V5 Rule Reference - Disciplines
V5 Rule Reference - Disciplines
Version 1.5
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                                                  1
                     The Gifts
                    →Animalism                                                  3
                     →Auspex                                                    4
                     →Celerity                                                  5
                    →Dominate                                                   6
                     →Fortitude                                                 7
                     →Potence                                                   8
                    →Obfuscate                                                  9
                     →Oblivion                                                 10
                     →Presence                                                 11
         →Protean →Vicissitude Examples                                        12
                   →Blood Sorcery                                              13
              → Blood Sorcery: Rituals                                        14-16
   → Blood Sorcery: Ward/ings → Specific Ward/ings                             16
               →Oblivion: Ceremonies                                           17
→ Shroud Stability→ Blood Alchemy: Distillation Method                         18
 → Blood Alchemy: Distillation Process → Beast Shards                          18
     → Ashe Addiction → Discipline Counterfeits                                18
            → Blood Alchemy Formulae                                          19-20
Important Tips are coloured yellow   Important warnings are coloured orange
                                     2
Amalgams need 2 Powers to work, follow the colour code for the secondary one                      M = Margin
Lvl          Power                   Dice Pool/ Duration         Cost                    Effect
                              Animalism Dolittling/ Taming/ Bestiae Sermo
1        Bond Famulus           Charisma + Animal Ken              3            Blood Bond an Animal
1        Sense the Beast          Resolve + Animalism Free                      Sense a Vampires Beast
                                 vs Comp. + Subterfuge
2        Feral Whispers         Mani/Char. + Animalism             1     Talk to Animals. Summon yours
2           Atavism1                 Comp. + Animalism             1              Beast into Animal,
                                     time = margin/scene                          → Fight or Flight
2 1    Animal Messenger 3        Resolve+Streetw./Surv.            1      Deliver Message (track: Dif. 2)
3      Animal Succulence        Slake Hunger on Animal Free                       Drain yours (for 4)
3        Quell the Beast         Charisma + Animalism              1       Slumber a Vampires Beast
                                 vs Stamina + Resolve                   (Calms related Urges like Frenzy)
3        Scent of Prey2           Resolve + Animalism              1     Each success finds a mortal who
                                  1 Scene, crit: 1 night                  witnessed masquerade breach
 3      Plague of Beasts3        Manip. + Animalism vs             1       Focus of all animals (-D non-
                                 Comp. + Animal Ken                       physic per M/) + easier to track
3 2      Unliving Hive          Charisma + Animal Ken Free Bond Famulus expands to Insects
3 1 Messenger’s Command3         Needs Animal Messs./            Free Command is carried by Famulus to
                                 Compel or Mesmerize                            Recipient
4      Subsume the Spirit            Manip. + Animalism            1       Transfer Mind to an animal
                                                                        No Rouse Check for own Famulus
4       Sway the Flock3              Comp. + Animalism            1<            Influence animal mood
5      Animal Dominion           Charisma +Animalism               2          Command Packs of Animals
5     Drawing out the Beast           Wits + Animalism             1          Transfer Terror/Fury Frenzy
                                     vs Comp. + Resolve                            to other Vampires
5       Coax the Bestial        Manip. + Animal. (Dif.3)           1          raise/lower others frenzy /m
           Temper3
                                 1
                                     Winter’s Teeth 2Sabbat 3Player’s Guide
                                                      3
Lvl          Power              Dice Pool/ Duration               Cost                Effect
                             Auspex Voyeurism/ Scrying/ Anima Visus
1      Hightened Senses            Wits + Resolve                 Free         Adds to Perception
1      Sense the Unseen       Wits/Resolve + Auspex               Free                Passive
2         Premonition            Resolve + Auspex                 Free          Vision, 1 if forced
2     Reveal Temperament 1   Intelligence + Auspex vs.             1       Smell Resonance/Dyscrasia
                             Composure + Subterfuge                       of Target, crit: +2D to interact
2 1         Panacea1           Composure + Auspex                  1          Heal WP - 1 Superf./
                              (Dif. 2/0 [Turn/Scene])                         Agg. per 1/3 Margin
2 1     Unerring Pursuit2         Resolve + Auspex                 1      see target in reflection 1 night
                               lock eyes (3 for vamp)                      +M /1 turn for last position.
                                target can see as well:                  surround.: intell.+street. (urban)
                             wits+awar. (4), face on crit                intell.+survival (rural) (dif 2-4)
3        Scry the Soul         Intelligence + Auspex               1              Perceive Aura
                                 vs Comp. + Subt.
3       Share the Senses       Resolve + Auspex (3)                1           Tap into Perception
3 1       Fatal Flaw1         Intelligence + Auspex vs             1       Shows lowest defense pool,
                             Comp./Stam. + Subterfuge                        +2D attack vs that pool
4        Spirit's Touch        Intelligence + Auspex               1            Info from Objects
5        Clairvoyance          Intelligence + Auspex               1           Gather Information
5          Telepathy             Resolve + Auspex                  1              Read Minds
                                vs Wits + Subterfuge                           1 WP vs NC vamps
5 3        Possession           Resolve + Auspex                   2          Possess another being
                               vs Resolve + Intellig.
