and Toreador. A protégé of the deranged
Black Hand elder Elimelech, Paris elJaguar is a Unier with an encyclopedic
knowledge of military tactics, counterinsurgency, and psychological warfare.
In Mexico City, their Host has terrorized the occupying Camarilla forces
and forced them to call upon their Ashirra allies for aid. While the Ivory
Tower consolidates their numbers in the so-called 'blue zone' in the Polanco
district, the Anarchs and Sabbat ght a shadow war for the rest of the city.
Although only the Sabbat dare walk the ruins o Teotihuacan aer night
fall as it is rumored the site holds the rone of Caine, where the last Regent
will call their court aer the fall of the masters of Gehenna.
LORE
Black Ops: Your Pack commands a all understand how to bait a trap and perhaps something even weirder. Once
group of trained mortals committed to target the weak points in your enemies per story, the creature comes to your
damaging the status quo. Through the defenses. Once per Story, your Pack aid within one to ten hours of being
use of blood bonds and Disciplines they can prevent the repair or covering up called. In return your Ally may call upon
are kept invested in a shadow war they of a Masquerade breach caused by your you to help with its own problems.
don't understand. Once per Story, your Pack's actions. When another vampire Some Noddists believe these alliances
Pack can call upon this three dot group attempts to cover up this Masquerade are forbidden by the Book of Nod and
of Allies to perform a dangerous mission breach, they instead become the pri- you may have to defend your Ally from
on your behalf. They have access to mary suspect for the initial crimes unless other Sabbat. Either by justifying your
military grade rearms, advanced body they spend at least ve dots in appro - friendship based on the Word or by
armor, and civilian land and sea vehicles. priate Backgrounds to hide themselves winning a Monomacy against those who
Settling Scores: Your Pack has from hunters and others. denounce such relations.
access to secret lists and hard won intel- Pyramid of the Moon: Before the Throne: Your
ligence on those who have betrayed the Vampires aren't the only monsters that Pack can depend on a committed cadre
Sword of Caine. One day you'll make prowl the ruins and pyramids of Mexico of Sabbat Cainites awaiting the night
sure they pay for their crimes. Anyone City. Perhaps your Pack saved one such when the Sabbat can reclaim their lost
in your Pack gains two automatic suc- creature from hunters or won its trust territor y and rule openly as Caine did in
cesses on any Investigation or Politics through a shared faith in Lilith or a Enoch. These Sabbat serve elJaguar but
roll when looking into vampires who clever ruse. Regardless of how, you've more importantly they serve the dream
defected from the Sabbat or who claim arranged for the creature to nd succor of the Black Hand reborn. Your Pack can
to have recently joined the Black Hand. among elJagaur's Host though ultimately either take elJaguar as a ve dot Mawla
Going Loud: Your Pack has its actions are your responsibility. Your or split six dots among Haven, Herd,
studied under elJaguar or perhaps even Pack has a four dot supernatural Ally: Resources, and Retainers.
with the hidden Seraph Elimelech. You a werewolf, a wraith, a changeling, or
121
LORES HEET
JACK DOLORES
[ ]
LORE
Signs and Shitposts: Jack’s fol- to serve the Pack and unders tand the also make use of blackmail, bribery, and
lowers share information over social basics of Sabbat ideology. They may dominate to coerce mortals into giving
media with coded slang and tag domains even try to adhere to one of the Paths up advanced weaponry for the cause.
they travel through with street art of Enlightenment. Once per Story, your Pack can arm
ciphers. This lets other nomadic Sabbat Hunters Hunted: Though the themselves with military grade weapons
understand what dangers and opportu- Second Inquisition has been on Jacks and equipment. If there is a question as
nities await them within a new domain. trail for years, Jack also keeps an eye on to what kind of equipment is available,
When entering a new domain or city, them through his mort al allies. Though the Pack has access to anything that can
your Pack gains two automatic successes your Pack may only nd out minutes be acquired with three-dots of Contacts
on any roll to understand the vampiric in advance, you can always depend on and Resources. Mortal authorities and
political situation as it currently stands. some kind of advance warning when the Second Inquisition will spring to
The Storyteller doesn’t have to reveal these hunters st age an ambush. Once action if this material is used indiscreetly
any well-hidden secrets, but your Pack per Story, your Pack can redirect such and this may even lead to consequences
will often know which power brokers an ambush at another group of vam- for the Pack's allies and mentors.
are running the show and who their pires if you know their current location Jack's Back: Your Pack has
rivals are within the domain. or Haven by feeding false information to become an indispensable part of the
Clean Hands: Mortals are not the hunters. At the Storyteller's discre- Host and you can count on Jack to have
only useful, but necessary to ght the tion, misleading the hunters in this way your back. Your Pack gains either Jack
Gehenna War. Jack's Packs treat their could also negate early warnings for the Dolores as a ve-dot Mawla or six dots
ghouls as potential recruits and see their rest of the Story as they temporarily to split among a group of Thin-blood
service to the Sabbat as their chrysalis improve their operational security. and ghoul Retainers that serve your
stage. Your Pack can spend three-dots Weapons Cache: Jack's Pack with almost suicidal devotion.
