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MM Sentinel mk5

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41 views2 pages

MM Sentinel mk5

Uploaded by

glorian fenayel
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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“Mutant Surrender!

Dead or
SENTINEL MK5 Alive your coming with me”.

Power Level 17 Concept: Anti Mutant Robot Occupation: Mutant Hunter


Str Dex Con Int Wis Cha MELEE RANGED INITIATIVE

20 14 — — 12 8 +8 +5 +2
+5 +2 — — +1 -1 Attack Bonus Attack Bonus DEX

DAMAGE FORT REFLEX WILL DEFENSE SPEED DMG BONUS

+18 NA +2 NA 16/14 30/30 +16/8 S/L

SAVE SAVE SAVE SAVE Flat-Footed Walking/Flight Fist/E Blast

SKILLS HARDNESS CHARACTERISTICS

Spot (Wis) +7 Real Name: Not applicable


16 Height: 20’
Weight: 10,000 lb
FEATS Eyes: Red
Detect (Mutants), Standard Construct Immunities Hair: None
(Temperature, Pressure, Disease, Poison, Any effect, which Birthplace: Trask Foundation, NYC
requires a Fort or Will save unless it would work on an inanimate Group Affiliation: None
object), Cannot be Stunned or Disabled, Does not Heal must be Headquarters: Secret Fortress in New
repaired, Accurate Attack, Assessment, Darkvision, Toughness, York City

POWERS/DEVICES

Growth +8: Sentinels are 20 ft. tall, providing power rank in Super Strength, Immovability and Protection.
As a Huge sized being they suffer a –2 penalty to Attack and Defence. [Flaws: Permanent; Source: Super
Science; Cost: 5 pp].
Super-Strength +11: Sentinels have tremendous strength, adding their rank to all Damage with melee
attacks, all Strength based skill checks and Strength checks. Each rank also doubles his carrying capacity,
they
Immovability +8 : Sentinels are very difficult to be moved if they do not want to be. They gain their
power rank as a bonus to all attempts to Bull Rush, Trip, or Throw them, and subtract their rank from an
attackers damage bonus before determining how far they are knocked back by an attack.
Protection +12: Sentinels have very strong bodies, which reduces the damage bonus of any attack before
the Damage save is made [Source: Super Science; Cost: 2 pp].
Flight +6: Sentinels can fly via rockets in their feet at up to 5 .ft per rank per round as a base speed, double
that as a full round action or double + doubled per power rank as a Sprint [Power Stunts: Super Flight, Space
Flight; Source: Super Science; Cost: 2 pp].
Energy Blast - Fire +8: Sentinels have a variety of energy weapons throughout their bodies set in their
HISTORY
hands and eyes primarily. Their use requires a ranged attack roll to hit and if successful does power rank
Created by noted anthropologist Bolivar Trask, the first Sentinels were lethal damage . [Power Stunts: Dual Damage; Extras: Additional Energy—Electricity, Cold, Sonic, Kinetic,
lumbering, semi-humanoid robots tasked with the apprehension or elimina- Magnetic; Source: Super Science; Cost: 7 pp].
tion of mutants. Although Trask's principal field of expertise was anthro- Fatigue (Gas Jets) +6: Sentinels have jets in their hands that let them emit gas in up to a 5 .ft are per
pology, he also demonstrated considerable talent in the areas of biophysics, power rank, which causes all within it to Fortitude save (DC 10 + PR) or become fatigued, if already fatigued
cybernetics and robotics. When his young son, Lawrence, developed precog- they become exhausted, and exhausted targets become unconscious. If the save succeeds there is no effect.
nitive abilities, Trask embarked on a privately funded anthropological study [Extras: Area; Source: Super Science; Cost: 3 pp].
of the rapidly increasing, worldwide emergence of genetically empowered Snare (Cold Beams) +6: Sentinels mat fire a spray of liquid nitrogen from their eyes at foes in order to
individuals. He became convinced that these mutants, the first of a newly snare them via a ranged attack encasing them in ice, if successful the victim makes a Ref save (DC10+PR) or
evolving race, would use their powers to dominate the world and enslave
mankind. Trask eventually founded a small group of researchers, led by WEAKNESSES
himself and his now-adult son, to compile evidence that mutants posed a
threat to humanity. Drawing on his considerable fortune, Trask hired a Programmed: Sentinels are directed by their programming or by the Master Mold directly they have no free
large team of cyberneticists, roboticists and engineers to realize his de- will and are not self aware sentient robots. They are limited only by the directives of their programming and
signs for the ultimate solution to what he perceived as a global dilemma. cannot and will not act in anyway outside of what their programming allows them to do, which is primarily to
Trask publicly revealed the existence of the Sentinels during a live, tele- locate and either capture or kill superhuman mutants.
vised debate on the alleged mutant menace with Professor Charles Xavier --
secretly the telepathic leader of the heroic band of masked, mutant adven-
turers known as the X-Men. The Sentinels were programmed to protect
mankind from mutants, but cold logic led them to conclude that they could
best accomplish this aim by seizing control of society from the imperfect HEADQUARTERS
humans they considered to be their inferiors. One of the Sentinels at-
tacked and kidnapped Trask during the debate, countermanding his orders.
The Alpha Sentinel, Master Mold, attempted to force Trask to construct
more of its kind, so as to facilitate the androids' conquest of the human
race. Training a thought-reading probe on the ape-like X-Man called the
Beast, Trask realized that not all mutants would inevitably use their powers
to subjugate humanity. Finally grasping the magnitude of the evil he had PERSONALITY
wrought, the scientist sacrificed his life to destroy Master Mold. Following
Bolivar Trask's death, his son spearheaded construction of the Mark II All Sentinels are ruthless, emotionless robots programmed to carry out their programmed objectives to the
Sentinels. Wrongly blaming the X-Men for his father's fate, Larry Trask best of their ability. The Mark 5’s , are prohibited against attacking or endangering humans, and have gotten
targeted the outcast adventurers for capture and imprisonment. When the into a deadlocked programming situation on at least one occasion when Mesmero threatened the death of
medallion that suppressed Trask's powers was removed, the Sentinels hostages if they attempted to capture him for example. Models do exist, programmed by Shaw without the
realized that he was a mutant and declared their autonomy. In effect, they governments knowledge, that do not have the “avoid endangering humans” program.
had become their own masters. The Sentinels computed that the best way
to halt human evolution was to destroy the sun, the source of most muta-
tion-inducing radiation on Earth. While orbiting their target, however, they
concluded that they lacked the means to destroy it. The Sentinels returned
to Earth to implement a new set of tactics, but were put down by the Aven-
gers. Earth's Mightiest Heroes deactivated or destroyed most of the ro-
botic executioners. Trask died during the battle. The U.S. government took
ownership of the Sentinel plans following Trask's death, and Dr. Steven
SKILLS VEHICLE