5 3   Unburden the Bestial   Comp. + Auspex vs Hum.   2   -Stain/+Shield per Margin, Crit
            Soul1               Target can't resist Stain    Win- restore 1 Humanity
        Obeah needed             Dominate-User                    instead (once)
                                     1
                                         Player’s Guide 2Sabbat
                                                  4
Lvl         Power            Dice Pool/ Duration           Cost                  Effect
                               Celerity Bolting/ Slipping/ Velocitas
1         Cat's Grace               Passive                Free            Pass Dex/Ath tests
1       Rapid Reflexes              Passive                Free           No Defense Penalty
                                                                           Minor Action free
2          Fleetness                Passive                 1     +non-combat Dex. 1x /turn def.
                     1
2         Rush Job              not in combat               1     Skills faster (full action = minor)
3            Blink          (Dexterity + Athletics)         1               50m in a second
3          Traversal        Dex + Athletics (3-6)           1                  Fast Climb
3          Weaving1         Needs Rapid Reflexes            1     No - vs Xranged (Dex+Ath), add
4     Draught of Elegance           1 Night                 1                Get ½ Celerity
4     Blurred Momentum              Passive                 1           Attack < celerity: misses
42       Unerring Aim           Before Attack               1             Shoot moving target
44      Unseen Strike1      Dexterity + Celerity vs         2            ← defend. Succesful:
         needs Blink          Wits + Awareness                         vanishes for surprise attack
5      Lightning Strike         Before Attack               1              Quick Brawl Strike
5        Split Second             One Action                1              Faster than Events
                                      1
                                          Player’s Guide
                                               5
Lvl          Power               Dice Pool/ Duration                Cost               Effect
                        Dominate Snake Charming/Mesmerism/ Mentis Imperium
 1      Cloud Memory            Charisma + Dominate                 Free           Victim forgets
                                vs Wits + Res. (vamp)                               last minutes
 1          Compel               Charisma + Dominate                Free         Simple Command
                                vs Intell. + Res. (vamp)                              (Gaze)
 2        Mesmerize               Manip. + Dominate                  1      Complex Command (Gaze)
                                vs Intell. + Res (vamp)
 2     Domitor's Favour1       Defiance Roll of Thralls:             1             Total Failure:
       1 Month (Tzimisce)     -3 Dice, no WP spendable                          Bond doesn't weaken
2 2      Dementation             Manip. + Dominate                    1           Superf. WP Dam.
       Typically Malkavian     vs Comp. + Intelligence              each         till Breakd, mortal
                                                                                 Compulsion, vamp
2 1    Slavish Devotion1              Passive                       Free       Already Dom. streng.
                                (Dom. Dif +2 up to 7)
 3    The Forgetful Mind         Manip. + Dominate                   1            Rewrite Memory
                                 vs Intell. + Resolve                               per Margin
 3    Submerged Directive               Passive                     Free         +buried suggestion
 4        Rationalize          Wits + Awar., victim (5)             Free         Victims rationalize
 4       Tabula Rasa2          Resolve + Dominate vs                  2    Victim forgets everything but
                                Composure + Resolve                 Stain skills. Permanent unless event
                                10 succcess in session                     w/ touchstone (res+comp 5)
                             victim restrained or submits                 one crit of victim nulls attempt
4 1 Implant Suggestion1      Manipulation + Dominate vs              1      Radical change to core belief
                               Composure + Resolve                            (1 scene), ← if prepared
4 2 Ancestral Dominion1          Manip. + Dominate vs                1      Compel Target of own Line
       Mesmerize needed      Intell. + Resolve (+1Dif each,                       wihtout contact
                                  after 2nd Gen. below)                       fail: not rest ofsession
 5    Mass Manipulation                 Passive                     (+1)          Multiple Targets
 5      Terminal Decree                 Passive                     Free          No self-preserv.
                                       1
                                           Player’s Guide 2Sabbat
                                                    6
Lvl           Power                        Dice Pool/ Duration        Cost                    Effect
                                       Fortitude Bricking/ Stone Flesh/ Resistentia
1           Resilience                            Passive             Free              +Fortit. To Health
1       Unswayable Mind                           Passive             Free              + Test vs Coercion
2           Toughness                        When attacked                1    Superficial Damage - Fortitude
2       Earth’s Perservance            (can still be damaged etc)         1      Can only move(d) if wanted
2 1      Enduring Beasts                  Stamina + Animalism          0 1       Expand to Famulus/Animals
                               1
2 1      Invigorating Vitae                       Passive                 1      Heals 3 levels of aggravted
             on Mortals                                                           Damage instead of just 1
2 1          Valeren1                  Intellig.+Fortitude (Dif 2)        1    Mend Superf. Damage per M/
            on Vampires                 1 Turn, 1 Scene (Dif 0)                   Aggr. Damage per 3 M
                                         1 per Night, otherwise               Take sup. Dam (as ½ Succ in M.)
