This extension contains four different modules which can
all be combined singly or in combination with the original
game and the modules in the extensions.
Play is still based on the rules of the original game.
Rule changes, additional rules, and new equipment are
explained on the following pages.
The Bureau de ChanGe
“The bureaux de change” are six new playing cards Unfortunately, you can only use a bureau de change
which can be picked up like money cards. They make card once. After that, it is placed on the discard pile.
it much easier to pay exactly as if you hold one in your
hand you can pay with two currencies instead of one.
Equipment
6 bureau de
change cards:
playing cards which
each show two
different currencies
Example: a player has the following
four cards in their hand: 7 and 2
Getting ready to play denars (blue), 9 florins (yellow) and
the blue-and-yellow bureau de
When the Palace of Alhambra money cards are change card.
Pavilion
divided into five piles at the start of a game, two bureau With these cards he could buy either
de change cards are concealed in the 2nd, 3rd and 4th piles. the garden or the pavilion pictured.
He can now choose: either he pays 9
How do you get the bureau de change cards? florins and 2 denars for the garden
or he pays 7 denars which is the ex-
When the top card taken from the money pile is a act money for the pavilion. In either
bureau de change card, you lay it (like any other card) of these cases he plays his bureau Garden
face up next to the building market. There are always a de change card which he must then
discard. He is not allowed to use his
maximum of four cards showing, no matter whether they bureau de change card twice.
are bureau de change cards or money cards.
The player whose turn it is may now take a bureau de Notes
change card instead of money. You can have as many
bureau de change cards in your hand as you like. • When all the cards in the money pile have been used,
the discarded cards – including the used bureau de
How do you use the bureau de change cards? change cards – are shuffled and placed face down to
A building tile usually has to be paid for with the curren- make a new pile.
cy shown directly next to the building tile in the building • At the end of each turn any cards which have been
market. removed are replaced with new ones so that there are
If the bureau de change card also shows this currency it four in total – even if this includes one or more bureau
can be played and the player can buy one building tile de change cards.
using any combination of the two currencies on the card. • When the last building tiles are shared out at the end of
the game, the bureau de change cards can no longer be
used.
Spielregel_BigBox_US.indd 9 17.04.2009 11:48:00 Uhr
This extension contains four different modules which can
all be combined singly or in combination with the original
game and the modules in the extensions.
Play is still based on the rules of the original game.
Rule changes, additional rules, and new equipment are
explained on the following pages.
The Bonus Cards
“Bonus cards” which have been played count as building However, you can only play them when you have added
tiles in the scoring rounds. As they are not normally the building pictured on the card to your Alhambra!
played until later in the game, they can cause a few
surprises when the scores for the buildings are awarded.
Equipment
10 bonus cards:
playing cards which Tower
each show a picture
of a particular
building tile.
Arcades Garden Arcades
Example: A player has the building tile showing the number 10 and a
Getting ready to play garden without a wall; the player has added it to their Alhambra and
laid the matching bonus card face up in front of them. This player
The bonus cards are shuffled and dealt face down to all would now have two gardens in a scoring round.
the players as follows: Notes
with 2 or 3 players, each player receives 3 bonus cards; • If a player removes a building tile from their Alhambra
with 4 or 5 players, each player receives 2 bonus cards; after having already played the matching bonus card,
and with 6 players, each player receives 1 bonus card. the player must pick up the bonus card again. Neither
Bonus cards which have not been dealt out are set aside the bonus card nor the building tile on the reserve
face down. board would then count during a scoring round. Only
when the building tile has been added to the Alhambra
How the bonus cards work again can the matching bonus card be played and then
On each bonus card, there is a picture of a particular count as an extra building in a scoring round.
building tile. (Note: The 10 cards show the building tiles • Once you have added the building tile to your own
which do not have a wall on them.) Alhambra, you can play a matching bonus card at any
A player who adds a building tile to their Alhambra du- time, including during a scoring round.
ring the game and also has the matching bonus card can • It may well be a good idea to only play a bonus card
play this bonus card by laying it face up in front of him later on, for example to leave other players in the dark
at any time. as to who really has the most of that particular kind
Once a bonus card has been played, it counts as an extra of building. You may then perhaps be able to spring a
building of that particular kind during the scoring rounds. surprise during the third scoring round when there are
the most points to be won.
10
Spielregel_BigBox_US.indd 10 17.04.2009 11:48:03 Uhr
This extension contains four different modules which can
all be combined singly or in combination with the original
game and the modules in the extensions.
Play is still based on the rules of the original game.
Rule changes, additional rules, and new equipment are
explained on the following pages.
The diamonds
A new (fifth) currency has entered the game: However, the diamonds cannot be combined with
“diamonds”! Diamonds can be used to buy any buil- money cards of other currencies when paying for a
ding tile, no matter what currency the building market building tile.
requires.
Equipment Example: a player has the following two diamond cards in his hand:
5 and 4, and now has the choice of either paying the exact amount
10 money cards for the red building, i.e. 9 diamonds; or the player can buy the brown
showing “diamonds”, building or the light-blue building by paying more than the necessary
amount.
the new currency,
Example: the player may not combine diamonds with the yellow
with values from 3 to 9. currency to buy the tower.
