Veggie Patch
Veggie Patch
Credits
The Veggie Patch written and developed by Jason Anderson
The Veggie Patch, © 2006 by Polgarus Games. All rights reserved worldwide.
No part of this manual may be reproduced without the written permission of
Polgarus Games, except for brief excerpts for the purpose of reviews.
Contents Introduction
Introduction .................................................................... 3 Vegetables live in oppression,
The World Of The Veggie Patch ................................... 4 Served on our tables each night.
Events Of The Change ..........................................................5 This killing of veggies is madness,
First Contact With The Brassica ...........................................6 I say we take up the fight.
Where Everything Is .............................................................6
Map of Surrounding Area .....................................................7
Salads are only for murderers,
Map of The Patch..................................................................8
Coleslawʼs a fascist regime.
Life In The Patch .................................................................10
Donʼt think that they donʼt have feelings
Playing The Veggie Patch ............................................. 14 Just ʻcause a radish canʼt scream.
Vegetables & Attributes .......................................................14 – “Carrot Juice is Murder”, The Arrogant Worms
Vegetables Have Arms And Legs?.......................................14
The Vegetables .....................................................................15
How To “Do Something”.....................................................19 The Veggie Patch is a rather unusual role-playing
Combat.................................................................................19 game. Players arenʼt powerful wizards, out to discover
Eating & Restoring Health ..................................................21 the secrets of the universe. They arenʼt highly trained
Character Advancement .......................................................23 spies, trying to save the world, nor do they fly around
Equipment ............................................................................23 the galaxy in a space ship. They arenʼt even your
Gamemasters Only! ...................................................... 25 typical hero, off saving damsels in distress.
What Caused It All ..............................................................25
The Range Of The Effect .....................................................25 Theyʼre vegetables.
The Animal Barriers ............................................................26
The Secret of Abyss .............................................................26 No, that isnʼt a typo. Vegetables. The things that grow
Running The Veggie Patch ..................................................26 in the garden, and that most of us eat on a regular
Keep The Unknown As Unknown .......................................27 basis. To be fair, these arenʼt normal vegetables. They
Enemies of the Patch..................................................... 28 are the result of a magical experiment gone wrong.
The Brassica Collective .......................................................28
Just like regular people they can think, move, talk and
Slaves in the Collective .......................................................29
generally get into trouble. Lots of trouble.
Brassica Stats .......................................................................29
Brassica Resistance Movements ..........................................31
Where Did The Idea Come From?
The Weed Tribes ..................................................................32
Weed Stats ...........................................................................33 The idea for this setting came from several sources.
Animals ................................................................................34 The main source was a story I read on the Internet
Options For Play ........................................................... 36 many years ago about someone who had randomly
Adventure Ideas ............................................................ 38 rolled up a character in Metamorphosis Alpha. They
had rolled up a normal vegetable (either cabbage or
Character Sheet ............................................................. 40
lettuce – I forget which) that had precognition – and
Character Pictures ........................................................ 41 that was it! They couldnʼt even move. Basically their
character couldnʼt do anything but sit in the field and
be a vegetable… but it least it knew how and when it
was going to be eaten!
3
The World Of The Veggie Patch
The World Of The Veggie Patch As you can probably guess, The Veggie Patch is set in
a vegetable garden (called, rather unoriginally by the
Before the change you never really knew the world. inhabitants, the Patch).
You didnʼt need to. Time seemed to pass by at a
constant pace, but for you everything was a dream. Due to an unexplained event, the inhabitants of the
The only things you needed to know were that you fed Patch have gained the ability to think, talk and in most
from the soil beneath you, and you reached up into the cases move. No one knows what happened to give
sky above you. them these new abilities, or even why it happened.
But then everything changed. Not every plant was affected in quite the same way.
You donʼt know how, and you donʼt know why, but The Patch is the first of two vegetable gardens,
suddenly you became aware. You began to notice separated by fences and a road. The Patch had the
your surroundings, to see where you were. You began largest variety of vegetables (peas, carrots, corn, etc).
to think about what you saw. As you watched, and The second garden was planted out with plants only
thought, and tried to understand what it all meant, from the Brassica family (cabbages, cauliflowers,
you began to notice that others around you seemed to broccoli, brussels sprouts, and turnips).
be watching you… as you were watching them.
The Veggies, for the most part, became happy and
Soon, you discovered that you could speak. You spoke friendly. The Brassica became mean, almost evil. As
with those around you, and you all wondered at what all the vegetables planted in their field were from the
was happening. Some were amazed, but most were same family, they seemed to come to the conclusion
just confused and terrified. that all other types of vegetables (and other plants in
general) were ʻinferiorʼ in some way.
Then the next change took place. You discovered you
could move. In addition to the Brassica and Veggies, there are other
plants in and around the Patch.
Not just move a little in the ground, as might sometimes
happen from the wind, but actually get up out of the At one end of the Patch is a group of Apple Trees. The
ground and move around. The others around you trees didnʼt gain the ability to move (they were too
could too. Soon you discovered that there were others well rooted for that), but what they lack in movement
that looked different to you. Some a lot different. But they more than make up for in knowledge. Rather
you all shared a common trait – you had no idea what curiously, while there are several Apple Trees, they
had happened. all speak together with the one voice.
4
The World Of The Veggie Patch
Weeds live outside the two fields, in an area commonly Then a strong, calm voice called out over the Patch. It
called the Wilds. urged the Veggies to band together, to pull themselves
out of the ground and save themselves, the others
Few Veggies head out into the Wilds if they can help it around them, and their home.
– the area is extremely dangerous, and many Veggies
who are brave enough to venture out fail to return. One by one the Veggies struggled out of the soil – and
found that they too could move around freely like the
There was one type of plant that was unaffected by Weeds. The voice began to direct the Veggies, telling
the event, although no one knows why. Grass is still them where to go to help others and organising them
grass – totally unaware, never moving, and certainly to repel the attackers.
never speaking. Many Veggies, when they think about
it, consider this a good thing. Grass is everywhere in After several hours, it was all over. The Weeds in the
and around the Patch, and would easily outnumber Patch had all fled or fought to the death, and the gate
Veggies, Brassica and Weeds combined. to the Patch had been covered with cloth from the shed
to prevent Weeds from outside the Patch getting in.
The Veggies could all hear sounds of fighting coming
Events Of The Change from nearby, but no one knew what was happening
All the plants in the gardens had been ʻnormalʼ before outside of the Patch.
the change. With the exception of the Apple Trees,
none of the plants were aware of their surroundings in With the immediate threat over, the voice called the
any way. At best, survivors of the change remember Veggies down to the end of the garden. It was there
that before they became aware there was simply a the Veggies learned that the voice that had called out
feeling of contentment. to them came from the Apple Trees. Despite being
several different plants, the Apple Trees all spoke
When the change first hit, the initial reaction from with one voice.
most of the plants was one of confusion and panic.