2 2         Obdurate3                         Wits(before),               1             Become immovable
                                             Survival+Stam.                           (-Fortitude to Damage)
3           Defy Bane                        Wits + Survival              1   Aggr. Dam. (Fire/Light) = Superf.
3     Fortify the inner Facade                    Passive             Free      ½ Fortitude vs Telepathy etc
                                   3
3     Seal the Beast’s Maw              Ignore Hunger: 1 Scene            2   Dice Pools: ½ (if 0: Fury Frenzy)
4     Draught of Endurance                        Passive                 1       Give ½ Fortitude to others
4             Shatter2                    Stamina + Fortitude             1     Each Success nulls Damage of,
          needs Toughness               vs Stamina (+Fortitude)               gives 1 Superficial Damage to user
4        Gorgon’s Scales1              Gain immunity/resistence           1     Choleric: driven stake decays
                                            as per resonance:                  Melancholic: fire Dam. = superf.
                                       (fire/sun dam. til 4 Dam.)              Phlegmatic: +4 Dive vs Auspex
                                         Scene/Resonance ends                   Sanguine: sun Dam. = superf.
5         Flesh of Marble                         Passive                 2    ignore phys. Dam. = turn (+fire)
5       Prowess from Pain              1 Night. No phys. penalty          1            +increase 1 Attribute
                          1                   2                       3
                              Player’s Guide Cults of the Blood Gods Forbidden Religions
                                                            7
Lvl        Power              Dice Pool/ Duration                Cost                 Effect
                                Potence Hulking/ Blood’s Might/ Percutio
1       Lethal Body                  Passive                     Free    Unarmed: Aggr. Dam. to Mortals
                                                                        Ignore 1 Armor each per 1 Potence
1       Soaring Leap                 Passive                     Free         Jump 1 Meter higher/
                                                                              further per 1 Potence
2         Prowess                    Passive                      1      Add Potence rating to Unarmed/
                                                                          Strength and ½ of it to Melee
2     Relentless Grasp1             1 Scene                       1     Add Potence to holding something
3       Brutal Feed             After Bite Attack                Free         Feed in mere Seconds
                                                                        Superficical Damage To Vampires.
3      Uncanny Grip               Once Scene                      1           Climb/Dig everything
3         Wrecker1                needs Prowess                  Free       Dam. of Object: Potence x2
3 3    Spark of Rage           Manip. + Potence                   1          Incite Anger into others.
                            vs Comp.+Intell. (vamp)                            Fury Frenzy(vamp)
4     Draught of Might               1 Night                      1     Give ½ your Potence rating to other
4       Crash Down1            Strength + Potence                 1     Post Soaring Leap: superf. Dam. 3m
5        Earthshock       Targets in 5m: Dex+Athletics:           2     Crit: - Win: knocked off Fail: Fall
5       Fist of Caine          One Scene (Brawl)                  1         Aggravated Damage to all
5     Subtle Hammer1      Passive (2D/4D minor action) Free ←Unarmed Melee/Feats of Strength
                                            1
                                                Player’s Guide
                                                     8
Lvl            Power                      Dice Pool/ Duration          Cost                 Effect
                              Obfuscate Stealth Mode/ Cloaking/ Veiling/ Occulto
1        Cloak of Shadows                        Passive               Free            Invisible Stand
1         Silence of Death                       Passive               Free             Quiet yourself
2         Unseen Passage                         Passive                 1              Invisible Walk
                                                         9
Lvl            Power                     Dice Pool/ Duration           Cost                  Effect
               1
      Oblivion Obtenebration/ Necromancy/ Shadow Boxing/ Abyssal Mastery/ Tenebrae Imperium/ Mortis/
            Dark Arts/ Black Magic/ Entropy Rouse Check 1 or 10 = 1 Stain Base: Chicago by Night
1         Shadow Cloak                          Passive                Free            +2D in Stealth and
                                                                                    Intimidation (vs mortals)
1 1     The Binding Fetter             Wits+Oblivion (Dif. 3),         Free         Identify Fetters to better
               A                       -2D on Dex/wits in Use                          manipulate Ghosts
1         Ashes to Ashes            Stamina+Oblivion (Dif 6) vs          1         Desintegrate Corpse
                B                      Stam+Med. if animated                   Turns equal to 5min per Succ
                                      (+Fortitude if possessed)                      Crit: immediatly
                                                                                      Fail: Immune
1       Oblivion's Sight H              One Scene (black Iris)         Free     See in Darkness and Ghosts
2         Shadow Cast K                 Wits + Aware. (notice)           1              Create Shadow
2 2      Arms of Ahriman              Wits + Oblivion (attack)           1              + ½ Pot, superf.
                                                                                       Actions (m twice)
2      Where the Veil thins            Wits + Oblivion (Dif. 4)          1           Feel Shrouds Density
               C                        See Shroud List, per                          Crit: recent change?
