DEATH AND UNDEATH
Excerpt from "Notes of Death and Undeath: Vykathar's Endeavours in the Unholy":
Chapter 3: Conquering the Deathless
In my research of the dark arts, I have delved into the realm of the undead, seeking to
understand their power and find ways to control it. Among the undead, the deathless
stand out as particularly fascinating.
eathless are beings that have escaped the cycle of life and death, and exist in a state
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of eternal undeath. They are not bound to any master, and they possess powers and
abilities that make them a formidable force to be reckoned with. I have spent many
years studying these creatures, seeking to unlock their secrets and find ways to harness
their power.
ne of the key challenges in dealing with the deathless is their resistance to
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conventional forms of damage. They are immune to many spells and weapons that
would be effective against other undead, making them a particularly difficult opponent
to face. However, I have discovered that there are certain vulnerabilities that can be
exploited. Holy magic, for example, is particularly effective against deathless creatures,
as it can disrupt the dark energy that sustains them.
nother challenge is the fact that deathless creatures are often bound to specific
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locations, such as tombs or ruins. This can make it difficult to locate them and confront
them directly. However, I have found that by studying the history of these locations and
the cultures that created them, it is often possible to uncover hidden entrances or
weaknesses that can be exploited.
f course, it is important to note that the use of deathless creatures in one's own
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pursuits is a dangerous undertaking. The power of the deathless is not easily controlled,
and those who seek to harness it risk being consumed by their own creations. It is a
path that should be walked with caution, and only by those who are truly prepared to
face the consequences.
espite these risks, however, I believe that the study of deathless creatures is an
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essential part of any serious study of the dark arts. Their power is too great to be
ignored, and those who can master it will be able to achieve great things. For those who
dare to walk the path of the deathless, the rewards are beyond measure.
MORDAIN THE FLESHWEAVER:
hile the Daelkyr are a mysterious and dangerous force in the world of Eberron, one
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individual who has gained particular attention among scholars and adventurers is
Mordain the Fleshweaver. This enigmatic figure is known for his mastery of the art of
fleshcrafting, the ability to reshape and manipulate living tissue.
ordain's origins and motivations remain shrouded in mystery, but what is known is that
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he has spent centuries studying the Daelkyr and their methods of fleshcrafting. He has
amassed a vast library of knowledge and lore on the subject, and is rumored to possess
the ability to create powerful and unique aberrations.
ome scholars and adventurers have argued that Mordain's knowledge and abilities
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could be invaluable in the fight against the Daelkyr. They suggest that his mastery of
fleshcrafting could be used to create defenses and weapons to counter the aberrations
created by the Daelkyr, and that his knowledge of their methods and culture could help
in understanding their motivations and goals.
owever, others caution that Mordain's obsession with fleshcrafting and his isolation
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from society make him a dangerous figure. They argue that his creations are often
unpredictable and unstable, and that his motivations and allegiances cannot be trusted.
Additionally, his connection to the Daelkyr and their methods of fleshcrafting raises
questions about his true intentions and loyalties.
egardless of one's opinion on Mordain, there is no denying his knowledge and power.
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His study of fleshcrafting and the Daelkyr has led to the creation of many unique and
terrifying aberrations, and his expertise in the subject is unrivaled. The question
remains: is Mordain a valuable ally or a dangerous foe in the fight against the Daelkyr?
Another excerpt from "The Life and Works of Mordain the Fleshweaver"
ordain the Fleshweaver is a mysterious and powerful figure in the world of Eberron. He
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is known for his mastery of fleshcrafting, a unique art that allows him to reshape and
manipulate living tissue. His creations, which include twisted and terrifying aberrations,
have earned him a reputation as one of the most skilled and dangerous fleshcrafters in
the world.
ordain's origins and motivations remain shrouded in mystery, but what is known is that
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he has spent centuries studying the Daelkyr and their methods of fleshcrafting. He has
amassed a vast library of knowledge and lore on the subject, and is rumored to possess
the ability to create powerful and unique aberrations.
ordain is often described as a reclusive figure, spending much of his time in his lair in
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the Shadow Marches, a region of swamps and marshes in eastern Khorvaire. He is said
to have a small number of loyal followers and servants, who aid him in his research and
experiments.
espite his reclusive nature, Mordain's influence can be felt throughout Khorvaire. His
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creations, both living and undead, can be found in many places, often serving as
guardians or enforcers for powerful individuals or organizations. His knowledge of
fleshcrafting and the Daelkyr has also made him a valuable resource for those seeking
to counter the threat of the aberrations.
owever, Mordain's methods and creations have earned him many enemies as well. His
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twisted and unnatural aberrations are often feared and reviled by those who encounter
them, and his experiments with necromancy and undeath have drawn the attention of
powerful organizations like the Church of the Silver Flame.
espite the controversy and danger surrounding Mordain and his creations, there is no
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denying his skill and knowledge. His mastery of fleshcrafting has allowed him to create
beings and effects that defy understanding, and his knowledge of the Daelkyr and their
methods has made him a valuable resource in the fight against the aberrations. The
question remains, however, whether Mordain's abilities and creations are a force for
good or evil in the world of Eberron.