on up to three Retainers, these are Packs hide weapons as they move and
ghouls who have willingly consented mark the location of armories. They
122
LORESHEET
GENEVRA
[ ]
LORE
Haunted Ritae: Genevra's fol- tributes gave her the power to return is said their unique bond survived the
lowers have a special knack for making from the underworld. While she holds nal death. Now the ancient murderer
their havens particularly hospitable to no sway over the newly formed Second serves her personally. Once per Story
the worst the underworld has to oer. Inquisition, she still holds sway over a your Pack may ask Genevra to call upon
The Pack gains a two dot Haven with few vampire hunters. The Pack gains the Aajav-Khan to eliminate an enemy
the Flaw: Haunted (●). The Haven is a three-dots in Contact s (Hunters). These of the Black Hand. Genevra will always
nexus of Spectres (see V5 Corebook, are independent hunters who will not want something in exchange for her
pg. 377) who can be bribed, persuaded, hesitate to turn on the Pack if they help, but will only deny these requests
or bullied into helping the Pack at the discover the Cainites' true nature. if your Pack has proved untrustworthy
Storyteller's discretion. Abyssal Mentor: The Pack in the past. Use the Path of Caine Slayer
A Smart I nvestment: The gains Genevra as a four dot Mawla. She (see V5 Sabbat pg. 35) or the Blood-
Hecata Antitribu Seraphim resources is very happy to teach them Disciplines thirsty Sheri (see V5 Corebook pg.
run deep, and she is not stingy when it or Oblivion Ceremonies, though she 375) for his stats, but add Protean 5 to
comes to sharing them with those who often expects much in return from her his list of Disciplines. When Jalan-Aajav
will make good use of them. The Pack pupils. Genevra is also a unique source is destroyed, or completes his task,
may split four dots among Resources of lore concerning the history of the he fades away in a wisp of smoke and
and Inuences. Once per Story the Pack Black Hand, the Giovanni, and the so- shadow but always returns to Genevra's
can reassign these dots as they see t. called underworld. side. Although his supernatural nature is
unclear, in all respects Jalan-Aajav should
Dangerous Allies: Genevra The Khan Jalan-Aajav:
be treated as a vampire and powers of
once used her connections to manipu- Reportedly destroyed by the Second
Oblivion and/or Wards against spirits
late church hunters on behalf of the Inquisition, the former Khan of the Black
have no special eect on him.
Black Hand. In return Sabbat Remov- Hand Jalan-Aajav is rumored to often
ers would sometimes pledge the souls be at Genevra's side. Whether he is
of their victims to her. Perhaps these Cainite or Spectre is unknown, but it
123
LORES HEET
N AWA L B I N T H A W A
[ ]
W
hen Nawal answered the Gehenna War she focused her at-
tention on the strongholds of the Ashirra and Banu Haqim.
Her training as a former Black Hand Dominion came into
play as she politically isolated the overcondent Judges and
craed the years-long siege that would topple their greatest fortress.
Nawal seeks nothing less than to be the Regent and the vessel of Caine's
glory. e Basalt rone calls to her in dreams, and she suspects that her
bloodline fullls a prophecy that will see her end the reign of the Antedilu-
vians. is preoccupation also means Nawal tends to favor Antitribu of the
Banu Haqim. Her most trusted captains are marked with a magical brand of
a black crescent moon that matches her own.
With the defection of the Lasombra, Nawal cultivates younger Sabbat
by promising them positions of power. She recruits Packs that are not only
bloodthirsty on the battleeld, but capable in political duels. Nawal consid-
ers Amira alNabigh her greatest rival for Regent and envies the personal
glory Amira won for herself at the gates of Alamut.
LORE
Web of Boons: Nawal has used her for a Scene. Sabbat elders may oer you Drink Deep: Those who
network of spies and removers to bribe special aid, but they will also understand serve Nawal's Host are taught how to
and blackmail Emirs, Princes, and Barons. that you are Nawal's personal spies. best destroy others of their kind. The
As such, she has an impressive cache of Your Secrets are Sweet: secret methods of the Banu Haqim and
favors and boons owed to her through Even the secrets of the other Seraphim the Removers of the Black Hand. Once
an intricate web of proxies. Once per are not safe from Nawal's spies. Once per Story, when a Packmate inicts Ag -
Story your Pack may ask her to call in per Story, your Pack can replicate a one gravated Health damage on a vampire,
one of these favors to gain a Minor or two dot ability from another Sera- they gain two additional dice on the
boon against a non-Sabbat vampire (see phim's Loresheet. The replicated power attack roll. Alternatively, this ability can
V5 Corebook pg. 315). works exactly the same as described in be used once per Story by a Packmate
Marked by the Black Hand: the original Loresheet . to gain a +2 die bonus on the Humanity
Nawal rewards her most capable fol- + Blood Potency roll to absorb powers
Dearest Daughter of Eve:
lowers with induction into her personal through Diablerie (see V5 Corebook
Nawal adheres to a strict form of the
retinue. Everyone in your Pack is marked pg. 234).