No one understood what was happening, or more The Apple Trees had been planted in the garden
importantly, why it was happening. Every plant knew when the garden was first created, and had been alive
instinctively how to talk, and what type of plant they for a long time (“many seasons”, as the trees said).
were. Apart from that it was a new world to them. Over that time, the Apple Trees had gained a limited
awareness of their surroundings – enough to see what
In many ways it was luckily the plants became was going on around them.
aware before they were able to move. It gave all the
plants several hours to learn the basics about their They told the Veggies about the guardians of the Patch,
surroundings, and the other plants around them, before who had tended the fields and looked after them all.
the Weeds attacked. At the time of the change, they had all collapsed to the
ground and stopped moving.
The attack had come without warning. The Weeds had
been silent and unmoving after the change, and the Now that the Apple Trees had pointed out the bodies
other plants had all believed that they were unaffected of the three guardians to them, the Veggies could see
(like the grass). the guardians for what they were (not just strange
lumps on the ground). The Veggies decided that the
This was definitely not the case. As one, the Weeds guardians should be moved to the opposite end of the
climbed out of the soil, and then began to attack the garden to the Apple Trees, and placed in a way that
surrounding Veggies without mercy. The carnage of they could be seen from the whole patch. This way,
the first few minutes was terrible – Veggies of all types future Veggies would never forget them.
lay broken on the ground, ripped apart by the Weeds.
Fear filled the Patch as the other Veggies looked on With that done, the Apple Trees began organising the
helplessly. Veggies for the tasks they would need to do to keep
the Patch running.
5
The World Of The Veggie Patch
First Contact With The Brassica Each of the Veggies had then been tortured by the
cauliflowers, until the cauliflowers were satisfied
With their height advantage allowing them to see over
that they had learned everything. Several Veggies
the hedge surrounding the Patch, the Apple Trees were
died during the torture. The remaining Veggies were
aware that there was a second field on the other side
then assigned to groups and made to work the fields,
of the road. Unfortunately with a hedge surrounding
getting ready to plant more Brassica.
the second field, and the land in the field slopping
downhill slightly, they couldnʼt see much of what was
The pea had been part of a small group of Veggies that
going on inside it. All they knew was there had been
was working the fields close to the gate. The Veggies
fighting with Weeds in the second field as well.
in the group knew that someone had to escape to warn
the others. As it was the fastest, the pea had been
Very soon after the Weeds had been expelled, it was
chosen. On the right signal, all the Veggies in their
decided to send a group over to the second field to
group had made a break for it, the others covering the
make contact with the inhabitants. After all, they were
escape of the pea.
both in the same strange new situation, and they had
both suffered attacks from the Weeds– perhaps the
The others had all been killed in the escape.
two groups could help each other.
The inhabitants of the Patch were shocked at the news
The party made it to the gate of the Brassica field
provided by the pea. Some thought that there must
without incident, and after a brief pause were let
have been some sort of misunderstanding to cause
inside. Nothing was heard from them for two days,
the events, that the group had somehow offended the
nor could the Apple Trees see what was happening.
Brassica but wasnʼt admitting it. A few even left to go
and try to sort things out themselves. They were never
Finally, the Apple Trees spotted a lone pea come
seen again.
through the gate, and start running towards the gate
for the Patch. It was being pursued by several brussels
The Brassica Field was declared off limits by the
sprouts, and had been badly wounded. With the
Apple Trees, and the members of the first contact
warning of the Apple Trees, the Veggies were able to
group declared heroes.
send a second party out to rescue the pea. The rescue
party briefly skirmished with the brussels sprouts,
but reinforcements from the Patch saw the brussels
sprouts quickly retreat back to their field and allowing
Where Everything Is
the Veggies to return to safety. The maps on the next two pages give an overview of
the area in and around the Patch. No scale is shown
The peaʼs wounds were too great, and it died shortly on the maps, but each garden is approximately 200m
after being brought back to the Patch, but not before it x 300m. The area outside the Patch is relatively
was able to tell everyone what had happened. unexplored, so what lies out there is unknown to most
Veggies. What they do know is that the Wilds can be a
As soon as the group had been let in to the Brassica very unsafe place for an unprepared Veggie.
fields, they had been surrounded by brussels sprouts,
cabbages and turnips. The group had then been
marched to the opposite end of the garden where The Shed
the broccoli and cauliflowers were gathered. There The Patch and the Brassica Field both have a garden
the cauliflower had preached to them at some length shed containing various gardening tools and bottles
about the superiority of Brassica, and that for their marked with unknown symbols. There are also
crimes (of not being a Brassica) they were to be stores of various seeds in here, all ready for planting.
slaves for the rest of their lives – but not before they Veggies donʼt generally like going in the shed – the
all told everything they knew about the change and smell seems ʻoddʼ, so in general it is avoided. But the
the Patch. tools and seeds are needed to keep the Patch running,
so a few unlucky Veggies do have to enter at times.
6
Map of Surrounding Area
The World Of The Veggie Patch
7
Map of The Patch
The World Of The Veggie Patch
8
The World Of The Veggie Patch
The Pond
The pond is only just visible from the Patch (if a A Note For Gardeners
Veggie climbs to the top of the garden shed to look). If you do any gardening, you may be confused about
Strange creatures can occasionally be seen at the edge why there is a rubbish pile as well as a compost heap,
since normally they are the same thing.
of the pond, and unusual plants move around in the
water at times. Not in The Veggie Patch. Veggies never put anything
on the compost pile. The compost pile is their source
of food (without which the Patch would die), and
The Compost Pile nothing is allowed to contaminate it. The rubbish pile
Every morning, fresh (ie: fully decomposed) compost is where the garden waste (and dead Veggies) go. It
appears in this pile. The Veggies are unsure where it would be unthinkable for Veggies to consider that the
comes from, but it is an essential part of the Patch. two are the same.
Without it, the Patch would not survive.
9
The World Of The Veggie Patch
NPC - Cray
Cray is a Carrot, and the current “head” of the Veggies New Veggies
directly serving the Apple Trees. He is very no- The planting of new Veggies is one of the most
nonsense, and likes to do absolutely everything ʻby important tasks in the Patch. The Shed has a large store
the bookʼ. He remembers vividly the horrors of the of seeds in it, and each Veggie knows instinctively how
first Weed attack (seeing all the carrots around him
to plant and look after their own kind. As a result there
ripped to pieces), and he never wants that to happen
are constantly groups of Veggies working on turning
again. Because of this, he is extremely focused on the
security of the Patch and will not tolerate anything the soil over for planting, mixing in compost, watering
that might jeopardize that security in some way. the ground and seedlings, making sure other Veggies
donʼt accidentally cause damage to the seedlings, etc.
Cray was the one who first organised the Veggies to
make regular patrols around the Hedge to ensure there Once planted, seeds can take several days or
were no problems. He also put together the group even several weeks to germinate. Once they have
of Veggies who later gained the name “Protectors”. germinated, they need tending as they grow to ensure
It was his dedication to the safety of the Patch that they get all the required nutrients and water. The
caused the Apple Trees to make him their chief nutrients they can get from the ground – the water has
Veggie.
to be supplied by their carers.