Vehicle Type: Size: Movement: Hardness:


Armour Bonus: Cost: Features:

MAP LAYOUT FEATURES

1.__________________
2.__________________
3.__________________
4.__________________
5.__________________
6.__________________
7.__________________
8.__________________
9.__________________
10.__________________
11.__________________
12.__________________
13.__________________
14.__________________
MORE FEATS 15.__________________
16.__________________
Radio Broadcast, Radio Hearing, Immunity (Fire and Cold), Point Blank Shot, 17.__________________
Precise Shot, Rapid Shot, Far shot, Multi shot 18.__________________
19.__________________
20.__________________

MORE POWERS

OTHER CHARACTERISTICS become entangled, suffering –2 attack, -4 Dex. If the ice is anchored to an immobile object the trapped
victim cannot move, otherwise speed is reduced to half and can’t run or charge. A second successful liquid
Other Aliases: None nitrogen hit against an entangled being renders the victim helpless and totally unable to move and all are +4 to
Known Relatives: Not Applicable attack them, target loses dodge and Dex bonus to defence. Targets may escape the ice by damaging it, they
Past Group Affiliation: Not Applicable have hardness equal to power rank. Alternatively a victim may make an Escape Artist check to slip free DC
Legal Status: Not Applicable (10+PR) . [Extras: Removable; Source: Super Science; Cost: 3 pp].
Marital Status: Not Applicable Datalink +1: Sentinels can interface with computers, allowing the wearer to operate and control them.
First Appeared: X-Men (Vol 1.) #14 Effectively adding its power rank as a bonus to all Computer skill checks. You can modify or break into a
computer system as a half action with a successful Computers check including the Datalink bonus [Source:
Super Science; Cost: 2 pp].

HISTORY CONTINUED

Lang was placed in charge of a federal investigation into the origin of ge-
netic mutation. Unknown to his employers, Lang's objectivity was skewed by
a fanatical, irrational distrust of mutants. He used his position to acquire
Trask's designs and notes, then sought financial backing from the Hellfire
Club, an elite social organization of the world's wealthiest and most power-
ful figures. In pursuit of its goal of world domination, the Hellfire Club
provided Lang with funds to construct new Sentinels and an orbital space
station -- not knowing that he intended to terminate every mutant ab-
ducted. Unfortunately for Lang, his first captives were the X-Men. The
heroes escaped their bonds, and destroyed Lang's Sentinels and space
station. After the terrorist organization called the Brotherhood of Evil
Mutants attempted to assassinate Senator Robert Kelly, the president
inaugurated the secret and illegal operation known as Project Wideawake to
apprehend and detain genetically empowered individuals. The government
contracted Shaw Industries to construct Sentinels in secret -- unaware
that the company's owner, Sebastian Shaw, was himself a mutant. Without
the government's knowledge, Shaw used the Sentinels to attack the X-Men
in his role as leader of the Hellfire Club. The next Sentinel threat would
originate in an alternate future where the mutant-hunting robots reigned
supreme. Nimrod, a state-of-the-science Sentinel, traveled back in time --
emerging in the present to hunt mutants as he had in the future. The X- DEVICES
Men neutralized Nimrod, but his technology merged with that of Master
Mold. The amalgamated android battled the X-Men, who were able to de-
feat the robot only by forcing it through the dimensional portal called the
Siege Perilous. The magic of the Siege Perilous would allow any entity that
passed through it to be reborn as a new being. Nimrod returned in humanoid
form as Bastion and began to integrate Sentinel technology into unsuspect-
ing humans. These sleeper agents were unaware of their programming,
awakened only by mutant activity. Privately re-establishing the Sentinel
program, Bastion received government sanction to commence Operation:
Zero Tolerance. Commanding a hidden army of Sentinels, he ransacked and
razed the X-Men's mansion, downloading Xavier's extensive computer files
on mutants around the world. Bastion used this information to systemati-
cally attack and capture the X-Men and their associates. The android ulti-
mately was destroyed, but the X-Men found it difficult to locate and deac-
tivate all the humans he had transformed. The mutant heroes could not
attack these cyborg Sentinels in wanton fashion, as they were victimized
humans -- a weakness on which Bastion likely had counted. The latest mu-
tant-hunting androids, the product of a shadow-ops program, assimilate
automobile and aircraft components, machine parts, and building materials
to keep pace with genetic mutation. As humankind inches toward extinction,
the Sentinels gather in secret enclaves throughout the world -- waiting to
pounce on an unsuspecting mutant population.

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