Path of Caine that exults in her clan's
with a magical brand on either their addiction to vampiric blood. Usually only
palm, back, or chest. This black crescent Banu Haqim catch her eye, but she also
used to serve as a badge of oce for mentors Sabbat that have proven their
the Sabbat's secret police and enforcers, personal loyalty to her. Nawal is a ve-
but that is a distinction lost to all but the dot Mawla willing to assist your Pack
Sect's elders and lore keepers. Once per with Paths of Enlightenment, Disciplines,
Session when anyone in your Pack re- and Blood Sorcery Rituals. She is a
veals this brand, everyone in your Pack demanding mentor and those Packs that
increases their Sabbat Status to two- fail to meet her expectations can quickly
dots and suppresses the Suspect aw see her turn into an adversary.
124
LORESHEET
OSCAR A BA DÍ A
[ ]
LORE
Your Blood: Oscar doesn't directly Our Blood: Knowing what Please Welcome...: Your
contradict the Antitribu orthodoxy of makes your enemy tick is a good place Pack helps produce and provide content
the Sabbat, but he does delight in poking to start if you're planning on killing for Oscar's social media. Maybe some
fun at his own mysterious Clan identity their daddies . Oscar's quiz show like of you have even been on air with the
and often refers to himself as a "tiktok breakdown of the clan founders and Seraphim himself. You gain Oscar as a
poseur", "Facebook refugee", or "me- their lineages is a popular, if not entirely three-dot Mawla and everyone in your
melord". He encourages his followers to accurate, feature of his podcast called Pack gains the benet of having been
be unafraid of what makes them weak, "The Thirteen". Once per Story, your Zeroed (see V5 Corebook pg. 192).
because it also makes them strong. Pack can ask the Storyteller for one Additionally, everyone in your Pack gets
Everyone in your Pack can re-roll all the piece of information regarding the pow- +2 dice when rolling to resist attempts
dice in a Rouse check when using one of ers, weaknesses, or modern issues of to research or discover their online
their clan Disciplines once per Session. any one clan of vampires. activities.
On Our Next Episode: Oscar We Did it Reddit: Your
is constantly innovating how he gets his Pack has worked with Oscar in the past
message out and guring out how to and he taught you a few tricks about
listen to a live broadcast can be a puzzle investigative journalism and eavesdrop-
in and of itself. Internet radio on the ping. If that fails, you've also learned
dark web, hidden Youtube channels, and the best places to ask ques tions online.
scrambled Insta photos are all ways he's Once per Session, one of your Pack-
reached out to his listeners in the past. mates gains two automatic successes on
Once per Story, everyone in your Pack an Awareness, Investigation, or Technol-
may listen to one of Oscar’s live broad- ogy roll.
casts and recover one point of Willpow-
er or reduce their Hunger by one.
125
LORES HEET
T
he Ourobours Synod are a group of Lasombra pathian mountains. Although their numbers are small,
and Tzimisce Bishops that briey claimed the Synod's Host is supported by powerful war ghouls
Praxis over parts of Delaware and New Jersey and a cadre of vampire warriors infused with ancient
during the early nights of the Gehenna War. blood and procient in mind warping dream magic. Now
eir rivalry with Philadelphia's Hanged Man coven led the ends have refocused their attention on old enemies
to a proliferation of magical "dream warfare". eir battles in North America.
unleashed a plague of nightmare creatures and poisoned
LORE
Face O: The Synod has many Tzi- your Pack can see a nearby mortal's or Territorial Claims: The
misce within its ranks happy to change ghoul's dreams while they sleep. When Synod is intent on reestablishing the
a face on a moments notice. Once per this information is used for blackmail or Sabbat's claim to cities and domains.
Story, everyone in your Pack can change persuasion it adds +2 dice to an appro- They happily provide resources to Packs
their faces through eshcraft. As long priate skill roll. A ghoul or key mortal willing to put down roots and challenge
as they retain these new faces they also servant might also reveal information the other Sects for Praxis. Add three
suppress Mask aws such as Known that could be worth a minor boon if dots to your Arena's Grasp trait (see
Blankbody or Known Corpse for the traded to the right Camarilla or Anarch pg. 44) as long as your Pack maintains at
rest of the Story. It may become more vampire. least one uncompromised Haven.
dicult to use backgrounds such as House of Flesh: The Synod Vozhd Unboxed: The
Fame, Inuence, Resources, or Status keeps safe houses all over the world. Synod have a few Vozhd under their
as long as their faces remain changed. These bolt holes are often spacious, but control and grant them to Packs that are
A Packmate can revert to their original rundown and poorly kept. Piles of junk willing to stake a claim on their behalf.