10
The World Of The Veggie Patch
11
The World Of The Veggie Patch
These days, compost addiction is extremely rare. a tiny bit to get the full effect, and it is possible for a
There are other forms of food that are much more Veggie to die if they have too much.
addictive.
Despite this substance being illegal, and Protectors
doing everything they can to stop Veggies collecting
Addictive Foods or selling it, it still continues to make its way into the
Aside from compost and water, there are a number of Patch.
popular foods available in the Patch that can become
addictive to Veggies.
Sleep
The most common is compost tea, which is simply All the Veggies (as well as Weeds and Brassica) need
water that has had compost steeped in it. While any to spend at least 6 hours sleeping each night. This
Veggie can make a crude version themselves by sleep needs to occur at night – the plants donʼt gain
simply adding compost to water and then “drinking” any rest by sleeping during the day.
the result, the best mixture comes from allowing the
compost to steep for several days, and adding other Veggies usually return to where they first grew to
things to the mixture. sleep. The spot is like their personal room or flat,
and every Veggie can automatically find their place
There are a number of competing groups of Veggies without any difficulty. It is considered rude to sleep
making compost tea, and each jealously guards their in someone elseʼs spot without their permission
recipe. Each group offers an area for Veggies to sit – especially since most Veggies keep any personal
and drink their drink. items they have collected (spare compost, souvenirs
from the Wild, etc) there.
Compost tea is like beer – fairly common, and fine
in moderation. Very few Veggies become addicted Veggies do send out roots into the soil when they are
to it, although all Veggies enjoy drinking it (since settling down to sleep but only anchoring roots, not
it provides both water and food at the same time). feeding roots. It only takes a few minutes to do this,
Veggies who have had more than a couple of serves and the Veggies donʼt feel any discomfort withdrawing
start to become drunk. these roots from the soil.
12
The World Of The Veggie Patch
“fresh” for very long (usually around a week), so few The most unusual construction in the Patch is the
Veggies are ever able to obtain rare items this way. ʻbarʼ where Abyss is sold (called “The Hole” by most
Veggies). While made out of grass like other buildings,
Because of this, many Veggies end up venturing out it is totally enclosed. The roof has no gaps in it, and
into the Wilds to find items of their own to trade. The the doors in the wall can be closed when Veggies
Apple Trees discourage this practice, but they donʼt arenʼt going in/out. Inside is even more unusual, with
stop Veggies from going out. They realise they need to a maze of small rooms and cubicles in the drinking
keep informed of what is happening outside the Patch, area. The counter where Abyss is sold is the only easy
so their only rule is that all Veggies must report what thing to find inside.
they have seen to the Apple Trees (or their assistants)
when they return. The owners of the bar keep a few pumpkins and
potatoes on staff to ensure patrons donʼt get too rowdy
A few Veggies are even willing to offer their services while drinking (and to stop anyone from going out the
as payment. It is up to the selling Veggie what they back to find out the recipe for Abyss).
are willing to accept, but total slavery is not tolerated
in the Patch.
Religion
The Veggies donʼt have a formal religion to speak
Buildings of. The Apple Trees are held in high regard by all
Veggies havenʼt started to create any permanent the Veggies, but they arenʼt considered as religious
buildings in the Patch, but a number of groups have figures.
worked together to create grass walls and huts – usually
groups who are selling something like compost tea, Perhaps the only things even close to being religious
although a few like-minded groups have built walls figures are the three former guardians of the garden
around where they sleep. If the buildings have any (now propped up at one end of the Patch). Veggies
sort of roof (most donʼt) it tends to have a lot of gaps will often bow slightly when passing by the figures
in it, as most Veggies feel uneasy if they canʼt see the as a show of respect. Some even leave small offerings
sky. of compost or a valuable item behind in the hope they
will be granted good luck (especially if they have to
The dining hall near the compost pile is an example travel in the Wilds).
of the common construction. It simply has four walls
around the outside, with two gaps in the walls for But Veggies treat the guardians in their own individual
“doors”. ways. There is no formal worship of the guardians.
13
Playing The Veggie Patch
Playing The Veggie Patch point (so if the Attribute started at 4, and you spend 2
points on it, the Attribute would now be 6). Each point
The first thing you need to do if you intend to play The you spend on Health increases it by 3 (so spending 3
Veggie Patch is to generate a character. Creating your points on your Health would increase it by 9 points).
character is fairly quick, as the system used is rather
simple. The steps you need to follow are: If the gamemaster allows, you can also choose to
lower an Attribute from its starting value. Each point
• Choose your vegetable you lower the Attribute by is another point you can
• Improve your attributes and Health spend elsewhere (so if an Attribute started off at 5 you
• Record your other traits could lower it to 3 and give yourself 2 points to spend
on another Attribute or Attributes).
Vegetables & Attributes
No Attribute can be lowered below 2. With the
All characters have five Attributes, which are also exception of the Move Attribute (which has no upper
your characters skills. The five Attributes are: limit), no Attribute can be increased above 10. You
cannot lower your Health, although you can lower
Interaction – how well you interact with other plants,
Attributes to raise your Health.
can bring them around to your way of thinking,
convince them to do something, etc.
Record Other Traits
Manipulation – how easily you can physically
manipulate items that you find. Once the basics for the character have been determined,
there are two final traits you need to work out.
Move – how quickly and freely you can move (not all
plants are able to move as easily as others). Defence – represents how hard it is for your opponent
to hit you in combat. Defence is simply your characters
Smarts – how much you understand the strange world Strength + 5.
you find yourself in.
Compost – compost is used to “buy” items, as well
Strength – how strong you are (for pushing, lifting, as providing much needed food. Roll 2D6 – the result
etc). It also determines how much damage you do if is how many units of compost your character starts
you get into a fight. with.
In addition to your five Attributes, each character has Finally you should choose a name for your character.
a trait called Health. It can be anything you like (the other players will
probably make fun of you if you choose a ʻsillyʼ
Health – how much damage characters can withstand name!) Veggies only have a first name.
in combat. All characters start with a Health of 14.
To determine your initial Attributes, you need to Vegetables Have Arms And Legs?
choose which vegetable you want to be (the list of Vegetables in The Veggie Patch move around in a
choices appears later in the chapter). Each vegetable variety of ways. Most have some form of “legs” they
has a certain starting value for each of the five are able to move around on (they might have just two,
Attributes, as well as its own particular personality or they might have many – almost like a spider). These
and style of movement. If youʼre familiar with d20 or legs might be the stalks of the plant, or even the roots
related systems, you can think of it as choosing your at the base of the stalk. A few vegetables (particularly
class. root vegetables) have to “hop” around.