                                               1 Turn                                  Fail: no benefits
2        Umbrous Clutch3                  Wits + Oblivion vs             1   Target into shadow to caster:
                                           Dexterity + Wits            Stain catatonic/ vamp: frenzy(4)
2 2     Fatal Precognation           Resolve+Oblivion (Dif. 3)           1           Vision of one's Death
                 L                    more successes = +clues                         Can't be hindered
3     Shadow Perspective I                    One Scene                  1               Project Senses
3       Touch of Oblivion               Strength + Brawl first           1            2 Aggr Dam, Injury
3         Aura of Decay              Stam + Obliv. (3, +2 soc.)          1           Aura rots plants,bricks
                D                     vs. Stam+Med. (mortals)                         food gets poisenous
                                     +Fortitude if used/ 1 Scene                     1 superf. Dam mortal
3 1       Shadow Servant                        1 Scene                  1              Spying Shadow
3 2        Passion Feast             Only temporary, gain Stain        Free             Feed on Wraiths
4         Stygian Shroud                      One Scene                  1             Dark (no hear, see)
                                                                                         -3 Dice on all
4        Necrotic Plague                 Intell.+Oblivion vs             1               Poison (mortal)
                E                       Stam.+Med. (+Fort),                            2 agg. Per Success
                                      for mortals: gain 2 Stains                     Fail brings 3 agg. Dam
5          Shadow Step                         One Turn                  1            Step 1, exit another
5       Tenebreous Avatar                     One Scene                  2           Become a Shadow and
                J                                                                   take no physical Damage
5         Skuld Fulfilled                Stam+Oblivion vs                2             Reintrodude harm
                F                        Stam+Med. (+Fort)                              works vs ghouls
5        Withering Spirit               Resolve+Oblivion vs              2      2Agg.WP Dam p. Suc. Can
                G                       Res.+Occ. (+Fort)/ <3          Stain          destroy soul
                              1
                                  Player’s Guide 2Cults of the Blood Gods 3Sabbat
                                                       10
Lvl             Power                         Dice Pool/ Duration            Cost               Effect
                               Presence Superstardom/ Enthrallment/ Sublimitas
1                Awe                           Comp.+ Intell. Vs             Free           Add Presence
                                              Manip.+Pres. (resist)                       to charisma-based
1              Daunted                      Resolv.+Comp. (resist)           Free        Add to Intimidation
                                 1
11       Eyes of the Serpent                             -                   Free           Hypnotic Gaze
2            Lingering Kiss          Charisma + Presence      Free                       Victim gains Point in
      /not with Unbondable Merit/    vs Wits + Composure                                 Social Attribute equal
         /Not useable on Vamps    Withdrawal for Nights equal                           ½ Presence (round up)
            if bond yoursefl/     to Presence (-2D Penality)                              /other Vamps unless
                                   Surpress by spending WP                                bonded/unbondable
2           Melpominee1                    Use w/ Voice: Awe/Daunt/          Free       Gaze/Entrance/Majesty
3            Dread Gaze                       Charisma+Presence                1          Fail: mortals stun
                                              vs Comp.+Resolve                           Win: run, vamp stun
3           Entrancement                      Charisma+Presence                1            Entrancded for
                                               vs Comp.+Wits                                   an hour
3 1         Thrown Voice1                 (Irres. Voice/ Melpominee)           1    Emanate Voice anywhere
33          Clear the Field                  Composure+Pres. (3)               1             Clear Room
            Fall of London                  vs Wits+Comp. (vamp)                              of People
33        True Love's Face2                  Charisma + Obfuscate              1          Take appearance of
         needs Entranc./Mask                 vs Wits + Composure                          victims' lover/hate
        Typically Church of Set
41         Irresistible Voice                         Passive                Free          No Gaze needed
4              Summon                          Manip.+Presence                 1              Summon
                                            vs Comp. + Intelligence                           entranced
4        Suffuse the Edifice1                (Awe/Daunt/Majesty)              ←          Structure of Building
43         Magnum Opus3                    Dif (Pres.) vs Comp+Res.           >1         Work has awe/daunt
5              Majesty                        Charisma+Presence                2              Awestruck
                                              vs Comp+Resolve
5          Star Magentism                             Passive                (+1)          Works in Media
                          1
                              Player’s Guide 2Cults of the Blood Gods 3Winter’s Teeth
                                                       11
Lvl          Power                     Dice Pool/ Duration           Cost                Effect
                            Protean Morphing/ Shapeshifting/ Mutatio
 1      Eyes of the Beast                     Passive                Free      See in Dark (appear red)
 1    Weight of the Feather           Wits+Surival (sudden)          Free         Immune to Fall etc
 2      Feral Weapons                       One Scene                  1            Agg to mortal
       Bodypart of choice               piercing (+2Brawl)                        Superf. Not halved
2 2       Vicissitude1               Resolve + Protean                 1         1 Change per Success
                                  not above Protean Rating                        -1 physical Attribute
                                     Changes: see table                            per change (not <1)
 3         Earth Meld                         One Day                  1             Sink into Soil
 3        Shapechange                        One Scene                 1           Shift into Animal
3 2     Fleshcrafting1                  Resolve + Protean                         Extends on others
       Needs Vicissitude              vs Stamina + Resolve                      (restrained or willing)
                                      each Margin: a change                     mended as Agg. Dam.