face by Rousing blood as if they were and mementos from former Tzmisce Once per Story, your Pack can call upon
healing a wound. The Nosferatu clan tenants and hoarders have to be cleared a Vozhd war ghoul. This beast is not
Bane is not suppressed by this ability out before the space can be properly subtle and will go on a rampage the rst
and their Bane Severity is added as a used. The Pack gains a three-dot Haven chance it's let loose (see V5 Companion
bonus to any rolls to discern their true with the one dot aw Creepy. As an pg 23). If the creature is wasted or the
identity. added bonus, the Synod provides two Pack fails to claim territory through its
Dream Thieves: Your Pack has monstrous Szlatcha (see V5 Companion use, the Synod will think twice before
been trained in the basics of dream pg. 22) to maintain the expansive prop- granting them another in the future.
stealing. Everyone in your Pack has a erty. As long as the ghouls are regularly
+2 die bonus on all rolls dealing with fed, they will serve the Pack loyally.
dreams. Once per Session anyone in
126
LORESHEET
CLAUDIA BYRD
[ ]
T he Ministry are not gentle when bringing a new childe into the
fold and Claudia’s experience was no dierent. She rejected her
abusive sire’s claims that her suering at his hands would make
her stronger. Claudia defected to the Sabbat aer a particularly
gruelling night in which her sire yet again tried to tear away at her person -
hood. ough the Black Hand weren’t any gentler, at least Claudia chose
them for herself.
Now she settles scores with the Ministry by toying with the Anarchs and
undermining the so-called Church of Caine and Temple of Set. Claudia is a
Unier, and before the Gehenna War she called herself an Archbishop. She
was one of the rst Sabbat to gain a following as a Seraphim aer taking
credit for the failure of the Camarilla to absorb the Followers of Set into
their ranks. Claudia's Second Skin Host is known for their skills of inltra-
tion and they excel at pitting allies against each other. Since she knows the
Ministry's tricks so well the Anarchs have few defenses against the subtlety
of her manipulations.
LORE
Culture Map: Your Pack has picked Cash and Carry: Like many fall for this particular ruse. Ever yone in
up a great deal of the lexicon and lingo Uniers, Claudia encourages her Packs your Pack gains two dots in Mask. Once
of the Ministry and Anarch Movement. to develop a deep network of dispos- per Story, everyone in your Pack can
Your Pack knows how to speak to able mortals with useful skills and gain one dot of Anarch Status for the
Anarch vampires and can even identify resources. While they should never remainder of the Story. This cover is lo-
well-known vampires in the movement become indispensable, mortals can cal and your Pack will need to convince
without too much trouble. Your Pack provide an extra layer of protection other Anarchs to vouch for them if they
gains +2 dice on any roll to identify an that can make all of the dierence. Your travel to another city or domain.
Anarch or Ministry vampire and you all Pack gains four dots to split between Blackmail: Thanks to
can use their slang with ease. Contacts and Resources. The Contacts Claudia’s intelligence networks, you are
Gang Town: Your Pack keeps up should be in the police, criminals, or able to enter a city with some damning
with the people running the streets. reporters; while the Resources should information about one of the local lead-
Mortals are useful tools, and often the be predominately invested in cash, cars, ers, whether a high priest of the Minis-
most useful of them are the ones that and stolen goods. try, or an Anarch gang leader. Once per
live where the rubber meets the road. Alternate IDs: Claudia un- Story, your Pack may ask Claudia to spill
Executives and politicians may think derstands that the virtual world is an im- her secrets to gain a Major boon against
they're in charge, but gangs c an bring a portant battleeld in the Gehenna War. one Anarch or Ministry vampire (see V5
city to its k nees if properly motivated. She depends on her younger followers Corebook pg. 315). At the Storyteller's
Especially the most powerful gang on to navigate that space to piece together discretion your Pack can suggest a target
every block, the boys in blue. Your Pack false mortal identities for her inltrators for this boon, but Claudia will always
gains three dots of Inuence in either and spies. This also allows her to fake prefer to target Ministry vampires -
Street Criminals or the Police. Anarch credentials for her most trusted especially those that serve the Temple
operatives. Unfortunately the Ashirra of Set.
and Camarilla are too old fashioned to
127
LORES HEET
THE BRATOVITCH
[ ]
B
ratovitch have a gruesome reputation as can- In the modern nights the insular and rural Brato-
nibals and kennel masters that are overly fond vitch have survived mostly intact. While a few of their
of their pets. eir foul temperament, paranoia, matriarchs have betrayed the Sabbat to serve Tzimisce
and rustic lifestyle also win them few friends Anarchs, most of them have remained loyal to the Black
among the living. Ironically, the ualities that make them Hand. eir skills as beast handlers, torturers, and war-
odious company, also make them incredibly useful allies dens serve the needs of the Gehenna War now.
and tools for the Sword of Caine.