Once youʼve chosen your vegetable, you have 5 points In general, a vegetable can move any part of its foliage,
to spend improving the Attributes of your character. but only two “arms” are strong enough to manipulate
Each point you spend on an Attribute raises it by one
14
Playing The Veggie Patch
15
Playing The Veggie Patch
Interaction – 7 Corn
Manipulation – 6
Corn prefer to stay in groups
Move – 5
(of any type of Veggie,
Smarts – 5
not just other corn). They
Strength – 7
hate being alone, and very
Movement: Glide
quickly get depressed if no
Attacking: Club
one else is around. Corn are
very industrious - if there is
heavy work that needs doing,
you can bet a group of corn
Carrot will be the first to volunteer
Carrots tend to like things to be to do it.
kept in order, and in general donʼt
Interaction – 7
react very well to change. They
Manipulation – 5
can be very stubborn about the
Move – 4
way things are done, especially
Smarts – 5
if they have “always been done
Strength – 7
this way”. “Always” could simply
Movement: Glide
mean they saw it done that way
Attacking: Club, Shoot (-1 damage)
once before!
Interaction – 6
Manipulation – 7
Move – 4
Smarts – 7
Strength – 6
Movement: Hop
Attacking: Dive
16
Playing The Veggie Patch
Leek Onion
Leeks are hard workers, who will Onions are total cry babies,
do what needs to be done for the getting upset and bursting
good of the community. But once into tears at the slightest
their work is done, leeks certainly reason. Nevertheless, if they
know how to have a good time. can be kept happy, they work
Their motto is “work hard, play very well. The only problem
hard”. is, no one has figured out how
to keep them happy for very
Interaction – 6 long!
Manipulation – 6
Move – 5 Interaction – 4
Smarts – 6 Manipulation – 7
Strength – 7 Move – 5
Movement: Glide Smarts – 6
Attacking: Dive Strength – 6
Movement: Glide
Attacking: Dive
Special Notes: If they succeed at hitting their opponent,
onions have the option of forcing their opponents to
Lettuce cry. The onion loses its next action in the fight, but
Lettuces are distrusted by their opponents Attributes are reduced by 1 for the
most Veggies due to their rest of the fight. They can only do this once per fight.
similar appearance to
cabbages. Some lettuces
become bitter about this,
and tend to only look out
for themselves. Others Peas
try to constantly prove Peas enjoy the company of
themselves to others, by doing dangerous tasks that others. They especially love
other Veggies arenʼt willing to do themselves. being the centre of attention,
and if they arenʼt they will go
Interaction – 4 out of their way to get people
Manipulation – 5 to notice them. Many Veggies
Move – 7 find them rather “clingy”. Like
Smarts – 8 beans, they are fairly gangly
Strength – 6 when they walk, but they can
Movement: Hop move at a quick pace.
Attacking: Dive
Interaction – 5
Manipulation – 5
Move – 8
Smarts – 5
Strength – 5
Movement: Walk
Attacking: Whip, Shoot (-1 damage)
17
Playing The Veggie Patch
Potato Radish
When they walk, potatoes look Radishes are like hyperactive
like large green spiders. Many children. They grow much
Veggies feel unsettled by them quicker (and live a much shorter
and avoid them if they have a life) than other Veggies, so
chance. Despite this treatment, they try to get as much done as
potatoes are very kind and possible in as short a time as
generous to those who make possible. Often impulsive, many tend to play practical
the effort to get to know them. jokes on others.
Potatoes value friends above
everything else, and will do Interaction – 6
everything they can to help a friend in need. Manipulation – 5
Move – 10
Interaction – 4 Smarts – 4
Manipulation – 5 Strength – 5
Move – 7 Movement: Hop
Smarts – 8 Attacking: Dive
Strength – 6 Special Notes: Unknown to the other Veggies, radishes
Movement: Walk are actually a Brassica (not even the other Brassica
Attacking: Club know this). Not surprisingly, Radishes keep this
secret to themselves. As they have always grown in
the Patch, they are nothing like their Brassica cousins
(nor do they wish to be).
Pumpkin
Pumpkins are the
ʻgentle giantsʼ of the
Patch. They tend to Tomato
be rather large, and Tomatoes are the daredevils of
sprawl out over a the Patch. They will try anything
larger area than most once, and live for the chance to
vegetables. As they be the first at trying something
are so large, they new. They like inventing, and
move fairly slowly along the ground, dragging part of tend to make a lot of “weird”
their foliage with them. They also talk rather slowly, (at least in the minds of other
giving many Veggies the impression they are rather Veggies) contraptions to fulfil
stupid. This couldnʼt be further from the truth – they their daredevil instincts.
are actually reasonably smart, they just choose not to
show it to other Veggies unless they have earned their Interaction – 5
friendship. Manipulation – 8
Move – 7
Interaction – 6 Smarts – 5
Manipulation – 5 Strength – 5
Move – 3 Movement: Walk
Smarts – 8 Attacking: Club
Strength – 8
Movement: Walk
Attacking: Club
18
Playing The Veggie Patch
Of course, sometimes a task might be easier or more Combat is run using the method common to most
difficult than normal. In this case, the gamemaster role-playing games. Combat is broken down into
may give you a modifier to your roll. You need to add “rounds” (roughly a few seconds in time), with all
this modifier to the result when you calculate the final the combatants taking actions each round to try and
total of the dice roll. determine the result of the fight.
Favourable conditions for what you are doing give you In any given round, a character may move and attack.
a positive modifier to your roll. Difficult conditions Other actions like talking, readying a weapon, etc. do
for what you are doing give you a negative modifier not count against their movement or attack actions.
to your roll.
No matter what the final result is, rolling 2 (two ones) Initiative
on the dice is always a failure, while rolling 12 (two Initiative is determined once at the start of the fight.
sixes) is always a success. There is no such thing as a Combatants act in the order of their Move attribute,
“critical” success or failure. highest value to lowest. If more than one combatant
19
Playing The Veggie Patch
has the same Move, they both roll 2D6 to determine do 6 points of damage, but as the character only
who goes first. has a Strength of 3 the attack only does 3 points of
damage.
Attack
Special Attacks
To have a character hit an opponent (either with a
melee or ranged attack), they make a Strength test. If It is very easy for combat to simply become a slugfest,
they roll higher than their opponents Defence value, with each side just trying to hit the other until one falls
they have hit. down. After a while, this can get rather boring. To
avoid this, characters have the option to make special
If the character rolls 12 on the dice (an automatic attacks.
success), but the total isnʼt higher than the opponents
Defence, they do 1 point of damage (no damage A special attack is where a character does something
bonuses allowed). to try and gain an advantage in the fight. In game
terms, the player and their opponent make an opposed
test on a relevant Attribute (see below). If the player
Determining Damage wins, they get +1 added to their attack roll in that
The amount of damage done in an attack is the total round, and do +1 damage (in addition to any other
rolled minus the targets Defence value. This value bonuses to damage they already have).
cannot be higher than the attackers Strength rating
If the player loses the test, they have -1 to their attack
(if it is, simply reduce it to the Strength rating). Any
roll for that round.
bonuses for damage are added after the initial damage
is calculated.