3 2   Visceral Absorption3          Strength + Protean                 1      rest becomes ash. 1 Hunger
                                Drains a corpse (within 5m)                   per body. Max: discp. rating
 4      Metamorphosis                        One Scene                 1       Additional Animal Form
                        1
4 2     Horrid Form              1 Turn to activate/ 1 Scene           1         Free Viciss. Changes
       Needs Vicissitude              Any Crits Messy                          equal Protean Rating (no
                                   Frenzy Test at +2 Diff.                          Attribute Loss)
 5         Mist Form            One Scene (RC to speed up) Free Untouchable except from fire,
                                                                  sunlight and supernatural
 5    The Unfettered Heart       Passive, Strength+Res (5) Free +3 Diff for getting staked, crit
                                 to remove stake from heart      to pierce (not at Hunger 5)
5 2 The Heart of Darkness2            No roll, but 3 turns to          2            Unstakable,
    Typically Church of Set               remove heart                           +2D to resist Frenzy
                                      emotional detached →                         -2D on Insight
5 2    One with the Land1           As with Earth Meld                 2        Rise before Nightfall:
       Needs Earth Meld          No Restriction on Ground                         Resolve+Protean
                                  Exp. Things thru Animals                      (Dif.4), sudden on crit
                                 (Anim.+Wits vs) if necess.                        Duration: 1 day
                                 1
                                     Player’s Guide 2Cult of the Blood Gods
                                                     12
Lvl          Power                     Dice Pool/ Duration          Cost               Effect
                      Blood Sorcery A Kind of Magic/ Thaumaturgy/ Quietus
1        Corrosive Vitae                   Open wound                 1        Corrose dead material
1       A Taste for Blood          Resolve + Blood Sorc. (3) Free                Creature, Potency,
                                                                                   Resonance etc
                                                                                crit: Gen., diablerie
1 Shape Sanguine Sacrament 2         Manipul. + Blood Sorc.         Free       Form Blood to Image
2       Extinguish Vitae              Intell. + Blood Sorc.           1          Induce 1 Hunger/
                                      Vs Stamina + Comp.                          2 Hunger (crit)
2        Scour Secrets1             Intell. + Blood S. vs Dif.        1       Search Info in Minutes
3       Blood of Potency             Resolve + Blood Sorc.            1          Increase Potency
                                       Vs (2) + Potency                           1 Scene/Night
3       Scorpion's Toch               Opens wound → spit:             1      Vitae = paralyse poison
                                     (Dex+Athletics), taken:                (mortal): Aggr. Damage /M
                                     Strength + Blood Sorc.                   Slowed down (vamp):
                                      Vs Stam+Occult/Fort.                  → nonhalved superf. Dam.
3       Transitive Blood                          -                   1     Bond effect of vitae remains
                                                                            in stored blood and Ghouls
4        Theft of Vitae               Wits + Blood Sorcery            1              Feed over
                                       vs Wits + Occult                          Distance (wound)
4         Blood Aegis1                        1 Scene                1<      Reduce ranged Dam. by 5
5         Baal's Caress              Strength + Blood Sorc.           1      Lethal poison kill (mortal)
                                     Vs Stam+Occult/Fort.                   Agg (vamp). Torpor if again
5      Cauldron of Blood             Resolve + Blood Sorc.            1      Boil Blood (at touch) - 1
                                     vs Comp.+Occult/Fort           Stain     aggr. Dam per M: kills
                                                                             mortal, +Hunger to vamp
5     Reclamation of Vitae3         Distance plays no matter          1 Takes Vitae + Sate 2 Hunger
                                                                    Stain per Ghoul, 5 agg. Dam to
                              1
                                  Player’s Guide 2Winter’s Teeth 3Sabbat
                                                  13
                                             Blood Sorcery: Rituals
Lvl                   Name                          Ingredients                  Cost              Effect
                       General Roll: Intelligence + Blood Sorcery, and Ritual Lvl+1
1                 Blood Walk                  Silver Cup + target’s blood          1    Name/Gen./...Bond (crit)
1           Clinging of the Insect            Living Spider (crit=1 night)         1          Cling to walls,
1              Craft Bloodstone               Iron pebble/magnet, blood            1         Magical Tracker
1       Wake with Evening's Freshn. Burnt Bone/Feath. of Rooster                   1     no penal. wake next day
1              Bloody Message2                Mirror, Human Blood, UV              1       Message on another
                                               in Language of Writer                       mirror for choosen
1              Coax the Garden3              Human Blood, Poppy Seeds              1        Plants grabble (5y)
                 Bahari specific             Defense: Dex+Athl. (Dif. 3)                    -2D, 1superf. Dam