Getting ready to play
The diamond cards are
shuffled together with the other money cards.
The players then receive their starting money and the
game continues according to the rules of the original
game.
How do you get diamonds? Tower Seraglio
Players obtain diamonds in just the same way as other
money cards.
How do you use the diamonds?
The diamonds are a new (fifth) currency in the game. Pavilion
Arcades
They can be used to buy any tiles from the building
market. Diamonds replace any of the other currencies.
However, you are not allowed to combine diamonds with
other currencies.
Notes
• Diamonds cannot be used together with the bureaux de
change cards [1st extension].
• Diamonds do not count when the remaining building
tiles in the building market are distributed at the end of
the game to the players who have the most money in
the various currencies.
• It is allowed to pay “characters” with diamonds.
13
Spielregel_BigBox_US.indd 13 17.04.2009 11:48:18 Uhr
This extension contains four different modules which can
all be combined singly or in combination with the original
game and the modules in the extensions.
Play is still based on the rules of the original game.
Rule changes, additional rules, and new equipment are
explained on the following pages.
The ThieVes
“The thieves” are twelve new playing cards which can be However, only one card can be taken no matter what
picked up. They enable players to pick up money cards value it is. After using the thief card, it is removed from
of a certain currency when it is another player’s turn. the game.
Equipment Notes
12 playing cards, 3 in • A player may play several thieves at the same time.
each of the 4 curren- After each thief is used, the card he has taken is re-
cy colours. Each card placed so that there are 4 face-up money cards once
shows a thief and the more.
currency which he can
• A player may only take one money card for each thief
steal.
he plays. Players are not allowed to take several money
cards with a combined value of up to 5.
Getting ready to play
• If several players want to take a certain money card at
The thieves are shuffled and dealt the same time, the player who is first in the order of
face-down to all players: play has priority. (The player whose turn it is would be the
With 2 and 3 players each player receives 4 thieves with first - the player who has just ended his go would be the last
4 players each player receives 3 thieves; and with in this order of play. Note: the player whose turn it is may
5 and 6 players each player receives 2 thieves. not play a thief.)
Thieves which have not been dealt out are removed,
face-down, from the game. • If a player wants to play the Vizier [1st extension], and
another wants to play a thief, the order of play decides
How to use the thieves during the game? in this case as well. (See above) But a player is allowed
Every time a move is completely over, a player may to first play a thief and then the vizier counter. (Note:
interrupt the normal order of moves and, as a special the player whose turn it is may, however, only play the vizier
move, use his thief by picking up one of the face-up counter.)
money cards in the currency depicted. The thief that has
been played is then removed from the game.
Arcades Pavilion
Seraglio Tower
The only exception:
A player cannot
use a thief before
his own go.
17
Spielregel_BigBox_US.indd 17 17.04.2009 11:48:35 Uhr
This extension contains four different modules which can
all be combined singly or in combination with the original
game and the modules in the extensions.
Play is still based on the rules of the original game.
Rule changes, additional rules, and new equipment are
explained on the following pages.
The masTer Builders
The “master-builder cards” make it easier to redesign an huts”, “bazaars” or “street trader”. The new possibilities
Alhambra. This is not only an advantage in the original are rounded off by the fact that these cards can also be
game. It also makes attractive combinations possible used as money.
when playing with other modules such as “workers‘
Equipment redesigning their Alhambra at the end of their turn (after
placing any buildings which have just been bought). Only
16 master-builder
1 master-builder card per turn can be used for redesi-
cards (4 money
gning the Alhambra.
cards in each of the
currencies with an In contrast to normal money cards, master-builder cards
additional function). are removed from the game after being played (no mat-
ter how they have been used).
Getting ready to play
The master-builder cards are shuffled.
Each player is given 2 cards without these being
revealed to the other players. Each player is then given
their starting money.
Tower Seraglio
When the money cards from the original game are
divided up into five piles, 3 master-builder cards are
put into the 3rd pile and three more into the 5th pile. If
there are 6 players, only 1 master-builder card is put into
the 5th pile.
Pavilion Arcades
If there are fewer than 5 players, some master-builder
cards will be left over. They are removed from the game.
How do players get master-builder cards? Example: a player has two master-builder cards (in the yellow cur-
rency) and another card (9 units of the yellow currency) in his hand.
Players get master-builder cards in the same way they get He can now buy the purple building or he can keep his master-builder
other money cards. cards for a later turn.
How do players use master-builder cards? Notes
The master-builder cards have two different functions. • Ammar El‘Schauf, [a character card from the 2nd extensi-
on] can be used together with 1 master-builder card at
As money
the end of a turn.
Firstly, each master-builder card is a normal money card
with a value of “3” (in the different currencies). All rules
concerning money (e.g. taking cards with a total value of
“5”) apply to these cards as well.
For building
As an alternative to using the cards as money, the
master-builder cards allow a player to have an extra go at
21
Spielregel_BigBox_US.indd 21 17.04.2009 11:48:52 Uhr