The player needs to describe what they are doing before
they can make a special attack, and the gamemaster
Example: A character with a Strength of 3 rolls 11
then selects the Attribute that best fits the action being
on their attack (for a total of 14), easily beating
attempted.
their opponents Defence of 8. This would normally
20
Playing The Veggie Patch
Table 2-4: Example special attacks While tangled, the opponent cannot move or attack. In
addition, their Defence value is -2.
Throwing dirt into an opponents Manipulation
eyes Unfortunately, the player who has tangled their
Distracting an opponent with talk Interaction opponent cannot attack either. But they can attempt
Feinting Smarts to drag their opponent somewhere if they win the
Sliding along the surface of Move opposed Strength test for that turn.
an object to out-manoeuvre an
opponent
Combat Example
Swinging off a vine to reach an Move
Cary (a Capsicum – Move 6, Strength 9, Defence 14,
opponent
Health 14) gets attacked by a Weed (Move 8, Strength
Tripping an opponent up Manipulation 6, Defence 11, Health 12). The gamemaster decides
Diving off a high object onto an Move that no one has the element of surprise, so initiative
opponent proceeds normally. The Weed has the higher Move
Zipping around an opponent or Move attribute, so it acts first in the round.
between its legs
The Weed closes in and attacks Cary. The gamemaster
Tricking an opponent somehow Smarts makes a Strength roll for the Weed, rolling 6 (giving
a total of 12). This is less than the characters Defence
The gamemaster has the right to deny a special attack value, so the Weed misses.
if the player is simply repeating the same action
over and over again. The idea of special attacks is to Now itʼs the playerʼs turn. They donʼt have to move
encourage interesting combats (and reward players (the Weed is already close enough to hit), so they just
for their creativity during the fight), not to provide an attack. The player rolls an 11 for their Strength roll
easy way to get a bonus. (giving a total of 11+9 = 20), well above the Weeds
defence. They do 9 points of damage.
Table 2-4 shows some examples of special attacks,
and a suggested Attribute for the opposed test. The Weed is hurting, but it continues to fight. The
gamemaster rolls a 10 this time on the dice, giving a
Keep in mind that in general, a special attack wonʼt Strength roll of 16. This is enough to hit the PC, and
stop the opponent from acting (itʼs assumed they are causes two points of damage to Cary.
able to recover in time for their next action). There is
one exception to this, and thatʼs when a player uses a The player again attacks the Weed, rolling an 8 this
whip attack. time (giving a total of 8+9 = 17). This is again enough
to hit the Weed, and does 6 points of damage. Since
the Weed only had 12 Health to start with, and the PC
Whip Attack has done 15 points of damage, the Weed falls down
When whipping, a player can voluntarily try to tangle unconscious.
up their opponent. They have to announce this as their
intention before the attack. If they hit, they donʼt do
any damage. Instead, they have managed to tangle Eating & Restoring Health
their opponent. Their opponent loses their action All plants (Veggie, Brassica and Weed) need to eat
for this turn (if any), and has to try and break free in every day to remain healthy. Plants that donʼt eat
future turns. enough begin to get sick and slowly die.
The player and the opponent make an opposed In game terms, the amount of nutrients a plant requires
Strength test each round. If the player wins, their is measured in compost units. Each plant needs to eat
opponent remains tangled. If the opponent wins, they Strength number of compost units a day to maintain
are able to break free. Retest for ties.
21
Playing The Veggie Patch
their current Health. If they eat less than their Strength Getting Drunk
rating, they begin to lose Health (one Health point for The combination of food and water in compost
every two points they donʼt eat). tea and Abyss cause strange effects in plants. For
every compost unit that is drunk this way, the plant
On the other hand, if they eat more than they need they temporarily loses two points from Strength, Smarts
start to heal damage. For every two points more than or Move (players choice – both points donʼt have
their Strength Attribute they eat (up to a maximum of to come from the same Attribute). Once they have
2 x Strength), they heal one point of Health. stopped drinking, they regain two lost points for every
hour of not drinking.
The gain or loss of Health occurs the following
morning (not immediately). Drinking compost tea counts as consuming one
unit of compost. Each drink of Abyss counts as two
All Veggies receive (Strength x 1.5, round up) units of
units of compost. Both also count towards the daily
compost each day from the compost pile, handed out
requirement of food (so a plant can become both fat
to them by Ilario. If they are uninjured, they only have
and drunk!)
to eat Strength units (and can keep the rest for trade,
or in case they get hurt later). If any Attribute falls to 0 as a result of drinking, the
plant falls unconscious (and will wake up when the
The length of time it takes to consume the compost
Attributes return to 1 as normal for not drinking).
doesnʼt vary, no matter how much (or little) the plant
is eating.
Side Effects of Manure
Other Ways of Healing Eating manure has a similar effect on plants to drinking
compost tea or Abyss, due to the high concentration of
If a Veggie is injured, there is another way for them
nutrients. For every compost unit eaten from manure,
to regain Health. The Apple Trees possess a special
the plant temporarily loses three points from Strength,
Poultice (made from a mixture of compost and apple
Smarts or Move (players choice – all points donʼt have
juice) that they give Protectors when working out in
to come from the same Attribute), plus three points of
the Wilds. Applying the Poultice immediately heals
Health. These points start returning one hour after the
2D6+2 Health.
plant has finished the manure (one point to either an
Attribute or Health per hour, players choice).
Getting Fat
But there is another effect from manure. Every time
Eating more than (Strength x 2) units in a day causes a a vegetable eats some manure, there is a chance the
plant to start getting ʻfatʼ. The next day they will lose plant will go “crazy” and become violent to those
one point of Strength or Move (players choice) to a around them. Roll 1D6 – if a 1 is rolled, the character
minimum of 1. goes crazy (see below).
To regain the lost points the plant has to “starve”, and Weeds are an odd exception – they never suffer the
eat less than half their normal Strength (round up) in negative effects of eating manure.
units. Each day they do this they will regain a lost
point of Strength or Move. Plants who are starving
this way donʼt lose Health for not eating enough.
22
Playing The Veggie Patch
The craziness (and the bonuses) wears off after 2D6 As far as tools go, Veggies are limited to what is
minutes. found in the shed, or what they have been able to
salvage from the Wilds. The shed contains the usual
assortment of garden tools, while a few broken tools,
Character Advancement scraps of metal, etc are all that have been salvaged
At the end of each session, the gamemaster may reward from the Wilds.
the players with one of the following benefits.
Improvised tools are much more common. There are
Improve an Attribute: One of the characterʼs Attributes a lot of fallen branches and the like available in the
is increased by one point. The Attribute to be improved Wilds, and they can be easily used for moving dirt or
should reflect the events of the completed adventure. simple construction.
Participating in a brutal fight might increase Strength
or Move, solving a tricky puzzle could increase Finally, some Veggies are experimenting with weaving
Smarts, etc. grass into simple baskets, mats, etc. The baskets in
particular are popular, as it makes it much easier to
Increase Health: The characterʼs Health is improved carry items around. Some Veggies have even started
by 2 points. wearing grass weaved cloaks – especially those
who help guard the Patch or travel in the Wilds – as
they provide some limited protection from damage.