LORE
Kennel Masters: You gain a two- grovelling and an obsequious desire to the back roads exceptionally well , but
dot Retainer. This is an animal ghoul serve the blood of the Old Clan. You they also have deep family connec tions
trained by the Bratovitch, usually a wolf, gain a Bratovitch Revenant (see pg. 99) with local authorities. Treat the Brato-
owl or large dog. These beasts are as a three-dot Retainer. The Diculty vitch as three dots in Allies and three
trained to deal with the supernatural of all of your Animalism powers and the dots in Inuence (Transportation).
and are never spooked by the scent or Fleshcrafting Protean power (see V5 Family Compound: You
unnatural appearance of lupines, fair Companion pg. 27) are reduced by 1 are welcome among the notoriously
folk, vampires, or wraiths. when your Revenant is present and able inhospitable Bratovitch family and you
Hunting Buddies: You gain to assist you. Also, unless you command know the location of one of their family
three-dots in Contact s (Bratovitch) and otherwise, a Bratovitch Revenant will compounds. The family itself aids you
gain a Specialty in either Animal Ken, often carry a silver or cold iron knife as a three-dot Mawla. You can use their
Survival, or Occult. The Bratovitch have or cleaver on their person to ward o estate as a three-dot Haven, although
access to weaponry, hunting equipment, lupines and the fair folk. you are expected to keep the location
o-road vehicles, and rare gear such as Country Escort: The wilds secret. Once per Story you can call
bullets, bear traps, and torture tools are dangerous, but the Bratovitch un- upon a Bratovitch matriarch to tutor
made of silver or cold iron. derstand how best to protect their un- you in Animalism, Potence, or Protean.
Loyal to the Old Ways: dead charges. Heavily armed with both Although they cannot teach Dominate
The Bratovitch are superstitious, surly, silver and cold iron on hand, Bratovitch powers, they can teach any Protean
and foul tempered, but having one as a convoys make short work of lupines or amalgam that shapes esh and bone,
servant is often worth putting up with hunters obstructing the passage of their such as Vicissitude or Horrid Form (see
their attitude. With a Tzimisce master passengers. Once per Session, you can V5 Companion pg. 27). Their methods
though a Bratovitch's temper ament call upon armed Bratovitch guardians also reduce any time needed to learn
often shifts with an o-putting sudden- when you travel over long distances or these powers by half.
ness, their gruness being replaced with cross-country. Not only do they know
128
LORESHEET
N
oddist scholars refer to a time of strife and tribulation when
the Dark Father and Dark Mother will strule for dominion
at the end of days. While some believe this refers to Caine and
Lilith ghting over the resolution of Gehenna, others suspect
that the Dark Father may actually be an anti-Caine, an Antediluvian posing
as the architect of Enoch. Whomever the master of Gehenna will be, there is
one symbol that almost all Noddists agree upon. e rone of Caine.
From the ashes of Gehenna, a new master will rule an empire of blood;
and from a Basalt rone they shall judge mortal and vampire alike. While
the throne is oen spoken of metaphorically in the Black Hand as the right
to rule, some believe it truly exists. An artifact from lost Enoch or perhaps
even the land of Nod. ough even the Regents of the Sabbat never claimed
the throne as their own. ey styled themselves as caretakers awaiting the
return of the rst vampire. Only Caine can claim the Basalt rone and
wield the Sabbat as a sword, but who's to say that Caine has not chosen a
successor among the faithful?
LORE
Ritual Absolution: Your skill with the Prisci of the Black Hand . You gain again in the future, a savvy Cainite might
the Ritae have impressed the faithful , two dots of Sabbat Status or a two dot nd a way to dissuade them.
and some say you are favored by Caine Mawla. Once per Session, you can re- The Throne Awaits: The
or Lilith. Bishops and Archbishops will gain one Willpower or you can heal one Throne of Caine stands empty and the
often invite your Pack to High Holidays Aggravated Willpower damage suered Sabbat has never stood so long without
in hopes that you will demonstrate your by another Sabbat by speaking to them a Regent to lead them. It's unclear why
methods and procedures. Gain one-dot about your faith or destiny. the Prisci council has yet to elevate one
in Ritae and the one-dot Innovator Political Creatures: You've of the remaining Cardinals, but many
advantage (see pg. 93). started to gather a following within the suspect it is because none of them
Witness Me: You were the focus Sabbat. Whatever your ambitions, you command enough respect to unite the
of a dark miracle and word of it has understand that you'll need allies and Sword of Caine. Especially with the
spread among the Black Hand. Perhaps servants to carry out your plans when rise of the Seraphim and their almost
Caine appeared to you in a vision or the time is right. If an opening ever pre- cultish following. Few Sabbat could even
you survived against impossible odds sents itself in the Black Hand's chaotic name one of the aloof Cardinals that
by faith alone. Regardless of the details, hierarchy you will have the tools to take seemingly spend their time marshalling
you gain one dot of Fame and Status in advantage of the situation. You gain four resources and logistics while the young
the Sabbat. Once per Story, you can use dots that you can split among Allies, ght and die on the front lines. You
your legend to bypass an obstacle when Mawla, and Retainers. Once per Story, gain one dot of Status and Fame in the
it is appropriate. The Storyteller can use you can decline a Monomacy (see pg. Sabbat, can never gain the Suspect or
your story to send enemies after you. 64) challenge without losing face or con- Shunned Flaw, and your name is often
ceding to the challenger. You cannot be raised as a potential Regent. Admirers
Supreme Confdence: Sabbat
challenged to a Monomacy by anyone and rivals will seek you out.