1               Douse the Fear6                    Burn a holy object              1    +2D vs Terror F.(crit: no)
1              Enrich the Blood5               Half vial target, 5l human          1    Sip:slake 2/crit:to 0 for 2
1                Beelzebeatit4                      Vinegar/Alkohol                1     Anim. leave area (night)
1               Seal the Brand6              Molten Silver over Tattoo etc.                Permanent Tattoo etc
2       Commun. with Kindred Sire              Object of Sire, clear water         1          TelepathicLink
2                Eyes of Babel                Fresh eye/tongue of person           1     Speak/Read their Lang.
2        Illuminate the Trail of Prey             White Satin Ribbon               1       Know Whereabouts
2               Truth of Blood                 1 Pint Blood from Victim            1     Truth Serum (fail: ends)
                                              Resolve + Blood Sorcery vs                   not seeing through
                                                  Composure +Occult                          altered memory
2              Soporific Touch6              Narcotic vs Stamina+Resolve           1    -D /m for Comp/Resolve
                                         2
2       Calling the Aura's Remnants             Mortal/Vampire Corpse              1      Talk reflection deceas.
2           The Shroud of Silence              Woven cloth, golden ring            1     Soundless room (scene)
2             Enhance Dyscrasia               Object (target) like resonan.        1       Dyscrasia for several
2              As Fog on Water6                  Wood Piece and Water              1    Walk over Water (Night)
2               Calix Secretus6                      Object + Blood                1      Store Blood in Objects
3                 Dagon's Call               Gold cerem. Dagger (vitaed)           1          Each Margin
                                              a week: Res.+Blood Sorc.                      Agg. Dam (mortal)
                                                vs Stamina + Resolve                        Sup. Dam (vamp)
3       Deflection of Wooden Doom Splinters of Shavings cirle 1h                   1        First stake shatters
                                     (splinter under tongue)                                blind 2turns (crit)
3                Essence of Air                Leaves+Berries of Bellad.           1           Limited Flight
3                  Firewalker                    Fingertip of the Caster           1         Fire Dam. halved
3             One with the Blade                Melee Weapon, 1 Night              1            +2 Damage
3              Eyes of the Past 1               One drop for each year             1         Look into past of
                                                 (3 or more: Rouse)                          a place (up to 5y)
1
    The Chicago Folios 2Let the Streets run red 3Cults of the Blood Gods 4Sabbat 5Forbidden Religions 6Player’s Guide
                                                          14
Lvl                 Name                              Ingredients                Cost               Effect
3 Illusion of Peaceful Death1                        White Feather                 1         „Heals“ as corpse
3               Gentle Mind1                  Crystal Glas, Kindred Vitae          1        +4D against Frenzy
3          The Unseen Change1                      Wolf Blood, Vitae,              3        Forces Lupines into
                                                      Silver Jug                              their wolf form
3            Sanguine Watcher1                Vitae, Alcohol, Silver Bowl          1      Rat-Observer(1 Night)
3              Bladed Hands1                 Razor Blades, 2 drops of Vitae        1     Hand: +2 Brawl, +3 (crit)
                                    1
3          Illusion of Perfection              White Mask, Chameleon's             1     Like Mask of 1000 Faces
                                                SkinVitae (Obfuscate)                           (1 scene)
3             Haunted House1                  Vitae (Owner of Obfuscate)           1          „Haunted“ (10y)
3              Sleep of Judas2                Blood of mystic. Landmark,           1     Immediatly incap. Vamp,
                                                 boild to Tar; Opium                          kills Mortal
                                              Resist: Nr. of Health Boxes                  → only if none-crit
3            Fire in the Blood6               Target's Blood, Visual Dep.          1       Per Suc: Superf. Dam
                                            Red Wax Candle (vs Res+Occ.):                  -2D for rest of scene
                                                     RC for Victim                              -3D on crit.
3             Communal Vigor                   1 Fingernail of Pack Priest         1      shares Potency, +3D to
                                                       Sabbat only                          dom/pres on pack
                                                           15
Lvl                  Name                                     Ingredients                  Cost            Effect
5            Heart of Stone                        Stone Slab, Wax Candle                   1        Immune to Stake
                                                   drenched in your Blood                             but remorseless
5            Shaft of belated                      Stake of Rowan Wood                      2        Stake Kills (+3D)
               Desolation                        Remove: Dex+Medicine (6)                           crit: autom. success
5            Eden's Bounty1                        Dead Body, Living Tree,                  1      Slakes mortals (1km)
                 Bahari specific                Fresh + Rotten Apple. victim:                       1 per Suc., Crit to 0
                                                 -1 Dice phys., 1 Aggr. Dam.                       Fail: Hunger Frenzy
5        Simulacrum Gate2                            Copy of destination,                   1      Opens fixed portal for
                                                 1 vamp and mortal sacrifices                     fixed number of vamps,
                                                       equal travellers                                 not mortals.