Veggies who wear such things as “fashion” are viewed
as being slightly weird.
23
Playing The Veggie Patch
24
Gamemasters Only!
Gamemasters Only! few people came all the way to bother Pete. Those
that tried to visit (to ask for his help or advice) were
The rest of the book is intended for people running quickly sent away by the magical servants.
The Veggie Patch. If you are a player, you should stop
reading now – youʼll spoil the various surprises the But all that changed.
setting has to offer!
Pete had been researching a rare plant that he had
As the gamemaster, itʼs up to you how much of the found on his travels – it seemed to react to magic, and
information in this section you reveal to the players he was curious to find out why. Unfortunately, one of
at the start of the game. In general, itʼs recommended his experiments caused a large magical explosion.
that you only reveal what is in the first part of this
book, unless you have a specific reason to pass the Pete, at the centre of the explosion, was killed instantly.
extra information on. With their creator gone, the magical servants that Pete
had created all stopped moving. Other magical spells
in place around the area were either unaffected, or
What Caused It All altered in some way.
The Patch was originally the garden of a powerful The final result of the magical explosion (and perhaps
wizard (who had the somewhat unimpressive name of the most unexpected one) was that most plants nearby
Pete). Pete rather liked his privacy. After many years became sentient, and able to move.
of travel and research (and amassing a large fortune),
he built a home far from any large cities where no
one would bother him while he was carrying out his The Range Of The Effect
research.
Luckily for the rest of the world, the effects of the
Being so far from most people, he needed to grow magical experiment gone wrong didnʼt extend too
most of his own food. So he created several magical far from the wizardʼs house. The magic from the
servants, and commanded them to create and maintain explosion covered a radius of one kilometre from the
the gardens (along with performing the basic chores wizardʼs house, just reaching the edge of the forest
around the house). past the two vegetable gardens.
In addition to vegetables, Pete liked to eat meat. The blast wasnʼt a once-off effect either – it created a
He knew that looking after animals was a task too magic field over the area of the explosion. This magic
complex for his magical servants. Not to mention field is what keeps the plants sentient, and why new
the noise and smell they would cause. So before he plants growing in the area also become sentient.
secluded himself away he set up several agreements
with the few farms that were within a couple of days The strength of the magic field weakens the further
travel of his new home. In return for prepared meat, from the wizardʼs house you go. So while the
Pete would provide the families of the farms with inhabitants of the Patch are aware, can talk and (in
a large supply of vegetables (much more than they most cases) move, plants further away from the house
could buy if they sold their meat at a market). can only talk, although nearer the edge of the magic
field they may talk slower, and/or appear to be more
Every few months Peteʼs magical servants would “stupid”.
travel to the farms with a large load of vegetables,
and exchange the vegetables for the meat. The meat Because the magic field is what keeps the Veggies
was brought back in cold-enchanted boxes, and then sentient, Veggies need to stay close to the wizardʼs
stored in a cold room Pete maintained in his house. house if they want to remain unchanged. As they
move further away, they start to feel drowsy. Their
Everyone was happy with this arrangement, and awareness of the surroundings begins to fade, and
life continued in this way for over thirty years. Very their “limbs” grow heavy. Finally, Veggies will take
25
Gamemasters Only!
root in the soil and remain there. They may still be One such group went out, but due to an attack by the
woken, but will be very sleepy (mumbling or slurring Weeds on the Patch were forced to move deeper into
their speech) and hard for others to understand. the Wilds instead of scout around the Patch like they
had planned. Because they had come without food or
If a Veggie who has taken root is brought back to the water, they stopped at a puddle to drink.
Patch, they will slowly regain their awareness over a
day. The time while they were rooted will seem like After they woke up from the affects of the puddle (raw
a dream to the Veggie, and they will remember very Abyss), they realised what a potential goldmine they
little of what happened around them. had. The water in the puddle was more potent than
compost tea, and certainly more enjoyable to drink!
At the gamemasters discretion, Veggies brought However the puddle would only last so long, so the
back from the edge of the magic field may suffer a Veggies began trying to figure out what was in it so
temporary (or even permanent) penalty to some of they could make it themselves.
their attributes.
It didnʼt take them long to discover the raw ingredients.
A living plant grown outside then brought into the At the bottom of the puddle they found the decayed
magic field will not gain sentience. body of a Weed (a stinging nettle), while at the edge
of the puddle there were traces of animal manure.
The Animal Barriers The group took a sample of the “water” back to the
The hedge surrounding the Patch and Brassica Patch with them, and set about trying to duplicate
Fields does more than provide a clear marker of the it. It took some experimenting, but in the end they
boundaries. When his servants first began to work managed to get the result they sell today.
the fields, Pete placed a spell on the fence line that
ensured no living creature could enter the fields unless The group now has several small teams they send out
they opened and went through one of the gates (he into the Wilds to not only find the animal manure they
didnʼt want rabbits helping themselves to his crops). need, but to also ambush and kill groups of stinging
nettles. The groups donʼt bring back the whole body
Luckily for the Veggies, this spell has continued to of the stinging nettle – just the youngest shoots on the
work unaffected by the explosion. So the outside Weed.
wildlife has been unable to break into the garden.
So far no one has stumbled onto the secret of Abyss,
The spell affects humans as well as animals – anyone but it is only a matter of time. The group of Veggies
trying to enter either of the fields without opening and who make and sell Abyss have a very nice position
going through the gate will find an invisible barrier because of the profits they make, and they are unlikely
stopping them. The hedge might also have a thing to allow their secret to be revealed.
or two to say to someone trying to force their way
through!
Running The Veggie Patch
The Veggie Patch, as I am sure you have gathered
The Secret of Abyss by now, is not a serious game. Even this rulebook
Only a few Veggies know exactly what goes into doesnʼt take itself seriously. And Iʼd be very surprised
Abyss – and they arenʼt telling. If what was in Abyss if there are many players who would take the setting
became general knowledge very few Veggies would seriously.
drink it anymore. The Protectors would also stop its
manufacture, as it uses a few “irregular” ingredients. It is very easy for the game to degenerate into one gag
after another, so you end up getting nothing done. Or
Abyss came about by accident. Early on, many Veggies worse, the game can become stale – there is only so
went out into the Wilds to explore their surroundings. much of a laugh people can take in one sitting.
26
Gamemasters Only!
However, bear in mind that the characters in the Think about how the vegetables would perceive this
setting take everything very seriously. To them, the new creature, and then take it from there.
world has suddenly gotten a lot more confusing (and
dangerous). Of course, creatures arenʼt the only things you can
play up. The vegetables are unlikely to know about
While sessions are unlikely to remain serious for anything outside of the garden. While they will have
very long (“Iʼm playing a carrot – how can I be seen the garden shed, a house would look wondrous
serious!?!”), the best humour comes from being an to them. And imagine their surprise when they enter
outsider looking in on what is happening, not by this “giant shed”, and discover that there are no tools
playing the characters in a goofy way. Characters in inside.
the game are simply trying to survive as best they can
in a world they know nothing about. Better yet, imagine if they looked inside the cool room
and found (dead) vegetables stored there!