outside of your Pack look to you for
leadership and rumors have begun to for the rest of the Session. While noth-
spread that you have support among ing prevents them from challenging you
129
LORES HEET
THE ZANTOSA
[ ]
A
ghoul family renowned for its debauchery, mingled the bloodlines of several prized lineages centuries
hedonism, and wealth, the Zantosa served ago to produce the Zantosa with the predictable result of
the Tzimisce for centuries before pledging creating a brood of spoiled and privileged dilettantes. In
their loyalty to the Sabbat. In the modern the Sabbat they proved their worth as procurers of blood
nights, the Zantosa are greatly diminished. While many and cash, even though their past cozy relationship with
still serve the Sabbat, a few of their patriarchs have re- unaligned Tzimisce ancients always made them suspect.
verted to serving elders of the Tzimsice clan directly.
LORE
Party People: You have friends blood. You gain a Zantosa Revenant Vice Lords: Despite their
among the Zantosa and they're always (see pg. 99) as a three dot Retainer. The rich tastes and high society trappings,
happy to party with you. No strangers Diculty of all of your Presence powers the Zantosa are at heart a criminal
to vampires and the cruel ways of the and the Fleshcrafting Protean power enterprise. Branches of this ghoul family
Sabbat, they always know where to nd (see V5 Companion pg. 27) are reduced have their ngers in almost every aspect
willing victims. You gain a two dot Herd. by 1 when your Revenant is present and of the illegal market for sex, drugs, and
This is a group of blood dolls that are able to assist you. gambling. As a condant of the family
regularly plied with alcohol, designer Pleasure Palace: You they are willing to use their consider-
drugs, and money by the Zantosa. are welcome among the infamously able inuence on your behalf. They are
A Taste of the Good Life: The hedonistic Zantosa family and know also a great source of gossip concerning
Zantosa treat you like family and maybe the location of one of their las t family the comings and goings of the eldes t
you were in your breathing days. You estates. The family itself aids you as a among the Tzimisce clan. You gain ve
gain three dots in Contacts ( Zantosa) two dot Mawla and you can use their dots in Inuence (Vice). Once per Story,
and you gain a Specialty in either Per- estate as a three dot Haven, although you can ask the Zantosa to identify the
suasion, Subterfuge, or Occult. While you are expected to keep its location resting place or domain of a Tzimisce
the Zantosa can provide any informa- a secret. Once per Story you can call elder. If the elder comes to harm after
tion or gear regularly available to the upon a Zantosa patriarch to tutor you in the Zantosa reveal its location to you,
rich and famous, they can also procure Auspex, Presence, or Protean. Although this Loresheet abilit y and the Inuence it
drugs and black market goods. they cannot teach Dominate powers , grants become unusable for the rest of
they can teach any Protean amalgam the Story and at the Story teller's discre-
Pledged to Service: The Zan-
that shapes esh and bone such as tion you may have to work to regain the
tosa are known for their grace and cun-
Vicissitude or Horrid Form (see V5 Zantosa's trust. Though this family of
ning. As prized vassals of the Old Clan,
Companion pg. 27). Their methods half libertines rarely hold grudges for long.
many were groomed for the Embrace
and several Tzimisce elders share their any time needed to learn powers.
130
LORESHEET
T
he Diet of Oaxaca was the last Synod or gathering of Sabbat
Scholars before the Black Hand abandoned its old ways for the
permanent war footing of the Gehenna War. While the exact
purpose of this gathering has been lost in the intervening few
decades, the notes and commentaries of several anonymous participants
have been gathered into the text known as the Oaxaca Diaries.
While these notes are not held in the same regard as the Book of Nod,
they have inspired several Numinous Ritae and have shaped the Sabbat's
modern thinking on the nature of the Antediluvians and Gehenna. e dia -
ries also predicted the betrayal of the Sabbat Lasombra and blamed several
Lasombra elders for the violent collapse of the Synod when the gathering
refused to acknowledge several key ndings. e most controversial idea to
emerge from the Diet at the time was the continued existence of the Las -
ombra and Tzimisce Antediluvians. While many accepted this as the failure
of their elders, the gathered Lasombra saw it as a fatal challenge to their
leadership by the Old Clan.