5                 Dominion6                   Iron Seal on every Doorway, stop:             1     Ani./Auspex/Dom./Pres.
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                                            Cults of the Blood Gods 2Sabbat 3Player’s Guide
                                                                    16
                                  Oblivion: Ceremonies (from CotBG)
Lvl           Name                           Ingredients          Effect (Zombies in Templates)
General Roll: Resolve + Oblivion, and Ceremony Lvl+1 (and prerequisite met, coded with letters)
1 A The Gift of False Life              Body, Blood, Phlegm, Bile             Anim. Mindl. Corpses per Suc.
1 B      Summon Spirit                             A Fetter                     Summoning a Spirit to you
1 H      Traveller's Call2                   Gifted Black Book                     Alert position of other
        Shalamite Specific                                                               Shalamite
2 C      Awaken the                         body parts, weapon,                Build Stalker, spies (100 yd)
       Homuncul. Servant                     urine/fecal/semen
2 C       Compel Spirit                     Fetter, Vitae, Threat                      Compel to task,
                                        (vs Resolve + Composure)                       fail: -1WP each
2 K Blinding the Alloy Eye3             Aluminium mesh – 1 scene                 Scrambling caster’s image
3 D        Host Spirit                tribute, teeth, bite paras. Bug          Possess.: +2 phys./+2 Health
                                      Res.+Comp to resist take over            → Fail leads to harm possible
3 D Shambling Hordes                  Human corpse, fresh sacrifice            Anim. Aggr. Corpse per Succ.
3 I    Name of the Father2          Anc. Greek, eye contact, charcoal          Paralyzed with despair, turns
         Shalmite Specific                                                       equal to nr. of successes
3 D       Harrowhaunt3               Group mortals terrorised , killed        Stay in place: comp.+res. each
                                          and bound to place                   turn (mortal), fear frenzy test
3 C Fortezza Sindonica4              Bone Dust, Salt, Steel Chain,     Wraith temp. phys. form 3 sup.
          Hecata Specific          Caster’s Vitae, human finger, basin  Dam, -2D WP/crit (dif. 4)
3 C       Knit the Veil4           Bone Dust, Needle, Cat Gut Threat Mend shroud: nights=Oblivion
                                   Caster’s Vitae, Goat Tallow Candle -1D per wraith/crit: double
4 E       Bind the Spirit              Fetter, Vitae, Sacrifice, Salt/           Lets haunt place/person
                                      (vs Res+Comp or spend WP)               -2D resist share spirits emotion
4 E       Split the Veil              Scalpel, Chalk, Silk, Sacrifice           Opens tear to Shadowlands
4 E       Befoul Vessel2              Caster’s saliva, mortal will be           Feeding from victim: gain
                                       imbued with Oblivion, dies             Hunger instead of slaking (1:1)
4 L       Death Rattle4             Wraith’s fetter, target’s item, clay       Target exper. wraith’s death
                                     bowl, caster’s vitae, over-proof         (1 sup. WP Dam.; more in M)
                                           rum, black candle                  Comp.+Res. vs (crit rebounds)
5 F         Ex Nihilo2                 Mask, Vitae (3RC), 2 coins,                 Travel to Shadowlands
5 G     Lazarene Blessing            Sacrifice, Incence, Heart, Silver        re-animate with wraith as host
                                                   Dust
5 J Pit of Contemplation2             Blood of innoc. murdered, Ink            Transp. into Oblivion pocket,
     Shalamite Specific                   vs Dex+Athl (Dif. 4)                       sucked in nearby
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                      Player’s Guide 2Cults of the Blood Gods 3Sabbat 4Trails of Ash and Bone
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                                  Veil Stability (Barrier to Underworld)
     Density                    Possible Cause                                     Effect
Imprenetable No deaths took place, consecrated land                     Wraiths/Vampires can't pass
      Thick             A Death long ago, a place of joy                               -
      Thin         Recent Death, Melancholics pass over                 -1 Dif. on all Oblivion Rolls
     Frayed        Several Deaths, Necromancer practiced                -2 Dif. on all Oblivion Rolls
     Absent        Innocent sacrificed, Spectres pass here              -2 Dif. on all Oblivion Rolls
                                                                  2 Superf. Dam to Mortals (heal on leave)
                                              → Beast Shards
       Appear in a failed Ashe Concoction (see above). Shadows of a former vampire, stalking.
      Health 5/ WP 5, General Difficulties 4/1                 No communication, bend resonance (3y)
         Claws do +2 Superficial Damage                        Resolve + Composure (Dif. 3) against it
                                              → Ashe Addiction
If brings Agg.WP Dam. = Hunger Frenzy at Vamp Vitae leads to Healing, but Increase in Hunger
                                          Discipline Counterfeits
Lvl Discipline Lvl countered          Vitae from Discipl. Owner Destillation Time              Research Time
 2                  1                               -                          -                 One Week
 3                  <2                              -                      One Night             One Month
 4                  <3                             yes                   Three Nights           Three Months
 5                  <4                             yes                    One Month              Three Years
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                                    Blood Alchemy - Formulae
Lvl        Name               Ingredients (examples)    Cost            Effect + Defending Pool
1       Far Reach             Vitae, Choleric Blood           RC             Telekinesis
                           melted nylon /grated magnet              Res.+Alchemy vsStrength+Athl.