On the other hand, trying to take things too seriously
will ruin the whole point of the game. The Veggie You can have a lot of fun with this, but do keep in mind
Patch is intended to be a light-hearted diversion for your players reactions to this. Some people donʼt like
an afternoon or evening. to try and “guess” what it is youʼre talking about, or at
the very least find it a distraction from trying to figure
So by all means play French beans with a French out what to do next. It is probably best to only use the
accent, and the leeks with a Welsh or Scottish one. mystery element for major items.
Play up the potatoes with an Irish accent, and the
radishes with excited childrenʼsʼ voices.
27
Enemies of The Patch
28
Enemies of The Patch
made up for their lack of skill with their large numbers. Brassica Stats
The broccoli organised the turnips into squads, each
PCs are likely to run into Brassica at some point in the
squad led by a brussels sprout.
game, so below are common statistics for the various
varieties. These values are for the average Brassica
– individual Brassica can have higher or lower stats
Slaves in the Collective as you see fit.
With the belief that Brassica are a superior to all other
plants, it didnʼt take long for slavery to appear. The first You will notice interaction has two values. The first
attempts came soon after the change, when the Weeds number is used when dealing with other Brassica. The
were beaten back by the Brassica. Unfortunately second number is used when dealing with Veggies.
Weeds proved to be useless as slaves – they kept
attacking their captors, and had to be killed. Alliances between small groups of Veggies and
Brassica are possible (and happen on occasion),
The diplomatic party from the Patch was seen as a especially if both groups face a common threat. But
gift from their maker (by the cauliflowers anyway). unless the Brassica are members of Freedom, such
Those that survived the torturing were formed into agreements are always short-term affairs at best and
work gangs, and made to work the fields with the break down as soon as the threat is gone.
cabbages.
29
Enemies of The Patch
30
Enemies of The Patch
Turnip Freedom
Turnips arenʼt very bright, This group is the most well known dissident group
but they will follow orders within the Collective, and also the largest. As a result,
to the end with a mindless it is also the group the broccoli spend the most time
determination. Fairly trying to root out. The group believes that the core
weak by themselves, they teachings of the cauliflower are wrong – Brassica are
can be dangerous in large no better (or worse) than any other vegetable. They
numbers. They are happy also believe the Collective should be run as a form of
with the status quo in the democracy with no Brassica restricted in the jobs they
collective. They donʼt can do based on vegetable type, and open cooperation
really understand what the with the Veggies.
cauliflowers mean by a
“great plan”, but it sounds interesting. This group has the most sympathy within the cabbages
(who are the worst off of the Brassica). However
Interaction – 4/2 surprisingly few cabbages are actually willing to
Manipulation – 5 join the group, mainly out of fear. The bulk of the
Move – 5 membership is made up of turnips, who resent being
Smarts – 4 treated as fodder by the broccoli. Many members (and
Strength – 4 suspected members) have been killed by the broccoli,
Health – 12 but like many dissident groups this has merely
Defence – 12 strengthened the resolve of its members.
Movement: Hop
Attacking: Dive Of the three, this group are the most willing to work
with Veggies if encountered. A few Veggies have heard
rumors of Freedom, but there are no solid contacts
Brassica Resistance Movements between the group and the Veggies.
Every totalitarian regime, no matter how oppressive,
has its dissidents and rebels. The Brassica Collective Reform
is no different. While the broccoli have tried to stamp
out any resistance to their rule, they havenʼt been This group is rather unusual, as its leader (Bran) is
totally successful. They have learned that the old a broccoli. Its membership is a fairly even mixture
saying is particularly accurate – the more you try to of turnips and cabbages, although to the surprise of
get a grasp on a problem, the more it slips through those members Bran has also managed to recruit a few
your foliage. brussels sprouts to Reform. The stated core belief of
this group is similar to Freedom – Brassica shouldnʼt
Still, the broccoli have managed to keep any such be restricted in what they can do based on vegetable
resistance movements small and secretive. Since the type. The group does still believe that Brassica are
penalty for any sort of dissent within the Collective is superior to Veggies.
death, no group is willing to risk revealing themselves
to many Brassica for fear of being found out. In most Unknown to all the turnips and cabbages, Bran is
cases they are even unwilling to reveal themselves using the group for his own purposes. He intends to
to any Veggies they find, for fear that those Veggies use the group to take over the Collective, and install
will one day be captured and reveal their secret under himself as sole leader. While he will make a few minor
torture. changes to keep his members happy, he doesnʼt intend
to free the cabbages and turnips like they expect. The
There are three main dissident groups within the brussels sprouts in the group know of his real plans,
Brassica Collective. and fully support them.
31
Enemies of The Patch
This group try their best to remain hidden, in general groups (tribes) constantly looking for food and water.
pinning any activities they do on Freedom and at times As they donʼt have a compost pile like the two gardens,
even “leaking” Freedom members useful information. they are forced to either feed from the ground, or use
For the most part this has been successful, although concentrated sources of nutrients.
some broccoli are beginning to suspect that another
group is working in the shadows. Manure is the easiest way for Weeds to feed, so is
the most common method used. As a result most
While they will pretend they are willing to work with Weeds are constantly high, making them even more
Veggies if encountered, members of Reform wonʼt aggressive than normal. If they are forced to feed from
have any hesitation in double-crossing the Veggies the ground, Weeds can get the nutrients they need in
when they are no longer useful. only an hour (compared to Veggies and Brassica who
require at least 5 hours).
32
Enemies of The Patch
may come to blows, but that is rare. If a tribe starts to Table 4-1: Extra Weed Attacks
get too large (more than twenty Weeds), it will break
into two smaller tribes. This may happen immediately Slice The Weed uses the sharp edge of their
after two tribes merge, with the new tribes an even leaves to cut their opponent.
mix of both old tribes. Smother The Weed leaps onto their opponent
and tries to smother them. They remain
attached to their victim (doing 3 points
Weed Stats of damage each round) until they are
forced off, or their victim dies. Their
Once again, as gamemaster you should feel free to
victim can pry them off by winning a
alter these stats as you see fit. There is no set method
Strength roll (the Weed has a +3 bonus).
for coming up with the stats for new weeds – simply
Others trying to help must first make an
use what you feel is right.
Average Manipulation roll to try the
Weeds have no Interaction score (their society doesnʼt same Strength roll
need it, and they donʼt interact with Veggies or
Brassica). If you ever need to make an Interaction roll
for a Weed, just roll 2D6. Oxalis
Oxalis are even crazier than most Weeds, throwing
Weeds have several new methods of attack they can themselves at their opponents without any regard for
use, in addition to the standard methods that vegetables their own safety. This tactic tends to work quite well
can use – see table 4-1 for details. for them.