LORE
I Read Your Diary: You have a Monçada's Last Testament: You gain one dot in the Ritae Advantage
mostly complete copy of the Oaxaca It is said that the head of Ambrosio Luis (see pg. 93) and you know one Numi-
Diaries. Once per Session gain a +2 die Monçada spoke for several nights after nous Ritae of your choice (see pg. 67).
bonus on a roll related to the Word. his decapitation. The fallen Cardinal's Also once per Story, you can ask the
Possession of this text also gives you dead lips revealed that many Lasombra Storyteller for one piece of information
one dot of Status when dealing with in the Ashirra, Sabbat, and Camarilla concerning the myths and lore of the
Noddists, Lasombra elders, or the he- belonged to an ancestor worshiping Antediluvians.
retical Church of Caine Gehenna cult. cult known as the Amici. The Oaxaca Lessons Unlearned: The
Denying the Blood: The Oax- Diaries transcribe this posthumous Diet of Oaxaca was the last Synod of
aca Diaries make a distinction between confession and detail the pogroms of the Sabbat. Many within the Black Hand
the usurpers or false Antediluvians the Amicis elders within the Sabbat. You would pay well to learn the lost secrets
and the true Antediluvians known as receive a +2 bonus to any die pool to of this gathering or to cover up their
the master s of Gehenna. While the resist Oblivion powers and you cannot own role in its failure. Upon gaining this
original clan founders are believed to be be held, restrained, or grappled by Loresheet ability, either gain a Sabbat
"beyond the touch of death", the false shadow powers of any kind. Also once elder as a ve dot Mawla or take a level
Antediluvians could be denied or even per Story you can ask the Storyteller ve Seraphim Loresheet ability of your
supplanted. Whatever portion of power for one piece of information concerning choice instead. You cannot already pos-
they stole from the ancient s could be Lasombra history. sess this Seraphim Loresheet ability and
stolen in turn. Once per Session, reduce Armed Against Aeons: its eects only benet you, not your en-
your Bane severity by 2 for one night. If Along with notes and conjecture con- tire Pack. If you gain a Mawla from your
this reduces Bane severity to zero, you cerning the nature of the Antediluvians, choice, they will take possession of your
also ignore Clan and Path Compulsions the Diaries also include a collection of physical copies of the Oaxaca Diaries in
for the remainder of the night. notes and commentaries on methods to exchange for mentoring you.
combat and defy the Third Generation.
131
LORES HEET
CHRYSALIS OF FLESH
[ ]
O
nly Cainites devoted and familiar with not necessarily order. ere is beauty in chaos guided by a
the strange practices of the Tzimisce are worthy cause." –Vykos
comfortable with the Path of Metamorpho-
sis. While ostensibly a sub-path of Cathari,
the Tzimisce speak of "the old ways" that can unlock the
true power hidden in their esh and souls. Sabbat and
Tzimisce vampires that stumble upon these secrets must
LORE
Phrygian Codex: You have a rare heavier than a set of car keys, but could Wake the Dragon: You
diary of a Tzimisce Alkimista or Meta- form a message, drag a very light object, have delved into the old ways and
morphosist. Once per Session, gain a +2 or slither along a wall and drip into a learned the secrets of the Carpathian
die bonus on a roll related to Tzimisce sleeping mortal's mouth. Voivoides and Beys of the Atlas. You are
lore or Metamorphosis. Also, possession I Don't Want to Cure ready to shed your skin. Once per Story
of a Codex may allow you to gain access Cancer: You have unlocked incredible you can transform into a monstrous
to places controlled by Tzimisce elders, powers to reshape esh and bone. If beast for one Scene. The exact form
Revenants, or other Alkimista. you wished you could even rewrite the is only limited by your imagination and
Feed the Change: You must destiny of genes, but you have other your Storyteller's patience. Add six dots
abandon your mortal esh and mortal plans for your talents. Whenever you to your Physical attributes in any com-
soul. Though dangerous, Diablerie is buy an amalgam that shapes Flesh or bination, but you cannot raise any one
a quick path to both goals. Gain a +2 Bone, such as Trophy Hunter, Flense, attribute above 5. Any unused dots in-
die bonus to your Humanity + Blood Whispers to the Flesh, Fleshcrafting, crease your Health levels on a 1:1 basis.