1          Haze              Vitae, Phlegmatic Blood          RC            Following Mist
                               dry ice/ cigar smoke                   -2D vs ranged/identification
1     Portable Shade2         Vitae, Sanguine Blood           RC    In day hours equal to Success.
                         fresh leaves. Stamina + Alchemy           Test Sunset again: tot/fail:2/1 agg
1     Gaoler’s Bane3         Vitae, Sanguine Blood            RC    +2D to free self (Dex.+Larceny)
                          2 Weeks content of grease trap               +2D to escape Grapple
1       Mercurian        Vitae, Blood of native, tongue of    RC     Can speak the language of the
         Tongue             fish/bird, hot sauce, copper             mortal which blood was used
1         Plug-in        Vitae,Sanguine,Nitrogen, Battery     RC        Current to power things
2        Envelop          Vitae, Melanch./Phleg. Blood        RC    Mist that blinds (suffoc.Mortals)
                          Potass. Chlorate/Smog/Halon               Wits + Alchemy vs Stam+Surv.)
2     Red’s Flaming           Vitae, Choleric Blood            -     Added to blood, not imbued
       Hot Sauce3         2ml canola oil, lemon, cayenne           makes flammable, inextinguished
2       Blood of            Vitae, Melancholic Blood          RC       Sluggish Herd. Drinker:
       Mandagloire4        Ketamine, melted human fat                Comp+Res. vs (fail: 1h sleep)
2     Mirror of Trust4        Vitae, Sanguine Blood,          RC   +3D to Persuasion/Intimidation to
                         Truth Serum, Flower from Grave                 make Kindred honest
2      Friends List5      Vitae, Phleg., Owl Eyes, Silver     RC     Follow thread tied to a mortal
3      Defractionate       Vitae, Sang./Melanch. Blood        RC      Refresh old bagged blood
                            Moldy Spinach, Hot coffee               (3Agg for Victim once a Night)
3     Concoct Ashe1       Destr. Vamp' Ash, open Flame         -     Each Suc = one Ashe portion,
                                Aluminium Filling                    Crit=double, Fail: Beast Shard
3     Chem.-induced           Sample of Ashe, Vitae          RC            Each Suc.: Memory
       Flashblack1            Superficial Damage →           WP       Crit: Request Fail: Lose own
3        Profane             Vitae. Melanc./Phleg, B.         RC/ Imbiber chang. App. (not Nosf)
      Hieros Gamos        Halluc.(Stam+Res, 8), mortals:     1Agg Succ./crit: merit messy/fail:flaw
3      On-Demand         Vitae, Choleric Blood, sun hours     RC   “Battery” of sunlight. Aggr. Dam.
        Sunburn2         Gold shavings, mercury, halogen            on touch (2 self, victim: bane)
3     Stay the Falling       Vitae, Melancholic Blood         RC        Freeze an action in time
           Sand3           indica cannabis wax, juniper             no effect on mortals or vampires
       (Scab Dabs)               berries, antifreeze
3      Fang-Stinger4         Vitae, Choleric Blood,           RC   Stamina+Res. vs Res.+Alchemy
                          Foxglove, Absinthe, Detergent            win= no, per Succ. = 2 Agg. Dam.
3     Freezer Fluid4      Vitae, Melancholy, Phlegmatic       RC    Stamina+Res. vs Res.+Alchemy
                           Echinacea, Possum Glands                 win=no, per Succ. = -2D (phys.)
3      Mandagloire5       Vitae, Phleg., Human Fat, Wax       RC     Smell, fail test: paralysis/tupor
                                                 19
Lvl          Name             Ingredients (examples)          Cost        Effect + Defending Pool
3           Rumor5           Vitae, Phleg., Pepper, Oil        RC          Target believes Rumor
3            Tank5        Vitae, Choleric, Wine, Kevlar        RC         Reduce first Damage by 5
4        Airborne            Vitae, Choleric/Sang. B.          RC      Limited Flight (carry, but slow)
        Momentum             Champagne, bird blood                    Strength+ Alch. vs Streng.+Athl.
4       Discipline            Sample of Ashe, Vitae            RC      Bl Alch. replaces Discp. in Roll
       Channeling1        Indigo Plants superf. Dam. →         WP       Choose 1 Power, 2 with Crit
                                                                        Fail: Hunger Frenzy at Vamp
4      Hollow Leg3         Vitae, non-resonant Blood            -    slake no Hunger/ increase per 2M
                          Dust of 5 Aspirin, rotten eggs              (vs Stam.+Comp.)- night/frenzy
4      Short Circuit 5    Vitae, Melanch., Battery Acid        RC         Shorting things on touch
4     Toxic Personal.5     Vitae, Choleric, Lye, Spleen        RC     Corrode things, +2 Dam. (Brawl)
5       Awakening            Vitae, Choleric/Sang. B           RC        End Torpor(over 2 Succ,
       of the Sleeper          adrenaline/caffeine                   Bl.Pot.)(3Agg for Victim 1/Night)
5          Flowering       Vitae of all, Red Amaranth          RC     Each +1D for 2 WP, gain random
           Amaranth5     Res.+Alchemy vs WP+Blood S.:                 targets discipline (choose on crit)
5 Mom. of Clarity5        Vitae, Phlegm., Cadmium, Ash         RC    +4D to mental/disc., +4D to resist
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        Ashfinder (Cult of the Blood Gods) Sabbat Winter’s Teeth Second Inquisition 5Player’s Guide
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