Manipulation – 7; Move – 5
Daisy Smarts – 5; Strength – 6
Daisies hide well in the grass, and like ambushing Health – 16; Defence – 11
their opponents if given the chance. Movement: Glide
Attacking: Smother
Manipulation – 7; Move – 5
Smarts – 8; Strength – 5
Health – 14; Defence – 10 Pigweed
Movement: Glide Pigweeds like to hang back a little from battle. If
Attacking: Slice given the chance, they will drag a fallen vegetable off
the battlefield to a secluded location and feed, rather
than risk themselves in the fight. But if forced to fight,
Dandelion they can be deadly.
When alone, dandelions prefer using their slice
attack. However when they are in a group of other Manipulation – 5; Move – 5
dandelions, they will all jump on the same opponent Smarts – 7; Strength – 7
and try to smother it. Health – 19; Defence – 12
Movement: Glide
Manipulation – 6; Move – 4 Attacking: Club
Smarts – 6; Strength – 6
Health – 17; Defence – 11
Movement: Glide
Attacking: Slice, Smother
33
Enemies of The Patch
Ragwort Animals
Ragwort like to wade into the thick of battle, Residents of the two vegetable gardens are very lucky
surrounding themselves with opponents to kill. One – the barrier around the two gardens prevent any
of the first weeds into battle, it is usually the last to animals from entering them and causing problems.
leave. Once vegetables get outside the gardens though, they
begin to run into the native wildlife.
Manipulation – 5; Move – 7
Smarts – 4; Strength – 6 For the most part, the wildlife stays away from the
Health – 15; Defence – 11 now-moving plants. They have had enough run–ins
Movement: Walk (especially with Weeds) to realise itʼs much easier to
Attacking: Club stay away from the large cleared area where the food
tries to hurt you!
Stinging Nettle But animals do still wander near the gardens
Stinging nettles are very dangerous due to their toxin. occasionally, so PCs may run into them (especially
They can kill a vegetable simply by grabbing it and at night).
not letting it go. When they walk they look like large
green spiders, although not as large as potatoes. Only a few animals are listed here. Gamemasters
should feel free to use whatever animal they like for
Manipulation – 9; Move – 8 PC encounters. If you wish, you could even use a
Smarts – 6; Strength – 5 monster from a fantasy setting. Imagine a group of
Health – 18; Defence – 10 Veggies running into a dragon!
Movement: Walk
Attacking: Whip, Smother Animals donʼt have Interaction or Manipulation
Special Notes: Successful hits from a stinging ratings. The Smarts rating represents their instincts
nettle continue to do 1 point of damage for the next and ability to notice things - not intelligence. Finally,
two rounds after the attack. This extra damage is Health isnʼt how much damage the animal can take
cumulative with previous stinging nettle attacks. before they fall unconscious – for animals, it means
how much damage they will take before they run
away from the “strange plants that are hurting them”.
Thistle
Thistles are the only plant more bloodthirsty than (To cause an animal to fall unconscious, vegetables
brussels sprouts, and they love to hurt other plants. need to do five times the listed Health in damage).
Given the chance they like to capture opponents, and
torture them over a long period of time, simply for the While some animals list unusual names for their
fun of it. attacks, all attacks work the same way as a normal
attack in the game.
Manipulation – 6; Move – 5
Smarts – 6; Strength – 7
Health – 17; Defence – 12 Bird
Movement: Glide Birds love to feed on juicy vegetables, and will swoop
Attacking: Club down to try and get a free feed during the day. Luckily
Special Notes: Thistles do +1 damage when they hit. the magic on the Hedge keeps birds out of the Patch,
but in the Wilds they can be a real problem. Individual
birds can be fairly easily scared off (an Average Smarts
task), however they usually attack in large numbers
(where they become quite brave). If half the flock is
driven off, the rest will leave.
34
Enemies of The Patch
Rabbit
Rabbits are fairly timid, but may accidentally
start nibbling on a “tasty meal” (in other words,
a sleeping vegetable). Usually solitary creatures,
they can be encountered day or night. If they are
able to escape, they usually will.
35
Options for Play
Even using this in a science fiction setting is possible Do remember that most plants will have a fear of
– instead of just a single area, the entire planet may fire. Perhaps this setting would require that a group
have intelligent plant life (admittedly, this isnʼt too of plants had overcome this fear, or maybe the plants
uncommon in some sci-fi stories). have found an alternate source of power to fire?
36
Options for Play
PCs as Brassica
A final option that some groups may be interested in is
to play the game as Brassica (most likely as broccoli).
If no one takes it seriously (and since everyone is
playing vegetables, they shouldnʼt!) this can be a lot
of fun. The players all get a chance to plot and scheme
to take over land (the Patch), and secure their own
position (by eliminating Brassica above them).
37
Adventures
38
Adventures
14) A Veggie has started preaching the “teachings 19) The Brassica have heard about the poultice that
of the guardians”, which were revealed to him in protectors have access to, and they are rather keen on
dreams. He is starting to gain a few followers, and the getting some for themselves. To do this, they need
group is beginning to disrupt the work in the Patch. apples. The Brassica plan to stage a diversion at one
Is everything as it seems, or is there a more sinister end of the Patch, and hope to slip an agent through the
motive behind it? hedge at the other end of the Patch in to grab some
apples during the confusion. Itʼs up to the PCs to
15) The PCs come across a wounded cabbage in discover the plan, and stop the theft!
the Wilds, surrounded by many other dead Brassica
(turnips, cabbages and a few brussels sprouts). The 20) The insect population has had a sudden explosion
cabbage claims to be a member of Freedom, a group in numbers, and they are starting to attack the Veggies
of Brassica trying to reform the Collective. Their cell in the Patch. The PCs need to find a way to repel the
was discovered by the broccoli; they had managed to insects, or find out where they are all breeding and put
escape into the Wilds, but had been hunted down by a stop to it.
the brussels sprouts. The cabbage begs for their help,
and asylum in the Patch. Is the cabbage telling the 21) The Wizard had an apprentice at the time of the
truth? How will other Veggies react to them? How explosion. The magic from the explosion put him into
will the Brassica react if they find out the Veggies are a form of hibernation. He has just woken up and is
hiding a known dissident? trying to find out what happened, and what is going
on around him.
16) A Radish PC receives a note that says the writer
knows their secret (Radishes are really Brassica). The (This is actually a great way to run a “normal”
note then threatens to reveal the secret if they donʼt do adventure, where the players are human. The PCs
as they say. Starting off with small “jobs”, the notes were all apprentices of Pete, and were all put to sleep
soon escalate in what they want. Can the PC find their by the explosion. How will they react when they wake
blackmailer (and stop them) without revealing the up to discover their master dead, and all the plant life
Radish secret? around them is moving? Especially if the first plants
they run into are wild Weeds who attack without
17) The Veggies who make Abyss approach the PCʼs warning!)
and ask them for a favour. They need some ingredients
from the Wilds to make their next batch, but their
usual contacts havenʼt returned. In return for finding
out what happened to their previous group, they will
get free Abyss for a week (longer if they are willing to
do more jobs). Of course, when the PCʼs finally find
the missing contacts they learn exactly what goes into
Abyss. What will the PCʼs do when they discover the
secret?
39
Character Sheet
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