Potency rolls to absorb powers through Vicissitude, or Horrid Form, you can This form inicts Aggravated damage on
Diablerie (see V5 Corebook pg. 234). reduce the level of the required second- mortals and non-halved Supercial dam-
ary Discipline by 1, to a minimum of age on vampires and other supernatural
Internal Alchemy: You have
zero, or you can purchase the power creatures. As long as you're in this form,
an intuitive control over your own
at the cost and level of the second- you can y at your normal land speed
blood. Once per Session, you can
ary Discipline requirement if you no either through the use of esh shaped
automatically succeed on a Rouse check
have slots left in the amalgam's primary wings, wall grasping tentacles, or purely
or set your Hunger to one. At the
Discipline. Lastly, regardless of your clan through your mystical will. This power
Storyteller's discretion you may also be
these amalgams are purcha sed as a clan cannot be combined with any other
able to exert limited control over your
Discipline. transformation powers.
own spilled blood. This controlled blood
wouldn't be able to manipulate anything
132
LORESHEET
VA L E R I U S M A I O R
W
hen the Camarilla's so-called Red List was rst conceived
only a few vampires regularly competed for the "coveted"
top slots. e cunning Tremere Antitribu Valerius Maior
held the number 3 position on the Ivory Tower's gloried
wanted poster for decades before he was captured. ough Valerius' Trophy
would never be claimed, as he was held in the Vienna Chantry and was as-
sumed destroyed with all of the other Cainites within. How Valerius escaped
unscathed is unknown, but the Camarilla marked him o the list of "Anath-
ema" and the Black Hand was pleased to see the deadly thaumaturgist and
remover returned to its ranks. Valerius is a master of dreams and a feared
summoner of spirits and darker things. He seeks out promising followers
regardless of Sect and has ties with his fellow Anathema on the Red List.
"I was there at the purge. e Pyramid is no more and our old debts are
paid. e masters have lost sight of us and on the day of Gehenna, we shall
be the voice that whispers... look behind you." –Valerius
LORE
I Know Odd-Eye: You know Vale- Sect's secretive Inner Circle. Your Status V5 Corebook pg. 192). Also, once per
rius's story and understand the deep within the Camarilla increases by +1 in Story, you can either ask the Storyteller
hatred he has for the Tremere clan and any Scene in which your bloodline is for one piece of information regarding
the Camarilla. Once per Story, you may revealed. Also, you can buy a number the Tremere clan or the Camarilla's Red
reveal your knowledge of or connection of extra Blood Sorcery powers totalling List, or cover up a Masquerade breach
to Valerius to add two to Intimidation up to ve levels split up in any way you you caused as if you had 4 dots of Inu -
die pools against Tremere and Camarilla prefer. This could allow you to buy a ence in either Media or Occult.
vampires, or to add two dice to Persua- second level 5 Blood Sorcery power, or A Promising Tool (Sabbat
sion die pools against Tremere Antitribu to buy extra level 2 and level 3 Blood characters only): Odd-Eye has a plan
and mortal occultists. Sorcery powers. You cannot buy more and you've become a part of it. You gain
Call for Me and See: Your than two Blood Sorcer y powers of the Valerius as a ve dot Mawla or you can
dreams are often visited by Valerius. same level in this way. In addition to the gain a pair of three dot Retainers. These
Perhaps he whispers secrets to you in usual Tremere clan Bane, you are more Retainers are usually occult creatures
your sleep. You gain the Taste of Stolen easily inuenced by those to whom you summoned or created by Valerius him-
Dreams Blood Sorcery ritual (pg. 89) are bound. Your Bane Severity becomes self. Use either Blood Brothers (see pg.
and you has a +2 die bonus on all rolls a penalty to your die pools whenever 99) or the Unbirthed (see V5 Sabbat pg.
dealing with dreams. Once per Session, you roll to resist the power of a Blood 43) for the Retainers. Valerius is a para-
you can see a nearby mortal's or ghoul's Bond or Vinculum. noid and cruel mentor. If you give him
dreams while they sleep. Checked o the List: After reason for suspicion, he will not hesitate
Blood of Fanchon (Trem- being hunted by the Camarilla's elite to punish or destroy you.
ere characters only): You are of the soldiers for most of his unlife, Valerius
bloodline of Mistress Fanchon, one of has become a master of covering his
the founding members of the Cama- tracks and the identity of his minions.
rilla and a suspected councillor of the You gain the Zeroed Mask Merit (see
133
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134
THE BLACK HAND
S A F E PLAY WOR K SH E E T
[ ]
LINES VEILS
❑ Animal cruelty ❑ Animal death
❑ Bestiality ❑ Animal experimentation
❑ Bodily functions ❑ Body horror
❑ Body mutilation ❑ Child endangerment
❑ Child death ❑ Childhood memories
❑ Force feeding ❑ Consensual Sex
❑ Gender-specic slurs / TERFs ❑ Disturbing visions
❑ Imprisonment ❑ Dreams or nightmares
❑ Nazis / Fascists ❑ Emotional abuse
❑ Needles ❑ Human experimentation
❑ Pandemics ❑ Mental instability
❑ Racial slurs ❑ Physical abuse
❑ Sexual violence ❑ Physical illness
❑ Spiders ❑ Police brutality
❑ Starvation ❑ Religious cults
❑ Torture ❑ Torture
❑ Other ( ❑ Other (
❑ Other ( ❑ Other (
❑ Other ( ❑ Other (
❑ Other ( ❑ Other (
❑ Other ( ❑ Other (
❑ Other ( ❑ Other (
X THE X CARD
FADE TO BLACK
135
Pack Map
136